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市场调查报告书
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1314682

虚拟实境、扩增实境、混合实境市场:按类型、组件、最终用途分类 - 全球预测 2023-2030

Virtual Reality, Augmented Reality & Mixed Reality Market by Type, Component, End-use - Cumulative Impact of COVID-19, Russia Ukraine Conflict, and High Inflation - Global Forecast 2023-2030

出版日期: | 出版商: 360iResearch | 英文 194 Pages | 商品交期: 最快1-2个工作天内

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全球虚拟实境、扩增实境和混合实境市场预计到 2023 年将大幅成长,达到 476 亿美元,年复合成长率为 27.27%,预计到 2030 年将达到惊人的 2578.3 亿美元。

FPNV定位矩阵

FPNV 定位矩阵对于评估全球虚拟实境、扩增实境和混合实境市场至关重要。透过检查业务策略和产品满意度的关键指标,我们对供应商进行全面评估,使您能够根据您的特定需求做出明智的资讯。这种进阶分析将供应商分为四个像限,并取得了不同程度的成功:前沿 (F)、探路者 (P)、利基 (N) 和重要 (V)。

市占率分析

市场占有率分析可以深入了解供应商在特定市场领域的当前地位。比较供应商对总收入、基本客群和其他关键指标的贡献,可以帮助公司更好地了解他们在争夺市场份额时的表现以及面临的情况。该分析还揭示了特定行业的竞争程度、累积和合併的优势以及研究基准年的合併特征。

本报告提供了以下几点见解:

1. 市场渗透率:提供有关主要企业所服务的市场的全面资讯。

2. 市场开发:提供有关利润丰厚的新兴市场的详细资讯,并分析其在成熟市场的渗透率。

3. 市场多元化:提供有关新产品发布、未开发地区、最新发展和投资的详细资讯。

4.市场趋势:全面了解COVID-19、俄罗斯-乌克兰衝突和高通膨的累积影响。

5.竞争评估与资讯:对主要企业的市场占有率、策略、产品、认证、法规状况、专利状况、製造能力等进行综合评估。

6. 产品开发与创新:提供对未来技术、研发活动和突破性产品开发的见解。

本报告回答了以下问题:

1. 虚拟实境、扩增实境和混合实境的全球市场规模和预测是多少?

2.在预测期内,COVID-19对全球虚拟实境、扩增实境和混合实境市场的阻碍因素和影响是什么?

3. 在预测期内,全球虚拟实境、扩增实境和混合实境市场需要投资哪些产品/细分市场/应用/领域?

4.全球虚拟实境、扩增实境和混合实境市场的竞争策略是什么?

5. 全球虚拟实境、扩增实境和混合实境市场的技术趋势和法律规范是什么?

6. 全球虚拟实境、扩增实境和混合实境市场主要供应商的市场占有率是多少?

7. 哪些型态和策略倡议被认为适合进入全球虚拟实境、扩增实境和混合实境市场?

目录

第1章前言

第2章调查方法

第3章执行摘要

第4章市场概况

第5章市场洞察

  • 市场动态
    • 促进因素
      • HMD在游戏娱乐产业的普及
      • 主要用于娱乐和电影製作产业
      • 领先品牌的有吸引力的投资
    • 抑制因素
      • 广泛拒绝消费品标准
    • 机会
      • 支援扩增实境用例的关键技术发展
      • AR/VR 硬体易于取得且价格实惠
      • 利用AR/VR/MR训练和模拟
    • 任务
      • 资料隐私和安全问题
  • 市场趋势
  • COVID-19 的累积影响
  • 俄罗斯-乌克兰衝突的累积影响
  • 高通膨的累积效应
  • 波特五力分析
  • 价值炼和关键路径分析
  • 法律规范
  • 客户客製化

第6章虚拟实境、扩增实境、混合实境市场:依类型

  • 扩增实境
  • 混合实境
  • 虚拟实境

第7章虚拟实境、扩增实境、混合实境市场:按组成部分

  • 硬体
    • 相机
    • 显示器和投影仪
    • 耳机
    • 位置追踪器
    • 半导体零件
    • 感应器
  • 软体
    • 云端基础的服务
    • 内容製作
    • 软体开发工具包

第8章虚拟实境、扩增实境、混合实境市场:依最终用途

  • 航太和国防
  • 商业的
    • 广告
    • 教育和培训
    • 零售与电子商务
    • 旅游和旅游
  • 消费者
    • 游戏和娱乐
    • 运动的
  • 公司
  • 地理空间分析
  • 卫生保健
    • 健身管理
    • 医疗训练和教育
    • 患者照护管理
    • 药局管理
    • 外科手术
  • 房地产

第9章美洲虚拟实境、扩增实境和混合实境市场

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美国

第10章亚太虚拟实境、扩增实境和混合实境市场

  • 澳洲
  • 中国
  • 印度
  • 印尼
  • 日本
  • 马来西亚
  • 菲律宾
  • 新加坡
  • 韩国
  • 台湾
  • 泰国
  • 越南

第11章欧洲、中东和非洲的虚拟实境、扩增实境和混合实境市场

  • 丹麦
  • 埃及
  • 芬兰
  • 法国
  • 德国
  • 以色列
  • 义大利
  • 荷兰
  • 奈及利亚
  • 挪威
  • 波兰
  • 卡达
  • 俄罗斯
  • 沙乌地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公国
  • 英国

第12章竞争形势

  • FPNV定位矩阵
  • 市占率分析:主要企业
  • 竞争情境分析:主要企业

第13章上市公司名单

第14章附录

  • 讨论指南
  • 关于许可证和定价
Product Code: MRR-FB6C9E792719

The Global Virtual Reality, Augmented Reality & Mixed Reality Market is forecasted to grow significantly, with a projected USD 47.60 billion in 2023 at a CAGR of 27.27% and expected to reach a staggering USD 257.83 billion by 2030.

The Cumulative Impact of COVID-19, the Russia-Ukraine Conflict, and High Inflation is expected to have significant long-term effects on the Global Virtual Reality, Augmented Reality & Mixed Reality Market. The ongoing research considers the changes in consumer behavior, supply chain disruptions, and government interventions caused by the pandemic. Similarly, the report considers the ongoing political and economic uncertainty in Eastern Europe caused by the Russia-Ukraine Conflict and its potential implications for demand-supply balances, pressure on pricing variants, and import/export and trading. Additionally, the report addresses the impact of High Inflation on the global economy and details fiscal policies measuring and reducing its effects on demand, supply, cash flow, and currency exchange.

Market Segmentation & Coverage:

This research report categorizes the Global Virtual Reality, Augmented Reality & Mixed Reality Market in order to forecast the revenues and analyze trends in each of following sub-markets:

Based on Type, market is studied across Augmented Reality, Mixed Reality, and Virtual Reality. The Mixed Reality is projected to witness significant market share during forecast period.

Based on Component, market is studied across Hardware and Software. The Hardware is further studied across Cameras, Displays & Projectors, Headsets, Position Trackers, Semiconductor Components, and Sensors. The Software is further studied across Cloud-Based Services, Content Creation, and Software Development Kits. The Hardware is projected to witness significant market share during forecast period.

Based on End-use, market is studied across Aerospace & Defense, Automotive, Commercial, Consumer, Enterprise, Geospatial Analysis, Healthcare, and Real Estate. The Commercial is further studied across Advertising, Education & Training, Retail & E-commerce, and Travel & Tourism. The Consumer is further studied across Gaming & Entertainment and Sports. The Healthcare is further studied across Fitness Management, Medical Training & Education, Patient Care Management, Pharmacy Management, and Surgery. The Commercial is projected to witness significant market share during forecast period.

Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom. The Americas commanded largest market share of 38.75% in 2022, followed by Europe, Middle East & Africa.

Market Statistics:

The report provides market sizing and forecasts across 7 major currencies - USD, EUR, JPY, GBP, AUD, CAD, and CHF; multiple currency support helps organization leaders to make well-informed decisions. In this report, 2018 to 2021 are considered as historical years, 2022 is base year, 2023 is estimated year, and years from 2024 to 2030 are considered as forecast period.

FPNV Positioning Matrix:

The FPNV Positioning Matrix is essential for assessing the Global Virtual Reality, Augmented Reality & Mixed Reality Market. It provides a comprehensive evaluation of vendors by examining key metrics within Business Strategy and Product Satisfaction, allowing users to make informed decisions based on their specific needs. This advanced analysis then organizes these vendors into four distinct quadrants, which represent varying levels of success: Forefront (F), Pathfinder (P), Niche (N), or Vital(V).

Market Share Analysis:

The Market Share Analysis offers an insightful look at the current state of vendors in a particular market space. By comparing vendor contributions to overall revenue, customer base, and other key metrics, we can give companies a greater understanding of their performance and what they are up against when competing for market share. The analysis also sheds light on just how competitive any given sector is about accumulation, fragmentation dominance, and amalgamation traits over the base year period studied.

The report provides insights on the following pointers:

1. Market Penetration: Provides comprehensive information on the market offered by the key players

2. Market Development: Provides in-depth information about lucrative emerging markets and analyzes penetration across mature segments of the markets

3. Market Diversification: Provides detailed information about new product launches, untapped geographies, recent developments, and investments

4. Market Trends: Provides comprehensive understanding of the Cumulative Impact of COVID-19, the Russia-Ukraine Conflict, and the High Inflation

5. Competitive Assessment & Intelligence: Provides an exhaustive assessment of market shares, strategies, products, certification, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players

6. Product Development & Innovation: Provides intelligent insights on future technologies, R&D activities, and breakthrough product developments

The report answers questions such as:

1. What is the market size and forecast of the Global Virtual Reality, Augmented Reality & Mixed Reality Market?

2. What are the inhibiting factors and impact of COVID-19 shaping the Global Virtual Reality, Augmented Reality & Mixed Reality Market during the forecast period?

3. Which are the products/segments/applications/areas to invest in over the forecast period in the Global Virtual Reality, Augmented Reality & Mixed Reality Market?

4. What is the competitive strategic window for opportunities in the Global Virtual Reality, Augmented Reality & Mixed Reality Market?

5. What are the technology trends and regulatory frameworks in the Global Virtual Reality, Augmented Reality & Mixed Reality Market?

6. What is the market share of the leading vendors in the Global Virtual Reality, Augmented Reality & Mixed Reality Market?

7. What modes and strategic moves are considered suitable for entering the Global Virtual Reality, Augmented Reality & Mixed Reality Market?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Limitations
  • 1.7. Assumptions
  • 1.8. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

  • 4.1. Introduction
  • 4.2. Virtual Reality, Augmented Reality & Mixed Reality Market, by Type, 2022 vs 2030
  • 4.3. Virtual Reality, Augmented Reality & Mixed Reality Market, by Component, 2022 vs 2030
  • 4.4. Virtual Reality, Augmented Reality & Mixed Reality Market, by End-use, 2022 vs 2030
  • 4.5. Virtual Reality, Augmented Reality & Mixed Reality Market, by Region, 2022 vs 2030

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Penetration of HMDs in the gaming and entertainment industry
      • 5.1.1.2. Predominant use in entertainment and movie film making industry
      • 5.1.1.3. Attractive investment driven by leading brands
    • 5.1.2. Restraints
      • 5.1.2.1. Loosely denied standard for consumer grade products
    • 5.1.3. Opportunities
      • 5.1.3.1. Major technology development supporting extended reality use cases
      • 5.1.3.2. Easy availability and affordability of AR/VR hardware
      • 5.1.3.3. Use of AR/VR/MR training and simulations
    • 5.1.4. Challenges
      • 5.1.4.1. Issues related to data privacy and security
  • 5.2. Market Trends
  • 5.3. Cumulative Impact of COVID-19
  • 5.4. Cumulative Impact of Russia-Ukraine Conflict
  • 5.5. Cumulative Impact of High Inflation
  • 5.6. Porter's Five Forces Analysis
    • 5.6.1. Threat of New Entrants
    • 5.6.2. Threat of Substitutes
    • 5.6.3. Bargaining Power of Customers
    • 5.6.4. Bargaining Power of Suppliers
    • 5.6.5. Industry Rivalry
  • 5.7. Value Chain & Critical Path Analysis
  • 5.8. Regulatory Framework
  • 5.9. Client Customization

6. Virtual Reality, Augmented Reality & Mixed Reality Market, by Type

  • 6.1. Introduction
  • 6.2. Augmented Reality
  • 6.3. Mixed Reality
  • 6.4. Virtual Reality

7. Virtual Reality, Augmented Reality & Mixed Reality Market, by Component

  • 7.1. Introduction
  • 7.2. Hardware
    • 7.2.1. Cameras
    • 7.2.2. Displays & Projectors
    • 7.2.3. Headsets
    • 7.2.4. Position Trackers
    • 7.2.5. Semiconductor Components
    • 7.2.6. Sensors
  • 7.3. Software
    • 7.3.1. Cloud-Based Services
    • 7.3.2. Content Creation
    • 7.3.3. Software Development Kits

8. Virtual Reality, Augmented Reality & Mixed Reality Market, by End-use

  • 8.1. Introduction
  • 8.2. Aerospace & Defense
  • 8.3. Automotive
  • 8.4. Commercial
    • 8.4.1. Advertising
    • 8.4.2. Education & Training
    • 8.4.3. Retail & E-commerce
    • 8.4.4. Travel & Tourism
  • 8.5. Consumer
    • 8.5.1. Gaming & Entertainment
    • 8.5.2. Sports
  • 8.6. Enterprise
  • 8.7. Geospatial Analysis
  • 8.8. Healthcare
    • 8.8.1. Fitness Management
    • 8.8.2. Medical Training & Education
    • 8.8.3. Patient Care Management
    • 8.8.4. Pharmacy Management
    • 8.8.5. Surgery
  • 8.9. Real Estate

9. Americas Virtual Reality, Augmented Reality & Mixed Reality Market

  • 9.1. Introduction
  • 9.2. Argentina
  • 9.3. Brazil
  • 9.4. Canada
  • 9.5. Mexico
  • 9.6. United States

10. Asia-Pacific Virtual Reality, Augmented Reality & Mixed Reality Market

  • 10.1. Introduction
  • 10.2. Australia
  • 10.3. China
  • 10.4. India
  • 10.5. Indonesia
  • 10.6. Japan
  • 10.7. Malaysia
  • 10.8. Philippines
  • 10.9. Singapore
  • 10.10. South Korea
  • 10.11. Taiwan
  • 10.12. Thailand
  • 10.13. Vietnam

11. Europe, Middle East & Africa Virtual Reality, Augmented Reality & Mixed Reality Market

  • 11.1. Introduction
  • 11.2. Denmark
  • 11.3. Egypt
  • 11.4. Finland
  • 11.5. France
  • 11.6. Germany
  • 11.7. Israel
  • 11.8. Italy
  • 11.9. Netherlands
  • 11.10. Nigeria
  • 11.11. Norway
  • 11.12. Poland
  • 11.13. Qatar
  • 11.14. Russia
  • 11.15. Saudi Arabia
  • 11.16. South Africa
  • 11.17. Spain
  • 11.18. Sweden
  • 11.19. Switzerland
  • 11.20. Turkey
  • 11.21. United Arab Emirates
  • 11.22. United Kingdom

12. Competitive Landscape

  • 12.1. FPNV Positioning Matrix
  • 12.2. Market Share Analysis, By Key Player
  • 12.3. Competitive Scenario Analysis, By Key Player

13. List of Company Mentioned

14. Appendix

  • 14.1. Discussion Guide
  • 14.2. License & Pricing

LIST OF FIGURES

  • FIGURE 1. VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET RESEARCH PROCESS
  • FIGURE 2. VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, 2022 VS 2030
  • FIGURE 3. VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TYPE, 2022 VS 2030 (%)
  • FIGURE 5. VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2022 VS 2030 (%)
  • FIGURE 6. VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USE, 2022 VS 2030 (%)
  • FIGURE 7. VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY REGION, 2022 VS 2030 (%)
  • FIGURE 8. VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET DYNAMICS
  • FIGURE 9. VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TYPE, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 10. VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 11. VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USE, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 12. AMERICAS VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COUNTRY, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 13. UNITED STATES VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY STATE, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 14. ASIA-PACIFIC VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COUNTRY, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 15. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COUNTRY, 2022 VS 2023 VS 2030 (USD MILLION)
  • FIGURE 16. VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET, FPNV POSITIONING MATRIX, 2022
  • FIGURE 17. VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SHARE, BY KEY PLAYER, 2022

LIST OF TABLES

  • TABLE 1. VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2022
  • TABLE 3. VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 5. VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY AUGMENTED REALITY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 6. VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY MIXED REALITY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 7. VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY VIRTUAL REALITY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 8. VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 9. VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 10. VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY CAMERAS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 12. VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY DISPLAYS & PROJECTORS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HEADSETS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY POSITION TRACKERS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 15. VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SEMICONDUCTOR COMPONENTS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 16. VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SENSORS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 18. VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 19. VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY CLOUD-BASED SERVICES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 20. VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY CONTENT CREATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 21. VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE DEVELOPMENT KITS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 22. VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 23. VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY AEROSPACE & DEFENSE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 24. VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY AUTOMOTIVE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 25. VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
  • TABLE 26. VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMMERCIAL, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 27. VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY ADVERTISING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 28. VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY EDUCATION & TRAINING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 29. VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY RETAIL & E-COMMERCE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 30. VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TRAVEL & TOURISM, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 31. VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY CONSUMER, 2018-2030 (USD MILLION)
  • TABLE 32. VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY CONSUMER, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 33. VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY GAMING & ENTERTAINMENT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 34. VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SPORTS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 35. VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY ENTERPRISE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 36. VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY GEOSPATIAL ANALYSIS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 37. VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2030 (USD MILLION)
  • TABLE 38. VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HEALTHCARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 39. VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY FITNESS MANAGEMENT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 40. VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY MEDICAL TRAINING & EDUCATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 41. VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY PATIENT CARE MANAGEMENT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 42. VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY PHARMACY MANAGEMENT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 43. VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SURGERY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 44. VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY REAL ESTATE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 45. AMERICAS VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 46. AMERICAS VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 47. AMERICAS VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 48. AMERICAS VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 49. AMERICAS VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 50. AMERICAS VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 51. AMERICAS VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
  • TABLE 52. AMERICAS VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY CONSUMER, 2018-2030 (USD MILLION)
  • TABLE 53. AMERICAS VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2030 (USD MILLION)
  • TABLE 54. ARGENTINA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 55. ARGENTINA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 56. ARGENTINA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 57. ARGENTINA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 58. ARGENTINA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 59. ARGENTINA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
  • TABLE 60. ARGENTINA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY CONSUMER, 2018-2030 (USD MILLION)
  • TABLE 61. ARGENTINA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2030 (USD MILLION)
  • TABLE 62. BRAZIL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 63. BRAZIL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 64. BRAZIL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 65. BRAZIL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 66. BRAZIL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 67. BRAZIL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
  • TABLE 68. BRAZIL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY CONSUMER, 2018-2030 (USD MILLION)
  • TABLE 69. BRAZIL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2030 (USD MILLION)
  • TABLE 70. CANADA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 71. CANADA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 72. CANADA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 73. CANADA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 74. CANADA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 75. CANADA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
  • TABLE 76. CANADA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY CONSUMER, 2018-2030 (USD MILLION)
  • TABLE 77. CANADA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2030 (USD MILLION)
  • TABLE 78. MEXICO VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 79. MEXICO VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 80. MEXICO VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 81. MEXICO VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 82. MEXICO VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 83. MEXICO VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
  • TABLE 84. MEXICO VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY CONSUMER, 2018-2030 (USD MILLION)
  • TABLE 85. MEXICO VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2030 (USD MILLION)
  • TABLE 86. UNITED STATES VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 87. UNITED STATES VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 88. UNITED STATES VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 89. UNITED STATES VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 90. UNITED STATES VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 91. UNITED STATES VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 92. UNITED STATES VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
  • TABLE 93. UNITED STATES VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY CONSUMER, 2018-2030 (USD MILLION)
  • TABLE 94. UNITED STATES VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2030 (USD MILLION)
  • TABLE 95. ASIA-PACIFIC VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 96. ASIA-PACIFIC VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 97. ASIA-PACIFIC VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 98. ASIA-PACIFIC VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 99. ASIA-PACIFIC VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 100. ASIA-PACIFIC VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 101. ASIA-PACIFIC VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
  • TABLE 102. ASIA-PACIFIC VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY CONSUMER, 2018-2030 (USD MILLION)
  • TABLE 103. ASIA-PACIFIC VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2030 (USD MILLION)
  • TABLE 104. AUSTRALIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 105. AUSTRALIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 106. AUSTRALIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 107. AUSTRALIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 108. AUSTRALIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 109. AUSTRALIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
  • TABLE 110. AUSTRALIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY CONSUMER, 2018-2030 (USD MILLION)
  • TABLE 111. AUSTRALIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2030 (USD MILLION)
  • TABLE 112. CHINA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 113. CHINA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 114. CHINA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 115. CHINA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 116. CHINA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 117. CHINA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
  • TABLE 118. CHINA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY CONSUMER, 2018-2030 (USD MILLION)
  • TABLE 119. CHINA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2030 (USD MILLION)
  • TABLE 120. INDIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 121. INDIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 122. INDIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 123. INDIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 124. INDIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 125. INDIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
  • TABLE 126. INDIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY CONSUMER, 2018-2030 (USD MILLION)
  • TABLE 127. INDIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2030 (USD MILLION)
  • TABLE 128. INDONESIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 129. INDONESIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 130. INDONESIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 131. INDONESIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 132. INDONESIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 133. INDONESIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
  • TABLE 134. INDONESIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY CONSUMER, 2018-2030 (USD MILLION)
  • TABLE 135. INDONESIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2030 (USD MILLION)
  • TABLE 136. JAPAN VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 137. JAPAN VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 138. JAPAN VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 139. JAPAN VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 140. JAPAN VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 141. JAPAN VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
  • TABLE 142. JAPAN VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY CONSUMER, 2018-2030 (USD MILLION)
  • TABLE 143. JAPAN VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2030 (USD MILLION)
  • TABLE 144. MALAYSIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 145. MALAYSIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 146. MALAYSIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 147. MALAYSIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 148. MALAYSIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 149. MALAYSIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
  • TABLE 150. MALAYSIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY CONSUMER, 2018-2030 (USD MILLION)
  • TABLE 151. MALAYSIA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2030 (USD MILLION)
  • TABLE 152. PHILIPPINES VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 153. PHILIPPINES VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 154. PHILIPPINES VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 155. PHILIPPINES VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 156. PHILIPPINES VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 157. PHILIPPINES VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
  • TABLE 158. PHILIPPINES VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY CONSUMER, 2018-2030 (USD MILLION)
  • TABLE 159. PHILIPPINES VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2030 (USD MILLION)
  • TABLE 160. SINGAPORE VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 161. SINGAPORE VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 162. SINGAPORE VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 163. SINGAPORE VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 164. SINGAPORE VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 165. SINGAPORE VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
  • TABLE 166. SINGAPORE VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY CONSUMER, 2018-2030 (USD MILLION)
  • TABLE 167. SINGAPORE VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2030 (USD MILLION)
  • TABLE 168. SOUTH KOREA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 169. SOUTH KOREA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 170. SOUTH KOREA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 171. SOUTH KOREA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 172. SOUTH KOREA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 173. SOUTH KOREA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
  • TABLE 174. SOUTH KOREA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY CONSUMER, 2018-2030 (USD MILLION)
  • TABLE 175. SOUTH KOREA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2030 (USD MILLION)
  • TABLE 176. TAIWAN VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 177. TAIWAN VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 178. TAIWAN VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 179. TAIWAN VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 180. TAIWAN VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 181. TAIWAN VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
  • TABLE 182. TAIWAN VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY CONSUMER, 2018-2030 (USD MILLION)
  • TABLE 183. TAIWAN VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2030 (USD MILLION)
  • TABLE 184. THAILAND VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 185. THAILAND VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 186. THAILAND VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 187. THAILAND VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 188. THAILAND VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 189. THAILAND VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
  • TABLE 190. THAILAND VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY CONSUMER, 2018-2030 (USD MILLION)
  • TABLE 191. THAILAND VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2030 (USD MILLION)
  • TABLE 192. VIETNAM VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 193. VIETNAM VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 194. VIETNAM VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 195. VIETNAM VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 196. VIETNAM VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 197. VIETNAM VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
  • TABLE 198. VIETNAM VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY CONSUMER, 2018-2030 (USD MILLION)
  • TABLE 199. VIETNAM VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2030 (USD MILLION)
  • TABLE 200. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 201. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 202. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 203. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 204. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 205. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 206. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
  • TABLE 207. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY CONSUMER, 2018-2030 (USD MILLION)
  • TABLE 208. EUROPE, MIDDLE EAST & AFRICA VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2030 (USD MILLION)
  • TABLE 209. DENMARK VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 210. DENMARK VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 211. DENMARK VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 212. DENMARK VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 213. DENMARK VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 214. DENMARK VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
  • TABLE 215. DENMARK VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY CONSUMER, 2018-2030 (USD MILLION)
  • TABLE 216. DENMARK VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2030 (USD MILLION)
  • TABLE 217. EGYPT VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 218. EGYPT VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 219. EGYPT VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 220. EGYPT VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 221. EGYPT VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 222. EGYPT VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
  • TABLE 223. EGYPT VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY CONSUMER, 2018-2030 (USD MILLION)
  • TABLE 224. EGYPT VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2030 (USD MILLION)
  • TABLE 225. FINLAND VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 226. FINLAND VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 227. FINLAND VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 228. FINLAND VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 229. FINLAND VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 230. FINLAND VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
  • TABLE 231. FINLAND VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY CONSUMER, 2018-2030 (USD MILLION)
  • TABLE 232. FINLAND VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2030 (USD MILLION)
  • TABLE 233. FRANCE VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 234. FRANCE VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 235. FRANCE VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 236. FRANCE VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 237. FRANCE VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 238. FRANCE VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
  • TABLE 239. FRANCE VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY CONSUMER, 2018-2030 (USD MILLION)
  • TABLE 240. FRANCE VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2030 (USD MILLION)
  • TABLE 241. GERMANY VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 242. GERMANY VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 243. GERMANY VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 244. GERMANY VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 245. GERMANY VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 246. GERMANY VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
  • TABLE 247. GERMANY VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY CONSUMER, 2018-2030 (USD MILLION)
  • TABLE 248. GERMANY VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2030 (USD MILLION)
  • TABLE 249. ISRAEL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 250. ISRAEL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 251. ISRAEL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 252. ISRAEL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 253. ISRAEL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 254. ISRAEL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
  • TABLE 255. ISRAEL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY CONSUMER, 2018-2030 (USD MILLION)
  • TABLE 256. ISRAEL VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2030 (USD MILLION)
  • TABLE 257. ITALY VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 258. ITALY VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 259. ITALY VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 260. ITALY VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 261. ITALY VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 262. ITALY VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD MILLION)
  • TABLE 263. ITALY VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY CONSUMER, 2018-2030 (USD MILLION)
  • TABLE 264. ITALY VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2030 (USD MILLION)
  • TABLE 265. NETHERLANDS VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 266. NETHERLANDS VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 267. NETHERLANDS VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 268. NETHERLANDS VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 269. NETHERLANDS VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
  • TABLE 270. NETHERLANDS VIRTUAL REALITY, AUGMENTED REALITY & MIXED REALITY MARKET SIZE, BY COMMERCIAL, 2018-2030 (USD M