封面
市场调查报告书
商品编码
1574807

数位 PC 游戏市场:按游戏类型、游戏模式、平台、经营模式、玩家观点、发行管道、游戏发行商划分 - 2025-2030 年全球预测

Digital PC Games Market by Game Genres (Action, Adventure, Puzzle), Game Modes (Multiplayer, Offline, Online), Platform, Business Model, Player Perspectives, Distribution Channel, Game Publishers - Global Forecast 2025-2030

出版日期: | 出版商: 360iResearch | 英文 182 Pages | 商品交期: 最快1-2个工作天内

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2023年数位PC游戏市场规模为254.6亿美元,预计2024年将达到275.8亿美元,复合年增长率为9.98%,预计到2030年将达到495.6亿美元。

数位电脑游戏市场的范围包括专门设计用于在个人电脑上运行的视频游戏的开发、发行和消费。该领域涵盖动作、角色扮演、模拟、策略等多种游戏类型,可透过 Steam、GOG 和 Origin 等数位平台进行存取。对数位 PC 游戏的需求源于对娱乐和互动体验不断增长的需求,受云端游戏、高速互联网和强大硬体等技术进步的影响。这些游戏适用于从休閒家庭游戏到专业电竞环境的各种环境,并为各种最终用户提供服务,包括个人游戏玩家、游戏社群和竞争性职业联赛。

主要市场统计
基准年[2023] 254.6亿美元
预测年份 [2024] 275.8亿美元
预测年份 [2030] 495.6亿美元
复合年增长率(%) 9.98%

主要成长动力包括网路普及率、图形和游戏技术的进步以及电子竞技的普及。虚拟实境 (VR) 和扩增实境(AR) 在游戏中的兴起提供了新的沉浸式体验并吸引了更多玩家。此外,可支配收入的增加和文化向数位娱乐的转变也促进了市场的扩张。最新的商机在于加强跨平台游戏、开拓更多VR/AR内容以及迎合开拓的玩家群的新兴市场。鼓励企业与高新技术企业建立策略伙伴关係,进行软硬体创新开发。

然而,市场成长面临激烈竞争、盗版问题和内容监管障碍等挑战。此外,硬体需求可能会限制使用不太先进系统的潜在客户的可访问性。在创新方面,公司可以专注于人工智慧主导的游戏设计,以个性化和增强用户体验,并采用区块链技术进行安全交易和游戏资产的所有权追踪。市场竞争是动态的,但也是不可预测的,推动着不断的创新和适应新趋势。负责人和公司必须不断监控技术进步和玩家偏好,以便在这个蓬勃发展的数位环境中保持相关性并维持成长。

市场动态:揭示快速发展的数位 PC 游戏市场的关键市场洞察

数位电脑游戏市场正在因供需的动态交互作用而转变。了解这些不断变化的市场动态可以帮助企业做出明智的投资决策、策略决策并抓住新的商机。全面了解这些趋势可以帮助企业降低政治、地理、技术、社会和经济领域的风险,同时也能帮助消费行为及其对製造业的影响。

  • 市场驱动因素
    • 数位游戏中越来越多地采用区块链技术
    • 游戏硬体技术的快速进步提高了整体游戏效能和使用者体验
    • 社群媒体和线上串流平台在塑造游戏趋势和消费行为的影响力日益增强
  • 市场限制因素
    • 维护最新硬体需求的复杂性
    • 线上盗版增加对收益的影响
  • 市场机会
    • 开拓全面、易用的游戏内容,触达多元化市场用户
    • 利用社群媒体和串流平台推广数位电脑游戏和社群建设
    • 瞄准新兴市场并透过在地化内容和区域伙伴关係关係扩大您的用户群。
  • 市场挑战
    • 对资料隐私和网路安全的日益担忧影响了数位 PC 游戏市场中客户的信任和保留
    • 将新兴 VR 和 AR 技术融入主流游戏体验的挑战

波特五力:驾驭数位 PC 游戏市场的战略工具

波特的五力框架是了解数位 PC 游戏市场竞争格局的重要工具。波特的五力框架为评估公司的竞争地位和探索策略机会提供了清晰的方法。该框架可帮助公司评估市场动态并确定新业务的盈利。这些见解使公司能够利用自己的优势,解决弱点并避免潜在的挑战,从而确保更强大的市场地位。

PESTLE分析:了解数位PC游戏市场的外部影响

外部宏观环境因素在塑造数位电脑游戏市场的表现动态方面发挥着至关重要的作用。对政治、经济、社会、技术、法律和环境因素的分析提供了应对这些影响所需的资讯。透过调查 PESTLE 因素,公司可以更了解潜在的风险和机会。这种分析可以帮助企业预测法规、消费者偏好和经济趋势的变化,并为他们做出积极主动的决策做好准备。

市场占有率分析 了解数位 PC 游戏市场的竞争状况

对数位 PC 游戏市场的详细市场占有率分析可以对供应商绩效进行全面评估。公司可以透过比较收益、客户群和成长率等关键指标来揭示其竞争地位。该分析揭示了市场集中、分散和整合的趋势,为供应商提供了製定策略决策所需的洞察力,使他们能够在日益激烈的竞争中占有一席之地。

FPNV 定位矩阵 数位 PC 游戏市场供应商绩效评估

FPNV定位矩阵是评估数位PC游戏市场供应商的重要工具。此矩阵允许业务组织根据供应商的商务策略和产品满意度评估供应商,从而做出符合其目标的明智决策。这四个象限使您能够清晰、准确地划分供应商,并确定最能满足您的策略目标的合作伙伴和解决方案。

策略分析和建议描绘了数位 PC 游戏市场的成功之路

对于旨在加强其全球市场影响力的公司来说,数位 PC 游戏市场的策略分析至关重要。透过审查关键资源、能力和绩效指标,公司可以识别成长机会并努力改进。这种方法使您能够克服竞争环境中的挑战,利用新的商机,并取得长期成功。

本报告对市场进行了全面分析,涵盖关键重点领域:

1. 市场渗透率:对当前市场环境的详细审查、主要企业的广泛资料、对其在市场中的影响力和整体影响力的评估。

2. 市场开拓:辨识新兴市场的成长机会,评估现有领域的扩张潜力,并提供未来成长的策略蓝图。

3. 市场多元化:分析近期产品发布、开拓地区、关键产业进展、塑造市场的策略投资。

4. 竞争评估与情报:彻底分析竞争格局,检验市场占有率、业务策略、产品系列、认证、监理核准、专利趋势、主要企业的技术进步等。

5. 产品开发与创新:重点在于有望推动未来市场成长的最尖端科技、研发活动和产品创新。

我们也回答重要问题,帮助相关人员做出明智的决策:

1.目前的市场规模和未来的成长预测是多少?

2. 哪些产品、区隔市场和地区提供最佳投资机会?

3.塑造市场的主要技术趋势和监管影响是什么?

4.主要厂商的市场占有率和竞争地位如何?

5. 推动供应商市场进入和退出策略的收益来源和策略机会是什么?

目录

第一章 前言

第二章调查方法

第三章执行摘要

第四章市场概况

第五章市场洞察

  • 市场动态
    • 促进因素
      • 数位游戏中越来越多地采用区块链技术
      • 游戏硬体的快速技术进步提高了整体游戏效能和使用者体验。
      • 社群媒体和线上串流平台在塑造游戏趋势和消费行为的影响力日益增强
    • 抑制因素
      • 维护最新硬体需求的复杂性
      • 线上盗版的增加将对产生收入重大影响
    • 机会
      • 开发全面且易于存取的游戏内容,以覆盖不同的市场用户
      • 利用社群媒体和串流平台推广数位电脑游戏并建立社区
      • 瞄准新兴市场并透过在地化内容和区域伙伴关係关係扩大您的用户群
    • 任务
      • 对资料隐私和网路安全的日益担忧正在影响客户的信任和保留。数位PC游戏市场
      • 将新兴 VR 和 AR 技术融入主流游戏体验的挑战
  • 市场区隔分析
  • 波特五力分析
  • PESTEL分析
    • 政治的
    • 经济
    • 社群
    • 技术的
    • 合法地
    • 环境

第 6 章 按游戏类型分類的数位 PC 游戏市场

  • 行动
    • 发现
    • 平台
    • 射手
  • 冒险
    • 生存
    • 视觉小说
    • 逻辑谜题
    • 磁砖搭配
  • 角色扮演
    • 动作角色扮演游戏
    • 多人角色扮演游戏
    • 战术角色扮演游戏
  • 模拟
    • 生活模拟
    • 车辆模拟
  • 运动的
    • 个人赛
    • 种族
    • 团队运动
  • 策略
    • 即时策略
    • 回合製策略

第7章 数位PC游戏市场(依游戏模式)

  • 多人游戏
    • 竞争力
    • 合作社
  • 离线
  • 在线的
  • 单人游戏

第八章数位 PC 游戏市场:依平台划分

  • 主机
  • 智慧型手机
  • 电脑

第 9 章 数位 PC 游戏市场:依经营模式

  • 免费玩
  • 收费系统
  • 基于订阅

第10章 数位PC游戏市场参与者观点

  • 第一人称
  • 水平捲动
  • 第三人称
  • 自顶向下

第十一章数位 PC 游戏市场:依发行管道划分

  • 网路市集
  • 零售店

第十二章数字PC游戏市场游戏发行商

  • 独立开发者
  • 主要出版商

第十三章美洲数位PC游戏市场

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美国

第十四章亚太数字PC游戏市场

  • 澳洲
  • 中国
  • 印度
  • 印尼
  • 日本
  • 马来西亚
  • 菲律宾
  • 新加坡
  • 韩国
  • 台湾
  • 泰国
  • 越南

第十五章 欧洲、中东和非洲数位PC游戏市场

  • 丹麦
  • 埃及
  • 芬兰
  • 法国
  • 德国
  • 以色列
  • 义大利
  • 荷兰
  • 奈及利亚
  • 挪威
  • 波兰
  • 卡达
  • 俄罗斯
  • 沙乌地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公国
  • 英国

第十六章竞争格局

  • 2023 年市场占有率分析
  • FPNV 定位矩阵,2023
  • 竞争情境分析
  • 战略分析和建议
Product Code: MRR-1A1A064C05DB

The Digital PC Games Market was valued at USD 25.46 billion in 2023, expected to reach USD 27.58 billion in 2024, and is projected to grow at a CAGR of 9.98%, to USD 49.56 billion by 2030.

The scope of the digital PC games market involves the development, distribution, and consumption of video games specifically designed to operate on personal computers. This sector covers various game genres, including action, role-playing, simulation, and strategy, accessible through digital platforms like Steam, GOG, and Origin. The necessity of digital PC games arises from the growing demand for entertainment and interactive experiences, impacted by technological advancements such as cloud gaming, high-speed internet, and powerful hardware. These games apply in numerous settings, from casual home gaming to professional e-sports environments, serving diverse end-users, including individual gamers, gaming communities, and competitive professional leagues.

KEY MARKET STATISTICS
Base Year [2023] USD 25.46 billion
Estimated Year [2024] USD 27.58 billion
Forecast Year [2030] USD 49.56 billion
CAGR (%) 9.98%

Key growth drivers include the increasing penetration of the internet, advancements in graphics and gaming technology, and the popularity of e-sports. The rise of virtual reality (VR) and augmented reality (AR) within gaming offers new immersive experiences, attracting more players. Additionally, increasing disposable incomes and the cultural shift toward digital entertainment contribute to market expansion. Latest opportunities lie in enhancing cross-platform play, developing more VR/AR content, and catering to emerging markets with untapped player bases. For businesses, forming strategic partnerships with tech companies for innovative hardware and software development is recommended.

However, market growth faces challenges such as intense competition, piracy issues, and regulatory hurdles related to content. Additionally, hardware requirements can limit accessibility for potential customers with less advanced systems. For innovation, companies could focus on AI-driven game design, which personalizes and enhances user experiences, and embrace blockchain technology for secure transactions and ownership tracking in gaming assets. The competitive nature of the market encourages constant innovation and adaptation to new trends, making it dynamic but also unpredictable. Researchers and businesses should continually monitor technological advancements and player preferences to maintain relevance and sustain growth in this booming digital landscape.

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Digital PC Games Market

The Digital PC Games Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Increasing adoption of blockchain technology in digital gaming
    • Rapid technological advancements in gaming hardware enhancing overall gaming performance and user experience
    • Growing influence of social media and online streaming platforms in shaping gaming trends and consumer behavior
  • Market Restraints
    • Complexity of maintaining up-to-date hardware requirements
    • Increased prevalence of online piracy substantially affects revenue generation
  • Market Opportunities
    • Developing inclusive and accessible gaming content to capture a diverse market audience
    • Leveraging social media and streaming platforms for digital pc games promotion and community building
    • Targeting emerging markets with localized content and regional partnerships to expand user base
  • Market Challenges
    • Growing concerns over data privacy and cybersecurity impacting customer trust and retention in digital PC games market
    • Challenges in integrating emerging VR and AR technologies into mainstream gaming experiences

Porter's Five Forces: A Strategic Tool for Navigating the Digital PC Games Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Digital PC Games Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Digital PC Games Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Digital PC Games Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Digital PC Games Market

A detailed market share analysis in the Digital PC Games Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Digital PC Games Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Digital PC Games Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Digital PC Games Market

A strategic analysis of the Digital PC Games Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Digital PC Games Market, highlighting leading vendors and their innovative profiles. These include 2K Games, Inc., Activision Blizzard, Inc., Bandai Namco Entertainment Inc., Bethesda Softworks LLC, Blizzard Entertainment, Inc., Capcom Co., Ltd., CD Projekt S.A., Electronic Arts Inc., Epic Games, Inc., Microsoft Corporation, Nintendo Co., Ltd., Paradox Interactive AB, Riot Games, Inc., SEGA Corporation, Sony Interactive Entertainment LLC, Square Enix Holdings Co., Ltd., Take-Two Interactive Software, Inc., Tencent Holdings Limited, Ubisoft Entertainment S.A., and Valve Corporation.

Market Segmentation & Coverage

This research report categorizes the Digital PC Games Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Game Genres, market is studied across Action, Adventure, Puzzle, Role-Playing, Simulation, Sports, and Strategy. The Action is further studied across Fighting, Platformer, and Shooter. The Adventure is further studied across Survival and Visual Novels. The Puzzle is further studied across Logic Puzzles and Tile-Matching. The Role-Playing is further studied across Action RPG, MMORPG, and Tactical RPG. The Simulation is further studied across Life Simulation and Vehicle Simulation. The Sports is further studied across Individual Sports, Racing, and Team Sports. The Strategy is further studied across Real-Time Strategy and Turn-Based Strategy.
  • Based on Game Modes, market is studied across Multiplayer, Offline, Online, and Single Player. The Multiplayer is further studied across Competitive and Cooperative.
  • Based on Platform, market is studied across Consoles, Mobile, and PC.
  • Based on Business Model, market is studied across Free-to-Play, Pay-to-Play, and Subscription-Based.
  • Based on Player Perspectives, market is studied across First-Person, Side-Scrolling, Third-Person, and Top-Down.
  • Based on Distribution Channel, market is studied across Online Marketplaces and Retail Stores.
  • Based on Game Publishers, market is studied across Indie Developers and Major Publishers.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Increasing adoption of blockchain technology in digital gaming
      • 5.1.1.2. Rapid technological advancements in gaming hardware enhancing overall gaming performance and user experience
      • 5.1.1.3. Growing influence of social media and online streaming platforms in shaping gaming trends and consumer behavior
    • 5.1.2. Restraints
      • 5.1.2.1. Complexity of maintaining up-to-date hardware requirements
      • 5.1.2.2. Increased prevalence of online piracy substantially affects revenue generation
    • 5.1.3. Opportunities
      • 5.1.3.1. Developing inclusive and accessible gaming content to capture a diverse market audience
      • 5.1.3.2. Leveraging social media and streaming platforms for digital pc games promotion and community building
      • 5.1.3.3. Targeting emerging markets with localized content and regional partnerships to expand user base
    • 5.1.4. Challenges
      • 5.1.4.1. Growing concerns over data privacy and cybersecurity impacting customer trust and retention in digital PC games market
      • 5.1.4.2. Challenges in integrating emerging VR and AR technologies into mainstream gaming experiences
  • 5.2. Market Segmentation Analysis
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Digital PC Games Market, by Game Genres

  • 6.1. Introduction
  • 6.2. Action
    • 6.2.1. Fighting
    • 6.2.2. Platformer
    • 6.2.3. Shooter
  • 6.3. Adventure
    • 6.3.1. Survival
    • 6.3.2. Visual Novels
  • 6.4. Puzzle
    • 6.4.1. Logic Puzzles
    • 6.4.2. Tile-Matching
  • 6.5. Role-Playing
    • 6.5.1. Action RPG
    • 6.5.2. MMORPG
    • 6.5.3. Tactical RPG
  • 6.6. Simulation
    • 6.6.1. Life Simulation
    • 6.6.2. Vehicle Simulation
  • 6.7. Sports
    • 6.7.1. Individual Sports
    • 6.7.2. Racing
    • 6.7.3. Team Sports
  • 6.8. Strategy
    • 6.8.1. Real-Time Strategy
    • 6.8.2. Turn-Based Strategy

7. Digital PC Games Market, by Game Modes

  • 7.1. Introduction
  • 7.2. Multiplayer
    • 7.2.1. Competitive
    • 7.2.2. Cooperative
  • 7.3. Offline
  • 7.4. Online
  • 7.5. Single Player

8. Digital PC Games Market, by Platform

  • 8.1. Introduction
  • 8.2. Consoles
  • 8.3. Mobile
  • 8.4. PC

9. Digital PC Games Market, by Business Model

  • 9.1. Introduction
  • 9.2. Free-to-Play
  • 9.3. Pay-to-Play
  • 9.4. Subscription-Based

10. Digital PC Games Market, by Player Perspectives

  • 10.1. Introduction
  • 10.2. First-Person
  • 10.3. Side-Scrolling
  • 10.4. Third-Person
  • 10.5. Top-Down

11. Digital PC Games Market, by Distribution Channel

  • 11.1. Introduction
  • 11.2. Online Marketplaces
  • 11.3. Retail Stores

12. Digital PC Games Market, by Game Publishers

  • 12.1. Introduction
  • 12.2. Indie Developers
  • 12.3. Major Publishers

13. Americas Digital PC Games Market

  • 13.1. Introduction
  • 13.2. Argentina
  • 13.3. Brazil
  • 13.4. Canada
  • 13.5. Mexico
  • 13.6. United States

14. Asia-Pacific Digital PC Games Market

  • 14.1. Introduction
  • 14.2. Australia
  • 14.3. China
  • 14.4. India
  • 14.5. Indonesia
  • 14.6. Japan
  • 14.7. Malaysia
  • 14.8. Philippines
  • 14.9. Singapore
  • 14.10. South Korea
  • 14.11. Taiwan
  • 14.12. Thailand
  • 14.13. Vietnam

15. Europe, Middle East & Africa Digital PC Games Market

  • 15.1. Introduction
  • 15.2. Denmark
  • 15.3. Egypt
  • 15.4. Finland
  • 15.5. France
  • 15.6. Germany
  • 15.7. Israel
  • 15.8. Italy
  • 15.9. Netherlands
  • 15.10. Nigeria
  • 15.11. Norway
  • 15.12. Poland
  • 15.13. Qatar
  • 15.14. Russia
  • 15.15. Saudi Arabia
  • 15.16. South Africa
  • 15.17. Spain
  • 15.18. Sweden
  • 15.19. Switzerland
  • 15.20. Turkey
  • 15.21. United Arab Emirates
  • 15.22. United Kingdom

16. Competitive Landscape

  • 16.1. Market Share Analysis, 2023
  • 16.2. FPNV Positioning Matrix, 2023
  • 16.3. Competitive Scenario Analysis
  • 16.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. 2K Games, Inc.
  • 2. Activision Blizzard, Inc.
  • 3. Bandai Namco Entertainment Inc.
  • 4. Bethesda Softworks LLC
  • 5. Blizzard Entertainment, Inc.
  • 6. Capcom Co., Ltd.
  • 7. CD Projekt S.A.
  • 8. Electronic Arts Inc.
  • 9. Epic Games, Inc.
  • 10. Microsoft Corporation
  • 11. Nintendo Co., Ltd.
  • 12. Paradox Interactive AB
  • 13. Riot Games, Inc.
  • 14. SEGA Corporation
  • 15. Sony Interactive Entertainment LLC
  • 16. Square Enix Holdings Co., Ltd.
  • 17. Take-Two Interactive Software, Inc.
  • 18. Tencent Holdings Limited
  • 19. Ubisoft Entertainment S.A.
  • 20. Valve Corporation

LIST OF FIGURES

  • FIGURE 1. DIGITAL PC GAMES MARKET RESEARCH PROCESS
  • FIGURE 2. DIGITAL PC GAMES MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL DIGITAL PC GAMES MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY GAME GENRES, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY GAME GENRES, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY GAME MODES, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY GAME MODES, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2023 VS 2030 (%)
  • FIGURE 11. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY BUSINESS MODEL, 2023 VS 2030 (%)
  • FIGURE 13. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY BUSINESS MODEL, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY PLAYER PERSPECTIVES, 2023 VS 2030 (%)
  • FIGURE 15. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY PLAYER PERSPECTIVES, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2023 VS 2030 (%)
  • FIGURE 17. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY GAME PUBLISHERS, 2023 VS 2030 (%)
  • FIGURE 19. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY GAME PUBLISHERS, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 20. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 21. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 22. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 23. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 24. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 25. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 26. EUROPE, MIDDLE EAST & AFRICA DIGITAL PC GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 27. EUROPE, MIDDLE EAST & AFRICA DIGITAL PC GAMES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 28. DIGITAL PC GAMES MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 29. DIGITAL PC GAMES MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. DIGITAL PC GAMES MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL DIGITAL PC GAMES MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. DIGITAL PC GAMES MARKET DYNAMICS
  • TABLE 7. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY ACTION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY FIGHTING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY PLATFORMER, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SHOOTER, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY ADVENTURE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SURVIVAL, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY VISUAL NOVELS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY PUZZLE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY LOGIC PUZZLES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY TILE-MATCHING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY PUZZLE, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY ROLE-PLAYING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 22. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY ACTION RPG, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 23. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY MMORPG, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 24. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY TACTICAL RPG, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 25. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 26. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 27. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY LIFE SIMULATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 28. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY VEHICLE SIMULATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 29. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 30. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SPORTS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 31. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY INDIVIDUAL SPORTS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 32. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY RACING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 33. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY TEAM SPORTS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 34. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 35. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 36. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY REAL-TIME STRATEGY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 37. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY TURN-BASED STRATEGY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 38. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 39. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY GAME MODES, 2018-2030 (USD MILLION)
  • TABLE 40. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY MULTIPLAYER, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 41. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY COMPETITIVE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 42. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY COOPERATIVE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 43. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY MULTIPLAYER, 2018-2030 (USD MILLION)
  • TABLE 44. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY OFFLINE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 45. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY ONLINE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 46. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SINGLE PLAYER, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 47. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 48. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY CONSOLES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 49. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY MOBILE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 50. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY PC, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 51. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
  • TABLE 52. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY FREE-TO-PLAY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 53. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY PAY-TO-PLAY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 54. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SUBSCRIPTION-BASED, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 55. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY PLAYER PERSPECTIVES, 2018-2030 (USD MILLION)
  • TABLE 56. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY FIRST-PERSON, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 57. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SIDE-SCROLLING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 58. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY THIRD-PERSON, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 59. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY TOP-DOWN, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 60. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 61. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY ONLINE MARKETPLACES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 62. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY RETAIL STORES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 63. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY GAME PUBLISHERS, 2018-2030 (USD MILLION)
  • TABLE 64. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY INDIE DEVELOPERS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 65. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY MAJOR PUBLISHERS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 66. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 67. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 68. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 69. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY PUZZLE, 2018-2030 (USD MILLION)
  • TABLE 70. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 71. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 72. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 73. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 74. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY GAME MODES, 2018-2030 (USD MILLION)
  • TABLE 75. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY MULTIPLAYER, 2018-2030 (USD MILLION)
  • TABLE 76. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 77. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
  • TABLE 78. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY PLAYER PERSPECTIVES, 2018-2030 (USD MILLION)
  • TABLE 79. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 80. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY GAME PUBLISHERS, 2018-2030 (USD MILLION)
  • TABLE 81. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 82. ARGENTINA DIGITAL PC GAMES MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 83. ARGENTINA DIGITAL PC GAMES MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 84. ARGENTINA DIGITAL PC GAMES MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 85. ARGENTINA DIGITAL PC GAMES MARKET SIZE, BY PUZZLE, 2018-2030 (USD MILLION)
  • TABLE 86. ARGENTINA DIGITAL PC GAMES MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 87. ARGENTINA DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 88. ARGENTINA DIGITAL PC GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 89. ARGENTINA DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 90. ARGENTINA DIGITAL PC GAMES MARKET SIZE, BY GAME MODES, 2018-2030 (USD MILLION)
  • TABLE 91. ARGENTINA DIGITAL PC GAMES MARKET SIZE, BY MULTIPLAYER, 2018-2030 (USD MILLION)
  • TABLE 92. ARGENTINA DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 93. ARGENTINA DIGITAL PC GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
  • TABLE 94. ARGENTINA DIGITAL PC GAMES MARKET SIZE, BY PLAYER PERSPECTIVES, 2018-2030 (USD MILLION)
  • TABLE 95. ARGENTINA DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 96. ARGENTINA DIGITAL PC GAMES MARKET SIZE, BY GAME PUBLISHERS, 2018-2030 (USD MILLION)
  • TABLE 97. BRAZIL DIGITAL PC GAMES MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 98. BRAZIL DIGITAL PC GAMES MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 99. BRAZIL DIGITAL PC GAMES MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 100. BRAZIL DIGITAL PC GAMES MARKET SIZE, BY PUZZLE, 2018-2030 (USD MILLION)
  • TABLE 101. BRAZIL DIGITAL PC GAMES MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 102. BRAZIL DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 103. BRAZIL DIGITAL PC GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 104. BRAZIL DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 105. BRAZIL DIGITAL PC GAMES MARKET SIZE, BY GAME MODES, 2018-2030 (USD MILLION)
  • TABLE 106. BRAZIL DIGITAL PC GAMES MARKET SIZE, BY MULTIPLAYER, 2018-2030 (USD MILLION)
  • TABLE 107. BRAZIL DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 108. BRAZIL DIGITAL PC GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
  • TABLE 109. BRAZIL DIGITAL PC GAMES MARKET SIZE, BY PLAYER PERSPECTIVES, 2018-2030 (USD MILLION)
  • TABLE 110. BRAZIL DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 111. BRAZIL DIGITAL PC GAMES MARKET SIZE, BY GAME PUBLISHERS, 2018-2030 (USD MILLION)
  • TABLE 112. CANADA DIGITAL PC GAMES MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 113. CANADA DIGITAL PC GAMES MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 114. CANADA DIGITAL PC GAMES MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 115. CANADA DIGITAL PC GAMES MARKET SIZE, BY PUZZLE, 2018-2030 (USD MILLION)
  • TABLE 116. CANADA DIGITAL PC GAMES MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 117. CANADA DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 118. CANADA DIGITAL PC GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 119. CANADA DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 120. CANADA DIGITAL PC GAMES MARKET SIZE, BY GAME MODES, 2018-2030 (USD MILLION)
  • TABLE 121. CANADA DIGITAL PC GAMES MARKET SIZE, BY MULTIPLAYER, 2018-2030 (USD MILLION)
  • TABLE 122. CANADA DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 123. CANADA DIGITAL PC GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
  • TABLE 124. CANADA DIGITAL PC GAMES MARKET SIZE, BY PLAYER PERSPECTIVES, 2018-2030 (USD MILLION)
  • TABLE 125. CANADA DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 126. CANADA DIGITAL PC GAMES MARKET SIZE, BY GAME PUBLISHERS, 2018-2030 (USD MILLION)
  • TABLE 127. MEXICO DIGITAL PC GAMES MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 128. MEXICO DIGITAL PC GAMES MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 129. MEXICO DIGITAL PC GAMES MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 130. MEXICO DIGITAL PC GAMES MARKET SIZE, BY PUZZLE, 2018-2030 (USD MILLION)
  • TABLE 131. MEXICO DIGITAL PC GAMES MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 132. MEXICO DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 133. MEXICO DIGITAL PC GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 134. MEXICO DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 135. MEXICO DIGITAL PC GAMES MARKET SIZE, BY GAME MODES, 2018-2030 (USD MILLION)
  • TABLE 136. MEXICO DIGITAL PC GAMES MARKET SIZE, BY MULTIPLAYER, 2018-2030 (USD MILLION)
  • TABLE 137. MEXICO DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 138. MEXICO DIGITAL PC GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
  • TABLE 139. MEXICO DIGITAL PC GAMES MARKET SIZE, BY PLAYER PERSPECTIVES, 2018-2030 (USD MILLION)
  • TABLE 140. MEXICO DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 141. MEXICO DIGITAL PC GAMES MARKET SIZE, BY GAME PUBLISHERS, 2018-2030 (USD MILLION)
  • TABLE 142. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 143. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 144. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 145. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY PUZZLE, 2018-2030 (USD MILLION)
  • TABLE 146. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 147. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 148. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 149. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 150. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY GAME MODES, 2018-2030 (USD MILLION)
  • TABLE 151. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY MULTIPLAYER, 2018-2030 (USD MILLION)
  • TABLE 152. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 153. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
  • TABLE 154. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY PLAYER PERSPECTIVES, 2018-2030 (USD MILLION)
  • TABLE 155. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 156. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY GAME PUBLISHERS, 2018-2030 (USD MILLION)
  • TABLE 157. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 158. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 159. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 160. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 161. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY PUZZLE, 2018-2030 (USD MILLION)
  • TABLE 162. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 163. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 164. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 165. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 166. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY GAME MODES, 2018-2030 (USD MILLION)
  • TABLE 167. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY MULTIPLAYER, 2018-2030 (USD MILLION)
  • TABLE 168. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 169. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
  • TABLE 170. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY PLAYER PERSPECTIVES, 2018-2030 (USD MILLION)
  • TABLE 171. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 172. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY GAME PUBLISHERS, 2018-2030 (USD MILLION)
  • TABLE 173. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 174. AUSTRALIA DIGITAL PC GAMES MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 175. AUSTRALIA DIGITAL PC GAMES MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 176. AUSTRALIA DIGITAL PC GAMES MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 177. AUSTRALIA DIGITAL PC GAMES MARKET SIZE, BY PUZZLE, 2018-2030 (USD MILLION)
  • TABLE 178. AUSTRALIA DIGITAL PC GAMES MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 179. AUSTRALIA DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 180. AUSTRALIA DIGITAL PC GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 181. AUSTRALIA DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 182. AUSTRALIA DIGITAL PC GAMES MARKET SIZE, BY GAME MODES, 2018-2030 (USD MILLION)
  • TABLE 183. AUSTRALIA DIGITAL PC GAMES MARKET SIZE, BY MULTIPLAYER, 2018-2030 (USD MILLION)
  • TABLE 184. AUSTRALIA DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 185. AUSTRALIA DIGITAL PC GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
  • TABLE 186. AUSTRALIA DIGITAL PC GAMES MARKET SIZE, BY PLAYER PERSPECTIVES, 2018-2030 (USD MILLION)
  • TABLE 187. AUSTRALIA DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 188. AUSTRALIA DIGITAL PC GAMES MARKET SIZE, BY GAME PUBLISHERS, 2018-2030 (USD MILLION)
  • TABLE 189. CHINA DIGITAL PC GAMES MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 190. CHINA DIGITAL PC GAMES MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 191. CHINA DIGITAL PC GAMES MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 192. CHINA DIGITAL PC GAMES MARKET SIZE, BY PUZZLE, 2018-2030 (USD MILLION)
  • TABLE 193. CHINA DIGITAL PC GAMES MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 194. CHINA DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 195. CHINA DIGITAL PC GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 196. CHINA DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 197. CHINA DIGITAL PC GAMES MARKET SIZE, BY GAME MODES, 2018-2030 (USD MILLION)
  • TABLE 198. CHINA DIGITAL PC GAMES MARKET SIZE, BY MULTIPLAYER, 2018-2030 (USD MILLION)
  • TABLE 199. CHINA DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 200. CHINA DIGITAL PC GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
  • TABLE 201. CHINA DIGITAL PC GAMES MARKET SIZE, BY PLAYER PERSPECTIVES, 2018-2030 (USD MILLION)
  • TABLE 202. CHINA DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 203. CHINA DIGITAL PC GAMES MARKET SIZE, BY GAME PUBLISHERS, 2018-2030 (USD MILLION)
  • TABLE 204. INDIA DIGITAL PC GAMES MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 205. INDIA DIGITAL PC GAMES MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 206. INDIA DIGITAL PC GAMES MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 207. INDIA DIGITAL PC GAMES MARKET SIZE, BY PUZZLE, 2018-2030 (USD MILLION)
  • TABLE 208. INDIA DIGITAL PC GAMES MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 209. INDIA DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 210. INDIA DIGITAL PC GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 211. INDIA DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 212. INDIA DIGITAL PC GAMES MARKET SIZE, BY GAME MODES, 2018-2030 (USD MILLION)
  • TABLE 213. INDIA DIGITAL PC GAMES MARKET SIZE, BY MULTIPLAYER, 2018-2030 (USD MILLION)
  • TABLE 214. INDIA DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 215. INDIA DIGITAL PC GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
  • TABLE 216. INDIA DIGITAL PC GAMES MARKET SIZE, BY PLAYER PERSPECTIVES, 2018-2030 (USD MILLION)
  • TABLE 217. INDIA DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 218. INDIA DIGITAL PC GAMES MARKET SIZE, BY GAME PUBLISHERS, 2018-2030 (USD MILLION)
  • TABLE 219. INDONESIA DIGITAL PC GAMES MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 220. INDONESIA DIGITAL PC GAMES MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 221. INDONESIA DIGITAL PC GAMES MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 222. INDONESIA DIGITAL PC GAMES MARKET SIZE, BY PUZZLE, 2018-2030 (USD MILLION)
  • TABLE 223. INDONESIA DIGITAL PC GAMES MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 224. INDONESIA DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 225. INDONESIA DIGITAL PC GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 226. INDONESIA DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 227. INDONESIA DIGITAL PC GAMES MARKET SIZE, BY GAME MODES, 2018-2030 (USD MILLION)
  • TABLE 228. INDONESIA DIGITAL PC GAMES MARKET SIZE, BY MULTIPLAYER, 2018-2030 (USD MILLION)
  • TABLE 229. INDONESIA DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 230. INDONESIA DIGITAL PC GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
  • TABLE 231. INDONESIA DIGITAL PC GAMES MARKET SIZE, BY PLAYER PERSPECTIVES, 2018-2030 (USD MILLION)
  • TABLE 232. INDONESIA DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 233. INDONESIA DIGITAL PC GAMES MARKET SIZE, BY GAME PUBLISHERS, 2018-2030 (USD MILLION)
  • TABLE 234. JAPAN DIGITAL PC GAMES MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 235. JAPAN DIGITAL PC GAMES MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 236. JAPAN DIGITAL PC GAMES MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 237. JAPAN DIGITAL PC GAMES MARKET SIZE, BY PUZZLE, 2018-2030 (USD MILLION)
  • TABLE 238. JAPAN DIGITAL PC GAMES MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 239. JAPAN DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 240. JAPAN DIGITAL PC GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 241. JAPAN DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 242. JAPAN DIGITAL PC GAMES MARKET SIZE, BY GAME MODES, 2018-2030 (USD MILLION)
  • TABLE 243. JAPAN DIGITAL PC GAMES MARKET SIZE, BY MULTIPLAYER, 2018-2030 (USD MILLION)
  • TABLE 244. JAPAN DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 245. JAPAN DIGITAL PC GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
  • TABLE 246. JAPAN DIGITAL PC GAMES MARKET SIZE, BY PLAYER PERSPECTIVES, 2018-2030 (USD MILLION)
  • TABLE 247. JAPAN DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 248. JAPAN DIGITAL PC GAMES MARKET SIZE, BY GAME PUBLISHERS, 2018-2030 (USD MILLION)
  • TABLE 249. MALAYSIA DIGITAL PC GAMES MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 250. MALAYSIA DIGITAL PC GAMES MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 251. MALAYSIA DIGITAL PC GAMES MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 252. MALAYSIA DIGITAL PC GAMES MARKET SIZE, BY PUZZLE, 2018-2030 (USD MILLION)
  • TABLE 253. MALAYSIA DIGITAL PC GAMES MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 254. MALAYSIA DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 255. MALAYSIA DIGITAL PC GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 256. MALAYSIA DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 257. MALAYSIA DIGITAL PC GAMES MARKET SIZE, BY GAME MODES, 2018-2030 (USD MILLION)
  • TABLE 258. MALAYSIA DIGITAL PC GAMES MARKET SIZE, BY MULTIPLAYER, 2018-2030 (USD MILLION)
  • TABLE 259. MALAYSIA DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 260. MALAYSIA DIGITAL PC GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
  • TABLE 261. MALAYSIA DIGITAL PC GAMES MARKET SIZE, BY PLAYER PERSPECTIVES, 2018-2030 (USD MILLION)
  • TABLE 262. MALAYSIA DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 263. MALAYSIA DIGITAL PC GAMES MARKET SIZE, BY GAME PUBLISHERS, 2018-2030 (USD MILLION)
  • TABLE 264. PHILIPPINES DIGITAL PC GAMES MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 265. PHILIPPINES DIGITAL PC GAMES MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 266. PHILIPPINES DIGITAL PC GAMES MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 267. PHILIPPINES DIGITAL PC GAMES MARKET SIZE, BY PUZZLE, 2018-2030 (USD MILLION)
  • TABLE 268. PHILIPPINES DIGITAL PC GAMES MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 269. PHILIPPINES DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 270. PHILIPPINES DIGITAL PC GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 271. PHILIPPINES DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 272. PHILIPPINES DIGITAL PC GAMES MARKET SIZE, BY GAME MODES, 2018-2030 (USD MILLION)
  • TABLE 273. PHILIPPINES DIGITAL PC GAMES MARKET SIZE, BY MULTIPLAYER, 2018-2030 (USD MILLION)
  • TABLE 274. PHILIPPINES DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 275. PHILIPPINES DIGITAL PC GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
  • TABLE 276. PHILIPPINES DIGITAL PC GAMES MARKET SIZE, BY PLAYER PERSPECTIVES, 2018-2030 (USD MILLION)
  • TABLE 277. PHILIPPINES DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 278. PHILIPPINES DIGITAL PC GAMES MARKET SIZE, BY GAME PUBLISHERS, 2018-2030 (USD MILLION)
  • TABLE 279. SINGAPORE DIGITAL PC GAMES MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 280. SINGAPORE DIGITAL PC GAMES MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 281. SINGAPORE DIGITAL PC GAMES MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 282. SINGAPORE DIGITAL PC GAMES MARKET SIZE, BY PUZZLE, 2018-2030 (USD MILLION)
  • TABLE 283. SINGAPORE DIGITAL PC GAMES MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 284. SINGAPORE DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 285. SINGAPORE DIGITAL PC GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 286. SINGAPORE DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 287. SINGAPORE DIGITAL PC GAMES MARKET SIZE, BY GAME MODES, 2018-2030 (USD MILLION)
  • TABLE 288. SINGAPORE DIGITAL PC GAMES MARKET SIZE, BY MULTIPLAYER, 2018-2030 (USD MILLION)
  • TABLE 289. SINGAPORE DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 290. SINGAPORE DIGITAL PC GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
  • TABLE 291. SINGAPORE DIGITAL PC GAMES MARKET SIZE, BY PLAYER PERSPECTIVES, 2018-2030 (USD MILLION)
  • TABLE 292. SINGAPORE DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 293. SINGAPORE DIGITAL PC GAMES MARKET SIZE, BY GAME PUBLISHERS, 2018-2030 (USD MILLION)
  • TABLE 294. SOUTH KOREA DIGITAL PC GAMES MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 295. SOUTH KOREA DIGITAL PC GAMES MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 296. SOUTH KOREA DIGITAL PC GAMES MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 297. SOUTH KOREA DIGITAL PC GAMES MARKET SIZE, BY PUZZLE, 2018-2030 (USD MILLION)
  • TABLE 298. SOUTH KOREA DIGITAL PC GAMES MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 299. SOUTH KOREA DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 300. SOUTH KOREA DIGITAL PC GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 301. SOUTH KOREA DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 302. SOUTH KOREA DIGITAL PC GAMES MARKET SIZE, BY GAME MODES, 2018-2030 (USD MILLION)
  • TABLE 303. SOUTH KOREA DIGITAL PC GAMES MARKET SIZE, BY MULTIPLAYER, 2018-2030 (USD MILLION)
  • TABLE 304. SOUTH KOREA DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 305. SOUTH KOREA DIGITAL PC GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
  • TABLE 306. SOUTH KOREA DIGITAL PC GAMES MARKET SIZE, BY PLAYER PERSPECTIVES, 2018-2030 (USD MILLION)
  • TABLE 307. SOUTH KOREA DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 308. SOUTH KOREA DIGITAL PC GAMES MARKET SIZE, BY GAME PUBLISHERS, 2018-2030 (USD MILLION)
  • TABLE 309. TAIWAN DIGITAL PC GAMES MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 310. TAIWAN DIGITAL PC GAMES MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 311. TAIWAN DIGITAL PC GAMES MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 312. TAIWAN DIGITAL PC GAMES MARKET SIZE, BY PUZZLE, 2018-2030 (USD MILLION)
  • TABLE 313. TAIWAN DIGITAL PC GAMES MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 314. TAIWAN DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 315. TAIWAN DIGITAL PC GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 316. TAIWAN DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 317. TAIWAN DIGITAL PC GAMES MARKET SIZE, BY GAME MODES, 2018-2030 (USD MILLION)
  • TABLE 318. TAIWAN DIGITAL PC GAMES MARKET SIZE, BY MULTIPLAYER, 2018-2030 (USD MILLION)
  • TABLE 319. TAIWAN DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 320. TAIWAN DIGITAL PC GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
  • TABLE 321. TAIWAN DIGITAL PC GAMES MARKET SIZE, BY PLAYER PERSPECTIVES, 2018-2030 (USD MILLION)
  • TABLE 322. TAIWAN DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 323. TAIWAN DIGITAL PC GAMES MARKET SIZE, BY GAME PUBLISHERS, 2018-2030 (USD MILLION)
  • TABLE 324. THAILAND DIGITAL PC GAMES MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 325. THAILAND DIGITAL PC GAMES MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 326. THAILAND DIGITAL PC GAMES MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 327. THAILAND DIGITAL PC GAMES MARKET SIZE, BY PUZZLE, 2018-2030 (USD MILLION)
  • TABLE 328. THAILAND DIGITAL PC GAMES MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 329. THAILAND DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 330. THAILAND DIGITAL PC GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 331. THAILAND DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 332. THAILAND DIGITAL PC GAMES MARKET SIZE, BY GAME MODES, 2018-2030 (USD MILLION)
  • TABLE 333. THAILAND DIGITAL PC GAMES MARKET SIZE, BY MULTIPLAYER, 2018-2030 (USD MILLION)
  • TABLE 334. THAILAND DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 335. THAILAND DIGITAL PC GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
  • TABLE 336. THAILAND DIGITAL PC GAMES MARKET SIZE, BY PLAYER PERSPECTIVES, 2018-2030 (USD MILLION)
  • TABLE 337. THAILAND DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 338. THAILAND DIGITAL PC GAMES MARKET SIZE, BY GAME PUBLISHERS, 2018-2030 (USD MILLION)
  • TABLE 339. VIETNAM DIGITAL PC GAMES MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 340. VIETNAM DIGITAL PC GAMES MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 341. VIETNAM DIGITAL PC GAMES MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 342. VIETNAM DIGITAL PC GAMES MARKET SIZE, BY PUZZLE, 2018-2030 (USD MILLION)
  • TABLE 343. VIETNAM DIGITAL PC GAMES MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 344. VIETNAM DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 345. VIETNAM DIGITAL PC GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 346. VIETNAM DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
  • TABLE 347. VIETNAM DIGITAL PC GAMES MARKET SIZE, BY GAME MODES, 2018-2030 (USD MILLION)
  • TABLE 348. VIETNAM DIGITAL PC GAMES MARKET SIZE, BY MULTIPLAYER, 2018-2030 (USD MILLION)
  • TABLE 349. VIETNAM DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 350. VIETNAM DIGITAL PC GAMES MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
  • TABLE 351. VIETNAM DIGITAL PC GAMES MARKET SIZE, BY PLAYER PERSPECTIVES, 2018-2030 (USD MILLION)
  • TABLE 352. VIETNAM DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 353. VIETNAM DIGITAL PC GAMES MARKET SIZE, BY GAME PUBLISHERS, 2018-2030 (USD MILLION)
  • TABLE 354. EUROPE, MIDDLE EAST & AFRICA DIGITAL PC GAMES MARKET SIZE, BY GAME GENRES, 2018-2030 (USD MILLION)
  • TABLE 355. EUROPE, MIDDLE EAST & AFRICA DIGITAL PC GAMES MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
  • TABLE 356. EUROPE, MIDDLE EAST & AFRICA DIGITAL PC GAMES MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
  • TABLE 357. EUROPE, MIDDLE EAST & AFRICA DIGITAL PC GAMES MARKET SIZE, BY PUZZLE, 2018-2030 (USD MILLION)
  • TABLE 358. EUROPE, MIDDLE EAST & AFRICA DIGITAL PC GAMES MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
  • TABLE 359. EUROPE, MIDDLE EAST & AFRICA DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
  • TABLE 360. EUROPE, MIDDLE EAST & AFRICA DIGITAL PC GAMES MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
  • TABLE 361. EUROPE, MIDDLE EAST & AFRICA DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)

TABLE