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市场调查报告书
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1685802

3D 运动捕捉:市场占有率分析、产业趋势与统计、成长预测(2025-2030 年)

3D Motion Capture - Market Share Analysis, Industry Trends & Statistics, Growth Forecasts (2025 - 2030)

出版日期: | 出版商: Mordor Intelligence | 英文 153 Pages | 商品交期: 2-3个工作天内

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简介目录

3D 运动捕捉市场规模预计在 2025 年为 2.8185 亿美元,预计到 2030 年将达到 5.3089 亿美元,预测期内(2025-2030 年)的复合年增长率为 13.5%。

3D 动作捕捉-市场-IMG1

3D 运动捕捉 (mocap) 系统主要结合多种设备,包括高品质摄影机、感测器、通讯设备和配件。这些系统用于电影和游戏等娱乐应用中,以记录物体或个人的即时运动以获得所需的动画水平。

主要亮点

  • 电脑视觉技术的进步和对高品质 3D 动画日益增长的需求正在推动市场扩张。利用 3D 动作捕捉的主要原因之一是缩短电影、电视和电玩游戏中复杂 3D CGI 人物的製作週期。
  • 这些系统在包括机器人在内的各种应用领域的广泛使用以及机器人领域的显着增长预计将在预测期内推动市场成长率。
  • 此外,虚拟实境是电脑产生的3D环境的互动式表示。但大多数互动将透过耳机或专门的数位手套进行。此外,人们认为使用 VR 可能是一种相对孤立的体验。目前,VR生成和动画有各种各样的应用。例如,Google开发了 Daydream Lab,允许使用者在电脑程式中为 3D 模型製作动画。 Google Daydream 实验室借助两款基于动画的应用程式 Animator 和 Puppeteer 找到了一种使用 VR 快速轻鬆地生成 3D 动画的技术。
  • 3D 运动捕捉系统包含几个关键的硬体和软体组件,所有组件必须紧密整合才能提供引人注目的使用者体验。摄影机是第一个捕捉代表使用者动作的原始资料的组件。通常,会对原始资料进行处理以减少讯号杂讯(例如 3D 相机的情况)或计算深度图。
  • 预计新冠疫情后元宇宙的推出及相关策略发展将促进市场成长。此外,由于采用先进技术而对虚拟活动的需求不断增长也可能有助于预测期内的市场成长率。

3D动作捕捉市场趋势

工程和工业应用将迎来巨大成长

  • 3D 运动捕捉正在成为工程和工业应用中的宝贵组成部分,因为它能够快速测量小而快的运动,从而可以用作製程控制器。它还可用于分析车辆和设备的振动,并可作为虚拟工业设计的工具。
  • 在工业应用中,3D运动捕捉可以即时、准确、低延迟地测量市场动向。此外,透过提供身体角度,Mocap 使工业消费者能够有效地识别和纠正导致受伤的人体工学问题,以及分析工业和军事中的其他人为因素。透过追踪标记所附着的任何东西,该系统还可用于检验机器人控制系统并测量风洞中物体的变形和动态行为。 Cortex 可以与各种控制系统整合。
  • 此外,工业 4.0 的不断进步为需要先进感测解决方案的工业流程带来了新的可能性。 3D 运动捕捉 (MoCap) 感测器,例如视觉摄影机和惯性测量单元 (IMU),经常用于工业环境中,以支援机器人、积层製造、远端办公和人类安全等解决方案。
  • 在工业应用中,确保符合人体工学的实用产品设计非常重要,它也可以用于评估和测量工业机器人的性能。其他应用包括空中和水下船舶追踪、动态测试、汽车开发、室内设计和控制设计。运动追踪系统即将取得的进展可能会在产业领域中广泛应用,从而在预测期内产生对 3D 运动捕捉系统的需求。此外,随着技术的进步,动作捕捉的应用预计将在全球扩大,应用于军事训练和海洋/水下。

亚太地区预计成长最快

  • 随着企业寻求扩大对视觉效果、虚拟实境、虚拟助理和电影产业的投资,中国是 3D 动作捕捉最重要的潜在市场之一。此外,许多国际数位製作公司也在该国投资,以扩展业务。
  • 有许多地区性电影产业,例如宝莱坞、莫莱坞、檀香木和托莱坞。不断发展的技术为视觉效果产业带来了许多变化,而一种具有独特潜力的趋势(尤其是在印度)就是动态捕捉。
  • 动态捕捉对于规划动作/特技场景和人群场景有很大帮助,因此大公司都在印度投资。此外,各种本地动态捕捉公司还提供一系列动作捕捉服务,从规划到安装、支援和维护。这推动了该国各个终端用户群体的巨大需求。
  • 此外,全国各地的医学院校都在采用 3D 动作捕捉解决方案用于科学研究目的。政府资助的医学院 CMC Vellore 与 Phase Space Motion Capture 合作,利用这项技术进行步态分析,并利用即时回馈功能。
  • 由于先进技术的出现,以及游戏产业、动画产业、动作捕捉工作室数量的增加以及媒体动画领域的需求,日本的 3D 动作捕捉市场预计将在预测期内出现显着增长。
  • 预测期内,亚太其他地区的动作捕捉市场预计将在生命科学、体育和游戏、生物力学和媒体产业中获得广泛应用。

3D 动作捕捉产业概览

3D 动作捕捉市场竞争激烈,有多家全球和区域参与者。市场上规模较小但技术较先进的企业数量也在增加。该市场的特征是产品渗透率高、产品差异化程度中高、竞争激烈。整体而言,竞争对手之间的敌意程度适中,预计在预测期内将会加剧。

2022年9月,Motion Analysis公司推出了由BaseCam、Icefall和Lhotse三款轻型相机组成的全新相机系列B​​aSix。这些相机与主动标记钻机(BaSixmarkers)和 BaSix Go 软体或高级解决方案 Cortex 一起使用。

2022年4月,总部位于多伦多的公司「The Other End」与PhaseSpace在即时动作捕捉系统方面展开合作,部署了PhaseSpace的Impulse X2E系统,为製作人和创作者提供在虚拟製作舞台上更快、更灵活的演员和物体运动的即时动作捕捉,降低成本并增强创新控制,成为PhaseSpace在加拿大的独家合作伙伴。

其他福利

  • Excel 格式的市场预测 (ME) 表
  • 3 个月的分析师支持

目录

第 1 章 简介

  • 研究假设和市场定义
  • 研究范围

第二章调查方法

第三章执行摘要

第四章 市场洞察

  • 市场概况
  • 产业价值链分析
  • 产业吸引力-波特五力分析
    • 供应商的议价能力
    • 买家的议价能力
    • 新进入者的威胁
    • 替代品的威胁
    • 竞争对手之间的竞争强度
  • COVID-19 产业影响评估

第五章 市场动态

  • 市场驱动因素
    • 在虚拟实境环境中创造更多逼真的体验
    • 电脑视觉在运动产业的应用日益广泛
    • 媒体和娱乐应用中 3D 动作捕捉的日益普及将推动成长
  • 市场限制
    • 3D 运动捕捉软体的初始成本较高

第六章 技术简介

第七章 市场区隔

  • 按类型
    • 硬体
      • 相机
      • 感应器
      • 配件
    • 软体
    • 服务
  • 按系统
    • 光学3D动态捕捉系统
      • 主动3D动态捕捉系统
      • 被动式3D动态捕捉系统
    • 非光学3D动态捕捉系统
      • 惯性3D运动捕捉系统
      • 电磁3D运动捕捉系统
      • 马达驱动的3D运动捕捉系统
  • 按应用
    • 生物力学研究与医学
    • 媒体和娱乐
    • 工程与工业应用
    • 教育
    • 其他用途
  • 按地区
    • 北美洲
      • 美国
      • 加拿大
    • 欧洲
      • 英国
      • 德国
      • 法国
      • 其他欧洲国家
    • 亚太地区
      • 中国
      • 印度
      • 日本
      • 其他亚太地区
    • 拉丁美洲
      • 巴西
      • 阿根廷
      • 墨西哥
      • 其他拉丁美洲国家
    • 中东和非洲

第八章 竞争格局

  • 公司简介
    • Codamotion-Charnwood Dynamics Ltd.
    • Motion Analysis Corporation
    • Noraxon USA Inc.
    • Notch Interfaces Inc.
    • Leyard(NaturalPoint Inc./OptiTrack)
    • PhaseSpace Inc.
    • Phoenix Technologies Inc.
    • Qualisys AB
    • AIQ Synertial Ltd.
    • Vicon Motion Systems Ltd.
    • Xsens Technologies BV

第九章投资分析

第十章 市场机会与未来趋势

简介目录
Product Code: 47736

The 3D Motion Capture Market size is estimated at USD 281.85 million in 2025, and is expected to reach USD 530.89 million by 2030, at a CAGR of 13.5% during the forecast period (2025-2030).

3D Motion Capture - Market - IMG1

3D motion capture (mocap) systems combine multiple devices, mainly high-quality cameras, sensors, communication devices, and accessories. These systems are used to record the real-time motion of an object or individual to obtain the desired level of animation in entertainment fields, such as in films and games.

Key Highlights

  • Technological advancements in computer vision technology, as well as an increase in demand and inclination for high-quality 3D animations, are driving market expansion. One of the primary reasons for utilizing 3D motion capture is to shorten the creation cycle for complicated 3D CGI figures for cinema, television, or video games.
  • The wide usage of these systems in various applications, including robotics, and the significant growth in the robotics sector are analyzed to boost the market growth rate during the forecast period.
  • Moreover, virtual reality is an interactive, computer-generated representation of a three-dimensional environment. However, most interactions take place through a headset or through specialized digital gloves. Additionally, it is believed that using VR might be a relatively isolated experience. Currently, a variety of applications can be used to generate and animate VR. For instance, Google has developed a Daydream Lab that enables users to animate 3D models within computer programs. Google's Daydream Lab has discovered a technique to use VR to quickly and easily produce 3D animation with the aid of two animation-based applications, Animator and Puppeteer.
  • A 3D motion-capturing system contains several critical hardware and software components, all of which must be tightly integrated to provide a compelling user experience. The camera is the first component that captures the raw data representing the user's actions. Generally, this raw data is then processed to reduce the noise in the signal (for example, in the case of 3-D cameras) or to compute the depth map.
  • The launch of the metaverse post the COVID-19 pandemic and the related strategic developments are expected to contribute to the growth of the market. The growing demand for virtual events resulting in the implementation of advanced technologies may also contribute to the market growth rate during the forecast period.

3D Motion Capture Market Trends

Engineering and Industrial Applications to Witness Significant Growth

  • 3D motion capture is becoming a valuable part of engineering and industrial applications, as it can quickly measure small, fast movements and, therefore, can be used as a process controller. It can also be used to analyze the vibrations on vehicles or equipment or as a tool in virtual industrial design.
  • In industrial applications, 3D motion capture enables real-time, precise, and low-latency measurement of market movements. Further, by providing body angles, Mocap enables industrial consumers to effectively identify and correct ergonomic issues that can lead to injury or analyze other human factors for industry or the military. By tracking anything a marker can be attached to, the system is also used to validate robotic control systems and measure deformation or an object's aerodynamic behavior in a wind tunnel. Cortex integrates with a wide range of control systems.
  • Moreover, the rising technological advancements of Industry 4.0 have opened up new possibilities for industrial processes that require advanced sensing solutions. 3D Motion capture (MoCap) sensors, such as visual cameras and inertial measurement units (IMU), are frequently adopted in industrial settings to support solutions in robotics, additive manufacturing, teleworking, and human safety.
  • In industrial applications, it is crucial to produce ergonomically practical product designs, and they can be used for evaluating and measuring the performance of industrial robots. Other applications include vessel tracking above and underwater, aerodynamics tests, automotive development, interior design, and control design. Future advancements in motion tracking systems will find significant application in the industrial landscape, generating the demand for 3D motion capture systems over the forecast period. Moreover, as technology advances, the use of motion capture is expected to grow in military training and marine and underwater applications worldwide.

Asia-Pacific is Expected to be the Fastest Growing Region

  • China is one of the most significant and potential markets for 3D motion capture as companies are aiming to expand visual effects, VR, virtual assistants, and film industry investment. Additionally, many international digital production companies invested in the country as part of their expansion.
  • Globally, India is the largest and one of the most creative cinema industries, with the presence of many regional film industries, such as Bollywood, Mollywood, Sandalwood, and Tollywood. Evolving technology has caused many changes in the visual effects industry, and one trend that bears a unique promise, especially in India, is motion capture.
  • Since motion capture is significantly beneficial for planning action/stunt sequences and crowd scenes, major companies are investing in India. In addition, various regional motion capture companies are providing various mocap services, from planning and installation to support and maintenance. Thus, this is driving significant demand in various end-user segments across the country.
  • In addition, medical colleges in the country are adopting 3D motion capture solutions for scientific research purposes. CMC Vellore, a medical college backed by the government, partnered with Phase Space Motion Capture for gait analysis with this technology, leveraging real-time feedback capabilities.
  • The 3D motion capture market in Japan is expected to witness significant growth over the forecast period, owing to the usage of advancing technology in the gaming industry, the anime industry, and increasing motion capture studios, coupled with demand in the media and animation sector.
  • The motion capture market in the Rest of the Asia-Pacific has been predicted to gain substantial applications in the life science, sports, gaming, biomechanical, and media industries over the forecast period.

3D Motion Capture Industry Overview

The 3D motion-capturing market comprises several global and regional players and a fairly-contested market space. The market is further witnessing a rise in the number of smaller and more technologically-advanced players. This market is characterized by growing levels of product penetration, moderate/high product differentiation, and high levels of competition. Overall, the intensity of competitive rivalry is moderate and is expected to grow over the forecast period.

In September 2022, Motion Analysis Corporation launched BaSix, a new range of cameras, which consists of three light cameras, namely BaseCam, Icefall, and the Lhotse. These cameras are used with active marker rigs (BaSixmarkers) and either BaSix Go software or the premium solution, Cortex.

In April 2022, Toronto-based firm "The Other End" partnered with PhaseSpace for its real-time motion capture system by installing PhaseSpace's Impulse X2E system to offer producers and creators access to faster and more flexible real-time motion capture of an actor's or object's movement on a virtual production stage to save on costs and increase creative control and to become its exclusive Canadian Partner.

Additional Benefits:

  • The market estimate (ME) sheet in Excel format
  • 3 months of analyst support

TABLE OF CONTENTS

1 INTRODUCTION

  • 1.1 Study Assumptions and Market Definition
  • 1.2 Scope of the Study

2 RESEARCH METHODOLOGY

3 EXECUTIVE SUMMARY

4 MARKET INSIGHTS

  • 4.1 Market Overview
  • 4.2 Industry Value Chain Analysis
  • 4.3 Industry Attractiveness - Porters Five Forces Analysis
    • 4.3.1 Bargaining Power of Suppliers
    • 4.3.2 Bargaining Power of Buyers
    • 4.3.3 Threat of New Entrants
    • 4.3.4 Threat of Substitute Products
    • 4.3.5 Intensity of Competitive Rivalry
  • 4.4 Assessment of Impact of COVID-19 on the Industry

5 MARKET DYNAMICS

  • 5.1 Market Drivers
    • 5.1.1 Rise in the Creation of More Realistic Experiences for Virtual Reality Environments
    • 5.1.2 Increased Usage of Computer Vision in the Sports Industry
    • 5.1.3 Growing Adoption of 3D Motion Capture in Media and Entertainment Applications Boosting the Growth
  • 5.2 Market Restraints
    • 5.2.1 High Initial Cost of 3D Motion Capture Software

6 TECHNOLOGY SNAPSHOT

7 MARKET SEGMENTATION

  • 7.1 By Type
    • 7.1.1 Hardware
      • 7.1.1.1 Cameras
      • 7.1.1.2 Sensors
      • 7.1.1.3 Accessories
    • 7.1.2 Software
    • 7.1.3 Services
  • 7.2 By System
    • 7.2.1 Optical 3D Motion Capture Systems
      • 7.2.1.1 Active 3D Motion Capture Systems
      • 7.2.1.2 Passive 3D Motion Capture Systems
    • 7.2.2 Non-optical 3D Motion Capture Systems
      • 7.2.2.1 Inertial 3D Motion Capture Systems
      • 7.2.2.2 Electromagnetic 3D Motion Capture Systems
      • 7.2.2.3 Motorized 3D Motion Capture Systems
  • 7.3 By Application
    • 7.3.1 Biomechanical Research and Medical
    • 7.3.2 Media and Entertainment
    • 7.3.3 Engineering and Industrial Applications
    • 7.3.4 Education
    • 7.3.5 Other Applications
  • 7.4 By Geography
    • 7.4.1 North America
      • 7.4.1.1 United States
      • 7.4.1.2 Canada
    • 7.4.2 Europe
      • 7.4.2.1 United Kingdom
      • 7.4.2.2 Germany
      • 7.4.2.3 France
      • 7.4.2.4 Rest of Europe
    • 7.4.3 Asia-Pacific
      • 7.4.3.1 China
      • 7.4.3.2 India
      • 7.4.3.3 Japan
      • 7.4.3.4 Rest of Asia-Pacific
    • 7.4.4 Latin America
      • 7.4.4.1 Brazil
      • 7.4.4.2 Argentina
      • 7.4.4.3 Mexico
      • 7.4.4.4 Rest of Latin America
    • 7.4.5 Middle East & Africa

8 COMPETITIVE LANDSCAPE

  • 8.1 Company Profiles
    • 8.1.1 Codamotion - Charnwood Dynamics Ltd.
    • 8.1.2 Motion Analysis Corporation
    • 8.1.3 Noraxon USA Inc.
    • 8.1.4 Notch Interfaces Inc.
    • 8.1.5 Leyard (NaturalPoint Inc./OptiTrack)
    • 8.1.6 PhaseSpace Inc.
    • 8.1.7 Phoenix Technologies Inc.
    • 8.1.8 Qualisys AB
    • 8.1.9 AIQ Synertial Ltd.
    • 8.1.10 Vicon Motion Systems Ltd.
    • 8.1.11 Xsens Technologies BV

9 INVESTMENT ANALYSIS

10 MARKET OPPORTUNITIES AND FUTURE TRENDS