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市场调查报告书
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1887070

行动游戏市场规模、占有率、成长及全球产业分析:依类型、应用和地区划分的洞察,以及2024-2032年预测

Mobile Gaming Market Size, Share, Growth and Global Industry Analysis By Type & Application, Regional Insights and Forecast to 2024-2032

出版日期: | 出版商: Fortune Business Insights Pvt. Ltd. | 英文 210 Pages | 商品交期: 请询问到货日

价格

行动游戏市场成长推动因素

受技术进步、智慧型手机普及率上升以及电子竞技作为主流娱乐形式的兴起等因素的推动,全球行动游戏市场持续快速成长。 2024年,该市场规模达到1065.3亿美元,这主要得益于市场对行动娱乐的强劲需求以及已开发经济体和新兴经济体消费支出的成长。预计这一成长趋势将持续,到2025年达到1,210亿美元,到2032年达到2,325.8亿美元,2025年至2032年的复合年增长率(CAGR)为9.78%。亚太地区在2024年以47.04%的市占率领跑,这印证了该地区以行动优先的消费群和强大的电竞生态系统。

成长推动因素

市场扩张的主要推动因素是智慧型手机的快速普及,这得益于价格亲民的设备、高效能处理器以及显示技术的进步,从而带来高品质的游戏体验。根据GSMA发布的 "2023年连结报告" ,目前全球有43亿人使用智慧型手机,用户群庞大且持续成长。

5G网路的部署也正在改变行动游戏格局。更快的网路速度和更低的延迟改善了多人游戏体验,并支援更复杂的游戏机制。根据5G Americas预测,全球5G连线数预计将在2024年初达到20亿,并在2028年迅速成长至77亿。这项发展有望推动云端游戏的普及,增强线上竞技环境,并加速即时多人游戏功能的实现。

此外,职业电竞的蓬勃发展已将行动游戏从休閒娱乐转变为竞技运动。艺电、任天堂、网易和Gameloft等大型公司持续投资于电竞联赛、锦标赛和游戏平台,吸引玩家和全球观众。

市场挑战

儘管成长前景强劲,但资料隐私问题仍是阻碍因素。诸如 "数位市场法案" 和全球隐私法等新法规要求游戏开发商进行大量合规投资,这可能会降低营运灵活性并限制获利策略。此外,资料外洩事件后用户信任度的下降可能会对应用程式留存率和每用户平均收入(ARPU)产生负面影响,从而减缓市场扩张。

市场机会

将扩增实境(AR)和虚拟实境(VR)技术融入行动游戏,正在为沉浸式、融合式体验开闢新的途径。基于人工智慧的个人化、自适应难度设定和即时分析等技术能够提升用户参与度。例如,Nextech3D.ai 于 2023 年 10 月发布了一项面向展览组织者的扩增实境 (AR) 游戏功能,展示了 AR 在变革用户互动和推动跨产业合作方面的潜力。这些进步为开发者提供了创新和差异化产品的机会。

依细分市场概览

依游戏类型

射击游戏在 2024 年占了最大的市场占有率,这主要得益于其强大的多人游戏体验和竞争激烈的生态系统。休閒游戏,包括益智游戏和卡牌游戏,预计将成长最快,这主要得益于其易用性和广泛的受众群体。

依平台

Android 系统在 2024 年占了市场主导地位,这主要归功于其价格优势和在新兴经济体的普及性。同时,iOS 预计将实现最高的复合年增长率 (CAGR),这主要得益于用户较高的应用程式内购买习惯。

依商业模式

应用程式内购(包括订阅、外观升级和微交易)是全球主要的获利模式。由于对优质、无广告游戏体验的需求不断增长,付费游戏预计将成长最快。

依最终使用者

2024年,男性玩家由于对竞技游戏的偏好,将继续主导游戏市场。然而,由于休閒游戏和社交游戏的参与度不断提高,女性玩家群体正在迅速扩大。

区域展望

亚太地区引领全球市场,预计2024年市场规模将达到501.1亿美元,主要得益于庞大的年轻人口和强大的行动优先文化。中国和印度等国家将继续推动市场需求,这得益于价格亲民的智慧型手机和快速成长的电竞观众群。

北美是重要的创新中心,汇集了许多知名开发商,例如 EA、动视暴雪、微软、Niantic、Zynga 和 Epic Games。该地区云端游戏和先进技术的广泛应用,大大推动了市场扩张。

欧洲的发展动力源自于强大的电竞文化、AR/VR 技术的普及以及对竞技游戏赛事日益增长的投资。

南美和中东/非洲地区拥有巨大的成长潜力,这得益于不断完善的网路基础设施、不断扩展的开发者生态系统以及价格日益亲民的智慧型手机。

目录

第一章:引言

第二章:摘要整理

第三章:市场动态

  • 市场推动因素
  • 市场阻碍因素
  • 市场趋势

第四章:主要发现

  • 母市场/相关市场概览
  • 供应炼与监管分析
  • 行业SWOT分析
  • 波特五力分析
  • 近期技术进展

第五章:全球行动游戏市场分析、洞察与预测(2019-2032)

  • 关键调查结果/摘要
  • 市场规模、估算与预测
    • 依游戏类型(收入)
      • 射击
      • 动作
      • 体育
      • 角色扮演
      • 其他
    • 依平台(收入)
      • 安卓
      • iOS
      • 其他
    • 依商业模式(收入)
      • 应用程式内购买
      • 广告
      • 付费购买
    • 依最终用户(收入)
      • 男性
      • 女性
    • 依地区(收入)
      • 北美
      • 欧洲
      • 亚太
      • 南美
      • 中东及非洲

第六章 北美行动游戏市场分析、洞察与预测(2019-2032)

  • 依国家划分
    • 美国
    • 加拿大
    • 墨西哥

第七章 欧洲行动游戏市场分析、洞察与预测(2019-2032)

  • 依国家划分
    • 英国
    • 德国
    • 法国
    • 义大利
    • 西班牙
    • 欧洲其他地区

第八章 亚太地区行动游戏市场分析、洞察与预测(2019-2032)

  • 依国家/地区
    • 中国
    • 印度
    • 日本
    • 澳大利亚
    • 亚太其他地区

第九章:南美洲行动游戏市场分析、洞察与预测(2019-2032)

  • 依国家划分
    • 巴西
    • 阿根廷
    • 南美洲其他地区

第十章:中东与非洲行动游戏市场分析、洞察与预测(2019-2032)

  • 依国家划分
    • 阿拉伯联合大公国
    • 南非
    • 中东和非洲其他地区

第十一章 竞争格局矩阵

  • 主要公司采用的商业策略
  • 全球行动游戏市场主要厂商收入占有率/排名分析(2024)

第十二章:公司简介

  • 艺电(美国)
  • 任天堂株式会社(日本)
  • 网易公司(中国)
  • Gameloft SE(法国)
  • 腾讯(中国)
  • 微软公司(美国)
  • Niantic, Inc.(美国)
  • Supercell Oy(芬兰)
  • Zynga Inc.(美国)
  • Epic Games(美国)

第十三章:策略建议/市场机会

Product Code: FBI113099

Growth Factors of mobile gaming Market

The global mobile gaming market continues to expand rapidly, fueled by technological advancements, rising smartphone penetration, and the evolution of esports into mainstream entertainment. In 2024, the market reached USD 106.53 billion, supported by strong demand for mobile-based entertainment and increased spending across developing and developed economies. The upward trajectory is set to continue, with the market projected to reach USD 121.00 billion in 2025 and further scaling to USD 232.58 billion by 2032, reflecting a healthy CAGR of 9.78% between 2025 and 2032. Asia Pacific dominated the space with a 47.04% share in 2024, affirming the region's mobile-first consumer base and strong esports ecosystem.

Growth Drivers

The primary driver of market expansion is the surge in smartphone adoption, supported by affordable devices, advanced processors, and improved display technologies that enable high-quality gaming experiences. According to the GSMA's 2023 connectivity report, 4.3 billion people worldwide currently use smartphones, presenting a massive and continuously growing user base.

The rollout of 5G networks is also reshaping the mobile gaming landscape. Enhanced internet speeds and lower latency improve multiplayer gaming experiences and support more complex game mechanisms. As per 5G Americas, global 5G connections reached 2 billion in early 2024, and projections indicate a surge to 7.7 billion by 2028. This advancement is expected to accelerate the adoption of cloud gaming, online competitiveness, and real-time multiplayer functions.

Additionally, the growth of professional esports has transitioned mobile gaming from casual recreation to a competitive sport. Major companies like Electronic Arts, Nintendo, NetEase, and Gameloft continue to invest in esports leagues, tournaments, and gaming platforms, attracting both players and global spectators.

Market Challenges

Despite strong growth prospects, data privacy concerns remain a major restraint. New regulations such as the Digital Markets Act and global privacy laws require heavy compliance investments from game developers. This can reduce operational flexibility and limit monetization strategies. Additionally, user distrust following data breaches may negatively impact app retention and average revenue per user (ARPU), potentially slowing market expansion.

Market Opportunities

The integration of Augmented Reality (AR) and Virtual Reality (VR) into mobile games is opening new pathways for immersive, blended experiences. Technologies such as AI-based personalization, adaptive difficulty levels, and real-time analytics enhance user engagement. For example, in October 2023, Nextech3D.ai launched AR-powered gaming features for trade show organizers, showcasing how AR can transform user interactions and drive engagement across sectors. These advancements offer developers opportunities to innovate and differentiate their offerings.

Segmental Overview

By Game Type:

Shooter games held the largest share in 2024 due to strong multiplayer engagement and competitive ecosystems. Casual gaming, including puzzles and card games, is expected to grow fastest driven by accessibility and wide demographic appeal.

By Platform:

Android dominated the market in 2024 due to affordability and accessibility across emerging economies. Meanwhile, iOS is expected to record the highest CAGR as users demonstrate higher in-app purchasing power.

By Business Model:

In-app purchases lead global monetization, supported by subscriptions, cosmetic upgrades, and microtransactions. Paid games are projected to grow fastest as demand rises for premium, ad-free gaming experiences.

By End-user:

The male segment dominated in 2024 driven by affinity for competitive gameplay. However, the female gamer base is expanding rapidly, with increasing engagement across casual and social gaming.

Regional Outlook

Asia Pacific led the global market in 2024 with USD 50.11 billion, supported by its massive youth population and strong mobile-first culture. Countries like China and India continue to anchor demand, fueled by affordable smartphones and booming esports viewership.

North America is a major hub for innovation, home to prominent developers including EA, Activision Blizzard, Microsoft, Niantic, Zynga, and Epic Games. The region's strong cloud gaming adoption and advanced technological landscape contribute significantly to market expansion.

Europe benefits from strong esports culture, widespread AR/VR adoption, and increasing investments in competitive gaming events.

South America and Middle East & Africa show rising growth potential due to improving internet infrastructure, expanding developer ecosystems, and increasing smartphone affordability.

Competitive Landscape

The market remains highly competitive, driven by innovation in game genres, monetization models, and technology integration. Key players include Electronic Arts, Nintendo, NetEase, Tencent, Microsoft, Niantic, Supercell, Gameloft, Zynga, and Epic Games. Companies continue diversifying portfolio offerings and expanding across global markets to maintain dominance.

Segmentation By Game Type

  • Shooter
  • Action
  • Sports
  • Role Playing
  • Others

By Platform

  • Android
  • iOS
  • Others

By Business Model

  • In-app Purchase
  • Advertising
  • Paid Purchases

By End-user

  • Male
  • Female

By Region

  • North America (By Game Type, Platform, Business Model, End-user, and Country)
    • U.S.
    • Canada
    • Mexico
  • Europe (By Game Type, Platform, Business Model, End-user, and Country)
    • Germany
    • U.K.
    • France
    • Italy
    • Spain
    • Rest of Europe
  • Asia Pacific (By Game Type, Platform, Business Model, End-user, and Country)
    • China
    • India
    • Japan
    • Australia
    • Rest of Asia Pacific
  • South America (By Game Type, Platform, Business Model, End-user, and Country)
    • Brazil
    • Argentina
    • Rest of South America
  • Middle East and Africa (By Game Type, Platform, Business Model, End-user, and Country)
    • South Africa
    • UAE
    • Rest of Middle East & Africa

Table of Content

1. Introduction

  • 1.1. Research Scope
  • 1.2. Market Segmentation
  • 1.3. Research Methodology

2. Executive Summary

3. Market Dynamics

  • 3.1. Market Drivers
  • 3.2. Market Restraints
  • 3.3. Market Trends

4. Key Insights

  • 4.1. Overview of the Parent/Related Market
  • 4.2. Supply Chain & Regulatory Analysis
  • 4.3. Industry SWOT Analysis
  • 4.4. Porter's Five Forces Analysis
  • 4.5. Recent Technological Advancements

5. Global Mobile Gaming Market Analysis, Insights, and Forecast, 2019-2032

  • 5.1. Key Findings / Summary
  • 5.2. Market Size Estimates and Forecast
    • 5.2.1. By Game Type (Value)
      • 5.2.1.1. Shooter
      • 5.2.1.2. Action
      • 5.2.1.3. Sports
      • 5.2.1.4. Role Playing
      • 5.2.1.5. Others
    • 5.2.2. By Platform (Value)
      • 5.2.2.1. Android
      • 5.2.2.2. iOS
      • 5.2.2.3. Others
    • 5.2.3. By Business Model (Value)
      • 5.2.3.1. In-app Purchase
      • 5.2.3.2. Advertising
      • 5.2.3.3. Paid Purchases
    • 5.2.4. By End-user (Value)
      • 5.2.4.1. Male
      • 5.2.4.2. Female
    • 5.2.5. By Region (Value)
      • 5.2.5.1. North America
      • 5.2.5.2. Europe
      • 5.2.5.3. Asia Pacific
      • 5.2.5.4. South America
      • 5.2.5.5. Middle East & Africa

6. North America Mobile Gaming Market Analysis, Insights and Forecast, 2019-2032

  • 6.1. Key Findings / Summary
  • 6.2. Market Size Estimates and Forecast
    • 6.2.1. By Game Type (Value)
      • 6.2.1.1. Shooter
      • 6.2.1.2. Action
      • 6.2.1.3. Sports
      • 6.2.1.4. Role Playing
      • 6.2.1.5. Others
    • 6.2.2. By Platform (Value)
      • 6.2.2.1. Android
      • 6.2.2.2. iOS
      • 6.2.2.3. Others
    • 6.2.3. By Business Model (Value)
      • 6.2.3.1. In-app Purchase
      • 6.2.3.2. Advertising
      • 6.2.3.3. Paid Purchases
    • 6.2.4. By End-user (Value)
      • 6.2.4.1. Male
      • 6.2.4.2. Female
    • 6.2.5. By Country (Value)
      • 6.2.5.1. U.S
        • 6.2.5.1.1. By Game Type (Value)
          • 6.2.5.1.1.1. Shooter
          • 6.2.5.1.1.2. Action
          • 6.2.5.1.1.3. Sports
          • 6.2.5.1.1.4. Role Playing
          • 6.2.5.1.1.5. Others
      • 6.2.5.2. Canada
        • 6.2.5.2.1. By Game Type (Value)
          • 6.2.5.2.1.1. Shooter
          • 6.2.5.2.1.2. Action
          • 6.2.5.2.1.3. Sports
          • 6.2.5.2.1.4. Role Playing
          • 6.2.5.2.1.5. Others
      • 6.2.5.3. Mexico
        • 6.2.5.3.1. By Game Type (Value)
          • 6.2.5.3.1.1. Shooter
          • 6.2.5.3.1.2. Action
          • 6.2.5.3.1.3. Sports
          • 6.2.5.3.1.4. Role Playing
          • 6.2.5.3.1.5. Others

7. Europe Mobile Gaming Market Analysis, Insights and Forecast, 2019-2032

  • 7.1. Key Findings / Summary
  • 7.2. Market Size Estimates and Forecast
    • 7.2.1. By Game Type (Value)
      • 7.2.1.1. Shooter
      • 7.2.1.2. Action
      • 7.2.1.3. Sports
      • 7.2.1.4. Role Playing
      • 7.2.1.5. Others
    • 7.2.2. By Platform (Value)
      • 7.2.2.1. Android
      • 7.2.2.2. iOS
      • 7.2.2.3. Others
    • 7.2.3. By Business Model (Value)
      • 7.2.3.1. In-app Purchase
      • 7.2.3.2. Advertising
      • 7.2.3.3. Paid Purchases
    • 7.2.4. By End-user (Value)
      • 7.2.4.1. Male
      • 7.2.4.2. Female
    • 7.2.5. By Country (Value)
      • 7.2.5.1. U.K.
        • 7.2.5.1.1. By Game Type (Value)
          • 7.2.5.1.1.1. Shooter
          • 7.2.5.1.1.2. Action
          • 7.2.5.1.1.3. Sports
          • 7.2.5.1.1.4. Role Playing
          • 7.2.5.1.1.5. Others
      • 7.2.5.2. Germany
        • 7.2.5.2.1. By Game Type (Value)
          • 7.2.5.2.1.1. Shooter
          • 7.2.5.2.1.2. Action
          • 7.2.5.2.1.3. Sports
          • 7.2.5.2.1.4. Role Playing
          • 7.2.5.2.1.5. Others
      • 7.2.5.3. France
        • 7.2.5.3.1. By Game Type (Value)
          • 7.2.5.3.1.1. Shooter
          • 7.2.5.3.1.2. Action
          • 7.2.5.3.1.3. Sports
          • 7.2.5.3.1.4. Role Playing
          • 7.2.5.3.1.5. Others
      • 7.2.5.4. Italy
        • 7.2.5.4.1. By Game Type (Value)
          • 7.2.5.4.1.1. Shooter
          • 7.2.5.4.1.2. Action
          • 7.2.5.4.1.3. Sports
          • 7.2.5.4.1.4. Role Playing
          • 7.2.5.4.1.5. Others
      • 7.2.5.5. Spain
        • 7.2.5.5.1. By Game Type (Value)
          • 7.2.5.5.1.1. Shooter
          • 7.2.5.5.1.2. Action
          • 7.2.5.5.1.3. Sports
          • 7.2.5.5.1.4. Role Playing
          • 7.2.5.5.1.5. Others
      • 7.2.5.6. Rest of Europe
        • 7.2.5.6.1. By Game Type (Value)
          • 7.2.5.6.1.1. Shooter
          • 7.2.5.6.1.2. Action
          • 7.2.5.6.1.3. Sports
          • 7.2.5.6.1.4. Role Playing
          • 7.2.5.6.1.5. Others

8. Asia-Pacific Mobile Gaming Market Analysis, Insights and Forecast, 2019-2032

  • 8.1. Key Findings / Summary
  • 8.2. Market Size Estimates and Forecast
    • 8.2.1. By Game Type (Value)
      • 8.2.1.1. Shooter
      • 8.2.1.2. Action
      • 8.2.1.3. Sports
      • 8.2.1.4. Role Playing
      • 8.2.1.5. Others
    • 8.2.2. By Platform (Value)
      • 8.2.2.1. Android
      • 8.2.2.2. iOS
      • 8.2.2.3. Others
    • 8.2.3. By Business Model (Value)
      • 8.2.3.1. In-app Purchase
      • 8.2.3.2. Advertising
      • 8.2.3.3. Paid Purchases
    • 8.2.4. By End-user (Value)
      • 8.2.4.1. Male
      • 8.2.4.2. Female
    • 8.2.5. By Country (Value)
      • 8.2.5.1. China
        • 8.2.5.1.1. By Game Type (Value)
          • 8.2.5.1.1.1. Shooter
          • 8.2.5.1.1.2. Action
          • 8.2.5.1.1.3. Sports
          • 8.2.5.1.1.4. Role Playing
          • 8.2.5.1.1.5. Others
      • 8.2.5.2. India
        • 8.2.5.2.1. By Game Type (Value)
          • 8.2.5.2.1.1. Shooter
          • 8.2.5.2.1.2. Action
          • 8.2.5.2.1.3. Sports
          • 8.2.5.2.1.4. Role Playing
          • 8.2.5.2.1.5. Others
      • 8.2.5.3. Japan
        • 8.2.5.3.1. By Game Type (Value)
          • 8.2.5.3.1.1. Shooter
          • 8.2.5.3.1.2. Action
          • 8.2.5.3.1.3. Sports
          • 8.2.5.3.1.4. Role Playing
          • 8.2.5.3.1.5. Others
      • 8.2.5.4. Australia
        • 8.2.5.4.1. By Game Type (Value)
          • 8.2.5.4.1.1. Shooter
          • 8.2.5.4.1.2. Action
          • 8.2.5.4.1.3. Sports
          • 8.2.5.4.1.4. Role Playing
          • 8.2.5.4.1.5. Others
      • 8.2.5.5. Rest of Asia-Pacific
        • 8.2.5.5.1. By Game Type (Value)
          • 8.2.5.5.1.1. Shooter
          • 8.2.5.5.1.2. Action
          • 8.2.5.5.1.3. Sports
          • 8.2.5.5.1.4. Role Playing
          • 8.2.5.5.1.5. Others

9. South America Mobile Gaming Market Analysis, Insights and Forecast, 2019-2032

  • 9.1. Key Findings / Summary
  • 9.2. Market Size Estimates and Forecast
    • 9.2.1. By Game Type (Value)
      • 9.2.1.1. Shooter
      • 9.2.1.2. Action
      • 9.2.1.3. Sports
      • 9.2.1.4. Role Playing
      • 9.2.1.5. Others
    • 9.2.2. By Platform (Value)
      • 9.2.2.1. Android
      • 9.2.2.2. iOS
      • 9.2.2.3. Others
    • 9.2.3. By Business Model (Value)
      • 9.2.3.1. In-app Purchase
      • 9.2.3.2. Advertising
      • 9.2.3.3. Paid Purchases
    • 9.2.4. By End-user (Value)
      • 9.2.4.1. Male
      • 9.2.4.2. Female
    • 9.2.5. By Country (Value)
      • 9.2.5.1. Brazil
        • 9.2.5.1.1. By Game Type (Value)
          • 9.2.5.1.1.1. Shooter
          • 9.2.5.1.1.2. Action
          • 9.2.5.1.1.3. Sports
          • 9.2.5.1.1.4. Role Playing
          • 9.2.5.1.1.5. Others
      • 9.2.5.2. Argentina
        • 9.2.5.2.1. By Game Type (Value)
          • 9.2.5.2.1.1. Shooter
          • 9.2.5.2.1.2. Action
          • 9.2.5.2.1.3. Sports
          • 9.2.5.2.1.4. Role Playing
          • 9.2.5.2.1.5. Others
      • 9.2.5.3. Rest of South America
        • 9.2.5.3.1. By Game Type (Value)
          • 9.2.5.3.1.1. Shooter
          • 9.2.5.3.1.2. Action
          • 9.2.5.3.1.3. Sports
          • 9.2.5.3.1.4. Role Playing
          • 9.2.5.3.1.5. Others

10. Middle East & Africa Mobile Gaming Market Analysis, Insights and Forecast, 2019-2032

  • 10.1. Key Findings / Summary
  • 10.2. Market Size Estimates and Forecast
    • 10.2.1. By Game Type (Value)
      • 10.2.1.1. Shooter
      • 10.2.1.2. Action
      • 10.2.1.3. Sports
      • 10.2.1.4. Role Playing
      • 10.2.1.5. Others
    • 10.2.2. By Platform (Value)
      • 10.2.2.1. Android
      • 10.2.2.2. iOS
      • 10.2.2.3. Others
    • 10.2.3. By Business Model (Value)
      • 10.2.3.1. In-app Purchase
      • 10.2.3.2. Advertising
      • 10.2.3.3. Paid Purchases
    • 10.2.4. By End-user (Value)
      • 10.2.4.1. Male
      • 10.2.4.2. Female
    • 10.2.5. By Country (Value)
      • 10.2.5.1. UAE
        • 10.2.5.1.1. By Game Type (Value)
          • 10.2.5.1.1.1. Shooter
          • 10.2.5.1.1.2. Action
          • 10.2.5.1.1.3. Sports
          • 10.2.5.1.1.4. Role Playing
          • 10.2.5.1.1.5. Others
      • 10.2.5.2. South Africa
        • 10.2.5.2.1. By Game Type (Value)
          • 10.2.5.2.1.1. Shooter
          • 10.2.5.2.1.2. Action
          • 10.2.5.2.1.3. Sports
          • 10.2.5.2.1.4. Role Playing
          • 10.2.5.2.1.5. Others
      • 10.2.5.3. Rest of the Middle East & Africa
        • 10.2.5.3.1. By Game Type (Value)
          • 10.2.5.3.1.1. Shooter
          • 10.2.5.3.1.2. Action
          • 10.2.5.3.1.3. Sports
          • 10.2.5.3.1.4. Role Playing
          • 10.2.5.3.1.5. Others

11. Competitive Matrix

  • 11.1. Business Strategies Adopted by Leading Players
  • 11.2. Global Mobile Gaming Market Revenue Share/Ranking Analysis By Key Manufacturer, 2024

12. Company Profiles

  • 12.1. Electronic Arts (U.S.)
    • 12.1.1. Overview
    • 12.1.2. Description
    • 12.1.3. Product Portfolio
    • 12.1.4. Financials (Data as available in the public domain and/or on paid databases)
    • 12.1.5. Recent Developments
  • 12.2. Nintendo Co., Ltd. (Japan)
    • 12.2.1. Overview
    • 12.2.2. Description
    • 12.2.3. Product Portfolio
    • 12.2.4. Financials (Data as available in the public domain and/or on paid databases)
    • 12.2.5. Recent Developments
  • 12.3. NetEase, Inc. (China)
    • 12.3.1. Overview
    • 12.3.2. Description
    • 12.3.3. Product Portfolio
    • 12.3.4. Financials (Data as available in the public domain and/or on paid databases)
    • 12.3.5. Recent Developments
  • 12.4. Gameloft SE (France)
    • 12.4.1. Overview
    • 12.4.2. Description
    • 12.4.3. Product Portfolio
    • 12.4.4. Financials (Data as available in the public domain and/or on paid databases)
    • 12.4.5. Recent Developments
  • 12.5. Tencent (China)
    • 12.5.1. Overview
    • 12.5.2. Description
    • 12.5.3. Product Portfolio
    • 12.5.4. Financials (Data as available in the public domain and/or on paid databases)
    • 12.5.5. Recent Developments
  • 12.6. Microsoft Corporation (U.S.)
    • 12.6.1. Overview
    • 12.6.2. Description
    • 12.6.3. Product Portfolio
    • 12.6.4. Financials (Data as available in the public domain and/or on paid databases)
    • 12.6.5. Recent Developments
  • 12.7. Niantic, Inc. (U.S.)
    • 12.7.1. Overview
    • 12.7.2. Description
    • 12.7.3. Product Portfolio
    • 12.7.4. Financials (Data as available in the public domain and/or on paid databases)
    • 12.7.5. Recent Developments
  • 12.8. Supercell Oy (Finland)
    • 12.8.1. Overview
    • 12.8.2. Description
    • 12.8.3. Product Portfolio
    • 12.8.4. Financials (Data as available in the public domain and/or on paid databases)
    • 12.8.5. Recent Developments
  • 12.9. Zynga Inc. (U.S.)
    • 12.9.1. Overview
    • 12.9.2. Description
    • 12.9.3. Product Portfolio
    • 12.9.4. Financials (Data as available in the public domain and/or on paid databases)
    • 12.9.5. Recent Developments
  • 12.10. Epic Games (U.S.)
    • 12.10.1. Overview
    • 12.10.2. Description
    • 12.10.3. Product Portfolio
    • 12.10.4. Financials (Data as available in the public domain and/or on paid databases)
    • 12.10.5. Recent Developments

13. Strategic Recommendations/ Market Opportunities

List of Tables

  • Table 1: Global Mobile Gaming Market Revenue (USD Bn) Forecast, 2019-2032
  • Table 2: Global Mobile Gaming Market Revenue (USD Bn) Forecast, by Game Type, 2019-2032
  • Table 3: Global Mobile Gaming Market Revenue (USD Bn) Forecast, by Platform, 2019-2032
  • Table 4: Global Mobile Gaming Market Revenue (USD Bn) Forecast, by Business Model, 2019-2032
  • Table 5: Global Mobile Gaming Market Revenue (USD Bn) Forecast, by End-user, 2019-2032
  • Table 6: Global Mobile Gaming Market Revenue (USD Bn) Forecast, by Region, 2019-2032
  • Table 7: North America Mobile Gaming Market Revenue (USD Bn) Forecast, 2019-2032
  • Table 8: North America Mobile Gaming Market Revenue (USD Bn) Forecast, by Game Type 2019-2032
  • Table 9: North America Mobile Gaming Market Revenue (USD Bn) Forecast, by Platform, 2019-2032
  • Table 10: North America Mobile Gaming Market Revenue (USD Bn) Forecast, by Business Model, 2019-2032
  • Table 11: North America Mobile Gaming Market Revenue (USD Bn) Forecast, by End-user, 2019-2032
  • Table 12: North America Mobile Gaming Market Revenue (USD Bn) Forecast, by Country, 2019-2032
  • Table 13: U.S. Mobile Gaming Market Revenue (USD Bn) Forecast, by Game Type 2019-2032
  • Table 14: Canada Mobile Gaming Market Revenue (USD Bn) Forecast, by Game Type 2019-2032
  • Table 15: Mexico Mobile Gaming Market Revenue (USD Bn) Forecast, by Game Type 2019-2032
  • Table 16: Europe Mobile Gaming Market Revenue (USD Bn) Forecast, 2019-2032
  • Table 17: Europe Mobile Gaming Market Revenue (USD Bn) Forecast, by Game Type, 2019-2032
  • Table 18: Europe Mobile Gaming Market Revenue (USD Bn) Forecast, by Platform, 2019-2032
  • Table 19: Europe Mobile Gaming Market Revenue (USD Bn) Forecast, by Business Model, 2019-2032
  • Table 20: Europe Mobile Gaming Market Revenue (USD Bn) Forecast, by End-user, 2019-2032
  • Table 21: Europe Mobile Gaming Market Revenue (USD Bn) Forecast, by Country, 2019-2032
  • Table 22: U.K. Mobile Gaming Market Revenue (USD Bn) Forecast, by Game Type 2019-2032
  • Table 23: Germany Mobile Gaming Market Revenue (USD Bn) Forecast, by Game Type 2019-2032
  • Table 24: France Mobile Gaming Market Revenue (USD Bn) Forecast, by Game Type 2019-2032
  • Table 25: Italy Mobile Gaming Market Revenue (USD Bn) Forecast, by Game Type 2019-2032
  • Table 26: Spain Mobile Gaming Market Revenue (USD Bn) Forecast, by Game Type 2019-2032
  • Table 27: Rest of Europe Mobile Gaming Market Revenue (USD Bn) Forecast, by Game Type 2019-2032
  • Table 28: Asia Pacific Mobile Gaming Market Revenue (USD Bn) Forecast, 2019-2032
  • Table 29: Asia Pacific Mobile Gaming Market Revenue (USD Bn) Forecast, by Game Type, 2019-2032
  • Table 30: Asia Pacific Mobile Gaming Market Revenue (USD Bn) Forecast, by Platform, 2019-2032
  • Table 31: Asia Pacific Mobile Gaming Market Revenue (USD Bn) Forecast, by Business Model, 2019-2032
  • Table 32: Asia Pacific Mobile Gaming Market Revenue (USD Bn) Forecast, by End-user, 2019-2032
  • Table 33: Asia Pacific Mobile Gaming Market Revenue (USD Bn) Forecast, by Country, 2019-2032
  • Table 34: China Mobile Gaming Market Revenue (USD Bn) Forecast, by Game Type 2019-2032
  • Table 35: India Mobile Gaming Market Revenue (USD Bn) Forecast, by Game Type 2019-2032
  • Table 36: Japan Mobile Gaming Market Revenue (USD Bn) Forecast, by Game Type 2019-2032
  • Table 37: Australia Mobile Gaming Market Revenue (USD Bn) Forecast, by Game Type 2019-2032
  • Table 38: Rest of Asia Pacific Mobile Gaming Market Revenue (USD Bn) Forecast, by Game Type 2019-2032
  • Table 39: South America Mobile Gaming Market Revenue (USD Bn) Forecast, 2019-2032
  • Table 40: South America Mobile Gaming Market Revenue (USD Bn) Forecast, by Game Type, 2019-2032
  • Table 41: South America Mobile Gaming Market Revenue (USD Bn) Forecast, by Platform, 2019-2032
  • Table 42: South America Mobile Gaming Market Revenue (USD Bn) Forecast, by Business Model, 2019-2032
  • Table 43: South America Mobile Gaming Market Revenue (USD Bn) Forecast, by End-user, 2019-2032
  • Table 44: South America Mobile Gaming Market Revenue (USD Bn) Forecast, by Country, 2019-2032
  • Table 45: Brazil Mobile Gaming Market Revenue (USD Bn) Forecast, by Game Type 2019-2032
  • Table 46: Argentina Mobile Gaming Market Revenue (USD Bn) Forecast, by Game Type 2019-2032
  • Table 47: Rest of South America Mobile Gaming Market Revenue (USD Bn) Forecast, by Game Type 2019-2032
  • Table 48: Middle East & Africa Mobile Gaming Market Revenue (USD Bn) Forecast, 2019-2032
  • Table 49: Middle East & Africa Mobile Gaming Market Revenue (USD Bn) Forecast, by Game Type, 2019-2032
  • Table 50: Middle East & Africa Mobile Gaming Market Revenue (USD Bn) Forecast, by Platform, 2019-2032
  • Table 51: Middle East & Africa Mobile Gaming Market Revenue (USD Bn) Forecast, by Business Model, 2019-2032
  • Table 52: Middle East & Africa Mobile Gaming Market Revenue (USD Bn) Forecast, by End-user, 2019-2032
  • Table 53: Middle East & Africa Mobile Gaming Market Revenue (USD Bn) Forecast, by Country, 2019-2032
  • Table 54: UAE Mobile Gaming Market Revenue (USD Bn) Forecast, by Game Type 2019-2032
  • Table 55: South Africa Mobile Gaming Market Revenue (USD Bn) Forecast, by Game Type 2019-2032
  • Table 56: Rest of the Middle East & Africa Mobile Gaming Market Revenue (USD Bn) Forecast, by Game Type 2019-2032

List of Figures

  • Figure 1: Global Mobile Gaming Market Revenue (USD Bn) Breakdown by Game Type, 2024 & 2032
  • Figure 2: Global Mobile Gaming Market Revenue (USD Bn) Breakdown by Platform, 2024 & 2032
  • Figure 3: Global Mobile Gaming Market Revenue (USD Bn) Breakdown by Business Model, 2024 & 2032
  • Figure 4: Global Mobile Gaming Market Revenue (USD Bn) Breakdown by End-user, 2024 & 2032
  • Figure 5: Global Mobile Gaming Market Revenue (USD Bn) Breakdown by Region, 2024 & 2032
  • Figure 6: Global Mobile Gaming Market Share (%) by Game Type, 2024 & 2032
  • Figure 7: Global Mobile Gaming Market Share (%) by Platform, 2024 & 2032
  • Figure 8: Global Mobile Gaming Market Share (%) by Business Model, 2024 & 2032
  • Figure 9: Global Mobile Gaming Market Share (%) by End-user, 2024 & 2032
  • Figure 10: Global Mobile Gaming Market Share (%) by Region, 2024 & 2032
  • Figure 11: North America Mobile Gaming Market Value (USD Bn) by Game Type, 2024 & 2032
  • Figure 12: North America Mobile Gaming Market Value Share (%) by Game Type, 2024
  • Figure 13: North America Mobile Gaming Market Value (USD Bn) by Platform, 2024 & 2032
  • Figure 14: North America Mobile Gaming Market Value Share (%) by Platform, 2024
  • Figure 15: North America Mobile Gaming Market Value (USD Bn) by Business Model, 2024 & 2032
  • Figure 16: North America Mobile Gaming Market Value Share (%) by Business Model, 2024
  • Figure 17: North America Mobile Gaming Market Value (USD Bn) by End-user, 2024 & 2032
  • Figure 18: North America Mobile Gaming Market Value Share (%) by End-user, 2024
  • Figure 19: North America Mobile Gaming Market Value (USD Bn) by Country, 2024 & 2032
  • Figure 20: North America Mobile Gaming Market Value Share (%) by Country, 2024
  • Figure 21: U.S. Mobile Gaming Market Value (USD Bn) by Game Type, 2024 & 2032
  • Figure 22: U.S. Mobile Gaming Market Value Share (%) by Game Type, 2024
  • Figure 23: Canada Mobile Gaming Market Value (USD Bn) by Game Type, 2024 & 2032
  • Figure 24: Canada Mobile Gaming Market Value Share (%) by Game Type, 2024
  • Figure 25: Mexico Mobile Gaming Market Value (USD Bn) by Game Type, 2024 & 2032
  • Figure 26: Mexico Mobile Gaming Market Value Share (%) by Game Type, 2024
  • Figure 27: Europe Mobile Gaming Market Value (USD Bn) by Game Type, 2024 & 2032
  • Figure 28: Europe Mobile Gaming Market Value Share (%) by Game Type, 2024
  • Figure 29: Europe Mobile Gaming Market Value (USD Bn) by Platform, 2024 & 2032
  • Figure 30: Europe Mobile Gaming Market Value Share (%) by Platform, 2024
  • Figure 31: Europe Mobile Gaming Market Value (USD Bn) by Business Model, 2024 & 2032
  • Figure 32: Europe Mobile Gaming Market Value Share (%) by Business Model, 2024
  • Figure 33: Europe Mobile Gaming Market Value (USD Bn) by End-user, 2024 & 2032
  • Figure 34: Europe Mobile Gaming Market Value Share (%) by End-user, 2024
  • Figure 35: Europe Mobile Gaming Market Value (USD Bn) by Country, 2024 & 2032
  • Figure 36: Europe Mobile Gaming Market Value Share (%) by Country, 2024
  • Figure 37: U.K. Mobile Gaming Market Value (USD Bn) by Game Type, 2024 & 2032
  • Figure 38: U.K. Mobile Gaming Market Value Share (%) by Game Type, 2024
  • Figure 39: Germany Mobile Gaming Market Value (USD Bn) by Game Type, 2024 & 2032
  • Figure 40: Germany Mobile Gaming Market Value Share (%) by Game Type, 2024
  • Figure 41: France Mobile Gaming Market Value (USD Bn) by Game Type, 2024 & 2032
  • Figure 42: France Mobile Gaming Market Value Share (%) by Game Type, 2024
  • Figure 43: Italy Mobile Gaming Market Value (USD Bn) by Game Type, 2024 & 2032
  • Figure 44: Italy Mobile Gaming Market Value Share (%) by Game Type, 2024
  • Figure 45: Spain Mobile Gaming Market Value (USD Bn) by Game Type, 2024 & 2032
  • Figure 46: Spain Mobile Gaming Market Value Share (%) by Game Type, 2024
  • Figure 47: Rest of Europe Mobile Gaming Market Value (USD Bn) by Game Type, 2024 & 2032
  • Figure 48: Rest of Europe Mobile Gaming Market Value Share (%) by Game Type, 2024
  • Figure 49: Asia Pacific Mobile Gaming Market Value (USD Bn) by Game Type, 2024 & 2032
  • Figure 50: Asia Pacific Mobile Gaming Market Value Share (%) by Game Type, 2024
  • Figure 51: Asia Pacific Mobile Gaming Market Value (USD Bn) by Platform, 2024 & 2032
  • Figure 52: Asia Pacific Mobile Gaming Market Value Share (%) by Platform, 2024
  • Figure 53: Asia Pacific Mobile Gaming Market Value (USD Bn) by Business Model, 2024 & 2032
  • Figure 54: Asia Pacific Mobile Gaming Market Value Share (%) by Business Model, 2024
  • Figure 55: Asia Pacific Mobile Gaming Market Value (USD Bn) by End-user, 2024 & 2032
  • Figure 56: Asia Pacific Mobile Gaming Market Value Share (%) by End-user, 2024
  • Figure 57: Asia Pacific Mobile Gaming Market Value (USD Bn) by Country, 2024 & 2032
  • Figure 58: Asia Pacific Mobile Gaming Market Value Share (%) by Country, 2024
  • Figure 59: China Mobile Gaming Market Value (USD Bn) by Game Type, 2024 & 2032
  • Figure 60: China Mobile Gaming Market Value Share (%) by Game Type, 2024
  • Figure 61: India Mobile Gaming Market Value (USD Bn) by Game Type, 2024 & 2032
  • Figure 62: India Mobile Gaming Market Value Share (%) by Game Type, 2024
  • Figure 63: Japan Mobile Gaming Market Value (USD Bn) by Game Type, 2024 & 2032
  • Figure 64: Japan Mobile Gaming Market Value Share (%) by Game Type, 2024
  • Figure 65: Australia Mobile Gaming Market Value (USD Bn) by Game Type, 2024 & 2032
  • Figure 66: Australia Mobile Gaming Market Value Share (%) by Game Type, 2024
  • Figure 67: Rest of Asia Pacific Mobile Gaming Market Value (USD Bn) by Game Type, 2024 & 2032
  • Figure 68: Rest of Asia Pacific Mobile Gaming Market Value Share (%) by Game Type, 2024
  • Figure 69: South America Mobile Gaming Market Value (USD Bn) by Game Type, 2024 & 2032
  • Figure 70: South America Mobile Gaming Market Value Share (%) by Game Type, 2024
  • Figure 71: South America Mobile Gaming Market Value (USD Bn) by Platform, 2024 & 2032
  • Figure 72: South America Mobile Gaming Market Value Share (%) by Platform, 2024
  • Figure 73: South America Mobile Gaming Market Value (USD Bn) by Business Model, 2024 & 2032
  • Figure 74: South America Mobile Gaming Market Value Share (%) by Business Model, 2024
  • Figure 75: South America Mobile Gaming Market Value (USD Bn) by End-user, 2024 & 2032
  • Figure 76: South America Mobile Gaming Market Value Share (%) by End-user, 2024
  • Figure 77: South America Mobile Gaming Market Value (USD Bn) by Country, 2024 & 2032
  • Figure 78: South America Mobile Gaming Market Value Share (%) by Country, 2024
  • Figure 79: Brazil Mobile Gaming Market Value (USD Bn) by Game Type, 2024 & 2032
  • Figure 80: Brazil Mobile Gaming Market Value Share (%) by Game Type, 2024
  • Figure 81: Argentina Mobile Gaming Market Value (USD Bn) by Game Type, 2024 & 2032
  • Figure 82: Argentina Mobile Gaming Market Value Share (%) by Game Type, 2024
  • Figure 83: Rest of South America Mobile Gaming Market Value (USD Bn) by Game Type, 2024 & 2032
  • Figure 84: Rest of South America Mobile Gaming Market Value Share (%) by Game Type, 2024
  • Figure 85: Middle East & Africa Mobile Gaming Market Value (USD Bn) by Game Type, 2024 & 2032
  • Figure 86: Middle East & Africa Mobile Gaming Market Value Share (%) by Game Type, 2024
  • Figure 87: Middle East & Africa Mobile Gaming Market Value (USD Bn) by Platform, 2024 & 2032
  • Figure 88: Middle East & Africa Mobile Gaming Market Value Share (%) by Platform, 2024
  • Figure 89: Middle East & Africa Mobile Gaming Market Value (USD Bn) by Business Model, 2024 & 2032
  • Figure 90: Middle East & Africa Mobile Gaming Market Value Share (%) by Business Model, 2024
  • Figure 91: Middle East & Africa Mobile Gaming Market Value (USD Bn) by End-user, 2024 & 2032
  • Figure 92: Middle East & Africa Mobile Gaming Market Value Share (%) by End-user, 2024
  • Figure 93: Middle East & Africa Mobile Gaming Market Value (USD Bn) by Country, 2024 & 2032
  • Figure 94: Middle East & Africa Mobile Gaming Market Value Share (%) by Country, 2024
  • Figure 95: UAE Mobile Gaming Market Value (USD Bn) by Game Type, 2024 & 2032
  • Figure 96: UAE Mobile Gaming Market Value Share (%) by Game Type, 2024
  • Figure 97: South Africa Mobile Gaming Market Value (USD Bn) by Game Type, 2024 & 2032
  • Figure 98: South Africa Mobile Gaming Market Value Share (%) by Game Type, 2024
  • Figure 99: Rest of Middle East & Africa Mobile Gaming Market Value (USD Bn) by Game Type, 2024 & 2032
  • Figure 100: Rest of Middle East & Africa Mobile Gaming Market Value Share (%) by Game Type, 2024
  • Figure 101: Global Mobile Gaming Market Revenue (%) Share Analysis by Key Players, 2024