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市场调查报告书
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1849134

2025年全球虚拟活动市场报告

Virtual Events Global Market Report 2025

出版日期: | 出版商: The Business Research Company | 英文 250 Pages | 商品交期: 2-10个工作天内

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简介目录

近年来,虚拟活动市场呈指数级成长,从2024年的1,934.5亿美元成长到2025年的2,354亿美元,复合年增长率达21.7%。这段历史性时期的成长归功于与会者体验的提升、收益的增加、对投资报酬率的关注、竞争格局的调整以及全球影响力和可及性。

预计未来几年虚拟活动市场规模将呈指数级增长,到2029年将达到5,306.3亿美元,复合年增长率为22.5%。预测期内的成长可归因于混合活动、全球影响力和可近性、产生收入、个人化以及竞争格局。预测期内的主要趋势包括平台多样性、混合活动、提升的与会者体验、创新技术和永续性。

虚拟活动,也称为线上活动、虚拟会议或直播,是指个人在网路数位环境中而非在实体场所进行的互动。这些活动利用数位平台和技术,使参与者能够远端互动、参与和协作。

虚拟活动的主要类型包括内部活动、扩展活动和外部活动。内部活动是指公司或组织内部为员工、相关人员或成员举办的聚会或活动,包括教育机构、企业、政府、会议、大会等所使用的平台和服务。

2025年春季美国关税的突然上调及其引发的贸易摩擦对资讯科技产业产生了重大影响,尤其是硬体製造、资料基础设施和软体部署。对进口半导体、电路基板和网路设备的关税上调推高了高科技公司、云端服务供应商和资料中心的生产和营运成本。在全球范围内采购笔记型电脑、伺服器和消费电子产品零件的公司面临更长的前置作业时间和价格压力。同时,对专业软体征收的关税以及主要国际市场的报復性措施扰乱了全球IT供应链,减少了海外对美国製造技术的需求。作为应对措施,该行业正在增加对国内晶片生产的投资,扩大供应商网络,并利用人工智慧驱动的自动化来提高弹性并简化成本管理。

虚拟活动的主要类型包括内部活动、扩展活动和外部活动。内部活动是指公司或组织内部为员工、相关人员或成员举办的聚会或活动,包括教育机构、企业、政府、会议、大会等所使用的平台和服务。

未来五年22.5%的成长率预测,较我们先前对该市场的预测略有下降0.2%。这一下降主要源自于美国与其他国家之间关税的影响。由于会议设备和云端託管基础设施的关税,美国活动技术供应商将面临更高的成本,这可能会影响其在国际市场上的竞争力。由于互惠关税以及日益加剧的贸易紧张局势和限制对全球经济和贸易的负面影响,这种影响也将更加广泛。

预计商业活动频率的增加将推动虚拟活动市场的未来成长。商业活动是大型聚会,专业人士可在其中从事与商业相关的活动,例如销售服务、建立联繫网和举办会议。增加虚拟商业活动的频率可促进线上社群内的参与、建立联繫网和知识共用。商业活动也为与会者提供了宝贵的教育机会,让他们了解虚拟活动的优势、特点和最佳实践。此类教育和意识提升的活动有助于扩大虚拟活动市场,因为它可以解决潜在顾虑、消除误解并展示成功案例。例如,根据美国活动公司 Equation Events 的数据,预计到 2023 年 8 月,活动产业就业市场将成长 11%,达到 590 万个工作岗位,显示需求旺盛。此外,2022 年,美国的音乐会和活动推广业务成长了 9.1%,达到 73,414 家公司。

虚拟活动市场由提供活动管理服务、技术支援和视听服务、分析和报告、翻译和口译以及内容创作和设计软体的营业单位所获得的收益所构成。市场价值包括服务提供者销售或包含在其服务产品中的相关商品的价值。虚拟活动市场还包括观众参与工具、虚拟实境 (VR) 和扩增实境(AR) 设备的销售。该市场的价值是“出厂价”,即商品製造商或创造者销售给其他营业单位(包括下游製造商、批发商、经销商和零售商)或直接销售给最终客户的商品价值。该市场中的商品价值还包括商品创造者销售的任何相关服务。

目录

第一章执行摘要

第二章 市场特征

第三章 市场趋势与策略

第四章 市场:宏观经济情景,包括利率、通膨、地缘政治、贸易战和关税,以及新冠疫情和復苏对市场的影响

第五章 全球成长分析与策略分析框架

  • 全球虚拟活动:PESTEL分析(政治、社会、科技、环境、法律因素、驱动因素与限制因素)
  • 最终用途产业分析
  • 全球虚拟活动市场:成长率分析
  • 全球虚拟活动市场表现:规模与成长,2019-2024
  • 全球虚拟活动市场预测:规模与成长,2024-2029 年,2034 年预测
  • 全球虚拟活动:总目标市场(TAM)

第六章 市场细分

  • 全球虚拟活动市场:按类型、表现和预测,2019-2024 年、2024-2029 年、2034 年
  • 内部事件
  • 扩充事件
  • 外部事件
  • 全球虚拟活动市场:按组成部分、实际和预测,2019-2024 年、2024-2029 年、2034 年
  • 平台
  • 服务
  • 全球虚拟活动市场:按应用程式、表现和预测,2019-2024 年、2024-2029 年、2034 年
  • 会议和大会
  • 公司会议和培训
  • 展览和展览会
  • 研讨会和研讨会
  • 全球虚拟活动市场:按最终用户、实际和预测,2019-2024 年、2024-2029 年、2034 年
  • 教育机构
  • 公司
  • 政府
  • 全球虚拟活动市场:按内部活动细分(按类型)、实际和预测,2019-2024 年、2024-2029 年、2034 年
  • 公司会议
  • 培训课程
  • 团队建立活动
  • 全球虚拟活动市场:依扩展活动类型细分,实际及预测,2019-2024 年、2024-2029 年、2034 年
  • 混合活动
  • 多场会议
  • 提供交流机会的网路研讨会
  • 全球虚拟活动市场:按外部活动细分(按类型)、实际和预测,2019-2024 年、2024-2029 年、2034 年
  • 展览
  • 产品发布
  • 公开会议和研讨会

第七章 区域和国家分析

  • 全球虚拟活动市场:按地区、绩效及预测,2019-2024 年、2024-2029 年、2034 年
  • 全球虚拟活动市场:按国家、表现和预测,2019-2024 年、2024-2029 年、2034 年

第八章 亚太市场

第九章:中国市场

第十章 印度市场

第十一章 日本市场

第十二章:澳洲市场

第十三章 印尼市场

第十四章 韩国市场

第十五章:西欧市场

第十六章英国市场

第十七章:德国市场

第18章:法国市场

第十九章:义大利市场

第20章:西班牙市场

第21章 东欧市场

第22章:俄罗斯市场

第23章 北美市场

第24章美国市场

第25章:加拿大市场

第26章 南美洲市场

第27章:巴西市场

第28章 中东市场

第29章:非洲市场

第30章:竞争格局与公司概况

  • 虚拟活动市场:竞争格局
  • 虚拟活动市场:公司简介
    • Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • NTT Limited Overview, Products and Services, Strategy and Financial Analysis
    • Cisco Systems Inc. Overview, Products and Services, Strategy and Financial Analysis
    • NTT Data Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Adobe Systems Inc. Overview, Products and Services, Strategy and Financial Analysis

第31章:其他领先和创新企业

  • Zoom Video Communications Inc.
  • Alcatel-Lucent SA
  • Martiz Holdings Inc.
  • Citrix Systems Inc.
  • Avaya LLC
  • George P. Johnson
  • Cvent Inc.
  • Kestone Integrated Marketing Services Pvt. Ltd.
  • ALE International SAS
  • Hubilo Technologies Inc.
  • 6Connex
  • Aventri Inc.
  • CL Educate Ltd.
  • vFairs
  • EventX Limited

第 32 章全球市场竞争基准化分析与仪表板

第33章 重大併购

第34章近期市场趋势

第 35 章:高潜力市场国家、细分市场与策略

  • 2029 年虚拟活动市场:提供新机会的国家
  • 2029 年虚拟活动市场:细分市场带来新机会
  • 2029 年虚拟活动市场:成长策略
    • 基于市场趋势的策略
    • 竞争对手策略

第36章 附录

简介目录
Product Code: r29239u

A virtual event, also referred to as an online event, virtual conference, or live-streamed experience, is an occasion where individuals engage in interactions within a digital environment on the internet rather than convening at a physical venue. These events leverage digital platforms and technologies to enable participants to interact, engage, and collaborate remotely.

The main types of virtual events are internal events, extended events, and external events. An internal event refers to any gathering or activity organized within a company or organization that is intended for its employees, stakeholders, or members, its components include platforms and services, and it is used in educational institutions, corporate, government, conferences, and conventions.

Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report's Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.

The sharp rise in U.S. tariffs and the ensuing trade tensions in spring 2025 are having a significant impact on the information technology sector, especially in hardware manufacturing, data infrastructure, and software deployment. Increased duties on imported semiconductors, circuit boards, and networking equipment have driven up production and operating costs for tech companies, cloud service providers, and data centers. Firms that depend on globally sourced components for laptops, servers, and consumer electronics are grappling with extended lead times and mounting pricing pressures. At the same time, tariffs on specialized software and retaliatory actions by key international markets have disrupted global IT supply chains and dampened foreign demand for U.S.-made technologies. In response, the sector is ramping up investments in domestic chip production, broadening its supplier network, and leveraging AI-powered automation to improve resilience and manage costs more effectively.

The main types of virtual events are internal events, extended events, and external events. An internal event refers to any gathering or activity organized within a company or organization that is intended for its employees, stakeholders, or members, its components include platforms and services, and it is used in educational institutions, corporate, government, conferences, and conventions.

The virtual events market size has grown exponentially in recent years. It will grow from $193.45 billion in 2024 to $235.4 billion in 2025 at a compound annual growth rate (CAGR) of 21.7%. The growth in the historic period can be attributed to enhanced attendee experience, revenue generation, roi focus, competitive landscape, and global reach and accessibility.

The virtual events market size is expected to see exponential growth in the next few years. It will grow to $530.63 billion in 2029 at a compound annual growth rate (CAGR) of 22.5%. The growth in the forecast period can be attributed to hybrid events, global reach and accessibility, revenue generation, personalization, and competitive landscape. Major trends in the forecast period include platform diversity, hybrid events, enhanced attendee experience, innovative technologies, and sustainability.

The forecast of 22.5% growth over the next five years reflects a modest reduction of 0.2% from the previous estimate for this market. This reduction is primarily due to the impact of tariffs between the US and other countries. Event tech providers in the US may encounter inflated costs due to tariffs on conferencing equipment and cloud hosting infrastructure, affecting their competitiveness in international markets. The effect will also be felt more widely due to reciprocal tariffs and the negative effect on the global economy and trade due to increased trade tensions and restrictions.

The increased frequency of business events is expected to propel the growth of the virtual events market going forward. Business events are large gatherings where professionals engage in business-related activities, such as selling services, networking, or holding meetings. Increasing the frequency of virtual business events enhances engagement, networking opportunities, and knowledge sharing within the online community. Business events provide valuable educational opportunities for attendees to learn about virtual events' benefits, features, and best practices. This education and awareness-building contribute to expanding the virtual events market by addressing potential concerns, dispelling myths, and showcasing success stories. For instance, in August 2023, according to Equation Events, a US-based events company, the event industry's job market is projected to grow at 11% and reach 5.9 million jobs, indicating healthy demand. Additionally, concert and event promotion businesses experienced 9.1% growth in 2022, with 73,414 such companies in the U.S. Therefore, the increased frequency of business events is expected to propel the growth of the virtual events market.

Major companies operating in the virtual events market are developing innovative technology, such as boosting virtual events to better serve audiences with delightful experiences. Boost virtual events refer to online gatherings, conferences, or meetings organized and conducted entirely in a virtual environment. Boosting virtual events involves using various strategies and technologies to increase attendee engagement, drive sales, and enhance brand engagement. For instance, in October 2022, Zoom Video Communications Inc., a US-based communications technology company, launched boost virtual events, virtual booths, or exhibition spaces where sponsors and exhibitors can showcase products, services, and resources. Attendees can explore these spaces, interact with exhibitors, download materials, and schedule meetings.

In February 2023, Hubilo, a US-based event management platform, acquired Fielddrive for an undisclosed amount. The purpose of this acquisition is to expand Hubilo's service capabilities by incorporating Fielddrive's cutting-edge on-site event technology solutions. Fielddrive, based in Belgium, specializes in improving virtual event experiences with its advanced on-site technology.

Major companies operating in the virtual events market are Microsoft Corporation, NTT Limited, Cisco Systems Inc., NTT Data Inc., Adobe Systems Inc., Zoom Video Communications Inc., Alcatel-Lucent S.A., Martiz Holdings Inc., Citrix Systems Inc., Avaya LLC, George P. Johnson, Cvent Inc., Kestone Integrated Marketing Services Pvt. Ltd., ALE International SAS, Hubilo Technologies Inc., 6Connex, Aventri Inc., CL Educate Ltd., vFairs, EventX Limited, Veritas Technologies LLC, EventX Limited, uBivent GmbH, Pathable Inc., Alive Events Agency

North America was the largest region in the virtual events market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the virtual events market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the virtual events market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The virtual events market consist of revenues earned by entities by providing event management services, technical support and AV services, analytics and reporting, translation and interpretation, content creation and design software. The market value includes the value of related goods sold by the service provider or included within the service offering. The virtual events market also includes of sales of audience engagement tools, virtual reality (VR) and augmented reality (AR) sets. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Virtual Events Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on virtual events market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

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  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
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  • Benchmark performance against key competitors.
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  • Report will be updated with the latest data and delivered to you within 2-3 working days of order along with an Excel data sheet for easy data extraction and analysis.
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Where is the largest and fastest growing market for virtual events ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The virtual events market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Type: Internal Event; Extended Event; External Event
  • 2) By Component: Platform; Services
  • 3) By Application: Conferences And Conventions; Corporate Meetings And Training; Exhibitions And Trade Shows; Seminars And Workshops
  • 4) By End User: Educational Institution; Corporate; Government
  • Subsegments:
  • 1) By Internal Event: Corporate Meetings; Training Sessions; Team-Building Activities
  • 2) By Extended Event: Hybrid Events; Multi-Session Conferences; Webinars With Networking Opportunities
  • 3) By External Event: Trade Shows; Product Launches; Public Conferences And Seminars
  • Companies Mentioned: Microsoft Corporation; NTT Limited; Cisco Systems Inc.; NTT Data Inc.; Adobe Systems Inc.; Zoom Video Communications Inc.; Alcatel-Lucent S.A.; Martiz Holdings Inc.; Citrix Systems Inc.; Avaya LLC; George P. Johnson; Cvent Inc.; Kestone Integrated Marketing Services Pvt. Ltd.; ALE International SAS; Hubilo Technologies Inc.; 6Connex; Aventri Inc.; CL Educate Ltd.; vFairs; EventX Limited; Veritas Technologies LLC; EventX Limited; uBivent GmbH; Pathable Inc.; Alive Events Agency
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time Series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data Segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery Format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Virtual Events Market Characteristics

3. Virtual Events Market Trends And Strategies

4. Virtual Events Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market

  • 4.1. Supply Chain Impact from Tariff War & Trade Protectionism

5. Global Virtual Events Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Virtual Events PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Virtual Events Market Growth Rate Analysis
  • 5.4. Global Virtual Events Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Virtual Events Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Virtual Events Total Addressable Market (TAM)

6. Virtual Events Market Segmentation

  • 6.1. Global Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Internal Event
  • Extended Event
  • External Event
  • 6.2. Global Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Platform
  • Services
  • 6.3. Global Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Conferences And Conventions
  • Corporate Meetings And Training
  • Exhibitions And Trade Shows
  • Seminars And Workshops
  • 6.4. Global Virtual Events Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Educational Institution
  • Corporate
  • Government
  • 6.5. Global Virtual Events Market, Sub-Segmentation Of Internal Event, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Corporate Meetings
  • Training Sessions
  • Team-Building Activities
  • 6.6. Global Virtual Events Market, Sub-Segmentation Of Extended Event, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Hybrid Events
  • Multi-Session Conferences
  • Webinars With Networking Opportunities
  • 6.7. Global Virtual Events Market, Sub-Segmentation Of External Event, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Trade Shows
  • Product Launches
  • Public Conferences And Seminars

7. Virtual Events Market Regional And Country Analysis

  • 7.1. Global Virtual Events Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Virtual Events Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Virtual Events Market

  • 8.1. Asia-Pacific Virtual Events Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Virtual Events Market

  • 9.1. China Virtual Events Market Overview
  • 9.2. China Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Virtual Events Market

  • 10.1. India Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Virtual Events Market

  • 11.1. Japan Virtual Events Market Overview
  • 11.2. Japan Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Virtual Events Market

  • 12.1. Australia Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Virtual Events Market

  • 13.1. Indonesia Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Virtual Events Market

  • 14.1. South Korea Virtual Events Market Overview
  • 14.2. South Korea Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Virtual Events Market

  • 15.1. Western Europe Virtual Events Market Overview
  • 15.2. Western Europe Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Virtual Events Market

  • 16.1. UK Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Virtual Events Market

  • 17.1. Germany Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Virtual Events Market

  • 18.1. France Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Virtual Events Market

  • 19.1. Italy Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Virtual Events Market

  • 20.1. Spain Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Virtual Events Market

  • 21.1. Eastern Europe Virtual Events Market Overview
  • 21.2. Eastern Europe Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Virtual Events Market

  • 22.1. Russia Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Virtual Events Market

  • 23.1. North America Virtual Events Market Overview
  • 23.2. North America Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Virtual Events Market

  • 24.1. USA Virtual Events Market Overview
  • 24.2. USA Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Virtual Events Market

  • 25.1. Canada Virtual Events Market Overview
  • 25.2. Canada Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Virtual Events Market

  • 26.1. South America Virtual Events Market Overview
  • 26.2. South America Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Virtual Events Market

  • 27.1. Brazil Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Virtual Events Market

  • 28.1. Middle East Virtual Events Market Overview
  • 28.2. Middle East Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Virtual Events Market

  • 29.1. Africa Virtual Events Market Overview
  • 29.2. Africa Virtual Events Market, Segmentation By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Virtual Events Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Virtual Events Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Virtual Events Market Competitive Landscape And Company Profiles

  • 30.1. Virtual Events Market Competitive Landscape
  • 30.2. Virtual Events Market Company Profiles
    • 30.2.1. Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. NTT Limited Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Cisco Systems Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. NTT Data Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Adobe Systems Inc. Overview, Products and Services, Strategy and Financial Analysis

31. Virtual Events Market Other Major And Innovative Companies

  • 31.1. Zoom Video Communications Inc.
  • 31.2. Alcatel-Lucent S.A.
  • 31.3. Martiz Holdings Inc.
  • 31.4. Citrix Systems Inc.
  • 31.5. Avaya LLC
  • 31.6. George P. Johnson
  • 31.7. Cvent Inc.
  • 31.8. Kestone Integrated Marketing Services Pvt. Ltd.
  • 31.9. ALE International SAS
  • 31.10. Hubilo Technologies Inc.
  • 31.11. 6Connex
  • 31.12. Aventri Inc.
  • 31.13. CL Educate Ltd.
  • 31.14. vFairs
  • 31.15. EventX Limited

32. Global Virtual Events Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Virtual Events Market

34. Recent Developments In The Virtual Events Market

35. Virtual Events Market High Potential Countries, Segments and Strategies

  • 35.1 Virtual Events Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Virtual Events Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Virtual Events Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer