市场调查报告书
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AR/VR晶片市场:2023-2028年全球产业趋势、份额、规模、成长、机会与预测AR/VR Chip Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028 |
2022年全球AR/VR晶片市场规模达36亿美元。展望未来,IMARC Group预计到2028年市场规模将达到130亿美元,2023-2028年复合年增长率(CAGR)为21.55%。
扩增实境(AR)和虚拟实境(VR)晶片是安装在各种设备中的电子电路。 AR是指将现实世界与虚拟物件无缝融合以支援现实、智慧和个人化体验的技术。另一方面,VR 是一种电脑生成的模拟,旨在促进人工三维 (3D) 环境之间的交互作用。 AR/VR 晶片使用硅、塑胶和金属线来製造电路层。这些晶片广泛应用于手持设备、平视、头戴式显示器 (HMD)、手势追踪设备以及投影机和显示墙。因此,AR/VR 晶片在游戏、航空航太和国防、教育和娱乐以及媒体产业中得到了广泛的应用。
全球游戏和娱乐产业产品利用率的不断上升正在为市场创造积极的前景。 AR/VR 晶片广泛应用于基于感测器的游戏中,透过半导体控制电子讯号。此外,智慧型手机和其他装置中越来越多的游戏功能可增强整体使用者介面体验,这是另一个成长诱导因素。此外,AR/VR晶片在医疗保健行业的广泛采用,可以在不危及或危及生命的情况下为培训医务人员提供有价值的工具来培训学生、护士和其他医疗专业人员,这有利于市场成长。除此之外,对具有 360 度观看功能的 HMD 和护目镜的产品需求不断增长,以提供卓越的视觉效果、高解析度视觉效果和 3D 观看效果,这也为市场成长提供了动力。此外,民用航空或军事应用中越来越多的产品使用来建立虚拟环境来培训飞行员并透过战略映射来理解和应对困难,这对市场成长产生了积极影响。其他因素,包括广泛的研发(R&D)活动、消费者支出能力的提高以及教育产业不断增长的产品需求,预计将推动市场成长。
The global AR/VR chip market size reached US$ 3.6 Billion in 2022. Looking forward, IMARC Group expects the market to reach US$ 13.0 Billion by 2028 exhibiting a growth rate (CAGR) of 21.55% during 2023-2028.
Augmented reality (AR) and virtual reality (VR) chips are electronic circuits installed in various devices. AR refers to a technology that seamlessly merges the real world with virtual objects to support realistic, intelligent, and personalized experiences. On the other hand, VR is a computer-generated simulation to facilitate interaction between an artificial three-dimensional (3D) environment. AR/VR chips are manufactured using silicon, plastic, and metal wires to create the layers of the circuit. These chips are widely used in handheld devices, head-up, head-mounted displays (HMDs), gesture tracking devices, and projector and display walls. As a result, AR/VR chips find extensive applications across the gaming, aerospace and defense, education and entertainment, and media industries.
The rising product utilization in the gaming and entertainment industries across the globe is creating a positive outlook for the market. AR/VR chips are widely used in sensor-based games to control electronic signals via a semiconductor. Additionally, the increasing number of gaming features in smartphones and other devices to enhance the overall user interface experience is acting as another growth-inducing factor. Moreover, the widespread adoption of AR/VR chips in the healthcare industry to train students, nurses, and other medical professionals by providing valuable tools for training medical personnel without jeopardizing or endangering one's life is favoring the market growth. Apart from this, the increasing product demand for HMDs and goggles with 360-degree viewing capabilities to offer superior vision, high-resolution visuals, and 3D viewing is providing an impetus to the market growth. Furthermore, the rising product utilization in civil aviation or military applications to establish a virtual environment to train pilots and understand and confront difficulties through strategic mapping is positively influencing the market growth. Other factors, including extensive research and development (R&D) activities, rising expenditure capacities of consumers, and growing product demand in the education industry, are anticipated to drive the market growth.
IMARC Group provides an analysis of the key trends in each sub-segment of the global AR/VR chip market report, along with forecasts at the global, regional and country level from 2023-2028. Our report has categorized the market based on chip type, device type and end user.
Processor ICs
User Interface ICs
Power Management IC
Head Mounted Display
Gesture Tracking Device
Projector and Display Wall
Head Up Display
Handheld Device
Gaming
Entertainment and Media
Aerospace and Defense
Healthcare
Others
North America
United States
Canada
Asia-Pacific
China
Japan
India
South Korea
Australia
Indonesia
Others
Europe
Germany
France
United Kingdom
Italy
Spain
Russia
Others
Latin America
Brazil
Mexico
Others
Middle East and Africa
The competitive landscape of the industry has also been examined along with the profiles of the key players being Advanced Micro Devices Inc., Broadcom Inc., Intel Corporation, MediaTek Inc., Nvidia Corporation, Qualcomm Incorporated and Spectra7 Microsystems.