市场调查报告书
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游戏硬体市场:按产品、外形尺寸、用户类型和最终用户 - 2024-2030 年全球预测Gaming Hardware Market by Product (Dedicated Gaming Console, Dedicated Personal Computers/Laptops/Tablets, Gaming Router), Form Factor (All-In-One, Desktop, Small Form Factor), User Type, End-User - Global Forecast 2024-2030 |
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预计2023年游戏硬体市场规模为1,520亿美元,预估2024年将达1,655.6亿美元,2030年将达2,770.8亿美元,复合年增长率为8.95%。
全球游戏硬体市场
主要市场统计 | |
---|---|
基准年[2023] | 1520亿美元 |
预测年份 [2024] | 1655.6亿美元 |
预测年份 [2030] | 2770.8亿美元 |
复合年增长率(%) | 8.95% |
游戏硬体市场包括实体设备和旨在促进和增强电子游戏使用者体验的装置的销售。游戏硬体包括游戏机、专用游戏电脑等多种产品,以及键盘、滑鼠、耳机、VR(虚拟实境)和AR(扩增实境)设备等游戏周边设备。游戏硬体用于各种环境,包括个人家庭、游戏咖啡馆、专业游戏和教育机构。最终用户是游戏爱好者、职业游戏玩家和开发人员。游戏硬体越来越多地用于娱乐以外的目的,例如技能开发和教育学习,市场也扩展到模拟环境中的培训模组。多种因素,包括电子竞技和竞技游戏作为专业和观赏性运动的日益普及、可支配收入和消费者娱乐支出的增加,以及对身临其境型游戏体验的需求不断增长,正在推动可能的游戏硬体的利用率产生影响。然而,一些挑战阻碍了游戏硬体的利用,例如开发和製造先进游戏硬体的高成本以及向云端游戏的转变。用于身临其境型游戏的VR 和AR 技术的增长、游戏硬体製造商和游戏开发商之间的合作加强以及电子竞技行业的持续增长将导致对专业级游戏硬体的投资增加。潜力,为游戏硬体创新提供了潜在机会。未来几年将会成长。
区域洞察
由于游戏主机和个人电脑的高普及、技术创新以及主要游戏硬体製造商和游戏开发人员的强大影响力,北美地区,特别是美国和加拿大,正在支持游戏硬体行业的显着增长。由于网路普及的不断提高和电子竞技的日益普及,南美洲正在见证这一领域的潜力。由于主机和PC游戏的受欢迎程度平衡,欧洲游戏硬体市场保持稳定成长。消费者对 VR 游戏和电竞中身临其境型游戏体验的偏好正在影响VR头戴装置和游戏电脑的销售,主要是在德国、法国和北欧部分地区。由于中东地区年轻且精通科技的人口,人们对游戏的兴趣急剧上升。随着可支配收入的增加,高阶游戏硬体可能会降价。非洲是一个独特的市场,潜力开拓,由于年轻人口的成长和都市化,非洲对游戏硬体的需求逐渐增加。中国的游戏产业正在全球扩张,政府的法规环境对消费者的需求和购买行为有重大影响。在中国、日本和韩国,游戏硬体的本土生产具有竞争力,对国产品牌的投资也很活跃。日本消费者表现出对国内品牌的忠诚度以及对创新和品质的坚定承诺。市场定期推出先进的游戏机和独特的游戏周边设备,往往引领世界游戏潮流。在网路普及不断提高和年轻人探索游戏创新的推动下,印度的游戏产业正在快速成长。为了与市场对价格敏感的性质保持一致,不影响性能的经济实惠的游戏硬体成为人们关注的焦点。行动和数位游戏的主导地位将为该地区的相关游戏配件铺平道路。
FPNV定位矩阵
FPNV定位矩阵对于评估游戏硬体市场至关重要。我们检视与业务策略和产品满意度相关的关键指标,以对供应商进行全面评估。这种深入的分析使用户能够根据自己的要求做出明智的决策。根据评估,供应商被分为四个成功程度不同的像限:前沿(F)、探路者(P)、利基(N)和重要(V)。
市场占有率分析
市场占有率分析是一种综合工具,可以对游戏硬体市场供应商的现状进行深入而详细的研究。全面比较和分析供应商在整体收益、基本客群和其他关键指标方面的贡献,以便更好地了解公司的绩效及其在争夺市场占有率时面临的挑战。此外,该分析还提供了对该行业竞争特征的宝贵见解,包括在研究基准年观察到的累积、分散主导地位和合併特征等因素。这种详细程度的提高使供应商能够做出更明智的决策并制定有效的策略,从而在市场上获得竞争优势。
1-市场渗透率:提供有关主要企业所服务的市场的全面资讯。
2-市场开拓:我们深入研究利润丰厚的新兴市场,并分析它们在成熟细分市场中的渗透率。
3- 市场多元化:提供有关新产品发布、开拓地区、最新发展和投资的详细资讯。
4-竞争力评估与资讯:对主要企业的市场占有率、策略、产品、认证、监管状况、专利状况、製造能力等进行全面评估。
5- 产品开发与创新:提供对未来技术、研发活动和突破性产品开发的见解。
1-游戏硬体市场的市场规模和预测是多少?
2-游戏硬体市场预测期间需要考虑投资的产品、细分市场、应用和领域有哪些?
3-游戏硬体市场的技术趋势和法律规范是什么?
4-游戏硬体市场主要厂商的市场占有率是多少?
5-进入游戏硬体市场的合适型态或策略手段是什么?
[186 Pages Report] The Gaming Hardware Market size was estimated at USD 152.00 billion in 2023 and expected to reach USD 165.56 billion in 2024, at a CAGR 8.95% to reach USD 277.08 billion by 2030.
Global Gaming Hardware Market
KEY MARKET STATISTICS | |
---|---|
Base Year [2023] | USD 152.00 billion |
Estimated Year [2024] | USD 165.56 billion |
Forecast Year [2030] | USD 277.08 billion |
CAGR (%) | 8.95% |
The gaming hardware market comprises the sale of physical equipment and devices designed to facilitate and enhance the user experience in electronic gaming. Gaming hardware incorporates a variety of products, including consoles, PCs specifically equipped for gaming, and gaming peripherals, such as keyboards, mice, headsets, and virtual reality (VR) and augmented reality (AR) devices. Gaming hardware is utilized across various environments, including individual consumer homes, gaming cafes, professional gaming, and educational institutions. The end users are gaming enthusiasts, professional gamers, and developers. The scope of the market spans training modules in simulated environments, as gaming hardware is increasingly used for purposes beyond entertainment, such as skill development and educational learning. Several factors, including the rising popularity of esports and competitive gaming as a professional and spectator sport, increasing disposable income and consumer spending on entertainment, and growing demand for immersive gaming experiences, influence the utilization of innovative and customizable gaming hardware. However, several challenges, such as the high price of developing and producing advanced gaming hardware and the inclination toward cloud gaming, hinder the utilization of gaming hardware. Advancements in VR and AR technology for immersive gaming, rising collaboration among gaming hardware manufacturers and game developers, and continual growth in the esports industry can lead to higher investment in professional-grade gaming hardware, presenting potential opportunities for the innovations of gaming hardware to grow in the coming years.
Regional Insights
The North American region, particularly the United States and Canada, holds a significant growth of the gaming hardware industry attributed to the high penetration rate of gaming consoles and PCs, technological innovations, and the strong presence of major gaming hardware manufacturers and game development companies. South America is witnessing a potential in the field due to rising internet penetration and the increasing popularity of esports. Europe maintains a steady growth of the gaming hardware market, with a balance between console and PC gaming popularity. Consumer preferences for VR gaming and immersive gaming experiences for eSports influence the sales of VR headsets and gaming PCs, mainly in Germany, France, and a few Nordic regions. The Middle East region is experiencing a surging interest in gaming due to a young and tech-savvy population. As disposable incomes rise, there is the potential for premium gaming hardware sales. Africa presents a unique market with untapped potential, with a gradual increase in demand for gaming hardware driven by a growing youth population and urbanization. China's gaming industry is expanding globally, with the government's regulatory environment heavily influencing consumer needs and purchasing behaviors. China, Japan, and South Korea have a competitive local manufacturing scene for gaming hardware, and there is a substantial investment in domestic brands. Japanese consumers exhibit loyalty to homegrown brands and demonstrate a strong penchant for innovation and quality. The market witnesses regular introductions of advanced consoles and unique gaming peripherals, often leading to global gaming trends. India's gaming industry is rapidly growing, driven by increasing internet penetration and a young population exploring gaming innovations. The focus is on affordable gaming hardware that does not compromise on performance, aligning with the price-sensitive nature of the market. Mobile and digital gaming dominance paves the way for related gaming accessories in the region.
FPNV Positioning Matrix
The FPNV Positioning Matrix is pivotal in evaluating the Gaming Hardware Market. It offers a comprehensive assessment of vendors, examining key metrics related to Business Strategy and Product Satisfaction. This in-depth analysis empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success: Forefront (F), Pathfinder (P), Niche (N), or Vital (V).
Market Share Analysis
The Market Share Analysis is a comprehensive tool that provides an insightful and in-depth examination of the current state of vendors in the Gaming Hardware Market. By meticulously comparing and analyzing vendor contributions in terms of overall revenue, customer base, and other key metrics, we can offer companies a greater understanding of their performance and the challenges they face when competing for market share. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With this expanded level of detail, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.
Key Company Profiles
The report delves into recent significant developments in the Gaming Hardware Market, highlighting leading vendors and their innovative profiles. These include A4Tech Co., Ltd., Advanced Micro Devices, Inc., Amkette by Allied Electronics & Magnetics Pvt. Ltd., Analogue, ASUSTeK Computer Inc., Atari, Inc., BenQ Corporation, Boat by Imagine Marketing Limited, Dell Technologies Inc., DreamGEAR, LLC, Eastern Times Technology Co., Ltd., HP Inc., Intel Corporation, Kingston Technology Company, Inc., Koninklijke Philips N.V., Lenovo Group Limited, LG Electronics Inc., Logitech International S.A., Mad Catz Global Limited, Meta Platforms, Inc., Micro-Star INT'L Co., Ltd., Microsoft Corporation, Nintendo Co., Ltd., Noise by Nexxbase Marketing Pvt. Ltd., NVIDIA Corporation, Razer Inc., Samsung Electronics Co., Ltd., ScufGaming by Corsair Memory, Inc., SEGA SAMMY Holdings Inc., Skullcandy, Inc., Sony Corporation, SteelSeries ApS, Toshiba Corporation, V-MODA, LLC, Valve Corporation, Venom Limited, and Voyetra Turtle Beach, Inc..
Market Segmentation & Coverage
1. Market Penetration: It presents comprehensive information on the market provided by key players.
2. Market Development: It delves deep into lucrative emerging markets and analyzes the penetration across mature market segments.
3. Market Diversification: It provides detailed information on new product launches, untapped geographic regions, recent developments, and investments.
4. Competitive Assessment & Intelligence: It conducts an exhaustive assessment of market shares, strategies, products, certifications, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players.
5. Product Development & Innovation: It offers intelligent insights on future technologies, R&D activities, and breakthrough product developments.
1. What is the market size and forecast of the Gaming Hardware Market?
2. Which products, segments, applications, and areas should one consider investing in over the forecast period in the Gaming Hardware Market?
3. What are the technology trends and regulatory frameworks in the Gaming Hardware Market?
4. What is the market share of the leading vendors in the Gaming Hardware Market?
5. Which modes and strategic moves are suitable for entering the Gaming Hardware Market?