封面
市场调查报告书
商品编码
1594179

行动游戏市场:按收益类型、平台划分 - 2025-2030 年全球预测

Mobile Gaming Market by Monetization Type (Advertising, In-App Purchases, Paid Apps), Platform (Android, iOS) - Global Forecast 2025-2030

出版日期: | 出版商: 360iResearch | 英文 181 Pages | 商品交期: 最快1-2个工作天内

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2023年行动游戏市场规模为2,056.2亿美元,预计2024年将达2,341亿美元,复合年增长率为14.33%,预计2030年将达5,252.2亿美元。

手机游戏市场的范围和定义包括专为智慧型手机和平板电脑设计的游戏。随着技术的进步,在智慧型手机的便利性和广泛使用的推动下,行动游戏已发展成为娱乐产业的多元化领域。对行动游戏的需求是由于其行动娱乐、透过社交功能进行的用户参与以及透过应用程式内收费和广告收入带来的巨大经济贡献。它的用途涵盖多种类型,迎合所有年龄段,最终用途反映了直接的消费者娱乐、教育目的,有时也反映了治疗用途。关键的成长要素包括行动技术的快速进步、网路普及率的提高以及高性能行动装置的普及。此外,云端游戏趋势正在为无需笨重硬体的无缝游戏体验创造新的机会。然而,资料隐私问题、应用程式内收费法规以及来自其他娱乐形式的竞争等挑战是有限的。此外,如果市场因太多类似应用而饱和状态,创新可能会受到抑制。为了应对这些挑战,具有创新空间的领域包括增强游戏体验的扩增实境(AR)、整合人工智慧(AI)以实现个人化游戏体验,以及用于资产所有权的安全交易和区块链技术。游戏公司还可以探索更环保的经营模式,以解决与应用程式开发和使用相关的碳排放。与科技巨头的合资企业和伙伴关係可以促进获得最尖端科技并进一步支持市场扩张。此外,瞄准非洲和亚洲部分地区等渗透不足的市场,可能会开闢有希望的成长途径。希望利用这些机会的公司应优先考虑用户资料洞察,以客製化游戏体验,以满足不断变化的消费者偏好和文化差异。了解市场的动态本质并优先考虑以用户为中心和适应性强的策略将有助于您在不断变化的市场格局中建立竞争地位。

主要市场统计
基准年[2023] 2056.2亿美元
预测年份 [2024] 2341亿美元
预测年份 [2030] 5252.2亿美元
复合年增长率(%) 14.33%

市场动态:揭示快速发展的行动游戏市场的关键市场洞察

供需的动态交互作用正在改变行动游戏市场。透过了解这些不断变化的市场动态,公司可以准备好做出明智的投资决策、完善策略决策并抓住新的商机。全面了解这些趋势可以帮助企业降低政治、地理、技术、社会和经济领域的风险,并了解消费行为及其对製造成本的影响,并更清楚地了解对采购趋势的影响。

  • 市场驱动因素
    • 手机游戏开发商的增加和5G网路的引入
    • 年轻人口的增加和游戏作为娱乐的兴起
    • 增加新游戏开发的投资和资金筹措
  • 市场限制因素
    • 付费手游购买限制
  • 市场机会
    • 扩增实境和虚拟实境在行动游戏平台中的出现
    • 不断改进图形和可用性
  • 市场问题
    • 攻击性和暴力手机游戏对心理健康的负面影响

波特五力:驾驭行动游戏市场的战略工具

波特五力:是了解市场竞争格局的重要工具。波特的五力框架描述了评估公司竞争和探索策略机会的清晰方法。该框架可帮助公司评估市场动态并确定新业务的盈利。这些见解使公司能够利用自己的优势,解决弱点,避免潜在的挑战,确保更强大的市场地位。

PESTLE分析:了解行动游戏市场的外部影响

外部宏观环境因素在塑造行动游戏市场的表现动态发挥着至关重要的作用。对政治、经济、社会、技术、法律和环境因素的分析提供了应对这些影响所需的资讯。透过调查 PESTLE 因素,公司可以更了解潜在的风险和机会。这种分析可以帮助公司预测法规、消费者偏好和经济趋势的变化,并为他们做出积极主动的决策做好准备。

市场占有率分析:了解行动游戏市场的竞争格局

对行动游戏市场的详细市场占有率分析可以对供应商绩效进行全面评估。公司可以透过比较收益、客户群和成长率等关键指标来揭示其竞争地位。该分析揭示了市场集中、细分和整合的趋势,为供应商提供了製定策略决策所需的洞察力,使他们能够在日益激烈的竞争中占有一席之地。

FPNV定位矩阵:行动游戏市场厂商绩效评估

FPNV定位矩阵是评估行动游戏市场厂商的重要工具。此矩阵允许业务组织根据商务策略和产品满意度评估供应商,从而做出与其目标相符的明智决策。这四个象限使您能够清晰、准确地划分供应商,并确定最能满足您的策略目标的合作伙伴和解决方案。

策略分析与建议:绘製行动游戏市场的成功之路

对于旨在加强其在全球市场的影响力的公司来说,行动游戏市场的策略分析至关重要。透过审查关键资源、能力和绩效指标,公司可以识别成长机会并努力改进。这种方法使您能够克服竞争环境中的挑战,利用新的商机并取得长期成功。

该报告对涵盖关键焦点细分市场的市场进行了全面分析。

1.市场渗透率:对当前市场环境的详细审查,主要企业的广泛资料,评估他们在市场中的影响力和整体影响力。

2. 市场开拓:辨识新兴市场的成长机会,评估现有细分市场的扩张潜力,并提供未来成长的策略蓝图。

3. 市场多元化:分析近期产品发布、开拓地区、关键产业进展、塑造市场的策略投资。

4. 竞争评估与情报:彻底分析竞争格局,检验市场占有率、业务策略、产品系列、认证、监管核准、专利趋势、主要企业的技术进步等。

5. 产品开发与创新:重点在于有望推动未来市场成长的最尖端科技、研发活动和产品创新。

我们也回答重要问题,以帮助相关人员做出明智的决策。

1.目前的市场规模和未来的成长预测是多少?

2. 哪些产品和地区提供最佳投资机会?

3.塑造市场的关键技术趋势和监管影响是什么?

4.主要厂商的市场占有率和竞争地位如何?

5. 推动供应商市场进入和退出策略的收益来源和策略机会是什么?

目录

第一章 前言

第二章调查方法

第三章执行摘要

第四章市场概况

第五章市场洞察

  • 市场动态
    • 促进因素
      • 手机游戏开发商的增加和 5G 网路的采用
      • 年轻人口的增加和游戏作为娱乐的兴起
      • 增加新游戏开发的投资和资金
    • 抑制因素
      • 付费手游购买限制
    • 机会
      • 扩增实境和虚拟实境在行动游戏平台中的出现
      • 图形和控件的持续改进
    • 任务
      • 攻击性和暴力手机游戏对心理健康的负面影响
  • 市场区隔分析
  • 波特五力分析
  • PESTEL分析
    • 政治
    • 经济
    • 社会
    • 科技
    • 法律
    • 环境

第六章行动游戏市场:依收益类型分类

  • 介绍
  • 广告
  • 应用程式内购买
  • 付费应用程式

第七章 行动游戏市场:依平台划分

  • 介绍
  • Android
  • iOS

第八章 美洲手游市场

  • 介绍
  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美国

第九章亚太行动游戏市场

  • 介绍
  • 澳洲
  • 中国
  • 印度
  • 印尼
  • 日本
  • 马来西亚
  • 菲律宾
  • 新加坡
  • 韩国
  • 台湾
  • 泰国
  • 越南

第十章 欧洲、中东、非洲手游市场

  • 介绍
  • 丹麦
  • 埃及
  • 芬兰
  • 法国
  • 德国
  • 以色列
  • 义大利
  • 荷兰
  • 奈及利亚
  • 挪威
  • 波兰
  • 卡达
  • 俄罗斯
  • 沙乌地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公国
  • 英国

第十一章竞争格局

  • 2023 年市场占有率分析
  • FPNV 定位矩阵,2023
  • 竞争场景分析
  • 战略分析和建议

公司名单

  • Activision Blizzard, Inc.
  • Animoca Brands Corporation Limited
  • Electronic Arts Inc.
  • Gameloft SE
  • Gamigo AG
  • GungHo Online Entertainment, Inc.
  • Jam City, Inc.
  • Kabam Games, Inc.
  • NCSOFT Corporation
  • NetEase, Inc.
  • Nintendo Co., Ltd.
  • Play Games24x7 Private Limited
  • PLAYSTUDIOS, Inc.
  • RIoT Games, Inc.
  • Rovio Entertainment Corporation
Product Code: MRR-957C47F90A9B

The Mobile Gaming Market was valued at USD 205.62 billion in 2023, expected to reach USD 234.10 billion in 2024, and is projected to grow at a CAGR of 14.33%, to USD 525.22 billion by 2030.

The scope and definition of the mobile gaming market encompass games exclusively designed for smartphones and tablets. With technological advancements, mobile gaming has evolved into a multi-faceted sector within the entertainment industry, driven by convenience and widespread smartphone adoption. The necessity of mobile gaming stems from its capacity to offer entertainment on-the-go, user engagement through social interaction features, and immense economic contribution through in-app purchases and advertising revenues. Its application spans various genres, catering to all age groups, while its end-use reflects in direct consumer entertainment, educational purposes, and sometimes therapeutic applications. Key growth factors include the rapid advancement in mobile technology, increasing internet penetration, and the proliferation of high-performance mobile devices. Moreover, the growing trend of cloud gaming presents new opportunities for seamless gameplay without the need for extensive hardware. However, challenges such as data privacy concerns, in-app purchase regulations, and competition from other forms of entertainment pose limitations. Furthermore, market saturation with numerous similar applications could stifle innovation. To counter these challenges, areas ripe for innovation include augmented reality (AR) for enhanced gameplay experiences, the integration of artificial intelligence (AI) for personalized gaming experiences, and blockchain technologies for secure transactions and asset ownership. Gaming companies could also explore eco-friendly business models addressing the carbon footprint associated with app development and usage. Insights reveal that collaborative ventures or partnerships with tech giants could facilitate access to cutting-edge technology, further boosting market expansion. Additionally, targeting underpenetrated markets such as Africa and parts of Asia could yield promising growth avenues. Businesses aiming to capitalize on these opportunities should prioritize user data insights to tailor gaming experiences that cater to evolving consumer preferences and cultural nuances. Understanding the dynamic nature of the market, and prioritizing user-centric and adaptive strategies can position businesses competitively in the evolving mobile gaming landscape.

KEY MARKET STATISTICS
Base Year [2023] USD 205.62 billion
Estimated Year [2024] USD 234.10 billion
Forecast Year [2030] USD 525.22 billion
CAGR (%) 14.33%

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Mobile Gaming Market

The Mobile Gaming Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Increase in number of mobile game developers and introduction of 5G network
    • Rising youth population and emergence of gaming as an entertainment source
    • Increasing investments and funding in new game development
  • Market Restraints
    • Limited purchase of paid mobile games
  • Market Opportunities
    • Emergence of augmented and virtual reality in mobile gaming platform
    • Ongoing improvements in graphics and controls
  • Market Challenges
    • Adverse impact on mental health of aggressive and violent mobile games

Porter's Five Forces: A Strategic Tool for Navigating the Mobile Gaming Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Mobile Gaming Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Mobile Gaming Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Mobile Gaming Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Mobile Gaming Market

A detailed market share analysis in the Mobile Gaming Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Mobile Gaming Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Mobile Gaming Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Mobile Gaming Market

A strategic analysis of the Mobile Gaming Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Mobile Gaming Market, highlighting leading vendors and their innovative profiles. These include Activision Blizzard, Inc., Animoca Brands Corporation Limited, Electronic Arts Inc., Gameloft SE, Gamigo AG, GungHo Online Entertainment, Inc., Jam City, Inc., Kabam Games, Inc., NCSOFT Corporation, NetEase, Inc., Nintendo Co., Ltd., Play Games24x7 Private Limited, PLAYSTUDIOS, Inc., Riot Games, Inc., and Rovio Entertainment Corporation.

Market Segmentation & Coverage

This research report categorizes the Mobile Gaming Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Monetization Type, market is studied across Advertising, In-App Purchases, and Paid Apps.
  • Based on Platform, market is studied across Android and iOS.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Increase in number of mobile game developers and introduction of 5G network
      • 5.1.1.2. Rising youth population and emergence of gaming as an entertainment source
      • 5.1.1.3. Increasing investments and funding in new game development
    • 5.1.2. Restraints
      • 5.1.2.1. Limited purchase of paid mobile games
    • 5.1.3. Opportunities
      • 5.1.3.1. Emergence of augmented and virtual reality in mobile gaming platform
      • 5.1.3.2. Ongoing improvements in graphics and controls
    • 5.1.4. Challenges
      • 5.1.4.1. Adverse impact on mental health of aggressive and violent mobile games
  • 5.2. Market Segmentation Analysis
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Mobile Gaming Market, by Monetization Type

  • 6.1. Introduction
  • 6.2. Advertising
  • 6.3. In-App Purchases
  • 6.4. Paid Apps

7. Mobile Gaming Market, by Platform

  • 7.1. Introduction
  • 7.2. Android
  • 7.3. iOS

8. Americas Mobile Gaming Market

  • 8.1. Introduction
  • 8.2. Argentina
  • 8.3. Brazil
  • 8.4. Canada
  • 8.5. Mexico
  • 8.6. United States

9. Asia-Pacific Mobile Gaming Market

  • 9.1. Introduction
  • 9.2. Australia
  • 9.3. China
  • 9.4. India
  • 9.5. Indonesia
  • 9.6. Japan
  • 9.7. Malaysia
  • 9.8. Philippines
  • 9.9. Singapore
  • 9.10. South Korea
  • 9.11. Taiwan
  • 9.12. Thailand
  • 9.13. Vietnam

10. Europe, Middle East & Africa Mobile Gaming Market

  • 10.1. Introduction
  • 10.2. Denmark
  • 10.3. Egypt
  • 10.4. Finland
  • 10.5. France
  • 10.6. Germany
  • 10.7. Israel
  • 10.8. Italy
  • 10.9. Netherlands
  • 10.10. Nigeria
  • 10.11. Norway
  • 10.12. Poland
  • 10.13. Qatar
  • 10.14. Russia
  • 10.15. Saudi Arabia
  • 10.16. South Africa
  • 10.17. Spain
  • 10.18. Sweden
  • 10.19. Switzerland
  • 10.20. Turkey
  • 10.21. United Arab Emirates
  • 10.22. United Kingdom

11. Competitive Landscape

  • 11.1. Market Share Analysis, 2023
  • 11.2. FPNV Positioning Matrix, 2023
  • 11.3. Competitive Scenario Analysis
  • 11.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. Activision Blizzard, Inc.
  • 2. Animoca Brands Corporation Limited
  • 3. Electronic Arts Inc.
  • 4. Gameloft SE
  • 5. Gamigo AG
  • 6. GungHo Online Entertainment, Inc.
  • 7. Jam City, Inc.
  • 8. Kabam Games, Inc.
  • 9. NCSOFT Corporation
  • 10. NetEase, Inc.
  • 11. Nintendo Co., Ltd.
  • 12. Play Games24x7 Private Limited
  • 13. PLAYSTUDIOS, Inc.
  • 14. Riot Games, Inc.
  • 15. Rovio Entertainment Corporation

LIST OF FIGURES

  • FIGURE 1. MOBILE GAMING MARKET RESEARCH PROCESS
  • FIGURE 2. MOBILE GAMING MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL MOBILE GAMING MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL MOBILE GAMING MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL MOBILE GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL MOBILE GAMING MARKET SIZE, BY PLATFORM, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL MOBILE GAMING MARKET SIZE, BY PLATFORM, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. AMERICAS MOBILE GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 11. AMERICAS MOBILE GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. UNITED STATES MOBILE GAMING MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 13. UNITED STATES MOBILE GAMING MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. ASIA-PACIFIC MOBILE GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 15. ASIA-PACIFIC MOBILE GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. EUROPE, MIDDLE EAST & AFRICA MOBILE GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 17. EUROPE, MIDDLE EAST & AFRICA MOBILE GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. MOBILE GAMING MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 19. MOBILE GAMING MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. MOBILE GAMING MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL MOBILE GAMING MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL MOBILE GAMING MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL MOBILE GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. MOBILE GAMING MARKET DYNAMICS
  • TABLE 7. GLOBAL MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL MOBILE GAMING MARKET SIZE, BY ADVERTISING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL MOBILE GAMING MARKET SIZE, BY IN-APP PURCHASES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL MOBILE GAMING MARKET SIZE, BY PAID APPS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL MOBILE GAMING MARKET SIZE, BY ANDROID, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL MOBILE GAMING MARKET SIZE, BY IOS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. AMERICAS MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 15. AMERICAS MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 16. AMERICAS MOBILE GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 17. ARGENTINA MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 18. ARGENTINA MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 19. BRAZIL MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 20. BRAZIL MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 21. CANADA MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 22. CANADA MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 23. MEXICO MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 24. MEXICO MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 25. UNITED STATES MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 26. UNITED STATES MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 27. UNITED STATES MOBILE GAMING MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 28. ASIA-PACIFIC MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 29. ASIA-PACIFIC MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 30. ASIA-PACIFIC MOBILE GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 31. AUSTRALIA MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 32. AUSTRALIA MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 33. CHINA MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 34. CHINA MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 35. INDIA MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 36. INDIA MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 37. INDONESIA MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 38. INDONESIA MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 39. JAPAN MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 40. JAPAN MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 41. MALAYSIA MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 42. MALAYSIA MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 43. PHILIPPINES MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 44. PHILIPPINES MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 45. SINGAPORE MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 46. SINGAPORE MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 47. SOUTH KOREA MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 48. SOUTH KOREA MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 49. TAIWAN MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 50. TAIWAN MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 51. THAILAND MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 52. THAILAND MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 53. VIETNAM MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 54. VIETNAM MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 55. EUROPE, MIDDLE EAST & AFRICA MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 56. EUROPE, MIDDLE EAST & AFRICA MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 57. EUROPE, MIDDLE EAST & AFRICA MOBILE GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 58. DENMARK MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 59. DENMARK MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 60. EGYPT MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 61. EGYPT MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 62. FINLAND MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 63. FINLAND MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 64. FRANCE MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 65. FRANCE MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 66. GERMANY MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 67. GERMANY MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 68. ISRAEL MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 69. ISRAEL MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 70. ITALY MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 71. ITALY MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 72. NETHERLANDS MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 73. NETHERLANDS MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 74. NIGERIA MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 75. NIGERIA MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 76. NORWAY MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 77. NORWAY MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 78. POLAND MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 79. POLAND MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 80. QATAR MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 81. QATAR MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 82. RUSSIA MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 83. RUSSIA MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 84. SAUDI ARABIA MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 85. SAUDI ARABIA MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 86. SOUTH AFRICA MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 87. SOUTH AFRICA MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 88. SPAIN MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 89. SPAIN MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 90. SWEDEN MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 91. SWEDEN MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 92. SWITZERLAND MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 93. SWITZERLAND MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 94. TURKEY MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 95. TURKEY MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 96. UNITED ARAB EMIRATES MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 97. UNITED ARAB EMIRATES MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 98. UNITED KINGDOM MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 99. UNITED KINGDOM MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 100. MOBILE GAMING MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 101. MOBILE GAMING MARKET, FPNV POSITIONING MATRIX, 2023