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市场调查报告书
商品编码
1680860

2025年虚拟与扩增实境的人工智慧全球市场报告

AI In Virtual Reality And Augmented Reality Global Market Report 2025

出版日期: | 出版商: The Business Research Company | 英文 200 Pages | 商品交期: 2-10个工作天内

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简介目录

预计未来几年虚拟实境和扩增实境的人工智慧市场规模将呈指数级增长。到 2029 年,这一数字将成长至 3,873.4 亿美元,复合年增长率为 46.4%。预测期内的成长可归因于人工智慧支援的社交互动、个人化内容建议、增强的手势和语音辨识、人工智慧生成的现实环境以及医疗保健和治疗应用。预测期内的关键趋势包括 VR 和 AR 中的 AI 虚拟助理、AI 增强的虚拟试穿体验、AI 增强的物体识别和互动、AR 智慧眼镜与 AI 的整合以及 AI 支援的身临其境型叙事。

物联网 (IoT) 设备的普及将在不久的将来推动人工智慧在虚拟实境和扩增实境(VR/AR) 市场的扩张。物联网设备是配备感测器、软体和连接的实体设备,可透过互联网收集资料,形成全面的物联网生态系统。物联网设备的互联互通促进了无缝通讯和资料交换,使其成为各行业的重要组成部分。将人工智慧融入VR/AR技术将增强物联网设备的功能,提供沉浸式和直觉的使用者体验、优化资料分析、实现预测性维护、促进情境感知互动、支援远端监控和控制功能以及增强培训和模拟能力。例如,GSM协会在2023年3月发布的报告预测,物联网连线数将大幅成长,2021年至2030年间将成长一倍以上,总合374亿个连线。物联网设备采用率的激增将直接推动虚拟和扩增实境领域人工智慧应用的成长,为先进功能和改善用户体验创造机会。

人工智慧主导的VR/AR 市场的主要企业正在积极开发辅助实境眼镜等创新产品,以满足消费者不断变化的需求和偏好。辅助实境眼镜,也称为智慧眼镜,是一种可穿戴设备,可将数位资讯、图形和视觉效果迭加到使用者的视野上,丰富他们对物理世界的感知。例如,中国电子产品製造商 Oppo 于 2024 年 2 月发布了 OPPO Air Glass 3。这款眼镜的镜片内配有全彩显示屏,可为用户提供即时资讯。 Airglass 3 由 Oppo 的大型语言模型 (LLM) AndesGPT 提供支持,配备语音助手,可实现免提交互。这款眼镜专为日常使用而设计,可让使用者查看与周围环境无缝融合的数位内容,包括讯息和导航提示。

目录

第一章执行摘要

第二章 市场特征

第三章 市场趋势与策略

第四章 市场 - 宏观经济情景,包括利率、通膨、地缘政治、新冠疫情以及復苏对市场的影响

第五章 全球成长分析与策略分析框架

  • 虚拟和扩增实境中的人工智慧 PESTEL 分析(政治、社会、技术、环境、法律因素、驱动因素、限制因素)
  • 最终用途产业分析
  • 全球虚拟和扩增实境市场中的人工智慧:成长率分析
  • 全球虚拟与扩增实境人工智慧市场表现:规模与成长,2019-2024
  • 全球虚拟与扩增实境人工智慧市场预测:规模与成长,2024-2029 年,2034 年
  • 全球虚拟与扩增实境AI 总目标市场 (TAM)

第六章市场区隔

  • 全球虚拟与扩增实境市场人工智慧类型、效能及预测(2019-2024 年、2024-2029 年及 2034 年)
  • 使用人工智慧的虚拟实境(VR)
  • 使用人工智慧的扩增实境(AR)
  • 全球虚拟和扩增实境人工智慧市场(按技术、效能和预测),2019-2024 年、2024-2029 年、2034 年
  • 自然语言处理(NLP)
  • 电脑视觉
  • 机器学习
  • 深度学习
  • 手势姿态辨识
  • 语音辨识
  • 模拟环境
  • 全球虚拟和扩增实境人工智慧市场(按平台、效能和预测),2019-2024 年、2024-2029 年、2034 年
  • 行动装置
  • 头戴式显示器(HMD)
  • 投影机和智慧眼镜
  • 穿戴式装置和身体追踪设备
  • 桌上型电脑和主机
  • 全球虚拟和扩增实境人工智慧市场(按应用、效能和预测),2019-2024 年、2024-2029 年、2034 年
  • 游戏和娱乐
  • 教育和培训
  • 医疗保健和医学
  • 零售与电子商务
  • 房地产和建筑
  • 汽车和运输
  • 旅游与旅行
  • 社群媒体和通讯
  • 工业和製造业
  • 军事和国防
  • 全球虚拟实境和扩增实境市场中的人工智慧、按人工智慧支援的虚拟实境 (VR) 类型细分、表现和预测,2019-2024 年、2024-2029 年、2034 年
  • AI驱动的VR内容创作
  • 个性化VR体验
  • VR训练与模拟中的AI
  • VR中的即时AI互动
  • 全球虚拟和扩增实境市场中的人工智慧、人工智慧扩增扩增实境(AR) 细分、按类型、效能和预测,2019-2024 年、2024-2029 年、2034 年
  • 基于人工智慧的物体识别
  • 人工智慧驱动的 AR 导航和地图绘製
  • 即时AI资料迭加
  • AR零售和AI在购物体验的应用

第七章 区域和国家分析

  • 全球虚拟与扩增实境人工智慧市场:按地区、表现和预测,2019-2024 年、2024-2029 年、2034 年
  • 全球虚拟与扩增实境人工智慧市场:按国家/地区、表现和预测,2019-2024 年、2024-2029 年、2034 年

第八章 亚太市场

第九章:中国市场

第十章 印度市场

第十一章 日本市场

第十二章 澳洲市场

第十三章 印尼市场

第十四章 韩国市场

第十五章 西欧市场

第十六章英国市场

第十七章 德国市场

第十八章 法国市场

第十九章:义大利市场

第20章:西班牙市场

第21章 东欧市场

第22章 俄罗斯市场

第23章 北美市场

第24章美国市场

第25章:加拿大市场

第26章 南美洲市场

第27章:巴西市场

第28章 中东市场

第29章:非洲市场

第30章竞争格局与公司概况

  • 虚拟与扩增实境中的人工智慧:竞争格局
  • 虚拟和扩增实境市场中的人工智慧:公司简介
    • Apple Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Alphabet Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Samsung Electronics Co. Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • Meta Platforms Inc. Overview, Products and Services, Strategy and Financial Analysis

第31章 其他大型创新企业

  • Sony Corporation
  • Lenovo Group Limited
  • Intel Corporation
  • Qualcomm Incorporated
  • NVIDIA Corporation
  • Dassault Systemes SE
  • PTC Inc.
  • Sixense Enterprises Inc.
  • Magic Leap Inc.
  • HTC Corporation
  • EON Reality Inc.
  • Daqri LLC
  • Zappar Ltd.
  • Scope AR
  • Vuzix Corporation

第 32 章全球市场竞争基准化分析与仪表板

第33章 重大併购

第34章近期市场趋势

第 35 章 高市场潜力国家、细分市场与策略

  • 2029年虚拟与扩增实境市场中的人工智慧:提供新机会的国家
  • 2029年虚拟与扩增实境市场中的人工智慧:细分领域将带来新机会
  • 2029年虚拟与扩增实境市场中的人工智慧:成长策略
    • 基于市场趋势的策略
    • 竞争对手的策略

第36章 附录

简介目录
Product Code: r27283

AI in virtual reality (VR) and augmented reality (AR) entails the incorporation of artificial intelligence techniques and algorithms within VR and AR systems to enrich user experiences, enable intelligent interactions, and generate dynamic virtual content in real-time. By leveraging AI and immersive technologies, the goal is to create more lifelike, personalized, and interactive VR and AR environments across diverse applications.

The primary types of AI in virtual reality and augmented reality include AI-powered VR and AI-enhanced AR. AI-powered VR refers to VR experiences that are enhanced and personalized through the integration of AI algorithms. These experiences encompass various technologies such as natural language processing (NLP), computer vision, machine learning, deep learning, gesture recognition, speech recognition, and simulated environments. These AI technologies are deployed across a range of platforms including mobile devices, head-mounted displays (HMDs), projectors, smart glasses, wearables, body tracking devices, desktop computers, and consoles. They find applications in gaming and entertainment, education and training, healthcare and medical, retail and e-commerce, real estate and architecture, automotive and transportation, tourism and travel, social media and communication, industrial and manufacturing, as well as military and defense sectors. Through the integration of AI, VR, and AR, industries aim to revolutionize user experiences and unlock new possibilities in immersive technology across various domains.

The AI in virtual reality and augmented reality market research report is one of a series of new reports from The Business Research Company that provides AI in virtual reality and augmented reality market statistics, including AI in virtual reality and augmented reality industry global market size, regional shares, competitors with an AI in virtual reality and augmented reality market share, detailed AI in virtual reality and augmented reality market segments, market trends and opportunities, and any further data you may need to thrive in the AI in virtual reality and augmented reality industry. This AI in virtual reality and augmented reality market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The AI in virtual reality and augmented reality market size has grown exponentially in recent years. It will grow from $57.37 billion in 2024 to $84.23 billion in 2025 at a compound annual growth rate (CAGR) of 46.8%. The growth in the historic period can be attributed to advancements in computer vision, machine learning algorithms, improvements in natural language processing (NLP), growth of cloud computing, rise of edge computing.

The AI in virtual reality and augmented reality market size is expected to see exponential growth in the next few years. It will grow to $387.34 billion in 2029 at a compound annual growth rate (CAGR) of 46.4%. The growth in the forecast period can be attributed to AI-powered social interactions, personalized content recommendations, enhanced gesture and voice recognition, AI-generated realistic environments, healthcare and therapeutic applications. Major trends in the forecast period include AI-driven virtual assistants in VR or AR, virtual try-on experiences enhanced by AI, AI-enhanced object recognition and interaction, integration of AI with AR smart glasses, ai-powered immersive storytelling.

The proliferation of IoT (Internet of Things) devices is poised to drive the expansion of AI in the virtual reality and augmented reality (VR/AR) market in the foreseeable future. IoT devices are physical gadgets equipped with sensors, software, and connectivity functionalities that enable them to gather and exchange data with other devices or systems over the Internet, forming a comprehensive IoT ecosystem. The interconnected nature of IoT devices facilitates seamless communication and data exchange, making them pivotal components in various industries. AI integration into VR/AR technologies enhances the capabilities of IoT devices by delivering immersive and intuitive user experiences, optimizing data analysis, enabling predictive maintenance, facilitating context-aware interactions, supporting remote monitoring and control functionalities, and enhancing training and simulation capabilities. For example, a report by the GSM Association in March 2023 projected a significant growth in IoT connections, more than doubling from 2021 to 2030 to reach a total of 37.4 billion connections. This surge in IoT device adoption directly fuels the growth of AI applications in the virtual and augmented reality sectors, creating opportunities for advanced functionalities and enhanced user experiences.

Leading companies in the AI-driven VR/AR market are actively developing innovative products like assisted reality glasses to cater to evolving consumer needs and preferences. Assisted reality glasses, also known as smart glasses, are wearable devices that overlay digital information, graphics, or visuals onto the user's field of view, enriching their perception of the physical world. For instance, Oppo, a China-based consumer electronics company, introduced the OPPO Air Glass 3 in February 2024. These glasses feature a full-color display within the lenses, providing real-time information to users. Powered by Oppo's large language model (LLM) called AndesGPT, the Air Glass 3 includes a voice assistant for hands-free interaction. These glasses are designed for daily use, allowing users to view digital content seamlessly integrated with their surroundings, such as messages or navigational cues.

In June 2022, The Glimpse Group Inc., a US-based software company, acquired PulpoAR, a software-as-a-service (SaaS) company specializing in virtual try-on technology for beauty brands using AR and AI. This acquisition strengthened The Glimpse Group's AI and image recognition capabilities, expanded its technology portfolio, and bolstered its competitive advantage in developing AR and VR applications across its subsidiary companies.

Major companies operating in the AI in virtual reality and augmented reality market report are Apple Inc.; Alphabet Inc.; Samsung Electronics Co. Ltd.; Microsoft Corporation; Meta Platforms Inc.; Sony Corporation; Lenovo Group Limited; Intel Corporation; Qualcomm Incorporated; NVIDIA Corporation; Dassault Systemes SE; PTC Inc.; Sixense Enterprises Inc.; Magic Leap Inc.; HTC Corporation; EON Reality Inc.; Daqri LLC; Zappar Ltd.; Scope AR; Vuzix Corporation; Upskill; Avegant Corporation; Atheer Inc.; Cognixion; Marxent Labs LLC

North America was the largest region in the AI in virtual reality and augmented reality market in 2024. The regions covered in the AI in virtual reality and augmented reality market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the AI in virtual reality and augmented reality market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The AI in virtual reality and augmented reality market consists of revenues earned by entities by providing services such as consulting and development, training services, content creation, integration and customization, and designing services. The market value includes the value of related goods sold by the service provider or included within the service offering. The AI in virtual reality and augmented reality market also includes sales of head-mounted displays, sensors, cameras, processors, and input devices. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

AI In Virtual Reality And Augmented Reality Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on ai in virtual reality and augmented reality market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for ai in virtual reality and augmented reality ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The ai in virtual reality and augmented reality market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Type: Artificial Intelligence-Powered Virtual Reality (VR); Artificial Intelligence-Enhanced Augmented Reality (AR)
  • 2) By Technology: Natural Language Processing (NLP); Computer Vision; Machine Learning; Deep Learning; Gesture Recognition; Speech Recognition; Simulated Environments
  • 3) By Platform: Mobile Devices; Head-Mounted Displays (HMDs); Projectors And Smart Glasses; Wearables And Body Tracking Devices; Desktop Computers And Consoles
  • 4) By Application: Gaming And Entertainment; Education And Training; Healthcare And Medical; Retail And E-commerce; Real Estate And Architecture; Automotive And Transportation; Tourism And Travel; Social Media And Communication; Industrial And Manufacturing; Military And Defense
  • Subsegments:
  • 1) By Artificial Intelligence-Powered Virtual Reality (VR): AI-Driven VR Content Creation; Personalized VR Experiences; AI In VR Training And Simulation; Real-Time AI Interaction In VR
  • 2) By Artificial Intelligence-Enhanced Augmented Reality (AR): AI-Powered Object Recognition; AI-Driven AR Navigation And Mapping; Real-Time AI Data Overlay; AI In AR Retail And Shopping Experiences
  • Companies Mentioned: Apple Inc.; Alphabet Inc.; Samsung Electronics Co. Ltd.; Microsoft Corporation; Meta Platforms Inc.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. AI In Virtual Reality And Augmented Reality Market Characteristics

3. AI In Virtual Reality And Augmented Reality Market Trends And Strategies

4. AI In Virtual Reality And Augmented Reality Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Covid And Recovery On The Market

5. Global AI In Virtual Reality And Augmented Reality Growth Analysis And Strategic Analysis Framework

  • 5.1. Global AI In Virtual Reality And Augmented Reality PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global AI In Virtual Reality And Augmented Reality Market Growth Rate Analysis
  • 5.4. Global AI In Virtual Reality And Augmented Reality Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global AI In Virtual Reality And Augmented Reality Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global AI In Virtual Reality And Augmented Reality Total Addressable Market (TAM)

6. AI In Virtual Reality And Augmented Reality Market Segmentation

  • 6.1. Global AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Artificial Intelligence-Powered Virtual Reality (VR)
  • Artificial Intelligence-Enhanced Augmented Reality (AR)
  • 6.2. Global AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Natural Language Processing (NLP)
  • Computer Vision
  • Machine Learning
  • Deep Learning
  • Gesture Recognition
  • Speech Recognition
  • Simulated Environments
  • 6.3. Global AI In Virtual Reality And Augmented Reality Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Mobile Devices
  • Head-Mounted Displays (HMDs)
  • Projectors And Smart Glasses
  • Wearables And Body Tracking Devices
  • Desktop Computers And Consoles
  • 6.4. Global AI In Virtual Reality And Augmented Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Gaming And Entertainment
  • Education And Training
  • Healthcare And Medical
  • Retail And E-commerce
  • Real Estate And Architecture
  • Automotive And Transportation
  • Tourism And Travel
  • Social Media And Communication
  • Industrial And Manufacturing
  • Military And Defense
  • 6.5. Global AI In Virtual Reality And Augmented Reality Market, Sub-Segmentation Of Artificial Intelligence-Powered Virtual Reality (VR), By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • AI-Driven VR Content Creation
  • Personalized VR Experiences
  • AI In VR Training And Simulation
  • Real-Time AI Interaction In VR
  • 6.6. Global AI In Virtual Reality And Augmented Reality Market, Sub-Segmentation Of Artificial Intelligence-Enhanced Augmented Reality (AR), By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • AI-Powered Object Recognition
  • AI-Driven AR Navigation And Mapping
  • Real-Time AI Data Overlay
  • AI In AR Retail And Shopping Experiences

7. AI In Virtual Reality And Augmented Reality Market Regional And Country Analysis

  • 7.1. Global AI In Virtual Reality And Augmented Reality Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global AI In Virtual Reality And Augmented Reality Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific AI In Virtual Reality And Augmented Reality Market

  • 8.1. Asia-Pacific AI In Virtual Reality And Augmented Reality Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific AI In Virtual Reality And Augmented Reality Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China AI In Virtual Reality And Augmented Reality Market

  • 9.1. China AI In Virtual Reality And Augmented Reality Market Overview
  • 9.2. China AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China AI In Virtual Reality And Augmented Reality Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India AI In Virtual Reality And Augmented Reality Market

  • 10.1. India AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India AI In Virtual Reality And Augmented Reality Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan AI In Virtual Reality And Augmented Reality Market

  • 11.1. Japan AI In Virtual Reality And Augmented Reality Market Overview
  • 11.2. Japan AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan AI In Virtual Reality And Augmented Reality Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia AI In Virtual Reality And Augmented Reality Market

  • 12.1. Australia AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia AI In Virtual Reality And Augmented Reality Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia AI In Virtual Reality And Augmented Reality Market

  • 13.1. Indonesia AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia AI In Virtual Reality And Augmented Reality Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea AI In Virtual Reality And Augmented Reality Market

  • 14.1. South Korea AI In Virtual Reality And Augmented Reality Market Overview
  • 14.2. South Korea AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea AI In Virtual Reality And Augmented Reality Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe AI In Virtual Reality And Augmented Reality Market

  • 15.1. Western Europe AI In Virtual Reality And Augmented Reality Market Overview
  • 15.2. Western Europe AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe AI In Virtual Reality And Augmented Reality Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK AI In Virtual Reality And Augmented Reality Market

  • 16.1. UK AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK AI In Virtual Reality And Augmented Reality Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany AI In Virtual Reality And Augmented Reality Market

  • 17.1. Germany AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany AI In Virtual Reality And Augmented Reality Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France AI In Virtual Reality And Augmented Reality Market

  • 18.1. France AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France AI In Virtual Reality And Augmented Reality Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy AI In Virtual Reality And Augmented Reality Market

  • 19.1. Italy AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy AI In Virtual Reality And Augmented Reality Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain AI In Virtual Reality And Augmented Reality Market

  • 20.1. Spain AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain AI In Virtual Reality And Augmented Reality Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe AI In Virtual Reality And Augmented Reality Market

  • 21.1. Eastern Europe AI In Virtual Reality And Augmented Reality Market Overview
  • 21.2. Eastern Europe AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe AI In Virtual Reality And Augmented Reality Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia AI In Virtual Reality And Augmented Reality Market

  • 22.1. Russia AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia AI In Virtual Reality And Augmented Reality Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America AI In Virtual Reality And Augmented Reality Market

  • 23.1. North America AI In Virtual Reality And Augmented Reality Market Overview
  • 23.2. North America AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America AI In Virtual Reality And Augmented Reality Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA AI In Virtual Reality And Augmented Reality Market

  • 24.1. USA AI In Virtual Reality And Augmented Reality Market Overview
  • 24.2. USA AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA AI In Virtual Reality And Augmented Reality Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada AI In Virtual Reality And Augmented Reality Market

  • 25.1. Canada AI In Virtual Reality And Augmented Reality Market Overview
  • 25.2. Canada AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada AI In Virtual Reality And Augmented Reality Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America AI In Virtual Reality And Augmented Reality Market

  • 26.1. South America AI In Virtual Reality And Augmented Reality Market Overview
  • 26.2. South America AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America AI In Virtual Reality And Augmented Reality Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil AI In Virtual Reality And Augmented Reality Market

  • 27.1. Brazil AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil AI In Virtual Reality And Augmented Reality Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East AI In Virtual Reality And Augmented Reality Market

  • 28.1. Middle East AI In Virtual Reality And Augmented Reality Market Overview
  • 28.2. Middle East AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East AI In Virtual Reality And Augmented Reality Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa AI In Virtual Reality And Augmented Reality Market

  • 29.1. Africa AI In Virtual Reality And Augmented Reality Market Overview
  • 29.2. Africa AI In Virtual Reality And Augmented Reality Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa AI In Virtual Reality And Augmented Reality Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa AI In Virtual Reality And Augmented Reality Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. AI In Virtual Reality And Augmented Reality Market Competitive Landscape And Company Profiles

  • 30.1. AI In Virtual Reality And Augmented Reality Market Competitive Landscape
  • 30.2. AI In Virtual Reality And Augmented Reality Market Company Profiles
    • 30.2.1. Apple Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Alphabet Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Samsung Electronics Co. Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Meta Platforms Inc. Overview, Products and Services, Strategy and Financial Analysis

31. AI In Virtual Reality And Augmented Reality Market Other Major And Innovative Companies

  • 31.1. Sony Corporation
  • 31.2. Lenovo Group Limited
  • 31.3. Intel Corporation
  • 31.4. Qualcomm Incorporated
  • 31.5. NVIDIA Corporation
  • 31.6. Dassault Systemes SE
  • 31.7. PTC Inc.
  • 31.8. Sixense Enterprises Inc.
  • 31.9. Magic Leap Inc.
  • 31.10. HTC Corporation
  • 31.11. EON Reality Inc.
  • 31.12. Daqri LLC
  • 31.13. Zappar Ltd.
  • 31.14. Scope AR
  • 31.15. Vuzix Corporation

32. Global AI In Virtual Reality And Augmented Reality Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The AI In Virtual Reality And Augmented Reality Market

34. Recent Developments In The AI In Virtual Reality And Augmented Reality Market

35. AI In Virtual Reality And Augmented Reality Market High Potential Countries, Segments and Strategies

  • 35.1 AI In Virtual Reality And Augmented Reality Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 AI In Virtual Reality And Augmented Reality Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 AI In Virtual Reality And Augmented Reality Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer