市场调查报告书
商品编码
1462445
2024-2028年行动游戏全球市场Global Mobile Gaming Market 2024-2028 |
预计 2023 年至 2028 年,行动游戏市场将成长 764.2 亿美元,预测期内复合年增长率为 11.44%。
该报告包括对行动游戏市场的整体分析、市场规模和预测、趋势、成长动力、挑战以及涵盖约 25 家供应商的供应商分析。
它提供了对当前市场状况、最新趋势和驱动因素以及整体市场环境的最新分析。该市场的推动因素包括大型多人手机游戏的日益普及、基于 AR 的手机游戏的日益普及以及战略联盟和收购数量的增加。
市场范围 | |
---|---|
基准年 | 2024年 |
结束年份 | 2028年 |
预测期 | 2024-2028 |
成长动力 | 加速度 |
2024年与前一年同期比较 | 9.7% |
复合年增长率 | 11.44% |
增量 | 764.2亿美元 |
该研究认为免费手机游戏的成长是未来几年推动手机游戏市场成长的关键因素之一。此外,电子竞技的普及和云端基础的行动游戏的出现可能会带来巨大的市场需求。
The mobile gaming market is forecasted to grow by USD 76.42 bn during 2023-2028, accelerating at a CAGR of 11.44% during the forecast period. The report on the mobile gaming market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.
The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by the rising popularity of multiplayer mobile games, rising adoption of AR-based mobile games, and increasing number of strategic partnerships and acquisitions.
Technavio's mobile gaming market is segmented as below:
Market Scope | |
---|---|
Base Year | 2024 |
End Year | 2028 |
Series Year | 2024-2028 |
Growth Momentum | Accelerate |
YOY 2024 | 9.7% |
CAGR | 11.44% |
Incremental Value | $76.42bn |
By Platform
By Type
By Geographical Landscape
This study identifies the growth in the availability of free-to-play mobile games as one of the prime reasons driving the mobile gaming market growth during the next few years. Also, the rising popularity of e-sports and the emergence of cloud-based mobile gaming will lead to sizable demand in the market.
The report on the mobile gaming market covers the following areas:
The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading mobile gaming market vendors that include Activision Blizzard Inc., CyberAgent Inc., Electronic Arts Inc., Epic Games Inc., GungHo Online Entertainment Inc., Microsoft Corp., NetEase Inc., Niantic Inc., Nintendo Co. Ltd., Square Enix Holdings Co. Ltd., Tencent Holdings Ltd., The Walt Disney Co., Behold Studios, DeNA Co. Ltd., Larva Game Studios, Modern Times Group MTG AB, Netmarble Corp., NEXON Co Ltd., Sega Sammy Holdings Inc., and Ubisoft Entertainment SA. Also, the mobile gaming market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.
The publisher presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources through an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.
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