封面
市场调查报告书
商品编码
1905141

日本虚拟活动市场报告(按类型、解决方案类型、应用、最终用途和地区划分,2026-2034 年)

Japan Virtual Events Market Report by Type, Solution Type, Application, End Use, and Region 2026-2034

出版日期: | 出版商: IMARC | 英文 118 Pages | 商品交期: 5-7个工作天内

价格
简介目录

2025年,日本虚拟活动市场规模达135.654亿美元。展望未来, IMARC Group预计到2034年,该市场规模将达到358.427亿美元,2026年至2034年间的复合年增长率(CAGR)为11.40%。推动市场成长的因素包括:人们对环境永续性的日益关注和重视、此类活动提供的资料和分析能力的不断提升、高速互联网的普及、与其他数位工具和平台的快速整合、混合型活动模式的兴起,以及此类活动提供的创新赞助机会。

本报告解答的关键问题

  • 1.日本虚拟活动市场规模有多大?
  • 2.日本虚拟活动市场的未来前景如何?
  • 3.推动日本虚拟活动市场发展的关键因素是什么?

目录

第一章:序言

第二章:范围与方法

  • 研究目标
  • 利害关係人
  • 数据来源
  • 市场估算
  • 预测方法

第三章:执行概要

第四章:日本虚拟活动市集-简介

  • 概述
  • 市场动态
  • 产业趋势
  • 竞争情报

第五章:日本虚拟活动市场概况

  • 历史及当前市场趋势(2020-2025)
  • 市场预测(2026-2034)

第六章:日本虚拟活动市场-按类型划分

  • 视讯会议、统一通讯与协作
  • 网路会议

第七章:日本虚拟活动市场-依解决方案类型划分

  • 网路研讨会与企业串流媒体
  • 人脉拓展与合作
  • 内容分享与媒体开发
  • 活动行销
  • 其他的

第八章:日本虚拟活动市场-按应用领域划分

  • 虚拟会议
  • 虚拟贸易展览会
  • 线上教育课程
  • 虚拟实境展览
  • 其他的

第九章:日本虚拟活动市场-依最终用途划分

  • 公司的
  • 教育
  • 卫生保健
  • 金融与银行
  • 政府
  • 其他的

第十章:日本虚拟活动市场-按地区划分

  • 关东地区
  • 关西/近畿地区
  • 中部/中部地区
  • 九州·冲绳地区
  • 东北部地区
  • 中国地区
  • 北海道地区
  • 四国地区

第十一章:日本虚拟活动市场-竞争格局

  • 概述
  • 市场结构
  • 市场参与者定位
  • 最佳制胜策略
  • 竞争格局分析
  • 公司评估象限

第十二章:关键参与者简介

第十三章:日本虚拟活动市场-产业分析

  • 驱动因素、限制因素和机会
  • 波特五力分析
  • 价值链分析

第十四章:附录

简介目录
Product Code: SR112026A18952

Japan virtual events market size reached USD 13,565.4 Million in 2025. Looking forward, IMARC Group expects the market to reach USD 35,842.7 Million by 2034, exhibiting a growth rate (CAGR) of 11.40% during 2026-2034. The increasing awareness and concern for environmental sustainability, the rising number of data and analytics capabilities offered by these events, the growth of high-speed internet, the rapid integration with other digital tools and platforms, the rise of hybrid event models, and the innovative sponsorship opportunities offered by these events are some of the factors propelling the market.

Virtual events refer to gatherings, conferences, or occasions in the digital realm rather than in a physical location. Leveraging technology, these events create an immersive online experience for participants, transcending geographical constraints and enabling global connectivity. Typically hosted on virtual platforms or specialized event software, virtual events encompass various formats, including webinars, virtual conferences, trade shows, and networking sessions. Attendees can interact in real-time through live chats, video conferencing, and virtual booths. The virtual landscape offers a dynamic and flexible environment, allowing for the integration of multimedia elements like presentations, videos, and interactive polls. With the advancement of virtual reality (VR) and augmented reality (AR) technologies, participants can even experience a heightened sense of presence and engagement. Virtual events have gained prominence, especially after global challenges such as the COVID-19 pandemic, providing an alternative and effective means for organizations and communities to connect, share knowledge, and foster collaboration in an increasingly digitized world.

Japan Virtual Events Market Trends:

The market in Japan is majorly driven by the rise in digital transformation initiatives across industries. In line with this, as businesses recognize the efficiency and cost-effectiveness of virtual platforms, there is a growing inclination to host conferences, seminars, and trade shows online. The COVID-19 pandemic has been a pivotal catalyst, accelerating the adoption of virtual events as a response to restrictions on physical gatherings and prompting businesses to reassess their event strategies. Furthermore, the accessibility and inclusivity afforded by virtual events contribute significantly to their popularity. Attendees no longer face geographical barriers, enabling a diverse and global audience to participate. This democratization of access broadens the reach of events and enhances diversity and collaboration. Additionally, the flexibility of virtual events in terms of timing and participation options appeals to individuals with busy schedules who may find it challenging to attend physical events. Moreover, technological advancements play a crucial role in the market's growth. Innovations in virtual reality (VR) and augmented reality (AR) technologies enhance the immersive experience, making virtual events more engaging and interactive. Features such as 3D virtual environments, customizable avatars, and virtual networking spaces contribute to creating a more authentic event atmosphere. As these technologies become more sophisticated and accessible, they further expand the market. Besides, the cost-effectiveness of virtual events is propelling its demand. Organizations can save on expenses related to venue rentals, travel, accommodation, and logistics, making virtual events an attractive option from a budgetary perspective. This financial prudence becomes especially relevant in times of economic uncertainty, reinforcing the appeal of virtual events as a strategic and economical choice.

Japan Virtual Events Market Segmentation:

Type Insights:

  • Video Conferencing and Unified Communications and Collaborations
  • Web Conferencing

Solution Type Insights:

  • Webinars and Enterprise Streaming
  • Networking and Collaborations
  • Content Sharing and Media Development
  • Event Marketing
  • Others

Application Insights:

  • Virtual Conferences
  • Virtual Tradeshows
  • Online Education Programs
  • Virtual Reality Exhibitions
  • Others

End Use Insights:

  • Corporate
  • Education
  • Healthcare
  • Finance and Banking
  • Government
  • Others

Regional Insights:

  • Kanto Region
  • Kansai/Kinki Region
  • Central/ Chubu Region
  • Kyushu-Okinawa Region
  • Tohoku Region
  • Chugoku Region
  • Hokkaido Region
  • Shikoku Region
  • The report has also provided a comprehensive analysis of all the major regional markets, which include Kanto Region, Kansai/Kinki Region, Central/ Chubu Region, Kyushu-Okinawa Region, Tohoku Region, Chugoku Region, Hokkaido Region, and Shikoku Region.

Competitive Landscape:

The market research report has also provided a comprehensive analysis of the competitive landscape. Competitive analysis such as market structure, key player positioning, top winning strategies, competitive dashboard, and company evaluation quadrant has been covered in the report. Also, detailed profiles of all major companies have been provided.

Key Questions Answered in This Report

  • 1.How big is the virtual events market in Japan?
  • 2.What is the future outlook of the virtual events market in Japan?
  • 3.What are the key factors driving the Japan virtual events market?

Table of Contents

1 Preface

2 Scope and Methodology

  • 2.1 Objectives of the Study
  • 2.2 Stakeholders
  • 2.3 Data Sources
    • 2.3.1 Primary Sources
    • 2.3.2 Secondary Sources
  • 2.4 Market Estimation
    • 2.4.1 Bottom-Up Approach
    • 2.4.2 Top-Down Approach
  • 2.5 Forecasting Methodology

3 Executive Summary

4 Japan Virtual Events Market - Introduction

  • 4.1 Overview
  • 4.2 Market Dynamics
  • 4.3 Industry Trends
  • 4.4 Competitive Intelligence

5 Japan Virtual Events Market Landscape

  • 5.1 Historical and Current Market Trends (2020-2025)
  • 5.2 Market Forecast (2026-2034)

6 Japan Virtual Events Market - Breakup by Type

  • 6.1 Video Conferencing and Unified Communications and Collaborations
    • 6.1.1 Overview
    • 6.1.2 Historical and Current Market Trends (2020-2025)
    • 6.1.3 Market Forecast (2026-2034)
  • 6.2 Web Conferencing
    • 6.2.1 Overview
    • 6.2.2 Historical and Current Market Trends (2020-2025)
    • 6.2.3 Market Forecast (2026-2034)

7 Japan Virtual Events Market - Breakup by Solution Type

  • 7.1 Webinars and Enterprise Streaming
    • 7.1.1 Overview
    • 7.1.2 Historical and Current Market Trends (2020-2025)
    • 7.1.3 Market Forecast (2026-2034)
  • 7.2 Networking and Collaborations
    • 7.2.1 Overview
    • 7.2.2 Historical and Current Market Trends (2020-2025)
    • 7.2.3 Market Forecast (2026-2034)
  • 7.3 Content Sharing and Media Development
    • 7.3.1 Overview
    • 7.3.2 Historical and Current Market Trends (2020-2025)
    • 7.3.3 Market Forecast (2026-2034)
  • 7.4 Event Marketing
    • 7.4.1 Overview
    • 7.4.2 Historical and Current Market Trends (2020-2025)
    • 7.4.3 Market Forecast (2026-2034)
  • 7.5 Others
    • 7.5.1 Historical and Current Market Trends (2020-2025)
    • 7.5.2 Market Forecast (2026-2034)

8 Japan Virtual Events Market - Breakup by Application

  • 8.1 Virtual Conferences
    • 8.1.1 Overview
    • 8.1.2 Historical and Current Market Trends (2020-2025)
    • 8.1.3 Market Forecast (2026-2034)
  • 8.2 Virtual Tradeshows
    • 8.2.1 Overview
    • 8.2.2 Historical and Current Market Trends (2020-2025)
    • 8.2.3 Market Forecast (2026-2034)
  • 8.3 Online Education Programs
    • 8.3.1 Overview
    • 8.3.2 Historical and Current Market Trends (2020-2025)
    • 8.3.3 Market Forecast (2026-2034)
  • 8.4 Virtual Reality Exhibitions
    • 8.4.1 Overview
    • 8.4.2 Historical and Current Market Trends (2020-2025)
    • 8.4.3 Market Forecast (2026-2034)
  • 8.5 Others
    • 8.5.1 Historical and Current Market Trends (2020-2025)
    • 8.5.2 Market Forecast (2026-2034)

9 Japan Virtual Events Market - Breakup by End Use

  • 9.1 Corporate
    • 9.1.1 Overview
    • 9.1.2 Historical and Current Market Trends (2020-2025)
    • 9.1.3 Market Forecast (2026-2034)
  • 9.2 Education
    • 9.2.1 Overview
    • 9.2.2 Historical and Current Market Trends (2020-2025)
    • 9.2.3 Market Forecast (2026-2034)
  • 9.3 Healthcare
    • 9.3.1 Overview
    • 9.3.2 Historical and Current Market Trends (2020-2025)
    • 9.3.3 Market Forecast (2026-2034)
  • 9.4 Finance and Banking
    • 9.4.1 Overview
    • 9.4.2 Historical and Current Market Trends (2020-2025)
    • 9.4.3 Market Forecast (2026-2034)
  • 9.5 Government
    • 9.5.1 Overview
    • 9.5.2 Historical and Current Market Trends (2020-2025)
    • 9.5.3 Market Forecast (2026-2034)
  • 9.6 Others
    • 9.6.1 Historical and Current Market Trends (2020-2025)
    • 9.6.2 Market Forecast (2026-2034)

10 Japan Virtual Events Market - Breakup by Region

  • 10.1 Kanto Region
    • 10.1.1 Overview
    • 10.1.2 Historical and Current Market Trends (2020-2025)
    • 10.1.3 Market Breakup by Type
    • 10.1.4 Market Breakup by Solution Type
    • 10.1.5 Market Breakup by Application
    • 10.1.6 Market Breakup by End Use
    • 10.1.7 Key Players
    • 10.1.8 Market Forecast (2026-2034)
  • 10.2 Kansai/Kinki Region
    • 10.2.1 Overview
    • 10.2.2 Historical and Current Market Trends (2020-2025)
    • 10.2.3 Market Breakup by Type
    • 10.2.4 Market Breakup by Solution Type
    • 10.2.5 Market Breakup by Application
    • 10.2.6 Market Breakup by End Use
    • 10.2.7 Key Players
    • 10.2.8 Market Forecast (2026-2034)
  • 10.3 Central/ Chubu Region
    • 10.3.1 Overview
    • 10.3.2 Historical and Current Market Trends (2020-2025)
    • 10.3.3 Market Breakup by Type
    • 10.3.4 Market Breakup by Solution Type
    • 10.3.5 Market Breakup by Application
    • 10.3.6 Market Breakup by End Use
    • 10.3.7 Key Players
    • 10.3.8 Market Forecast (2026-2034)
  • 10.4 Kyushu-Okinawa Region
    • 10.4.1 Overview
    • 10.4.2 Historical and Current Market Trends (2020-2025)
    • 10.4.3 Market Breakup by Type
    • 10.4.4 Market Breakup by Solution Type
    • 10.4.5 Market Breakup by Application
    • 10.4.6 Market Breakup by End Use
    • 10.4.7 Key Players
    • 10.4.8 Market Forecast (2026-2034)
  • 10.5 Tohoku Region
    • 10.5.1 Overview
    • 10.5.2 Historical and Current Market Trends (2020-2025)
    • 10.5.3 Market Breakup by Type
    • 10.5.4 Market Breakup by Solution Type
    • 10.5.5 Market Breakup by Application
    • 10.5.6 Market Breakup by End Use
    • 10.5.7 Key Players
    • 10.5.8 Market Forecast (2026-2034)
  • 10.6 Chugoku Region
    • 10.6.1 Overview
    • 10.6.2 Historical and Current Market Trends (2020-2025)
    • 10.6.3 Market Breakup by Type
    • 10.6.4 Market Breakup by Solution Type
    • 10.6.5 Market Breakup by Application
    • 10.6.6 Market Breakup by End Use
    • 10.6.7 Key Players
    • 10.6.8 Market Forecast (2026-2034)
  • 10.7 Hokkaido Region
    • 10.7.1 Overview
    • 10.7.2 Historical and Current Market Trends (2020-2025)
    • 10.7.3 Market Breakup by Type
    • 10.7.4 Market Breakup by Solution Type
    • 10.7.5 Market Breakup by Application
    • 10.7.6 Market Breakup by End Use
    • 10.7.7 Key Players
    • 10.7.8 Market Forecast (2026-2034)
  • 10.8 Shikoku Region
    • 10.8.1 Overview
    • 10.8.2 Historical and Current Market Trends (2020-2025)
    • 10.8.3 Market Breakup by Type
    • 10.8.4 Market Breakup by Solution Type
    • 10.8.5 Market Breakup by Application
    • 10.8.6 Market Breakup by End Use
    • 10.8.7 Key Players
    • 10.8.8 Market Forecast (2026-2034)

11 Japan Virtual Events Market - Competitive Landscape

  • 11.1 Overview
  • 11.2 Market Structure
  • 11.3 Market Player Positioning
  • 11.4 Top Winning Strategies
  • 11.5 Competitive Dashboard
  • 11.6 Company Evaluation Quadrant

12 Profiles of Key Players

  • 12.1 Company A
    • 12.1.1 Business Overview
    • 12.1.2 Product Portfolio
    • 12.1.3 Business Strategies
    • 12.1.4 SWOT Analysis
    • 12.1.5 Major News and Events
  • 12.2 Company B
    • 12.2.1 Business Overview
    • 12.2.2 Product Portfolio
    • 12.2.3 Business Strategies
    • 12.2.4 SWOT Analysis
    • 12.2.5 Major News and Events
  • 12.3 Company C
    • 12.3.1 Business Overview
    • 12.3.2 Product Portfolio
    • 12.3.3 Business Strategies
    • 12.3.4 SWOT Analysis
    • 12.3.5 Major News and Events
  • 12.4 Company D
    • 12.4.1 Business Overview
    • 12.4.2 Product Portfolio
    • 12.4.3 Business Strategies
    • 12.4.4 SWOT Analysis
    • 12.4.5 Major News and Events
  • 12.5 Company E
    • 12.5.1 Business Overview
    • 12.5.2 Product Portfolio
    • 12.5.3 Business Strategies
    • 12.5.4 SWOT Analysis
    • 12.5.5 Major News and Events

13 Japan Virtual Events Market - Industry Analysis

  • 13.1 Drivers, Restraints, and Opportunities
    • 13.1.1 Overview
    • 13.1.2 Drivers
    • 13.1.3 Restraints
    • 13.1.4 Opportunities
  • 13.2 Porters Five Forces Analysis
    • 13.2.1 Overview
    • 13.2.2 Bargaining Power of Buyers
    • 13.2.3 Bargaining Power of Suppliers
    • 13.2.4 Degree of Competition
    • 13.2.5 Threat of New Entrants
    • 13.2.6 Threat of Substitutes
  • 13.3 Value Chain Analysis

14 Appendix