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市场调查报告书
商品编码
1737522

全球 AR 和 VR 培训市场

AR and VR in Training

出版日期: | 出版商: Global Industry Analysts, Inc. | 英文 217 Pages | 商品交期: 最快1-2个工作天内

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简介目录

到 2030 年,全球 AR 和 VR 培训市场规模将达到 1,045 亿美元

全球AR和VR培训市场规模预计在2024年达到140亿美元,预计到2030年将达到1,045亿美元,2024年至2030年的复合年增长率为39.8%。 AR和VR硬体是本报告分析的细分市场之一,预计其复合年增长率为38.4%,到分析期结束时规模将达到643亿美元。 AR和VR软体细分市场在分析期内的复合年增长率预计为44.0%。

美国市场预计将达到 37 亿美元,中国市场复合年增长率将达到 37.7%

美国AR和VR培训市场规模预计在2024年达到37亿美元。作为世界第二大经济体,中国预计到2030年市场规模将达到155亿美元,在2024-2030年的分析期间内,复合年增长率为37.7%。其他值得关注的区域市场包括日本和加拿大,预计在分析期间内,这两个市场的复合年增长率分别为35.9%和34.4%。在欧洲,预计德国市场的复合年增长率约为27.2%。

全球培训市场中的 AR 和 VR - 主要趋势和驱动因素摘要

AR 和 VR 技术为何正在改变各行各业的传统训练模式

扩增实境(AR) 和虚拟实境 (VR) 正在从根本上改变全球培训格局,它们为技能开发、模拟和体验式学习提供了身临其境型、互动式且无风险的环境。这些技术使学习者能够可视化复杂的流程、与虚拟元素交互,并重复训练场景,而无需任何物理限製或材料成本。医疗保健、製造、国防、航空、建筑和能源等行业正在利用 AR/VR 来克服传统培训的局限性,例如安全风险、资源彙整设定和扩充性。随着远距学习、技能提升和数位化劳动力准备的需求日益增长,AR 和 VR 正在成为高影响力、高保留率培训解决方案的关键推动因素。

基于 AR/VR 的训练之所以有效,在于它能够以可控、可重复的形式模拟真实场景。无论是外科手术、设备组装、战场战术,或是危险环境中的通讯协定,身临其境型技术都能帮助受训人员在不危及安全或运作连续性的情况下提高熟练程度。这些平台缩短了学习曲线,最大限度地减少了错误,并提高了在压力下的决策能力。随着企业努力应对数位化的加速和技能短缺,AR 和 VR 正被整合到企业学习管理系统 (LMS)、技术认证计画和职业培训课程中,成为提升员工敬业度和绩效的策略工具。

硬体、软体和人工智慧的融合如何加速培训生态系统的采用?

轻量级 AR/VR 硬体、先进模拟软体和 AI主导分析的融合,正在扩展身临其境型训练平台的功能和扩充性。最新的头戴式显示器 (HMD)——Oculus Quest、Microsoft HoloLens、Magic Leap 等——提供了更高的移动性、更高的视觉保真度和更高的舒适度,使长时间的培训课程更加逼真。同时,由智慧型手机和平板电脑驱动的行动 AR 应用程式正在使增强学习工具的存取更加普及,尤其是在教育、零售和现场服务等便携性至关重要的领域。

在软体方面,培训内容正在使用3D建模工具、游戏引擎(例如Unity和Unreal Engine)以及支援互动式、基于场景的模组的扩增实境(XR)平台进行开发。人工智慧整合透过个人化学习路径、即时回馈和自我调整内容传送增强了这些解决方案。电脑视觉和自然语言处理(NLP)也使AR/VR环境中的互动更加直觉。云端基础的交付模型支援全球部署和跨站点一致性,使身临其境型培训能够大规模应用。这些技术进步不仅降低了部署成本,还使AR/VR培训平台更加模组化、可客製化和以分析主导。

市场需求在哪里成长以及哪些产业正在引领 AR/VR 培训的推广?

公共和私营部门对AR和VR培训的市场需求正在扩大,北美、西欧和亚太地区也迅速普及。美国仍然是主导市场,这得益于国防、航太、医疗保健和企业培训领域的大量投资。在欧洲,德国、法国和英国等国家正将身临其境型培训纳入其製造业、汽车业和能源业的劳动力发展计画中。同时,在亚太地区,由于智慧城市计划、数位教育改革以及对工业4.0技术投资的增加,尤其是在中国、日本、韩国和印度,该地区的成长正在加速。

医疗保健和医学教育使用VR模拟手术、解剖检查和紧急应变场景,而AR则提供即时程序指导。在国防和航太,VR被广泛用于战斗模拟、设备操作和任务条件下的飞行员训练。石油天然气、建筑和物流等行业使用AR进行现场维护培训、安全培训和远端协助。在企业界,AR/VR正被应用于入职培训、销售支援、客户服务培训和软性技能开发。教育机构也将身临其境型技术融入STEM和职业教育计画中,以增强跨学科需求并拓展市场机会。

是什么推动了培训市场中 AR 和 VR 的全球成长?

AR 和 VR 在培训市场的成长受到多种因素的推动,包括对可扩展且高效的人才培养的需求、各行各业日益增长的数位转型以及身临其境型技术生态系统的进步。关键驱动因素在于,与传统方法相比,AR/VR 平台显着提高了培训效率、留存率和学习者参与度。企业正在寻求高投资报酬率的培训工具,以加快技能提升速度、降低营运风险并提升学习成果——而身临其境型培训平台正是满足这项需求的利器。

经济高效的 AR/VR 硬体日益普及、5G 连接的不断扩展以及云端基础的XR内容传送,正在提高这些平台的可访问性,刺激全部区域的采用。支持数位技能发展和智慧基础设施的发展计画也在加速它们融入公共培训计画。此外,对远距工作、混合学习模式和后疫情时代虚拟协作的推动,正在加强身临其境型技术在提供不受地点限制的高品质培训体验方面的相关性。随着 AR 和 VR 培训发展成为全球企业的主流能力,一个前瞻性的问题应运而生:身临其境型培训技术能否快速扩展以缩小全球技能差距,并在日益数位化和自动化的世界中为劳动力提供未来保障?

部分

组件(硬体、软体、服务)、培训类型(产品知识培训、流程培训、领导力培训、软性技能培训、安全培训)、公司规模(大型企业、小型企业)、最终用户(消费电子、航太与国防、汽车、医疗保健、製造、运输与物流、教育、石油、天然气与化工、能源与公共产业、建筑与施工、其他最终用户)

受访企业范例(共37家)

  • 4Experience
  • Avantis Education
  • ClassVR(Avantis)
  • Engage VR
  • EON Reality
  • Groove Jones
  • Immersive Factory
  • Integra Software Services
  • Lucid Reality Labs
  • Meta Platforms, Inc.
  • Microsoft Corporation
  • Monkhub Innovations
  • Program-Ace
  • SenseGlove
  • Siemens AG
  • SimX
  • Strivr
  • Talespin
  • The Glimpse Group
  • Unity Technologies

关税影响係数

全球产业分析师根据公司总部所在国家、製造地、进出口(成品和原始OEM)来预测其竞争地位的变化。这种复杂且多面向的市场动态预计将以多种方式影响竞争对手,包括人为提高销货成本、盈利下降、供应链重组以及其他微观和宏观市场动态。

全球产业分析师密切关注来自全球顶尖首席经济学家(14,949位)、智库(62家)以及贸易和产业协会(171家)的专家的意见,以评估其对生态系统的影响并应对新的市场现实。我们追踪了来自每个主要国家的专家和经济学家对关税及其对本国影响的看法。

全球产业分析师预计,这场动盪将在未来2-3个月内逐渐平息,新的世界秩序将更加清晰地建立。全球产业分析师正在即时追踪这些事态发展。

2025年4月:谈判阶段

在4月的报告中,我们将探讨关税对全球整体市场的影响,并提供区域市场调整。我们的预测是基于历史数据和不断变化的市场影响因素。

2025年7月:最终关税调整

在各国宣布最终重置后,客户将在 7 月收到免费更新,最终更新将包含明确的关税影响分析。

相互和双边贸易及关税影响分析:

美国<>中国<>墨西哥<>加拿大<>欧盟<>日本<>印度<>其他176个国家

领先的产业经济学家:全球产业分析师知识库追踪了 14,949 位经济学家,其中包括来自民族国家、智库、贸易和产业协会、大型企业以及各领域专家的最具影响力的首席经济学家,他们共用了这场前所未有的全球经济状况模式转移的影响。我们超过 16,491 份报告大多遵循基于里程碑的两阶段发布计划。

目录

第一章调查方法

第二章执行摘要

  • 市场概览
  • 主要企业
  • 市场趋势和驱动因素
  • 全球市场展望

第三章市场分析

  • 美国
  • 加拿大
  • 日本
  • 中国
  • 欧洲
  • 法国
  • 德国
  • 义大利
  • 英国
  • 其他欧洲国家
  • 亚太地区
  • 其他地区

第四章 比赛

简介目录
Product Code: MCP33459

Global AR and VR in Training Market to Reach US$104.5 Billion by 2030

The global market for AR and VR in Training estimated at US$14.0 Billion in the year 2024, is expected to reach US$104.5 Billion by 2030, growing at a CAGR of 39.8% over the analysis period 2024-2030. AR & VR Hardware, one of the segments analyzed in the report, is expected to record a 38.4% CAGR and reach US$64.3 Billion by the end of the analysis period. Growth in the AR & VR Software segment is estimated at 44.0% CAGR over the analysis period.

The U.S. Market is Estimated at US$3.7 Billion While China is Forecast to Grow at 37.7% CAGR

The AR and VR in Training market in the U.S. is estimated at US$3.7 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$15.5 Billion by the year 2030 trailing a CAGR of 37.7% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 35.9% and 34.4% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 27.2% CAGR.

Global AR and VR in Training Market - Key Trends & Drivers Summarized

Why Are AR and VR Technologies Transforming Traditional Training Models Across Industries?

Augmented Reality (AR) and Virtual Reality (VR) are fundamentally reshaping the global training landscape by offering immersive, interactive, and risk-free environments for skill development, simulation, and experiential learning. These technologies enable learners to visualize complex processes, interact with virtual elements, and repeat training scenarios without physical constraints or material costs. Industries such as healthcare, manufacturing, defense, aviation, construction, and energy are leveraging AR/VR to overcome limitations of traditional training-such as safety risks, resource-intensive setups, and limited scalability. With the growing need for remote learning, upskilling, and digital workforce preparedness, AR and VR are emerging as critical enablers of high-impact, retention-boosting training solutions.

The effectiveness of AR/VR-based training lies in its ability to simulate real-world scenarios in a controlled, repeatable format. Whether it's surgical procedures, equipment assembly, battlefield tactics, or hazardous environment protocols, immersive technologies allow trainees to gain proficiency without jeopardizing safety or operational continuity. These platforms reduce learning curves, minimize errors, and improve decision-making under pressure. As businesses grapple with accelerating digitization and skill shortages, AR and VR are being integrated into corporate learning management systems (LMS), technical certification programs, and vocational training curricula as strategic tools for employee engagement and performance enhancement.

How Are Hardware, Software, and AI Convergence Accelerating Adoption in Training Ecosystems?

The convergence of lightweight AR/VR hardware, advanced simulation software, and AI-driven analytics is expanding the capabilities and scalability of immersive training platforms. Modern head-mounted displays (HMDs)-such as Oculus Quest, Microsoft HoloLens, and Magic Leap-offer greater mobility, higher visual fidelity, and improved comfort, making them more viable for extended training sessions. Meanwhile, mobile AR applications powered by smartphones and tablets are democratizing access to augmented learning tools, particularly in sectors like education, retail, and field services where portability is crucial.

On the software side, training content is being developed using 3D modeling tools, game engines (like Unity and Unreal Engine), and extended reality (XR) platforms that support interactive, scenario-based modules. AI integration enhances these solutions through personalized learning paths, real-time feedback, and adaptive content delivery. Computer vision and natural language processing (NLP) are also enabling more intuitive interactions within AR/VR environments. Cloud-based delivery models are making immersive training accessible at scale, supporting global deployment and cross-site consistency. These technological advancements are not only reducing deployment costs but also making AR/VR training platforms more modular, customizable, and analytically driven-critical for aligning training KPIs with broader organizational goals.

Where Is Market Demand Expanding and Which Sectors Are Leading Deployment of AR and VR Training?

Market demand for AR and VR in training is expanding across both public and private sectors, with rapid adoption in North America, Western Europe, and Asia-Pacific. The United States remains the dominant market, fueled by significant investments from defense, aerospace, healthcare, and corporate training segments. In Europe, countries like Germany, France, and the U.K. are integrating immersive training into manufacturing, automotive, and energy sector workforce development initiatives. Meanwhile, Asia-Pacific is witnessing accelerated growth due to smart city projects, digital education reforms, and rising investments in Industry 4.0 technologies-particularly in China, Japan, South Korea, and India.

Healthcare and medical education are among the top adopters, using VR to simulate surgeries, anatomy exploration, and emergency response scenarios, while AR aids real-time procedural guidance. Defense and aerospace sectors rely heavily on VR for combat simulation, equipment handling, and pilot training under mission-realistic conditions. Industrial sectors-such as oil & gas, construction, and logistics-use AR for on-site maintenance training, safety drills, and remote assistance. In the corporate world, AR/VR is being applied to onboarding, sales enablement, customer service coaching, and soft skills development. Educational institutions are also integrating immersive technologies into STEM and vocational programs, reinforcing cross-sector demand and expanding market opportunity.

What Is Driving the Global Growth of the AR and VR in Training Market?

The growth in the AR and VR in training market is driven by several factors, including the need for scalable and effective workforce development, rising digital transformation across industries, and advances in immersive technology ecosystems. A primary driver is the measurable improvement in training efficiency, retention, and learner engagement that AR/VR platforms deliver compared to traditional methods. Organizations are seeking high-ROI training tools that reduce time-to-competency, lower operational risk, and improve learning outcomes-needs that immersive training platforms directly address.

Increased availability of cost-effective AR/VR hardware, expanding 5G connectivity, and cloud-based XR content delivery are enhancing platform accessibility and adoption across geographies. Government initiatives supporting digital skills development and smart infrastructure are also accelerating integration in public training programs. Additionally, the global push for remote work, hybrid learning models, and virtual collaboration post-pandemic is reinforcing the relevance of immersive technologies in delivering location-independent, high-quality training experiences. As AR and VR training evolve into mainstream capabilities across global enterprises, a forward-looking question emerges: Can immersive training technologies scale fast enough to bridge the global skills gap and future-proof the workforce in an increasingly digitized, automated world?

SCOPE OF STUDY:

The report analyzes the AR and VR in Training market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Component (Hardware, Software, Services); Training Type (Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training, Safety Training); Enterprise Size (Large Enterprises, Small & Medium-sized Enterprises); End-Use (Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil, Gas, & Chemicals, Energy & Utilities, Building & Construction, Other End-Uses)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; and Rest of Europe); Asia-Pacific; Rest of World.

Select Competitors (Total 37 Featured) -

  • 4Experience
  • Avantis Education
  • ClassVR (Avantis)
  • Engage VR
  • EON Reality
  • Groove Jones
  • Immersive Factory
  • Integra Software Services
  • Lucid Reality Labs
  • Meta Platforms, Inc.
  • Microsoft Corporation
  • Monkhub Innovations
  • Program-Ace
  • SenseGlove
  • Siemens AG
  • SimX
  • Strivr
  • Talespin
  • The Glimpse Group
  • Unity Technologies

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by artificially increasing the COGS, reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

We are diligently following expert opinions of leading Chief Economists (14,949), Think Tanks (62), Trade & Industry bodies (171) worldwide, as they assess impact and address new market realities for their ecosystems. Experts and economists from every major country are tracked for their opinions on tariffs and how they will impact their countries.

We expect this chaos to play out over the next 2-3 months and a new world order is established with more clarity. We are tracking these developments on a real time basis.

As we release this report, U.S. Trade Representatives are pushing their counterparts in 183 countries for an early closure to bilateral tariff negotiations. Most of the major trading partners also have initiated trade agreements with other key trading nations, outside of those in the works with the United States. We are tracking such secondary fallouts as supply chains shift.

To our valued clients, we say, we have your back. We will present a simplified market reassessment by incorporating these changes!

APRIL 2025: NEGOTIATION PHASE

Our April release addresses the impact of tariffs on the overall global market and presents market adjustments by geography. Our trajectories are based on historic data and evolving market impacting factors.

JULY 2025 FINAL TARIFF RESET

Complimentary Update: Our clients will also receive a complimentary update in July after a final reset is announced between nations. The final updated version incorporates clearly defined Tariff Impact Analyses.

Reciprocal and Bilateral Trade & Tariff Impact Analyses:

USA <> CHINA <> MEXICO <> CANADA <> EU <> JAPAN <> INDIA <> 176 OTHER COUNTRIES.

Leading Economists - Our knowledge base tracks 14,949 economists including a select group of most influential Chief Economists of nations, think tanks, trade and industry bodies, big enterprises, and domain experts who are sharing views on the fallout of this unprecedented paradigm shift in the global econometric landscape. Most of our 16,491+ reports have incorporated this two-stage release schedule based on milestones.

COMPLIMENTARY PREVIEW

Contact your sales agent to request an online 300+ page complimentary preview of this research project. Our preview will present full stack sources, and validated domain expert data transcripts. Deep dive into our interactive data-driven online platform.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Impact of Covid-19 and a Looming Global Recession
    • AR and VR in Training - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Immersive Simulation Capabilities Make AR and VR Integral to Modern Corporate Training Programs
    • Safety-Critical Industries Adopt AR and VR in Training for Risk-Free Skill Development
    • Real-Time Feedback and Gamification Boost Engagement in AR and VR-Based Training Modules
    • Remote Workforce Trends Accelerate the Adoption of AR and VR in Virtual Training Environments
    • Military and Defense Applications Drive Institutional Investment in AR and VR Training Platforms
    • Healthcare Sector Leverages AR and VR for Surgical, Diagnostic, and Procedural Training
    • Onboarding, Soft Skills, and Leadership Development Gain New Dimensions via AR and VR Tools
    • AI Integration in VR Environments Personalizes Learning Experiences in Professional Training
    • Reduced Training Costs and Improved Retention Rates Position AR and VR as Strategic L&D Assets
    • Industrial and Manufacturing Use Cases Highlight Practical ROI of AR and VR in Skills Transfer
    • Academic and Vocational Institutions Incorporate AR and VR for Curriculum Modernization
    • Platform Convergence with LMS and Analytics Expands the Value Proposition of AR and VR in Training
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World AR and VR in Training Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for AR and VR in Training by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World 6-Year Perspective for AR and VR in Training by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2025 & 2030
    • TABLE 4: World Recent Past, Current & Future Analysis for Hardware by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 5: World 6-Year Perspective for Hardware by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 6: World Recent Past, Current & Future Analysis for Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 7: World 6-Year Perspective for Software by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Services by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World 6-Year Perspective for Services by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 10: World Recent Past, Current & Future Analysis for Small & Medium-sized Enterprises by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 11: World 6-Year Perspective for Small & Medium-sized Enterprises by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 12: World Recent Past, Current & Future Analysis for Large Enterprises by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 13: World 6-Year Perspective for Large Enterprises by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Consumer Electronics by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 15: World 6-Year Perspective for Consumer Electronics by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 16: World Recent Past, Current & Future Analysis for Aerospace & Defense by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 17: World 6-Year Perspective for Aerospace & Defense by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 18: World Recent Past, Current & Future Analysis for Automotive by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 19: World 6-Year Perspective for Automotive by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 20: World Recent Past, Current & Future Analysis for Healthcare by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 21: World 6-Year Perspective for Healthcare by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 22: World Recent Past, Current & Future Analysis for Manufacturing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 23: World 6-Year Perspective for Manufacturing by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 24: World Recent Past, Current & Future Analysis for Transportation & Logistics by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 25: World 6-Year Perspective for Transportation & Logistics by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 26: World Recent Past, Current & Future Analysis for Education by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 27: World 6-Year Perspective for Education by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 28: World Recent Past, Current & Future Analysis for Oil & Gas and Chemicals by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 29: World 6-Year Perspective for Oil & Gas and Chemicals by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 30: World Recent Past, Current & Future Analysis for Energy & Utilities by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 31: World 6-Year Perspective for Energy & Utilities by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 32: World Recent Past, Current & Future Analysis for Other End-Uses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 33: World 6-Year Perspective for Other End-Uses by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 34: World Recent Past, Current & Future Analysis for Product Knowledge Training by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 35: World 6-Year Perspective for Product Knowledge Training by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 36: World Recent Past, Current & Future Analysis for Process Training by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 37: World 6-Year Perspective for Process Training by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 38: World Recent Past, Current & Future Analysis for Leadership Training by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 39: World 6-Year Perspective for Leadership Training by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 40: World Recent Past, Current & Future Analysis for Soft Skills Training by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 41: World 6-Year Perspective for Soft Skills Training by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 42: World Recent Past, Current & Future Analysis for Safety Training by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 43: World 6-Year Perspective for Safety Training by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • AR and VR in Training Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 44: USA Recent Past, Current & Future Analysis for AR and VR in Training by Component - Hardware, Software and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 45: USA 6-Year Perspective for AR and VR in Training by Component - Percentage Breakdown of Value Sales for Hardware, Software and Services for the Years 2025 & 2030
    • TABLE 46: USA Recent Past, Current & Future Analysis for AR and VR in Training by Enterprise Size - Small & Medium-sized Enterprises and Large Enterprises - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 47: USA 6-Year Perspective for AR and VR in Training by Enterprise Size - Percentage Breakdown of Value Sales for Small & Medium-sized Enterprises and Large Enterprises for the Years 2025 & 2030
    • TABLE 48: USA Recent Past, Current & Future Analysis for AR and VR in Training by End-Use - Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 49: USA 6-Year Perspective for AR and VR in Training by End-Use - Percentage Breakdown of Value Sales for Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses for the Years 2025 & 2030
    • TABLE 50: USA Recent Past, Current & Future Analysis for AR and VR in Training by Training Type - Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: USA 6-Year Perspective for AR and VR in Training by Training Type - Percentage Breakdown of Value Sales for Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training for the Years 2025 & 2030
  • CANADA
    • TABLE 52: Canada Recent Past, Current & Future Analysis for AR and VR in Training by Component - Hardware, Software and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 53: Canada 6-Year Perspective for AR and VR in Training by Component - Percentage Breakdown of Value Sales for Hardware, Software and Services for the Years 2025 & 2030
    • TABLE 54: Canada Recent Past, Current & Future Analysis for AR and VR in Training by Enterprise Size - Small & Medium-sized Enterprises and Large Enterprises - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 55: Canada 6-Year Perspective for AR and VR in Training by Enterprise Size - Percentage Breakdown of Value Sales for Small & Medium-sized Enterprises and Large Enterprises for the Years 2025 & 2030
    • TABLE 56: Canada Recent Past, Current & Future Analysis for AR and VR in Training by End-Use - Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 57: Canada 6-Year Perspective for AR and VR in Training by End-Use - Percentage Breakdown of Value Sales for Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses for the Years 2025 & 2030
    • TABLE 58: Canada Recent Past, Current & Future Analysis for AR and VR in Training by Training Type - Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 59: Canada 6-Year Perspective for AR and VR in Training by Training Type - Percentage Breakdown of Value Sales for Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training for the Years 2025 & 2030
  • JAPAN
    • AR and VR in Training Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 60: Japan Recent Past, Current & Future Analysis for AR and VR in Training by Component - Hardware, Software and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 61: Japan 6-Year Perspective for AR and VR in Training by Component - Percentage Breakdown of Value Sales for Hardware, Software and Services for the Years 2025 & 2030
    • TABLE 62: Japan Recent Past, Current & Future Analysis for AR and VR in Training by Enterprise Size - Small & Medium-sized Enterprises and Large Enterprises - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: Japan 6-Year Perspective for AR and VR in Training by Enterprise Size - Percentage Breakdown of Value Sales for Small & Medium-sized Enterprises and Large Enterprises for the Years 2025 & 2030
    • TABLE 64: Japan Recent Past, Current & Future Analysis for AR and VR in Training by End-Use - Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 65: Japan 6-Year Perspective for AR and VR in Training by End-Use - Percentage Breakdown of Value Sales for Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses for the Years 2025 & 2030
    • TABLE 66: Japan Recent Past, Current & Future Analysis for AR and VR in Training by Training Type - Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 67: Japan 6-Year Perspective for AR and VR in Training by Training Type - Percentage Breakdown of Value Sales for Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training for the Years 2025 & 2030
  • CHINA
    • AR and VR in Training Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 68: China Recent Past, Current & Future Analysis for AR and VR in Training by Component - Hardware, Software and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 69: China 6-Year Perspective for AR and VR in Training by Component - Percentage Breakdown of Value Sales for Hardware, Software and Services for the Years 2025 & 2030
    • TABLE 70: China Recent Past, Current & Future Analysis for AR and VR in Training by Enterprise Size - Small & Medium-sized Enterprises and Large Enterprises - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 71: China 6-Year Perspective for AR and VR in Training by Enterprise Size - Percentage Breakdown of Value Sales for Small & Medium-sized Enterprises and Large Enterprises for the Years 2025 & 2030
    • TABLE 72: China Recent Past, Current & Future Analysis for AR and VR in Training by End-Use - Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 73: China 6-Year Perspective for AR and VR in Training by End-Use - Percentage Breakdown of Value Sales for Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses for the Years 2025 & 2030
    • TABLE 74: China Recent Past, Current & Future Analysis for AR and VR in Training by Training Type - Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 75: China 6-Year Perspective for AR and VR in Training by Training Type - Percentage Breakdown of Value Sales for Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training for the Years 2025 & 2030
  • EUROPE
    • AR and VR in Training Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 76: Europe Recent Past, Current & Future Analysis for AR and VR in Training by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 77: Europe 6-Year Perspective for AR and VR in Training by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2025 & 2030
    • TABLE 78: Europe Recent Past, Current & Future Analysis for AR and VR in Training by Component - Hardware, Software and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 79: Europe 6-Year Perspective for AR and VR in Training by Component - Percentage Breakdown of Value Sales for Hardware, Software and Services for the Years 2025 & 2030
    • TABLE 80: Europe Recent Past, Current & Future Analysis for AR and VR in Training by Enterprise Size - Small & Medium-sized Enterprises and Large Enterprises - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 81: Europe 6-Year Perspective for AR and VR in Training by Enterprise Size - Percentage Breakdown of Value Sales for Small & Medium-sized Enterprises and Large Enterprises for the Years 2025 & 2030
    • TABLE 82: Europe Recent Past, Current & Future Analysis for AR and VR in Training by End-Use - Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 83: Europe 6-Year Perspective for AR and VR in Training by End-Use - Percentage Breakdown of Value Sales for Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses for the Years 2025 & 2030
    • TABLE 84: Europe Recent Past, Current & Future Analysis for AR and VR in Training by Training Type - Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 85: Europe 6-Year Perspective for AR and VR in Training by Training Type - Percentage Breakdown of Value Sales for Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training for the Years 2025 & 2030
  • FRANCE
    • AR and VR in Training Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 86: France Recent Past, Current & Future Analysis for AR and VR in Training by Component - Hardware, Software and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 87: France 6-Year Perspective for AR and VR in Training by Component - Percentage Breakdown of Value Sales for Hardware, Software and Services for the Years 2025 & 2030
    • TABLE 88: France Recent Past, Current & Future Analysis for AR and VR in Training by Enterprise Size - Small & Medium-sized Enterprises and Large Enterprises - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 89: France 6-Year Perspective for AR and VR in Training by Enterprise Size - Percentage Breakdown of Value Sales for Small & Medium-sized Enterprises and Large Enterprises for the Years 2025 & 2030
    • TABLE 90: France Recent Past, Current & Future Analysis for AR and VR in Training by End-Use - Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 91: France 6-Year Perspective for AR and VR in Training by End-Use - Percentage Breakdown of Value Sales for Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses for the Years 2025 & 2030
    • TABLE 92: France Recent Past, Current & Future Analysis for AR and VR in Training by Training Type - Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 93: France 6-Year Perspective for AR and VR in Training by Training Type - Percentage Breakdown of Value Sales for Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training for the Years 2025 & 2030
  • GERMANY
    • AR and VR in Training Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 94: Germany Recent Past, Current & Future Analysis for AR and VR in Training by Component - Hardware, Software and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 95: Germany 6-Year Perspective for AR and VR in Training by Component - Percentage Breakdown of Value Sales for Hardware, Software and Services for the Years 2025 & 2030
    • TABLE 96: Germany Recent Past, Current & Future Analysis for AR and VR in Training by Enterprise Size - Small & Medium-sized Enterprises and Large Enterprises - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 97: Germany 6-Year Perspective for AR and VR in Training by Enterprise Size - Percentage Breakdown of Value Sales for Small & Medium-sized Enterprises and Large Enterprises for the Years 2025 & 2030
    • TABLE 98: Germany Recent Past, Current & Future Analysis for AR and VR in Training by End-Use - Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 99: Germany 6-Year Perspective for AR and VR in Training by End-Use - Percentage Breakdown of Value Sales for Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses for the Years 2025 & 2030
    • TABLE 100: Germany Recent Past, Current & Future Analysis for AR and VR in Training by Training Type - Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 101: Germany 6-Year Perspective for AR and VR in Training by Training Type - Percentage Breakdown of Value Sales for Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training for the Years 2025 & 2030
  • ITALY
    • TABLE 102: Italy Recent Past, Current & Future Analysis for AR and VR in Training by Component - Hardware, Software and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 103: Italy 6-Year Perspective for AR and VR in Training by Component - Percentage Breakdown of Value Sales for Hardware, Software and Services for the Years 2025 & 2030
    • TABLE 104: Italy Recent Past, Current & Future Analysis for AR and VR in Training by Enterprise Size - Small & Medium-sized Enterprises and Large Enterprises - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 105: Italy 6-Year Perspective for AR and VR in Training by Enterprise Size - Percentage Breakdown of Value Sales for Small & Medium-sized Enterprises and Large Enterprises for the Years 2025 & 2030
    • TABLE 106: Italy Recent Past, Current & Future Analysis for AR and VR in Training by End-Use - Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 107: Italy 6-Year Perspective for AR and VR in Training by End-Use - Percentage Breakdown of Value Sales for Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses for the Years 2025 & 2030
    • TABLE 108: Italy Recent Past, Current & Future Analysis for AR and VR in Training by Training Type - Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 109: Italy 6-Year Perspective for AR and VR in Training by Training Type - Percentage Breakdown of Value Sales for Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training for the Years 2025 & 2030
  • UNITED KINGDOM
    • AR and VR in Training Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 110: UK Recent Past, Current & Future Analysis for AR and VR in Training by Component - Hardware, Software and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 111: UK 6-Year Perspective for AR and VR in Training by Component - Percentage Breakdown of Value Sales for Hardware, Software and Services for the Years 2025 & 2030
    • TABLE 112: UK Recent Past, Current & Future Analysis for AR and VR in Training by Enterprise Size - Small & Medium-sized Enterprises and Large Enterprises - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 113: UK 6-Year Perspective for AR and VR in Training by Enterprise Size - Percentage Breakdown of Value Sales for Small & Medium-sized Enterprises and Large Enterprises for the Years 2025 & 2030
    • TABLE 114: UK Recent Past, Current & Future Analysis for AR and VR in Training by End-Use - Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 115: UK 6-Year Perspective for AR and VR in Training by End-Use - Percentage Breakdown of Value Sales for Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses for the Years 2025 & 2030
    • TABLE 116: UK Recent Past, Current & Future Analysis for AR and VR in Training by Training Type - Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 117: UK 6-Year Perspective for AR and VR in Training by Training Type - Percentage Breakdown of Value Sales for Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training for the Years 2025 & 2030
  • REST OF EUROPE
    • TABLE 118: Rest of Europe Recent Past, Current & Future Analysis for AR and VR in Training by Component - Hardware, Software and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 119: Rest of Europe 6-Year Perspective for AR and VR in Training by Component - Percentage Breakdown of Value Sales for Hardware, Software and Services for the Years 2025 & 2030
    • TABLE 120: Rest of Europe Recent Past, Current & Future Analysis for AR and VR in Training by Enterprise Size - Small & Medium-sized Enterprises and Large Enterprises - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 121: Rest of Europe 6-Year Perspective for AR and VR in Training by Enterprise Size - Percentage Breakdown of Value Sales for Small & Medium-sized Enterprises and Large Enterprises for the Years 2025 & 2030
    • TABLE 122: Rest of Europe Recent Past, Current & Future Analysis for AR and VR in Training by End-Use - Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 123: Rest of Europe 6-Year Perspective for AR and VR in Training by End-Use - Percentage Breakdown of Value Sales for Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses for the Years 2025 & 2030
    • TABLE 124: Rest of Europe Recent Past, Current & Future Analysis for AR and VR in Training by Training Type - Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 125: Rest of Europe 6-Year Perspective for AR and VR in Training by Training Type - Percentage Breakdown of Value Sales for Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training for the Years 2025 & 2030
  • ASIA-PACIFIC
    • AR and VR in Training Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 126: Asia-Pacific Recent Past, Current & Future Analysis for AR and VR in Training by Component - Hardware, Software and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 127: Asia-Pacific 6-Year Perspective for AR and VR in Training by Component - Percentage Breakdown of Value Sales for Hardware, Software and Services for the Years 2025 & 2030
    • TABLE 128: Asia-Pacific Recent Past, Current & Future Analysis for AR and VR in Training by Enterprise Size - Small & Medium-sized Enterprises and Large Enterprises - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 129: Asia-Pacific 6-Year Perspective for AR and VR in Training by Enterprise Size - Percentage Breakdown of Value Sales for Small & Medium-sized Enterprises and Large Enterprises for the Years 2025 & 2030
    • TABLE 130: Asia-Pacific Recent Past, Current & Future Analysis for AR and VR in Training by End-Use - Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 131: Asia-Pacific 6-Year Perspective for AR and VR in Training by End-Use - Percentage Breakdown of Value Sales for Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses for the Years 2025 & 2030
    • TABLE 132: Asia-Pacific Recent Past, Current & Future Analysis for AR and VR in Training by Training Type - Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 133: Asia-Pacific 6-Year Perspective for AR and VR in Training by Training Type - Percentage Breakdown of Value Sales for Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training for the Years 2025 & 2030
  • REST OF WORLD
    • TABLE 134: Rest of World Recent Past, Current & Future Analysis for AR and VR in Training by Component - Hardware, Software and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 135: Rest of World 6-Year Perspective for AR and VR in Training by Component - Percentage Breakdown of Value Sales for Hardware, Software and Services for the Years 2025 & 2030
    • TABLE 136: Rest of World Recent Past, Current & Future Analysis for AR and VR in Training by Enterprise Size - Small & Medium-sized Enterprises and Large Enterprises - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 137: Rest of World 6-Year Perspective for AR and VR in Training by Enterprise Size - Percentage Breakdown of Value Sales for Small & Medium-sized Enterprises and Large Enterprises for the Years 2025 & 2030
    • TABLE 138: Rest of World Recent Past, Current & Future Analysis for AR and VR in Training by End-Use - Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 139: Rest of World 6-Year Perspective for AR and VR in Training by End-Use - Percentage Breakdown of Value Sales for Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses for the Years 2025 & 2030
    • TABLE 140: Rest of World Recent Past, Current & Future Analysis for AR and VR in Training by Training Type - Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 141: Rest of World 6-Year Perspective for AR and VR in Training by Training Type - Percentage Breakdown of Value Sales for Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training for the Years 2025 & 2030

IV. COMPETITION