封面
市场调查报告书
商品编码
1750920

2025年扩增实境行动游戏全球市场报告

Augmented Reality Mobile Games Global Market Report 2025

出版日期: | 出版商: The Business Research Company | 英文 175 Pages | 商品交期: 2-10个工作天内

价格
简介目录

扩增实境行动游戏市场规模预计将在未来几年快速成长。 2029年,该市场规模将成长至211.8亿美元,年复合成长率(CAGR)为18.1%。预测期内的成长可归因于智慧型手机普及率的提高、基于位置的游戏的兴起、游戏化日益普及、增强扩增实境开发投资的增加以及客户对身临其境型游戏体验日益增长的需求。预测期内的主要趋势包括云端运算的采用、技术进步、策略联盟、社交媒体功能的整合以及先进数位基础设施的发展。

智慧型手机普及率的上升预计将推动扩增实境(AR) 手机游戏市场的扩张。智慧型手机普及率是指特定地区或人群中拥有或使用智慧型手机的人口百分比,显示该地区智慧型手机的普及程度。智慧型手机普及率上升的主要因素是价格实惠,这使得新兴市场和已开发市场的更多人群能够使用智慧型手机。扩增实境手机游戏透过鼓励用户采用智慧型手机并透过提供沉浸式和互动式体验来丰富游戏和娱乐内容,从而促进了这一成长。例如,根据瑞典电信业者爱立信的一份行动报告,全球智慧型手机用户数量将从 2023 年的 69.3 亿增加到 2024 年的 71.6 亿。因此,智慧型手机的普及正在推动扩增实境手机游戏市场的成长。

扩增实境手机游戏市场的主要参与者正专注于製作创新游戏,例如手机 AR(扩增实境)格斗游戏,以增强沉浸式游戏体验和玩家参与度。手机 AR 格斗游戏利用 AR 技术透过智慧型手机将数位格斗角色迭加到现实世界环境中,从而改进了 AR 手机游戏,提高了沉浸感、即时互动性和玩家在实体空间中的参与度。例如,2024 年 5 月,美国ARStart-UpsJADU AR Inc. 宣布推出多人手机 AR 格斗游戏 Jadu AR Season 1,它将玩家的现实世界环境转变为具有电影任务、英雄角色和沈浸式空间游戏体验的动态战场。游戏利用 LiDAR 感测器和高解析度相机等智慧型手机技术实现即时互动和第三观点AR 战斗,增强了玩家体验并为 AR 手机游戏树立了新标准。

目录

第一章执行摘要

第二章 市场特征

第三章 市场趋势与策略

第四章 市场 - 宏观经济情景,包括利率、通膨、地缘政治、贸易战和关税,以及新冠疫情和復苏对市场的影响

第五章 全球成长分析与策略分析框架

  • 全球扩增实境手机游戏的PESTEL分析(政治、社会、科技、环境、法律因素、驱动因素、限制因素)
  • 最终用途产业分析
  • 全球扩增实境手机游戏市场:成长率分析
  • 全球扩增实境手机游戏市场表现:规模与成长,2019-2024
  • 全球扩增实境手机游戏市场预测:规模与成长,2024-2029 年,2034 年
  • 全球扩增实境手机游戏总目标市场(TAM)

第六章市场区隔

  • 全球扩增实境行动游戏市场(按游戏类型、效能和预测),2019-2024 年、2024-2029 年、2034 年
  • 冒险
  • 运动的
  • 模拟
  • 其他的
  • 全球扩增实境行动游戏市场(按设备、效能和预测),2019-2024 年、2024-2029 年、2034 年
  • 智慧型手机
  • 药片
  • 扩增实境眼镜
  • 全球扩增实境行动游戏市场(按平台、效能和预测),2019-2024 年、2024-2029 年、2034 年
  • IPhone Operating System
  • Android
  • Windows
  • 其他的
  • 全球扩增实境行动游戏市场(按最终用户、效能和预测),2019-2024 年、2024-2029 年、2034 年
  • 休閒玩家
  • 重度核心玩家
  • 教育机构
  • 企业用户
  • 社交玩家
  • 全球扩增实境手机游戏市场:冒险游戏细分(按类型、表现及预测),2019-2024 年、2024-2029 年、2034 年
  • 扩增实境角色扮演游戏
  • 扩增实境探索游戏
  • 扩增实境动作冒险游戏
  • 全球扩增实境手机游戏市场:益智类细分市场(按类型、效能和预测),2019-2024 年、2024-2029 年、2034 年
  • 扩增实境大脑训练
  • 扩增实境逃脱游戏
  • 扩增实境匹配逻辑游戏
  • 全球扩增实境手机游戏市场:运动细分市场(按类型、表现及预测),2019-2024 年、2024-2029 年、2034 年
  • 扩增实境健身训练游戏
  • 扩增实境虚拟体育游戏
  • 扩增实境户外运动游戏
  • 全球扩增实境手机游戏市场:按类型、效能和预测的模拟细分,2019-2024 年、2024-2029 年、2034 年
  • 扩增实境生活模拟游戏
  • 扩增实境驾驶和赛车游戏
  • 扩增实境商业和管理模拟
  • 全球扩增实境手机游戏市场:其他细分市场:按类型、实际及预测,2019-2024 年、2024-2029 年、2034 年
  • 扩增实境恐怖/惊悚游戏
  • 扩增实境教育和学习游戏
  • 扩增实境策略和图板游戏

第七章 区域和国家分析

  • 全球扩增实境手机游戏市场:按地区、绩效及预测,2019-2024 年、2024-2029 年、2034 年
  • 全球扩增实境手机游戏市场:按国家/地区、表现和预测,2019-2024 年、2024-2029 年、2034 年

第八章 亚太市场

第九章:中国市场

第十章 印度市场

第十一章 日本市场

第十二章 澳洲市场

第十三章 印尼市场

第十四章 韩国市场

第十五章 西欧市场

第十六章英国市场

第十七章 德国市场

第十八章 法国市场

第十九章:义大利市场

第20章:西班牙市场

第21章 东欧市场

第22章 俄罗斯市场

第23章 北美市场

第24章美国市场

第25章:加拿大市场

第26章 南美洲市场

第27章:巴西市场

第28章 中东市场

第29章:非洲市场

第30章竞争格局与公司概况

  • 扩增实境行动游戏市场:竞争格局
  • 扩增实境行动游戏市场:公司简介
    • Unity Software Inc. Overview, Products and Services, Strategy and Financial Analysis
    • SDLC Corporation Overview, Products and Services, Strategy and Financial Analysis
    • The NineHertz Overview, Products and Services, Strategy and Financial Analysis
    • Juego Studio Private Limited Overview, Products and Services, Strategy and Financial Analysis
    • Kevuru Games LLC Overview, Products and Services, Strategy and Financial Analysis

第31章 其他大型创新企业

  • Quy Technology Private Limited
  • Mtoag Technologies Private Limited
  • JPLoft Solutions Private Limited
  • Nilee Games And Future Technologies Private Limited
  • StudioKrew
  • CMExpertise Infotech Private Limited
  • Logic Simplified Private Limited
  • Capermint Technologies Private Limited
  • GameAnax Inc.
  • Genesis Augmented Private Limited
  • Infocom Software Private Limited
  • Studd Technology Solutions
  • Whimsy Games Ltd.
  • Ediiie
  • GenixBit Labs Private Limited

第 32 章全球市场竞争基准化分析与仪表板

第33章 重大併购

第34章近期市场趋势

第 35 章 高市场潜力国家、细分市场与策略

  • 2029 年扩增实境行动游戏市场:提供新机会的国家
  • 2029 年扩增实境行动游戏市场:细分领域将带来新机会
  • 2029 年扩增实境行动游戏市场:成长策略
    • 基于市场趋势的策略
    • 竞争对手的策略

第36章 附录

简介目录
Product Code: r34773

Augmented reality (AR) mobile games are interactive digital games that blend virtual elements with the real-world environment using AR technology. These games enhance player engagement by overlaying 3D objects, characters, and effects onto the physical surroundings through mobile devices. AR mobile games offer immersive, dynamic experiences by utilizing smartphone cameras, sensors, and real-time data processing.

Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report's Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.

The main types of augmented reality mobile games include adventure, puzzle, sports, simulation, and other genres. Adventure games involve exciting or unusual experiences, often with risk, exploration, or new challenges, such as traveling to unknown places, engaging in thrilling activities, or undertaking daring tasks. These games are available on platforms such as iOS, Android, Windows, and others, and are supported by devices such as smartphones, tablets, and AR glasses. Augmented reality mobile games cater to a wide range of end users, including casual gamers, hardcore gamers, educational institutions, enterprises, and social gamers.

The augmented reality mobile games market research report is one of a series of new reports from The Business Research Company that provides augmented reality mobile games market statistics, including augmented reality mobile games industry global market size, regional shares, competitors with an augmented reality mobile games market share, detailed augmented reality mobile games market segments, market trends and opportunities, and any further data you may need to thrive in the augmented reality mobile games industry. The augmented reality mobile games market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The augmented reality mobile games market size has grown rapidly in recent years. It will grow from$9.18 billion in 2024 to $10.88 billion in 2025 at a compound annual growth rate (CAGR) of 18.5%. The growth during the historic period can be attributed to the growing consumer interest in augmented reality gaming, increasing disposable income, larger screen sizes on tablets, the rising popularity of mobile gaming, and advancements in computational power and graphics technology.

The augmented reality mobile games market size is expected to see rapid growth in the next few years. It will grow to$21.18 billion in 2029 at a compound annual growth rate (CAGR) of 18.1%. The growth during the forecast period can be attributed to increased smartphone penetration, the rise of location-based games, the growing popularity of gamification, rising investments in augmented reality development, and increasing customer demand for immersive gaming experiences. Key trends in the forecast period include the adoption of cloud computing, technological advancements, strategic collaborations, the integration of social media features, and the development of advanced digital infrastructure.

The growing smartphone penetration is expected to drive the expansion of the augmented reality (AR) mobile games market. Smartphone penetration refers to the percentage of the population in a specific region or demographic that owns or uses a smartphone, indicating how widespread smartphone adoption is in that area. The increasing smartphone penetration is mainly driven by the growing affordability of smartphones, which has made them more accessible to a larger segment of the population across both emerging and developed markets. Augmented reality mobile games contribute to this growth by offering immersive, interactive experiences that encourage users to adopt smartphones and engage with them for enhanced gaming and entertainment. For example, according to the Mobility Report by Ericsson, a Sweden-based telecommunications company, global smartphone subscriptions increased from 6.93 billion in 2023 to 7.16 billion in 2024. As a result, the increasing smartphone penetration is fueling the growth of the augmented reality mobile games market.

Key players in the augmented reality mobile games market are focusing on creating innovative games, such as mobile augmented reality (AR) fighting games, to enhance immersive gameplay and player engagement. A mobile AR fighting game uses AR technology to overlay digital fighting characters onto real-world environments via smartphones, advancing AR mobile games by improving immersion, real-time interaction, and player engagement in physical spaces. For instance, in May 2024, JADU AR Inc., a U.S.-based AR startup, launched Jadu AR Season 1, a multiplayer mobile AR fighting game that transforms players' real-world surroundings into dynamic battle arenas using cinematic quests, hero characters, and immersive spatial gameplay. The game utilizes smartphone technologies such as LiDAR sensors and high-resolution cameras to deliver real-time interaction and third-person AR combat, enhancing the player experience and setting a new standard in the AR mobile gaming landscape.

In March 2022, Niantic Inc., a U.S.-based software development company known for creating location-based AR games, acquired 8th Wall for an undisclosed amount. This acquisition allows Niantic to expand its Lightship platform with 8th Wall's WebAR tools, enabling developers to create immersive AR experiences for a real-world metaverse. 8th Wall Inc., also based in the U.S., is a software company that specializes in developing web-based augmented reality (AR) experiences for mobile games and toys.

Major players in the augmented reality mobile games market are Unity Software Inc., SDLC Corporation, The NineHertz, Juego Studio Private Limited, Kevuru Games LLC, Quy Technology Private Limited, Mtoag Technologies Private Limited, JPLoft Solutions Private Limited, Nilee Games And Future Technologies Private Limited, StudioKrew, CMExpertise Infotech Private Limited, Logic Simplified Private Limited, Capermint Technologies Private Limited, GameAnax Inc., Genesis Augmented Private Limited, Infocom Software Private Limited, Studd Technology Solutions, Whimsy Games Ltd., Ediiie, GenixBit Labs Private Limited, ITAIMS, Tanthetaa Software Studio.

North America was the largest region in the augmented reality mobile games market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in augmented reality mobile games report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.

The countries covered in the augmented reality mobile games market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The augmented reality mobile games market consists of revenues earned by entities by providing services such as game development, augmented reality (AR) content creation, in-game advertising, cloud-based gaming solutions, and multiplayer server management. The market value includes the value of related goods sold by the service provider or included within the service offering. The augmented reality mobile games market also includes sales of AR headsets, motion tracking sensors, gaming smartphones, augmented reality (AR)-compatible controllers, and spatial computing devices. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Augmented Reality Mobile Games Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on augmented reality mobile games market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 15 geographies.
  • Assess the impact of key macro factors such as conflict, pandemic and recovery, inflation and interest rate environment and the 2nd Trump presidency.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you within 2-3 working days of order along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Where is the largest and fastest growing market for augmented reality mobile games ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The augmented reality mobile games market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Game Type: Adventure; Puzzle; Sports; Simulation; Other Game Types
  • 2) By Device: Smartphones; Tablets; Augmented Reality Glasses
  • 3) By Platform: IPhone Operating System; Android; Windows; Other Platforms
  • 4) By End-User: Casual Gamers; Hardcore Gamers; Educational Institutions; Enterprise Users; Social Gamers
  • Subsegments:
  • 1) By Adventure: Augmented Reality Role-Playing Games; Augmented Reality Exploration Games; Augmented Reality Action-Adventure Games
  • 2) By Puzzle: Augmented Reality Brain Teasers; Augmented Reality Escape Room Games; Augmented Reality Matching And Logic Games
  • 3) By Sports: Augmented Reality Fitness And Training Games; Augmented Reality Virtual Sports Games; Augmented Reality Outdoor Sports Games
  • 4) By Simulation: Augmented Reality Life Simulation Games; Augmented Reality Driving And Racing Games; Augmented Reality Business And Tycoon Simulation
  • 5) By Other Game Types: Augmented Reality Horror And Thriller Games; Augmented Reality Educational And Learning Games; Augmented Reality Strategy And Board Games
  • Companies Mentioned: Unity Software Inc.; SDLC Corporation; The NineHertz; Juego Studio Private Limited; Kevuru Games LLC
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery Format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Augmented Reality Mobile Games Market Characteristics

3. Augmented Reality Mobile Games Market Trends And Strategies

4. Augmented Reality Mobile Games Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market

5. Global Augmented Reality Mobile Games Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Augmented Reality Mobile Games PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Augmented Reality Mobile Games Market Growth Rate Analysis
  • 5.4. Global Augmented Reality Mobile Games Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Augmented Reality Mobile Games Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Augmented Reality Mobile Games Total Addressable Market (TAM)

6. Augmented Reality Mobile Games Market Segmentation

  • 6.1. Global Augmented Reality Mobile Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Adventure
  • Puzzle
  • Sports
  • Simulation
  • Other Game Types
  • 6.2. Global Augmented Reality Mobile Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Smartphones
  • Tablets
  • Augmented Reality Glasses
  • 6.3. Global Augmented Reality Mobile Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • IPhone Operating System
  • Android
  • Windows
  • Other Platforms
  • 6.4. Global Augmented Reality Mobile Games Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Casual Gamers
  • Hardcore Gamers
  • Educational Institutions
  • Enterprise Users
  • Social Gamers
  • 6.5. Global Augmented Reality Mobile Games Market, Sub-Segmentation Of Adventure, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Augmented Reality Role-Playing Games
  • Augmented Reality Exploration Games
  • Augmented Reality Action-Adventure Games
  • 6.6. Global Augmented Reality Mobile Games Market, Sub-Segmentation Of Puzzle, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Augmented Reality Brain Teasers
  • Augmented Reality Escape Room Games
  • Augmented Reality Matching And Logic Games
  • 6.7. Global Augmented Reality Mobile Games Market, Sub-Segmentation Of Sports, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Augmented Reality Fitness And Training Games
  • Augmented Reality Virtual Sports Games
  • Augmented Reality Outdoor Sports Games
  • 6.8. Global Augmented Reality Mobile Games Market, Sub-Segmentation Of Simulation, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Augmented Reality Life Simulation Games
  • Augmented Reality Driving And Racing Games
  • Augmented Reality Business And Tycoon Simulation
  • 6.9. Global Augmented Reality Mobile Games Market, Sub-Segmentation Of Other Game Types, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Augmented Reality Horror And Thriller Games
  • Augmented Reality Educational And Learning Games
  • Augmented Reality Strategy And Board Games

7. Augmented Reality Mobile Games Market Regional And Country Analysis

  • 7.1. Global Augmented Reality Mobile Games Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Augmented Reality Mobile Games Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Augmented Reality Mobile Games Market

  • 8.1. Asia-Pacific Augmented Reality Mobile Games Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Augmented Reality Mobile Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Augmented Reality Mobile Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Augmented Reality Mobile Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Augmented Reality Mobile Games Market

  • 9.1. China Augmented Reality Mobile Games Market Overview
  • 9.2. China Augmented Reality Mobile Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Augmented Reality Mobile Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Augmented Reality Mobile Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Augmented Reality Mobile Games Market

  • 10.1. India Augmented Reality Mobile Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Augmented Reality Mobile Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Augmented Reality Mobile Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Augmented Reality Mobile Games Market

  • 11.1. Japan Augmented Reality Mobile Games Market Overview
  • 11.2. Japan Augmented Reality Mobile Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Augmented Reality Mobile Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Augmented Reality Mobile Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Augmented Reality Mobile Games Market

  • 12.1. Australia Augmented Reality Mobile Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Augmented Reality Mobile Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Augmented Reality Mobile Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Augmented Reality Mobile Games Market

  • 13.1. Indonesia Augmented Reality Mobile Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Augmented Reality Mobile Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Augmented Reality Mobile Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Augmented Reality Mobile Games Market

  • 14.1. South Korea Augmented Reality Mobile Games Market Overview
  • 14.2. South Korea Augmented Reality Mobile Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Augmented Reality Mobile Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Augmented Reality Mobile Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Augmented Reality Mobile Games Market

  • 15.1. Western Europe Augmented Reality Mobile Games Market Overview
  • 15.2. Western Europe Augmented Reality Mobile Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Augmented Reality Mobile Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Augmented Reality Mobile Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Augmented Reality Mobile Games Market

  • 16.1. UK Augmented Reality Mobile Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Augmented Reality Mobile Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Augmented Reality Mobile Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Augmented Reality Mobile Games Market

  • 17.1. Germany Augmented Reality Mobile Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Augmented Reality Mobile Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Augmented Reality Mobile Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Augmented Reality Mobile Games Market

  • 18.1. France Augmented Reality Mobile Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Augmented Reality Mobile Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Augmented Reality Mobile Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Augmented Reality Mobile Games Market

  • 19.1. Italy Augmented Reality Mobile Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Augmented Reality Mobile Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Augmented Reality Mobile Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Augmented Reality Mobile Games Market

  • 20.1. Spain Augmented Reality Mobile Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Augmented Reality Mobile Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Augmented Reality Mobile Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Augmented Reality Mobile Games Market

  • 21.1. Eastern Europe Augmented Reality Mobile Games Market Overview
  • 21.2. Eastern Europe Augmented Reality Mobile Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Augmented Reality Mobile Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Augmented Reality Mobile Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Augmented Reality Mobile Games Market

  • 22.1. Russia Augmented Reality Mobile Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Augmented Reality Mobile Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Augmented Reality Mobile Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Augmented Reality Mobile Games Market

  • 23.1. North America Augmented Reality Mobile Games Market Overview
  • 23.2. North America Augmented Reality Mobile Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Augmented Reality Mobile Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Augmented Reality Mobile Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Augmented Reality Mobile Games Market

  • 24.1. USA Augmented Reality Mobile Games Market Overview
  • 24.2. USA Augmented Reality Mobile Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Augmented Reality Mobile Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Augmented Reality Mobile Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Augmented Reality Mobile Games Market

  • 25.1. Canada Augmented Reality Mobile Games Market Overview
  • 25.2. Canada Augmented Reality Mobile Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Augmented Reality Mobile Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Augmented Reality Mobile Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Augmented Reality Mobile Games Market

  • 26.1. South America Augmented Reality Mobile Games Market Overview
  • 26.2. South America Augmented Reality Mobile Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Augmented Reality Mobile Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Augmented Reality Mobile Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Augmented Reality Mobile Games Market

  • 27.1. Brazil Augmented Reality Mobile Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Augmented Reality Mobile Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Augmented Reality Mobile Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Augmented Reality Mobile Games Market

  • 28.1. Middle East Augmented Reality Mobile Games Market Overview
  • 28.2. Middle East Augmented Reality Mobile Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Augmented Reality Mobile Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Augmented Reality Mobile Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Augmented Reality Mobile Games Market

  • 29.1. Africa Augmented Reality Mobile Games Market Overview
  • 29.2. Africa Augmented Reality Mobile Games Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Augmented Reality Mobile Games Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Augmented Reality Mobile Games Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Augmented Reality Mobile Games Market Competitive Landscape And Company Profiles

  • 30.1. Augmented Reality Mobile Games Market Competitive Landscape
  • 30.2. Augmented Reality Mobile Games Market Company Profiles
    • 30.2.1. Unity Software Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. SDLC Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. The NineHertz Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Juego Studio Private Limited Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Kevuru Games LLC Overview, Products and Services, Strategy and Financial Analysis

31. Augmented Reality Mobile Games Market Other Major And Innovative Companies

  • 31.1. Quy Technology Private Limited
  • 31.2. Mtoag Technologies Private Limited
  • 31.3. JPLoft Solutions Private Limited
  • 31.4. Nilee Games And Future Technologies Private Limited
  • 31.5. StudioKrew
  • 31.6. CMExpertise Infotech Private Limited
  • 31.7. Logic Simplified Private Limited
  • 31.8. Capermint Technologies Private Limited
  • 31.9. GameAnax Inc.
  • 31.10. Genesis Augmented Private Limited
  • 31.11. Infocom Software Private Limited
  • 31.12. Studd Technology Solutions
  • 31.13. Whimsy Games Ltd.
  • 31.14. Ediiie
  • 31.15. GenixBit Labs Private Limited

32. Global Augmented Reality Mobile Games Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Augmented Reality Mobile Games Market

34. Recent Developments In The Augmented Reality Mobile Games Market

35. Augmented Reality Mobile Games Market High Potential Countries, Segments and Strategies

  • 35.1 Augmented Reality Mobile Games Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Augmented Reality Mobile Games Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Augmented Reality Mobile Games Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer
  • 250617_r34773_Augmented_Reality_Mobile_Games_GMR_2025