封面
市场调查报告书
商品编码
1600469

扩增实境与虚拟实境市场:按技术、产品、设备、组织规模、应用划分 - 2025-2030 年全球预测

Augmented & Virtual Reality Market by Technology (Augmented Reality, Virtual Reality), Product (Hardware, Software), Devices, Organization Size, Application - Global Forecast 2025-2030

出版日期: | 出版商: 360iResearch | 英文 191 Pages | 商品交期: 最快1-2个工作天内

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2023年,扩增实境和虚拟实境市场价值为360.8亿美元,预计到2024年将达到425.2亿美元,复合年增长率为17.92%,到2030年将达到1144.6亿美元。

扩增实境(AR) 和虚拟实境 (VR) 技术的范围非常广泛,涵盖游戏、医疗保健、零售和教育等多个行业。这两种技术都透过模糊物理世界和数位世界之间的界限来重新定义使用者互动。 AR将数位资讯迭加到现实世界上以增强即时感知,而VR则让使用者完全沉浸在虚拟环境中。 AR/VR 的需求在于其变革潜力,可增强使用者体验、提高业务效率并提供新颖的参与方式。应用包括使用 AR/VR 进行手术模拟和患者护理的医疗保健提供者、采用身临其境型体验进行产品视觉化的零售商以及利用这些技术进行互动式学习体验的教育工作者。关键的成长要素包括技术进步、智慧型手机普及率的提高以及科技巨头投资的增加。 VR 游戏产业的扩张以及 AR 在电子商务中的日益普及都是值得注意的机会。企业可以利用这些趋势,根据特定产业需求客製化 AR/VR 解决方案,并投资于优质内容创作,以改善使用者体验。

主要市场统计
基准年[2023] 360.8亿美元
预测年份 [2024] 425.2亿美元
预测年份 [2030] 1144.6亿美元
复合年增长率(%) 17.92%

儘管潜力巨大,但一些限制对市场成长构成了挑战,包括设备成本高、技术复杂性以及资料收集方面的隐私问题。此外,与 VR 相关的使用者不适和晕动病可能会阻碍广泛使用。为了应对这些挑战,公司应该专注于创新硬体设计,以提高舒适度并降低成本,同时研究改进运动追踪和显示技术。完美的创新领域包括开发轻巧且价格实惠的 AR 眼镜、触觉回馈技术的进步以及强大的内容开发平台。了解由技术进步和消费者期望驱动的市场不断变化的性质对于希望在该领域取得成功的公司至关重要。掌握新科技趋势和监管影响是驾驭这一动态格局的关键。

市场动态:针对快速发展的扩增实境和虚拟实境市场揭示的关键市场见解

供应和需求的动态相互作用正在改变扩增实境和虚拟实境市场。透过了解这些不断变化的市场动态,公司可以准备好做出明智的投资决策、完善策略决策并抓住新的商机。全面了解这些趋势可以帮助企业降低政治、地理、技术、社会和经济领域的风险,同时也能帮助企业了解消费行为及其对製造业的影响。

  • 市场驱动因素
    • 政府推动 AR/VR 和工业 4.0 活动的倡议
    • 更多地使用 VR 在航太和国防领域的训练和模拟中
    • 零售和电商领域对AR的需求不断增加
  • 市场限制因素
    • AR/VR设备和软体的功能和效能限制
  • 市场机会
    • AR/VR硬体和软体的技术进步
    • 游戏和元宇宙社群技术的扩展
  • 市场挑战
    • AR/VR相关的安全与隐私问题

波特五力:驾驭扩增实境与虚拟实境市场的策略工具

波特的五力框架是理解市场竞争格局的重要工具。波特的五力框架为评估公司的竞争地位和探索策略机会提供了清晰的方法。该框架可帮助公司评估市场动态并确定新业务的盈利。这些见解使公司能够利用自己的优势,解决弱点并避免潜在的挑战,从而确保更强大的市场地位。

PESTLE分析:了解扩增实境和虚拟实境市场的外部影响

外部宏观环境因素在塑造扩增实境和虚拟实境市场的表现动态方面发挥着至关重要的作用。对政治、经济、社会、技术、法律和环境因素的分析提供了应对这些影响所需的资讯。透过调查 PESTLE 因素,公司可以更了解潜在的风险和机会。这种分析可以帮助公司预测法规、消费者偏好和经济趋势的变化,并帮助他们做出积极主动的决策。

市场占有率分析 了解扩增实境和虚拟实境市场的竞争格局

扩增实境和虚拟实境市场的详细市场占有率分析可以对供应商绩效进行全面评估。公司可以透过比较收益、客户群和成长率等关键指标来揭示其竞争地位。该分析揭示了市场集中、分散和整合的趋势,为供应商提供了製定策略决策所需的洞察力,使他们能够在日益激烈的竞争中占有一席之地。

FPNV定位矩阵扩增实境与虚拟实境市场供应商绩效评估

FPNV定位矩阵是评估扩增实境和虚拟实境市场供应商的重要工具。此矩阵允许业务组织根据商务策略和产品满意度评估供应商,从而做出与其目标相符的明智决策。四个象限清楚且准确地划分供应商,帮助使用者辨识最能满足其策略目标的合作伙伴和解决方案。

本报告提供了涵盖关键重点领域的全面市场分析:

1. 市场渗透率:对当前市场环境的详细回顾,包括行业主要企业的大量资料。

2. 市场开拓:辨识新兴市场的成长机会,评估现有领域的扩张潜力,并提供未来成长的策略蓝图。

3. 市场多元化:分析近期产品发布、开拓地区、关键产业进展、塑造市场的策略投资。

4. 竞争评估与情报:彻底分析竞争格局,检验市场占有率、业务策略、产品系列、认证、监理核准、专利趋势、主要企业的技术进步等。

5. 产品开发与创新:重点在于有望推动未来市场成长的最尖端科技、研发活动和产品创新。

我们也回答重要问题,帮助相关人员做出明智的决策:

1.目前的市场规模和未来的成长预测是多少?

2. 哪些产品、区隔市场和地区提供最佳投资机会?

3.塑造市场的主要技术趋势和监管影响是什么?

4.主要厂商的市场占有率和竞争地位如何?

5. 推动供应商市场进入和退出策略的收益来源和策略机会是什么?

目录

第一章 前言

第二章调查方法

第三章执行摘要

第四章市场概况

第五章市场洞察

  • 市场动态
    • 促进因素
      • 政府推动 AR/VR 和工业 4.0 活动的倡议
      • 更多地使用 VR 在航太和国防领域的训练和模拟中
      • 零售和电子商务对 AR 的需求增加
    • 抑制因素
      • AR/VR 设备和软体的功能和效能限制
    • 机会
      • AR/VR硬体和软体的技术进步
      • 游戏和元宇宙社区技术的扩展
    • 任务
      • AR和VR相关的安全和隐私问题
  • 市场区隔分析
    • 技术:虚拟实境的普及创造逼真的模拟
    • 产品:更多采用 AR/VR 软体进行内容创作
    • 设备:不断发展的 AR/VR 设备格局,以改善用户体验并广泛采用扩增实境和虚拟实境技术
    • 组织规模:AR/VR 在大公司中快速采用
    • 应用:AR/VR 技术在医疗、教育和培训方面的新用途
  • 波特五力分析
  • PESTEL分析
    • 政治的
    • 经济
    • 社群
    • 技术的
    • 合法地
    • 环境

第六章扩增实境与虚拟实境市场:依技术分类

  • 扩增实境
    • 基于标记的扩增实境
      • 活性标记
      • 被动标记
    • 无标记扩增实境
      • 基于影像的处理
      • 基于模型的追踪
  • 虚拟实境
    • 非身临其境型技术
    • 半身临其境型与全身临其境型技术

第七章扩增实境与虚拟实境市场:按产品

  • 硬体
    • 相机
    • 显示器和投影仪
    • 位置追踪器
    • 半导体零件
    • 感应器
  • 软体
    • 3D建模
    • AR远端协作
    • 文件
    • 导航
    • 视觉化
    • VR内容製作
    • 工作流程优化

第八章按设备分類的扩增实境和虚拟实境市场

  • 显示墙和投影仪
  • 手势追踪装置
  • 头戴式显示器
  • 抬头显示器

第九章扩增实境与虚拟实境市场:依组织规模

  • 大公司
  • 小型企业

第10章扩增实境与虚拟实境市场:依应用分类

  • 商业/工业
    • 航太和国防
    • 汽车/交通
    • 银行、金融服务和保险
    • 建筑、建筑、房地产
    • 消费品/零售
    • 教育
    • 能源/公共产业
    • 政府和公共部门
    • 医疗保健和生命科学
    • 资讯科技
    • 製造业
    • 媒体与娱乐
    • 通讯
    • 旅游/酒店业
  • 个人的

第十一章美洲扩增实境与虚拟实境市场

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美国

第十二章亚太地区扩增实境与虚拟实境市场

  • 澳洲
  • 中国
  • 印度
  • 印尼
  • 日本
  • 马来西亚
  • 菲律宾
  • 新加坡
  • 韩国
  • 台湾
  • 泰国
  • 越南

第十三章欧洲、中东和非洲的扩增实境与虚拟实境市场

  • 丹麦
  • 埃及
  • 芬兰
  • 法国
  • 德国
  • 以色列
  • 义大利
  • 荷兰
  • 奈及利亚
  • 挪威
  • 波兰
  • 卡达
  • 俄罗斯
  • 沙乌地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公国
  • 英国

第14章竞争格局

  • 2023 年市场占有率分析
  • FPNV 定位矩阵,2023
  • 竞争情境分析
    • 谷歌的 AR 显微镜为早期癌症检测铺平了道路
    • Accenture和微软利用元宇宙将决策者聚集在一起
    • VR Owl Group 收购 MeetinVR 公司重组
    • SONY投资 20 亿美元用于扩增实境研究
    • PTC 和罗克韦尔自动化扩大合作关係,重点关注物联网和製造扩增实境
    • Vision Pro 推出后,苹果宣布收购 ARStart-UpsMira
    • Meta 推出新款 Quest 3 混合实境耳机
    • 联想 ThinkReality VRX 现已在全球部分市场发售
    • Meta 和 BMW 推出下一代扩增实境和虚拟实境体验
    • Magic Leap 与 NVIDIA 合作,为企业数位双胞胎提供支持
    • Vuzix 与 MACE Virtual Labs 签署分销协议并赢得智慧眼镜的首批批量订单
    • 三星、Google和高通合作打造新的混合实境平台
    • VRStart-UpsTrezi 获得资金以提供增强的身临其境型设计协作
    • HTC 计划下个月宣布 Meta Quest 竞争对手
    • 重要的策略伙伴关係关係将虚拟和扩增实境带入现实世界的水下作业
    • 微软赢得美国价值 219 亿美元的扩增实境耳机供应合约

公司名单

  • Intel Corporation
  • Meta Platforms, Inc.
  • NVIDIA Corporation
  • Lenovo Group Limited
  • MAXST Co., Ltd.
  • Apple Inc.
  • Vuzix Corporation
  • KT Corporation
  • HTC Corporation
  • LG Corporation
  • Niantic, Inc.
  • Cisco Systems, Inc.
  • Qualcomm Incorporated
  • Marxent Labs LLC
  • Toshiba Corporation
  • Hewlett-Packard Development Company, LP
  • International Business Machines Corporation
  • Sony Group Corporation
  • Amazon Web Services, Inc.
  • Atheer, Inc.
  • Blippar Group Limited
  • Zugara Inc.
  • Innovega Inc.
  • Magic Leap, Inc.
  • Capermint Technologies Pvt. Ltd.
  • Samsung Electronics Co., Ltd.
  • Seiko Epson Corporation
  • Google LLC by Alphabet Inc.
  • Trimble Inc.
  • EON Reality, Inc.
  • CyberGlove Systems Inc.
  • Microsoft Corporation
  • PTC Inc.
  • Inglobe Technologies Srl
Product Code: MRR-4358917D64AA

The Augmented & Virtual Reality Market was valued at USD 36.08 billion in 2023, expected to reach USD 42.52 billion in 2024, and is projected to grow at a CAGR of 17.92%, to USD 114.46 billion by 2030.

The scope of Augmented Reality (AR) and Virtual Reality (VR) technology is vast, encompassing a range of industries such as gaming, healthcare, retail, and education. Both technologies redefine user interaction by blurring lines between the physical and digital worlds. AR overlays digital information onto the real world, enhancing real-time perception, while VR immerses users into entirely virtual environments. The necessity of AR/VR lies in its transformative potential to enhance user experiences, improve operational efficiency, and offer novel ways of engagement. Application areas are expanding, with healthcare providers using AR/VR for surgery simulations and patient care, retailers employing immersive experiences for product visualization, and educators utilizing these technologies for interactive learning experiences. Key growth factors include technological advancements, increased smartphone penetration, and rising investments from tech giants. The VR gaming industry's expansion and the growing adoption of AR in e-commerce are notable opportunities. Companies can capitalize on these trends by tailoring AR/VR solutions to meet specific industry needs and investing in quality content creation to enhance user experience.

KEY MARKET STATISTICS
Base Year [2023] USD 36.08 billion
Estimated Year [2024] USD 42.52 billion
Forecast Year [2030] USD 114.46 billion
CAGR (%) 17.92%

Despite its potential, several limitations challenge market growth, such as high device costs, technical complexities, and privacy concerns regarding data collection. Additionally, user discomfort and motion sickness associated with VR can hinder adoption. To address these challenges, companies should focus on innovation in hardware design to improve comfort and reduce costs, alongside research into improved motion tracking and display technologies. The best areas for innovation include the development of lightweight and affordable AR glasses, advancements in haptic feedback technologies, and robust content development platforms. Understanding the fluctuating nature of the market, driven by technological advances and consumer expectations, is crucial for businesses aiming to thrive in this space. Staying abreast of emerging technology trends and regulatory implications will be key to navigating this dynamic landscape.

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Augmented & Virtual Reality Market

The Augmented & Virtual Reality Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Government initiatives promoting AR/VR and industry 4.0 activities
    • Increasing use of VR in aerospace & defense for training and simulation
    • Rising demand for AR in retail and e-commerce sectors
  • Market Restraints
    • Functionality and performance limitations of AR/VR devices and software
  • Market Opportunities
    • Technological advancements in AR/VR hardware and software
    • Expansion of the technology in the gaming and metaverse community
  • Market Challenges
    • Security and privacy issues associated with AR & VR

Porter's Five Forces: A Strategic Tool for Navigating the Augmented & Virtual Reality Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Augmented & Virtual Reality Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Augmented & Virtual Reality Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Augmented & Virtual Reality Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Augmented & Virtual Reality Market

A detailed market share analysis in the Augmented & Virtual Reality Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Augmented & Virtual Reality Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Augmented & Virtual Reality Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Key Company Profiles

The report delves into recent significant developments in the Augmented & Virtual Reality Market, highlighting leading vendors and their innovative profiles. These include Intel Corporation, Meta Platforms, Inc., NVIDIA Corporation, Lenovo Group Limited, MAXST Co., Ltd., Apple Inc., Vuzix Corporation, KT Corporation, HTC Corporation, LG Corporation, Niantic, Inc., Cisco Systems, Inc., Qualcomm Incorporated, Marxent Labs LLC, Toshiba Corporation, Hewlett-Packard Development Company, L.P., International Business Machines Corporation, Sony Group Corporation, Amazon Web Services, Inc., Atheer, Inc., Blippar Group Limited, Zugara Inc., Innovega Inc., Magic Leap, Inc., Capermint Technologies Pvt. Ltd., Samsung Electronics Co., Ltd., Seiko Epson Corporation, Google LLC by Alphabet Inc., Trimble Inc., EON Reality, Inc., CyberGlove Systems Inc., Microsoft Corporation, PTC Inc., and Inglobe Technologies Srl.

Market Segmentation & Coverage

This research report categorizes the Augmented & Virtual Reality Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Technology, market is studied across Augmented Reality and Virtual Reality. The Augmented Reality is further studied across Marker-Based Augmented Reality and Markerless Augmented Reality. The Marker-Based Augmented Reality is further studied across Active Marker and Passive Marker. The Markerless Augmented Reality is further studied across Image-Based Processing and Model-Based Tracking. The Virtual Reality is further studied across Nonimmersive Technology and Semi-Immersive & Fully Immersive Technology.
  • Based on Product, market is studied across Hardware and Software. The Hardware is further studied across Cameras, Displays & Projectors, Position Trackers, Semiconductor Component, and Sensors. The Software is further studied across 3D Modeling, AR Remote Collaboration, Documentation, Navigation, Visualization, VR Content Creation, and Workflow Optimization.
  • Based on Devices, market is studied across Display Walls & Projectors, Gesture Tracking Devices, Head-Mounted Displays, and Head-Up Displays.
  • Based on Organization Size, market is studied across Large Enterprises and Small & Medium Enterprises.
  • Based on Application, market is studied across Commercial & Industrial and Personal. The Commercial & Industrial is further studied across Aerospace & Defense, Automotive & Transportation, Banking, Financial Services & Insurance, Building, Construction & Real Estate, Consumer Goods & Retail, Education, Energy & Utilities, Government & Public Sector, Healthcare & Life Sciences, Information Technology, Manufacturing, Media & Entertainment, Telecommunication, and Travel & Hospitality.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Government initiatives promoting AR/VR and industry 4.0 activities
      • 5.1.1.2. Increasing use of VR in aerospace & defense for training and simulation
      • 5.1.1.3. Rising demand for AR in retail and e-commerce sectors
    • 5.1.2. Restraints
      • 5.1.2.1. Functionality and performance limitations of AR/VR devices and software
    • 5.1.3. Opportunities
      • 5.1.3.1. Technological advancements in AR/VR hardware and software
      • 5.1.3.2. Expansion of the technology in the gaming and metaverse community
    • 5.1.4. Challenges
      • 5.1.4.1. Security and privacy issues associated with AR & VR
  • 5.2. Market Segmentation Analysis
    • 5.2.1. Technology: Proliferation of virtual reality to create realistic simulations
    • 5.2.2. Product: Rising penetration of AR/VR software for content creation
    • 5.2.3. Devices: Evolving AR/VR device landscape to enhance user experiences and widespread adoption of augmented and virtual reality technologies
    • 5.2.4. Organization Size: Burgeoning adoption of AR/VR in large enterprises
    • 5.2.5. Applications: Emerging utilization of AR/VR technologies for medical and education & training purposes
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Augmented & Virtual Reality Market, by Technology

  • 6.1. Introduction
  • 6.2. Augmented Reality
    • 6.2.1. Marker-Based Augmented Reality
      • 6.2.1.1. Active Marker
      • 6.2.1.2. Passive Marker
    • 6.2.2. Markerless Augmented Reality
      • 6.2.2.1. Image-Based Processing
      • 6.2.2.2. Model-Based Tracking
  • 6.3. Virtual Reality
    • 6.3.1. Nonimmersive Technology
    • 6.3.2. Semi-Immersive & Fully Immersive Technology

7. Augmented & Virtual Reality Market, by Product

  • 7.1. Introduction
  • 7.2. Hardware
    • 7.2.1. Cameras
    • 7.2.2. Displays & Projectors
    • 7.2.3. Position Trackers
    • 7.2.4. Semiconductor Component
    • 7.2.5. Sensors
  • 7.3. Software
    • 7.3.1. 3D Modeling
    • 7.3.2. AR Remote Collaboration
    • 7.3.3. Documentation
    • 7.3.4. Navigation
    • 7.3.5. Visualization
    • 7.3.6. VR Content Creation
    • 7.3.7. Workflow Optimization

8. Augmented & Virtual Reality Market, by Devices

  • 8.1. Introduction
  • 8.2. Display Walls & Projectors
  • 8.3. Gesture Tracking Devices
  • 8.4. Head-Mounted Displays
  • 8.5. Head-Up Displays

9. Augmented & Virtual Reality Market, by Organization Size

  • 9.1. Introduction
  • 9.2. Large Enterprises
  • 9.3. Small & Medium Enterprises

10. Augmented & Virtual Reality Market, by Application

  • 10.1. Introduction
  • 10.2. Commercial & Industrial
    • 10.2.1. Aerospace & Defense
    • 10.2.2. Automotive & Transportation
    • 10.2.3. Banking, Financial Services & Insurance
    • 10.2.4. Building, Construction & Real Estate
    • 10.2.5. Consumer Goods & Retail
    • 10.2.6. Education
    • 10.2.7. Energy & Utilities
    • 10.2.8. Government & Public Sector
    • 10.2.9. Healthcare & Life Sciences
    • 10.2.10. Information Technology
    • 10.2.11. Manufacturing
    • 10.2.12. Media & Entertainment
    • 10.2.13. Telecommunication
    • 10.2.14. Travel & Hospitality
  • 10.3. Personal

11. Americas Augmented & Virtual Reality Market

  • 11.1. Introduction
  • 11.2. Argentina
  • 11.3. Brazil
  • 11.4. Canada
  • 11.5. Mexico
  • 11.6. United States

12. Asia-Pacific Augmented & Virtual Reality Market

  • 12.1. Introduction
  • 12.2. Australia
  • 12.3. China
  • 12.4. India
  • 12.5. Indonesia
  • 12.6. Japan
  • 12.7. Malaysia
  • 12.8. Philippines
  • 12.9. Singapore
  • 12.10. South Korea
  • 12.11. Taiwan
  • 12.12. Thailand
  • 12.13. Vietnam

13. Europe, Middle East & Africa Augmented & Virtual Reality Market

  • 13.1. Introduction
  • 13.2. Denmark
  • 13.3. Egypt
  • 13.4. Finland
  • 13.5. France
  • 13.6. Germany
  • 13.7. Israel
  • 13.8. Italy
  • 13.9. Netherlands
  • 13.10. Nigeria
  • 13.11. Norway
  • 13.12. Poland
  • 13.13. Qatar
  • 13.14. Russia
  • 13.15. Saudi Arabia
  • 13.16. South Africa
  • 13.17. Spain
  • 13.18. Sweden
  • 13.19. Switzerland
  • 13.20. Turkey
  • 13.21. United Arab Emirates
  • 13.22. United Kingdom

14. Competitive Landscape

  • 14.1. Market Share Analysis, 2023
  • 14.2. FPNV Positioning Matrix, 2023
  • 14.3. Competitive Scenario Analysis
    • 14.3.1. Google's AR Microscope Paves the Way for Early Cancer Detection
    • 14.3.2. Accenture, Microsoft Uses Metaverse to Unite Decision-Makers
    • 14.3.3. VR Owl Group Acquires MeetinVR in Company Shakeup
    • 14.3.4. Sony to Invest USD 2 Billion into Extended Reality Research
    • 14.3.5. PTC and Rockwell Automation Extend Relationship with Focus on IoT and Augmented Reality for Manufacturing
    • 14.3.6. Apple Confirms Acquisition of AR Startup Mira Following Vision Pro Launch
    • 14.3.7. Meta Launches New Quest 3 Mixed Reality Headset
    • 14.3.8. Lenovo ThinkReality VRX is Now Available In Select Markets Worldwide
    • 14.3.9. Meta and BMW Unveil Next-Level Augmented and Virtual Reality Experiences
    • 14.3.10. Magic Leap Collaborates with NVIDIA to Advance Digital Twins for Enterprise
    • 14.3.11. Vuzix Signs Distribution Agreement with MACE Virtual Labs and Receives Substantial Initial Volume Smart Glasses Order
    • 14.3.12. Samsung, Google and Qualcomm Team Up to Build a New Mixed-Reality Platform
    • 14.3.13. VR Startup Trezi Secures Funding to Offer Enhanced Immersive Design Collaboration
    • 14.3.14. HTC Plans to Reveal its Meta Quest Competitor Next Month
    • 14.3.15. Key Strategic Partnership Will Bring Virtual Reality and Augmented Reality to Real World Underwater Operations
    • 14.3.16. Microsoft Wins USD 21.9 Billion Contract with U.S. Army to Supply Augmented Reality Headsets

Companies Mentioned

  • 1. Intel Corporation
  • 2. Meta Platforms, Inc.
  • 3. NVIDIA Corporation
  • 4. Lenovo Group Limited
  • 5. MAXST Co., Ltd.
  • 6. Apple Inc.
  • 7. Vuzix Corporation
  • 8. KT Corporation
  • 9. HTC Corporation
  • 10. LG Corporation
  • 11. Niantic, Inc.
  • 12. Cisco Systems, Inc.
  • 13. Qualcomm Incorporated
  • 14. Marxent Labs LLC
  • 15. Toshiba Corporation
  • 16. Hewlett-Packard Development Company, L.P.
  • 17. International Business Machines Corporation
  • 18. Sony Group Corporation
  • 19. Amazon Web Services, Inc.
  • 20. Atheer, Inc.
  • 21. Blippar Group Limited
  • 22. Zugara Inc.
  • 23. Innovega Inc.
  • 24. Magic Leap, Inc.
  • 25. Capermint Technologies Pvt. Ltd.
  • 26. Samsung Electronics Co., Ltd.
  • 27. Seiko Epson Corporation
  • 28. Google LLC by Alphabet Inc.
  • 29. Trimble Inc.
  • 30. EON Reality, Inc.
  • 31. CyberGlove Systems Inc.
  • 32. Microsoft Corporation
  • 33. PTC Inc.
  • 34. Inglobe Technologies Srl

LIST OF FIGURES

  • FIGURE 1. AUGMENTED & VIRTUAL REALITY MARKET RESEARCH PROCESS
  • FIGURE 2. AUGMENTED & VIRTUAL REALITY MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2023 VS 2030 (%)
  • FIGURE 11. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2023 VS 2030 (%)
  • FIGURE 13. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2023 VS 2030 (%)
  • FIGURE 15. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 17. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 19. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 20. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 21. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 22. EUROPE, MIDDLE EAST & AFRICA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 23. EUROPE, MIDDLE EAST & AFRICA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 24. AUGMENTED & VIRTUAL REALITY MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 25. AUGMENTED & VIRTUAL REALITY MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. AUGMENTED & VIRTUAL REALITY MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. AUGMENTED & VIRTUAL REALITY MARKET DYNAMICS
  • TABLE 7. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ACTIVE MARKER, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PASSIVE MARKER, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY IMAGE-BASED PROCESSING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MODEL-BASED TRACKING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY NONIMMERSIVE TECHNOLOGY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SEMI-IMMERSIVE & FULLY IMMERSIVE TECHNOLOGY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
  • TABLE 22. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 23. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 24. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY CAMERAS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 25. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DISPLAYS & PROJECTORS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 26. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY POSITION TRACKERS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 27. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 28. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SENSORS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 29. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 30. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 31. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY 3D MODELING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 32. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AR REMOTE COLLABORATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 33. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DOCUMENTATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 34. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY NAVIGATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 35. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VISUALIZATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 36. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VR CONTENT CREATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 37. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY WORKFLOW OPTIMIZATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 38. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 39. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2018-2030 (USD MILLION)
  • TABLE 40. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DISPLAY WALLS & PROJECTORS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 41. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY GESTURE TRACKING DEVICES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 42. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 43. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HEAD-UP DISPLAYS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 44. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 45. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY LARGE ENTERPRISES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 46. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SMALL & MEDIUM ENTERPRISES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 47. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 48. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL & INDUSTRIAL, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 49. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AEROSPACE & DEFENSE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 50. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUTOMOTIVE & TRANSPORTATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 51. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY BANKING, FINANCIAL SERVICES & INSURANCE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 52. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY BUILDING, CONSTRUCTION & REAL ESTATE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 53. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY CONSUMER GOODS & RETAIL, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 54. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY EDUCATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 55. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ENERGY & UTILITIES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 56. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY GOVERNMENT & PUBLIC SECTOR, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 57. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HEALTHCARE & LIFE SCIENCES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 58. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY INFORMATION TECHNOLOGY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 59. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MANUFACTURING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 60. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MEDIA & ENTERTAINMENT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 61. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TELECOMMUNICATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 62. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TRAVEL & HOSPITALITY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 63. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL & INDUSTRIAL, 2018-2030 (USD MILLION)
  • TABLE 64. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PERSONAL, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 65. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 66. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 67. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 68. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 69. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
  • TABLE 70. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 71. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 72. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 73. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2018-2030 (USD MILLION)
  • TABLE 74. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 75. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 76. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL & INDUSTRIAL, 2018-2030 (USD MILLION)
  • TABLE 77. AMERICAS AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 78. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 79. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 80. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 81. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 82. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
  • TABLE 83. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 84. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 85. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 86. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2018-2030 (USD MILLION)
  • TABLE 87. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 88. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 89. ARGENTINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL & INDUSTRIAL, 2018-2030 (USD MILLION)
  • TABLE 90. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 91. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 92. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 93. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 94. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
  • TABLE 95. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 96. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 97. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 98. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2018-2030 (USD MILLION)
  • TABLE 99. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 100. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 101. BRAZIL AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL & INDUSTRIAL, 2018-2030 (USD MILLION)
  • TABLE 102. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 103. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 104. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 105. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 106. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
  • TABLE 107. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 108. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 109. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 110. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2018-2030 (USD MILLION)
  • TABLE 111. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 112. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 113. CANADA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL & INDUSTRIAL, 2018-2030 (USD MILLION)
  • TABLE 114. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 115. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 116. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 117. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 118. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
  • TABLE 119. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 120. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 121. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 122. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2018-2030 (USD MILLION)
  • TABLE 123. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 124. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 125. MEXICO AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL & INDUSTRIAL, 2018-2030 (USD MILLION)
  • TABLE 126. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 127. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 128. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 129. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 130. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
  • TABLE 131. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 132. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 133. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 134. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2018-2030 (USD MILLION)
  • TABLE 135. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 136. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 137. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL & INDUSTRIAL, 2018-2030 (USD MILLION)
  • TABLE 138. UNITED STATES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 139. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 140. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 141. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 142. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 143. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
  • TABLE 144. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 145. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 146. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 147. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2018-2030 (USD MILLION)
  • TABLE 148. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 149. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 150. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL & INDUSTRIAL, 2018-2030 (USD MILLION)
  • TABLE 151. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 152. AUSTRALIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 153. AUSTRALIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 154. AUSTRALIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 155. AUSTRALIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 156. AUSTRALIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
  • TABLE 157. AUSTRALIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 158. AUSTRALIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 159. AUSTRALIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 160. AUSTRALIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2018-2030 (USD MILLION)
  • TABLE 161. AUSTRALIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 162. AUSTRALIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 163. AUSTRALIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL & INDUSTRIAL, 2018-2030 (USD MILLION)
  • TABLE 164. CHINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 165. CHINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 166. CHINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 167. CHINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 168. CHINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
  • TABLE 169. CHINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 170. CHINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 171. CHINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 172. CHINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2018-2030 (USD MILLION)
  • TABLE 173. CHINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 174. CHINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 175. CHINA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL & INDUSTRIAL, 2018-2030 (USD MILLION)
  • TABLE 176. INDIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 177. INDIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 178. INDIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 179. INDIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 180. INDIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
  • TABLE 181. INDIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 182. INDIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 183. INDIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 184. INDIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2018-2030 (USD MILLION)
  • TABLE 185. INDIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 186. INDIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 187. INDIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL & INDUSTRIAL, 2018-2030 (USD MILLION)
  • TABLE 188. INDONESIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 189. INDONESIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 190. INDONESIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 191. INDONESIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 192. INDONESIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
  • TABLE 193. INDONESIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 194. INDONESIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 195. INDONESIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 196. INDONESIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2018-2030 (USD MILLION)
  • TABLE 197. INDONESIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 198. INDONESIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 199. INDONESIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL & INDUSTRIAL, 2018-2030 (USD MILLION)
  • TABLE 200. JAPAN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 201. JAPAN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 202. JAPAN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 203. JAPAN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 204. JAPAN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
  • TABLE 205. JAPAN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 206. JAPAN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 207. JAPAN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 208. JAPAN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2018-2030 (USD MILLION)
  • TABLE 209. JAPAN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 210. JAPAN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 211. JAPAN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL & INDUSTRIAL, 2018-2030 (USD MILLION)
  • TABLE 212. MALAYSIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 213. MALAYSIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 214. MALAYSIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 215. MALAYSIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 216. MALAYSIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
  • TABLE 217. MALAYSIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 218. MALAYSIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 219. MALAYSIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 220. MALAYSIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2018-2030 (USD MILLION)
  • TABLE 221. MALAYSIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 222. MALAYSIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 223. MALAYSIA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL & INDUSTRIAL, 2018-2030 (USD MILLION)
  • TABLE 224. PHILIPPINES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 225. PHILIPPINES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 226. PHILIPPINES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 227. PHILIPPINES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 228. PHILIPPINES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
  • TABLE 229. PHILIPPINES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 230. PHILIPPINES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 231. PHILIPPINES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 232. PHILIPPINES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2018-2030 (USD MILLION)
  • TABLE 233. PHILIPPINES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 234. PHILIPPINES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 235. PHILIPPINES AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL & INDUSTRIAL, 2018-2030 (USD MILLION)
  • TABLE 236. SINGAPORE AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 237. SINGAPORE AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 238. SINGAPORE AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 239. SINGAPORE AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 240. SINGAPORE AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
  • TABLE 241. SINGAPORE AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 242. SINGAPORE AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 243. SINGAPORE AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 244. SINGAPORE AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2018-2030 (USD MILLION)
  • TABLE 245. SINGAPORE AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 246. SINGAPORE AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 247. SINGAPORE AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL & INDUSTRIAL, 2018-2030 (USD MILLION)
  • TABLE 248. SOUTH KOREA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 249. SOUTH KOREA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 250. SOUTH KOREA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 251. SOUTH KOREA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 252. SOUTH KOREA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
  • TABLE 253. SOUTH KOREA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 254. SOUTH KOREA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 255. SOUTH KOREA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 256. SOUTH KOREA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2018-2030 (USD MILLION)
  • TABLE 257. SOUTH KOREA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 258. SOUTH KOREA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 259. SOUTH KOREA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL & INDUSTRIAL, 2018-2030 (USD MILLION)
  • TABLE 260. TAIWAN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 261. TAIWAN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 262. TAIWAN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 263. TAIWAN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 264. TAIWAN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
  • TABLE 265. TAIWAN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 266. TAIWAN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 267. TAIWAN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 268. TAIWAN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2018-2030 (USD MILLION)
  • TABLE 269. TAIWAN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 270. TAIWAN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 271. TAIWAN AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL & INDUSTRIAL, 2018-2030 (USD MILLION)
  • TABLE 272. THAILAND AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 273. THAILAND AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 274. THAILAND AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 275. THAILAND AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 276. THAILAND AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
  • TABLE 277. THAILAND AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 278. THAILAND AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 279. THAILAND AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 280. THAILAND AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2018-2030 (USD MILLION)
  • TABLE 281. THAILAND AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 282. THAILAND AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 283. THAILAND AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL & INDUSTRIAL, 2018-2030 (USD MILLION)
  • TABLE 284. VIETNAM AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 285. VIETNAM AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 286. VIETNAM AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 287. VIETNAM AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 288. VIETNAM AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
  • TABLE 289. VIETNAM AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 290. VIETNAM AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 291. VIETNAM AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 292. VIETNAM AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2018-2030 (USD MILLION)
  • TABLE 293. VIETNAM AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 294. VIETNAM AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 295. VIETNAM AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMMERCIAL & INDUSTRIAL, 2018-2030 (USD MILLION)
  • TABLE 296. EUROPE, MIDDLE EAST & AFRICA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 297. EUROPE, MIDDLE EAST & AFRICA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 298. EUROPE, MIDDLE EAST & AFRICA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKER-BASED AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 299. EUROPE, MIDDLE EAST & AFRICA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY MARKERLESS AUGMENTED REALITY, 2018-2030 (USD MILLION)
  • TABLE 300. EUROPE, MIDDLE EAST & AFRICA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
  • TABLE 301. EUROPE, MIDDLE EAST & AFRICA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
  • TABLE 302. EUROPE, MIDDLE EAST & AFRICA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 303. EUROPE, MIDDLE EAST & AFRICA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 304. EUROPE, MIDDLE EAST & AFRICA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY DEVICES, 2018-2030 (USD MILLION)
  • TABLE 305. EUROPE, MIDDLE EAST & AFRICA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION)
  • TABLE 306. EUROPE, MIDDLE EAST & AFRICA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 307. EUROPE, MIDDLE EAST & AFRICA AUGMENTED & VIRTUAL REALITY MARKET SIZE, BY COMM