封面
市场调查报告书
商品编码
1753985

AR/VR 晶片市场报告(按晶片类型、装置类型、最终用户和地区)2025 年至 2033 年

AR/VR Chip Market Report by Chip Type, Device Type, End User, and Region 2025-2033

出版日期: | 出版商: IMARC | 英文 136 Pages | 商品交期: 2-3个工作天内

价格

2024年,全球AR/VR晶片市场规模达52亿美元。展望未来, IMARC Group预计到2033年,该市场规模将达到247亿美元,2025-2033年期间的复合年增长率(CAGR)为17.87%。全球游戏和娱乐产业产品使用量的不断增长、智慧型手机和其他设备中游戏功能数量的不断增加以及教育产业对晶片需求的不断增长,都是推动AR/VR晶片市场发展的一些因素。

AR/VR晶片市场分析:

  • 主要市场驱动因素:对精彩游戏体验的需求不断增长以及医疗保健领域对 AR/VR 的采用日益增多是一些主要的市场驱动因素。
  • 主要市场趋势:人工智慧和机器学习演算法的日益融合是主要市场趋势之一。
  • 地理趋势:受行动游戏产业蓬勃发展的推动,亚太地区正在主导市场。亚太地区 (APAC) 引领全球行动游戏市场,并在 2023 年创造了总收入的 64%。
  • 竞争格局:美国超微半导体公司、博通公司和英特尔公司是一些主要的市场参与者。
  • 挑战与机会:高昂的製造成本为市场带来了许多挑战。生产流程的快速创新为AR/VR晶片市场份额带来了机会。

AR/VR晶片市场趋势:

各行业产品需求不断成长

扩增实境 (AR) 和虚拟实境 (VR) 解决方案在民航、国防安全、医疗保健、数位製造、教育和娱乐等各行各业都得到了广泛的应用。然而,预计扩增实境和虚拟实境 (AR) 市场的知名企业将专注于推出行业特定的解决方案,以扩大其在采矿、石油天然气和运输等各个行业的影响力。扩增实境/虚拟实境 (AR/VR) 技术在工业、教育、医疗保健和娱乐等多个领域的应用正在成长。随着扩增实境和虚拟实境 (AR/VR) 在多个行业的应用日益广泛,预计专用晶片的需求将会增加,扩增实境/虚拟实境 (AR/VR) 晶片市场也将随之成长。

游戏领域对 AR/VR 晶片的需求不断增长

在预测期内,基于扩增实境和虚拟实境的游戏需求将持续成长,这将推动AR/VR晶片市场价值的成长。过去几年,游戏玩家数量显着成长。扩增实境和虚拟实境技术最受欢迎的应用之一是电子游戏。智慧型手机製造商利用切实可行的扩增实境和虚拟实境解决方案,在其手机中融入额外的游戏功能,以提升整体用户介面体验,并在市场上保持领先地位。此外,由于扩增实境和虚拟实境利用技术支援的平台模拟真实世界场景,它们提供了一种有效且经济高效的培训和技能开发替代方案。

AR/VR技术创新

根据AR/VR市场报告,扩增实境和虚拟实境技术可用于协作研讨会、会议、公开讲座、军事训练、航空训练、护理和医疗专业培训以及自学程序。此外,各大公司正优先考虑产品创新,持续投入产品开发,以提供更优质的产品或服务。此外,包括数位製造、医疗保健、教育、娱乐、军事和安全以及民航在内的众多产业都高度依赖AR/VR技术。业界领先竞争对手正专注于推出行业专属解决方案并开发尖端技术,从而推动AR/VR晶片的需求。

AR/VR晶片市场细分:

按晶片类型分类:

  • 处理器IC
  • 使用者介面IC
  • 电源管理IC

处理器IC占据市场主导地位

处理器IC在AR/VR晶片市场收入中占据主导地位。这些晶片的功能使其与其他嵌入式系统相比极其高效,从而推动了该领域的扩张。电源管理积体电路(IC)广泛应用于自动操作产品和设备,包括嵌入式系统、植入式医疗设备、智慧家电、遥控器和汽车引擎控制系统。更小的微控制器由相同的积体电路组成,由于单一晶片包含所有重要元件,包括记忆体、中央处理器(CPU)和输入/输出週边,因此系统成本更低。这降低了製造成本并提高了效率,这对AR/VR晶片市场前景有利。

依设备类型细分:

  • 头戴式显示器
  • 手势追踪设备
  • 投影机和显示墙
  • 抬头显示器
  • 手持装置

头戴式显示器占市场最大份额

根据AR/VR晶片市场研究,头戴式显示器占据市场主导地位。一种无需使用者改变正常视角即可向使用者显示资讯或资料的透明显示器称为头戴式显示器,又称平视显示器(HUD)。军队和警察广泛使用头戴式显示器,这推动了市场的扩张。另一方面,在整个预测期内,平视显示器细分市场将实现最快的复合年增长率。这得益于其特性,即让消费者在不被干扰的情况下查看资料。

按最终用户分类:

  • 赌博
  • 娱乐和媒体
  • 航太和国防
  • 卫生保健
  • 其他的

游戏占市场最大份额

AR/VR晶片市场研究报告显示,游戏产业主导市场。在千禧世代中,融合虚拟实境和扩增实境技术的电子游戏广受欢迎。透过AR/VR技术,消费者可以透过数位平台在现实生活中体验游戏世界。因此,製造商高度重视其产品的AR/VR相容性。游戏产业对AR/VR晶片的需求日益增长,基于扩增实境和虚拟实境的解决方案价格实惠,以及该技术在各种应用中的快速普及,这些都是推动AR/VR晶片市场发展的因素。

按地区划分:

  • 北美洲
    • 美国
    • 加拿大
  • 亚太
    • 中国
    • 日本
    • 印度
    • 韩国
    • 澳洲
    • 印尼
    • 其他的
  • 欧洲
    • 德国
    • 法国
    • 英国
    • 义大利
    • 西班牙
    • 俄罗斯
    • 其他的
  • 拉丁美洲
    • 巴西
    • 墨西哥
    • 其他的
  • 中东和非洲

亚太地区引领市场,占据最大AR/VR晶片市场份额

这份市场研究报告也对所有主要区域市场进行了全面分析,包括北美(美国和加拿大);亚太地区(中国、日本、印度、韩国、澳洲、印尼等);欧洲(德国、法国、英国、义大利、西班牙、俄罗斯等);拉丁美洲(巴西、墨西哥等);以及中东和非洲。报告显示,亚太地区占据了最大的市场份额。

亚太地区目前占据市场主导地位。该地区的主导地位源于其重视将虚拟实境技术应用于消费者线上学习、医疗保健和培训。此外,值得注意的是,像印度这样的国家即将将新技术引入各行各业,这表明亚太地区在预测期内的AR/VR晶片市场可能会出现更快的成长。该地区的成长得益于政府、物流、住宅和商业以及交通运输等众多行业的现代技术应用。光纤电缆和数位服务的普及进一步拓展了AR/VR晶片市场的前景。

竞争格局:

市场研究报告对竞争格局进行了全面的分析,并提供了所有主要公司的详细资料。市场中的一些主要参与者包括:

  • 美国超微半导体公司
  • 博通公司
  • 英特尔公司
  • 联发科技股份有限公司
  • 英伟达公司
  • 高通公司
  • Spectra7 微系统

本报告回答的关键问题

  • 2024年全球AR/VR晶片市场规模是多少
  • 2025-2033年全球AR/VR晶片市场预计成长率是多少
  • 推动全球 AR/VR 晶片市场的关键因素有哪些
  • COVID-19 对全球 AR/VR 晶片市场有何影响
  • 根据晶片类型,全球 AR/VR 晶片市场如何划分
  • 根据设备类型,全球 AR/VR 晶片市场如何划分
  • 根据最终用户,全球 AR/VR 晶片市场如何分布
  • 全球AR/VR晶片市场重点区域有哪些
  • 全球 AR/VR 晶片市场的主要参与者/公司有哪些

本报告回答的关键问题

  • 2024年全球AR/VR晶片市场规模是多少? 2025-2033年全球AR/VR晶片市场预计成长率是多少?
  • 推动全球AR/VR晶片市场发展的关键因素有哪些?
  • COVID-19 对全球 AR/VR 晶片市场有何影响?
  • 全球AR/VR晶片市场以晶片类型划分是怎么样的?
  • 根据设备类型,全球 AR/VR 晶片市场如何分布?
  • 根据最终用户,全球 AR/VR 晶片市场如何分布?
  • 全球AR/VR晶片市场重点区域有哪些?
  • 全球 AR/VR 晶片市场的主要参与者/公司有哪些?

目录

第一章:前言

第二章:范围与方法

  • 研究目标
  • 利害关係人
  • 资料来源
    • 主要来源
    • 次要来源
  • 市场评估
    • 自下而上的方法
    • 自上而下的方法
  • 预测方法

第三章:执行摘要

第四章:简介

  • 概述
  • 主要行业趋势

第五章:全球AR/VR晶片市场

  • 市场概览
  • 市场表现
  • COVID-19的影响
  • 市场预测

第六章:市场细分:依晶片类型

  • 处理器IC
  • 使用者介面IC
  • 电源管理IC

第七章:市场区隔:依设备类型

  • 头戴式显示器
  • 手势追踪设备
  • 投影机和显示墙
  • 抬头显示器
  • 手持装置

第八章:市场区隔:按最终用户

  • 赌博
  • 娱乐和媒体
  • 航太和国防
  • 卫生保健
  • 其他的

第九章:市场细分:依地区

  • 北美洲
    • 美国
    • 加拿大
  • 亚太
    • 中国
    • 日本
    • 印度
    • 韩国
    • 澳洲
    • 印尼
    • 其他的
  • 欧洲
    • 德国
    • 法国
    • 英国
    • 义大利
    • 西班牙
    • 俄罗斯
    • 其他的
  • 拉丁美洲
    • 巴西
    • 墨西哥
    • 其他的
  • 中东和非洲
    • 市场区隔:依国家

第十章:SWOT分析

  • 概述
  • 优势
  • 弱点
  • 机会
  • 威胁

第 11 章:价值链分析

第 12 章:波特五力分析

  • 概述
  • 买家的议价能力
  • 供应商的议价能力
  • 竞争程度
  • 新进入者的威胁
  • 替代品的威胁

第十三章:价格分析

第 14 章:竞争格局

  • 市场结构
  • 关键参与者
  • 关键参与者简介
    • Advanced Micro Devices Inc.
    • Broadcom Inc.
    • Intel Corporation
    • MediaTek Inc.
    • Nvidia Corporation
    • Qualcomm Incorporated
    • Spectra7 Microsystems
Product Code: SR112025A6432

The global AR/VR chip market size reached USD 5.2 Billion in 2024. Looking forward, IMARC Group expects the market to reach USD 24.7 Billion by 2033 exhibiting a growth rate (CAGR) of 17.87% during 2025-2033. The rising product use in the gaming and entertainment industries across the globe, the rising number of gaming features in smartphones and other devices, and the growing chip demand in the education industry are some of the factors propelling the AR/VR chip market.

AR/VR Chip Market Analysis:

  • Major Market Drivers: The increasing demand for amazing gaming experiences and the rising adoption of AR/VR in healthcare sector are some of the major market drivers.
  • Key Market Trends: The increasing integration of AI and machine learning algorithms is one of the key market trends.
  • Geographical Trends: Asia Pacific is dominating the market, driven by the expanding mobile gaming industry. The Asia-Pacific (APAC) region led the global mobile gaming market and generated 64% of total revenue in 2023.
  • Competitive Landscape: Advanced Micro Devices Inc., Broadcom Inc., and Intel Corporation are some of the key market players.
  • Challenges and Opportunities: High manufacturing costs are posing many challenges for the market. Rapid innovation in production processes is an opportunity for the AR/VR chip market share.

AR/VR Chip Market Trends:

Increasing product demand in various industries

Augmented and virtual reality solutions find high usage in various industries such as civil aviation, defense & security, healthcare, digital manufacturing, education, and entertainment. However, prominent players operating in the augmented and virtual reality market are projected to concentrate on the introduction of industry-specific solutions to expand their presence across various industries such as mining, oil & gas, and transportation. The adoption of AR/VR technology is growing in several sectors, such as industry, education, healthcare, and entertainment. With the growing application of AR and VR across multiple industries, specialized chips are expected to see a rise in demand and AR/VR chip market growth.

Rising demand for AR/VR chips in the gaming sector

Throughout the projected period, there will be a rise in demand for augmented and virtual reality-based games, which will contribute to the AR/VR chip market value. The population of gamers has grown significantly in the last several years. One of the most popular uses of augmented and virtual reality technologies is in video games. Using workable augmented and virtual reality-based solutions, smartphone manufacturing companies are also incorporating extra gaming capabilities into their handsets to improve the overall user interface experience and stay ahead of their competitors in the market. Furthermore, as augmented and virtual reality use technology-enabled platforms to imitate real-world settings, they offer a helpful, cost-effective substitute for training and skill development.

Technological Innovations in AR/VR

According to the AR/VR market report, augmented and virtual reality technology can be used for collaborative seminars, meetings, public lectures, military training, aviation training, nursing and medical professional training, and self-learning procedures. Additionally, it is seen that major companies are prioritizing product innovation by continuing to spend on product development to provide better products or services. Additionally, a wide range of industries, including digital manufacturing, healthcare, education, entertainment, military and security, and civil aviation, rely significantly on AR/VR technologies. Leading industry rivals are concentrating on launching industry-specific solutions and developing cutting-edge technologies, thus driving AR/VR chip demand.

AR/VR Chip Market Segmentation:

Breakup by Chip Type:

  • Processor ICs
  • User Interface ICs
  • Power Management IC

Processor ICs dominate the market

Processor ICs are dominating the AR/VR chip market revenue. The features offered by these chips have made them extremely efficient in comparison to other embedded systems, which has fueled the segment's expansion. Integrated circuits for power management (ICs) are found in automatic-operating goods and gadgets, including embedded systems, medical devices implanted in the body, smart appliances, remote controls, and automotive engine control systems. Smaller microcontrollers consist of the same and result in lower system costs as a single chip consists of all the vital components, including memory, a central processing unit (CPU), and input/output peripherals. This results in reduced manufacturing costs and improved efficiency which proves beneficial for the AR/VR chip market overview.

Breakup by Device Type:

  • Head Mounted Display
  • Gesture Tracking Device
  • Projector and Display Wall
  • Head Up Display
  • Handheld Device

Head mounted display holds the largest share in the market

According to AR/VR chip market research, head mounted display is dominating the market. A transparent display that shows information or data to the user without requiring them to change their normal viewing angles is called a head mounted display, or heads-up display, or HUD. The military and police use head-mounted displays extensively, which fuels the market's expansion. On the other side, throughout the course of the forecast period, the head-up display segment would see the fastest CAGR growth. This is explained by its characteristics, which let consumers view data without being interrupted.

Breakup by End User:

  • Gaming
  • Entertainment and Media
  • Aerospace and Defense
  • Healthcare
  • Others

Gaming holds the maximum share in the market

The AR/VR chip market research report shows that the market is dominated by the gaming sector. Among millennials, electronic games that work with virtual and augmented reality technologies are popular. Through a digital platform, consumers can experience the gaming world in real life thanks to AR/VR technology. Consequently, producers have placed a high priority on the AR/VR compatibility of their goods. The gaming industry's increasing need for AR/VR chips, the affordability of augmented and virtual reality-based solutions, and the technology's quick adoption across a range of applications are driving factors in the AR/VR chip market.

Breakup by Region:

  • North America
    • United States
    • Canada
  • Asia-Pacific
    • China
    • Japan
    • India
    • South Korea
    • Australia
    • Indonesia
    • Others
  • Europe
    • Germany
    • France
    • United Kingdom
    • Italy
    • Spain
    • Russia
    • Others
  • Latin America
    • Brazil
    • Mexico
    • Others
  • Middle East and Africa

Asia Pacific leads the market, accounting for the largest AR/VR chip market share

The market research report has also provided a comprehensive analysis of all the major regional markets, which include North America (the United States and Canada); Asia Pacific (China, Japan, India, South Korea, Australia, Indonesia, and others); Europe (Germany, France, the United Kingdom, Italy, Spain, Russia, and others); Latin America (Brazil, Mexico, and others); and the Middle East and Africa. According to the report, Asia Pacific accounted for the largest market share.

The market is being dominated by Asia Pacific. The dominance of this region stems from its emphasis on using virtual reality technology for consumer online learning, medical care, and training. Moreover, it is significant that nations like India are about to introduce new technologies into a range of industries, suggesting that the Asia Pacific area would probably witness a quicker rate of growth in the AR/VR chip market throughout the forecast period. The region has grown as a result of modern technology being adopted by many sectors, including government, logistics, residential and commercial, and transportation. The increased adoption of fiber optic cables and digital services has expanded the AR/VR chip market outlook further.

Competitive Landscape:

The market research report has provided a comprehensive analysis of the competitive landscape. Detailed profiles of all major companies have also been provided. Some of the key players in the market include:

  • Advanced Micro Devices Inc.
  • Broadcom Inc.
  • Intel Corporation
  • MediaTek Inc.
  • Nvidia Corporation
  • Qualcomm Incorporated
  • Spectra7 Microsystems

Key Questions Answered in This Report

  • 1.What was the size of the global AR/VR chip market in 2024?
  • 2.What is the expected growth rate of the global AR/VR chip market during 2025-2033?
  • 3.What are the key factors driving the global AR/VR chip market?
  • 4.What has been the impact of COVID-19 on the global AR/VR chip market?
  • 5.What is the breakup of the global AR/VR chip market based on the chip type?
  • 6.What is the breakup of the global AR/VR chip market based on the device type?
  • 7.What is the breakup of the global AR/VR chip market based on the end user?
  • 8.What are the key regions in the global AR/VR chip market?
  • 9.Who are the key players/companies in the global AR/VR chip market?

Table of Contents

1 Preface

2 Scope and Methodology

  • 2.1 Objectives of the Study
  • 2.2 Stakeholders
  • 2.3 Data Sources
    • 2.3.1 Primary Sources
    • 2.3.2 Secondary Sources
  • 2.4 Market Estimation
    • 2.4.1 Bottom-Up Approach
    • 2.4.2 Top-Down Approach
  • 2.5 Forecasting Methodology

3 Executive Summary

4 Introduction

  • 4.1 Overview
  • 4.2 Key Industry Trends

5 Global AR/VR Chip Market

  • 5.1 Market Overview
  • 5.2 Market Performance
  • 5.3 Impact of COVID-19
  • 5.4 Market Forecast

6 Market Breakup by Chip Type

  • 6.1 Processor ICs
    • 6.1.1 Market Trends
    • 6.1.2 Market Forecast
  • 6.2 User Interface ICs
    • 6.2.1 Market Trends
    • 6.2.2 Market Forecast
  • 6.3 Power Management IC
    • 6.3.1 Market Trends
    • 6.3.2 Market Forecast

7 Market Breakup by Device Type

  • 7.1 Head Mounted Display
    • 7.1.1 Market Trends
    • 7.1.2 Market Forecast
  • 7.2 Gesture Tracking Device
    • 7.2.1 Market Trends
    • 7.2.2 Market Forecast
  • 7.3 Projector and Display Wall
    • 7.3.1 Market Trends
    • 7.3.2 Market Forecast
  • 7.4 Head Up Display
    • 7.4.1 Market Trends
    • 7.4.2 Market Forecast
  • 7.5 Handheld Device
    • 7.5.1 Market Trends
    • 7.5.2 Market Forecast

8 Market Breakup by End User

  • 8.1 Gaming
    • 8.1.1 Market Trends
    • 8.1.2 Market Forecast
  • 8.2 Entertainment and Media
    • 8.2.1 Market Trends
    • 8.2.2 Market Forecast
  • 8.3 Aerospace and Defense
    • 8.3.1 Market Trends
    • 8.3.2 Market Forecast
  • 8.4 Healthcare
    • 8.4.1 Market Trends
    • 8.4.2 Market Forecast
  • 8.5 Others
    • 8.5.1 Market Trends
    • 8.5.2 Market Forecast

9 Market Breakup by Region

  • 9.1 North America
    • 9.1.1 United States
      • 9.1.1.1 Market Trends
      • 9.1.1.2 Market Forecast
    • 9.1.2 Canada
      • 9.1.2.1 Market Trends
      • 9.1.2.2 Market Forecast
  • 9.2 Asia-Pacific
    • 9.2.1 China
      • 9.2.1.1 Market Trends
      • 9.2.1.2 Market Forecast
    • 9.2.2 Japan
      • 9.2.2.1 Market Trends
      • 9.2.2.2 Market Forecast
    • 9.2.3 India
      • 9.2.3.1 Market Trends
      • 9.2.3.2 Market Forecast
    • 9.2.4 South Korea
      • 9.2.4.1 Market Trends
      • 9.2.4.2 Market Forecast
    • 9.2.5 Australia
      • 9.2.5.1 Market Trends
      • 9.2.5.2 Market Forecast
    • 9.2.6 Indonesia
      • 9.2.6.1 Market Trends
      • 9.2.6.2 Market Forecast
    • 9.2.7 Others
      • 9.2.7.1 Market Trends
      • 9.2.7.2 Market Forecast
  • 9.3 Europe
    • 9.3.1 Germany
      • 9.3.1.1 Market Trends
      • 9.3.1.2 Market Forecast
    • 9.3.2 France
      • 9.3.2.1 Market Trends
      • 9.3.2.2 Market Forecast
    • 9.3.3 United Kingdom
      • 9.3.3.1 Market Trends
      • 9.3.3.2 Market Forecast
    • 9.3.4 Italy
      • 9.3.4.1 Market Trends
      • 9.3.4.2 Market Forecast
    • 9.3.5 Spain
      • 9.3.5.1 Market Trends
      • 9.3.5.2 Market Forecast
    • 9.3.6 Russia
      • 9.3.6.1 Market Trends
      • 9.3.6.2 Market Forecast
    • 9.3.7 Others
      • 9.3.7.1 Market Trends
      • 9.3.7.2 Market Forecast
  • 9.4 Latin America
    • 9.4.1 Brazil
      • 9.4.1.1 Market Trends
      • 9.4.1.2 Market Forecast
    • 9.4.2 Mexico
      • 9.4.2.1 Market Trends
      • 9.4.2.2 Market Forecast
    • 9.4.3 Others
      • 9.4.3.1 Market Trends
      • 9.4.3.2 Market Forecast
  • 9.5 Middle East and Africa
    • 9.5.1 Market Trends
    • 9.5.2 Market Breakup by Country
    • 9.5.3 Market Forecast

10 SWOT Analysis

  • 10.1 Overview
  • 10.2 Strengths
  • 10.3 Weaknesses
  • 10.4 Opportunities
  • 10.5 Threats

11 Value Chain Analysis

12 Porters Five Forces Analysis

  • 12.1 Overview
  • 12.2 Bargaining Power of Buyers
  • 12.3 Bargaining Power of Suppliers
  • 12.4 Degree of Competition
  • 12.5 Threat of New Entrants
  • 12.6 Threat of Substitutes

13 Price Analysis

14 Competitive Landscape

  • 14.1 Market Structure
  • 14.2 Key Players
  • 14.3 Profiles of Key Players
    • 14.3.1 Advanced Micro Devices Inc.
      • 14.3.1.1 Company Overview
      • 14.3.1.2 Product Portfolio
      • 14.3.1.3 Financials
      • 14.3.1.4 SWOT Analysis
    • 14.3.2 Broadcom Inc.
      • 14.3.2.1 Company Overview
      • 14.3.2.2 Product Portfolio
      • 14.3.2.3 Financials
      • 14.3.2.4 SWOT Analysis
    • 14.3.3 Intel Corporation
      • 14.3.3.1 Company Overview
      • 14.3.3.2 Product Portfolio
      • 14.3.3.3 Financials
      • 14.3.3.4 SWOT Analysis
    • 14.3.4 MediaTek Inc.
      • 14.3.4.1 Company Overview
      • 14.3.4.2 Product Portfolio
      • 14.3.4.3 Financials
      • 14.3.4.4 SWOT Analysis
    • 14.3.5 Nvidia Corporation
      • 14.3.5.1 Company Overview
      • 14.3.5.2 Product Portfolio
      • 14.3.5.3 Financials
      • 14.3.5.4 SWOT Analysis
    • 14.3.6 Qualcomm Incorporated
      • 14.3.6.1 Company Overview
      • 14.3.6.2 Product Portfolio
      • 14.3.6.3 Financials
      • 14.3.6.4 SWOT Analysis
    • 14.3.7 Spectra7 Microsystems
      • 14.3.7.1 Company Overview
      • 14.3.7.2 Product Portfolio

List of Figures

  • Figure 1: Global: AR/VR Chip Market: Major Drivers and Challenges
  • Figure 2: Global: AR/VR Chip Market: Sales Value (in Billion USD), 2019-2024
  • Figure 3: Global: AR/VR Chip Market Forecast: Sales Value (in Billion USD), 2025-2033
  • Figure 4: Global: AR/VR Chip Market: Breakup by Chip Type (in %), 2024
  • Figure 5: Global: AR/VR Chip Market: Breakup by Device Type (in %), 2024
  • Figure 6: Global: AR/VR Chip Market: Breakup by End User (in %), 2024
  • Figure 7: Global: AR/VR Chip Market: Breakup by Region (in %), 2024
  • Figure 8: Global: AR/VR Chip (Processor ICs) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 9: Global: AR/VR Chip (Processor ICs) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 10: Global: AR/VR Chip (User Interface ICs) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 11: Global: AR/VR Chip (User Interface ICs) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 12: Global: AR/VR Chip (Power Management IC) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 13: Global: AR/VR Chip (Power Management IC) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 14: Global: AR/VR Chip (Head Mounted Display) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 15: Global: AR/VR Chip (Head Mounted Display) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 16: Global: AR/VR Chip (Gesture Tracking Device) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 17: Global: AR/VR Chip (Gesture Tracking Device) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 18: Global: AR/VR Chip (Projector and Display Wall) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 19: Global: AR/VR Chip (Projector and Display Wall) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 20: Global: AR/VR Chip (Head Up Display) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 21: Global: AR/VR Chip (Head Up Display) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 22: Global: AR/VR Chip (Handheld Device) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 23: Global: AR/VR Chip (Handheld Device) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 24: Global: AR/VR Chip (Gaming) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 25: Global: AR/VR Chip (Gaming) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 26: Global: AR/VR Chip (Entertainment and Media) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 27: Global: AR/VR Chip (Entertainment and Media) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 28: Global: AR/VR Chip (Aerospace and Defense) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 29: Global: AR/VR Chip (Aerospace and Defense) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 30: Global: AR/VR Chip (Healthcare) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 31: Global: AR/VR Chip (Healthcare) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 32: Global: AR/VR Chip (Other End Users) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 33: Global: AR/VR Chip (Other End Users) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 34: North America: AR/VR Chip Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 35: North America: AR/VR Chip Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 36: United States: AR/VR Chip Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 37: United States: AR/VR Chip Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 38: Canada: AR/VR Chip Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 39: Canada: AR/VR Chip Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 40: Asia-Pacific: AR/VR Chip Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 41: Asia-Pacific: AR/VR Chip Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 42: China: AR/VR Chip Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 43: China: AR/VR Chip Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 44: Japan: AR/VR Chip Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 45: Japan: AR/VR Chip Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 46: India: AR/VR Chip Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 47: India: AR/VR Chip Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 48: South Korea: AR/VR Chip Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 49: South Korea: AR/VR Chip Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 50: Australia: AR/VR Chip Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 51: Australia: AR/VR Chip Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 52: Indonesia: AR/VR Chip Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 53: Indonesia: AR/VR Chip Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 54: Others: AR/VR Chip Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 55: Others: AR/VR Chip Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 56: Europe: AR/VR Chip Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 57: Europe: AR/VR Chip Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 58: Germany: AR/VR Chip Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 59: Germany: AR/VR Chip Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 60: France: AR/VR Chip Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 61: France: AR/VR Chip Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 62: United Kingdom: AR/VR Chip Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 63: United Kingdom: AR/VR Chip Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 64: Italy: AR/VR Chip Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 65: Italy: AR/VR Chip Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 66: Spain: AR/VR Chip Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 67: Spain: AR/VR Chip Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 68: Russia: AR/VR Chip Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 69: Russia: AR/VR Chip Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 70: Others: AR/VR Chip Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 71: Others: AR/VR Chip Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 72: Latin America: AR/VR Chip Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 73: Latin America: AR/VR Chip Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 74: Brazil: AR/VR Chip Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 75: Brazil: AR/VR Chip Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 76: Mexico: AR/VR Chip Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 77: Mexico: AR/VR Chip Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 78: Others: AR/VR Chip Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 79: Others: AR/VR Chip Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 80: Middle East and Africa: AR/VR Chip Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 81: Middle East and Africa: AR/VR Chip Market: Breakup by Country (in %), 2024
  • Figure 82: Middle East and Africa: AR/VR Chip Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 83: Global: AR/VR Chip Industry: SWOT Analysis
  • Figure 84: Global: AR/VR Chip Industry: Value Chain Analysis
  • Figure 85: Global: AR/VR Chip Industry: Porter's Five Forces Analysis

List of Tables

  • Table 1: Global: AR/VR Chip Market: Key Industry Highlights, 2024 and 2033
  • Table 2: Global: AR/VR Chip Market Forecast: Breakup by Chip Type (in Million USD), 2025-2033
  • Table 3: Global: AR/VR Chip Market Forecast: Breakup by Device Type (in Million USD), 2025-2033
  • Table 4: Global: AR/VR Chip Market Forecast: Breakup by End User (in Million USD), 2025-2033
  • Table 5: Global: AR/VR Chip Market Forecast: Breakup by Region (in Million USD), 2025-2033
  • Table 6: Global: AR/VR Chip Market: Competitive Structure
  • Table 7: Global: AR/VR Chip Market: Key Players