封面
市场调查报告书
商品编码
1468160

2024-2032 年虚拟实境游戏市场报告(按细分市场、装置、年龄层、游戏类型和地区)

Virtual Reality Gaming Market Report by Segment, Device, Age Group, Type of Games, and Region 2024-2032

出版日期: | 出版商: IMARC | 英文 137 Pages | 商品交期: 2-3个工作天内

价格

IMARC Group年全球虚拟实境游戏市场规模达374亿美元。软体和硬体功能的持续技术进步、成人和儿童对各种游戏类型的参与不断增加,以及手势、面部表情和语音通讯的加入是推动市场的一些主要因素。

虚拟实境 (VR) 游戏是指玩家使用专用硬体与三维 (3D) 电脑生成的环境进行互动的模拟体验。它透过提供虚拟环境的 360 度视图来提供身临其境的体验。与传统游戏相比,它可以让玩家参与更长时间。它需要战略思维、解决问题和手眼协调能力,并帮助玩家发展各种技能。它用于康復和治疗恐惧症、焦虑症和其他心理疾病。它也用于训练士兵的战斗场景、战略和决策。

游戏产业的不断扩张、VR线上游戏需求的不断升级以及不同年龄层的休閒和职业游戏玩家数量的不断增长正在对市场产生积极影响。此外,个人对智慧型手机和笔记型电脑的依赖日益增加以及高速网路连线的日益普及正在促进市场成长。除此之外,商业区提供 VR 游戏的游戏区数量不断增加,也推动了市场的成长。此外,提供现实、艺术和文化游戏的新创公司不断扩张,并在 VR 游戏中引入新的三维功能,正在为市场创造积极的前景。

虚拟实境游戏市场趋势/驱动因素:

技术进步

技术的快速进步正在增强用户的游戏体验,这提供了良好的市场前景。此外,随着 GPU、CPU 和运动追踪感测器等更强大、更实惠的硬体组件的发展,VR 游戏正变得更容易被更广泛的受众所接受。除此之外,软体功能的持续技术进步以及触觉回馈和空间音讯等高级功能的整合变得越来越复杂,提供了超越传统游戏的高度感官体验。此外,具有内建处理功能和改进的无线连接的独立 VR 耳机的推出消除了对繁琐电线和外部设备的需求,并增强了便利性和移动性。

内容多样性与创新的游戏体验

内容的日益多样化和创新的游戏体验正在对市场产生积极影响。此外,领先的游戏开发商正在专注于创作各种类型的游戏,包括专为 VR 平台量身定制的动作、冒险、模拟和教育游戏。这种多样化的内容阵容吸引了不同玩家的喜好并吸引了更大的用户群。此外,VR 沉浸式特性的改进也带来了新颖的游戏机制。

社交互动和多人游戏功能

社交互动和多人游戏功能是推动市场成长的其他主要因素。 VR 使玩家能够在虚拟空间中与朋友和其他游戏玩家进行即时互动。此外,VR 游戏允许来自不同地理位置的玩家进行协作、竞争和社交,超越物理障碍。 VR技术促进虚拟空间中玩家之间的即时互动,培养临场感和共享体验。除此之外,手势、脸部表情和语音交流的加入增加了一层真实感,增强了玩家之间的情感连结。这种连结性将 VR 游戏转变为增进友谊和建立关係的平台,使其影响力超越单纯的娱乐。

目录

第一章:前言

第 2 章:范围与方法

  • 研究目的
  • 利害关係人
  • 资料来源
    • 主要资源
    • 二手资料
  • 市场预测
    • 自下而上的方法
    • 自上而下的方法
  • 预测方法

第 3 章:执行摘要

第 4 章:简介

  • 概述
  • 主要行业趋势

第 5 章:全球虚拟实境游戏市场

  • 市场概况
  • 市场业绩
  • COVID-19 的影响
  • 市场区隔:按细分市场
  • 市场区隔:按设备
  • 市场区隔:依年龄段
  • 市场区隔:按游戏类型
  • 市场区隔:按地区
  • 市场预测
  • SWOT分析
    • 概述
    • 优势
    • 弱点
    • 机会
    • 威胁
  • 价值链分析
    • 概述
    • 研究与开发
    • 输入
    • 产品与服务
    • 行销与分销
    • 终端用户
    • 售后服务
  • 波特五力分析
    • 概述
    • 买家的议价能力
    • 供应商的议价能力
    • 竞争程度
    • 新进入者的威胁
    • 替代品的威胁
  • 价格分析

第 6 章:市场区隔:按细分市场

  • 软体
    • 市场走向
    • 市场预测
  • 硬体
    • 市场走向
    • 市场预测

第 7 章:市场区隔:按设备

  • 个人电脑
    • 市场走向
    • 市场预测
  • 游戏机
    • 市场走向
    • 市场预测
  • 行动装置
    • 市场走向
    • 市场预测

第 8 章:市场区隔:依年龄段

  • 成年人
    • 市场走向
    • 市场预测
  • 孩子们
    • 市场走向
    • 市场预测

第 9 章:市场区隔:按游戏类型

  • 赛车
    • 市场走向
    • 市场预测
  • 冒险
    • 市场走向
    • 市场预测
  • 斗争
    • 市场走向
    • 市场预测
  • 射击
    • 市场走向
    • 市场预测
  • 悬疑惊悚片
    • 市场走向
    • 市场预测
    • 市场走向
    • 市场预测
  • 科幻小说
    • 市场走向
    • 市场预测
  • 其他的
    • 市场走向
    • 市场预测

第 10 章:市场区隔:按地区

  • 北美洲
    • 市场走向
    • 市场预测
  • 欧洲
    • 市场走向
    • 市场预测
  • 亚太地区
    • 市场走向
    • 市场预测
  • 中东和非洲
    • 市场走向
    • 市场预测
  • 拉丁美洲
    • 市场走向
    • 市场预测

第 11 章:竞争格局

  • 竞争结构
  • 关键参与者
  • 关键参与者简介
    • Fove
    • Google
    • HTC
    • Facebook
    • Razer
    • Samsung
    • Sony
    • Zeiss International
    • AMD
    • GoPro
    • Largan Precision
    • Nvidia
    • Qualcomm
Product Code: SR112024A1034

The global virtual reality gaming market size reached US$ 37.4 Billion in 2023. Looking forward, IMARC Group expects the market to reach US$ 313.5 Billion by 2032, exhibiting a growth rate (CAGR) of 25.8% during 2024-2032. The continuous technological advancements in software and hardware capabilities, increasing participation of adults and children in various gaming genres, and the inclusion of gestures, facial expressions, and voice communication are some of the major factors propelling the market.

Virtual reality (VR) gaming refers to a simulated experience wherein the player interacts with a three-dimensional (3D), computer-generated environment using specialized hardware. It offers an immersive experience by providing a 360-degree view of the virtual environment. It keeps players engaged for longer periods as compared to traditional gaming. It requires strategic thinking, problem-solving, and hand-eye coordination and helps players develop various skills. It is used in rehabilitation and for treating phobias, anxiety disorders, and other psychological conditions. It is also utilized for training soldiers in combat scenarios, strategy, and decision-making.

The continuous expansion of the gaming industry, the escalating demand for VR online video games, and the growing number of casual and professional gamers of different age groups are positively influencing the market. Additionally, the increasing reliance of individuals on smartphones and laptops and the growing penetration of high-speed internet connectivity are augmenting the market growth. Apart from this, the rising number of gaming zones in commercial areas that offer VR gaming are strengthening the growth of the market. Furthermore, the expansion of startups offering realistic, artistic, and cultural games and introducing new three-dimensional features in VR gaming is creating a positive outlook for the market.

Virtual Reality Gaming Market Trends/Drivers:

Technological advancements

Rapid advancements in technology are enhancing the user gaming experience, which is offering a favorable market outlook. Additionally, with the evolution of more powerful and affordable hardware components, such as GPUs, CPUs, and motion-tracking sensors, VR gaming is becoming more accessible to a broader audience. Apart from this, continuous technological advancements in software capabilities and the integration of advanced features like haptic feedback and spatial audio are becoming more sophisticated, providing a highly sensory experience that surpasses traditional gaming. Furthermore, the introduction of standalone VR headsets with built-in processing capabilities and improved wireless connectivity is eliminating the need for cumbersome wires and external devices and enhancing convenience and mobility.

Content diversity and innovative game experiences

The increasing diversity of content and innovative game experiences are positively influencing the market. Additionally, leading game developers are focusing on the creation of a wide range of genres, which include action, adventure, simulation, and education, tailored specifically for VR platforms. This diverse content lineup is appealing to different player preferences and attracting a larger user base. In addition, improvement in the immersive nature of VR is allowing for novel gameplay mechanics.

Social interaction and multiplayer capabilities

Social interaction and multiplayer capabilities are the other major factors propelling the market growth. VR enables players to engage in real-time interactions with friends and fellow gamers in virtual spaces. Additionally, VR games allow players from different geographical locations to collaborate, compete, and socialize, transcending physical barriers. VR technology facilitates real-time interactions between players in virtual spaces, fostering a sense of presence and shared experiences. Apart from this, the inclusion of gestures, facial expressions, and voice communication adds a layer of realism, which enhances emotional connections between players. This connectivity transforms VR gaming into a platform for camaraderie and relationship-building, extending its influence beyond mere entertainment.

Virtual Reality Gaming Industry Segmentation:

IMARC Group provides an analysis of the key trends in each segment of the global virtual reality gaming market report, along with forecasts at the global and regional levels for 2024-2032. Our report has categorized the market based on segment, device, age group and type of games.

Breakup by Segment:

Software

Hardware

Software dominates the market

The report has provided a detailed breakup and analysis of the market based on the segment. This includes software and hardware. According to the report, software represented the largest segment as it enables personalization and adaptation. Developers can create diverse experiences that cater to different user preferences and genres, which ensures a broad appeal. Furthermore, regular software updates and expansions keep VR experiences fresh and exciting, encouraging users to remain invested in the platform. Apart from this, the ability of VR to connect users in virtual spaces relies on software-driven communication tools and immersive environments. Moreover, software optimizes hardware utilization and enhances performance and visual fidelity. Advanced software algorithms enable smoother gameplay, reduced latency, and improved graphics, contributing to an overall enhanced user experience.

Breakup by Device

Personal Computers

Gaming Consoles

Mobile Devices

Personal computers account for the largest market share

A detailed breakup and analysis of the market based on the device has also been provided in the report. This includes personal computers, gaming consoles, and mobile devices. According to the report, personal computers accounted for the largest market share due to their unique capabilities and versatility that align with the demands of immersive experiences. Personal computers (PCs) offer a high degree of customization and upgradeability. Gamers can assemble systems with powerful processors, graphics cards, and ample RAM, optimizing performance for VR applications. Furthermore, the open ecosystem of PCs facilitates innovation and competition. Multiple manufacturers produce VR-compatible components, resulting in a range of options at various price points. This fosters affordability and accessibility, enabling a wider demographic to engage in VR gaming. Moreover, PCs provide seamless integration with VR headsets and peripherals, ensuring a smooth user experience.

Breakup by Age Group:

Adults

Children

Adults exhibits a clear dominance in the market

A detailed breakup and analysis of the market based on the age group has also been provided in the report. This includes adults and children. According to the report, adults accounted for the largest market share as they seek immersive experiences that allow them to escape from daily routines. VR gaming provides a new dimension of engagement, allowing them to explore diverse virtual worlds and narratives. Furthermore, adults engage in VR gaming to connect with friends, family, and fellow gamers. Multiplayer VR games provide a platform for socializing, collaborating, and competing with others regardless of geographical distance.

VR gaming for children incorporates educational elements and allows children to explore their imaginations and creativity in virtual environments. Games that encourage building, crafting, and storytelling foster cognitive development and critical thinking. Additionally, VR games that require physical movement and interaction encourage active play and promote a healthier lifestyle for children. These games incorporate exercise, dance, and sports, contributing to physical fitness.

Breakup by Type of Games:

Racing

Adventure

Fighting

Shooting

Mystery Thriller

Puzzle

Science Fiction

Others

Shooting holds the biggest market share

The report has provided a detailed breakup and analysis of the market based on the type of games. This includes racing, adventure, fighting, shooting, mystery thriller, puzzle, science fiction, and others. According to the report, shooting accounted for the largest market share. Shooting games in VR redefine first-person shooter experiences by placing players directly in the action. Apart from this, with realistic aiming and immersive environments, players can physically duck, dodge, and engage in strategic shootouts. The tactile feel of reloading, aiming down sights, and weapon interactions enhance the sense of realism and excitement.

Racing games in VR offer an exhilarating experience wherein players can immerse themselves in high-speed races. Additionally, with realistic graphics and motion effects, players feel the adrenaline rush as they navigate tracks, competing against AI or real opponents. Apart from this, steering controls, responsive feedback, and dynamic environments contribute to a visceral racing experience.

Adventure games in VR allow players to engage in quests, solve puzzles, and make decisions that shape the storyline. Additionally, VR amplifies the emotional connection, making the exploration of fantastical realms even more engaging and immersive.

Fighting games in VR bring physicality to combat, allowing players to use natural movements for attacks and defense. Players can step into the shoes of their favorite characters, employing intuitive gestures and motions to execute punches, kicks, and special moves.

Mystery thriller games allow players to become protagonists in suspenseful narratives, exploring eerie environments, solving puzzles, and unraveling mysteries. Additionally, the heightened immersion intensifies the atmosphere, drawing players deeper into the plot and enhancing the psychological thrill.

Puzzle games in VR present challenges that take advantage of three-dimensional space. Players manipulate objects, solve spatial puzzles, and navigate intricate mazes. The tactile interactions and immersive environments make solving puzzles an engaging and mentally stimulating experience.

Science fiction games in VR transport players to futuristic worlds filled with advanced technology and imaginative concepts. These games blend adventure, exploration, and narrative to immerse players in alternate realities. Additionally, VR amplifies the sense of wonder and awe, creating memorable sci-fi experiences.

Breakup by Region:

North America

Europe

Asia Pacific

Middle East and Africa

Latin America

North America exhibits a clear dominance, accounting for the largest virtual reality gaming market share

The market research report has also provided a comprehensive analysis of all the major regional markets, which include North America, Europe, Asia Pacific, Latin America, and the Middle East and Africa. According to the report, North America accounted for the largest market share.

North America is home to advanced technology infrastructure and a robust gaming industry, which contributes to high adoption rates. VR gaming is popular among enthusiasts and casual gamers alike. Additionally, major tech companies and game developers are headquartered in this region, driving innovation and content creation.

Competitive Landscape:

Companies are constantly updating their VR headsets to offer better resolution, lower latency, and more comfort. Additionally, various leading companies are developing VR-specific titles or adapting popular existing games for VR to offer a more immersive experience. Apart from this, they are incorporating advanced features like haptic feedback, eye-tracking, and spatial audio to provide a more lifelike gaming experience. Furthermore, they are creating enterprise-focused VR solutions for training, remote collaboration, and design visualization. Moreover, some companies are bridging the gap between VR and AR technologies, combining virtual and real-world experiences. Companies are exploring the potential of social VR platforms that enable users to interact, communicate, and share experiences in virtual environments.

The report has provided a comprehensive analysis of the competitive landscape in the market. Detailed profiles of all major companies have also been provided. Some of the key players in the market include:

Fove

Google

HTC

Facebook

Razer

Samsung

Sony

Zeiss International

AMD

GoPro

Largan Precision

Nvidia

Qualcomm

Recent Developments:

In February 2023, Sony launched the PlayStation VR 2 after a 6 year wait, offering gamers a new generation of virtual reality (VR) gaming.

In December 2020, HTC Vive unveiled its new virtual reality and mixed reality headset, the Vive XR Elite, at CES 2023 to offer a premium consumer XR headset with VR and MR capabilities.

In June 2023, Samsung Introduced Motion Xcelerator Turbo Pro that provides crisp visuals and fast speeds, eliminating lag and motion.

Key Questions Answered in This Report

  • 1. What was the size of the global virtual reality gaming market in 2023?
  • 2. What is the expected growth rate of the global virtual reality gaming market during 2024-2032?
  • 3. What are the key factors driving the global virtual reality gaming market?
  • 4. What has been the impact of COVID-19 on the global virtual reality gaming market?
  • 5. What is the breakup of the global virtual reality gaming market based on the segment?
  • 6. What is the breakup of the global virtual reality gaming market based on the device?
  • 7. What is the breakup of the global virtual reality gaming market based on the age group?
  • 8. What is the breakup of the global virtual reality gaming market based on the type of games?
  • 9. What are the key regions in the global virtual reality gaming market?
  • 10. Who are the key players/companies in the global virtual reality gaming market?

Table of Contents

1 Preface

2 Scope and Methodology

  • 2.1 Objectives of the Study
  • 2.2 Stakeholders
  • 2.3 Data Sources
    • 2.3.1 Primary Sources
    • 2.3.2 Secondary Sources
  • 2.4 Market Estimation
    • 2.4.1 Bottom-Up Approach
    • 2.4.2 Top-Down Approach
  • 2.5 Forecasting Methodology

3 Executive Summary

4 Introduction

  • 4.1 Overview
  • 4.2 Key Industry Trends

5 Global Virtual Reality Gaming Market

  • 5.1 Market Overview
  • 5.2 Market Performance
  • 5.3 Impact of COVID-19
  • 5.4 Market Breakup by Segment
  • 5.5 Market Breakup by Device
  • 5.6 Market Breakup by Age Group
  • 5.7 Market Breakup by Type of Games
  • 5.8 Market Breakup by Region
  • 5.9 Market Forecast
  • 5.10 SWOT Analysis
    • 5.10.1 Overview
    • 5.10.2 Strengths
    • 5.10.3 Weaknesses
    • 5.10.4 Opportunities
    • 5.10.5 Threats
  • 5.11 Value Chain Analysis
    • 5.11.1 Overview
    • 5.11.2 Research and Development
    • 5.11.3 Inputs
    • 5.11.4 Products and Services
    • 5.11.5 Marketing and Distribution
    • 5.11.6 End-Users
    • 5.11.7 Post Sales Service
  • 5.12 Porter's Five Forces Analysis
    • 5.12.1 Overview
    • 5.12.2 Bargaining Power of Buyers
    • 5.12.3 Bargaining Power of Suppliers
    • 5.12.4 Degree of Competition
    • 5.12.5 Threat of New Entrants
    • 5.12.6 Threat of Substitutes
  • 5.13 Price Analysis

6 Market Breakup by Segment

  • 6.1 Software
    • 6.1.1 Market Trends
    • 6.1.2 Market Forecast
  • 6.2 Hardware
    • 6.2.1 Market Trends
    • 6.2.2 Market Forecast

7 Market Breakup by Device

  • 7.1 Personal Computers
    • 7.1.1 Market Trends
    • 7.1.2 Market Forecast
  • 7.2 Gaming Consoles
    • 7.2.1 Market Trends
    • 7.2.2 Market Forecast
  • 7.3 Mobile Devices
    • 7.3.1 Market Trends
    • 7.3.2 Market Forecast

8 Market Breakup by Age Group

  • 8.1 Adults
    • 8.1.1 Market Trends
    • 8.1.2 Market Forecast
  • 8.2 Children
    • 8.2.1 Market Trends
    • 8.2.2 Market Forecast

9 Market Breakup by Type of Games

  • 9.1 Racing
    • 9.1.1 Market Trends
    • 9.1.2 Market Forecast
  • 9.2 Adventure
    • 9.2.1 Market Trends
    • 9.2.2 Market Forecast
  • 9.3 Fighting
    • 9.3.1 Market Trends
    • 9.3.2 Market Forecast
  • 9.4 Shooting
    • 9.4.1 Market Trends
    • 9.4.2 Market Forecast
  • 9.5 Mystery Thriller
    • 9.5.1 Market Trends
    • 9.5.2 Market Forecast
  • 9.6 Puzzle
    • 9.6.1 Market Trends
    • 9.6.2 Market Forecast
  • 9.7 Science Fiction
    • 9.7.1 Market Trends
    • 9.7.2 Market Forecast
  • 9.8 Others
    • 9.8.1 Market Trends
    • 9.8.2 Market Forecast

10 Market Breakup by Region

  • 10.1 North America
    • 10.1.1 Market Trends
    • 10.1.2 Market Forecast
  • 10.2 Europe
    • 10.2.1 Market Trends
    • 10.2.2 Market Forecast
  • 10.3 Asia Pacific
    • 10.3.1 Market Trends
    • 10.3.2 Market Forecast
  • 10.4 Middle East and Africa
    • 10.4.1 Market Trends
    • 10.4.2 Market Forecast
  • 10.5 Latin America
    • 10.5.1 Market Trends
    • 10.5.2 Market Forecast

11 Competitive Landscape

  • 11.1 Competitive Structure
  • 11.2 Key Players
  • 11.3 Profiles of Key Players
    • 11.3.1 Fove
    • 11.3.2 Google
    • 11.3.3 HTC
    • 11.3.4 Facebook
    • 11.3.5 Razer
    • 11.3.6 Samsung
    • 11.3.7 Sony
    • 11.3.8 Zeiss International
    • 11.3.9 AMD
    • 11.3.10 GoPro
    • 11.3.11 Largan Precision
    • 11.3.12 Nvidia
    • 11.3.13 Qualcomm

List of Figures

  • Figure 1: Global: Virtual Reality Gaming Market: Major Drivers and Challenges
  • Figure 2: Global: Virtual Reality Gaming Market: Sales Value (in Billion US$), 2018-2023
  • Figure 3: Global: Virtual Reality Gaming Market: Breakup by Segment (in %), 2023
  • Figure 4: Global: Virtual Reality Gaming Market: Breakup by Device (in %), 2023
  • Figure 5: Global: Virtual Reality Gaming Market: Breakup by Age Group (in %), 2023
  • Figure 6: Global: Virtual Reality Gaming Market: Breakup by Type of Games (in %), 2023
  • Figure 7: Global: Virtual Reality Gaming Market: Breakup by Region (in %), 2023
  • Figure 8: Global: Virtual Reality Gaming Market Forecast: Sales Value (in Billion US$), 2024-2032
  • Figure 9: Global: Virtual Reality Gaming Industry: SWOT Analysis
  • Figure 10: Global: Virtual Reality Gaming Industry: Value Chain Analysis
  • Figure 11: Global: Virtual Reality Gaming Industry: Porter's Five Forces Analysis
  • Figure 12: Global: Virtual Reality Gaming Market (Software): Sales Value (in Million US$), 2018 & 2023
  • Figure 13: Global: Virtual Reality Gaming Market Forecast (Software): Sales Value (in Million US$), 2024-2032
  • Figure 14: Global: Virtual Reality Gaming Market (Hardware): Sales Value (in Million US$), 2018 & 2023
  • Figure 15: Global: Virtual Reality Gaming Market Forecast (Hardware): Sales Value (in Million US$), 2024-2032
  • Figure 16: Global: Virtual Reality Gaming Market (Personal Computers): Sales Value (in Million US$), 2018 & 2023
  • Figure 17: Global: Virtual Reality Gaming Market Forecast (Personal Computers): Sales Value (in Million US$), 2024-2032
  • Figure 18: Global: Virtual Reality Gaming Market (Gaming Consoles): Sales Value (in Million US$), 2018 & 2023
  • Figure 19: Global: Virtual Reality Gaming Market Forecast (Gaming Consoles): Sales Value (in Million US$), 2024-2032
  • Figure 20: Global: Virtual Reality Gaming Market (Mobile Devices): Sales Value (in Million US$), 2018 & 2023
  • Figure 21: Global: Virtual Reality Gaming Market Forecast (Mobile Devices): Sales Value (in Million US$), 2024-2032
  • Figure 22: Global: Virtual Reality Gaming Market (Adults): Sales Value (in Million US$), 2018 & 2023
  • Figure 23: Global: Virtual Reality Gaming Market Forecast (Adults): Sales Value (in Million US$), 2024-2032
  • Figure 24: Global: Virtual Reality Gaming Market (Children): Sales Value (in Million US$), 2018 & 2023
  • Figure 25: Global: Virtual Reality Gaming Market Forecast (Children): Sales Value (in Million US$), 2024-2032
  • Figure 26: Global: Virtual Reality Gaming Market (Racing): Sales Value (in Million US$), 2018 & 2023
  • Figure 27: Global: Virtual Reality Gaming Market Forecast (Racing): Sales Value (in Million US$), 2024-2032
  • Figure 28: Global: Virtual Reality Gaming Market (Adventure): Sales Value (in Million US$), 2018 & 2023
  • Figure 29: Global: Virtual Reality Gaming Market Forecast (Adventure): Sales Value (in Million US$), 2024-2032
  • Figure 30: Global: Virtual Reality Gaming Market (Fighting): Sales Value (in Million US$), 2018 & 2023
  • Figure 31: Global: Virtual Reality Gaming Market Forecast (Fighting): Sales Value (in Million US$), 2024-2032
  • Figure 32: Global: Virtual Reality Gaming Market (Shooting): Sales Value (in Million US$), 2018 & 2023
  • Figure 33: Global: Virtual Reality Gaming Market Forecast (Shooting): Sales Value (in Million US$), 2024-2032
  • Figure 34: Global: Virtual Reality Gaming Market (Mystery Thriller): Sales Value (in Million US$), 2018 & 2023
  • Figure 35: Global: Virtual Reality Gaming Market Forecast (Mystery Thriller): Sales Value (in Million US$), 2024-2032
  • Figure 36: Global: Virtual Reality Gaming Market (Puzzle): Sales Value (in Million US$), 2018 & 2023
  • Figure 37: Global: Virtual Reality Gaming Market Forecast (Puzzle): Sales Value (in Million US$), 2024-2032
  • Figure 38: Global: Virtual Reality Gaming Market (Science Fiction): Sales Value (in Million US$), 2018 & 2023
  • Figure 39: Global: Virtual Reality Gaming Market Forecast (Science Fiction): Sales Value (in Million US$), 2024-2032
  • Figure 40: Global: Virtual Reality Gaming Market (Others): Sales Value (in Million US$), 2018 & 2023
  • Figure 41: Global: Virtual Reality Gaming Market Forecast (Others): Sales Value (in Million US$), 2024-2032
  • Figure 42: North America: Virtual Reality Gaming Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 43: North America: Virtual Reality Gaming Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 44: Asia Pacific: Virtual Reality Gaming Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 45: Asia Pacific: Virtual Reality Gaming Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 46: Europe: Virtual Reality Gaming Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 47: Europe: Virtual Reality Gaming Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 48: Latin America: Virtual Reality Gaming Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 49: Latin America: Virtual Reality Gaming Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 50: Middle East and Africa: Virtual Reality Gaming Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 51: Middle East and Africa: Virtual Reality Gaming Market Forecast: Sales Value (in Million US$), 2024-2032

List of Tables

  • Table 1: Global: Virtual Reality Gaming Market: Key Industry Highlights, 2023 and 2032
  • Table 2: Global: Virtual Reality Gaming Market Forecast: Breakup by Segment (in Million US$), 2024-2032
  • Table 3: Global: Virtual Reality Gaming Market Forecast: Breakup by Device (in Million US$), 2024-2032
  • Table 4: Global: Virtual Reality Gaming Market Forecast: Breakup by Age Group (in Million US$), 2024-2032
  • Table 5: Global: Virtual Reality Gaming Market Forecast: Breakup by Type of Games (in Million US$), 2024-2032
  • Table 6: Global: Virtual Reality Gaming Market Forecast: Breakup by Region (in Million US$), 2024-2032
  • Table 7: Global: Virtual Reality Gaming Market: Competitive Structure
  • Table 8: Global: Virtual Reality Gaming Market: Key Players