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市场调查报告书
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1470432

AR 和 VR 软体市场:按类型、平台、软体类型、部署、最终用户 - 全球预测,2024-2030 年

AR & VR Software Market by Type (AR Software, VR Software), Platform (Console, Desktop, Headsets), Software Type, Deployment, End-User - Global Forecast 2024-2030

出版日期: | 出版商: 360iResearch | 英文 182 Pages | 商品交期: 最快1-2个工作天内

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AR & VR 软体市场规模预计 2023 年为 134.5 亿美元,预计 2024 年将达到 158.8 亿美元,2030 年将达到 439.6 亿美元,复合年增长率为 18.43%。

扩增实境 (AR) 和虚拟实境 (VR) 软体是互动式数位平台,可透过电脑产生的感官资讯来扩增实境世界。在 AR 中,这些技术将数位资讯与用户的环境即时集成,而在 VR 中,它们创造了完全模拟另一个环境的体验。透过利用先进的 3D 图形、资料处理能力和基于感测器的输入设备,AR 和 VR 软体支援跨各个领域(包括商业和商业使用案例)开发身临其境型应用程式。同时,娱乐产业越来越多地采用AR和VR软体,以及教育和医疗产业对身临其境型学习的需求不断增长,正在增加市场的成长潜力。此外,全球范围内处理 AR 和 VR 软体的公司数量的增加也大大促进了市场的扩张。然而,与 AR 和 VR 软体相关的巨大成本和隐私问题正在阻碍市场成长。市场参与企业正在投资研究以减少延迟问题,促进应用程式之间的跨平台相容性和无缝集成,并透过加密和区块链技术加强资料保护措施。另一方面,AR和VR在工业应用中的采用将促进製造流程的改进,并有助于市场的未来成长。

主要市场统计
基准年[2023] 134.5亿美元
预测年份 [2024] 158.8亿美元
预测年份 [2030] 439.6亿美元
复合年增长率(%) 18.43%

类型:利用AR和VR软体作为身临其境型技术来满足消费者需求

AR 软体是数位连接的软体,可产生现实世界中的对象,以便在平板电脑、手机和耳机等装置上提供逼真的体验。此外,VR是完全在3D环境中创建的软体,它使用户沉浸在3D环境中,并允许他们与虚拟世界进行逼真的互动。虚拟实境取代了视觉,而扩增实境则增强了视觉。 AR 使用者可以控制自己在现实世界中的存在,而 VR 则需要使用耳机和其他穿戴式装置。

平台:透过电脑支援的平台扩展 AR 和 VR 软体的可用性

AR和VR软体快速部署到行动和桌面上,让人们在行动和桌面萤幕上与虚拟物件互动,提供真实环境和虚拟3D物件的混合显示。此外, VR头戴装置和 VR主机可让您看到迭加在真实世界背景上的影像。在这些平台上使用 AR 和 VR 为跨行业边界的消费者提供了无缝体验。

软体类型:更多地使用视觉化软体来改变使用者体验并提高生产力

3D 建模软体可让设计人员创建现实世界物件的复杂数位模型。 3D建模软体广泛应用于架构、游戏和电影製作等产业。 AR 远端协作工具透过提供互动式和沈浸式环境,正在彻底改变通讯方式。文件软体简化了建筑和医疗保健等许多行业的文件流程。基于 AR 和 VR 的解决方案允许使用者透过扩展或虚拟环境存取重要文件和资料,而无需中断其工作流程。 AR 和 VR 导航应用程式透过提供直觉的方向和即时位置资讯来改善使用者体验。复杂资料的可视化极大地受益于 AR 和 VR 技术,使用户能够更有效地操纵和理解资讯。 VR 内容创建软体让内容创作者设计引人入胜的环境。工作流程优化软体透过优化设备维护、员工培训和零售店管理等工作流程来提高各行业的效率。

部署:更多地采用商业应用程式来实现云端基础的即时 VR 体验

透过云端平台部署AR和VR是基于现实世界空间特征的环境的持久数位副本,使得与多个用户即时共用AR体验成为可能。另一方面,本地和混合AR 和 VR 则结合了两种商业应用的可能方面。将 AR 和 VR 软体引入本地和混合商业应用程序,使这些软体能够整合显示为现实世界自然组成部分的虚拟对象,为最终用户提供无缝集成的解决方案,我们可以支援和响应各个行业。

最终用户:在教育应用中越来越多地使用 VR 软体进行培训

AR 和 VR 软体的出现为用户提供身临其境的体验,彻底改变了各个领域。 AR 透过将数位资讯迭加到实体物件和环境上,增强了教育领域的传统学习方法。航太和国防领域使用的 AR 和 VR 技术是由高级培训、模拟和维护支援的需求所驱动的。零售企业正在采用 AR 和 VR 解决方案来提供身临其境的购物体验并提高客户参与。医疗产业利用 AR 和 VR 软体进行医疗培训、患者治疗和復健。此外,AR 和 VR 软体广泛应用于汽车和运输行业,用于培训目的,例如驾驶模拟器,允许客户自订汽车模型,并利用扩大的挡风玻璃来提高驾驶员和飞行员的安全性。另一方面,VR 在游戏和影片串流平台中越来越受欢迎,透过将用户置于行动的中心来提供身临其境的体验。在娱乐产业,由于消费者对沉浸式和互动体验的渴望,对 AR 和 VR 技术的兴趣日益增加。在这一领域,AR 为现有的实体环境添加了一层数位关联性,而 VR 则为使用者创造了新的探索世界。

区域洞察

在美国,美国和加拿大是AR&VR软体市场的主要国家。美国政府已在该领域申请了大量专利,重点关注军事训练、虚拟健康治疗和疼痛管理等医疗应用。欧洲国家也对用于教育、娱乐和工业工作的 AR 和 VR 技术表现出极大的兴趣。我们发现该地区的客户优先考虑高品质内容以及与现有 AR 和 VR 软体嵌入式设备应用程式的无缝整合。此外,在中东和非洲地区,以色列和阿拉伯联合大公国(United Arab Emirates)等国家正在扩大其工业和航太航太业,催生了扩增实境(AR)和虚拟实境(VR)等最尖端科技。大量投资。另一方面,中国、日本、印度、韩国、澳洲和纽西兰等亚太国家透过开发AR和VR软体为世界进步做出了巨大贡献。 「数位印度」和「数位中国策略」等数位倡议正在积极促进该地区AR和VR软体市场的强劲扩张。

FPNV定位矩阵

FPNV定位矩阵对于评估AR&VR软体市场至关重要。我们检视与业务策略和产品满意度相关的关键指标,以对供应商进行全面评估。这种深入的分析使用户能够根据自己的要求做出明智的决策。根据评估,供应商被分为四个成功程度不同的像限。最前线 (F)、探路者 (P)、利基 (N) 和重要 (V)。

市场占有率分析

市场占有率分析是一个综合工具,可以对 AR 和 VR 软体市场供应商的现状进行深入而详细的研究。全面比较和分析供应商在整体收益、基本客群和其他关键指标方面的贡献,以便更好地了解公司的绩效及其在争夺市场占有率时面临的挑战。此外,该分析还提供了对该细分市场竞争特征的宝贵见解,包括在研究基准年观察到的累积、碎片化主导地位和合併特征等因素。详细程度的提高使供应商能够做出更明智的决策并制定有效的策略,从而在市场上获得竞争优势。

本报告在以下方面提供了宝贵的见解:

1. 市场渗透率:提供有关主要企业所服务的市场的全面资讯。

2. 市场开拓:我们深入研究利润丰厚的新兴市场,并分析其在成熟细分市场的渗透率。

3. 市场多元化:包括新产品发布、开拓地区、最新发展和投资的详细资讯。

4.竞争评估与资讯:对主要企业的市场占有率、策略、产品、认证、监管状况、专利状况、製造能力等进行全面评估。

5. 产品开发与创新:包括对未来技术、研发活动以及突破性产品开发的见解。

本报告解决了以下关键问题:

1.AR&VR软体市场的市场规模与预测是多少?

2.在AR和VR软体市场预测期内,我们应该考虑投资哪些产品和应用?

3.AR&VR软体市场的技术趋势和法规结构是什么?

4.AR&VR软体市场主要厂商的市场占有率是多少?

5.进入AR&VR软体市场的合适形式和策略手段是什么?

目录

第一章 前言

第二章调查方法

第三章执行摘要

第四章市场概况

第五章市场洞察

  • 市场动态
    • 促进因素
      • AR和VR技术在娱乐产业的采用增加
      • 在製造业中利用 AR 和 VR 并改进工业增强现实
    • 抑制因素
      • AR 和 VR 软体相关的高成本
    • 机会
      • AR 和 VR 软体的采用和技术进步
      • 由于市场条件有利,Start-Ups公司增加
    • 任务
      • AR和VR技术相关的技术障碍和隐私问题
  • 市场区隔分析
    • 类型:利用AR和VR软体作为身临其境型技术来满足消费者需求
    • 平台:透过电脑支援的平台扩大 AR 和 VR 软体的覆盖范围
    • 软体类型:视觉化软体的使用激增,以改变使用者体验并提高生产力
    • 部署:在商业应用中更多地采用云端基础的VR,以实现即时体验
    • 最终用户:在教育应用中越来越多地使用 VR 软体进行培训应用
  • 市场趋势分析
    • 开发团体快速发展,政府对美洲 AR 和 VR 技术的发展给予大力支持
    • 蓬勃发展的游戏和娱乐产业推动了亚太地区 AR 和 VR 软体的部署
    • 专注于在欧洲、中东和非洲地区的医疗保健和零售业应用AR和VR技术
  • 高通膨的累积效应
  • 波特五力分析
  • 价值炼和关键路径分析
  • 法规结构分析

第六章 AR 和 VR 软体市场:按类型

  • 介绍
  • 扩增实境软体
  • 虚拟实境软体

第 7 章 AR 和 VR 软体市场:按平台

  • 介绍
  • 主机
  • 桌面
  • 耳机
  • 智慧型手机

第八章 AR & VR 软体市场:依软体类型

  • 介绍
  • 3D建模
  • AR远端协作
  • 文件
  • 导航
  • 视觉化
  • VR内容製作
  • 工作流程优化

第 9 章 AR 与 VR 软体市场:依部署划分

  • 介绍
  • 混合
  • 本地

第 10 章 AR 和 VR 软体市场:按最终用户划分

  • 介绍
  • 航太和国防
  • 汽车/交通
  • 消费品/零售
  • 教育
  • 娱乐和游戏
  • 医疗保健

第十一章美洲AR与VR软体市场

  • 介绍
  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美国

第十二章亚太AR与VR软体市场

  • 介绍
  • 澳洲
  • 中国
  • 印度
  • 印尼
  • 日本
  • 马来西亚
  • 菲律宾
  • 新加坡
  • 韩国
  • 台湾
  • 泰国
  • 越南

第十三章欧洲、中东和非洲的AR和VR软体市场

  • 介绍
  • 丹麦
  • 埃及
  • 芬兰
  • 法国
  • 德国
  • 以色列
  • 义大利
  • 荷兰
  • 奈及利亚
  • 挪威
  • 波兰
  • 卡达
  • 俄罗斯
  • 沙乌地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公国
  • 英国

第14章竞争格局

  • 2023 年市场占有率分析
  • FPNV 定位矩阵,2023
  • 竞争情境分析

第15章竞争组合

  • 主要企业简介
  • 主要产品系列
Product Code: MRR-777F3B32327A

[182 Pages Report] The AR & VR Software Market size was estimated at USD 13.45 billion in 2023 and expected to reach USD 15.88 billion in 2024, at a CAGR 18.43% to reach USD 43.96 billion by 2030.

Augmented reality (AR) and virtual reality (VR) software are interactive digital platforms that enhance the real world with computer-generated perceptual information. These technologies integrate digital information with the user's environment in real time through AR or create a fully simulated experience of a different environment through VR. By harnessing advanced 3D graphics, data processing capabilities, and sensor-based input devices, AR & VR software enables the development of immersive applications spanning various sectors, including commercial and business use cases. Meanwhile, the growing adoption of AR & VR software in the entertainment industry and the increased need for immersive learning in the education and healthcare industry enhance the market's potential growth. In addition, the growing number of AR & VR software companies worldwide significantly contribute to the expansion of the market. However, significant cost and privacy issues associated with the AR & VR software hamper the market growth. Market players are working towards innovative strategies such as investing in research to reduce latency issues, fostering cross-platform compatibility and seamless integration between applications, and enhancing data protection measures through encryption and blockchain technology. On the other hand, the adoption of AR & VR in industrial applications subsequently enhances the improvements in the manufacturing process and contributes to the market's future growth.

KEY MARKET STATISTICS
Base Year [2023] USD 13.45 billion
Estimated Year [2024] USD 15.88 billion
Forecast Year [2030] USD 43.96 billion
CAGR (%) 18.43%

Type: Utilization of AR & VR software as a immersive technology to cater a consumer needs

AR software is digitally connected software providing devices such as tablets, phones, headsets, and more real-world experience by generating objects into the real world. In addition, VR is a completely 3D environment-created software that immerses the user into the 3D environment, enabling them to interact with the virtual world in a real way. Virtual reality replaces your vision, while augmented reality enhances it. AR users retain control of their presence in the real world, whereas VR necessitates the use of a headset and other wearable devices.

Platform: Widening availability of AR & VR software through computer enabled platforms

The rapid deployment of AR & VR software in mobile and desktop platforms allows people to interact with virtual objects on the mobile and desktop screen, providing a mixture of display with the real environment and virtual 3D objects. Additionally, VR headsets and console VR allow viewers to see images superimposed onto the real background. The uses of AR and VR for these platforms provide a seamless experience to consumers across industry verticals.

Software Type: Proliferating usage of visualization software to transform user experiences and enhance productivity

3D modeling software enables designers to create complex digital models of real-world objects. 3D modeling software is widely used in industries such as architecture, gaming, and film production, 3D modeling software. AR remote collaboration tools are revolutionizing communication by providing interactive and immersive environments. Documentation software streamlines documentation processes for many industries, such as construction or healthcare. AR & VR-based solutions allow users to access important documents and data through an augmented or virtual environment without disrupting workflows. AR & VR navigation applications enhance user experiences by providing intuitive directions and real-time location-based information. Complex data visualization benefits greatly from AR & VR technology, enabling users to interact with and understand information more efficiently. VR content creation software enables content creators to design captivating environments. Workflow optimization software enhances efficiency across various industries by optimizing workflows such as equipment maintenance, employee training, or retail store management.

Deployment: Increasing adoption of cloud-based VR in commercial applications for real time experience

The deployment of AR and VR through a cloud platform is a persistent digital copy of an environment based on the real world's spatial properties, enabling the sharing of AR experiences with multiple users in real-time. On the other hand, on-premise and hybrid AR & VR combine the possible aspects of both commercial applications. With on-premise and hybrid deployments of AR & VR software in commercial applications, these software helps them to integrate virtual objects that appear as a natural part of the real world and provide seamlessly integrated solutions to the end users, allowing them to support and cater to various industry challenges.

End-User: Rising uses of VR software in educational applications for a training applications

The advent of AR & VR software has revolutionized various sectors by providing immersive experiences for users. AR enhances traditional learning methods in the education sector by overlaying digital information onto physical objects or environments. AR & VR technologies used in the aerospace and defense sector are driven by the need for advanced training, simulation, and maintenance support. Retailers are adopting AR & VR solutions to offer immersive shopping experiences and improve customer engagement. The healthcare industry utilizes AR and VR software for medical training, patient treatment, and rehabilitation. In addition, the automotive and transportation industry widely uses AR and VR software for training purposes, including driving simulators, and to empower customers to customize car models and leverage augmented windshields to increase driver and pilot safety. Meanwhile, VR has gained traction in gaming and video streaming platforms, offering users an immersive experience by transporting them into the heart of the action. The entertainment industry represents a rising interest in AR & VR technologies due to consumers' desire for immersive and interactive experiences. In this sector, AR adds a layer of digital interactivity to existing physical environments, while VR creates new worlds for users to explore.

Regional Insights

In America, the United States, and Canada are key countries in the AR & VR software market due to the U.S. government has filed numerous patents in this domain, focusing on military training and healthcare applications such as virtual health treatment and pain management. The European countries have also shown significant interest in AR & VR technologies for education, entertainment, and industrial tasks. Customers in this region have been found to prioritize high-quality content and seamless integration with the uses of existing AR & VR software embedded devices. In addition, in the Middle East and Africa (MEA) region, countries including Israel and the United Arab Emirates (UAE) are investing heavily in cutting-edge technology such as augmented reality (AR) and virtual reality (VR) due to industrial and aerospace industry expansion. On the other hand, Asia-Pacific countries such as China, Japan, India, South Korea, Australia, and New Zealand are contributing significantly to global advancements in AR & VR software development. Digital initiatives such as 'Digital India' and 'Digital China Strategy' aggressively contributed to the strong market expansion for the AR & VR software in this region.

FPNV Positioning Matrix

The FPNV Positioning Matrix is pivotal in evaluating the AR & VR Software Market. It offers a comprehensive assessment of vendors, examining key metrics related to Business Strategy and Product Satisfaction. This in-depth analysis empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success: Forefront (F), Pathfinder (P), Niche (N), or Vital (V).

Market Share Analysis

The Market Share Analysis is a comprehensive tool that provides an insightful and in-depth examination of the current state of vendors in the AR & VR Software Market. By meticulously comparing and analyzing vendor contributions in terms of overall revenue, customer base, and other key metrics, we can offer companies a greater understanding of their performance and the challenges they face when competing for market share. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With this expanded level of detail, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.

Key Company Profiles

The report delves into recent significant developments in the AR & VR Software Market, highlighting leading vendors and their innovative profiles. These include AB Volvo, Advanced Micro Devices, Inc., Amazon Web Services, Inc., Appinventiv Technologies Pvt. Ltd., Apple Inc., ARLOOPA Inc., Autodesk, Inc., Blippar Ltd., Cisco Systems, Inc., Contentful Group, Cosm Immersive, Epic Games, Inc., Fyusion, Inc. by Cox Automotive, Inc., Google LLC by Alphabet Inc., HQSoftware, Immersed Inc, Inglobe Technologies Srl, Intel Corporation, International Business Machines Corporation, Matterport, Inc., Meta Platforms, Inc., Microsoft Corporation, Mimic Technologies, Inc. by Surgical Science Sweden AB, NEC Corporation, Niantic, Inc., Nuevo Sentido Tecnologico Realidad Aumentada, S.L., Nvidia Corporation, Oracle Corporation, Pixotope Technologies, Plutomen Technologies Pvt Ltd., Pratiti Technologies Pvt Ltd., PTC Inc., Qualcomm Incorporated, REWO by VIAR d.o.o., Salesforce, Inc., SAP SE, SHAMLA TECH Solutions, Sigma Software LLC, Taqtile, Inc., Unity Software Inc., VironIT, Vodafone Group plc, and Zakeke by Futurenext S.r.l..

Market Segmentation & Coverage

This research report categorizes the AR & VR Software Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Type
    • AR Software
    • VR Software
  • Platform
    • Console
    • Desktop
    • Headsets
    • Mobile
  • Software Type
    • 3D Modeling
    • AR Remote Collaboration
    • Documentation
    • Navigation
    • Visualization
    • VR Content Creation
    • Workflow Optimization
  • Deployment
    • Hybrid
    • On-Cloud
    • On-Premises
  • End-User
    • Aerospace & Defense
    • Automotive & Transportation
    • Consumer Goods & Retail
    • Education
    • Entertainment & Gaming
    • Healthcare
  • Region
    • Americas
      • Argentina
      • Brazil
      • Canada
      • Mexico
      • United States
        • California
        • Florida
        • Illinois
        • New York
        • Ohio
        • Pennsylvania
        • Texas
    • Asia-Pacific
      • Australia
      • China
      • India
      • Indonesia
      • Japan
      • Malaysia
      • Philippines
      • Singapore
      • South Korea
      • Taiwan
      • Thailand
      • Vietnam
    • Europe, Middle East & Africa
      • Denmark
      • Egypt
      • Finland
      • France
      • Germany
      • Israel
      • Italy
      • Netherlands
      • Nigeria
      • Norway
      • Poland
      • Qatar
      • Russia
      • Saudi Arabia
      • South Africa
      • Spain
      • Sweden
      • Switzerland
      • Turkey
      • United Arab Emirates
      • United Kingdom

The report offers valuable insights on the following aspects:

1. Market Penetration: It presents comprehensive information on the market provided by key players.

2. Market Development: It delves deep into lucrative emerging markets and analyzes the penetration across mature market segments.

3. Market Diversification: It provides detailed information on new product launches, untapped geographic regions, recent developments, and investments.

4. Competitive Assessment & Intelligence: It conducts an exhaustive assessment of market shares, strategies, products, certifications, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players.

5. Product Development & Innovation: It offers intelligent insights on future technologies, R&D activities, and breakthrough product developments.

The report addresses key questions such as:

1. What is the market size and forecast of the AR & VR Software Market?

2. Which products, segments, applications, and areas should one consider investing in over the forecast period in the AR & VR Software Market?

3. What are the technology trends and regulatory frameworks in the AR & VR Software Market?

4. What is the market share of the leading vendors in the AR & VR Software Market?

5. Which modes and strategic moves are suitable for entering the AR & VR Software Market?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Rising adoption of AR & VR technology in the entertainment industry
      • 5.1.1.2. Utilization of AR and VR in manufacturing industries and improvements in industrial augmented reality
    • 5.1.2. Restraints
      • 5.1.2.1. High cost associated with AR & VR software
    • 5.1.3. Opportunities
      • 5.1.3.1. Introduction and technological advancements in AR & VR software
      • 5.1.3.2. Favorable market landscape resulting in a growing number of startups
    • 5.1.4. Challenges
      • 5.1.4.1. Technical barriers and privacy issues associated with AR & VR technologies
  • 5.2. Market Segmentation Analysis
    • 5.2.1. Type: Utilization of AR & VR software as a immersive technology to cater a consumer needs
    • 5.2.2. Platform: Widening availability of AR & VR software through computer enabled platforms
    • 5.2.3. Software Type: Proliferating usage of visualization software to transform user experiences and enhance productivity
    • 5.2.4. Deployment: Increasing adoption of cloud-based VR in commercial applications for real time experience
    • 5.2.5. End-User: Rising uses of VR software in educational applications for a training applications
  • 5.3. Market Trend Analysis
    • 5.3.1. Burgeoning software developer community coupled with significant government support to develop AR & VR technologies in the Americas
    • 5.3.2. Flourishing gaming & entertainment sector to augment the deployment of AR & VR software in the APAC region
    • 5.3.3. Emphasis of deployment of AR & VR technologies across healthcare and retail sectors in the EMEA region
  • 5.4. Cumulative Impact of High Inflation
  • 5.5. Porter's Five Forces Analysis
    • 5.5.1. Threat of New Entrants
    • 5.5.2. Threat of Substitutes
    • 5.5.3. Bargaining Power of Customers
    • 5.5.4. Bargaining Power of Suppliers
    • 5.5.5. Industry Rivalry
  • 5.6. Value Chain & Critical Path Analysis
  • 5.7. Regulatory Framework Analysis

6. AR & VR Software Market, by Type

  • 6.1. Introduction
  • 6.2. AR Software
  • 6.3. VR Software

7. AR & VR Software Market, by Platform

  • 7.1. Introduction
  • 7.2. Console
  • 7.3. Desktop
  • 7.4. Headsets
  • 7.5. Mobile

8. AR & VR Software Market, by Software Type

  • 8.1. Introduction
  • 8.2. 3D Modeling
  • 8.3. AR Remote Collaboration
  • 8.4. Documentation
  • 8.5. Navigation
  • 8.6. Visualization
  • 8.7. VR Content Creation
  • 8.8. Workflow Optimization

9. AR & VR Software Market, by Deployment

  • 9.1. Introduction
  • 9.2. Hybrid
  • 9.3. On-Cloud
  • 9.4. On-Premises

10. AR & VR Software Market, by End-User

  • 10.1. Introduction
  • 10.2. Aerospace & Defense
  • 10.3. Automotive & Transportation
  • 10.4. Consumer Goods & Retail
  • 10.5. Education
  • 10.6. Entertainment & Gaming
  • 10.7. Healthcare

11. Americas AR & VR Software Market

  • 11.1. Introduction
  • 11.2. Argentina
  • 11.3. Brazil
  • 11.4. Canada
  • 11.5. Mexico
  • 11.6. United States

12. Asia-Pacific AR & VR Software Market

  • 12.1. Introduction
  • 12.2. Australia
  • 12.3. China
  • 12.4. India
  • 12.5. Indonesia
  • 12.6. Japan
  • 12.7. Malaysia
  • 12.8. Philippines
  • 12.9. Singapore
  • 12.10. South Korea
  • 12.11. Taiwan
  • 12.12. Thailand
  • 12.13. Vietnam

13. Europe, Middle East & Africa AR & VR Software Market

  • 13.1. Introduction
  • 13.2. Denmark
  • 13.3. Egypt
  • 13.4. Finland
  • 13.5. France
  • 13.6. Germany
  • 13.7. Israel
  • 13.8. Italy
  • 13.9. Netherlands
  • 13.10. Nigeria
  • 13.11. Norway
  • 13.12. Poland
  • 13.13. Qatar
  • 13.14. Russia
  • 13.15. Saudi Arabia
  • 13.16. South Africa
  • 13.17. Spain
  • 13.18. Sweden
  • 13.19. Switzerland
  • 13.20. Turkey
  • 13.21. United Arab Emirates
  • 13.22. United Kingdom

14. Competitive Landscape

  • 14.1. Market Share Analysis, 2023
  • 14.2. FPNV Positioning Matrix, 2023
  • 14.3. Competitive Scenario Analysis
    • 14.3.1. OSF HealthCare partners with Summit Venture Studio to license Medical Cart AR App
    • 14.3.2. FNT Software Announces Partnership with DC Smarter to Transform Data Center Processes with Innovative Augmented Reality (AR) Technology
    • 14.3.3. Virtual Reality Startup Immersed Reportedly to go Public via Maquia Capital Acquisition Deal
    • 14.3.4. Walmart expands mobile augmented reality shopping capabilities
    • 14.3.5. Accenture Invests in Virtual Reality-Based, Diversity and Inclusion Learning Platform Praxis Labs
    • 14.3.6. PTC and Rockwell Automation extend partnership to focus on IoT and Augmented Reality for manufacturing
    • 14.3.7. Apple has bought an AR headset startup called Mira
    • 14.3.8. Squint raises funding to expand its AR-powered technology platform
    • 14.3.9. Volvo Group launches world's first electric truck safety app with AR technology for first responders
    • 14.3.10. Pluribus Technologies The Learning Network launches AR Applications for Seneca Polytechnic
    • 14.3.11. Pixotope launches AR mobile app
    • 14.3.12. ThirdEye announces a strategic partnership with ARKx Brazil, Sao Paulo for AR/AI expansion into LatAm
    • 14.3.13. Snap Launches New Business to Help Retailers Introduce AR features
    • 14.3.14. Autodesk to Acquire The Wild, a Provider of XR Solutions For Immersive And Collaborative Workspaces for AEC Industry

15. Competitive Portfolio

  • 15.1. Key Company Profiles
  • 15.2. Key Product Portfolio

LIST OF FIGURES

  • FIGURE 1. AR & VR SOFTWARE MARKET RESEARCH PROCESS
  • FIGURE 2. AR & VR SOFTWARE MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL AR & VR SOFTWARE MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY REGION, 2023 VS 2030 (%)
  • FIGURE 5. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. AR & VR SOFTWARE MARKET DYNAMICS
  • FIGURE 7. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2023 VS 2030 (%)
  • FIGURE 8. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 9. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2023 VS 2030 (%)
  • FIGURE 10. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 11. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2023 VS 2030 (%)
  • FIGURE 12. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 13. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2023 VS 2030 (%)
  • FIGURE 14. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 15. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2023 VS 2030 (%)
  • FIGURE 16. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 17. AMERICAS AR & VR SOFTWARE MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 18. AMERICAS AR & VR SOFTWARE MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 19. UNITED STATES AR & VR SOFTWARE MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 20. UNITED STATES AR & VR SOFTWARE MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 21. ASIA-PACIFIC AR & VR SOFTWARE MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 22. ASIA-PACIFIC AR & VR SOFTWARE MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 23. EUROPE, MIDDLE EAST & AFRICA AR & VR SOFTWARE MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 24. EUROPE, MIDDLE EAST & AFRICA AR & VR SOFTWARE MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 25. AR & VR SOFTWARE MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 26. AR & VR SOFTWARE MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. AR & VR SOFTWARE MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL AR & VR SOFTWARE MARKET SIZE, 2018-2023 (USD MILLION)
  • TABLE 4. GLOBAL AR & VR SOFTWARE MARKET SIZE, 2024-2030 (USD MILLION)
  • TABLE 5. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 6. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 7. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 8. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 9. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY AR SOFTWARE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 10. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY AR SOFTWARE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 11. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY VR SOFTWARE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 12. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY VR SOFTWARE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 13. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 14. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 15. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY CONSOLE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 16. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY CONSOLE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 17. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY DESKTOP, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 18. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY DESKTOP, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 19. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY HEADSETS, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 20. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY HEADSETS, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 21. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY MOBILE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 22. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY MOBILE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 23. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 24. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 25. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY 3D MODELING, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 26. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY 3D MODELING, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 27. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY AR REMOTE COLLABORATION, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 28. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY AR REMOTE COLLABORATION, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 29. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY DOCUMENTATION, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 30. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY DOCUMENTATION, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 31. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY NAVIGATION, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 32. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY NAVIGATION, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 33. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY VISUALIZATION, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 34. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY VISUALIZATION, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 35. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY VR CONTENT CREATION, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 36. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY VR CONTENT CREATION, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 37. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY WORKFLOW OPTIMIZATION, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 38. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY WORKFLOW OPTIMIZATION, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 39. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 40. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 41. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY HYBRID, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 42. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY HYBRID, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 43. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY ON-CLOUD, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 44. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY ON-CLOUD, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 45. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY ON-PREMISES, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 46. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY ON-PREMISES, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 47. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 48. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 49. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY AEROSPACE & DEFENSE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 50. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY AEROSPACE & DEFENSE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 51. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY AUTOMOTIVE & TRANSPORTATION, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 52. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY AUTOMOTIVE & TRANSPORTATION, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 53. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY CONSUMER GOODS & RETAIL, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 54. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY CONSUMER GOODS & RETAIL, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 55. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY EDUCATION, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 56. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY EDUCATION, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 57. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY ENTERTAINMENT & GAMING, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 58. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY ENTERTAINMENT & GAMING, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 59. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY HEALTHCARE, BY REGION, 2018-2023 (USD MILLION)
  • TABLE 60. GLOBAL AR & VR SOFTWARE MARKET SIZE, BY HEALTHCARE, BY REGION, 2024-2030 (USD MILLION)
  • TABLE 61. AMERICAS AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 62. AMERICAS AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 63. AMERICAS AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 64. AMERICAS AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 65. AMERICAS AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 66. AMERICAS AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 67. AMERICAS AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 68. AMERICAS AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 69. AMERICAS AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 70. AMERICAS AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 71. AMERICAS AR & VR SOFTWARE MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 72. AMERICAS AR & VR SOFTWARE MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 73. ARGENTINA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 74. ARGENTINA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 75. ARGENTINA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 76. ARGENTINA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 77. ARGENTINA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 78. ARGENTINA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 79. ARGENTINA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 80. ARGENTINA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 81. ARGENTINA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 82. ARGENTINA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 83. BRAZIL AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 84. BRAZIL AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 85. BRAZIL AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 86. BRAZIL AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 87. BRAZIL AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 88. BRAZIL AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 89. BRAZIL AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 90. BRAZIL AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 91. BRAZIL AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 92. BRAZIL AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 93. CANADA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 94. CANADA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 95. CANADA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 96. CANADA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 97. CANADA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 98. CANADA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 99. CANADA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 100. CANADA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 101. CANADA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 102. CANADA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 103. MEXICO AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 104. MEXICO AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 105. MEXICO AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 106. MEXICO AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 107. MEXICO AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 108. MEXICO AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 109. MEXICO AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 110. MEXICO AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 111. MEXICO AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 112. MEXICO AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 113. UNITED STATES AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 114. UNITED STATES AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 115. UNITED STATES AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 116. UNITED STATES AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 117. UNITED STATES AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 118. UNITED STATES AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 119. UNITED STATES AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 120. UNITED STATES AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 121. UNITED STATES AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 122. UNITED STATES AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 123. UNITED STATES AR & VR SOFTWARE MARKET SIZE, BY STATE, 2018-2023 (USD MILLION)
  • TABLE 124. UNITED STATES AR & VR SOFTWARE MARKET SIZE, BY STATE, 2024-2030 (USD MILLION)
  • TABLE 125. ASIA-PACIFIC AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 126. ASIA-PACIFIC AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 127. ASIA-PACIFIC AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 128. ASIA-PACIFIC AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 129. ASIA-PACIFIC AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 130. ASIA-PACIFIC AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 131. ASIA-PACIFIC AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 132. ASIA-PACIFIC AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 133. ASIA-PACIFIC AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 134. ASIA-PACIFIC AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 135. ASIA-PACIFIC AR & VR SOFTWARE MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 136. ASIA-PACIFIC AR & VR SOFTWARE MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 137. AUSTRALIA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 138. AUSTRALIA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 139. AUSTRALIA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 140. AUSTRALIA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 141. AUSTRALIA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 142. AUSTRALIA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 143. AUSTRALIA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 144. AUSTRALIA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 145. AUSTRALIA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 146. AUSTRALIA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 147. CHINA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 148. CHINA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 149. CHINA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 150. CHINA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 151. CHINA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 152. CHINA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 153. CHINA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 154. CHINA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 155. CHINA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 156. CHINA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 157. INDIA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 158. INDIA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 159. INDIA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 160. INDIA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 161. INDIA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 162. INDIA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 163. INDIA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 164. INDIA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 165. INDIA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 166. INDIA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 167. INDONESIA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 168. INDONESIA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 169. INDONESIA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 170. INDONESIA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 171. INDONESIA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 172. INDONESIA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 173. INDONESIA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 174. INDONESIA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 175. INDONESIA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 176. INDONESIA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 177. JAPAN AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 178. JAPAN AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 179. JAPAN AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 180. JAPAN AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 181. JAPAN AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 182. JAPAN AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 183. JAPAN AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 184. JAPAN AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 185. JAPAN AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 186. JAPAN AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 187. MALAYSIA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 188. MALAYSIA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 189. MALAYSIA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 190. MALAYSIA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 191. MALAYSIA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 192. MALAYSIA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 193. MALAYSIA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 194. MALAYSIA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 195. MALAYSIA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 196. MALAYSIA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 197. PHILIPPINES AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 198. PHILIPPINES AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 199. PHILIPPINES AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 200. PHILIPPINES AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 201. PHILIPPINES AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 202. PHILIPPINES AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 203. PHILIPPINES AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 204. PHILIPPINES AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 205. PHILIPPINES AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 206. PHILIPPINES AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 207. SINGAPORE AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 208. SINGAPORE AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 209. SINGAPORE AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 210. SINGAPORE AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 211. SINGAPORE AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 212. SINGAPORE AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 213. SINGAPORE AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 214. SINGAPORE AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 215. SINGAPORE AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 216. SINGAPORE AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 217. SOUTH KOREA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 218. SOUTH KOREA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 219. SOUTH KOREA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 220. SOUTH KOREA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 221. SOUTH KOREA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 222. SOUTH KOREA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 223. SOUTH KOREA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 224. SOUTH KOREA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 225. SOUTH KOREA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 226. SOUTH KOREA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 227. TAIWAN AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 228. TAIWAN AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 229. TAIWAN AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 230. TAIWAN AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 231. TAIWAN AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 232. TAIWAN AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 233. TAIWAN AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 234. TAIWAN AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 235. TAIWAN AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 236. TAIWAN AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 237. THAILAND AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 238. THAILAND AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 239. THAILAND AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 240. THAILAND AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 241. THAILAND AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 242. THAILAND AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 243. THAILAND AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 244. THAILAND AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 245. THAILAND AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 246. THAILAND AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 247. VIETNAM AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 248. VIETNAM AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 249. VIETNAM AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 250. VIETNAM AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 251. VIETNAM AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 252. VIETNAM AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 253. VIETNAM AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 254. VIETNAM AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 255. VIETNAM AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 256. VIETNAM AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 257. EUROPE, MIDDLE EAST & AFRICA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 258. EUROPE, MIDDLE EAST & AFRICA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 259. EUROPE, MIDDLE EAST & AFRICA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 260. EUROPE, MIDDLE EAST & AFRICA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 261. EUROPE, MIDDLE EAST & AFRICA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 262. EUROPE, MIDDLE EAST & AFRICA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 263. EUROPE, MIDDLE EAST & AFRICA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 264. EUROPE, MIDDLE EAST & AFRICA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 265. EUROPE, MIDDLE EAST & AFRICA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 266. EUROPE, MIDDLE EAST & AFRICA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 267. EUROPE, MIDDLE EAST & AFRICA AR & VR SOFTWARE MARKET SIZE, BY COUNTRY, 2018-2023 (USD MILLION)
  • TABLE 268. EUROPE, MIDDLE EAST & AFRICA AR & VR SOFTWARE MARKET SIZE, BY COUNTRY, 2024-2030 (USD MILLION)
  • TABLE 269. DENMARK AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 270. DENMARK AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 271. DENMARK AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 272. DENMARK AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 273. DENMARK AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 274. DENMARK AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 275. DENMARK AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 276. DENMARK AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 277. DENMARK AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 278. DENMARK AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 279. EGYPT AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 280. EGYPT AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 281. EGYPT AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 282. EGYPT AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 283. EGYPT AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 284. EGYPT AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 285. EGYPT AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 286. EGYPT AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 287. EGYPT AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 288. EGYPT AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 289. FINLAND AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 290. FINLAND AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 291. FINLAND AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 292. FINLAND AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 293. FINLAND AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 294. FINLAND AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 295. FINLAND AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 296. FINLAND AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 297. FINLAND AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 298. FINLAND AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 299. FRANCE AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 300. FRANCE AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 301. FRANCE AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 302. FRANCE AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 303. FRANCE AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 304. FRANCE AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 305. FRANCE AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 306. FRANCE AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 307. FRANCE AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 308. FRANCE AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 309. GERMANY AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 310. GERMANY AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 311. GERMANY AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 312. GERMANY AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 313. GERMANY AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 314. GERMANY AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 315. GERMANY AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 316. GERMANY AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 317. GERMANY AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 318. GERMANY AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 319. ISRAEL AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 320. ISRAEL AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 321. ISRAEL AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 322. ISRAEL AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 323. ISRAEL AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 324. ISRAEL AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 325. ISRAEL AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 326. ISRAEL AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 327. ISRAEL AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 328. ISRAEL AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 329. ITALY AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 330. ITALY AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 331. ITALY AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 332. ITALY AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 333. ITALY AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 334. ITALY AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 335. ITALY AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 336. ITALY AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 337. ITALY AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 338. ITALY AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 339. NETHERLANDS AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 340. NETHERLANDS AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 341. NETHERLANDS AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 342. NETHERLANDS AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 343. NETHERLANDS AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 344. NETHERLANDS AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 345. NETHERLANDS AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 346. NETHERLANDS AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 347. NETHERLANDS AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 348. NETHERLANDS AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 349. NIGERIA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 350. NIGERIA AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 351. NIGERIA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 352. NIGERIA AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 353. NIGERIA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 354. NIGERIA AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 355. NIGERIA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 356. NIGERIA AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 357. NIGERIA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 358. NIGERIA AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 359. NORWAY AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2018-2023 (USD MILLION)
  • TABLE 360. NORWAY AR & VR SOFTWARE MARKET SIZE, BY TYPE, 2024-2030 (USD MILLION)
  • TABLE 361. NORWAY AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2018-2023 (USD MILLION)
  • TABLE 362. NORWAY AR & VR SOFTWARE MARKET SIZE, BY PLATFORM, 2024-2030 (USD MILLION)
  • TABLE 363. NORWAY AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2018-2023 (USD MILLION)
  • TABLE 364. NORWAY AR & VR SOFTWARE MARKET SIZE, BY SOFTWARE TYPE, 2024-2030 (USD MILLION)
  • TABLE 365. NORWAY AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2018-2023 (USD MILLION)
  • TABLE 366. NORWAY AR & VR SOFTWARE MARKET SIZE, BY DEPLOYMENT, 2024-2030 (USD MILLION)
  • TABLE 367. NORWAY AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2018-2023 (USD MILLION)
  • TABLE 368. NORWAY AR & VR SOFTWARE MARKET SIZE, BY END-USER, 2024-2030 (USD MILLION)
  • TABLE 369. POLAND AR & VR S