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市场调查报告书
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扩增实境与虚拟实境市场:按技术、产品、设备、组织规模、应用划分 - 2024-2030 年全球预测

Augmented & Virtual Reality Market by Technology (Augmented Reality, Virtual Reality), Product (Hardware, Software), Devices, Organization Size, Application - Global Forecast 2024-2030

出版日期: | 出版商: 360iResearch | 英文 196 Pages | 商品交期: 最快1-2个工作天内

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扩增实境和虚拟实境市场规模预计2023年为360.8亿美元,2024年达到425.2亿美元,预计2030年将达到1144.6亿美元,复合年增长率为17.92%。

扩增实境和虚拟实境 (AR/VR) 包括将数位内容与使用者的现实环境融合或创建身临其境型的电脑模拟环境的创新技术。这些技术利用感测器、相机、显示器和软体来创造超越传统 2D 萤幕的互动式体验。处理器和显示卡等硬体组件的进步使得强大的运算能力能够支援复杂的 AR/VR 应用。此外,全球网路连线的改善使更多人可以使用 AR/VR 服务。然而,长时间使用AR/ VR头戴装置可能会导致部分使用者出现晕动病、眼睛疲劳等身体不适。也就是说,VR 模拟有望帮助医生在实际手术前进行手术练习,学生可以透过 AR 增强的虚拟游览进行身临其境型学习体验,并有望在扩增实境和虚拟实境(AR/VR)领域创造潜在机会。 。

主要市场统计
基准年[2023] 360.8亿美元
预测年份 [2024] 425.2亿美元
预测年份 [2030] 1144.6亿美元
复合年增长率(%) 17.92%

虚拟实境技术普及,实现逼真模拟

扩增实境透过将数位元素与用户的即时环境整合并将电脑生成的图像迭加到用户的物理世界观上来丰富用户对现实的感知。基于标记的扩增实境依赖于预先定义的视觉标记(通常是 2D 影像或 QR 码),当 AR 装置的摄影机侦测到这些标记时,会触发虚拟内容的显示。有源标记是一种带有 LED 或其他光源的电子设备,可发出 AR 系统可识别的特定图案或颜色。与主动标记相反,被动标记不发射光源。相反,它依靠打​​印在纸张或其他材料上的独特图案来进行识别。无标记 AR(扩增实境)使用先进的电脑视觉演算法和感测器来检测和追踪现实世界中的物体和特征,而无需依赖先验资讯。基于影像的处理分析摄影机影像中的连续影格以识别独特的特征,而基于模型的追踪用于识别目的。虚拟实境让使用者沉浸在使用电脑图形和 360 度摄影机创建的全数数位化环境中。非穿透性技术是指无法完全吸引或吞噬使用者感官的系统。此类系统不是为使用者提供完全互动的环境,而是透过将 3D 电脑生成的影像投影到萤幕或监视器上来提供有限的沉浸感。完全身临其境型技术透过电脑产生的刺激完全取代使用者的感官输入来提供更深层的沉浸感。半渗透技术结合了非渗透和完全身临其境型的元素。半沉浸式体验使用大型投影萤幕和先进的显示系统,为使用者提供高保真视觉效果,同时允许与现实世界互动。

产品:用于内容创建的 AR/VR 软体普及

AR/VR 硬体取决于舒适度、经济性和相容性等因素,并包括耳机、控制器、感测器和追踪设备等关键组件。在 AR 应用中,摄影机追踪使用者的动作以产生周围环境的 3D 模型,而 VR 装置则使用外部摄影机进行精确的头部追踪和运动侦测。高解析度 OLED 显示器提供低余辉和高刷新率,减少运动模糊和延迟,为 VR 装置带来身临其境的体验。位置追踪器可侦测使用者在定义空间内的移动,并向 AR/VR 系统提供精确的位置资料。半导体提供高效的处理和渲染功能,包括 AR/VR 设备。感测器是提供输入资料以追踪 AR/VR 环境中使用者移动和互动的关键组件。 AR/VR 软体的偏好包括易用性、与第三方工具和服务整合的能力以及各种可用内容。 3D 建模结合了 AR/VR 功能来增强原型製作和视觉化阶段。 AR远端协作工具提高了跨产业的沟通效率。透过将 AR 技术融入文件管理系统和视觉化技术,可以透过身临其境的互动式体验来有效地存取和理解内容。在VR内容创作中,VR设备整合了一个环境,​​使设计者能够快速建立互动式体验。利用 AR/VR 优化工作流程将提高各产业的生产力。

AR/VR 设备不断发展的格局,以改善设备使用者体验并广泛采用扩增实境和虚拟实境技术

显示墙和投影机是扩增实境和虚拟实境 (AR/VR) 景观的重要组成部分,透过将数位内容投影到大表面上为使用者提供身临其境的体验。这些设备服务于模拟、训练、研究和娱乐等应用。手势追踪设备使用手部动作和身体姿势来促进使用者和 AR/VR 环境之间的无缝互动。头戴式显示器 (HMD) 是一种穿戴式显示器,透过将视觉效果直接投射到使用者的视野中,为使用者提供身临其境型的AR/VR 体验。抬头显示器(HUD) 将必要的资讯投射到挡风玻璃或遮阳板等透明表面上,在不遮挡视线的情况下向使用者提供资讯。在AR/VR应用中,HUD应用于汽车导航系统、航空驾驶座、军事装备、运动用品等。

组织规模:大型企业快速采用 AR/VR

大公司正在采用 AR/VR 解决方案进行培训、产品开拓、行销和客户服务。它们在虚拟设施参观、身临其境型员工培训模拟、全像投影远端协作以及透过 AR 增强型行动应用程式增强客户体验方面也很受欢迎。此外,由于其规模和复杂性,大型企业需要根据其特定需求量身定制的解决方案。中小型企业正在意识到采用 AR/VR 技术的潜在好处,但面临预算限制,无法在 AR/VR 解决方案上进行大量投资。他们倾向于选择经济高效、可扩展的选项来解决特定的痛点,例如员工培训、产品视觉化和扩充性的客户参与。

应用:AR/VR技术在医疗、教育和培训方面的新用途

在商业领域,扩增实境和虚拟实境(AR/VR)技术在零售、医疗保健、房地产、旅游和旅游等领域都有应用。製造、汽车、航太和国防等行业正在采用 AR/VR 来提高业务效率、员工培训计划和产品设计。教育机构正在利用 AR/VR 工具来创造跨学科的引人入胜的学习体验,并提高学生的知识保留率。在建设产业,AR/VR被用于设计过程,能源公司受益于其在业务效率和资产管理方面的使用。在医疗保健领域,AR/VR技术被广泛应用于手术规划、患者復健和医学教育,从而改善临床结果。媒体和娱乐产业正在利用 AR/VR 解决方案进行游戏、电影製作和实况活动,而 IT 和电讯组织则采用这些解决方案在其网路营运中心进行视觉化。随着 AR/VR 技术的进步,交通运输产业正在不断发展,影响路线优化、仓库管理和车辆维护。

区域洞察

由于对 AR/VR 研究和新产品开发活动的集中投资,扩增实境和虚拟实境市场正在成为美洲的新兴市场。欧盟 (EU) 国家在培训和知识共用方面采用 AR/VR 的情况显着增加。在中东和非洲地区,智慧城市计画正在推动扩增实境,包括将AR融入公共服务以及在教育、培训、旅游和石油和天然气行业部署基于VR的解决方案马苏。亚太地区的 AR/VR 技术前景广阔,因为该地区拥有庞大的消费群,推动了游戏、零售、教育和医疗保健等多个领域对身临其境型体验的需求。此外,预计技术进步和扩展 AR/VR 在各个领域应用的研究将推动其在全球最终用途领域的使用。

FPNV定位矩阵

FPNV 定位矩阵对于评估扩增实境和虚拟实境市场至关重要。我们检视与业务策略和产品满意度相关的关键指标,以对供应商进行全面评估。这种深入的分析使用户能够根据自己的要求做出明智的决策。根据评估,供应商被分为四个成功程度不同的像限:前沿(F)、探路者(P)、利基(N)和重要(V)。

市场占有率分析

市场占有率分析是一种综合工具,可对扩增实境和虚拟实境市场中供应商的现状进行深入而详细的研究。全面比较和分析供应商在整体收益、基本客群和其他关键指标方面的贡献,以便更好地了解公司的绩效及其在争夺市场占有率时面临的挑战。此外,该分析还提供了对该行业竞争特征的宝贵见解,包括在研究基准年观察到的累积、分散主导地位和合併特征等因素。这种详细程度的提高使供应商能够做出更明智的决策并制定有效的策略,从而在市场上获得竞争优势。

本报告对以下几个方面提供了宝贵的见解:

1. 市场渗透率:提供有关主要企业所服务的市场的全面资讯。

2. 市场开拓:我们深入研究利润丰厚的新兴市场,并分析其在成熟细分市场的渗透率。

3. 市场多元化:提供有关新产品发布、开拓地区、最新发展和投资的详细资讯。

4. 竞争评估和情报:对主要企业的市场占有率、策略、产品、认证、监管状况、专利状况和製造能力进行全面评估。

5. 产品开发与创新:提供对未来技术、研发活动和突破性产品开发的见解。

本报告解决了以下关键问题:

1.扩增实境和虚拟实境市场的市场规模和预测是多少?

2.在扩增实境和虚拟实境市场的预测期内,有哪些产品、细分市场、应用程式和领域需要考虑投资?

3.扩增实境和虚拟实境市场的技术趋势和法规结构是什么?

4.扩增实境和虚拟实境市场主要供应商的市场占有率是多少?

5. 进入扩增实境和虚拟实境市场合适的型态和策略手段是什么?

目录

第一章 前言

第二章调查方法

第三章执行摘要

第四章市场概况

第五章市场洞察

  • 市场动态
    • 促进因素
      • 政府推动 AR/VR 和工业 4.0 活动的倡议
      • 更多地使用 VR 在航太和国防领域的训练和模拟中
      • 零售和电子商务对 AR 的需求增加
    • 抑制因素
      • AR/VR 设备和软体的功能和效能限制
    • 机会
      • AR/VR硬体和软体的技术进步
      • 游戏和元宇宙社区技术的扩展
    • 任务
      • AR和VR相关的安全和隐私问题
  • 市场区隔分析
    • 技术:虚拟实境的普及创造逼真的模拟
    • 产品:普及采用 AR/VR 软体进行内容创作
    • 设备:不断发展的 AR/VR 设备格局,以改善用户体验并广泛采用扩增实境和虚拟实境技术
    • 组织规模:AR/VR 在大公司中快速采用
    • 应用:AR/VR 技术在医疗、教育和培训方面的新用途
  • 市场趋势分析
    • 建立了私人和公共资助的 AR/VRStart-Ups生态系统,为美国各行业提供服务
    • 年轻人对 AR/VR 产品在亚太地区商业化的巨大需求以及全球供应商的渗透率不断提高
    • 专注于欧洲、中东和非洲地区元界的创新、策略合作和重大投资
  • 高通膨的累积效应
  • 波特五力分析
  • 价值炼和关键路径分析
  • 法规结构分析

第六章扩增实境与虚拟实境市场:依技术分类

  • 扩增实境
  • 虚拟实境

第七章扩增实境与虚拟实境市场:按产品

  • 硬体
  • 软体

第八章按设备分類的扩增实境和虚拟实境市场

  • 显示墙和投影仪
  • 手势追踪装置
  • 头戴式显示器
  • 抬头显示器

第九章扩增实境与虚拟实境市场:依组织规模

  • 大公司
  • 中小企业

第10章扩增实境与虚拟实境市场:依应用分类

  • 商业/工业
  • 个人的

第十一章美洲扩增实境与虚拟实境市场

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美国

第十二章亚太地区扩增实境与虚拟实境市场

  • 澳洲
  • 中国
  • 印度
  • 印尼
  • 日本
  • 马来西亚
  • 菲律宾
  • 新加坡
  • 韩国
  • 台湾
  • 泰国
  • 越南

第十三章欧洲、中东和非洲的扩增实境与虚拟实境市场

  • 丹麦
  • 埃及
  • 芬兰
  • 法国
  • 德国
  • 以色列
  • 义大利
  • 荷兰
  • 奈及利亚
  • 挪威
  • 波兰
  • 卡达
  • 俄罗斯
  • 沙乌地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公国
  • 英国

第14章竞争格局

  • 2023 年市场占有率分析
  • FPNV 定位矩阵,2023
  • 竞争场景分析
    • 谷歌的 AR 显微镜为早期癌症检测铺平了道路
    • Accenture和微软利用元宇宙将决策者聚集在一起
    • VR Owl Group 收购 MeetinVR 公司重组
    • SONY投资20亿美元用于扩增实境研究
    • PTC 和罗克韦尔自动化扩大合作关係,重点关注物联网和製造扩增实境
    • Vision Pro 推出后,苹果宣布收购 ARStart-UpsMira
    • Meta 推出新款 Quest 3 混合实境耳机
    • 联想 ThinkReality VRX 现已在全球部分市场发售
    • Meta 和 BMW 推出下一代扩增实境和虚拟实境体验
    • Magic Leap 与 NVIDIA 合作推动企业数位双胞胎
    • Vuzix 与 MACE Virtual Labs 签署分销协议并赢得智慧眼镜的首批批量订单
    • 三星、Google和高通合作打造新的混合实境平台
    • VRStart-UpsTrezi 获得资金以提供增强的身临其境型设计协作
    • HTC 计划下个月宣布 Meta Quest 竞争对手
    • 重要的策略伙伴关係将虚拟和扩增实境带入现实世界的水下作业
    • 微软赢得美国价值 219 亿美元的扩增实境耳机供应合约

第15章竞争组合

  • 主要企业简介
  • 主要产品系列
Product Code: MRR-4358917D64AA

[196 Pages Report] The Augmented & Virtual Reality Market size was estimated at USD 36.08 billion in 2023 and expected to reach USD 42.52 billion in 2024, at a CAGR 17.92% to reach USD 114.46 billion by 2030.

Augmented & virtual reality (AR/VR) involves innovative technologies that merge digital content with the real-life environment of the user or generate an immersive, computer-simulated environment. These technologies utilize sensors, cameras, displays, and software to create an interactive experience beyond traditional 2D screens. Advancements in hardware components such as processors and graphics cards have enabled powerful computing capabilities for complex AR/VR applications. Additionally, increased internet connectivity worldwide has allowed a broader audience to access AR/VR services. However, prolonged AR/VR headset use may cause motion sickness, eye strain, or other physical discomforts to some users. Nevertheless, VR simulations are expected to aid doctors in practicing surgeries before actual operations, and students can engage in immersive learning experiences through AR-enhanced virtual field trips, which are expected to create potential opportunities for the augmented & virtual reality (AR/VR) market.

KEY MARKET STATISTICS
Base Year [2023] USD 36.08 billion
Estimated Year [2024] USD 42.52 billion
Forecast Year [2030] USD 114.46 billion
CAGR (%) 17.92%

Technology: Proliferation of virtual reality to create realistic simulations

Augmented reality integrates digital elements with the real-time environment of the user and enriches their perception of reality by superimposing computer-generated images onto their view of the physical world. Marker-based augmented reality relies on pre-defined visual markers, usually 2D images or QR codes, to trigger the display of virtual content when detected by an AR device's camera. An active marker is an electronic device equipped with LEDs or other light sources emitting a specific pattern or color, which an AR system recognizes. In contrast to active markers, passive markers do not emit any light source; instead, they depend on the unique patterns printed on paper or other materials for identification purposes. Markerless augmented reality utilizes advanced computer vision algorithms and sensors to detect and track objects or features in the real world without relying on prior information. Image-based processing analyzes consecutive frames from a camera feed to identify distinctive features while model-based tracking is utilized for recognition purposes. Virtual reality immerses users into a fully digitized environment created using computer graphics or 360-degree video recordings. Non-immersive technology refers to systems that do not fully engage or envelop the senses of the user. These systems provide limited immersion by projecting 3D computer-generated imagery onto a screen or monitor rather than surrounding the user in a fully interactive environment. Fully immersive technology offers an even deeper level of engagement by completely replacing users' sensory input with computer-generated stimuli. Semi-immersive technologies combine elements from both non immersive and fully immersive systems. Semi-immersive experiences involve large projection screens or advanced display systems that surround users with high-fidelity visuals while allowing interaction with the real world.

Product: Rising penetration of AR/VR software for content creation

The AR/VR hardware depends on factors such as comfortability, affordability, and compatibility and includes primary components such as headsets, controllers, sensors, and tracking devices. Cameras track user movements and generate 3D models of the surroundings in AR applications, and VR devices use external cameras for precise head tracking and motion detection. The high-resolution OLED displays offer low persistence and high refresh rates to reduce motion blur and latency for an immersive experience in VR devices. Position trackers detect user movement within a defined space to provide accurate positioning data for AR/VR systems. Semiconductors provide efficient processing and rendering capabilities, including AR/VR devices. Sensors are critical components that provide input data for tracking user movements and interactions within AR/VR environments. The AR/VR software preferences include ease of use, their ability to integrate with third-party tools or services, and diversity of available content. 3D modeling incorporates AR/VR capabilities to enhance prototyping and visualization stages. AR remote collaboration tools improve communication efficiency across industries. Incorporating AR technology into documentation management systems and visualization techniques allows efficient content access and comprehension through an immersive and interactive experience. In VR content creation, VR devices integrate the environment for designers to build interactive experiences quickly. Workflow Optimization through AR/VR can increase productivity across industries.

Devices: Evolving AR/VR device landscape to enhance user experiences and widespread adoption of augmented and virtual reality technologies

Display walls and projectors are essential components in the augmented & virtual reality (AR/VR) landscape, providing an immersive experience for users by projecting digital content onto large surfaces. These devices cater to simulation, training, research, and entertainment applications. Gesture-tracking devices facilitate seamless interactions between users and AR/VR environments using hand movements or body gestures. Head-mounted displays (HMDs) are wearable displays that provide users with immersive AR/VR experiences by projecting visuals directly into their field of view. Head-up displays (HUDs) project essential information onto transparent surfaces such as windshields or visors to keep users informed without obstructing their view. In AR/VR applications, HUDs find usage in automotive navigation systems, aviation cockpits, military equipment, and sports gear.

Organization Size: Burgeoning adoption of AR/VR in large enterprises

Large enterprises adopt AR/VR solutions for training, product development, marketing, and customer service. In addition, it is preferred for virtual tours of facilities, immersive training simulations for employees, remote collaboration through holographic projections, and enhanced customer experiences through AR-enhanced mobile applications. Moreover, large enterprises require customized solutions tailored to their specific needs due to their scale and complexity. SMEs are increasingly recognizing the potential benefits of adopting AR/VR technologies; however, they face budget constraints that limit their ability to invest heavily in AR/VR solutions. They tend to opt for cost-effective and scalable options that address their specific pain points, such as workforce training, product visualization, and enhancing customer engagement.

Applications: Emerging utilization of AR/VR technologies for medical and education & training purposes

In the commercial sector, augmented & virtual reality (AR/VR) technologies have applications in retail, healthcare, real estate, travel, and tourism. Industries such as manufacturing, automotive, aerospace, and defense have embraced AR/VR to enhance operational efficiency, employee training programs, and product design. Educational institutions are leveraging AR/VR tools to create engaging learning experiences across different disciplines, improving student knowledge retention. In the construction industry, AR/VR is used for the design process, while energy companies benefit from its use in operational efficiency and asset management. The healthcare sector has witnessed significant adoption of AR/VR technologies for surgical planning, patient rehabilitation, and medical education, leading to improved clinical outcomes. The media & entertainment industry utilizes AR/VR solutions in gaming, film production, and live events, while IT and telecom organizations employ it for network operations center visualization. The transportation sector is evolving with advancements in AR/VR technologies, resulting in route optimization, warehouse management, and vehicle maintenance.

Regional Insights

The augmented & virtual reality market is evolving in the Americas owing to heavy investments in AR/VR research and new product development activities. The European Union (EU) countries witness substantial AR/VR adoption growth for training and knowledge-sharing purposes. In the Middle East and Africa region, the augmented & virtual reality market is developing with smart city initiatives, including incorporating AR into public services and deploying VR-based solutions in education, training, tourism, and oil & gas industries. The Asia-Pacific region represents a growing AR/VR technology landscape owing to its vast consumer base driving demand for immersive experiences across multiple sectors such as gaming, retail, education, and healthcare. Besides, technological advancements and research to expand AR/VR applications in diverse sectors are anticipated to propel their use in end-use sectors globally.

FPNV Positioning Matrix

The FPNV Positioning Matrix is pivotal in evaluating the Augmented & Virtual Reality Market. It offers a comprehensive assessment of vendors, examining key metrics related to Business Strategy and Product Satisfaction. This in-depth analysis empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success: Forefront (F), Pathfinder (P), Niche (N), or Vital (V).

Market Share Analysis

The Market Share Analysis is a comprehensive tool that provides an insightful and in-depth examination of the current state of vendors in the Augmented & Virtual Reality Market. By meticulously comparing and analyzing vendor contributions in terms of overall revenue, customer base, and other key metrics, we can offer companies a greater understanding of their performance and the challenges they face when competing for market share. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With this expanded level of detail, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.

Key Company Profiles

The report delves into recent significant developments in the Augmented & Virtual Reality Market, highlighting leading vendors and their innovative profiles. These include Amazon Web Services, Inc., Apple Inc., Atheer, Inc., Blippar Group Limited, Capermint Technologies Pvt. Ltd., Cisco Systems, Inc., CyberGlove Systems Inc., EON Reality, Inc., Google LLC by Alphabet Inc., Hewlett-Packard Development Company, L.P., HTC Corporation, Inglobe Technologies Srl, Innovega Inc., Intel Corporation, International Business Machines Corporation, KT Corporation, Lenovo Group Limited, LG Corporation, Magic Leap, Inc., Marxent Labs LLC, MAXST Co., Ltd., Meta Platforms, Inc., Microsoft Corporation, Niantic, Inc., NVIDIA Corporation, PTC Inc., Qualcomm Incorporated, Samsung Electronics Co., Ltd., Seiko Epson Corporation, Sony Group Corporation, Toshiba Corporation, Trimble Inc., Vuzix Corporation, and Zugara Inc..

Market Segmentation & Coverage

This research report categorizes the Augmented & Virtual Reality Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Technology
    • Augmented Reality
      • Marker-Based Augmented Reality
        • Active Marker
        • Passive Marker
      • Markerless Augmented Reality
        • Image-Based Processing
        • Model-Based Tracking
    • Virtual Reality
      • Nonimmersive Technology
      • Semi-Immersive & Fully Immersive Technology
  • Product
    • Hardware
      • Cameras
      • Displays & Projectors
      • Position Trackers
      • Semiconductor Component
      • Sensors
    • Software
      • 3D Modeling
      • AR Remote Collaboration
      • Documentation
      • Navigation
      • Visualization
      • VR Content Creation
      • Workflow Optimization
  • Devices
    • Display Walls & Projectors
    • Gesture Tracking Devices
    • Head-Mounted Displays
    • Head-Up Displays
  • Organization Size
    • Large Enterprises
    • Small & Medium Enterprises
  • Application
    • Commercial & Industrial
      • Aerospace & Defense
      • Automotive & Transportation
      • Banking, Financial Services & Insurance
      • Building, Construction & Real Estate
      • Consumer Goods & Retail
      • Education
      • Energy & Utilities
      • Government & Public Sector
      • Healthcare & Life Sciences
      • Information Technology
      • Manufacturing
      • Media & Entertainment
      • Telecommunication
      • Travel & Hospitality
    • Personal
  • Region
    • Americas
      • Argentina
      • Brazil
      • Canada
      • Mexico
      • United States
        • California
        • Florida
        • Illinois
        • New York
        • Ohio
        • Pennsylvania
        • Texas
    • Asia-Pacific
      • Australia
      • China
      • India
      • Indonesia
      • Japan
      • Malaysia
      • Philippines
      • Singapore
      • South Korea
      • Taiwan
      • Thailand
      • Vietnam
    • Europe, Middle East & Africa
      • Denmark
      • Egypt
      • Finland
      • France
      • Germany
      • Israel
      • Italy
      • Netherlands
      • Nigeria
      • Norway
      • Poland
      • Qatar
      • Russia
      • Saudi Arabia
      • South Africa
      • Spain
      • Sweden
      • Switzerland
      • Turkey
      • United Arab Emirates
      • United Kingdom

The report offers valuable insights on the following aspects:

1. Market Penetration: It presents comprehensive information on the market provided by key players.

2. Market Development: It delves deep into lucrative emerging markets and analyzes the penetration across mature market segments.

3. Market Diversification: It provides detailed information on new product launches, untapped geographic regions, recent developments, and investments.

4. Competitive Assessment & Intelligence: It conducts an exhaustive assessment of market shares, strategies, products, certifications, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players.

5. Product Development & Innovation: It offers intelligent insights on future technologies, R&D activities, and breakthrough product developments.

The report addresses key questions such as:

1. What is the market size and forecast of the Augmented & Virtual Reality Market?

2. Which products, segments, applications, and areas should one consider investing in over the forecast period in the Augmented & Virtual Reality Market?

3. What are the technology trends and regulatory frameworks in the Augmented & Virtual Reality Market?

4. What is the market share of the leading vendors in the Augmented & Virtual Reality Market?

5. Which modes and strategic moves are suitable for entering the Augmented & Virtual Reality Market?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Government initiatives promoting AR/VR and industry 4.0 activities
      • 5.1.1.2. Increasing use of VR in aerospace & defense for training and simulation
      • 5.1.1.3. Rising demand for AR in retail and e-commerce sectors
    • 5.1.2. Restraints
      • 5.1.2.1. Functionality and performance limitations of AR/VR devices and software
    • 5.1.3. Opportunities
      • 5.1.3.1. Technological advancements in AR/VR hardware and software
      • 5.1.3.2. Expansion of the technology in the gaming and metaverse community
    • 5.1.4. Challenges
      • 5.1.4.1. Security and privacy issues associated with AR & VR
  • 5.2. Market Segmentation Analysis
    • 5.2.1. Technology: Proliferation of virtual reality to create realistic simulations
    • 5.2.2. Product: Rising penetration of AR/VR software for content creation
    • 5.2.3. Devices: Evolving AR/VR device landscape to enhance user experiences and widespread adoption of augmented and virtual reality technologies
    • 5.2.4. Organization Size: Burgeoning adoption of AR/VR in large enterprises
    • 5.2.5. Applications: Emerging utilization of AR/VR technologies for medical and education & training purposes
  • 5.3. Market Trend Analysis
    • 5.3.1. Established AR/VR startup ecosystem catering to different industries across Americas favored by private and public funding
    • 5.3.2. Huge demand from the younger population and rising penetration of the global vendors to commercialize AR/VR products in APAC
    • 5.3.3. Enhanced emphasis on technological innovations, strategic collaborations, and significant investments in Metaverse in EMEA
  • 5.4. Cumulative Impact of High Inflation
  • 5.5. Porter's Five Forces Analysis
    • 5.5.1. Threat of New Entrants
    • 5.5.2. Threat of Substitutes
    • 5.5.3. Bargaining Power of Customers
    • 5.5.4. Bargaining Power of Suppliers
    • 5.5.5. Industry Rivalry
  • 5.6. Value Chain & Critical Path Analysis
  • 5.7. Regulatory Framework Analysis

6. Augmented & Virtual Reality Market, by Technology

  • 6.1. Introduction
  • 6.2. Augmented Reality
  • 6.3. Virtual Reality

7. Augmented & Virtual Reality Market, by Product

  • 7.1. Introduction
  • 7.2. Hardware
  • 7.3. Software

8. Augmented & Virtual Reality Market, by Devices

  • 8.1. Introduction
  • 8.2. Display Walls & Projectors
  • 8.3. Gesture Tracking Devices
  • 8.4. Head-Mounted Displays
  • 8.5. Head-Up Displays

9. Augmented & Virtual Reality Market, by Organization Size

  • 9.1. Introduction
  • 9.2. Large Enterprises
  • 9.3. Small & Medium Enterprises

10. Augmented & Virtual Reality Market, by Application

  • 10.1. Introduction
  • 10.2. Commercial & Industrial
  • 10.3. Personal

11. Americas Augmented & Virtual Reality Market

  • 11.1. Introduction
  • 11.2. Argentina
  • 11.3. Brazil
  • 11.4. Canada
  • 11.5. Mexico
  • 11.6. United States

12. Asia-Pacific Augmented & Virtual Reality Market

  • 12.1. Introduction
  • 12.2. Australia
  • 12.3. China
  • 12.4. India
  • 12.5. Indonesia
  • 12.6. Japan
  • 12.7. Malaysia
  • 12.8. Philippines
  • 12.9. Singapore
  • 12.10. South Korea
  • 12.11. Taiwan
  • 12.12. Thailand
  • 12.13. Vietnam

13. Europe, Middle East & Africa Augmented & Virtual Reality Market

  • 13.1. Introduction
  • 13.2. Denmark
  • 13.3. Egypt
  • 13.4. Finland
  • 13.5. France
  • 13.6. Germany
  • 13.7. Israel
  • 13.8. Italy
  • 13.9. Netherlands
  • 13.10. Nigeria
  • 13.11. Norway
  • 13.12. Poland
  • 13.13. Qatar
  • 13.14. Russia
  • 13.15. Saudi Arabia
  • 13.16. South Africa
  • 13.17. Spain
  • 13.18. Sweden
  • 13.19. Switzerland
  • 13.20. Turkey
  • 13.21. United Arab Emirates
  • 13.22. United Kingdom

14. Competitive Landscape

  • 14.1. Market Share Analysis, 2023
  • 14.2. FPNV Positioning Matrix, 2023
  • 14.3. Competitive Scenario Analysis
    • 14.3.1. Google's AR Microscope Paves the Way for Early Cancer Detection
    • 14.3.2. Accenture, Microsoft Uses Metaverse to Unite Decision-Makers
    • 14.3.3. VR Owl Group Acquires MeetinVR in Company Shakeup
    • 14.3.4. Sony to Invest USD 2 Billion into Extended Reality Research
    • 14.3.5. PTC and Rockwell Automation Extend Relationship with Focus on IoT and Augmented Reality for Manufacturing
    • 14.3.6. Apple Confirms Acquisition of AR Startup Mira Following Vision Pro Launch
    • 14.3.7. Meta Launches New Quest 3 Mixed Reality Headset
    • 14.3.8. Lenovo ThinkReality VRX is Now Available In Select Markets Worldwide
    • 14.3.9. Meta and BMW Unveil Next-Level Augmented and Virtual Reality Experiences
    • 14.3.10. Magic Leap Collaborates with NVIDIA to Advance Digital Twins for Enterprise
    • 14.3.11. Vuzix Signs Distribution Agreement with MACE Virtual Labs and Receives Substantial Initial Volume Smart Glasses Order
    • 14.3.12. Samsung, Google and Qualcomm Team Up to Build a New Mixed-Reality Platform
    • 14.3.13. VR Startup Trezi Secures Funding to Offer Enhanced Immersive Design Collaboration
    • 14.3.14. HTC Plans to Reveal its Meta Quest Competitor Next Month
    • 14.3.15. Key Strategic Partnership Will Bring Virtual Reality and Augmented Reality to Real World Underwater Operations
    • 14.3.16. Microsoft Wins USD 21.9 Billion Contract with U.S. Army to Supply Augmented Reality Headsets

15. Competitive Portfolio

  • 15.1. Key Company Profiles
  • 15.2. Key Product Portfolio

LIST OF FIGURES

  • FIGURE 1. AUGMENTED & VIRTUAL REALITY MARKET RESEARCH PROCESS
  • FIGURE 2. AUGMENTED & VIRTUAL REALITY MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY REGION, 2023 VS 2030 (%)
  • FIGURE 5. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. AUGMENTED & VIRTUAL REALITY MARKET DYNAMICS
  • FIGURE 7. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2023 VS 2030 (%)
  • FIGURE 8. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 9. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2023 VS 2030 (%)
  • FIGURE 10. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 11. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2023 VS 2030 (%)
  • FIGURE 12. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 13. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2023 VS 2030 (%)
  • FIGURE 14. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 15. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2023 VS 2030 (%)
  • FIGURE 16. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 17. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 18. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 19. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 20. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 21. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 22. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 23. EUROPE, MIDDLE EAST & AFRICA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 24. EUROPE, MIDDLE EAST & AFRICA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 25. AUGMENTED & VIRTUAL REALITY MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 26. AUGMENTED & VIRTUAL REALITY MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. AUGMENTED & VIRTUAL REALITY MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, 2018-2023 (USD MILLION)
  • TABLE 4. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, 2024-2030 (USD MILLION)
  • TABLE 5. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 6. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 7. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 8. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 9. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 10. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 11. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2023 (USD MILLION)
  • TABLE 12. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2024-2030 (USD MILLION)
  • TABLE 13. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 14. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 15. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2023 (USD MILLION)
  • TABLE 16. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2024-2030 (USD MILLION)
  • TABLE 17. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ACTIVE MARKER, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 18. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ACTIVE MARKER, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 19. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PASSIVE MARKER, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 20. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PASSIVE MARKER, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 21. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 22. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 23. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, 2018-2023 (USD MILLION)
  • TABLE 24. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, 2024-2030 (USD MILLION)
  • TABLE 25. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY IMAGE-BASED PROCESSING, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 26. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY IMAGE-BASED PROCESSING, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 27. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MODEL-BASED TRACKING, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 28. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MODEL-BASED TRACKING, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 29. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 30. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 31. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2023 (USD MILLION)
  • TABLE 32. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2024-2030 (USD MILLION)
  • TABLE 33. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY NONIMMERSIVE TECHNOLOGY, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 34. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY NONIMMERSIVE TECHNOLOGY, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 35. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SEMI-IMMERSIVE & FULLY IMMERSIVE TECHNOLOGY, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 36. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SEMI-IMMERSIVE & FULLY IMMERSIVE TECHNOLOGY, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 37. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
  • TABLE 38. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
  • TABLE 39. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 40. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 41. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 42. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 43. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY CAMERAS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 44. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY CAMERAS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 45. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DISPLAYS & PROJECTORS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 46. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DISPLAYS & PROJECTORS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 47. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY POSITION TRACKERS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 48. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY POSITION TRACKERS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 49. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 50. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 51. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SENSORS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 52. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SENSORS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 53. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 54. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 55. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2023 (USD MILLION)
  • TABLE 56. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2024-2030 (USD MILLION)
  • TABLE 57. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY 3D MODELING, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 58. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY 3D MODELING, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 59. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AR REMOTE COLLABORATION, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 60. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AR REMOTE COLLABORATION, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 61. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DOCUMENTATION, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 62. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DOCUMENTATION, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 63. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY NAVIGATION, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 64. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY NAVIGATION, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 65. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VISUALIZATION, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 66. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VISUALIZATION, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 67. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VR CONTENT CREATION, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 68. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VR CONTENT CREATION, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 69. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY WORKFLOW OPTIMIZATION, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 70. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY WORKFLOW OPTIMIZATION, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 71. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2018-2023 (USD MILLION)
  • TABLE 72. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2024-2030 (USD MILLION)
  • TABLE 73. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DISPLAY WALLS & PROJECTORS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 74. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DISPLAY WALLS & PROJECTORS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 75. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY GESTURE TRACKING DEVICES, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 76. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY GESTURE TRACKING DEVICES, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 77. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 78. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 79. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HEAD-UP DISPLAYS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 80. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HEAD-UP DISPLAYS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 81. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2018-2023 (USD MILLION)
  • TABLE 82. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2024-2030 (USD MILLION)
  • TABLE 83. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY LARGE ENTERPRISES, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 84. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY LARGE ENTERPRISES, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 85. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SMALL & MEDIUM ENTERPRISES, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 86. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SMALL & MEDIUM ENTERPRISES, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 87. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 88. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 89. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL & INDUSTRIAL, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 90. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL & INDUSTRIAL, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 91. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL & INDUSTRIAL, 2018-2023 (USD MILLION)
  • TABLE 92. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL & INDUSTRIAL, 2024-2030 (USD MILLION)
  • TABLE 93. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AEROSPACE & DEFENSE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 94. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AEROSPACE & DEFENSE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 95. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUTOMOTIVE & TRANSPORTATION, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 96. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUTOMOTIVE & TRANSPORTATION, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 97. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY BANKING, FINANCIAL SERVICES & INSURANCE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 98. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY BANKING, FINANCIAL SERVICES & INSURANCE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 99. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY BUILDING, CONSTRUCTION & REAL ESTATE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 100. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY BUILDING, CONSTRUCTION & REAL ESTATE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 101. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY CONSUMER GOODS & RETAIL, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 102. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY CONSUMER GOODS & RETAIL, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 103. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY EDUCATION, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 104. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY EDUCATION, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 105. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENERGY & UTILITIES, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 106. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENERGY & UTILITIES, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 107. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY GOVERNMENT & PUBLIC SECTOR, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 108. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY GOVERNMENT & PUBLIC SECTOR, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 109. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HEALTHCARE & LIFE SCIENCES, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 110. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HEALTHCARE & LIFE SCIENCES, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 111. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY INFORMATION TECHNOLOGY, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 112. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY INFORMATION TECHNOLOGY, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 113. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MANUFACTURING, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 114. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MANUFACTURING, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 115. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MEDIA & ENTERTAINMENT, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 116. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MEDIA & ENTERTAINMENT, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 117. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TELECOMMUNICATION, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 118. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TELECOMMUNICATION, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 119. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TRAVEL & HOSPITALITY, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 120. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TRAVEL & HOSPITALITY, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 121. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PERSONAL, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 122. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PERSONAL, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 123. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 124. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 125. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2023 (USD MILLION)
  • TABLE 126. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2024-2030 (USD MILLION)
  • TABLE 127. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2023 (USD MILLION)
  • TABLE 128. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2024-2030 (USD MILLION)
  • TABLE 129. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, 2018-2023 (USD MILLION)
  • TABLE 130. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, 2024-2030 (USD MILLION)
  • TABLE 131. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2023 (USD MILLION)
  • TABLE 132. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2024-2030 (USD MILLION)
  • TABLE 133. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
  • TABLE 134. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
  • TABLE 135. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 136. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 137. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2023 (USD MILLION)
  • TABLE 138. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2024-2030 (USD MILLION)
  • TABLE 139. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2018-2023 (USD MILLION)
  • TABLE 140. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2024-2030 (USD MILLION)
  • TABLE 141. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2018-2023 (USD MILLION)
  • TABLE 142. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2024-2030 (USD MILLION)
  • TABLE 143. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 144. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 145. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL & INDUSTRIAL, 2018-2023 (USD MILLION)
  • TABLE 146. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL & INDUSTRIAL, 2024-2030 (USD MILLION)
  • TABLE 147. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 148. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 149. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 150. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 151. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2023 (USD MILLION)
  • TABLE 152. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2024-2030 (USD MILLION)
  • TABLE 153. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2023 (USD MILLION)
  • TABLE 154. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2024-2030 (USD MILLION)
  • TABLE 155. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, 2018-2023 (USD MILLION)
  • TABLE 156. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, 2024-2030 (USD MILLION)
  • TABLE 157. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2023 (USD MILLION)
  • TABLE 158. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2024-2030 (USD MILLION)
  • TABLE 159. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
  • TABLE 160. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
  • TABLE 161. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 162. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 163. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2023 (USD MILLION)
  • TABLE 164. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2024-2030 (USD MILLION)
  • TABLE 165. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2018-2023 (USD MILLION)
  • TABLE 166. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2024-2030 (USD MILLION)
  • TABLE 167. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2018-2023 (USD MILLION)
  • TABLE 168. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2024-2030 (USD MILLION)
  • TABLE 169. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 170. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 171. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL & INDUSTRIAL, 2018-2023 (USD MILLION)
  • TABLE 172. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL & INDUSTRIAL, 2024-2030 (USD MILLION)
  • TABLE 173. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 174. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 175. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2023 (USD MILLION)
  • TABLE 176. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2024-2030 (USD MILLION)
  • TABLE 177. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2023 (USD MILLION)
  • TABLE 178. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2024-2030 (USD MILLION)
  • TABLE 179. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, 2018-2023 (USD MILLION)
  • TABLE 180. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, 2024-2030 (USD MILLION)
  • TABLE 181. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2023 (USD MILLION)
  • TABLE 182. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2024-2030 (USD MILLION)
  • TABLE 183. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
  • TABLE 184. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
  • TABLE 185. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 186. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 187. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2023 (USD MILLION)
  • TABLE 188. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2024-2030 (USD MILLION)
  • TABLE 189. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2018-2023 (USD MILLION)
  • TABLE 190. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2024-2030 (USD MILLION)
  • TABLE 191. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2018-2023 (USD MILLION)
  • TABLE 192. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2024-2030 (USD MILLION)
  • TABLE 193. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 194. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 195. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL & INDUSTRIAL, 2018-2023 (USD MILLION)
  • TABLE 196. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL & INDUSTRIAL, 2024-2030 (USD MILLION)
  • TABLE 197. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 198. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 199. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2023 (USD MILLION)
  • TABLE 200. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2024-2030 (USD MILLION)
  • TABLE 201. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2023 (USD MILLION)
  • TABLE 202. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2024-2030 (USD MILLION)
  • TABLE 203. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, 2018-2023 (USD MILLION)
  • TABLE 204. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, 2024-2030 (USD MILLION)
  • TABLE 205. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2023 (USD MILLION)
  • TABLE 206. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2024-2030 (USD MILLION)
  • TABLE 207. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
  • TABLE 208. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
  • TABLE 209. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 210. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 211. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2023 (USD MILLION)
  • TABLE 212. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2024-2030 (USD MILLION)
  • TABLE 213. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2018-2023 (USD MILLION)
  • TABLE 214. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2024-2030 (USD MILLION)
  • TABLE 215. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2018-2023 (USD MILLION)
  • TABLE 216. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2024-2030 (USD MILLION)
  • TABLE 217. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 218. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 219. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL & INDUSTRIAL, 2018-2023 (USD MILLION)
  • TABLE 220. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL & INDUSTRIAL, 2024-2030 (USD MILLION)
  • TABLE 221. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 222. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 223. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2023 (USD MILLION)
  • TABLE 224. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2024-2030 (USD MILLION)
  • TABLE 225. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2023 (USD MILLION)
  • TABLE 226. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2024-2030 (USD MILLION)
  • TABLE 227. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, 2018-2023 (USD MILLION)
  • TABLE 228. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, 2024-2030 (USD MILLION)
  • TABLE 229. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2023 (USD MILLION)
  • TABLE 230. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2024-2030 (USD MILLION)
  • TABLE 231. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
  • TABLE 232. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
  • TABLE 233. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 234. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 235. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2023 (USD MILLION)
  • TABLE 236. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2024-2030 (USD MILLION)
  • TABLE 237. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2018-2023 (USD MILLION)
  • TABLE 238. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2024-2030 (USD MILLION)
  • TABLE 239. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2018-2023 (USD MILLION)
  • TABLE 240. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2024-2030 (USD MILLION)
  • TABLE 241. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 242. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 243. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL & INDUSTRIAL, 2018-2023 (USD MILLION)
  • TABLE 244. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL & INDUSTRIAL, 2024-2030 (USD MILLION)
  • TABLE 245. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 246. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 247. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2023 (USD MILLION)
  • TABLE 248. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2024-2030 (USD MILLION)
  • TABLE 249. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2023 (USD MILLION)
  • TABLE 250. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2024-2030 (USD MILLION)
  • TABLE 251. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, 2018-2023 (USD MILLION)
  • TABLE 252. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, 2024-2030 (USD MILLION)
  • TABLE 253. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2023 (USD MILLION)
  • TABLE 254. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2024-2030 (USD MILLION)
  • TABLE 255. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
  • TABLE 256. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
  • TABLE 257. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 258. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 259. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2023 (USD MILLION)
  • TABLE 260. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2024-2030 (USD MILLION)
  • TABLE 261. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2018-2023 (USD MILLION)
  • TABLE 262. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2024-2030 (USD MILLION)
  • TABLE 263. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2018-2023 (USD MILLION)
  • TABLE 264. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2024-2030 (USD MILLION)
  • TABLE 265. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 266. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 267. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL & INDUSTRIAL, 2018-2023 (USD MILLION)
  • TABLE 268. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL & INDUSTRIAL, 2024-2030 (USD MILLION)
  • TABLE 269. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY STATE, 2018-2023 (USD MILLION)
  • TABLE 270. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY STATE, 2024-2030 (USD MILLION)
  • TABLE 271. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 272. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 273. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2023 (USD MILLION)
  • TABLE 274. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2024-2030 (USD MILLION)
  • TABLE 275. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2023 (USD MILLION)
  • TABLE 276. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2024-2030 (USD MILLION)
  • TABLE 277. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, 2018-2023 (USD MILLION)
  • TABLE 278. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, 2024-2030 (USD MILLION)
  • TABLE 279. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2023 (USD MILLION)
  • TABLE 280. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2024-2030 (USD MILLION)
  • TABLE 281. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2018-2023 (USD MILLION)
  • TABLE 282. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2024-2030 (USD MILLION)
  • TABLE 283. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2023 (USD MILLION)
  • TABLE 284. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2024-2030 (USD MILLION)
  • TABLE 285. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2023 (USD MILLION)
  • TABLE 286. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2024-2030 (USD MILLION)
  • TABLE 287. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2018-2023 (USD MILLION)
  • TABLE 288. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2024-2030 (USD MILLION)
  • TABLE 289. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2018-2023 (USD MILLION)
  • TABLE 290. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2024-2030 (USD MILLION)
  • TABLE 291. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2023 (USD MILLION)
  • TABLE 292. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2024-2030 (USD MILLION)
  • TABLE 293. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL & INDUSTRIAL, 2018-2023 (USD MILLION)
  • TABLE 294. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL & INDUSTRIAL, 2024-2030 (USD MILLION)
  • TABLE 295. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 296. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 297. AUSTRALIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2023 (USD MILLION)
  • TABLE 298. AUSTRALIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2024-2030 (USD MILLION)
  • TABLE 299. AUSTRALIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2023 (USD MILLION)
  • TABLE 300. AUSTRALIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2024-2030 (USD MILLION)
  • TABLE 301. AUSTRALIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2023 (USD MILLION)
  • TABLE 302. AUSTRALIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2024-2030 (USD MILLION