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市场调查报告书
商品编码
1746593

日本延展实境市场报告(按组件、类型、组织规模、应用(虚拟实境、扩增实境、混合实境)、最终用户产业和地区)2025 年至 2033 年

Japan Extended Reality Market Report by Component, Type, Organization Size, Application (Virtual Reality, Augmented Reality, Mixed Reality ), End User Industry, and Region 2025-2033

出版日期: | 出版商: IMARC | 英文 116 Pages | 商品交期: 5-7个工作天内

价格
简介目录

2024年,日本扩充现实市场规模达79亿美元。展望未来, IMARC Group预计到2033年,该市场规模将达到710亿美元,2025-2033年期间的复合年增长率(CAGR)为25.2%。由于利用该技术保护文化遗产和创建虚拟博物馆的趋势日益增长,该市场正在经历成长。

扩充实境 (XR) 是一个涵盖一系列沉浸式技术的综合术语,包括虚拟实境 (VR)、扩增实境 (AR) 和混合实境 (MR)。 XR 将数位领域与实体世界融合,创造出引人入胜的互动式使用者体验。这项技术允许使用者与电脑生成的环境和物件进行交互,无论是完全沉浸在虚拟世界中,还是将数位元素迭加到现实世界中。 XR 拥有颠覆各领域的潜力。在游戏和娱乐领域,它提供逼真的沉浸式体验,提升叙事和游戏体验的品质。在教育和培训领域,XR 促进了互动式模拟和沈浸式学习环境的建构。在医疗保健领域,它在医疗培训、手术规划和患者护理中发挥着重要作用。此外,XR 还应用于建筑、工程和设计领域,使利害关係人能够视觉化并参与结构和设计的虚拟模型。

日本延展实境市场趋势:

日本的扩展现实市场正经历显着成长,这主要得益于几个关键因素。日本拥有丰富的技术资源和浓厚的创新文化,使其具备拥抱扩展现实技术的优势。此外,在教育领域,扩展现实因其能够创造引人入胜且互动性强的学习环境而日益受到重视,这与日本致力于创新教育方法的承诺相契合。此外,日本的医疗保健产业正在利用扩展现实技术进行医疗培训、手术规划,并透过创新应用改善病患照护。在建筑和工程领域,XR 有助于视觉化复杂的设计和结构,从而提高规划和开发流程的效率。日本的历史和文化底蕴也发挥着重要作用,因为扩展现实技术正被用于在虚拟博物馆和展览中保存和展示文化遗产。政府对 XR 研发的支持,以及本土科技公司与国际 XR 领导者之间的合作,正在促进 XR 市场​​的扩张。凭藉着雄厚的技术实力、文化鑑赏力和对创新的承诺,日本预计在预测期内在扩展现实市场取得重大进展。

日本延展实境市场细分:

组件洞察:

  • 硬体
  • 软体
  • 服务

类型洞察:

  • 消费者参与
  • 商业参与

组织规模洞察:

  • 中小企业
  • 大型企业

应用程式洞察:

  • 虚拟实境(VR)
  • 扩增实境(AR)
  • 混合实境(MR)

最终用途行业洞察:

  • 教育
  • 零售
  • 工业和製造业
  • 卫生保健
  • 媒体和娱乐
  • 其他的

竞争格局:

市场研究报告也对竞争格局进行了全面的分析。报告涵盖了市场结构、关键参与者定位、最佳制胜策略、竞争仪錶板和公司评估象限等竞争分析。此外,报告还提供了所有主要公司的详细资料。

本报告回答的关键问题:

  • 日本扩充现实市场迄今表现如何?未来几年将如何表现?
  • COVID-19 对日本扩展现实市场有何影响?
  • 日本扩充现实市场按组件分類的分布是怎么样的?
  • 日本扩充现实市场按类型划分是怎样的?
  • 根据组织规模,日本扩充现实市场是如何分類的?
  • 日本扩充现实市场在应用上是如何分類的?
  • 日本扩充现实市场根据最终用途产业如何划分?
  • 日本扩充现实市场的价值链分为哪些阶段?
  • 日本扩展现实的关键驱动因素和挑战是什么?
  • 日本扩充现实市场的结构是怎么样的?主要参与者是谁?
  • 日本扩充现实市场的竞争程度如何?

本报告回答的关键问题:

  • 日本扩充现实市场迄今表现如何?未来几年将如何表现?
  • COVID-19 对日本扩展现实市场有何影响?
  • 日本扩充现实市场按组件分類的分布是怎么样的?
  • 日本扩充现实市场按类型划分是怎样的?
  • 根据组织规模,日本扩充现实市场是如何分類的?
  • 日本扩充现实市场在应用上是如何分類的?
  • 日本扩充现实市场根据最终用途产业如何划分?
  • 日本扩充现实市场的价值链分为哪些阶段?
  • 日本扩展现实的关键驱动因素和挑战是什么?
  • 日本扩充现实市场的结构是怎么样的?主要参与者是谁?
  • 日本扩充现实市场的竞争程度如何?

目录

第一章:前言

第二章:范围与方法

  • 研究目标
  • 利害关係人
  • 资料来源
    • 主要来源
    • 次要来源
  • 市场评估
    • 自下而上的方法
    • 自上而下的方法
  • 预测方法

第三章:执行摘要

第四章:日本延展实境市场 - 简介

  • 概述
  • 市场动态
  • 产业趋势
  • 竞争情报

第五章:日本延展实境市场格局

  • 历史与当前市场趋势(2019-2024)
  • 市场预测(2025-2033)

第六章:日本延展实境市场 - 细分:按组件

  • 硬体
    • 概述
  • 软体
    • 概述
  • 服务
    • 概述

第七章:日本延展实境市场 - 细分:按类型

  • 消费者参与
    • 概述
  • 商业参与
    • 概述

第 8 章:日本延展实境市场 - 细分:按组织规模

  • 中小企业
    • 概述
  • 大型企业
    • 概述

第九章:日本延展实境市场-细分:依应用

  • 虚拟实境(VR)
    • 概述
  • 扩增实境(AR)
    • 概述
  • 混合实境(MR)
    • 概述

第十章:日本延展实境市场 - 细分:依最终用途产业

  • 教育
    • 概述
  • 零售
    • 概述
  • 工业和製造业
    • 概述
  • 卫生保健
    • 概述
  • 媒体和娱乐
    • 概述
  • 其他的

第 11 章:日本延展实境市场 - 竞争格局

  • 概述
  • 市场结构
  • 市场参与者定位
  • 最佳获胜策略
  • 竞争仪錶板
  • 公司评估象限

第 12 章:关键参与者简介

  • Company A
    • Business Overview
    • Services Offered
    • Business Strategies
    • SWOT Analysis
    • Major News and Events
  • Company B
    • Business Overview
    • Services Offered
    • Business Strategies
    • SWOT Analysis
    • Major News and Events
  • Company C
    • Business Overview
    • Services Offered
    • Business Strategies
    • SWOT Analysis
    • Major News and Events
  • Company D
    • Business Overview
    • Services Offered
    • Business Strategies
    • SWOT Analysis
    • Major News and Events
  • Company E
    • Business Overview
    • Services Offered
    • Business Strategies
    • SWOT Analysis
    • Major News and Events

第 13 章:日本延展实境市场 - 产业分析

  • 驱动因素、限制因素和机会
    • 概述
    • 驱动程式
    • 限制
    • 机会
  • 波特五力分析
    • 概述
    • 买家的议价能力
    • 供应商的议价能力
    • 竞争程度
    • 新进入者的威胁
    • 替代品的威胁
  • 价值链分析

第 14 章:附录

简介目录
Product Code: SR112025A18518

Japan extended reality market size reached USD 7.9 Billion in 2024. Looking forward, IMARC Group expects the market to reach USD 71.0 Billion by 2033, exhibiting a growth rate (CAGR) of 25.2% during 2025-2033. The market is experiencing growth due to the growing trend of utilizing this technology for the preservation of cultural heritage and the creation of virtual museums.

Extended reality (XR) is a comprehensive term encompassing a range of immersive technologies, including virtual reality (VR), augmented reality (AR), and mixed reality (MR). XR merges the digital and physical realms to create interactive and engrossing user experiences. This technology allows users to interact with computer-generated environments and objects, whether by fully immersing themselves in virtual worlds or by overlaying digital elements onto the real world. XR holds transformative potential across various sectors. In the realm of gaming and entertainment, it delivers lifelike and immersive experiences, elevating the quality of storytelling and gameplay. In education and training, XR facilitates interactive simulations and immersive learning environments. In healthcare, it plays a role in medical training, surgical planning, and patient care. Furthermore, XR has applications in architecture, engineering, and design, empowering stakeholders to visualize and engage with virtual models of structures and designs.

Japan Extended Reality Market Trends:

The extended reality market in Japan is experiencing remarkable growth driven by several key factors. The country has a rich technological landscape and a strong culture of innovation, making it well-positioned to embrace XR technologies. Additionally, in the educational sector, extended reality is gaining prominence for its ability to create engaging and interactive learning environments, aligning with Japan's commitment to innovative educational approaches. Furthermore, Japan's healthcare industry is leveraging extended reality for medical training, surgical planning, and improving patient care through innovative applications. In architecture and engineering, XR aids in visualizing complex designs and structures, enhancing the efficiency of planning and development processes. Japan's historical and cultural significance also plays a role, as extended reality technologies are being used to preserve and present cultural heritage in virtual museums and exhibits. The government's support for XR research and development, along with collaborations between local tech companies and international XR leaders, is contributing to the market's expansion. With its blend of technological prowess, cultural appreciation, and commitment to innovation, Japan is poised to make significant strides in the extended reality market over the forecasted period.

Japan Extended Reality Market Segmentation:

Component Insights:

  • Hardware
  • Software
  • Services

Type Insights:

  • Consumer Engagement
  • Business Engagement

Organization Size Insights:

  • Small and Medium-sized Enterprises
  • Large Enterprises

Application Insights:

  • Virtual Reality (VR)
  • Augmented Reality (AR)
  • Mixed Reality (MR)

End Use Industry Insights:

  • Education
  • Retail
  • Industrial and Manufacturing
  • Healthcare
  • Media and Entertainment
  • Others

Competitive Landscape:

The market research report has also provided a comprehensive analysis of the competitive landscape. Competitive analysis such as market structure, key player positioning, top winning strategies, competitive dashboard, and company evaluation quadrant has been covered in the report. Also, detailed profiles of all major companies have been provided.

Key Questions Answered in This Report:

  • How has the Japan extended reality market performed so far and how will it perform in the coming years?
  • What has been the impact of COVID-19 on the Japan extended reality market?
  • What is the breakup of the Japan extended reality market on the basis of component?
  • What is the breakup of the Japan extended reality market on the basis of type?
  • What is the breakup of the Japan extended reality market on the basis of organization size?
  • What is the breakup of the Japan extended reality market on the basis of application?
  • What is the breakup of the Japan extended reality market on the basis of end use industry?
  • What are the various stages in the value chain of the Japan extended reality market?
  • What are the key driving factors and challenges in the Japan extended reality?
  • What is the structure of the Japan extended reality market and who are the key players?
  • What is the degree of competition in the Japan extended reality market?

Table of Contents

1 Preface

2 Scope and Methodology

  • 2.1 Objectives of the Study
  • 2.2 Stakeholders
  • 2.3 Data Sources
    • 2.3.1 Primary Sources
    • 2.3.2 Secondary Sources
  • 2.4 Market Estimation
    • 2.4.1 Bottom-Up Approach
    • 2.4.2 Top-Down Approach
  • 2.5 Forecasting Methodology

3 Executive Summary

4 Japan Extended Reality Market - Introduction

  • 4.1 Overview
  • 4.2 Market Dynamics
  • 4.3 Industry Trends
  • 4.4 Competitive Intelligence

5 Japan Extended Reality Market Landscape

  • 5.1 Historical and Current Market Trends (2019-2024)
  • 5.2 Market Forecast (2025-2033)

6 Japan Extended Reality Market - Breakup by Component

  • 6.1 Hardware
    • 6.1.1 Overview
    • 6.1.2 Historical and Current Market Trends (2019-2024)
    • 6.1.3 Market Forecast (2025-2033)
  • 6.2 Software
    • 6.2.1 Overview
    • 6.2.2 Historical and Current Market Trends (2019-2024)
    • 6.2.3 Market Forecast (2025-2033)
  • 6.3 Services
    • 6.3.1 Overview
    • 6.3.2 Historical and Current Market Trends (2019-2024)
    • 6.3.3 Market Forecast (2025-2033)

7 Japan Extended Reality Market - Breakup by Type

  • 7.1 Consumer Engagement
    • 7.1.1 Overview
    • 7.1.2 Historical and Current Market Trends (2019-2024)
    • 7.1.3 Market Forecast (2025-2033)
  • 7.2 Business Engagement
    • 7.2.1 Overview
    • 7.2.2 Historical and Current Market Trends (2019-2024)
    • 7.2.3 Market Forecast (2025-2033)

8 Japan Extended Reality Market - Breakup by Organization Size

  • 8.1 Small and Medium-sized Enterprises
    • 8.1.1 Overview
    • 8.1.2 Historical and Current Market Trends (2019-2024)
    • 8.1.3 Market Forecast (2025-2033)
  • 8.2 Large Enterprises
    • 8.2.1 Overview
    • 8.2.2 Historical and Current Market Trends (2019-2024)
    • 8.2.3 Market Forecast (2025-2033)

9 Japan Extended Reality Market - Breakup by Application

  • 9.1 Virtual Reality (VR)
    • 9.1.1 Overview
    • 9.1.2 Historical and Current Market Trends (2019-2024)
    • 9.1.3 Market Forecast (2025-2033)
  • 9.2 Augmented Reality (AR)
    • 9.2.1 Overview
    • 9.2.2 Historical and Current Market Trends (2019-2024)
    • 9.2.3 Market Forecast (2025-2033)
  • 9.3 Mixed Reality (MR)
    • 9.3.1 Overview
    • 9.3.2 Historical and Current Market Trends (2019-2024)
    • 9.3.3 Market Forecast (2025-2033)

10 Japan Extended Reality Market - Breakup by End Use Industry

  • 10.1 Education
    • 10.1.1 Overview
    • 10.1.2 Historical and Current Market Trends (2019-2024)
    • 10.1.3 Market Forecast (2025-2033)
  • 10.2 Retail
    • 10.2.1 Overview
    • 10.2.2 Historical and Current Market Trends (2019-2024)
    • 10.2.3 Market Forecast (2025-2033)
  • 10.3 Industrial and Manufacturing
    • 10.3.1 Overview
    • 10.3.2 Historical and Current Market Trends (2019-2024)
    • 10.3.3 Market Forecast (2025-2033)
  • 10.4 Healthcare
    • 10.4.1 Overview
    • 10.4.2 Historical and Current Market Trends (2019-2024)
    • 10.4.3 Market Forecast (2025-2033)
  • 10.5 Media and Entertainment
    • 10.5.1 Overview
    • 10.5.2 Historical and Current Market Trends (2019-2024)
    • 10.5.3 Market Forecast (2025-2033)
  • 10.6 Others
    • 10.6.1 Historical and Current Market Trends (2019-2024)
    • 10.6.2 Market Forecast (2025-2033)

11 Japan Extended Reality Market - Competitive Landscape

  • 11.1 Overview
  • 11.2 Market Structure
  • 11.3 Market Player Positioning
  • 11.4 Top Winning Strategies
  • 11.5 Competitive Dashboard
  • 11.6 Company Evaluation Quadrant

12 Profiles of Key Players

  • 12.1 Company A
    • 12.1.1 Business Overview
    • 12.1.2 Services Offered
    • 12.1.3 Business Strategies
    • 12.1.4 SWOT Analysis
    • 12.1.5 Major News and Events
  • 12.2 Company B
    • 12.2.1 Business Overview
    • 12.2.2 Services Offered
    • 12.2.3 Business Strategies
    • 12.2.4 SWOT Analysis
    • 12.2.5 Major News and Events
  • 12.3 Company C
    • 12.3.1 Business Overview
    • 12.3.2 Services Offered
    • 12.3.3 Business Strategies
    • 12.3.4 SWOT Analysis
    • 12.3.5 Major News and Events
  • 12.4 Company D
    • 12.4.1 Business Overview
    • 12.4.2 Services Offered
    • 12.4.3 Business Strategies
    • 12.4.4 SWOT Analysis
    • 12.4.5 Major News and Events
  • 12.5 Company E
    • 12.5.1 Business Overview
    • 12.5.2 Services Offered
    • 12.5.3 Business Strategies
    • 12.5.4 SWOT Analysis
    • 12.5.5 Major News and Events

13 Japan Extended Reality Market - Industry Analysis

  • 13.1 Drivers, Restraints, and Opportunities
    • 13.1.1 Overview
    • 13.1.2 Drivers
    • 13.1.3 Restraints
    • 13.1.4 Opportunities
  • 13.2 Porters Five Forces Analysis
    • 13.2.1 Overview
    • 13.2.2 Bargaining Power of Buyers
    • 13.2.3 Bargaining Power of Suppliers
    • 13.2.4 Degree of Competition
    • 13.2.5 Threat of New Entrants
    • 13.2.6 Threat of Substitutes
  • 13.3 Value Chain Analysis

14 Appendix