封面
市场调查报告书
商品编码
1754059

2025 年至 2033 年行动游戏市场报告(按类型、设备类型、平台、商业模式和地区)

Mobile Gaming Market Report by Type, Device Type, Platform, Business Model, and Region 2025-2033

出版日期: | 出版商: IMARC | 英文 135 Pages | 商品交期: 2-3个工作天内

价格

2024年,全球行动游戏市场规模达1,001亿美元。展望未来, IMARC Group预计到2033年,该市场规模将达到2,168亿美元,2025-2033年期间的复合年增长率(CAGR)为8.52%。新兴技术的进步、沉浸式画面增强的游戏体验、智慧型手机和平板电脑的普及,以及免费增值和内部购买模式的成功融合,为游戏提供了多元化的收入来源,这些都是推动市场成长的因素。

行动游戏市场分析:

  • 主要市场驱动因素:智慧型手机的广泛普及和行动技术的进步,使大量用户能够轻鬆享受高品质的游戏,这是行动游戏市场的主要驱动力。免费游戏模式,辅以应用程式内购买和广告,能够吸引并留住用户。此外,社交整合功能也为行动游戏市场带来了益处,透过社交网路促进了病毒式成长。
  • 主要市场趋势:超休閒游戏的兴起代表了市场的主要趋势,这类游戏提供简单快速的玩法,吸引了广泛的受众。云端游戏正日益受到关注,它允许将高品质的游戏串流到行动设备,而无需高端硬体。扩增实境 (AR) 游戏持续成长,将数位游戏与现实世界融合,正在影响市场的成长。
  • 地理趋势:亚太地区是行动游戏市场前景最大的地区。高智慧型手机普及率和强大的行动基础设施正在推动该地区市场的成长。游戏文化的流行,尤其是在日本和韩国等国家,正在刺激该地区对行动游戏的需求。
  • 竞争格局:行动游戏产业的一些主要市场参与者包括 Activision Blizzard Inc.、Electronic Arts Inc.、Gameloft SE(Vivendi SE)、GungHo Online Entertainment Inc.、Kabam Games Inc、Nintendo Co. Ltd、Rovio Entertainment Oyj、Supercell Oy(腾讯控股)、Take Software-Two 控股)、Take Software-Twoactive Inc. 等有限公司。
  • 挑战与机会:市场面临许多挑战,例如游戏数量激增导致曝光度和用户留存率难以提升。然而,市场也面临着许多机会,例如随着行动互联的日益发展以及AR、VR、云端游戏等技术的进步,以及电子竞技和社交游戏平台的兴起,市场正在向新兴市场扩张。

行动游戏市场趋势:

智慧型手机和平板电脑的普及

智慧型手机和平板电脑的快速普及彻底改变了行动游戏市场。配备先进硬体组件(包括高解析度显示器、多核心处理器和专用 GPU)的手机在个人用户中普及率极高,这促进了市场的成长。根据《消费者事务消费者研究期刊》的数据,几乎所有美国人(97%)都拥有手机,这意味着美国共有 3.308 亿人。大约九成美国人拥有智慧型手机。美国人每天在手机上花费 4 小时 30 分钟,每天查看手机 144 次。近 57% 的美国人认为自己是「手机成瘾者」。全球超过一半(59.5%)的网路流量来自手机。这进一步推动了行动游戏市场的数据成长。

新兴技术进步

技术进步的不断发展,正在将行动游戏带入沉浸感和参与度的新领域。例如,2023年10月,美国艺电公司(EA)发布了一款全新行动游戏《EA Sports FC Tactical》,该游戏提供互动模拟、战略回合製玩法,并拥有来自英超联赛、西甲联赛、德甲联赛、法甲联赛和意甲联赛等知名联赛的5000多名真实球员。同样,2024年4月,美国国家橄榄球联盟(NFL)、NFL球员协会(NFLPA)和2K推出了《NFL 2K Playmakers》,这是一款由Cat Daddy Games开发的适用于iOS和安卓设备的全新非模拟触觉卡牌战斗类移动游戏。这很可能在未来几年提振行动游戏市场。

免费增值和应用程式内购买的结合

免费增值模式是指免费提供游戏,同时透过应用程式内购买产生收入。开发者则透过在游戏内提供游戏内物品、强化道具、自订选项或进阶功能来获取收入。此模式鼓励玩家持续参与,因为开发者会持续提供更新和内容以维持玩家的兴趣。根据Business of Apps的数据,应用程式内购买是最常见的获利模式之一。据估计,50%的非游戏类应用程式和79%的游戏类应用程式都使用这种模式。应用程式内购买占行动应用程式收入的48.2%,而广告收入和付费应用程式下载分别占14%和37.8%。全球用户在应用程式内购买的支出高达3800亿美元。这推动了行动游戏市场的收入成长。

目录

第一章:前言

第二章:范围与方法

  • 研究目标
  • 利害关係人
  • 资料来源
    • 主要来源
    • 次要来源
  • 市场评估
    • 自下而上的方法
    • 自上而下的方法
  • 预测方法

第三章:执行摘要

第四章:简介

  • 概述
  • 主要行业趋势

第五章:全球行动游戏市场

  • 市场概览
  • 市场表现
  • COVID-19的影响
  • 市场预测

第六章:市场细分:依类型

  • 动作或冒险
  • 赌场
  • 运动和角色扮演
  • 策略与大脑

第七章:市场区隔:依设备类型

  • 智慧型手机
  • 智慧手錶
  • 个人数位助理 (PDA)
  • 药片
  • 其他的

第八章:市场区隔:依平台

  • 安卓
  • iOS
  • 其他的

第九章:市场区隔:依商业模式

  • 免费增值
  • 有薪资的
  • 自由的
  • Paymium

第十章:市场细分:按地区

  • 北美洲
    • 美国
    • 加拿大
  • 亚太
    • 中国
    • 日本
    • 印度
    • 韩国
    • 澳洲
    • 印尼
    • 其他的
  • 欧洲
    • 德国
    • 法国
    • 英国
    • 义大利
    • 西班牙
    • 俄罗斯
    • 其他的
  • 拉丁美洲
    • 巴西
    • 墨西哥
    • 其他的
  • 中东和非洲
    • 市场区隔:依国家

第 11 章:SWOT 分析

  • 概述
  • 优势
  • 弱点
  • 机会
  • 威胁

第 12 章:价值链分析

第 13 章:波特五力分析

  • 概述
  • 买家的议价能力
  • 供应商的议价能力
  • 竞争程度
  • 新进入者的威胁
  • 替代品的威胁

第 14 章:价格分析

第 15 章:竞争格局

  • 市场结构
  • 关键参与者
  • 关键参与者简介
    • Activision Blizzard Inc.
    • Electronic Arts Inc.
    • Gameloft SE (Vivendi SE)
    • GungHo Online Entertainment Inc.
    • Kabam Games Inc
    • Nintendo Co. Ltd
    • Rovio Entertainment Oyj
    • Supercell Oy (Tencent Holdings Ltd)
    • Take-Two Interactive Software Inc.
    • Ubisoft Entertainment SA
Product Code: SR112025A6521

The global mobile gaming market size reached USD 100.1 Billion in 2024. Looking forward, IMARC Group expects the market to reach USD 216.8 Billion by 2033, exhibiting a growth rate (CAGR) of 8.52% during 2025-2033. The emerging technological advancements, enhancing gaming experiences with immersive graphics, increasing the proliferation of smartphones and tablets, and incorporation of all freemium and inner purchases model success offering diverse revenue streams are some of the factors propelling the market growth.

Mobile Gaming Market Analysis:

  • Major Market Drivers: The widespread adoption of smartphones and improved mobile technology which makes high-quality games accessible to a vast audience, represents the major driver of the mobile gaming market. Free-to-play business models, supported by in-app purchases and advertising, attract and retain users. The market also benefits from social integration features, promoting viral game growth through social networks.
  • Key Market Trends: The rise of hyper-casual games that offer simple, quick gameplay attracting broad demographics represents the key trends in the market. Cloud gaming is gaining traction, allowing high-quality games to be streamed to mobile devices without needing high-end hardware. Augmented reality (AR) games continue to grow, blending digital gameplay with the real world which is influencing the market growth.
  • Geographical Trends: Asia Pacific accounted for the largest region in the mobile gaming market outlook. The high smartphone penetration and the strong mobile infrastructure are driving the market growth in the region. The cultural popularity of gaming especially in countries like Japan and South Korea is fueling the demand for mobile gaming in the region.
  • Competitive Landscape: Some of the major market players in the mobile gaming industry include Activision Blizzard Inc., Electronic Arts Inc., Gameloft SE (Vivendi SE), GungHo Online Entertainment Inc., Kabam Games Inc, Nintendo Co. Ltd, Rovio Entertainment Oyj, Supercell Oy (Tencent Holdings Ltd), Take-Two Interactive Software Inc., Ubisoft Entertainment SA, among many others.
  • Challenges and Opportunities: The market faces various challenges like the overwhelming number of games making visibility and user retention difficult. However, the market also faces several opportunities such as expansion into emerging markets with increasing mobile connectivity and technological advancements like AR, VR, and cloud gaming, along with the rising esports and social gaming platforms.

Mobile Gaming Market Trends:

The proliferation of smartphones and tablets

The rapid proliferation of smartphones and tablets transformed the mobile gaming market. The easy accessibility of mobile phones among individuals equipped with advanced hardware components, including high-resolution displays, multi-core processors, and dedicated GPUs is contributing to the market growth. According to the Consumer Affairs Journal of Consumer Research, almost all Americans (97%) own a mobile phone. This translates to 330.8 million people. About nine out of 10 Americans own a smartphone. Each day Americans spend 4 hours and 30 minutes on their mobile phones and check their phone 144 times per day. Nearly 57% of Americans consider themselves 'mobile phone addicts'. Over half (59.5%) of the world's internet traffic comes from mobile phones. This is further driving the mobile gaming market statistics.

The emerging technological advancements

The continuous evolution of technological advancements is influencing mobile gaming into new realms of immersion and engagement. For instance, in October 2023, Electronic Arts EA unveiled EA Sports FC Tactical, a new mobile game, that offers interactive simulation, strategic turn-based gameplay, and a roster of more than 5000 real players from prominent leagues like the Premier League, LALIGA EA SPORTS, Bundesliga, Ligue 1 and Serie A. Similarly, in April 2024, the National Football League, NFL Players Association (NFLPA), and 2K launched NFL 2K Playmakers, a new non-simulation tactile card battler mobile game for iOS and Android devices developed by Cat Daddy Games. This is likely to boost the mobile gaming market forecast over the coming years.

The incorporation of freemium and in-app purchases

The freemium model offers games for free while generating revenue through in-app purchases. Developers, in turn, generate revenue by offering in-game items, power-ups, customization options, or advanced features for purchase within the game. The model encourages extended player engagement, as developers continuously provide updates and content to maintain interest. According to the Business of Apps, in-app purchases are one of the most common monetization models. An estimated 50% of non-game and 79% of game apps use it. In-app purchases account for 48.2% of mobile app earnings as compared to 14% from ads-based revenue and 37.8% from paid app downloads. Users are spending $380 billion worldwide on in-app purchases. This is fueling the mobile gaming market revenue.

Mobile Gaming Industry Segmentation:

Breakup by Type:

  • Action or Adventure
  • Casino
  • Sports and Role Playing
  • Strategy and Brain

Action and adventure games offer intense gameplay experiences that often involve combat, exploration, and dynamic storytelling. These games encompass a variety of genres, from platformers to open-world adventures, providing players with adrenaline-pumping challenges and immersive narratives. Moreover, casino games have a strong foothold in the market, replicating the excitement of traditional casino games including slot machines, poker, blackjack, and roulette. They capitalize on the convenience of mobile devices, allowing players to experience the thrill of gambling from the palm of their hands.

Besides this, the growing popularity of sports and role-playing games (RPGs) is accelerating market growth. Additionally, sports games such as football, basketball, racing, and tennis, offer quick matches and intuitive controls, making them accessible to a wide audience, contributing to the market growth. Along with this, role-playing games (RPGs) immerse players in intricate narratives, character development, and strategic gameplay, allowing them to explore fantasy worlds and engage in epic quests, thus propelling market growth.

Furthermore, strategy and brain games challenge players' tactical thinking and decision-making skills often involving resource management, base building, and strategic planning, focusing on enhancing cognitive abilities through puzzles, quizzes, and memory exercises, thus creating a positive market outlook.

Breakup by Device Type:

  • Smartphone
  • Smartwatch
  • PDA
  • Tablet
  • Others

Smartphones represent the most popular device type

The widespread adoption of smartphones is reshaping the way games are accessed, played, and enjoyed, thus contributing to market growth. Additionally, the rising disposable income and easy accessibility to smartphones offering versatility and convenience are augmenting the market growth. These pocket-sized powerhouses combine robust processing capabilities, high-resolution displays, and touch-screen interfaces to deliver immersive gaming encounters.

Moreover, smartphones are democratizing gaming, erasing traditional barriers to entry with their portable nature that allows gaming on-the-go and enables users to indulge in quick gaming sessions during commutes, breaks, or downtime representing another major growth-inducing factor. The intuitive touch controls and gyroscopic sensors introduce innovative ways of interacting with games, making them accessible to a wide audience beyond traditional gamers.

Furthermore, the app store ecosystem integrated into smartphones is streamlining game discovery and download, fostering a seamless user experience. Developers can tap into this ecosystem to swiftly distribute and update their games, facilitating a continuous stream of fresh content for players to enjoy.

Breakup by Platform:

  • Android
  • iOS
  • Others

Android holds the largest share in the market

Android's open-source nature and widespread adoption across various devices are contributing to its remarkable success, thus driving the segment in the market. This adaptability means that the plethora of smartphones and tablets from different manufacturers and price points run on the Android operating system, expanding its potential user base significantly. According to an article by Business of Apps, Android is the most popular operating system in the world with over 3 billion active users spanning over 190 countries.

Breakup by Business Model:

  • Freemium
  • Paid
  • Free
  • Paymium

The freemium model offers games for free download while monetizing through in-app purchases which allows initial access without financial commitment. It offers players the flexibility to enhance their gaming experience by purchasing virtual items, power-ups, or premium features within the game.

Moreover, paid games require an upfront purchase cost for full access. While less prevalent than freemium, paid games often cater to a niche audience seeking a premium experience without in-app purchases. This model offers developers a clear revenue stream from each sale but may limit initial user acquisition due to the upfront cost.

Besides this, the free games model offers complete game play without any cost, relying solely on in-game advertising to generate revenue which typically attracts a large player base, thus accelerating the market growth. Furthermore, the paymium model combines elements of paid and freemium models. Players initially download the game for free but are later required to pay for additional content or features to unlock the full experience which offers a taste of the game's potential, encouraging players to invest for a more comprehensive engagement.

Breakup by Region:

  • North America
    • United States
    • Canada
  • Asia-Pacific
    • China
    • Japan
    • India
    • South Korea
    • Australia
    • Indonesia
    • Others
  • Europe
    • Germany
    • France
    • United Kingdom
    • Italy
    • Spain
    • Russia
    • Others
  • Latin America
    • Brazil
    • Mexico
    • Others
  • Middle East and Africa

Asia Pacific exhibits a clear dominance in the market

The report has also provided a comprehensive analysis of all the major regional markets, which include North America (the United States and Canada); Asia Pacific (China, Japan, India, South Korea, Australia, Indonesia, and others); Europe (Germany, France, the United Kingdom, Italy, Spain, Russia, and others); Latin America (Brazil, Mexico, and others); and the Middle East and Africa. According to the report, Asia Pacific accounted for the largest market share.

The Asia Pacific region is dominating the global market. In addition, the growing population, rising disposable income, and the significant portion of mobile device users, in the Asia Pacific market are accelerating the market growth. Also, countries such as China, Japan, South Korea, and India are driving the region's mobile gaming prowess. Moreover, the widespread adoption of smartphones, coupled with diverse gaming preferences are driving the demand for several games, from casual titles to complex multiplayer experiences representing another major growth-inducing factor. Along with this, the inclination toward social gaming and the popularity of esports with large-scale tournaments and competitive gaming leagues are attracting players and spectators, thus propelling market growth. According to an article in Seoulz, mobile gaming is more common in Korea than console gaming or PC gaming. Furthermore, Korea has over 35 million smartphone users. Therefore, there is a high demand for all form of gaming. Especially role-playing games where 90% of all mobile gaming revenue came from this genre.

Competitive Landscape:

Nowadays, key players in the market are strategically implementing various measures to fortify their positions and capitalize on the industry's growth potential. Additionally, leading companies such as Tencent, Electronic Arts (EA), and Supercell consistently invest in developing innovative and captivating game titles focusing on enhancing gameplay mechanics, graphics quality, and immersive experiences to attract and retain players. Moreover, emerging technologies such as augmented reality (AR) and virtual reality (VR) provide a competitive edge. For instance, Niantic, famous for Pokemon GO, actively explores AR gaming advancements. Besides this, strategic acquisitions of promising studios or successful games enable companies to expand their portfolios. Along with this, key players are tapping into the esports trend by organizing and sponsoring competitive gaming tournaments and leagues. For instance, Activision Blizzard hosts the Call of Duty League and Overwatch League, fostering a vibrant competitive gaming ecosystem.

The report has provided a comprehensive analysis of the competitive landscape in the market. Detailed profiles of all major companies have also been provided. Some of the key players in the market include:

  • Activision Blizzard Inc.
  • Electronic Arts Inc.
  • Gameloft SE (Vivendi SE)
  • GungHo Online Entertainment Inc.
  • Kabam Games Inc
  • Nintendo Co. Ltd
  • Rovio Entertainment Oyj
  • Supercell Oy (Tencent Holdings Ltd)
  • Take-Two Interactive Software Inc.
  • Ubisoft Entertainment SA

Key Questions Answered in This Report:

  • How has the global mobile gaming market performed so far, and how will it perform in the coming years?
  • What are the drivers, restraints, and opportunities in the global mobile gaming market?
  • What is the impact of each driver, restraint, and opportunity on the global mobile gaming market?
  • What are the key regional markets?
  • Which countries represent the most attractive mobile gaming market?
  • What is the breakup of the market based on the type?
  • Which is the most attractive type in the mobile gaming market?
  • What is the breakup of the market based on the device type?
  • Which is the most attractive device type in the mobile gaming market?
  • What is the breakup of the market based on the platform?
  • Which is the most attractive platform in the mobile gaming market?
  • What is the breakup of the market based on the business model?
  • Which is the most attractive business model in the mobile gaming market?
  • What is the competitive structure of the global mobile gaming market?
  • Who are the key players/companies in the global mobile gaming market?

Table of Contents

1 Preface

2 Scope and Methodology

  • 2.1 Objectives of the Study
  • 2.2 Stakeholders
  • 2.3 Data Sources
    • 2.3.1 Primary Sources
    • 2.3.2 Secondary Sources
  • 2.4 Market Estimation
    • 2.4.1 Bottom-Up Approach
    • 2.4.2 Top-Down Approach
  • 2.5 Forecasting Methodology

3 Executive Summary

4 Introduction

  • 4.1 Overview
  • 4.2 Key Industry Trends

5 Global Mobile Gaming Market

  • 5.1 Market Overview
  • 5.2 Market Performance
  • 5.3 Impact of COVID-19
  • 5.4 Market Forecast

6 Market Breakup by Type

  • 6.1 Action or Adventure
    • 6.1.1 Market Trends
    • 6.1.2 Market Forecast
  • 6.2 Casino
    • 6.2.1 Market Trends
    • 6.2.2 Market Forecast
  • 6.3 Sports and Role Playing
    • 6.3.1 Market Trends
    • 6.3.2 Market Forecast
  • 6.4 Strategy and Brain
    • 6.4.1 Market Trends
    • 6.4.2 Market Forecast

7 Market Breakup by Device Type

  • 7.1 Smartphone
    • 7.1.1 Market Trends
    • 7.1.2 Market Forecast
  • 7.2 Smartwatch
    • 7.2.1 Market Trends
    • 7.2.2 Market Forecast
  • 7.3 PDA
    • 7.3.1 Market Trends
    • 7.3.2 Market Forecast
  • 7.4 Tablet
    • 7.4.1 Market Trends
    • 7.4.2 Market Forecast
  • 7.5 Others
    • 7.5.1 Market Trends
    • 7.5.2 Market Forecast

8 Market Breakup by Platform

  • 8.1 Android
    • 8.1.1 Market Trends
    • 8.1.2 Market Forecast
  • 8.2 iOS
    • 8.2.1 Market Trends
    • 8.2.2 Market Forecast
  • 8.3 Others
    • 8.3.1 Market Trends
    • 8.3.2 Market Forecast

9 Market Breakup by Business Model

  • 9.1 Freemium
    • 9.1.1 Market Trends
    • 9.1.2 Market Forecast
  • 9.2 Paid
    • 9.2.1 Market Trends
    • 9.2.2 Market Forecast
  • 9.3 Free
    • 9.3.1 Market Trends
    • 9.3.2 Market Forecast
  • 9.4 Paymium
    • 9.4.1 Market Trends
    • 9.4.2 Market Forecast

10 Market Breakup by Region

  • 10.1 North America
    • 10.1.1 United States
      • 10.1.1.1 Market Trends
      • 10.1.1.2 Market Forecast
    • 10.1.2 Canada
      • 10.1.2.1 Market Trends
      • 10.1.2.2 Market Forecast
  • 10.2 Asia-Pacific
    • 10.2.1 China
      • 10.2.1.1 Market Trends
      • 10.2.1.2 Market Forecast
    • 10.2.2 Japan
      • 10.2.2.1 Market Trends
      • 10.2.2.2 Market Forecast
    • 10.2.3 India
      • 10.2.3.1 Market Trends
      • 10.2.3.2 Market Forecast
    • 10.2.4 South Korea
      • 10.2.4.1 Market Trends
      • 10.2.4.2 Market Forecast
    • 10.2.5 Australia
      • 10.2.5.1 Market Trends
      • 10.2.5.2 Market Forecast
    • 10.2.6 Indonesia
      • 10.2.6.1 Market Trends
      • 10.2.6.2 Market Forecast
    • 10.2.7 Others
      • 10.2.7.1 Market Trends
      • 10.2.7.2 Market Forecast
  • 10.3 Europe
    • 10.3.1 Germany
      • 10.3.1.1 Market Trends
      • 10.3.1.2 Market Forecast
    • 10.3.2 France
      • 10.3.2.1 Market Trends
      • 10.3.2.2 Market Forecast
    • 10.3.3 United Kingdom
      • 10.3.3.1 Market Trends
      • 10.3.3.2 Market Forecast
    • 10.3.4 Italy
      • 10.3.4.1 Market Trends
      • 10.3.4.2 Market Forecast
    • 10.3.5 Spain
      • 10.3.5.1 Market Trends
      • 10.3.5.2 Market Forecast
    • 10.3.6 Russia
      • 10.3.6.1 Market Trends
      • 10.3.6.2 Market Forecast
    • 10.3.7 Others
      • 10.3.7.1 Market Trends
      • 10.3.7.2 Market Forecast
  • 10.4 Latin America
    • 10.4.1 Brazil
      • 10.4.1.1 Market Trends
      • 10.4.1.2 Market Forecast
    • 10.4.2 Mexico
      • 10.4.2.1 Market Trends
      • 10.4.2.2 Market Forecast
    • 10.4.3 Others
      • 10.4.3.1 Market Trends
      • 10.4.3.2 Market Forecast
  • 10.5 Middle East and Africa
    • 10.5.1 Market Trends
    • 10.5.2 Market Breakup by Country
    • 10.5.3 Market Forecast

11 SWOT Analysis

  • 11.1 Overview
  • 11.2 Strengths
  • 11.3 Weaknesses
  • 11.4 Opportunities
  • 11.5 Threats

12 Value Chain Analysis

13 Porters Five Forces Analysis

  • 13.1 Overview
  • 13.2 Bargaining Power of Buyers
  • 13.3 Bargaining Power of Suppliers
  • 13.4 Degree of Competition
  • 13.5 Threat of New Entrants
  • 13.6 Threat of Substitutes

14 Price Analysis

15 Competitive Landscape

  • 15.1 Market Structure
  • 15.2 Key Players
  • 15.3 Profiles of Key Players
    • 15.3.1 Activision Blizzard Inc.
      • 15.3.1.1 Company Overview
      • 15.3.1.2 Product Portfolio
      • 15.3.1.3 Financials
      • 15.3.1.4 SWOT Analysis
    • 15.3.2 Electronic Arts Inc.
      • 15.3.2.1 Company Overview
      • 15.3.2.2 Product Portfolio
      • 15.3.2.3 Financials
      • 15.3.2.4 SWOT Analysis
    • 15.3.3 Gameloft SE (Vivendi SE)
      • 15.3.3.1 Company Overview
      • 15.3.3.2 Product Portfolio
    • 15.3.4 GungHo Online Entertainment Inc.
      • 15.3.4.1 Company Overview
      • 15.3.4.2 Product Portfolio
      • 15.3.4.3 Financials
    • 15.3.5 Kabam Games Inc
      • 15.3.5.1 Company Overview
      • 15.3.5.2 Product Portfolio
    • 15.3.6 Nintendo Co. Ltd
      • 15.3.6.1 Company Overview
      • 15.3.6.2 Product Portfolio
      • 15.3.6.3 Financials
      • 15.3.6.4 SWOT Analysis
    • 15.3.7 Rovio Entertainment Oyj
      • 15.3.7.1 Company Overview
      • 15.3.7.2 Product Portfolio
      • 15.3.7.3 Financials
    • 15.3.8 Supercell Oy (Tencent Holdings Ltd)
      • 15.3.8.1 Company Overview
      • 15.3.8.2 Product Portfolio
    • 15.3.9 Take-Two Interactive Software Inc.
      • 15.3.9.1 Company Overview
      • 15.3.9.2 Product Portfolio
      • 15.3.9.3 Financials
      • 15.3.9.4 SWOT Analysis
    • 15.3.10 Ubisoft Entertainment SA
      • 15.3.10.1 Company Overview
      • 15.3.10.2 Product Portfolio
      • 15.3.10.3 Financials
      • 15.3.10.4 SWOT Analysis

List of Figures

  • Figure 1: Global: Mobile Gaming Market: Major Drivers and Challenges
  • Figure 2: Global: Mobile Gaming Market: Sales Value (in Billion USD), 2019-2024
  • Figure 3: Global: Mobile Gaming Market Forecast: Sales Value (in Billion USD), 2025-2033
  • Figure 4: Global: Mobile Gaming Market: Breakup by Type (in %), 2024
  • Figure 5: Global: Mobile Gaming Market: Breakup by Device Type (in %), 2024
  • Figure 6: Global: Mobile Gaming Market: Breakup by Platform (in %), 2024
  • Figure 7: Global: Mobile Gaming Market: Breakup by Business Model (in %), 2024
  • Figure 8: Global: Mobile Gaming Market: Breakup by Region (in %), 2024
  • Figure 9: Global: Mobile Gaming (Action or Adventure) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 10: Global: Mobile Gaming (Action or Adventure) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 11: Global: Mobile Gaming (Casino) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 12: Global: Mobile Gaming (Casino) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 13: Global: Mobile Gaming (Sports and Role Playing) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 14: Global: Mobile Gaming (Sports and Role Playing) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 15: Global: Mobile Gaming (Strategy and Brain) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 16: Global: Mobile Gaming (Strategy and Brain) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 17: Global: Mobile Gaming (Smartphone) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 18: Global: Mobile Gaming (Smartphone) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 19: Global: Mobile Gaming (Smartwatch) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 20: Global: Mobile Gaming (Smartwatch) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 21: Global: Mobile Gaming (PDA) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 22: Global: Mobile Gaming (PDA) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 23: Global: Mobile Gaming (Tablet) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 24: Global: Mobile Gaming (Tablet) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 25: Global: Mobile Gaming (Other Device Types) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 26: Global: Mobile Gaming (Other Device Types) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 27: Global: Mobile Gaming (Android) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 28: Global: Mobile Gaming (Android) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 29: Global: Mobile Gaming (iOS) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 30: Global: Mobile Gaming (iOS) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 31: Global: Mobile Gaming (Other Platforms) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 32: Global: Mobile Gaming (Other Platforms) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 33: Global: Mobile Gaming (Freemium) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 34: Global: Mobile Gaming (Freemium) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 35: Global: Mobile Gaming (Paid) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 36: Global: Mobile Gaming (Paid) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 37: Global: Mobile Gaming (Free) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 38: Global: Mobile Gaming (Free) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 39: Global: Mobile Gaming (Paymium) Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 40: Global: Mobile Gaming (Paymium) Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 41: North America: Mobile Gaming Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 42: North America: Mobile Gaming Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 43: United States: Mobile Gaming Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 44: United States: Mobile Gaming Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 45: Canada: Mobile Gaming Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 46: Canada: Mobile Gaming Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 47: Asia-Pacific: Mobile Gaming Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 48: Asia-Pacific: Mobile Gaming Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 49: China: Mobile Gaming Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 50: China: Mobile Gaming Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 51: Japan: Mobile Gaming Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 52: Japan: Mobile Gaming Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 53: India: Mobile Gaming Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 54: India: Mobile Gaming Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 55: South Korea: Mobile Gaming Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 56: South Korea: Mobile Gaming Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 57: Australia: Mobile Gaming Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 58: Australia: Mobile Gaming Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 59: Indonesia: Mobile Gaming Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 60: Indonesia: Mobile Gaming Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 61: Others: Mobile Gaming Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 62: Others: Mobile Gaming Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 63: Europe: Mobile Gaming Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 64: Europe: Mobile Gaming Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 65: Germany: Mobile Gaming Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 66: Germany: Mobile Gaming Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 67: France: Mobile Gaming Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 68: France: Mobile Gaming Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 69: United Kingdom: Mobile Gaming Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 70: United Kingdom: Mobile Gaming Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 71: Italy: Mobile Gaming Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 72: Italy: Mobile Gaming Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 73: Spain: Mobile Gaming Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 74: Spain: Mobile Gaming Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 75: Russia: Mobile Gaming Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 76: Russia: Mobile Gaming Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 77: Others: Mobile Gaming Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 78: Others: Mobile Gaming Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 79: Latin America: Mobile Gaming Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 80: Latin America: Mobile Gaming Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 81: Brazil: Mobile Gaming Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 82: Brazil: Mobile Gaming Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 83: Mexico: Mobile Gaming Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 84: Mexico: Mobile Gaming Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 85: Others: Mobile Gaming Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 86: Others: Mobile Gaming Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 87: Middle East and Africa: Mobile Gaming Market: Sales Value (in Million USD), 2019 & 2024
  • Figure 88: Middle East and Africa: Mobile Gaming Market: Breakup by Country (in %), 2024
  • Figure 89: Middle East and Africa: Mobile Gaming Market Forecast: Sales Value (in Million USD), 2025-2033
  • Figure 90: Global: Mobile Gaming Industry: SWOT Analysis
  • Figure 91: Global: Mobile Gaming Industry: Value Chain Analysis
  • Figure 92: Global: Mobile Gaming Industry: Porter's Five Forces Analysis

List of Tables

  • Table 1: Global: Mobile Gaming Market: Key Industry Highlights, 2024 and 2033
  • Table 2: Global: Mobile Gaming Market Forecast: Breakup by Type (in Million USD), 2025-2033
  • Table 3: Global: Mobile Gaming Market Forecast: Breakup by Device Type (in Million USD), 2025-2033
  • Table 4: Global: Mobile Gaming Market Forecast: Breakup by Platform (in Million USD), 2025-2033
  • Table 5: Global: Mobile Gaming Market Forecast: Breakup by Business Model (in Million USD), 2025-2033
  • Table 6: Global: Mobile Gaming Market Forecast: Breakup by Region (in Million USD), 2025-2033
  • Table 7: Global: Mobile Gaming Market: Competitive Structure
  • Table 8: Global: Mobile Gaming Market: Key Players