封面
市场调查报告书
商品编码
1737079

全球行动游戏应用程式市场按装置、作业系统、地区和预测:

Global Mobile Game Apps Market By Devices (Smartphone, Tablets), By Operating System (Android, iOS, Windows), By Geographic Scope and Forecast

出版日期: | 出版商: Verified Market Research | 英文 202 Pages | 商品交期: 2-3个工作天内

价格
简介目录

手机游戏应用市场规模及预测

预计 2024 年行动游戏应用市场规模将达到 1,500.7 亿美元,到 2032 年将达到 3,796.1 亿美元,2026 年至 2032 年的复合年增长率为 12.3%。

行动游戏应用是适用于智慧型手机和平板电脑的软体应用程序,允许用户随时随地玩游戏。这些应用程式涵盖各种游戏类型,包括动作、冒险、益智、策略和模拟游戏,并迎合不同兴趣和年龄层的玩家。行动游戏应用利用触控萤幕技术和行动装置的功能,打造引人入胜、身临其境的体验。

虽然这些应用功能多样,但其主要目的是为用户提供娱乐和休閒。它们提供引人入胜的游戏体验,既有休閒的,也有竞技的,让参与企业可以放鬆身心,也可以挑战自我。此外,许多行动游戏应用程式还透过参与企业模式和线上社群鼓励社交互动,从而提高用户参与度。

婴儿服装的未来将注重永续性、舒适性和科技融合。为了吸引具有环保意识的消费者,越来越多的品牌开始采用环保产品和符合道德标准的生产流程。智慧服饰融合了监测健康状况和提升玩耍体验的技术,有望普及。

全球行动游戏应用市场动态

影响全球行动游戏应用市场的关键市场动态是:

关键市场驱动因素

技术进步:智慧型手机技术的不断发展,包括处理能力、图形处理能力和网路存取的提升,正在显着提升行动游戏体验。更高解析度的显示器和更长的电池续航时间使得游戏更加复杂,视觉效果也更加出色。此外,扩增实境(AR) 和虚拟实境 (VR) 技术的进步正在将传统游戏转变为身临其境型体验,吸引更多玩家。

智慧型手机普及率:智慧型手机在各个年龄层的快速普及,使得更多玩家能够畅玩行动游戏。随着行动装置日益普及,参与游戏活动的人也将越来越多。这种便利性的提升,鼓励了休閒玩家和非传统玩家尝试行动游戏,从而推动了行动游戏产业的成长。

社交连结与线上游戏:社交游戏和线上参与企业体验的日益普及正在改变用户与行动游戏的互动方式。许多行动游戏都包含社交功能,允许参与企业与世界各地的朋友和其他用户互动、竞争或合作。这些社交功能可以提高用户参与度并培养社群意识,从而提高留存率并增加应用程式内收费,进一步加速游戏发展。

主要问题

激烈竞争:行动游戏市场饱和,新参与企业难以吸引消费者的注意。现有品牌和热门游戏经常占据应用程式商店的主导地位,导致竞争激烈。为了脱颖而出,开发者必须投入大量资金进行行销和用户获取策略,这会消耗大量资源并限制收益。

收益挑战:由于收益选项众多,包括应用程式内收费、订阅和广告,很难找到合适的平衡点。许多用户不愿意在行动游戏上花钱,导致开发者只能依赖广告收入,而这往往并不可靠。此外,广告演算法和策略的突然变化也会影响收益,因此开发者必须快速回应,才能实现收益最大化。

法规合规性和数据隐私:行动游戏会捕获大量用户数据,因此遵守《一般资料保护规则》(GDPR) 和《加州消费者隐私法案》(CCPA) 等资料隐私法规变得日益重要。开发者必须应对复杂的法律环境,以确保用户资料的安全管理,这可能会增加营运限制和成本。

主要趋势

扩增实境(AR) 与虚拟实境 (VR) 融合:AR 和 VR 技术的融合正在彻底改变行动游戏体验,创造出以全新方式让玩家沉浸其中的沉浸式场景。像《精灵宝可梦 GO》这样的热门游戏已经展现了扩增实境的潜力,让使用者在现实环境中与虚拟元素互动。随着技术的进步,越来越多的开发者正在实现 AR 和 VR 功能,以吸引更多用户并改进游戏动态。

社交和多人游戏功能:如今,许多手机游戏都引入了参与企业元素,让您可以与来自世界各地的朋友和玩家建立联繫、竞争和合作。这种方式鼓励社群互动,并保持玩家对游戏的兴趣。游戏内聊天、排行榜和协作任务营造了一种社交氛围,提升了游戏体验,并鼓励玩家反覆游玩。

商业化战略与应用程式内收费:随着产业竞争日益激烈,开发者正在寻找超越传统一次性销售模式的全新商业化战略。应用程式内收费、订阅和广告支援模式日益流行,这些模式让开发者在赚取收益的同时,也能让玩家存取加值内容或移除广告。这个趋势不仅增加了游戏创作者的收入,也为玩家提供了提升游戏体验的选择,让更多用户能够畅玩行动游戏。

目录

第一章 全球行动游戏应用市场简介

  • 市场概览
  • 研究范围
  • 先决条件

第二章执行摘要

第三章:已验证的市场研究调查方法

  • 资料探勘
  • 验证
  • 第一手资料
  • 资料来源列表

第四章 全球行动游戏应用市场展望

  • 概述
  • 市场动态
    • 驱动程式
    • 限制因素
    • 机会
  • 波特五力模型
  • 价值链分析

第五章 全球行动游戏应用市场(按设备)

  • 概述
  • 智慧型手机
  • 药片

第六章 全球行动游戏应用市场(按作业系统)

  • 概述
  • Android
  • iOS
  • Windows
  • 其他的

第七章 全球行动游戏应用市场(按地区)

  • 概述
  • 北美洲
    • 美国
    • 加拿大
    • 墨西哥
  • 欧洲
    • 德国
    • 英国
    • 法国
    • 其他欧洲国家
  • 亚太地区
    • 中国
    • 日本
    • 印度
    • 其他亚太地区
  • 其他的
    • 拉丁美洲
    • 中东和非洲

第八章 全球行动游戏应用市场竞争格局

  • 概述
  • 各公司市场排名
  • 重点发展策略

第九章 公司简介

  • Supersonic
  • Rollic
  • Ascella Mobile
  • Crazy Labs
  • SayGames
  • Outfit7
  • Tencent Holdings Limited
  • Nintendo Co. Ltd
  • Activision Blizzard Inc
  • Zynga, Inc.
  • GungHo Online Entertainment Inc.
  • Electronic Arts Inc.
  • Kabam Games lnc
  • Rovio Entertainment Corporation
  • NCsoft Corporation
  • Ubisoft
  • NetEase, Inc.
  • Glu Mobile
  • Reliance Game

第十章 重大进展

  • 产品发布/开发
  • 合併与收购
  • 业务扩展
  • 伙伴关係与合作

第十一章 附录

  • 相关调查
简介目录
Product Code: 50105

Mobile Game Apps Market Size And Forecast

Mobile Game Apps Market Size was valued at USD 150.07 Billion in 2024 and is projected to reach USD 379.61 Billion by 2032, growing at a CAGR of 12.3% from 2026 to 2032.

Mobile game apps are software applications for smartphones and tablets that enable users to play games while on the go. These apps cover a wide range of genres including action, adventure, puzzle, strategy, and simulation games catering to a variety of interests and age groups. Mobile gaming apps use touchscreen technology and portable device capabilities to provide engaging and immersive experiences.

These apps offer a variety of functions the primary of which is to provide users with amusement and leisure. They provide fascinating gameplay experiences that can be both casual and competitive allowing players to relax or challenge themselves. Furthermore, many mobile game apps promote social interaction via multiplayer modes and online communities which increases user engagement.

The future of children's clothing will emphasize sustainability, comfort, and technological integration. Brands are increasingly using eco-friendly products and ethical manufacturing techniques to appeal to environmentally conscious customers. Smart clothing that has embedded technology for monitoring health or improving play experiences may become popular.

Global Mobile Game Apps Market Dynamics

The key market dynamics that are shaping the global mobile game apps market include:

Key Market Drivers:

Technological Advancements: Continuous developments in smartphone technology such as increased processing power, graphical capabilities, and internet access have dramatically improved the mobile gaming experience. Higher-resolution displays and longer battery life enable more complicated and visually appealing games. Furthermore, advances in augmented reality (AR) and virtual reality (VR) are changing traditional games into immersive experiences drawing a larger audience.

Increasing Smartphone Penetration: The fast growth of smartphones among diverse demographics has made mobile gaming more accessible to a larger audience. As mobile devices become more accessible and widely available, more people participate in gaming activities. This enhanced accessibility encourages casual gamers and non-traditional audiences to try mobile games propelling the business forward.

Social Connectivity and Online Gaming: The increased popularity of social gaming and online multiplayer experiences has changed how users interact with mobile games. Many mobile games have social features that allow players to interact, compete, and collaborate with their friends and other users across the world. This social feature increases user engagement and develops a sense of community resulting in improved retention rates and increased in-app purchases which further fuels market expansion.

Key Challenges:

Intense Competition: The market is saturated with many mobile games making it difficult for newcomers to gain consumer attention. Established brands and popular titles frequently dominate app stores resulting in a fiercely competitive atmosphere. To stand out, developers must pay extensively on marketing and user acquisition tactics putting a burden on resources and limiting revenue.

Monetization Difficulties: While there are numerous monetization options available including in-app purchases, subscriptions, and advertising striking the appropriate balance can be difficult. Many customers are hesitant to spend money on mobile games, so they rely on advertising revenue which can be unreliable. Furthermore, rapid changes in advertising algorithms and policies might impact income production making it critical for developers to respond swiftly to maximize earnings.

Regulatory Compliance and Data Privacy: As mobile games capture massive amounts of user data, compliance with data privacy rules like the General Data Protection Regulation (GDPR) and the California Consumer Privacy Act (CCPA) becomes increasingly important. Developers must navigate complex legal landscapes to guarantee that user data is managed safely which can increase operational constraints and expenses.

Key Trends:

Augmented Reality (AR) and Virtual Reality (VR) Integration: The merging of AR and VR technology is revolutionizing mobile gaming experiences resulting in immersive landscapes that engage gamers in novel ways. Popular games like Pokemon GO have shown the promise of augmented reality, allowing users to interact with virtual elements in real-world environments. As technology progresses, more developers are implementing AR and VR capabilities which attract a larger audience and improve gameplay dynamics.

Social and Multiplayer Features: Many mobile games now have multiplayer elements that allow users to connect, compete, and collaborate with friends and gamers from all over the world. This approach encourages community interaction and keeps gamers interested in the game. In-game chat, leaderboards, and collaborative tasks foster a social environment that improves the gaming experience and encourages repeat play.

Monetization Strategies and In-App Purchases: As the industry gets more competitive, developers are looking into new monetization tactics beyond typical one-time sales. In-app purchases, subscriptions, and ad-supported models are growing more popular, allowing gamers to access premium content or remove adverts while developers earn money. This trend not only increases income for game creators but also provides gamers with more alternatives to improve their gaming experience making mobile games more accessible to a wider audience.

Global Mobile Game Apps Market Regional Analysis

Here is a more detailed regional analysis of the global mobile game apps market:

North America:

North America is the most dominant region in the mobile game apps market owing to its strong technical infrastructure and large number of mobile gamers. The region has many smartphone users who are actively engaged in gaming with a wide selection of game genres appealing to different demographics. Furthermore, key gaming businesses and developers such as Electronic Arts and Activision Blizzard are headquartered in North America which promotes innovation and drives the rise of mobile gaming applications.

Furthermore, North America's emphasis on digital marketing and customer interaction tactics has aided the popularity of mobile gaming apps. Developers commonly use social media and influencer collaborations to promote their games which efficiently reach a large audience. The region's gaming population is also known for its propensity to spend on in-app purchases and premium content making it an appealing market for developers. As trends such as cloud gaming and augmented reality gain traction, North America is prepared to continue its dominance in the mobile game app market by constantly adjusting to customer expectations and technical breakthroughs.

Asia-Pacific:

The Asia-Pacific region is the fastest-growing market for mobile game apps thanks to its large mobile user base and quickly rising gaming culture. Smartphone adoption has increased in countries such as China, India, and Southeast Asia allowing more people to play mobile games. The region's various demographics which include a strong youth population and rising disposable incomes all contribute to increased expenditure on mobile games. In addition, local developers are providing culturally relevant content which is increasing market engagement and growth.

Furthermore, the Asia-Pacific area has a strong mobile internet infrastructure which allows for flawless gaming experiences. The rise of social gaming and competitive esports has fuelled interest in mobile games creating a thriving gaming community. The expanding popularity of game streaming as well as the influence of social media platforms, are driving engagement as players share their experiences and connect. As these variables come together, the Asia-Pacific area is expected to maintain its position as the fastest-growing market for mobile gaming apps well surpassing other regions in terms of growth potential and market expansion.

Global Mobile Game Apps Market: Segmentation Analysis

The Global Mobile Game Apps Market is segmented based on Devices, Operating Systems, and Geography.

Mobile Game Apps Market, By Devices

  • Smartphone
  • Tablets

Based on Devices, the Global Mobile Game Apps Market is bifurcated into Smartphones and Tablets. Smartphones are more dominant in the mobile game app market due to their widespread availability, portability, and user-friendly interfaces. With billions of smartphone users globally, these devices provide easy access to a vast library of games catering to various demographics. The integration of advanced features like high-resolution screens, powerful processors, and touch controls enhances the gaming experience making smartphones the preferred platform for mobile gaming over tablets.

Mobile Game Apps Market, By Operating System

  • Android
  • iOS
  • Windows

Based on age Operating System, the Global Mobile Game App Market is bifurcated into Android, iOS, and Windows. Android is the most dominant platform in the mobile game app market due to its extensive global reach and larger user base. With a wide variety of devices at different price points, Android appeals to a diverse audience including gamers in emerging markets. Additionally, the Google Play Store offers a broader range of games and more flexible monetization options for developers further driving the growth and popularity of mobile gaming on this platform.

Mobile Game Apps Market, By Geography

  • North America
  • Europe
  • Asia Pacific
  • Rest of the world

Based on Geography, the Global Mobile Game Apps Market is classified into North America, Europe, Asia Pacific, and the Rest of the world. North America is the most dominant region in the mobile game apps market due to its advanced technology infrastructure, high smartphone penetration, and strong consumer spending on mobile gaming. The presence of major game developers and publishers along with a vibrant gaming community, contributes to the market's growth. Additionally, innovative monetization strategies and a preference for high-quality gaming experiences further enhance North America's leading position in this sector.

Key Players

The "Global Mobile Game Apps Market" study report will provide valuable insight with an emphasis on the global market. The major players in the market are Supersonic, Rollic, Ascella Mobile, Crazy Labs, SayGames, Outfit7, Tencent Holdings Limited, Nintendo Co. Ltd, Activision Blizzard, Inc., Zynga, Inc., GungHo Online Entertainment Inc. (SoftBank Group), Electronic Arts, Inc., Kabam Games, Inc., Rovio Entertainment Corporation, NCsoft Corporation, Ubisoft, NetEase, Inc., Glu Mobile, and Reliance Game.

Our market analysis also entails a section solely dedicated to such major players wherein our analysts provide an insight into the financial statements of all the major players, along with product benchmarking and SWOT analysis. The competitive landscape section also includes key development strategies, market share, and market ranking analysis of the above-mentioned players globally.

Global Mobile Game Apps Market Key Developments

  • In August 2023, Microsoft notified the UK's Competition and Markets Authority of the restructured terms of its proposed acquisition of Activision Blizzard.
  • In December 2023, Nazara revealed ambitions to publish mobile games produced in India.

TABLE OF CONTENTS

1 INTRODUCTION OF GLOBAL MOBILE GAME APPS MARKET

  • 1.1 Overview of the Market
  • 1.2 Scope of Report
  • 1.3 Assumptions

2 EXECUTIVE SUMMARY

3 RESEARCH METHODOLOGY OF VERIFIED MARKET RESEARCH

  • 3.1 Data Mining
  • 3.2 Validation
  • 3.3 Primary Interviews
  • 3.4 List of Data Sources

4 GLOBAL MOBILE GAME APPS MARKET OUTLOOK

  • 4.1 Overview
  • 4.2 Market Dynamics
    • 4.2.1 Drivers
    • 4.2.2 Restraints
    • 4.2.3 Opportunities
  • 4.3 Porters Five Force Model
  • 4.4 Value Chain Analysis

5 GLOBAL MOBILE GAME APPS MARKET, BY DEVICES

  • 5.1 Overview
  • 5.2 Smartphone
  • 5.3 Tablets

6 GLOBAL MOBILE GAME APPS MARKET, BY OPERATING SYSTEM

  • 6.1 Overview
  • 6.2 Android
  • 6.3 iOS
  • 6.4 Windows
  • 6.5 Others

7 GLOBAL MOBILE GAME APPS MARKET, BY GEOGRAPHY

  • 7.1 Overview
  • 7.2 North America
    • 7.2.1 U.S.
    • 7.2.2 Canada
    • 7.2.3 Mexico
  • 7.3 Europe
    • 7.3.1 Germany
    • 7.3.2 U.K.
    • 7.3.3 France
    • 7.3.4 Rest of Europe
  • 7.4 Asia Pacific
    • 7.4.1 China
    • 7.4.2 Japan
    • 7.4.3 India
    • 7.4.4 Rest of Asia Pacific
  • 7.5 Rest of the World
    • 7.5.1 Latin America
    • 7.5.2 Middle East and Africa

8 GLOBAL MOBILE GAME APPS MARKET COMPETITIVE LANDSCAPE

  • 8.1 Overview
  • 8.2 Company Market Ranking
  • 8.3 Key Development Strategies

9 COMPANY PROFILES

  • 9.1 Supersonic
    • 9.1.1 Overview
    • 9.1.2 Financial Performance
    • 9.1.3 Product Outlook
    • 9.1.4 Key Developments
  • 9.2 Rollic
    • 9.2.1 Overview
    • 9.2.2 Financial Performance
    • 9.2.3 Product Outlook
    • 9.2.4 Key Developments
  • 9.3 Ascella Mobile
    • 9.3.1 Overview
    • 9.3.2 Financial Performance
    • 9.3.3 Product Outlook
    • 9.3.4 Key Developments
  • 9.4 Crazy Labs
    • 9.4.1 Overview
    • 9.4.2 Financial Performance
    • 9.4.3 Product Outlook
    • 9.4.4 Key Developments
  • 9.5 SayGames
    • 9.5.1 Overview
    • 9.5.2 Financial Performance
    • 9.5.3 Product Outlook
    • 9.5.4 Key Developments
  • 9.6 Outfit7
    • 9.6.1 Overview
    • 9.6.2 Financial Performance
    • 9.6.3 Product Outlook
    • 9.6.4 Key Developments
  • 9.7 Tencent Holdings Limited
    • 9.7.1 Overview
    • 9.7.2 Financial Performance
    • 9.7.3 Product Outlook
    • 9.7.4 Key Developments
  • 9.8 Nintendo Co. Ltd
    • 9.8.1 Overview
    • 9.8.2 Financial Performance
    • 9.8.3 Product Outlook
    • 9.8.4 Key Developments
  • 9.9 Activision Blizzard Inc
    • 9.9.1 Overview
    • 9.9.2 Financial Performance
    • 9.9.3 Product Outlook
    • 9.9.4 Key Developments
  • 9.10 Zynga, Inc.
    • 9.10.1 Overview
    • 9.10.2 Financial Performance
    • 9.10.3 Product Outlook
    • 9.10.4 Key Developments
  • 9.11 GungHo Online Entertainment Inc.
    • 9.11.1 Overview
    • 9.11.2 Financial Performance
    • 9.11.3 Product Outlook
    • 9.11.4 Key Developments
  • 9.12 Electronic Arts Inc.
    • 9.12.1 Overview
    • 9.12.2 Financial Performance
    • 9.12.3 Product Outlook
    • 9.12.4 Key Developments
  • 9.13 Kabam Games lnc
    • 9.13.1 Overview
    • 9.13.2 Financial Performance
    • 9.13.3 Product Outlook
    • 9.13.4 Key Developments
  • 9.14 Rovio Entertainment Corporation
    • 9.14.1 Overview
    • 9.14.2 Financial Performance
    • 9.14.3 Product Outlook
    • 9.14.4 Key Developments
  • 9.15 NCsoft Corporation
    • 9.15.1 Overview
    • 9.15.2 Financial Performance
    • 9.15.3 Product Outlook
    • 9.15.4 Key Developments
  • 9.16 Ubisoft
    • 9.16.1 Overview
    • 9.16.2 Financial Performance
    • 9.16.3 Product Outlook
    • 9.16.4 Key Developments
  • 9.17 NetEase, Inc.
    • 9.17.1 Overview
    • 9.17.2 Financial Performance
    • 9.17.3 Product Outlook
    • 9.17.4 Key Developments
  • 9.18 Glu Mobile
    • 9.18.1 Overview
    • 9.18.2 Financial Performance
    • 9.18.3 Product Outlook
    • 9.18.4 Key Developments
  • 9.19 Reliance Game
    • 9.19.1 Overview
    • 9.19.2 Financial Performance
    • 9.19.3 Product Outlook
    • 9.19.4 Key Developments

10 KEY DEVELOPMENTS

  • 10.1 Product Launches/Developments
  • 10.2 Mergers and Acquisitions
  • 10.3 Business Expansions
  • 10.4 Partnerships and Collaborations

11 Appendix

  • 11.1 Related Research