封面
市场调查报告书
商品编码
1661002

2025 年至 2033 年玩具和游戏市场报告(按产品类型、配销通路和地区)

Toys and Games Market Report by Product Type, Distribution Channel, and Region 2025-2033

出版日期: | 出版商: IMARC | 英文 137 Pages | 商品交期: 2-3个工作天内

价格

2024IMARC Group全球玩具和游戏市场规模达到 1,187 亿美元。线上多人游戏、社交游戏平台和互动数位玩具的出现、经典游戏和玩具(包括原始形式和现代改编)的出现以及持续的进步是推动市场成长的一些主要因素。

玩具和游戏是旨在娱乐、吸引和教育各个年龄层的休閒物品和活动。玩具涵盖范围广泛,从玩偶、人偶、积木等实物到视频游戏和电子产品等数位形式。这些玩具是认知、社交和身体发展的工具,可培养创造力、解决问题的能力和团队合作精神。另一方面,游戏涉及具有特定规则和目标的结构化活动,通常是为了娱乐或竞争而进行。它们可以是棋盘游戏、纸牌游戏、运动,甚至是数位模拟。玩具和游戏都对技能习得、情感发展和社交互动有很大贡献,使其成为个人在不同人生阶段成长和娱乐的关键组成部分。

数位连结性的普及已经产生了超越地理界限的全新游戏形式。线上多人游戏、社交游戏平台和互动数位玩具已经改变了个人互动和参与游戏的方式。能够与朋友、家人,甚至来自世界各地的陌生人联繫和玩耍,创造了一种社区意识和共同体验。数位游戏的社交性已经成为玩具和游戏产业的重要推动力,因为它满足了人类对连结和互动的内在渴望。同时,经典游戏和玩具的出现,无论是原始形式还是现代改编,都对市场产生了积极影响。製造商利用这种情感,重新推出受人喜爱的品牌和设计,目标客户既是怀旧的成年人,也是欣赏这些玩具永恆魅力的新一代消费者。此外,订阅模式在玩具和游戏产业中越来越受欢迎,定期为消费者提供精选的玩具、游戏和活动。惊喜的吸引力和对新品的期待促进了这些订阅服务的持续成长,为产业内的公司创造了经常性的收入来源。此外,玩具和游戏产业与电影、电视节目和电玩等热门娱乐特许经营之间的合作正在创造积极的市场前景。

玩具与游戏市场趋势/驱动因素:

持续的技术进步

玩具和游戏产业处于不断发展的状态,这主要受到技术的不断发展的推动。这种变革力量不仅改变了玩具和游戏的设计和製造方式,也大大改变了人们的体验方式。此外,扩增实境(AR)、虚拟实境(VR)、人工智慧(AI)等尖端技术的融合,将游玩体验提升到了前所未有的高度。 AR 和 VR 实现了沉浸式讲故事,孩子们可以在三维环境中与自己喜欢的角色和叙述互动。另一方面,人工智慧玩具可以适应并回应孩子的行为,促进个人化的参与和学习。这种技术与娱乐的融合扩大了市场的产品供应,并吸引了寻求互动和数位丰富娱乐的新一代技术娴熟的消费者。随着技术的不断进步,玩具和游戏产业可以透过创新和引人入胜的游戏体验实现进一步的成长。

日益重视教育

将娱乐性与教育价值完美融合的玩具和游戏的需求已成为该行业成长的重要推动力。家长和教育工作者越来越认识到游戏作为学习管道的重要性,因此,他们寻求能够促进认知发展、解决问题的能力和批判性思维的产品。这一趋势导致了专注于 STEM(科学、技术、工程和数学)概念、编码技能甚至外语的教育玩具的兴起。因此,製造商正在调整其产品以符合课程标准,确保其产品不仅具有娱乐性而且还能为孩子的学业之旅做出贡献。这种对教育效益的重视在产业和消费者之间建立了互惠互利的关係,因为父母愿意投资购买既能为孩子提供娱乐又能促进智力成长的玩具。随着全球教育格局的不断发展,玩具和游戏产业已经做好准备,满足人们透过游戏来丰富教育内容的需求。

不断变化的消费者偏好

受社会向永续性、道德消费和环保意识转变的推动,玩具和游戏产业的消费者偏好正在发生重大转变。现代消费者,尤其是父母,越来越多地寻求符合他们的价值观并对孩子的成长做出积极贡献的产品。这导致对环保、负责任采购和符合道德标准的玩具的需求增加。製造商的应对措施是采用永续材料、减少塑胶使用量并采用环保的生产方式。此外,对包容性和多样性的关注促使该行业创造出代表各种文化、背景和能力的玩具,反映出人们越来越意识到代表性在儿童游戏体验中的重要性。该行业适应不断变化的消费者偏好的能力将在塑造其发展轨迹和保持其在具有社会意识的市场中的相关性方面发挥关键作用。

2025 年至 2033 年全球玩具和游戏市场规模(十亿美元)

註:上表中的资讯由虚拟资料组成,在此仅出于表示目的而显示。请联络我们以了解实际的市场规模和趋势。

要获取有关该市场的更多信息,请索取样品

目录

第 1 章:前言

第 2 章:范围与方法

  • 研究目标
  • 利害关係人
  • 资料来源
    • 主要来源
    • 次要来源
  • 市场预测
    • 自下而上的方法
    • 自上而下的方法
  • 预测方法

第 3 章:执行摘要

第 4 章:简介

  • 概述
  • 主要行业趋势

第五章:全球玩具与游戏市场

  • 市场概况
  • 市场表现
  • COVID-19 的影响
  • 价格分析
    • 关键价格指标
    • 价格结构
    • 利润分析
  • 市场区隔:依产品类型
  • 市场区隔:按配销通路
  • 市场分布:按地区
  • 市场预测
  • SWOT 分析
    • 概述
    • 优势
    • 弱点
    • 机会
    • 威胁
  • 价值链分析
    • 概述
    • 研究与开发
    • 原物料采购
    • 製造业
    • 行销
    • 分配
    • 最终用途
  • 波特五力分析
    • 概述
    • 买家的议价能力
    • 供应商的议价能力
    • 竞争程度
    • 新进入者的威胁
    • 替代品的威胁

第六章:市场区隔:依产品类型

  • 绒毛玩具
    • 市场趋势
    • 市场预测
  • 婴幼儿/学龄前玩具
    • 市场趋势
    • 市场预测
  • 活动玩具
    • 市场趋势
    • 市场预测
  • 玩偶
    • 市场趋势
    • 市场预测
  • 游戏和谜题
    • 市场趋势
    • 市场预测
  • 乘骑玩具
    • 市场趋势
    • 市场预测
  • 其他的
    • 市场趋势
    • 市场预测

第七章:市场区隔:按配销通路

  • 专卖店
    • 市场趋势
    • 市场预测
  • 超市和大卖场
    • 市场趋势
    • 市场预测
  • 百货公司
    • 市场趋势
    • 市场预测
  • 线上商店
    • 市场趋势
    • 市场预测
  • 百货公司
    • 市场趋势
    • 市场预测

第 8 章:市场区隔:按地区

  • 北美洲
    • 市场趋势
    • 市场预测
  • 欧洲
    • 市场趋势
    • 市场预测
  • 亚太地区
    • 市场趋势
    • 市场预测
  • 中东和非洲
    • 市场趋势
    • 市场预测
  • 拉丁美洲
    • 市场趋势
    • 市场预测

第 9 章:玩具与游戏製造流程

  • 产品概述
  • 原料需求
  • 製造过程
  • 关键成功因素与风险因素

第 10 章:竞争格局

  • 市场结构
  • 关键参与者
  • 关键参与者简介
    • Hasbro
    • Mattel
    • Ravensburger
    • Tomy
    • The Lego Group
    • Funtastic
    • JAKKS Pacific
    • Lansay
    • LeapFrog Enterprises
    • MGA Entertainment
    • Playmates Toys
    • ToyQuest
    • Vivid Imaginations
Product Code: SR112025A1028

The global toys and games market size reached USD 118.7 Billion in 2024. Looking forward, IMARC Group expects the market to reach USD 174.3 Billion by 2033, exhibiting a growth rate (CAGR) of 4.36% during 2025-2033. The emergence of online multiplayer games, social gaming platforms, and interactive digital toys, the advent of classic games and toys, both in their original forms and in modern adaptations, and continuous advancements are some of the major factors propelling the growth of the market.

Toys and games are recreational objects and activities designed to entertain, engage, and educate individuals of various ages. Toys encompass a wide array of items, ranging from physical objects including dolls, action figures, and building blocks, to digital forms like video games and electronic gadgets. These playthings serve as tools for cognitive, social, and physical development, fostering creativity, problem-solving skills, and teamwork. Games, on the other hand, involve structured activities with specific rules and objectives, often played for amusement or competition. They can be board games, card games, sports, or even digital simulations. Both toys and games contribute significantly to skill acquisition, emotional development, and social interaction, making them pivotal components in the growth and entertainment of individuals across different stages of life.

The pervasive nature of digital connectivity has given rise to new forms of play that transcend geographical boundaries. Online multiplayer games, social gaming platforms, and interactive digital toys have transformed the way individuals interact and engage in play. The ability to connect and play with friends, family members, or even strangers from around the world has created a sense of community and shared experiences. This social aspect of digital play has become a significant driver for the toys and games industry, as it taps into the innate human desire for connection and interaction. Along with this, the advent of classic games and toys, both in their original forms and in modern adaptations is positively influencing the market. Manufacturers are capitalizing on this sentiment by reintroducing beloved brands and designs, targeting both nostalgic adults and a new generation of consumers who appreciate the timeless appeal of these playthings. In addition, subscription-based models have gained traction in the toys and games industry, offering consumers a curated selection of toys, games, and activities on a regular basis. The appeal of surprises and the anticipation of new items contribute to the sustained growth of these subscription services, creating a recurring revenue stream for companies in the industry. Moreover, collaborations between the toys and games industry and popular entertainment franchises, such as movies, TV shows, and video games are creating a positive market outlook.

Toys and Games Market Trends/Drivers:

Continuous Technological Advancements

The toys and games industry is in a state of constant evolution, primarily driven by the relentless advancement of technology. This transformative force has not only changed the way toys and games are designed and manufactured but has also significantly altered the way they are experienced. In addition, the integration of cutting-edge technologies such as augmented reality (AR), virtual reality (VR), and artificial intelligence (AI) has elevated the play experience to unprecedented heights. AR and VR have enabled immersive storytelling, where children can interact with their favorite characters and narratives in three-dimensional environments. AI-powered toys, on the other hand, can adapt and respond to a child's actions, fostering personalized engagement and learning. This convergence of technology and play has expanded the market's product offerings and attracted a new generation of tech-savvy consumers who seek interactive and digitally enriched entertainment. As technology continues to advance, the toys and games industry can anticipate further growth through innovative and captivating play experiences.

Growing Educational Emphasis

The demand for toys and games that seamlessly blend entertainment with educational value has become a significant driver of the industry's growth. Parents and educators increasingly recognize the importance of play as a conduit for learning, and as such, they seek products that foster cognitive development, problem-solving skills, and critical thinking. This trend has led to the rise of educational toys that focus on STEM (science, technology, engineering, and mathematics) concepts, coding skills, and even foreign languages. Therefore, manufacturers are aligning their offerings with curriculum standards, ensuring that their products not only entertain but also contribute to a child's academic journey. This emphasis on educational benefits has created a mutually beneficial relationship between the industry and its consumers, as parents are willing to invest in toys that offer both entertainment and intellectual growth for their children. As the global educational landscape continues to evolve, the toys and games industry is well-positioned to cater to the demand for educational enrichment through play.

Evolving Consumer Preferences

Consumer preferences within the toys and games industry are undergoing a significant transformation, stimulated by societal shifts toward sustainability, ethical consumption, and environmental consciousness. Modern consumers, particularly parents, are increasingly seeking products that align with their values and contribute positively to their children's development. This has led to a rise in demand for eco-friendly, responsibly sourced, and ethically manufactured toys. Manufacturers are responding by incorporating sustainable materials, reducing plastic usage, and adopting eco-conscious production practices. Additionally, the focus on inclusivity and diversity is prompting the industry to create toys that represent a wide range of cultures, backgrounds, and abilities, reflecting the growing awareness of the importance of representation in children's play experiences. The industry's ability to adapt to these evolving consumer preferences will play a pivotal role in shaping its trajectory and maintaining its relevance in a socially conscious market.

Global Toys and Games Market Size, 2025-2033 (in Billion US$)

Note: Information in the above chart consists of dummy data and is only shown here for representation purpose. Kindly contact us for the actual market size and trends.

To get more information about this market, Request Sample

Toys and Games Industry Segmentation:

Breakup by Product Type:

  • Plush Toys
  • Infant /Preschool Toys
  • Activity Toys
  • Dolls
  • Games and Puzzles
  • Ride-Ons
  • Others

Dolls dominate the market

The toys and games industry is continuously evolving, with market drivers specifically influencing the dolls product type. One significant driver is the growing focus on educational dolls, designed to aid cognitive development in children. Parents are increasingly choosing educational dolls over traditional ones, influencing manufacturers to prioritize these products. Another key factor is the advent of nostalgia-driven sales, where limited edition releases of vintage or classic dolls attract an older demographic. Along with this, the rise in e-commerce platforms also allows for better global reach and easier access to niche doll collections, contributing to market growth. Technology integration is making its mark as well; dolls with interactive features like voice recognition are increasingly popular. Additionally, cultural representation in doll collections is becoming a priority, with more diverse options catering to a broader customer base. Moreover, collaborations between doll manufacturers and popular media franchises continue to drive customer interest and sales. These market drivers collectively help shape consumer preferences and dictate trends in the dolls segment of the toys and games industry.

Breakup by Distribution Channel:

  • Specialty Stores
  • Supermarkets and Hypermarkets
  • Departmental Stores
  • Online Stores
  • General Stores

Specialty stores holds the largest share in the market

The specialty stores distribution channel remains a crucial component in the toys and games industry, influenced by the personalized customer experience these stores offer, such as hands-on trials and expert guidance, which online channels can't fully replicate. Consumers often prefer specialty stores for exclusive or niche products that may not be readily available in mass retail or online. Another influential factor is the rise of 'shop local' movements, encouraging consumers to support community-based retailers. This sentiment tends to benefit specialty stores, which are often viewed as more unique and authentic compared to large retail chains. Besides this, brand collaborations and limited-edition releases also typically make their debut at specialty stores, attracting a dedicated consumer base looking for unique and collectible items. Additionally, many specialty stores host community events, workshops, or gaming tournaments, creating a social and interactive shopping environment. These factors contribute to the enduring appeal of specialty stores as a significant distribution channel in the toys and games industry.

Breakup by Region:

  • North America
  • Europe
  • Asia Pacific
  • Middle East and Africa
  • Latin America

Asia Pacific exhibits a clear dominance, accounting for the largest toys and games market share

The report has also provided a comprehensive analysis of all the major regional markets, which include North America, Europe, Asia Pacific, the Middle East and Africa and Latin America. According to the report, Asia Pacific exhibits the largest segment.

The Asia Pacific region is experiencing robust growth in the toys and games industry, propelled by the growing middle class with increasing disposable income. As consumers are willing to spend more on recreational items for children, demand for high-quality toys and games rises. E-commerce is another significant driver; online shopping platforms are making it easier for consumers to access a wide variety of products, even in remote areas. Furthermore, the region is home to some of the world's most populous countries, such as China and India, where a youthful demographic is naturally inclined to fuel industry growth.

In addition, cultural factors also play a role; local traditions and festivals often involve gift-giving, which boosts sales. Advances in technology, including smart and interactive toys, are finding a ready market among tech-savvy consumers in the region. Furthermore, licensing agreements between local manufacturers and global entertainment franchises are helping to create a buzz and drive consumer interest. These drivers collectively make Asia Pacific a burgeoning market.

Competitive Landscape:

The global market is experiencing significant growth due to the advent of strategies to capture consumer interest and gain market share. One major approach is embracing technology by creating smart and interactive toys that can connect with apps or incorporate elements of augmented and virtual reality. Companies are also focusing on educational toys that promote STEM (Science, Technology, Engineering, Mathematics) learning, responding to increased parental interest in educational development through play. In addition, collaborations and licensing partnerships with popular media franchises, such as movies, cartoons, or video games, are common. These collaborations often result in limited-edition releases that create buzz and boost sales. To appeal to a broader audience, many companies are expanding their product lines to include diverse and inclusive toys that represent various cultures, ethnicities, and abilities. Apart from this, sustainability is another area where companies are taking strides, manufacturing toys from eco-friendly materials and adopting responsible packaging options to appeal to environmentally-conscious consumers. Furthermore, key players are investing in e-commerce capabilities, optimizing online platforms for a better user experience and broader reach. This includes utilizing data analytics to understand consumer behavior and preferences better.

The market research report has provided a comprehensive analysis of the competitive landscape in the market. Detailed profiles of all major companies have also been provided. Some of the key players in the market include:

  • Hasbro
  • Mattel
  • Ravensburger
  • Tomy
  • The Lego Group
  • Funtastic
  • JAKKS Pacific
  • Lansay
  • LeapFrog Enterprises
  • MGA Entertainment
  • Playmates Toys
  • ToyQuest
  • Vivid Imaginations

Key Questions Answered in This Report

  • 1.What was the size of the global toys and games market in 2024?
  • 2.What is the expected growth rate of the global toys and games market during 2025-2033?
  • 3.What are the key factors driving the global toys and games market?
  • 4.What has been the impact of COVID-19 on the global toys and games market?
  • 5.What is the breakup of the global toys and games market based on the product type?
  • 6.What is the breakup of the global toys and games market based on the distribution channel?
  • 7.What are the key regions in the global toys and games market?
  • 8.Who are the key players/companies in the global toys and games market?

Table of Contents

1 Preface

2 Scope and Methodology

  • 2.1 Objectives of the Study
  • 2.2 Stakeholders
  • 2.3 Data Sources
    • 2.3.1 Primary Sources
    • 2.3.2 Secondary Sources
  • 2.4 Market Estimation
    • 2.4.1 Bottom-Up Approach
    • 2.4.2 Top-Down Approach
  • 2.5 Forecasting Methodology

3 Executive Summary

4 Introduction

  • 4.1 Overview
  • 4.2 Key Industry Trends

5 Global Toys and Games Market

  • 5.1 Market Overview
  • 5.2 Market Performance
  • 5.3 Impact Of COVID-19
  • 5.4 Price Analysis
    • 5.4.1 Key Price Indicators
    • 5.4.2 Price Structure
    • 5.4.3 Margin Analysis
  • 5.5 Market Breakup by Product Type
  • 5.6 Market Breakup by Distribution Channel
  • 5.7 Market Breakup by Region
  • 5.8 Market Forecast
  • 5.9 SWOT Analysis
    • 5.9.1 Overview
    • 5.9.2 Strengths
    • 5.9.3 Weaknesses
    • 5.9.4 Opportunities
    • 5.9.5 Threats
  • 5.10 Value Chain Analysis
    • 5.10.1 Overview
    • 5.10.2 Research and Development
    • 5.10.3 Raw Material Procurement
    • 5.10.4 Manufacturing
    • 5.10.5 Marketing
    • 5.10.6 Distribution
    • 5.10.7 End-Use
  • 5.11 Porter's Five Forces Analysis
    • 5.11.1 Overview
    • 5.11.2 Bargaining Power of Buyers
    • 5.11.3 Bargaining Power of Suppliers
    • 5.11.4 Degree of Competition
    • 5.11.5 Threat of New Entrants
    • 5.11.6 Threat of Substitutes

6 Market Breakup by Product Type

  • 6.1 Plush Toys
    • 6.1.1 Market Trends
    • 6.1.2 Market Forecast
  • 6.2 Infant /Preschool Toys
    • 6.2.1 Market Trends
    • 6.2.2 Market Forecast
  • 6.3 Activity Toys
    • 6.3.1 Market Trends
    • 6.3.2 Market Forecast
  • 6.4 Dolls
    • 6.4.1 Market Trends
    • 6.4.2 Market Forecast
  • 6.5 Games and Puzzles
    • 6.5.1 Market Trends
    • 6.5.2 Market Forecast
  • 6.6 Ride-Ons
    • 6.6.1 Market Trends
    • 6.6.2 Market Forecast
  • 6.7 Others
    • 6.7.1 Market Trends
    • 6.7.2 Market Forecast

7 Market Breakup by Distribution Channel

  • 7.1 Specialty Stores
    • 7.1.1 Market Trends
    • 7.1.2 Market Forecast
  • 7.2 Supermarkets and Hypermarkets
    • 7.2.1 Market Trends
    • 7.2.2 Market Forecast
  • 7.3 Departmental Stores
    • 7.3.1 Market Trends
    • 7.3.2 Market Forecast
  • 7.4 Online Stores
    • 7.4.1 Market Trends
    • 7.4.2 Market Forecast
  • 7.5 General Stores
    • 7.5.1 Market Trends
    • 7.5.2 Market Forecast

8 Market Breakup by Region

  • 8.1 North America
    • 8.1.1 Market Trends
    • 8.1.2 Market Forecast
  • 8.2 Europe
    • 8.2.1 Market Trends
    • 8.2.2 Market Forecast
  • 8.3 Asia Pacific
    • 8.3.1 Market Trends
    • 8.3.2 Market Forecast
  • 8.4 Middle East and Africa
    • 8.4.1 Market Trends
    • 8.4.2 Market Forecast
  • 8.5 Latin America
    • 8.5.1 Market Trends
    • 8.5.2 Market Forecast

9 Toys and Games Manufacturing Process

  • 9.1 Product Overview
  • 9.2 Raw Material Requirements
  • 9.3 Manufacturing Process
  • 9.4 Key Success and Risk Factors

10 Competitive Landscape

  • 10.1 Market Structure
  • 10.2 Key Players
  • 10.3 Profiles of Key Players
    • 10.3.1 Hasbro
    • 10.3.2 Mattel
    • 10.3.3 Ravensburger
    • 10.3.4 Tomy
    • 10.3.5 The Lego Group
    • 10.3.6 Funtastic
    • 10.3.7 JAKKS Pacific
    • 10.3.8 Lansay
    • 10.3.9 LeapFrog Enterprises
    • 10.3.10 MGA Entertainment
    • 10.3.11 Playmates Toys
    • 10.3.12 ToyQuest
    • 10.3.13 Vivid Imaginations

List of Figures

  • Figure 1: Global: Toys and Games Market: Major Drivers and Challenges
  • Figure 2: Global: Toys and Games Market: Sales Value (in Billion USD), 2019-2024
  • Figure 3: Global: Toys and Games Market: Breakup by Product Type (in %), 2024
  • Figure 4: Global: Toys and Games Market: Breakup by Distribution Channel (in %), 2024
  • Figure 5: Global: Toys and Games Market: Breakup by Region (in %), 2024
  • Figure 6: Global: Toys and Games Market Forecast: Sales Value (in Billion USD), 2025-2033
  • Figure 7: Global: Toys and Games Industry: SWOT Analysis
  • Figure 8: Global: Toys and Games Industry: Value Chain Analysis
  • Figure 9: Global: Toys and Games Industry: Porter's Five Forces Analysis
  • Figure 10: Global: Toys and Games (Plush Toys) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 11: Global: Toys and Games (Plush Toys) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 12: Global: Toys and Games (Infant/Preschool Toys) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 13: Global: Toys and Games (Infant/Preschool Toys) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 14: Global: Toys and Games (Activity Toys) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 15: Global: Toys and Games (Activity Toys) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 16: Global: Toys and Games (Dolls) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 17: Global: Toys and Games (Dolls) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 18: Global: Toys and Games (Games and Puzzles) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 19: Global: Toys and Games (Games and Puzzles) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 20: Global: Toys and Games (Ride-Ons) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 21: Global: Toys and Games (Ride-Ons) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 22: Global: Toys and Games (Other Product Types) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 23: Global: Toys and Games (Other Product Types) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 24: Global: Toys and Games Market: Sales through Specialty Stores (in Million USD), 2019 & 2024
  • Figure 25: Global: Toys and Games Market Forecast: Sales through Specialty Stores (in Million USD), 2025-2033
  • Figure 26: Global: Toys and Games Market: Sales through Supermarkets and Hypermarkets (in Million USD), 2019 & 2024
  • Figure 27: Global: Toys and Games Market Forecast: Sales through Supermarkets and Hypermarkets (in Million USD), 2025-2033
  • Figure 28: Global: Toys and Games Market: Sales through Departmental Stores (in Million USD), 2019 & 2024
  • Figure 29: Global: Toys and Games Market Forecast: Sales through Departmental Stores (in Million USD), 2025-2033
  • Figure 30: Global: Toys and Games Market: Sales through Online Stores (in Million USD), 2019 & 2024
  • Figure 31: Global: Toys and Games Market Forecast: Sales through Online Stores (in Million USD), 2025-2033
  • Figure 32: Global: Toys and Games Market: Sales through General Stores (in Million USD), 2019 & 2024
  • Figure 33: Global: Toys and Games Market Forecast: Sales through General Stores (in Million USD), 2025-2033
  • Figure 34: North America: Toys and Games Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 35: North America: Toys and Games Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 36: Europe: Toys and Games Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 37: Europe: Toys and Games Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 38: Asia Pacific: Toys and Games Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 39: Asia Pacific: Toys and Games Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 40: Middle East and Africa: Toys and Games Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 41: Middle East and Africa: Toys and Games Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 42: Latin America: Toys and Games Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 43: Latin America: Toys and Games Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 44: Toys and Games Manufacturing: Detailed Process Flow

List of Tables

  • Table 1: Global: Toys and Games Market: Key Industry Highlights, 2024 and 2033
  • Table 2: Global: Toys and Games Market Forecast: Breakup by Product Type (in Million USD), 2025-2033
  • Table 3: Global: Toys and Games Market Forecast: Breakup by Distribution Channel (in Million USD), 2025-2033
  • Table 4: Global: Toys and Games Market Forecast: Breakup by Region (in Million USD), 2025-2033
  • Table 5: Toys and Games Manufacturing: Raw Material Requirements
  • Table 6: Global: Toys and Games Market: Competitive Structure
  • Table 7: Global: Toys and Games Market: Key Players