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市场调查报告书
商品编码
1468086
2024-2032 年按类型、应用、系统和地区分類的 3D 动作捕捉市场报告3D Motion Capture Market Report by Type, Application, System, and Region 2024-2032 |
IMARC Group年,全球 3D 动作捕捉市场规模达到 2.087 亿美元。
3D(三维)动作捕捉是使用各种运动感测器和加速计以 3D 形式记录人或物体的整体运动的过程。它由多种设备组成,例如高品质相机、感测器、通讯设备和配件。 3D 动作捕捉广泛应用于视觉效果 (VFX) 工作室、治疗、神经科学、机器人、电脑视觉、工程和设计应用。它可以捕捉高度复杂的动作和主体的即时运动,以获得各个领域所需的动画水平。它还有助于减少不一致和移动精度,并提高测绘产品的准确性。因此,3D 动作捕捉广泛应用于娱乐、教育、体育、生物医学研究和医疗保健产业。
媒体和娱乐产业的显着成长是创造积极市场前景的关键因素之一。 3D 动作捕捉广泛用于製作动画电影和科幻内容以及开发具有逼真图形的视讯游戏。此外,医疗保健行业越来越多地采用 3D 动作捕捉,为医学研究、诊断、復健、姿势分析和身体状况治疗提供替代培训方法,这也是另一个成长诱导因素。此外,人工智慧(AI)和机器学习(ML)的整合可以在不使用反光标记和多相机系统等大量设备的情况下创建逼真的动画,这也为市场成长提供了动力。此外,体育和相关活动对训练运动员、评估表现和分析受伤过程的需求不断增长,正在支持市场的成长。其他因素,包括多个政府建立视觉效果和动画艺术工作室的有利倡议、军事部门透过模拟训练士兵的利用率的增加以及教育产业需求的不断增长,预计将推动市场成长。
The global 3D motion capture market size reached US$ 208.7 Million in 2023. Looking forward, IMARC Group expects the market to reach US$ 392.0 Million by 2032, exhibiting a growth rate (CAGR) of 7% during 2024-2032.
3D (three-dimensional) motion capture is the process of recording the total movement of people or objects in 3D using a variety of motion sensors and accelerometers. It consists of multiple devices, such as high-quality cameras, sensors, communication equipment, and accessories. 3D motion capture is widely used in visual effects (VFX) studios, therapy, neuroscience, robotics, computer vision, engineering, and design applications. It can capture highly complex movements and the real-time motion of the subject to obtain the desired level of animation in various fields. It also assists in reducing inconsistencies and movement precision and improving the accuracy of mapping products. As a result, 3D motion capture is extensively used in the entertainment, education, sports, biomedical research, and healthcare industries.
The significant growth in the media and entertainment industry is one of the key factors creating a positive outlook for the market. 3D motion capture is widely used to produce animation movies and science-fiction content and develop video games with realistic graphics. Furthermore, the increasing adoption of 3D motion capture in the healthcare industry to provide alternative training methods in medical studies, diagnosis, rehabilitation, posture analysis, and treatment of physical conditions is acting as another growth-inducing factor. Additionally, the integration of artificial intelligence (AI) and machine learning (ML) to create realistic animations without using extensive equipment, such as reflective markers and multi-camera systems, is providing an impetus to market growth. Moreover, the rising demand from sports and allied activities to train athletes, review performance, and analyze injury processes is supporting the market growth. Other factors, including favorable initiatives by several governments to establish art studios for visual effects and animation, increasing utilization in the military sector for training soldiers through simulations, and rising demand from the education industry, are anticipated to drive the market toward growth.
IMARC Group provides an analysis of the key trends in each sub-segment of the global 3D motion capture market report, along with forecasts at the global, regional and country level from 2024-2032. Our report has categorized the market based on type, application and system.
Hardware
Software
Service
Media and Entertainment
Biomechanical Research and Medical
Engineering and Design
Industrial
Education
Others
Optical 3D Motion Capture Systems
Non-Optical 3D Motion Capture Systems
North America
United States
Canada
Asia-Pacific
China
Japan
India
South Korea
Australia
Indonesia
Others
Europe
Germany
France
United Kingdom
Italy
Spain
Russia
Others
Latin America
Brazil
Mexico
Others
Middle East and Africa
The competitive landscape of the industry has also been examined along with the profiles of the key players being AIQ Synertial Ltd., Codamotion-Charnwood Dynamics Ltd., Motion Analysis Corporation, Noraxon USA Inc., Northern Digital Inc, OptiTrack (NaturalPoint Inc.), PhaseSpace Inc., Phoenix Technologies Inc., Qualisys AB, Vicon Motion Systems Ltd. and Xsens Technologies BV.