封面
市场调查报告书
商品编码
1599315

虚拟实境、扩增实境和混合实境市场:按类型、组件和最终用途划分 - 2025-2030 年全球预测

Virtual Reality, Augmented Reality & Mixed Reality Market by Type (Augmented Reality, Mixed Reality, Virtual Reality), Component (Hardware, Software), End-use - Global Forecast 2025-2030

出版日期: | 出版商: 360iResearch | 英文 189 Pages | 商品交期: 最快1-2个工作天内

价格

本网页内容可能与最新版本有所差异。详细情况请与我们联繫。

2023年虚拟实境、扩增实境和混合实境市场规模为476亿美元,预计2024年将达到605.5亿美元,复合年增长率为27.29%,到2030年将达到2578.3亿美元。

虚拟实境 (VR)、扩增实境(AR) 和混合实境(MR) 的范围包括身临其境型技术,透过融合虚拟和实体世界来重新定义使用者体验。这些技术的定义是能够将数位资讯迭加到现实世界 (AR)、创建完全数位环境 (VR) 或结合两者的元素 (MR)。对 VR、AR 和 MR 应用程式的需求源于它们改变整个行业的潜力,例如医疗保健与虚拟手术、教育与互动学习、零售与虚拟购物以及房地产与虚拟旅游。在最终用户方面,游戏、电子商务、製造和汽车等行业的生产力和用户参与度显着提高。推动市场成长要素包括硬体技术的进步、增加对 VR/AR新兴企业的投资以及跨行业使用案例的扩展。最新的商机在于开发价格实惠、消费者友善的 VR/AR 设备和特定行业的企业解决方案,特别是培训和模拟方面的解决方案。儘管具有这种潜力,但诸如高开发成本、隐私问题以及显着改善用户体验(舒适度和延迟)的需求等挑战仍然是 Masu 成长的主要障碍。此外,不同硬体和软体生态系统之间的互通性标准仍然是一项挑战。创新包括开拓强大的人工智慧驱动的内容创建工具、无缝 AR 云端整合以不断增强体验,以及轻量级独立耳机。随着市场的不断开拓,企业应专注于与高科技公司建立策略伙伴关係关係,投资新兴应用的研发,培育推动内容创作的开发团体。这个市场的性质正在迅速变化,科技巨头和新兴企业都在不断突破这些技术所能提供的界限。透过保持敏捷性和以消费者为中心,公司可以利用这些创新,在身临其境型技术的世界中建立可持续的成长和竞争力。

主要市场统计
基准年[2023] 476亿美元
预测年份 [2024] 605.5亿美元
预测年份 [2030] 2578.3亿美元
复合年增长率(%) 27.29%

市场动态:针对快速发展的虚拟实境、扩增实境和混合实境市场揭示的关键市场洞察

虚拟、扩增实境和混合实境市场正在因供需的动态相互作用而转变。透过了解这些不断变化的市场动态,公司可以准备好做出明智的投资决策、完善策略决策并抓住新的商机。全面了解这些趋势可以帮助企业降低政治、地理、技术、社会和经济领域的风险,同时消费行为及其对製造成本的影响以及对采购趋势的影响。

  • 市场驱动因素
    • HMD在游戏娱乐产业的普及
    • HMD在娱乐和电影製作行业的普及
    • 拥有知名品牌的有吸引力的投资
  • 市场限制因素
    • 消费品标准薄弱
  • 市场机会
    • 支援扩增实境使用案例的关键技术发展
    • AR/VR 硬体的易用性和经济性
    • 使用AR/VR/MR训练和模拟
  • 市场挑战
    • 资料隐私和安全问题

波特的五力:驾驭虚拟实境、扩增实境和混合实境市场的策略工具

波特的五力框架是理解市场竞争格局的重要工具。波特的五力框架为评估公司的竞争地位和探索策略机会提供了清晰的方法。该框架可帮助公司评估市场动态并确定新业务的盈利。这些见解使公司能够利用自己的优势,解决弱点并避免潜在的挑战,从而确保更强大的市场地位。

PESTLE分析:了解虚拟实境、扩增实境和混合实境市场的外部影响

外部宏观环境因素在塑造虚拟实境、扩增实境和混合实境市场的表现动态方面发挥着至关重要的作用。对政治、经济、社会、技术、法律和环境因素的分析提供了应对这些影响所需的资讯。透过调查 PESTLE 因素,公司可以更了解潜在的风险和机会。这种分析可以帮助公司预测法规、消费者偏好和经济趋势的变化,并为他们做出积极主动的决策做好准备。

市场占有率分析 了解虚拟实境、扩增实境和混合实境市场的竞争格局

虚拟实境、扩增实境和混合实境市场的详细市场占有率分析提供了对供应商绩效的全面评估。公司可以透过比较收益、客户群和成长率等关键指标来揭示其竞争地位。该分析揭示了市场集中、分散和整合的趋势,为供应商提供了製定策略决策所需的洞察力,使他们能够在日益激烈的竞争中占有一席之地。

FPNV 定位矩阵虚拟实境、扩增实境和混合实境市场供应商绩效评估

FPNV定位矩阵是评估虚拟实境、扩增实境和混合实境市场供应商的重要工具。此矩阵允许业务组织根据商务策略和产品满意度评估供应商,从而做出与其目标相符的明智决策。这四个象限使您能够清晰、准确地划分供应商,并确定最能满足您的策略目标的合作伙伴和解决方案。

策略分析和建议绘製虚拟实境、扩增实境和混合实境市场的成功之路

虚拟实境、扩增实境和混合实境市场的策略分析对于希望加强其在全球市场的影响力的公司至关重要。透过审查关键资源、能力和绩效指标,公司可以识别成长机会并努力改进。这种方法使您能够克服竞争环境中的挑战,利用新的商机,并取得长期成功。

本报告对市场进行了全面分析,涵盖关键重点领域:

1. 市场渗透率:对当前市场环境的详细审查、主要企业的广泛资料、对其在市场中的影响力和整体影响力的评估。

2. 市场开拓:辨识新兴市场的成长机会,评估现有领域的扩张潜力,并提供未来成长的策略蓝图。

3. 市场多元化:分析近期产品发布、开拓地区、关键产业进展、塑造市场的策略投资。

4. 竞争评估与情报:彻底分析竞争格局,检验市场占有率、业务策略、产品系列、认证、监理核准、专利趋势、主要企业的技术进步等。

5.产品开发与创新:重点关注可望推动未来市场成长的最尖端科技、研发活动和产品创新。

我们也回答重要问题,以帮助相关人员做出明智的决策:

1.目前的市场规模和未来的成长预测是多少?

2. 哪些产品、区隔市场和地区提供最佳投资机会?

3.塑造市场的主要技术趋势和监管影响是什么?

4.主要厂商的市场占有率和竞争地位如何?

5. 推动供应商市场进入和退出策略的收益来源和策略机会是什么?

目录

第一章 前言

第二章调查方法

第三章执行摘要

第四章市场概况

第五章市场洞察

  • 市场动态
    • 促进因素
      • HMD在游戏娱乐产业的普及
      • 主要用于娱乐和电影製作产业
      • 知名品牌驱动的有吸引力的投资
    • 抑制因素
      • 消费品的宽鬆负向标准
    • 机会
      • 支援扩增实境用例的关键技术发展
      • AR/VR 硬体现成且价格实惠
      • 利用AR/VR/MR训练和模拟
    • 任务
      • 资料隐私和安全问题
  • 市场区隔分析
  • 波特五力分析
  • PESTEL分析
    • 政治的
    • 经济
    • 社群
    • 技术的
    • 合法地
    • 环境

第六章虚拟实境、扩增实境、混合实境市场:依类型

  • 扩增实境
  • 混合实境
  • 虚拟实境

第七章虚拟实境、扩增实境和混合实境市场:按组成部分

  • 硬体
    • 相机
    • 显示器和投影仪
    • 耳机
    • 位置追踪器
    • 半导体零件
    • 感应器
  • 软体
    • 云端基础的服务
    • 内容创作
    • 软体开发套件

第八章虚拟实境、扩增实境和混合实境市场:依最终用途分类

  • 航太和国防
  • 商业的
    • 广告
    • 教育和培训
    • 零售/电子商务
    • 旅行和旅游
  • 消费者
    • 游戏和娱乐
    • 运动的
  • 公司
  • 地理空间分析
  • 卫生保健
    • 健身管理
    • 医疗训练和教育
    • 患者照护管理
    • 药局管理
    • 外科手术
  • 房地产

第九章美洲虚拟实境、扩增实境和混合实境市场

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美国

第十章亚太虚拟实境、扩增实境和混合实境市场

  • 澳洲
  • 中国
  • 印度
  • 印尼
  • 日本
  • 马来西亚
  • 菲律宾
  • 新加坡
  • 韩国
  • 台湾
  • 泰国
  • 越南

第十一章欧洲、中东和非洲的虚拟实境、扩增实境和混合实境市场

  • 丹麦
  • 埃及
  • 芬兰
  • 法国
  • 德国
  • 以色列
  • 义大利
  • 荷兰
  • 奈及利亚
  • 挪威
  • 波兰
  • 卡达
  • 俄罗斯
  • 沙乌地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公国
  • 英国

第十二章竞争格局

  • 2023 年市场占有率分析
  • FPNV 定位矩阵,2023
  • 竞争情境分析
  • 战略分析和建议

公司名单

  • Atheer, Inc.
  • Blippar Group Limited
  • Dynabook Singapore Pte. Ltd.
  • Google, LLC
  • Intel Corporation
  • Lenovo Group Ltd.
  • Magic Leap, Inc.
  • Marxent Labs, LLC
  • MAXST Co., Ltd.
  • Meta Platforms, Inc.
  • Microsoft Corporation
  • Niantic, Inc.
  • Optinvent
  • PTC, Inc.
  • RealWear, Inc.
Product Code: MRR-FB6C9E792705

The Virtual Reality, Augmented Reality & Mixed Reality Market was valued at USD 47.60 billion in 2023, expected to reach USD 60.55 billion in 2024, and is projected to grow at a CAGR of 27.29%, to USD 257.83 billion by 2030.

The scope of Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) encompasses immersive technologies that redefine user experiences by merging virtual and physical worlds. These technologies are defined by their ability to overlay digital information onto the real world (AR), create fully digital environments (VR), or combine elements of both (MR). The necessity for VR, AR, and MR applications arises from their transformative potential across industries like healthcare for virtual surgeries, education through interactive learning, retail with virtual shopping, and real estate via virtual tours. As end-users, sectors such as gaming, e-commerce, manufacturing, and automotive are realizing significant enhancements in productivity and user engagement. Key growth factors propelling the market include advancements in hardware technology, increasing investment in VR/AR startups, and expanding use cases across industries. The latest opportunities lie in developing affordable consumer-friendly VR/AR devices and creating industry-specific enterprise solutions, especially in training and simulation. Despite these potentials, challenges like high development costs, privacy concerns, and the need for substantial improvements in user experience (comfort and latency) are significant barriers to growth. Moreover, interoperability standards among different hardware and software ecosystems remain a challenge. Innovative areas ripe for exploration include robust AI-driven content creation tools, seamless AR cloud integration for persistent augmented experiences, and development of lightweight, standalone headsets. As the market continues to evolve, businesses should focus on forming strategic partnerships with tech firms, investing in R&D for emerging applications, and fostering developer communities to drive content creation. The nature of this market is rapidly changing, with tech giants and startups alike constantly pushing the boundaries of what these technologies can offer. By staying agile and consumer-focused, companies can leverage these innovations for sustainable growth and competitiveness in the immersive technology landscape.

KEY MARKET STATISTICS
Base Year [2023] USD 47.60 billion
Estimated Year [2024] USD 60.55 billion
Forecast Year [2030] USD 257.83 billion
CAGR (%) 27.29%

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Virtual Reality, Augmented Reality & Mixed Reality Market

The Virtual Reality, Augmented Reality & Mixed Reality Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Penetration of HMDs in the gaming and entertainment industry
    • Predominant use in entertainment and movie film making industry
    • Attractive investment driven by leading brands
  • Market Restraints
    • Loosely denied standard for consumer grade products
  • Market Opportunities
    • Major technology development supporting extended reality use cases
    • Easy availability and affordability of AR/VR hardware
    • Use of AR/VR/MR training and simulations
  • Market Challenges
    • Issues related to data privacy and security

Porter's Five Forces: A Strategic Tool for Navigating the Virtual Reality, Augmented Reality & Mixed Reality Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Virtual Reality, Augmented Reality & Mixed Reality Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Virtual Reality, Augmented Reality & Mixed Reality Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Virtual Reality, Augmented Reality & Mixed Reality Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Virtual Reality, Augmented Reality & Mixed Reality Market

A detailed market share analysis in the Virtual Reality, Augmented Reality & Mixed Reality Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Virtual Reality, Augmented Reality & Mixed Reality Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Virtual Reality, Augmented Reality & Mixed Reality Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Virtual Reality, Augmented Reality & Mixed Reality Market

A strategic analysis of the Virtual Reality, Augmented Reality & Mixed Reality Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Virtual Reality, Augmented Reality & Mixed Reality Market, highlighting leading vendors and their innovative profiles. These include Atheer, Inc., Blippar Group Limited, Dynabook Singapore Pte. Ltd., Google, LLC, Intel Corporation, Lenovo Group Ltd., Magic Leap, Inc., Marxent Labs, LLC, MAXST Co., Ltd., Meta Platforms, Inc., Microsoft Corporation, Niantic, Inc., Optinvent, PTC, Inc., and RealWear, Inc..

Market Segmentation & Coverage

This research report categorizes the Virtual Reality, Augmented Reality & Mixed Reality Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Type, market is studied across Augmented Reality, Mixed Reality, and Virtual Reality.
  • Based on Component, market is studied across Hardware and Software. The Hardware is further studied across Cameras, Displays & Projectors, Headsets, Position Trackers, Semiconductor Components, and Sensors. The Software is further studied across Cloud-Based Services, Content Creation, and Software Development Kits.
  • Based on End-use, market is studied across Aerospace & Defense, Automotive, Commercial, Consumer, Enterprise, Geospatial Analysis, Healthcare, and Real Estate. The Commercial is further studied across Advertising, Education & Training, Retail & E-commerce, and Travel & Tourism. The Consumer is further studied across Gaming & Entertainment and Sports. The Healthcare is further studied across Fitness Management, Medical Training & Education, Patient Care Management, Pharmacy Management, and Surgery.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Penetration of HMDs in the gaming and entertainment industry
      • 5.1.1.2. Predominant use in entertainment and movie film making industry
      • 5.1.1.3. Attractive investment driven by leading brands
    • 5.1.2. Restraints
      • 5.1.2.1. Loosely denied standard for consumer grade products
    • 5.1.3. Opportunities
      • 5.1.3.1. Major technology development supporting extended reality use cases
      • 5.1.3.2. Easy availability and affordability of AR/VR hardware
      • 5.1.3.3. Use of AR/VR/MR training and simulations
    • 5.1.4. Challenges
      • 5.1.4.1. Issues related to data privacy and security
  • 5.2. Market Segmentation Analysis
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Virtual Reality, Augmented Reality & Mixed Reality Market, by Type

  • 6.1. Introduction
  • 6.2. Augmented Reality
  • 6.3. Mixed Reality
  • 6.4. Virtual Reality

7. Virtual Reality, Augmented Reality & Mixed Reality Market, by Component

  • 7.1. Introduction
  • 7.2. Hardware
    • 7.2.1. Cameras
    • 7.2.2. Displays & Projectors
    • 7.2.3. Headsets
    • 7.2.4. Position Trackers
    • 7.2.5. Semiconductor Components
    • 7.2.6. Sensors
  • 7.3. Software
    • 7.3.1. Cloud-Based Services
    • 7.3.2. Content Creation
    • 7.3.3. Software Development Kits

8. Virtual Reality, Augmented Reality & Mixed Reality Market, by End-use

  • 8.1. Introduction
  • 8.2. Aerospace & Defense
  • 8.3. Automotive
  • 8.4. Commercial
    • 8.4.1. Advertising
    • 8.4.2. Education & Training
    • 8.4.3. Retail & E-commerce
    • 8.4.4. Travel & Tourism
  • 8.5. Consumer
    • 8.5.1. Gaming & Entertainment
    • 8.5.2. Sports
  • 8.6. Enterprise
  • 8.7. Geospatial Analysis
  • 8.8. Healthcare
    • 8.8.1. Fitness Management
    • 8.8.2. Medical Training & Education
    • 8.8.3. Patient Care Management
    • 8.8.4. Pharmacy Management
    • 8.8.5. Surgery
  • 8.9. Real Estate

9. Americas Virtual Reality, Augmented Reality & Mixed Reality Market

  • 9.1. Introduction
  • 9.2. Argentina
  • 9.3. Brazil
  • 9.4. Canada
  • 9.5. Mexico
  • 9.6. United States

10. Asia-Pacific Virtual Reality, Augmented Reality & Mixed Reality Market

  • 10.1. Introduction
  • 10.2. Australia
  • 10.3. China
  • 10.4. India
  • 10.5. Indonesia
  • 10.6. Japan
  • 10.7. Malaysia
  • 10.8. Philippines
  • 10.9. Singapore
  • 10.10. South Korea
  • 10.11. Taiwan
  • 10.12. Thailand
  • 10.13. Vietnam

11. Europe, Middle East & Africa Virtual Reality, Augmented Reality & Mixed Reality Market

  • 11.1. Introduction
  • 11.2. Denmark
  • 11.3. Egypt
  • 11.4. Finland
  • 11.5. France
  • 11.6. Germany
  • 11.7. Israel
  • 11.8. Italy
  • 11.9. Netherlands
  • 11.10. Nigeria
  • 11.11. Norway
  • 11.12. Poland
  • 11.13. Qatar
  • 11.14. Russia
  • 11.15. Saudi Arabia
  • 11.16. South Africa
  • 11.17. Spain
  • 11.18. Sweden
  • 11.19. Switzerland
  • 11.20. Turkey
  • 11.21. United Arab Emirates
  • 11.22. United Kingdom

12. Competitive Landscape

  • 12.1. Market Share Analysis, 2023
  • 12.2. FPNV Positioning Matrix, 2023
  • 12.3. Competitive Scenario Analysis
  • 12.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. Atheer, Inc.
  • 2. Blippar Group Limited
  • 3. Dynabook Singapore Pte. Ltd.
  • 4. Google, LLC
  • 5. Intel Corporation
  • 6. Lenovo Group Ltd.
  • 7. Magic Leap, Inc.
  • 8. Marxent Labs, LLC
  • 9. MAXST Co., Ltd.
  • 10. Meta Platforms, Inc.
  • 11. Microsoft Corporation
  • 12. Niantic, Inc.
  • 13. Optinvent
  • 14. PTC, Inc.
  • 15. RealWear, Inc.

LIST OF FIGURES

  • FIGURE 1. VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET RESEARCH PROCESS
  • FIGURE 2. VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TYPE, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USE, 2023 VS 2030 (%)
  • FIGURE 11. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. AMERICAS VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 13. AMERICAS VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. UNITED STATES VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 15. UNITED STATES VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. ASIA-PACIFIC VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 17. ASIA-PACIFIC VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 19. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 20. VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 21. VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET DYNAMICS
  • TABLE 7. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY AUGMENTED REALITY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY MIXED REALITY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY VIRTUAL REALITY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY CAMERAS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY DISPLAYS & PROJECTORS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HEADSETS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY POSITION TRACKERS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SENSORS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY CLOUD-BASED SERVICES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 22. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY CONTENT CREATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 23. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE DEVELOPMENT KITS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 24. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 25. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 26. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY AEROSPACE & DEFENSE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 27. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY AUTOMOTIVE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 28. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMMERCIAL, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 29. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY ADVERTISING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 30. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY EDUCATION & TRAINING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 31. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY RETAIL & E-COMMERCE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 32. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TRAVEL & TOURISM, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 33. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
  • TABLE 34. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY CONSUMER, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 35. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY GAMING & ENTERTAINMENT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 36. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SPORTS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 37. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY CONSUMER, 2018-2030 (USD MILLION)
  • TABLE 38. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY ENTERPRISE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 39. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY GEOSPATIAL ANALYSIS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 40. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HEALTHCARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 41. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY FITNESS MANAGEMENT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 42. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY MEDICAL TRAINING & EDUCATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 43. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY PATIENT CARE MANAGEMENT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 44. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY PHARMACY MANAGEMENT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 45. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SURGERY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 46. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2030 (USD MILLION)
  • TABLE 47. GLOBAL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY REAL ESTATE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 48. AMERICAS VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 49. AMERICAS VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 50. AMERICAS VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 51. AMERICAS VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 52. AMERICAS VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 53. AMERICAS VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
  • TABLE 54. AMERICAS VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY CONSUMER, 2018-2030 (USD MILLION)
  • TABLE 55. AMERICAS VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2030 (USD MILLION)
  • TABLE 56. AMERICAS VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 57. ARGENTINA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 58. ARGENTINA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 59. ARGENTINA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 60. ARGENTINA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 61. ARGENTINA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 62. ARGENTINA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
  • TABLE 63. ARGENTINA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY CONSUMER, 2018-2030 (USD MILLION)
  • TABLE 64. ARGENTINA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2030 (USD MILLION)
  • TABLE 65. BRAZIL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 66. BRAZIL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 67. BRAZIL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 68. BRAZIL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 69. BRAZIL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 70. BRAZIL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
  • TABLE 71. BRAZIL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY CONSUMER, 2018-2030 (USD MILLION)
  • TABLE 72. BRAZIL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2030 (USD MILLION)
  • TABLE 73. CANADA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 74. CANADA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 75. CANADA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 76. CANADA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 77. CANADA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 78. CANADA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
  • TABLE 79. CANADA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY CONSUMER, 2018-2030 (USD MILLION)
  • TABLE 80. CANADA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2030 (USD MILLION)
  • TABLE 81. MEXICO VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 82. MEXICO VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 83. MEXICO VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 84. MEXICO VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 85. MEXICO VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 86. MEXICO VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
  • TABLE 87. MEXICO VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY CONSUMER, 2018-2030 (USD MILLION)
  • TABLE 88. MEXICO VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2030 (USD MILLION)
  • TABLE 89. UNITED STATES VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 90. UNITED STATES VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 91. UNITED STATES VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 92. UNITED STATES VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 93. UNITED STATES VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 94. UNITED STATES VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
  • TABLE 95. UNITED STATES VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY CONSUMER, 2018-2030 (USD MILLION)
  • TABLE 96. UNITED STATES VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2030 (USD MILLION)
  • TABLE 97. UNITED STATES VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 98. ASIA-PACIFIC VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 99. ASIA-PACIFIC VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 100. ASIA-PACIFIC VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 101. ASIA-PACIFIC VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 102. ASIA-PACIFIC VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 103. ASIA-PACIFIC VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
  • TABLE 104. ASIA-PACIFIC VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY CONSUMER, 2018-2030 (USD MILLION)
  • TABLE 105. ASIA-PACIFIC VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2030 (USD MILLION)
  • TABLE 106. ASIA-PACIFIC VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 107. AUSTRALIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 108. AUSTRALIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 109. AUSTRALIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 110. AUSTRALIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 111. AUSTRALIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 112. AUSTRALIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
  • TABLE 113. AUSTRALIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY CONSUMER, 2018-2030 (USD MILLION)
  • TABLE 114. AUSTRALIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2030 (USD MILLION)
  • TABLE 115. CHINA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 116. CHINA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 117. CHINA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 118. CHINA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 119. CHINA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 120. CHINA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
  • TABLE 121. CHINA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY CONSUMER, 2018-2030 (USD MILLION)
  • TABLE 122. CHINA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2030 (USD MILLION)
  • TABLE 123. INDIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 124. INDIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 125. INDIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 126. INDIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 127. INDIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 128. INDIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
  • TABLE 129. INDIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY CONSUMER, 2018-2030 (USD MILLION)
  • TABLE 130. INDIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2030 (USD MILLION)
  • TABLE 131. INDONESIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 132. INDONESIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 133. INDONESIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 134. INDONESIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 135. INDONESIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 136. INDONESIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
  • TABLE 137. INDONESIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY CONSUMER, 2018-2030 (USD MILLION)
  • TABLE 138. INDONESIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2030 (USD MILLION)
  • TABLE 139. JAPAN VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 140. JAPAN VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 141. JAPAN VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 142. JAPAN VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 143. JAPAN VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 144. JAPAN VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
  • TABLE 145. JAPAN VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY CONSUMER, 2018-2030 (USD MILLION)
  • TABLE 146. JAPAN VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2030 (USD MILLION)
  • TABLE 147. MALAYSIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 148. MALAYSIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 149. MALAYSIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 150. MALAYSIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 151. MALAYSIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 152. MALAYSIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
  • TABLE 153. MALAYSIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY CONSUMER, 2018-2030 (USD MILLION)
  • TABLE 154. MALAYSIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2030 (USD MILLION)
  • TABLE 155. PHILIPPINES VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 156. PHILIPPINES VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 157. PHILIPPINES VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 158. PHILIPPINES VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 159. PHILIPPINES VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 160. PHILIPPINES VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
  • TABLE 161. PHILIPPINES VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY CONSUMER, 2018-2030 (USD MILLION)
  • TABLE 162. PHILIPPINES VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2030 (USD MILLION)
  • TABLE 163. SINGAPORE VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 164. SINGAPORE VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 165. SINGAPORE VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 166. SINGAPORE VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 167. SINGAPORE VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 168. SINGAPORE VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
  • TABLE 169. SINGAPORE VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY CONSUMER, 2018-2030 (USD MILLION)
  • TABLE 170. SINGAPORE VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2030 (USD MILLION)
  • TABLE 171. SOUTH KOREA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 172. SOUTH KOREA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 173. SOUTH KOREA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 174. SOUTH KOREA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 175. SOUTH KOREA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 176. SOUTH KOREA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
  • TABLE 177. SOUTH KOREA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY CONSUMER, 2018-2030 (USD MILLION)
  • TABLE 178. SOUTH KOREA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2030 (USD MILLION)
  • TABLE 179. TAIWAN VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 180. TAIWAN VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 181. TAIWAN VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 182. TAIWAN VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 183. TAIWAN VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 184. TAIWAN VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
  • TABLE 185. TAIWAN VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY CONSUMER, 2018-2030 (USD MILLION)
  • TABLE 186. TAIWAN VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2030 (USD MILLION)
  • TABLE 187. THAILAND VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 188. THAILAND VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 189. THAILAND VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 190. THAILAND VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 191. THAILAND VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 192. THAILAND VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
  • TABLE 193. THAILAND VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY CONSUMER, 2018-2030 (USD MILLION)
  • TABLE 194. THAILAND VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2030 (USD MILLION)
  • TABLE 195. VIETNAM VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 196. VIETNAM VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 197. VIETNAM VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 198. VIETNAM VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 199. VIETNAM VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 200. VIETNAM VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
  • TABLE 201. VIETNAM VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY CONSUMER, 2018-2030 (USD MILLION)
  • TABLE 202. VIETNAM VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2030 (USD MILLION)
  • TABLE 203. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 204. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 205. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 206. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 207. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 208. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
  • TABLE 209. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY CONSUMER, 2018-2030 (USD MILLION)
  • TABLE 210. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2030 (USD MILLION)
  • TABLE 211. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 212. DENMARK VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 213. DENMARK VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 214. DENMARK VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 215. DENMARK VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 216. DENMARK VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 217. DENMARK VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
  • TABLE 218. DENMARK VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY CONSUMER, 2018-2030 (USD MILLION)
  • TABLE 219. DENMARK VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2030 (USD MILLION)
  • TABLE 220. EGYPT VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 221. EGYPT VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 222. EGYPT VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 223. EGYPT VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 224. EGYPT VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 225. EGYPT VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
  • TABLE 226. EGYPT VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY CONSUMER, 2018-2030 (USD MILLION)
  • TABLE 227. EGYPT VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2030 (USD MILLION)
  • TABLE 228. FINLAND VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 229. FINLAND VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 230. FINLAND VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 231. FINLAND VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 232. FINLAND VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 233. FINLAND VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
  • TABLE 234. FINLAND VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY CONSUMER, 2018-2030 (USD MILLION)
  • TABLE 235. FINLAND VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2030 (USD MILLION)
  • TABLE 236. FRANCE VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 237. FRANCE VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 238. FRANCE VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 239. FRANCE VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 240. FRANCE VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 241. FRANCE VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
  • TABLE 242. FRANCE VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY CONSUMER, 2018-2030 (USD MILLION)
  • TABLE 243. FRANCE VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2030 (USD MILLION)
  • TABLE 244. GERMANY VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 245. GERMANY VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 246. GERMANY VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 247. GERMANY VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 248. GERMANY VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 249. GERMANY VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
  • TABLE 250. GERMANY VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY CONSUMER, 2018-2030 (USD MILLION)
  • TABLE 251. GERMANY VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2030 (USD MILLION)
  • TABLE 252. ISRAEL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 253. ISRAEL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 254. ISRAEL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 255. ISRAEL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 256. ISRAEL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 257. ISRAEL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
  • TABLE 258. ISRAEL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY CONSUMER, 2018-2030 (USD MILLION)
  • TABLE 259. ISRAEL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2030 (USD MILLION)
  • TABLE 260. ITALY VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 261. ITALY VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 262. ITALY VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 263. ITALY VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 264. ITALY VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 265. ITALY VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
  • TABLE 266. ITALY VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY CONSUMER, 2018-2030 (USD MILLION)
  • TABLE 267. ITALY VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2030 (USD MILLION)
  • TABLE 268. NETHERLANDS VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)

TABLE 2