The global market for Virtual Event Software Solutions was estimated to be worth US$ 3600 million in 2024 and is forecast to a readjusted size of US$ 10964 million by 2031 with a CAGR of 16.0% during the forecast period 2025-2031.
Virtual event software solutions are internet-based tools designed to provide users with an efficient, flexible, and interactive online event experience. These solutions generally include functions for organizing and managing various types of events such as meetings, exhibitions, seminars, training sessions, and press conferences, catering to the needs of different user groups, including businesses, educational institutions, and governments. Virtual event software overcomes the limitations of time and space by providing virtual venues, real-time communication, and interaction features, allowing participants from all over the world to seamlessly connect, share information, and resources.
In terms of product scope, virtual event software solutions typically include several modules such as virtual venue construction, meeting management, live streaming, interactive tools (e.g., Q&A, polling, breakout sessions), virtual exhibitions, digital booths, data analytics, and social interaction platforms. These features enable event organizers to effectively manage event workflows and enhance participant engagement and interactivity. Additionally, with the continuous development of technology, many virtual event platforms have begun to incorporate augmented reality (AR) and virtual reality (VR) technologies, further enhancing the immersive and interactive experience of online events.
The application range of virtual event software solutions is also expanding. In addition to general meetings and exhibitions, they are now used for internal corporate training, online education, telemedicine, virtual recruitment, and other scenarios. By digitizing the process, users can participate in events more conveniently, while the effectiveness and engagement of the event can be monitored and optimized in real-time through backend data analytics, helping organizers make more informed decisions.
The rapid development of the virtual event software market is driven by several factors. First, globalization and digital transformation have accelerated, particularly after the pandemic, prompting businesses and educational institutions to increase their investments in virtual events. As remote work and online learning become the norm, the demand for virtual event software continues to grow. Additionally, businesses and organizations are increasingly focused on the interactivity and engagement of events, and features provided by virtual event platforms, such as real-time interaction, personalized content recommendations, and social functionalities, significantly enhance user experiences, thereby driving market demand.
From an opportunity perspective, the virtual event software market holds substantial potential. With the development of technology, platform functionalities continue to expand, especially with the application of cutting-edge technologies like augmented reality (AR) and virtual reality (VR), which will likely lead to more immersive and interactive virtual events in the future. This opens up innovation opportunities for developers and companies. For example, businesses can use virtual platforms for international business promotion, cross-border meetings, and more, which greatly reduces costs and improves efficiency. Additionally, virtual event platforms can provide businesses with precise customer data and feedback, helping them better understand user needs and optimize products and services.
However, the market also faces some risks and challenges. First, the development of technology and system stability are key issues for virtual event software. In particular, the platform's performance and stability may be affected during periods of high user traffic. Secondly, the market is highly competitive, with many companies entering the space, and market concentration is relatively low. Product homogeneity is common, and differentiation through innovation becomes crucial in attracting users. Furthermore, cybersecurity issues cannot be overlooked, as user privacy protection and data security must be thoroughly safeguarded.
Regarding downstream demand trends, as business activity requirements become more diverse, virtual event software will gradually expand into niche markets. For example, certain industries or sectors may have higher demands for customized virtual exhibitions or conferences, while the education sector may focus more on virtual classrooms and interactive learning functionalities. The introduction of new technologies, such as artificial intelligence (AI) and big data analytics, will further enhance the customization and personalization of virtual event software.
This report aims to provide a comprehensive presentation of the global market for Virtual Event Software Solutions, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of Virtual Event Software Solutions by region & country, by Type, and by Application.
The Virtual Event Software Solutions market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Virtual Event Software Solutions.
Market Segmentation
By Company
- Cvent
- Hopin
- Intrado Corporation
- SpotMe
- Brazen
- Webex Events (formerly Socio)
- Eventzilla
- Influitive
- 6Connex
- Bizzabo
- vFairs
- Townscript
- InEvent
- eZ-XPO
- Boomset
- Whova
- Accelevents
- Airmeet
- Zoom Video Communications
- On24
- BigMarker
- Remo Conference
- Kaltura
- Livestorm
- RingCentral Events
Segment by Type
- Virtual Conference Solutions
- Virtual Career Fair Solutions
- Virtual Exhibition Solutions
- Other
Segment by Application
- Retail and E-Commerce
- Telecommunications and Information Technology
- BFSI
- Government
- Others
By Region
- North America
- Asia-Pacific
- China
- Japan
- South Korea
- Southeast Asia
- India
- Australia
- Rest of Asia-Pacific
- Europe
- Germany
- France
- U.K.
- Italy
- Netherlands
- Nordic Countries
- Rest of Europe
- Latin America
- Mexico
- Brazil
- Rest of Latin America
- Middle East & Africa
- Turkey
- Saudi Arabia
- UAE
- Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 2: Detailed analysis of Virtual Event Software Solutions company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Revenue of Virtual Event Software Solutions in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 6: Revenue of Virtual Event Software Solutions in country level. It provides sigmate data by Type, and by Application for each country/region.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Conclusion.
Table of Contents
1 Market Overview
- 1.1 Virtual Event Software Solutions Product Introduction
- 1.2 Global Virtual Event Software Solutions Market Size Forecast (2020-2031)
- 1.3 Virtual Event Software Solutions Market Trends & Drivers
- 1.3.1 Virtual Event Software Solutions Industry Trends
- 1.3.2 Virtual Event Software Solutions Market Drivers & Opportunity
- 1.3.3 Virtual Event Software Solutions Market Challenges
- 1.3.4 Virtual Event Software Solutions Market Restraints
- 1.4 Assumptions and Limitations
- 1.5 Study Objectives
- 1.6 Years Considered
2 Competitive Analysis by Company
- 2.1 Global Virtual Event Software Solutions Players Revenue Ranking (2024)
- 2.2 Global Virtual Event Software Solutions Revenue by Company (2020-2025)
- 2.3 Key Companies Virtual Event Software Solutions Manufacturing Base Distribution and Headquarters
- 2.4 Key Companies Virtual Event Software Solutions Product Offered
- 2.5 Key Companies Time to Begin Mass Production of Virtual Event Software Solutions
- 2.6 Virtual Event Software Solutions Market Competitive Analysis
- 2.6.1 Virtual Event Software Solutions Market Concentration Rate (2020-2025)
- 2.6.2 Global 5 and 10 Largest Companies by Virtual Event Software Solutions Revenue in 2024
- 2.6.3 Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Virtual Event Software Solutions as of 2024)
- 2.7 Mergers & Acquisitions, Expansion
3 Segmentation by Type
- 3.1 Introduction by Type
- 3.1.1 Virtual Conference Solutions
- 3.1.2 Virtual Career Fair Solutions
- 3.1.3 Virtual Exhibition Solutions
- 3.1.4 Other
- 3.2 Global Virtual Event Software Solutions Sales Value by Type
- 3.2.1 Global Virtual Event Software Solutions Sales Value by Type (2020 VS 2024 VS 2031)
- 3.2.2 Global Virtual Event Software Solutions Sales Value, by Type (2020-2031)
- 3.2.3 Global Virtual Event Software Solutions Sales Value, by Type (%) (2020-2031)
4 Segmentation by Application
- 4.1 Introduction by Application
- 4.1.1 Retail and E-Commerce
- 4.1.2 Telecommunications and Information Technology
- 4.1.3 BFSI
- 4.1.4 Government
- 4.1.5 Others
- 4.2 Global Virtual Event Software Solutions Sales Value by Application
- 4.2.1 Global Virtual Event Software Solutions Sales Value by Application (2020 VS 2024 VS 2031)
- 4.2.2 Global Virtual Event Software Solutions Sales Value, by Application (2020-2031)
- 4.2.3 Global Virtual Event Software Solutions Sales Value, by Application (%) (2020-2031)
5 Segmentation by Region
- 5.1 Global Virtual Event Software Solutions Sales Value by Region
- 5.1.1 Global Virtual Event Software Solutions Sales Value by Region: 2020 VS 2024 VS 2031
- 5.1.2 Global Virtual Event Software Solutions Sales Value by Region (2020-2025)
- 5.1.3 Global Virtual Event Software Solutions Sales Value by Region (2026-2031)
- 5.1.4 Global Virtual Event Software Solutions Sales Value by Region (%), (2020-2031)
- 5.2 North America
- 5.2.1 North America Virtual Event Software Solutions Sales Value, 2020-2031
- 5.2.2 North America Virtual Event Software Solutions Sales Value by Country (%), 2024 VS 2031
- 5.3 Europe
- 5.3.1 Europe Virtual Event Software Solutions Sales Value, 2020-2031
- 5.3.2 Europe Virtual Event Software Solutions Sales Value by Country (%), 2024 VS 2031
- 5.4 Asia Pacific
- 5.4.1 Asia Pacific Virtual Event Software Solutions Sales Value, 2020-2031
- 5.4.2 Asia Pacific Virtual Event Software Solutions Sales Value by Region (%), 2024 VS 2031
- 5.5 South America
- 5.5.1 South America Virtual Event Software Solutions Sales Value, 2020-2031
- 5.5.2 South America Virtual Event Software Solutions Sales Value by Country (%), 2024 VS 2031
- 5.6 Middle East & Africa
- 5.6.1 Middle East & Africa Virtual Event Software Solutions Sales Value, 2020-2031
- 5.6.2 Middle East & Africa Virtual Event Software Solutions Sales Value by Country (%), 2024 VS 2031
6 Segmentation by Key Countries/Regions
- 6.1 Key Countries/Regions Virtual Event Software Solutions Sales Value Growth Trends, 2020 VS 2024 VS 2031
- 6.2 Key Countries/Regions Virtual Event Software Solutions Sales Value, 2020-2031
- 6.3 United States
- 6.3.1 United States Virtual Event Software Solutions Sales Value, 2020-2031
- 6.3.2 United States Virtual Event Software Solutions Sales Value by Type (%), 2024 VS 2031
- 6.3.3 United States Virtual Event Software Solutions Sales Value by Application, 2024 VS 2031
- 6.4 Europe
- 6.4.1 Europe Virtual Event Software Solutions Sales Value, 2020-2031
- 6.4.2 Europe Virtual Event Software Solutions Sales Value by Type (%), 2024 VS 2031
- 6.4.3 Europe Virtual Event Software Solutions Sales Value by Application, 2024 VS 2031
- 6.5 China
- 6.5.1 China Virtual Event Software Solutions Sales Value, 2020-2031
- 6.5.2 China Virtual Event Software Solutions Sales Value by Type (%), 2024 VS 2031
- 6.5.3 China Virtual Event Software Solutions Sales Value by Application, 2024 VS 2031
- 6.6 Japan
- 6.6.1 Japan Virtual Event Software Solutions Sales Value, 2020-2031
- 6.6.2 Japan Virtual Event Software Solutions Sales Value by Type (%), 2024 VS 2031
- 6.6.3 Japan Virtual Event Software Solutions Sales Value by Application, 2024 VS 2031
- 6.7 South Korea
- 6.7.1 South Korea Virtual Event Software Solutions Sales Value, 2020-2031
- 6.7.2 South Korea Virtual Event Software Solutions Sales Value by Type (%), 2024 VS 2031
- 6.7.3 South Korea Virtual Event Software Solutions Sales Value by Application, 2024 VS 2031
- 6.8 Southeast Asia
- 6.8.1 Southeast Asia Virtual Event Software Solutions Sales Value, 2020-2031
- 6.8.2 Southeast Asia Virtual Event Software Solutions Sales Value by Type (%), 2024 VS 2031
- 6.8.3 Southeast Asia Virtual Event Software Solutions Sales Value by Application, 2024 VS 2031
- 6.9 India
- 6.9.1 India Virtual Event Software Solutions Sales Value, 2020-2031
- 6.9.2 India Virtual Event Software Solutions Sales Value by Type (%), 2024 VS 2031
- 6.9.3 India Virtual Event Software Solutions Sales Value by Application, 2024 VS 2031
7 Company Profiles
- 7.1 Cvent
- 7.1.1 Cvent Profile
- 7.1.2 Cvent Main Business
- 7.1.3 Cvent Virtual Event Software Solutions Products, Services and Solutions
- 7.1.4 Cvent Virtual Event Software Solutions Revenue (US$ Million) & (2020-2025)
- 7.1.5 Cvent Recent Developments
- 7.2 Hopin
- 7.2.1 Hopin Profile
- 7.2.2 Hopin Main Business
- 7.2.3 Hopin Virtual Event Software Solutions Products, Services and Solutions
- 7.2.4 Hopin Virtual Event Software Solutions Revenue (US$ Million) & (2020-2025)
- 7.2.5 Hopin Recent Developments
- 7.3 Intrado Corporation
- 7.3.1 Intrado Corporation Profile
- 7.3.2 Intrado Corporation Main Business
- 7.3.3 Intrado Corporation Virtual Event Software Solutions Products, Services and Solutions
- 7.3.4 Intrado Corporation Virtual Event Software Solutions Revenue (US$ Million) & (2020-2025)
- 7.3.5 Intrado Corporation Recent Developments
- 7.4 SpotMe
- 7.4.1 SpotMe Profile
- 7.4.2 SpotMe Main Business
- 7.4.3 SpotMe Virtual Event Software Solutions Products, Services and Solutions
- 7.4.4 SpotMe Virtual Event Software Solutions Revenue (US$ Million) & (2020-2025)
- 7.4.5 SpotMe Recent Developments
- 7.5 Brazen
- 7.5.1 Brazen Profile
- 7.5.2 Brazen Main Business
- 7.5.3 Brazen Virtual Event Software Solutions Products, Services and Solutions
- 7.5.4 Brazen Virtual Event Software Solutions Revenue (US$ Million) & (2020-2025)
- 7.5.5 Brazen Recent Developments
- 7.6 Webex Events (formerly Socio)
- 7.6.1 Webex Events (formerly Socio) Profile
- 7.6.2 Webex Events (formerly Socio) Main Business
- 7.6.3 Webex Events (formerly Socio) Virtual Event Software Solutions Products, Services and Solutions
- 7.6.4 Webex Events (formerly Socio) Virtual Event Software Solutions Revenue (US$ Million) & (2020-2025)
- 7.6.5 Webex Events (formerly Socio) Recent Developments
- 7.7 Eventzilla
- 7.7.1 Eventzilla Profile
- 7.7.2 Eventzilla Main Business
- 7.7.3 Eventzilla Virtual Event Software Solutions Products, Services and Solutions
- 7.7.4 Eventzilla Virtual Event Software Solutions Revenue (US$ Million) & (2020-2025)
- 7.7.5 Eventzilla Recent Developments
- 7.8 Influitive
- 7.8.1 Influitive Profile
- 7.8.2 Influitive Main Business
- 7.8.3 Influitive Virtual Event Software Solutions Products, Services and Solutions
- 7.8.4 Influitive Virtual Event Software Solutions Revenue (US$ Million) & (2020-2025)
- 7.8.5 Influitive Recent Developments
- 7.9 6Connex
- 7.9.1 6Connex Profile
- 7.9.2 6Connex Main Business
- 7.9.3 6Connex Virtual Event Software Solutions Products, Services and Solutions
- 7.9.4 6Connex Virtual Event Software Solutions Revenue (US$ Million) & (2020-2025)
- 7.9.5 6Connex Recent Developments
- 7.10 Bizzabo
- 7.10.1 Bizzabo Profile
- 7.10.2 Bizzabo Main Business
- 7.10.3 Bizzabo Virtual Event Software Solutions Products, Services and Solutions
- 7.10.4 Bizzabo Virtual Event Software Solutions Revenue (US$ Million) & (2020-2025)
- 7.10.5 Bizzabo Recent Developments
- 7.11 vFairs
- 7.11.1 vFairs Profile
- 7.11.2 vFairs Main Business
- 7.11.3 vFairs Virtual Event Software Solutions Products, Services and Solutions
- 7.11.4 vFairs Virtual Event Software Solutions Revenue (US$ Million) & (2020-2025)
- 7.11.5 vFairs Recent Developments
- 7.12 Townscript
- 7.12.1 Townscript Profile
- 7.12.2 Townscript Main Business
- 7.12.3 Townscript Virtual Event Software Solutions Products, Services and Solutions
- 7.12.4 Townscript Virtual Event Software Solutions Revenue (US$ Million) & (2020-2025)
- 7.12.5 Townscript Recent Developments
- 7.13 InEvent
- 7.13.1 InEvent Profile
- 7.13.2 InEvent Main Business
- 7.13.3 InEvent Virtual Event Software Solutions Products, Services and Solutions
- 7.13.4 InEvent Virtual Event Software Solutions Revenue (US$ Million) & (2020-2025)
- 7.13.5 InEvent Recent Developments
- 7.14 eZ-XPO
- 7.14.1 eZ-XPO Profile
- 7.14.2 eZ-XPO Main Business
- 7.14.3 eZ-XPO Virtual Event Software Solutions Products, Services and Solutions
- 7.14.4 eZ-XPO Virtual Event Software Solutions Revenue (US$ Million) & (2020-2025)
- 7.14.5 eZ-XPO Recent Developments
- 7.15 Boomset
- 7.15.1 Boomset Profile
- 7.15.2 Boomset Main Business
- 7.15.3 Boomset Virtual Event Software Solutions Products, Services and Solutions
- 7.15.4 Boomset Virtual Event Software Solutions Revenue (US$ Million) & (2020-2025)
- 7.15.5 Boomset Recent Developments
- 7.16 Whova
- 7.16.1 Whova Profile
- 7.16.2 Whova Main Business
- 7.16.3 Whova Virtual Event Software Solutions Products, Services and Solutions
- 7.16.4 Whova Virtual Event Software Solutions Revenue (US$ Million) & (2020-2025)
- 7.16.5 Whova Recent Developments
- 7.17 Accelevents
- 7.17.1 Accelevents Profile
- 7.17.2 Accelevents Main Business
- 7.17.3 Accelevents Virtual Event Software Solutions Products, Services and Solutions
- 7.17.4 Accelevents Virtual Event Software Solutions Revenue (US$ Million) & (2020-2025)
- 7.17.5 Accelevents Recent Developments
- 7.18 Airmeet
- 7.18.1 Airmeet Profile
- 7.18.2 Airmeet Main Business
- 7.18.3 Airmeet Virtual Event Software Solutions Products, Services and Solutions
- 7.18.4 Airmeet Virtual Event Software Solutions Revenue (US$ Million) & (2020-2025)
- 7.18.5 Airmeet Recent Developments
- 7.19 Zoom Video Communications
- 7.19.1 Zoom Video Communications Profile
- 7.19.2 Zoom Video Communications Main Business
- 7.19.3 Zoom Video Communications Virtual Event Software Solutions Products, Services and Solutions
- 7.19.4 Zoom Video Communications Virtual Event Software Solutions Revenue (US$ Million) & (2020-2025)
- 7.19.5 Zoom Video Communications Recent Developments
- 7.20 On24
- 7.20.1 On24 Profile
- 7.20.2 On24 Main Business
- 7.20.3 On24 Virtual Event Software Solutions Products, Services and Solutions
- 7.20.4 On24 Virtual Event Software Solutions Revenue (US$ Million) & (2020-2025)
- 7.20.5 On24 Recent Developments
- 7.21 BigMarker
- 7.21.1 BigMarker Profile
- 7.21.2 BigMarker Main Business
- 7.21.3 BigMarker Virtual Event Software Solutions Products, Services and Solutions
- 7.21.4 BigMarker Virtual Event Software Solutions Revenue (US$ Million) & (2020-2025)
- 7.21.5 BigMarker Recent Developments
- 7.22 Remo Conference
- 7.22.1 Remo Conference Profile
- 7.22.2 Remo Conference Main Business
- 7.22.3 Remo Conference Virtual Event Software Solutions Products, Services and Solutions
- 7.22.4 Remo Conference Virtual Event Software Solutions Revenue (US$ Million) & (2020-2025)
- 7.22.5 Remo Conference Recent Developments
- 7.23 Kaltura
- 7.23.1 Kaltura Profile
- 7.23.2 Kaltura Main Business
- 7.23.3 Kaltura Virtual Event Software Solutions Products, Services and Solutions
- 7.23.4 Kaltura Virtual Event Software Solutions Revenue (US$ Million) & (2020-2025)
- 7.23.5 Kaltura Recent Developments
- 7.24 Livestorm
- 7.24.1 Livestorm Profile
- 7.24.2 Livestorm Main Business
- 7.24.3 Livestorm Virtual Event Software Solutions Products, Services and Solutions
- 7.24.4 Livestorm Virtual Event Software Solutions Revenue (US$ Million) & (2020-2025)
- 7.24.5 Livestorm Recent Developments
- 7.25 RingCentral Events
- 7.25.1 RingCentral Events Profile
- 7.25.2 RingCentral Events Main Business
- 7.25.3 RingCentral Events Virtual Event Software Solutions Products, Services and Solutions
- 7.25.4 RingCentral Events Virtual Event Software Solutions Revenue (US$ Million) & (2020-2025)
- 7.25.5 RingCentral Events Recent Developments
8 Industry Chain Analysis
- 8.1 Virtual Event Software Solutions Industrial Chain
- 8.2 Virtual Event Software Solutions Upstream Analysis
- 8.2.1 Key Raw Materials
- 8.2.2 Raw Materials Key Suppliers
- 8.2.3 Manufacturing Cost Structure
- 8.3 Midstream Analysis
- 8.4 Downstream Analysis (Customers Analysis)
- 8.5 Sales Model and Sales Channels
- 8.5.1 Virtual Event Software Solutions Sales Model
- 8.5.2 Sales Channel
- 8.5.3 Virtual Event Software Solutions Distributors
9 Research Findings and Conclusion
10 Appendix
- 10.1 Research Methodology
- 10.1.1 Methodology/Research Approach
- 10.1.1.1 Research Programs/Design
- 10.1.1.2 Market Size Estimation
- 10.1.1.3 Market Breakdown and Data Triangulation
- 10.1.2 Data Source
- 10.1.2.1 Secondary Sources
- 10.1.2.2 Primary Sources
- 10.2 Author Details
- 10.3 Disclaimer