封面
市场调查报告书
商品编码
1717746

家庭娱乐中心市场:按活动类型、收益源、设施规模、设施类型、业主类型、应用、年龄层 - 2025-2030 年全球预测

Family Entertainment Center Market by Activity Type, Revenue Stream, Facility Size, Facility Type, Ownership Type, Application, Age Group - Global Forecast 2025-2030

出版日期: | 出版商: 360iResearch | 英文 199 Pages | 商品交期: 最快1-2个工作天内

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预计到 2024 年家庭娱乐中心市场价值将达到 523.5 亿美元,到 2025 年将达到 591.7 亿美元,复合年增长率为 13.33%,到 2030 年将达到 1109.7 亿美元。

主要市场统计数据
基准年2024年 523.5亿美元
预计2025年 591.7亿美元
预测年份 2030 1109.7亿美元
复合年增长率(%) 13.33%

在休閒和休閒日益受到重视的世界里,家庭娱乐中心 (FEC) 领域已成为当代娱乐的一个活跃支柱。本执行摘要提供了全面的概述,强调了影响市场的关键趋势、详细的细分见解以及定义机会的区域细微差别。近年来,由于技术进步、消费者期望的变化和经营模式的演变,该行业经历了重大转型。背后的驱动力是对身临其境型体验和创新设施的追求,这些体验和设施不仅提供乐趣,还提供文化和社会意义。

讨论透过深入探讨市场驱动因素、消费行为的渐进式转变以及科技与娱乐之间的互动展开。这不仅是产业的变革,更是一场策略转型,将数位进步与实体体验结合,为家庭和个人创造引人入胜的感官冒险。这趟旅程始于对市场格局的全面概述,为深入探讨影响各种娱乐形式的收益来源和营运模式的因素奠定基础。随着分析的深入,相关人员不断创新并使其策略与当前趋势和新兴机会保持一致的重要性变得越来越清晰。

鼓励产业相关人员和观察员将此摘要不仅视为分析报告,而且视为行动计划。透过提供深入的见解和前瞻性的建议,本书为明智的决策和策略规划铺平了道路。透过利用将科技与传统家庭娱乐相结合的综合解决方案,该公司致力于为以创新和永续成长为特征的未来注入市场活力。

改变游戏规则:拥抱家庭娱乐的新动态

家庭娱乐产业的最新趋势表明,人们正朝着技术更先进、数位化整合的体验转变。虚拟和扩增实境体验的整合正在重新定义享受娱乐的意义,并迫使传统企业重新思考其产品。随着消费者期望的不断变化,公司正在创造将传统实体景点与数位创新融合的混合体验。同时,不断变化的社会规范和对体验式娱乐的日益关注迫使娱乐中心重新思考其策略。

推动这一转变的需要是与越来越精通技术和具有全球意识的受众进行互动。创新的经营模式现在专注于灵活的收益来源和综合服务产品,以最大限度地提高参与度。此外,市场竞争格局多种多样,既有大型娱乐中心,也有规模较小、更灵活的业者争夺市场占有率。这些动态要求营运商不仅要跟上技术创新,还要利用数据主导的洞察力来预测消费者偏好、提高营运效率并提高客户满意度。

这种转变的另一个关键方面是利用新的收益来源和客户参与模式,利用线上预订平台、会员模式和有针对性的促销活动。在由此形成的生态系统中,敏捷性和适应性与拥有最先进的设施一样有价值。公司越来越多地将其策略与面向未来的趋势相结合,以确保每次消费者互动都有助于整体体验并建立品牌忠诚度。简而言之,家庭娱乐中心格局正在转向一个更动态、互联互通的环境,科技和传统娱乐正在融合,为客户提供真正独特的旅程。

关键细分洞察 深入探究市场动态

为了更深入了解家庭娱乐的现状,明确每个市场特征的详细细分至关重要。该分析根据不同的活动对该行业进行分类,包括游乐场和视频游戏、保龄球馆、卡丁车赛车、雷射枪战游戏、迷你高尔夫、过山车和游乐设施以及虚拟现实和扩增实境体验。探索这些丰富的活动可以揭示不同的消费者偏好和使用模式,每种偏好和模式都对整体市场需求做出了独特的贡献。

同样,按收益流进行细分可以更仔细地了解收入产生的各个方面。收益来源多种多样,包括广告、入场费、门票销售、食品和饮料以及商品行销。每个收益管道在维持盈利方面都发挥着关键作用,同时也为创新行销和客户参与策略提供了平台,进一步推动了 FEC 营运商的财务表现。

进一步细分,根据设施规模,可分为 15,000 平方英尺以上的大型中心、5,000 至 15,000 平方英尺之间的中型中心以及 1,000 至 5,000 平方英尺之间的小型设施。这种细分凸显了营运差异以及有效管理每个细分市场所需的不同程度的投资。此外,设施类型分为混合FEC、室内FEC和室外FEC,分别满足不同的消费者需求和市场条件。

我们将市场细分为连锁和独立 FEC,这为深入了解市场内的所有权和营运结构提供了另一层次的视角。这种细分有助于了解每个细分市场的竞争优势、扩张机会和区域策略,以增强客户体验和营运效率。应用细分进一步区分了特定的市场环境,例如游乐园、度假村和酒店、购物中心娱乐区和独立场所,每个环境都有各自的营运和消费者参与挑战。

最后,分析涵盖基于年龄的细分,以评估成人、儿童和青少年的市场表现。透过认识到每个人群对各种娱乐形式的反应不同,营运商可以客製化他们的产品以最大限度地吸引并与不同的客户群体建立持久的情感联繫。综合起来,这些细分洞察为有效瞄准特定市场领域提供了蓝图,同时提供了对整个娱乐生态系统的全面了解。

目录

第一章 引言

第二章调查方法

第三章执行摘要

第四章 市场概述

第五章 市场洞察

  • 市场动态
    • 驱动程式
      • FEC 在青少年和儿童中越来越受欢迎
      • 可支配所得的增加导致休閒活动支出增加
      • 社群媒体的兴起提高了人们对家庭娱乐场所的兴趣和认识
    • 限制因素
      • 安装 FEC 的初始成本较高
    • 机会
      • 新的室内游乐园的开发和投资
      • 引入忠诚度系统和游戏技术的进步
    • 任务
      • 家庭娱乐中心保险要求和责任问题
  • 市场区隔分析
    • 类型:成人消费和溢价策略推动了 AEC 和 LBEC 的普及
    • 规模:大型 FEC 扩建,整合购物中心和度假设施,最大限度地提升人流量
  • 波特五力分析
  • PESTEL分析
    • 政治的
    • 经济
    • 社会
    • 技术的
    • 合法的
    • 环境

6. 家庭娱乐中心市集(依活动类型)

  • 游乐场和电子游戏
  • 保龄球馆
  • 卡丁车赛车
  • 雷射枪战游戏
  • 迷你高尔夫
  • 云霄飞车和游乐设施
  • 虚拟和扩增实境体验

第七章 家庭娱乐中心市场收益来源

  • 广告
  • 入场费和门票销售
  • 食品和饮料
  • 商品行销

第八章 家庭娱乐中心市场(依设施规模)

  • 大型 FEC(超过 15,000 平方英尺)
  • 中型 FEC(5,000-15,000 平方英尺)
  • 小型 FEC(1,000-5,000 平方英尺)

第九章 家庭娱乐中心市场(依设施类型)

  • 混合FEC
  • 室内FEC
  • 室外FEC

第十章 家庭娱乐中心市场(依所有权类型)

  • 炼式 FEC
  • 独立 FEC

第 11 章 家庭娱乐中心市集(按应用)

  • 游乐园
  • 度假村和饭店
  • 商场娱乐区
  • 独立 FEC

第十二章 家庭娱乐中心市场(依年龄层)

  • 成人
  • 孩子们
  • 青少年

第 13 章 - 美洲家庭娱乐中心市场

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美国

14.亚太家庭娱乐中心市场

  • 澳洲
  • 中国
  • 印度
  • 印尼
  • 日本
  • 马来西亚
  • 菲律宾
  • 新加坡
  • 韩国
  • 台湾
  • 泰国
  • 越南

第十五章欧洲、中东和非洲家庭娱乐中心市场

  • 丹麦
  • 埃及
  • 芬兰
  • 法国
  • 德国
  • 以色列
  • 义大利
  • 荷兰
  • 奈及利亚
  • 挪威
  • 波兰
  • 卡达
  • 俄罗斯
  • 沙乌地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公国
  • 英国

第十六章竞争格局

  • 2024年市场占有率分析
  • 2024年FPNV定位矩阵
  • 竞争情境分析
  • 战略分析与建议

公司名单

  • Atech Group International
  • Bandai Namco Holdings Inc.
  • Bowlero Corporation
  • Business and Marketing Improvement NV
  • CEC Entertainment, LLC
  • Cinergy Entertainment Group, Inc.
  • Clip'n Climb by ABEO Company
  • Connect&GO Inc.
  • Dave and Buster'S, Inc.
  • Dynamite Disc Jockey's Inc.
  • Five Star Parks & Attractions
  • Funco
  • Funriders Leisure & Amusement Pvt. Ltd.
  • Gametime Lanes & Entertainment
  • Global Fun Sports
  • Go Play Systems
  • Guangzhou Wonka Playground Co., Ltd.
  • Head Rush Technologies
  • Innovative Concepts in Entertainment, Inc.
  • KidZania Operations SARL
  • Landmark Group
  • Launch Entertainment
  • Legoland Discovery Center by Merlin Entertainments Limited
  • Majid Al Futtaim Holding LLC
  • Pathfinder Software, LLC
  • Playlife-System GmbH
  • Scene75 Entertainment Centers
  • Semnox Solutions Pvt Ltd
  • Shaffer Distributing
  • Smaaash Entertainment Private Limited
  • Tenpin Limited by Ten Entertainment Group Plc
  • The Walt Disney Company
  • Timezone Global by The Entertainment and Education Group
  • Toy Town by Mantech Co. Ltd
  • Two Bit Circus, Inc.
  • Walltopia AD
Product Code: MRR-470244729908

The Family Entertainment Center Market was valued at USD 52.35 billion in 2024 and is projected to grow to USD 59.17 billion in 2025, with a CAGR of 13.33%, reaching USD 110.97 billion by 2030.

KEY MARKET STATISTICS
Base Year [2024] USD 52.35 billion
Estimated Year [2025] USD 59.17 billion
Forecast Year [2030] USD 110.97 billion
CAGR (%) 13.33%

In a world where leisure and recreation are increasingly prioritized, the family entertainment center (FEC) sector is stepping into the spotlight as a dynamic pillar of modern entertainment. This executive summary serves as a comprehensive overview, drawing attention to the key trends that are reshaping the market, the detailed segmentation insights, and the regional nuances that define opportunity. Over recent years, the sector has experienced a significant transformation due to technological advances, shifting consumer expectations, and evolving business models. The narrative is defined by a quest for immersive experiences and innovative facilities that deliver not only fun but also cultural and social relevance.

The discussion unfolds with a detailed exploration of market drivers, progressive shifts in consumer behavior, and the interplay between technology and entertainment. This is not merely an industry evolution but a strategic metamorphosis that integrates digital advancements with physical experiences to create compelling, multi-sensory adventures for families and individuals alike. The journey begins with a robust overview of market conditions, setting the context for a deeper dive into the component parts that influence revenue streams and operational modalities across a diverse array of entertainment formats. As the analysis advances, it becomes evident how important it is for stakeholders to continually innovate and align their strategies with current trends and emerging opportunities.

Industry participants and observers alike are encouraged to view this summary not only as an analytical report but also as an action plan. By providing detailed insights and forward-thinking recommendations, this document paves the way for informed decision-making and strategic planning. The emphasis remains on harnessing integrated solutions that fuse technology with traditional family entertainment offerings, thereby priming the market for a future marked by innovation and sustainable growth.

Transformative Shifts in the Landscape: Embracing the New Dynamics in Family Entertainment

Recent trends in the family entertainment industry have signaled a decisive shift toward more technologically advanced, digitally integrated experiences. The integration of virtual and augmented reality experiences has redefined what it means to be entertained, prompting traditional businesses to reimagine their offerings. As consumer expectations evolve, businesses are creating hybrid experiences that blend traditional physical attractions with digital innovations. Meanwhile, evolving social norms and a stronger focus on experiential entertainment have pushed entertainment centers to rethink their strategies.

This transformation is fueled by the need to capture an audience that is increasingly tech-savvy and globally aware. Innovative business models are now emphasizing flexible revenue streams and integrated service offerings to maximize engagement. Furthermore, the competitive landscape within the market has become more diversified with both large-scale entertainment complexes and smaller, nimble operators vying for market share. These dynamics demand that operators not only keep pace with innovation but also harness data-driven insights to predict consumer preferences, enhance operational efficiency, and improve customer satisfaction.

Another critical dimension of these shifts is the incorporation of new revenue streams and customer engagement models that leverage online booking platforms, membership models, and targeted promotions. The resulting ecosystem is one where agility and adaptability are as valuable as having state-of-the-art facilities. Businesses are increasingly aligning their strategies with forward-looking trends, ensuring that each interaction with consumers contributes to the overall experience and builds brand loyalty. In essence, the FEC landscape is transitioning into a more dynamic, interconnected environment where both technology and traditional entertainment converge to offer a truly unique customer journey.

Key Segmentation Insights: Diving Deep into Market Dynamics

A nuanced understanding of the family entertainment landscape is propelled by detailed segmentation insights that reveal the distinctive characteristics of each market facet. The analysis separates the industry based on activity type, considering a range of offerings such as arcades and video games, bowling alleys, go-kart racing, laser tag, miniature golf, roller coasters and rides, and virtual and augmented reality experiences. Exploring the richness of these activities unearths diverse consumer preferences and usage patterns, each contributing uniquely to the overarching market demand.

Similarly, segmentation by revenue stream provides an in-depth look into the various facets of income generation. Revenue streams are diversified across advertisement, entry fees and ticket sales, food and beverages, as well as merchandising. Each revenue channel plays a critical role in sustaining profitability, while also offering a platform for innovative marketing and customer engagement strategies that further drive the financial performance of FEC operators.

Further refining the landscape, the segmentation based on facility size distinguishes between large-scale centers that exceed 15,000 square feet, medium-scale centers that fall between 5,000 to 15,000 square feet, and smaller-scale facilities ranging from 1,000 to 5,000 square feet. This dimension highlights operational differences and the varying degrees of investment required to manage each segment effectively. Additionally, the facility type segmentation offers a classification into hybrid FECs, indoor FECs, and outdoor FECs, each responding to different consumer needs and market conditions.

The ownership and operational structure within the market presents another layer of insight through the segmentation into chain FECs and independent FECs. This distinction assists in understanding the competitive advantages, scaling opportunities, and localized strategies that each segment employs to enhance customer experience and operational efficiency. The application segmentation further differentiates specific market environments such as amusement parks, resorts and hotels, shopping mall entertainment zones, and standalone venues, each characterized by its unique operational and consumer engagement challenges.

Finally, the analysis covers segmentation based on age group, evaluating market performance across adults, children, and teenagers. Recognizing that each demographic responds differently to various forms of entertainment ensures that operators can tailor their offerings to maximize appeal and build lasting emotional connections with diverse customer bases. Collectively, these segmentation insights provide a roadmap for effectively targeting specific market niches while fostering a comprehensive understanding of the overall entertainment ecosystem.

Based on Activity Type, market is studied across Arcades & Video Games, Bowling Alleys, Go-Kart Racing, Laser Tag, Miniature Golf, Roller Coasters & Rides, and Virtual & Augmented Reality Experiences.

Based on Revenue Stream, market is studied across Advertisement, Entry Fees & Ticket Sales, Food & Beverages, and Merchandising.

Based on Facility Size, market is studied across Large-Scale FEC (Exceeds 15,000 sq. ft.), Medium-Scale FEC (5,000 to 15,000 sq. ft.), and Small-Scale FEC (1,000 to 5,000 sq. ft.).

Based on Facility Type, market is studied across Hybrid FEC, Indoor FEC, and Outdoor FEC.

Based on Ownership Type, market is studied across Chain FECs and Independent FECs.

Based on Application, market is studied across Amusement Parks, Resorts & Hotels, Shopping Mall Entertainment Zones, and Standalone FEC.

Based on Age Group, market is studied across Adults, Children, and Teenagers.

Key Regional Insights: Navigating Global Variations in the Family Entertainment Market

The regional analysis explores how distinct cultural, economic, and regulatory environments shape the performance and evolution of family entertainment centers around the world. The insights derived from the Americas reveal a market characterized by mature consumer bases, established infrastructure, and a steady pace of technological integration. In contrast, the Europe, Middle East & Africa region exhibits diverse trends that are driven by local entertainment cultures, legislative frameworks, and varying levels of technological adoption. These regions are marked by a mixture of traditional recreational practices and innovative approaches to delivering high-tech entertainment experiences.

In the Asia-Pacific arena, rapid urbanization, a burgeoning middle class, and a youthful demographic have contributed to a vibrant and fast-growing market landscape. The blend of enduring traditions with contemporary digital trends has created a unique ecosystem where the demand for immersive and innovative entertainment is at an all-time high. Across these global regions, operators must adapt their strategies to address local consumer behaviors, regulatory variables, and economic conditions to achieve sustainable success in the competitive family entertainment market.

Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

Key Companies Insights: Examining the Competitive Landscape

The competitive landscape in the family entertainment sector is populated by a diverse set of industry players whose innovative strategies and robust operational models are driving the market forward. Major companies such as Atech Group International, Bandai Namco Holdings Inc., and Bowlero Corporation have been instrumental in pioneering new entertainment technologies and scaling their operations globally. Firms like Business and Marketing Improvement NV and CEC Entertainment, LLC are renowned for their integrated approach, leveraging cross-channel marketing and data analytics to improve customer engagement and operational efficiency.

Other notable players, including Cinergy Entertainment Group, Inc. and Clip 'n Climb by ABEO Company, have distinguished themselves by focusing on niche segments and experiential entertainment. Companies such as Connect&GO Inc. and Dave and Buster's, Inc. continue to set benchmarks in terms of customer service and technological innovation. Meanwhile, organizations like Dynamite Disc Jockey's Inc. and Five Star Parks & Attractions are reimagining traditional entertainment concepts by infusing modern design elements and interactive experiences.

The market also features dynamic enterprises such as Funco, Funriders Leisure & Amusement Pvt. Ltd., and Gametime Lanes & Entertainment, which have broadened their appeal through strategic partnerships and diversified revenue models. Global market influencers such as Global Fun Sports and Go Play Systems further reinforce the competitive environment with a strong emphasis on innovation. Additionally, companies like Guangzhou Wonka Playground Co., Ltd., Head Rush Technologies, and Innovative Concepts in Entertainment, Inc. are continually redefining the boundaries of interactive entertainment. With other leaders including KidZania Operations S.A.R.L., Landmark Group, and Launch Entertainment, the sector maintains a robust and competitive landscape. Further still, significant contributions come from entities like Legoland Discovery Center by Merlin Entertainments Limited, Majid Al Futtaim Holding LLC, and Pathfinder Software, LLC, alongside Playlife-System GmbH, Scene75 Entertainment Centers, and Semnox Solutions Pvt Ltd. The leadership of Shaffer Distributing, Smaaash Entertainment Private Limited, Tenpin Limited by Ten Entertainment Group Plc, The Walt Disney Company, Timezone Global by The Entertainment and Education Group, Toy Town by Mantech Co. Ltd, Two Bit Circus, Inc., and Walltopia AD ensures that innovation, customer experience, and profitability remain the focal points of market evolution.

The report delves into recent significant developments in the Family Entertainment Center Market, highlighting leading vendors and their innovative profiles. These include Atech Group International, Bandai Namco Holdings Inc., Bowlero Corporation, Business and Marketing Improvement NV, CEC Entertainment, LLC, Cinergy Entertainment Group, Inc., Clip 'n Climb by ABEO Company, Connect&GO Inc., Dave and Buster'S, Inc., Dynamite Disc Jockey's Inc., Five Star Parks & Attractions, Funco, Funriders Leisure & Amusement Pvt. Ltd., Gametime Lanes & Entertainment, Global Fun Sports, Go Play Systems, Guangzhou Wonka Playground Co., Ltd., Head Rush Technologies, Innovative Concepts in Entertainment, Inc., KidZania Operations S.A.R.L., Landmark Group, Launch Entertainment, Legoland Discovery Center by Merlin Entertainments Limited, Majid Al Futtaim Holding LLC, Pathfinder Software, LLC, Playlife-System GmbH, Scene75 Entertainment Centers, Semnox Solutions Pvt Ltd, Shaffer Distributing, Smaaash Entertainment Private Limited, Tenpin Limited by Ten Entertainment Group Plc, The Walt Disney Company, Timezone Global by The Entertainment and Education Group, Toy Town by Mantech Co. Ltd, Two Bit Circus, Inc., and Walltopia AD. Actionable Recommendations for Industry Leaders: Strategies for Driving Growth and Innovation

Industry leaders should consider a multi-pronged strategic approach to secure sustainable growth and develop a competitive edge in the evolving family entertainment landscape. First, invest in innovative technology integration. Enhancing digital interfaces, embedding augmented and virtual reality experiences, and embracing smart facility management can lead to improved operational efficiencies and heightened customer engagement. This technological evolution is critical to staying relevant in an increasingly digital age.

Second, streamline and diversify revenue models by exploring synergistic revenue streams. Leveraging cross-functional strategies that integrate advertisement, ticketing mechanisms, food and beverage services, and merchandising can help create a more dynamic revenue ecosystem. Leaders should consider strategic partnerships to enrich service offerings and further enhance the customer journey.

Moreover, it is essential to tailor offerings to distinct market segments by adapting operations to diverse consumer activities and preferences. Understanding nuances related to facility size, ownership configurations, and the specific nuances of demographic groups will allow companies to craft unique experiences that meet varied consumer demands. Geographical customization should also be prioritized. In regions where consumer behavior and economic conditions differ dramatically, developing localized strategies that resonate with cultural values and regulatory environments will be key to long-term success.

A clear focus on sustainable practices and community engagement can act as a catalyst for bolstering brand reputation while fostering loyalty in an industry that heavily relies on consumer trust. Industry stakeholders must look beyond short-term gains and build resilient infrastructures that can absorb market volatility and capitalize on emerging trends. The alignment of operational strategies with forward-looking market insights will ultimately empower industry leaders to not only survive but thrive in a turbulent business environment.

Conclusion: Embracing a Future of Innovation and Robust Growth

The trajectory of the family entertainment industry is marked by rapid innovation and evolving consumer expectations that demand new levels of creativity and operational excellence. This executive summary has illuminated the market's transformative shifts, highlighted key segmentation and regional insights, and provided a detailed view of the competitive landscape. Through a thorough analysis, it is clear that successful market players are those who invest in technology, diversify revenue streams, and customize their offerings to suit both local and demographic nuances.

The ongoing evolution shows that a balanced approach between leveraging modern technology and maintaining traditional entertainment fundamentals can yield sustainable success. It also underlines the necessity for industry stakeholders to adopt forward-thinking strategies. In essence, the future of family entertainment is bright for those who are agile, informed, and ready to embrace change.

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Increase in the popularity of FEC among teenagers and children
      • 5.1.1.2. Rising disposable income levels contributing to increased spending on leisure activities
      • 5.1.1.3. Proliferation of social media sparking interest and awareness in family entertainment destinations
    • 5.1.2. Restraints
      • 5.1.2.1. High initial costs for a set up of FEC
    • 5.1.3. Opportunities
      • 5.1.3.1. Development and investment of new indoor amusement parks
      • 5.1.3.2. Adoption of loyalty schemes and advancements in gaming technology
    • 5.1.4. Challenges
      • 5.1.4.1. Insurance requirements and liability issues for family entertainment centers
  • 5.2. Market Segmentation Analysis
    • 5.2.1. Types: Increasing adoption of AECs and LBEC for enhanced due to adult spending and premium pricing strategies
    • 5.2.2. Size: Expansion of large FECs with integration of mall complexes and destination resorts to maximize foot traffic
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Family Entertainment Center Market, by Activity Type

  • 6.1. Introduction
  • 6.2. Arcades & Video Games
  • 6.3. Bowling Alleys
  • 6.4. Go-Kart Racing
  • 6.5. Laser Tag
  • 6.6. Miniature Golf
  • 6.7. Roller Coasters & Rides
  • 6.8. Virtual & Augmented Reality Experiences

7. Family Entertainment Center Market, by Revenue Stream

  • 7.1. Introduction
  • 7.2. Advertisement
  • 7.3. Entry Fees & Ticket Sales
  • 7.4. Food & Beverages
  • 7.5. Merchandising

8. Family Entertainment Center Market, by Facility Size

  • 8.1. Introduction
  • 8.2. Large-Scale FEC (Exceeds 15,000 sq. ft.)
  • 8.3. Medium-Scale FEC (5,000 to 15,000 sq. ft.)
  • 8.4. Small-Scale FEC (1,000 to 5,000 sq. ft.)

9. Family Entertainment Center Market, by Facility Type

  • 9.1. Introduction
  • 9.2. Hybrid FEC
  • 9.3. Indoor FEC
  • 9.4. Outdoor FEC

10. Family Entertainment Center Market, by Ownership Type

  • 10.1. Introduction
  • 10.2. Chain FECs
  • 10.3. Independent FECs

11. Family Entertainment Center Market, by Application

  • 11.1. Introduction
  • 11.2. Amusement Parks
  • 11.3. Resorts & Hotels
  • 11.4. Shopping Mall Entertainment Zones
  • 11.5. Standalone FEC

12. Family Entertainment Center Market, by Age Group

  • 12.1. Introduction
  • 12.2. Adults
  • 12.3. Children
  • 12.4. Teenagers

13. Americas Family Entertainment Center Market

  • 13.1. Introduction
  • 13.2. Argentina
  • 13.3. Brazil
  • 13.4. Canada
  • 13.5. Mexico
  • 13.6. United States

14. Asia-Pacific Family Entertainment Center Market

  • 14.1. Introduction
  • 14.2. Australia
  • 14.3. China
  • 14.4. India
  • 14.5. Indonesia
  • 14.6. Japan
  • 14.7. Malaysia
  • 14.8. Philippines
  • 14.9. Singapore
  • 14.10. South Korea
  • 14.11. Taiwan
  • 14.12. Thailand
  • 14.13. Vietnam

15. Europe, Middle East & Africa Family Entertainment Center Market

  • 15.1. Introduction
  • 15.2. Denmark
  • 15.3. Egypt
  • 15.4. Finland
  • 15.5. France
  • 15.6. Germany
  • 15.7. Israel
  • 15.8. Italy
  • 15.9. Netherlands
  • 15.10. Nigeria
  • 15.11. Norway
  • 15.12. Poland
  • 15.13. Qatar
  • 15.14. Russia
  • 15.15. Saudi Arabia
  • 15.16. South Africa
  • 15.17. Spain
  • 15.18. Sweden
  • 15.19. Switzerland
  • 15.20. Turkey
  • 15.21. United Arab Emirates
  • 15.22. United Kingdom

16. Competitive Landscape

  • 16.1. Market Share Analysis, 2024
  • 16.2. FPNV Positioning Matrix, 2024
  • 16.3. Competitive Scenario Analysis
    • 16.3.1. Strategic partnership between DreamWorks, Universal, and Alshaya to redefine family entertainment
    • 16.3.2. Launch Entertainment expands Mid-Atlantic presence with new family centers
    • 16.3.3. CityScape Family Entertainment expands its offerings with new dual indoor play area for diverse age groups
    • 16.3.4. Upcoming New Family Entertainment Hub by Auric Group and Sky Jumper Sports
    • 16.3.5. VICI Properties Inc. Provides Construction Financing to Kalahari for Indoor Waterpark Resort Development in Virginia
    • 16.3.6. Triple Play Family Fun Park partners with Connect&GO to redefine the future of family entertainment!
    • 16.3.7. Stars and Strikes Family Entertainment Rolls Into Rock Hill, South Carolina
    • 16.3.8. Launch Entertainment Debuts Colorado Presence Through New Development Deal
    • 16.3.9. Crayola Announces with Max-Matching Entertainments First International Expansion Deal for Its Family Attraction Business
    • 16.3.10. Toikido Partners with Chuck E Cheese On Expansive Pinata Smashlings Promotional Campaign
    • 16.3.11. Dallas-Based Family Entertainment Innovators, Cinergy Entertainment Group Announces Acquisition of Two Formerly-Owned Regal Cinemas Located in Midland and Amarillo, Texas
    • 16.3.12. Spectrum Metro Unveils Noida's One of The Largest Family Entertainment Center Redefining Entertainment and Fitness
    • 16.3.13. Majid Al Futtaim Launches a New Family Entertainment Center, Snow Abu Dhabi
    • 16.3.14. Five Star Parks & Attractions Acquires Award-Winning Scene75 Entertainment
    • 16.3.15. Timezone Announces 2nd India Amusement Center
    • 16.3.16. QBIX Installed in a Family Entertainment Center - Hype Arena by Kiddo
  • 16.4. Strategy Analysis & Recommendation
    • 16.4.1. The Walt Disney Company

Companies Mentioned

  • 1. Atech Group International
  • 2. Bandai Namco Holdings Inc.
  • 3. Bowlero Corporation
  • 4. Business and Marketing Improvement NV
  • 5. CEC Entertainment, LLC
  • 6. Cinergy Entertainment Group, Inc.
  • 7. Clip 'n Climb by ABEO Company
  • 8. Connect&GO Inc.
  • 9. Dave and Buster'S, Inc.
  • 10. Dynamite Disc Jockey's Inc.
  • 11. Five Star Parks & Attractions
  • 12. Funco
  • 13. Funriders Leisure & Amusement Pvt. Ltd.
  • 14. Gametime Lanes & Entertainment
  • 15. Global Fun Sports
  • 16. Go Play Systems
  • 17. Guangzhou Wonka Playground Co., Ltd.
  • 18. Head Rush Technologies
  • 19. Innovative Concepts in Entertainment, Inc.
  • 20. KidZania Operations S.A.R.L.
  • 21. Landmark Group
  • 22. Launch Entertainment
  • 23. Legoland Discovery Center by Merlin Entertainments Limited
  • 24. Majid Al Futtaim Holding LLC
  • 25. Pathfinder Software, LLC
  • 26. Playlife-System GmbH
  • 27. Scene75 Entertainment Centers
  • 28. Semnox Solutions Pvt Ltd
  • 29. Shaffer Distributing
  • 30. Smaaash Entertainment Private Limited
  • 31. Tenpin Limited by Ten Entertainment Group Plc
  • 32. The Walt Disney Company
  • 33. Timezone Global by The Entertainment and Education Group
  • 34. Toy Town by Mantech Co. Ltd
  • 35. Two Bit Circus, Inc.
  • 36. Walltopia AD

LIST OF FIGURES

  • FIGURE 1. FAMILY ENTERTAINMENT CENTER MARKET MULTI-CURRENCY
  • FIGURE 2. FAMILY ENTERTAINMENT CENTER MARKET MULTI-LANGUAGE
  • FIGURE 3. FAMILY ENTERTAINMENT CENTER MARKET RESEARCH PROCESS
  • FIGURE 4. FAMILY ENTERTAINMENT CENTER MARKET SIZE, 2024 VS 2030
  • FIGURE 5. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 6. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REGION, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 7. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY ACTIVITY TYPE, 2024 VS 2030 (%)
  • FIGURE 9. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY ACTIVITY TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE STREAM, 2024 VS 2030 (%)
  • FIGURE 11. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE STREAM, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 12. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2024 VS 2030 (%)
  • FIGURE 13. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 14. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2024 VS 2030 (%)
  • FIGURE 15. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 16. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY OWNERSHIP TYPE, 2024 VS 2030 (%)
  • FIGURE 17. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY OWNERSHIP TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 18. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2024 VS 2030 (%)
  • FIGURE 19. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 20. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE GROUP, 2024 VS 2030 (%)
  • FIGURE 21. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE GROUP, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 22. AMERICAS FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
  • FIGURE 23. AMERICAS FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 24. UNITED STATES FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY STATE, 2024 VS 2030 (%)
  • FIGURE 25. UNITED STATES FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY STATE, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 26. ASIA-PACIFIC FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
  • FIGURE 27. ASIA-PACIFIC FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 28. EUROPE, MIDDLE EAST & AFRICA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
  • FIGURE 29. EUROPE, MIDDLE EAST & AFRICA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 30. FAMILY ENTERTAINMENT CENTER MARKET SHARE, BY KEY PLAYER, 2024
  • FIGURE 31. FAMILY ENTERTAINMENT CENTER MARKET, FPNV POSITIONING MATRIX, 2024

LIST OF TABLES

  • TABLE 1. FAMILY ENTERTAINMENT CENTER MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
  • TABLE 3. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. FAMILY ENTERTAINMENT CENTER MARKET DYNAMICS
  • TABLE 7. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY ACTIVITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY ARCADES & VIDEO GAMES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY BOWLING ALLEYS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY GO-KART RACING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY LASER TAG, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY MINIATURE GOLF, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY ROLLER COASTERS & RIDES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY VIRTUAL & AUGMENTED REALITY EXPERIENCES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY ADVERTISEMENT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY ENTRY FEES & TICKET SALES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FOOD & BEVERAGES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY MERCHANDISING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY LARGE-SCALE FEC (EXCEEDS 15,000 SQ. FT.), BY REGION, 2018-2030 (USD MILLION)
  • TABLE 22. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY MEDIUM-SCALE FEC (5,000 TO 15,000 SQ. FT.), BY REGION, 2018-2030 (USD MILLION)
  • TABLE 23. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY SMALL-SCALE FEC (1,000 TO 5,000 SQ. FT.), BY REGION, 2018-2030 (USD MILLION)
  • TABLE 24. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 25. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY HYBRID FEC, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 26. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY INDOOR FEC, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 27. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY OUTDOOR FEC, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 28. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY OWNERSHIP TYPE, 2018-2030 (USD MILLION)
  • TABLE 29. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY CHAIN FECS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 30. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY INDEPENDENT FECS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 31. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 32. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AMUSEMENT PARKS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 33. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY RESORTS & HOTELS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 34. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY SHOPPING MALL ENTERTAINMENT ZONES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 35. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY STANDALONE FEC, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 36. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 37. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY ADULTS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 38. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY CHILDREN, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 39. GLOBAL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY TEENAGERS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 40. AMERICAS FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY ACTIVITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 41. AMERICAS FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 42. AMERICAS FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 43. AMERICAS FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 44. AMERICAS FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY OWNERSHIP TYPE, 2018-2030 (USD MILLION)
  • TABLE 45. AMERICAS FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 46. AMERICAS FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 47. AMERICAS FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 48. ARGENTINA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY ACTIVITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 49. ARGENTINA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 50. ARGENTINA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 51. ARGENTINA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 52. ARGENTINA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY OWNERSHIP TYPE, 2018-2030 (USD MILLION)
  • TABLE 53. ARGENTINA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 54. ARGENTINA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 55. BRAZIL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY ACTIVITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 56. BRAZIL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 57. BRAZIL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 58. BRAZIL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 59. BRAZIL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY OWNERSHIP TYPE, 2018-2030 (USD MILLION)
  • TABLE 60. BRAZIL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 61. BRAZIL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 62. CANADA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY ACTIVITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 63. CANADA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 64. CANADA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 65. CANADA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 66. CANADA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY OWNERSHIP TYPE, 2018-2030 (USD MILLION)
  • TABLE 67. CANADA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 68. CANADA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 69. MEXICO FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY ACTIVITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 70. MEXICO FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 71. MEXICO FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 72. MEXICO FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 73. MEXICO FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY OWNERSHIP TYPE, 2018-2030 (USD MILLION)
  • TABLE 74. MEXICO FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 75. MEXICO FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 76. UNITED STATES FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY ACTIVITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 77. UNITED STATES FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 78. UNITED STATES FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 79. UNITED STATES FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 80. UNITED STATES FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY OWNERSHIP TYPE, 2018-2030 (USD MILLION)
  • TABLE 81. UNITED STATES FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 82. UNITED STATES FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 83. UNITED STATES FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 84. ASIA-PACIFIC FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY ACTIVITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 85. ASIA-PACIFIC FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 86. ASIA-PACIFIC FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 87. ASIA-PACIFIC FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 88. ASIA-PACIFIC FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY OWNERSHIP TYPE, 2018-2030 (USD MILLION)
  • TABLE 89. ASIA-PACIFIC FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 90. ASIA-PACIFIC FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 91. ASIA-PACIFIC FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 92. AUSTRALIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY ACTIVITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 93. AUSTRALIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 94. AUSTRALIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 95. AUSTRALIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 96. AUSTRALIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY OWNERSHIP TYPE, 2018-2030 (USD MILLION)
  • TABLE 97. AUSTRALIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 98. AUSTRALIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 99. CHINA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY ACTIVITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 100. CHINA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 101. CHINA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 102. CHINA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 103. CHINA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY OWNERSHIP TYPE, 2018-2030 (USD MILLION)
  • TABLE 104. CHINA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 105. CHINA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 106. INDIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY ACTIVITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 107. INDIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 108. INDIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 109. INDIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 110. INDIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY OWNERSHIP TYPE, 2018-2030 (USD MILLION)
  • TABLE 111. INDIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 112. INDIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 113. INDONESIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY ACTIVITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 114. INDONESIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 115. INDONESIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 116. INDONESIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 117. INDONESIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY OWNERSHIP TYPE, 2018-2030 (USD MILLION)
  • TABLE 118. INDONESIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 119. INDONESIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 120. JAPAN FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY ACTIVITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 121. JAPAN FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 122. JAPAN FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 123. JAPAN FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 124. JAPAN FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY OWNERSHIP TYPE, 2018-2030 (USD MILLION)
  • TABLE 125. JAPAN FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 126. JAPAN FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 127. MALAYSIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY ACTIVITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 128. MALAYSIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 129. MALAYSIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 130. MALAYSIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 131. MALAYSIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY OWNERSHIP TYPE, 2018-2030 (USD MILLION)
  • TABLE 132. MALAYSIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 133. MALAYSIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 134. PHILIPPINES FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY ACTIVITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 135. PHILIPPINES FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 136. PHILIPPINES FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 137. PHILIPPINES FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 138. PHILIPPINES FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY OWNERSHIP TYPE, 2018-2030 (USD MILLION)
  • TABLE 139. PHILIPPINES FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 140. PHILIPPINES FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 141. SINGAPORE FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY ACTIVITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 142. SINGAPORE FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 143. SINGAPORE FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 144. SINGAPORE FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 145. SINGAPORE FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY OWNERSHIP TYPE, 2018-2030 (USD MILLION)
  • TABLE 146. SINGAPORE FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 147. SINGAPORE FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 148. SOUTH KOREA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY ACTIVITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 149. SOUTH KOREA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 150. SOUTH KOREA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 151. SOUTH KOREA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 152. SOUTH KOREA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY OWNERSHIP TYPE, 2018-2030 (USD MILLION)
  • TABLE 153. SOUTH KOREA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 154. SOUTH KOREA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 155. TAIWAN FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY ACTIVITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 156. TAIWAN FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 157. TAIWAN FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 158. TAIWAN FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 159. TAIWAN FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY OWNERSHIP TYPE, 2018-2030 (USD MILLION)
  • TABLE 160. TAIWAN FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 161. TAIWAN FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 162. THAILAND FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY ACTIVITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 163. THAILAND FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 164. THAILAND FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 165. THAILAND FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 166. THAILAND FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY OWNERSHIP TYPE, 2018-2030 (USD MILLION)
  • TABLE 167. THAILAND FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 168. THAILAND FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 169. VIETNAM FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY ACTIVITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 170. VIETNAM FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 171. VIETNAM FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 172. VIETNAM FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 173. VIETNAM FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY OWNERSHIP TYPE, 2018-2030 (USD MILLION)
  • TABLE 174. VIETNAM FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 175. VIETNAM FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 176. EUROPE, MIDDLE EAST & AFRICA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY ACTIVITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 177. EUROPE, MIDDLE EAST & AFRICA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 178. EUROPE, MIDDLE EAST & AFRICA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 179. EUROPE, MIDDLE EAST & AFRICA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 180. EUROPE, MIDDLE EAST & AFRICA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY OWNERSHIP TYPE, 2018-2030 (USD MILLION)
  • TABLE 181. EUROPE, MIDDLE EAST & AFRICA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 182. EUROPE, MIDDLE EAST & AFRICA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 183. EUROPE, MIDDLE EAST & AFRICA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 184. DENMARK FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY ACTIVITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 185. DENMARK FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 186. DENMARK FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 187. DENMARK FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 188. DENMARK FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY OWNERSHIP TYPE, 2018-2030 (USD MILLION)
  • TABLE 189. DENMARK FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 190. DENMARK FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 191. EGYPT FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY ACTIVITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 192. EGYPT FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 193. EGYPT FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 194. EGYPT FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 195. EGYPT FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY OWNERSHIP TYPE, 2018-2030 (USD MILLION)
  • TABLE 196. EGYPT FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 197. EGYPT FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 198. FINLAND FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY ACTIVITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 199. FINLAND FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 200. FINLAND FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 201. FINLAND FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 202. FINLAND FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY OWNERSHIP TYPE, 2018-2030 (USD MILLION)
  • TABLE 203. FINLAND FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 204. FINLAND FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 205. FRANCE FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY ACTIVITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 206. FRANCE FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 207. FRANCE FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 208. FRANCE FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 209. FRANCE FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY OWNERSHIP TYPE, 2018-2030 (USD MILLION)
  • TABLE 210. FRANCE FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 211. FRANCE FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 212. GERMANY FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY ACTIVITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 213. GERMANY FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 214. GERMANY FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 215. GERMANY FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 216. GERMANY FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY OWNERSHIP TYPE, 2018-2030 (USD MILLION)
  • TABLE 217. GERMANY FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 218. GERMANY FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 219. ISRAEL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY ACTIVITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 220. ISRAEL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 221. ISRAEL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 222. ISRAEL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 223. ISRAEL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY OWNERSHIP TYPE, 2018-2030 (USD MILLION)
  • TABLE 224. ISRAEL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 225. ISRAEL FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 226. ITALY FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY ACTIVITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 227. ITALY FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 228. ITALY FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 229. ITALY FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 230. ITALY FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY OWNERSHIP TYPE, 2018-2030 (USD MILLION)
  • TABLE 231. ITALY FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 232. ITALY FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 233. NETHERLANDS FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY ACTIVITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 234. NETHERLANDS FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 235. NETHERLANDS FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 236. NETHERLANDS FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 237. NETHERLANDS FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY OWNERSHIP TYPE, 2018-2030 (USD MILLION)
  • TABLE 238. NETHERLANDS FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 239. NETHERLANDS FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 240. NIGERIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY ACTIVITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 241. NIGERIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 242. NIGERIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 243. NIGERIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 244. NIGERIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY OWNERSHIP TYPE, 2018-2030 (USD MILLION)
  • TABLE 245. NIGERIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 246. NIGERIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 247. NORWAY FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY ACTIVITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 248. NORWAY FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 249. NORWAY FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 250. NORWAY FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 251. NORWAY FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY OWNERSHIP TYPE, 2018-2030 (USD MILLION)
  • TABLE 252. NORWAY FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 253. NORWAY FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 254. POLAND FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY ACTIVITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 255. POLAND FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 256. POLAND FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 257. POLAND FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 258. POLAND FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY OWNERSHIP TYPE, 2018-2030 (USD MILLION)
  • TABLE 259. POLAND FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 260. POLAND FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 261. QATAR FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY ACTIVITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 262. QATAR FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 263. QATAR FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 264. QATAR FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 265. QATAR FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY OWNERSHIP TYPE, 2018-2030 (USD MILLION)
  • TABLE 266. QATAR FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 267. QATAR FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 268. RUSSIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY ACTIVITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 269. RUSSIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 270. RUSSIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 271. RUSSIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 272. RUSSIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY OWNERSHIP TYPE, 2018-2030 (USD MILLION)
  • TABLE 273. RUSSIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 274. RUSSIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 275. SAUDI ARABIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY ACTIVITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 276. SAUDI ARABIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 277. SAUDI ARABIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 278. SAUDI ARABIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 279. SAUDI ARABIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY OWNERSHIP TYPE, 2018-2030 (USD MILLION)
  • TABLE 280. SAUDI ARABIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 281. SAUDI ARABIA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 282. SOUTH AFRICA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY ACTIVITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 283. SOUTH AFRICA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 284. SOUTH AFRICA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 285. SOUTH AFRICA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 286. SOUTH AFRICA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY OWNERSHIP TYPE, 2018-2030 (USD MILLION)
  • TABLE 287. SOUTH AFRICA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 288. SOUTH AFRICA FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 289. SPAIN FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY ACTIVITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 290. SPAIN FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 291. SPAIN FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 292. SPAIN FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 293. SPAIN FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY OWNERSHIP TYPE, 2018-2030 (USD MILLION)
  • TABLE 294. SPAIN FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 295. SPAIN FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 296. SWEDEN FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY ACTIVITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 297. SWEDEN FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 298. SWEDEN FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 299. SWEDEN FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 300. SWEDEN FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY OWNERSHIP TYPE, 2018-2030 (USD MILLION)
  • TABLE 301. SWEDEN FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 302. SWEDEN FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 303. SWITZERLAND FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY ACTIVITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 304. SWITZERLAND FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 305. SWITZERLAND FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 306. SWITZERLAND FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 307. SWITZERLAND FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY OWNERSHIP TYPE, 2018-2030 (USD MILLION)
  • TABLE 308. SWITZERLAND FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 309. SWITZERLAND FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 310. TURKEY FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY ACTIVITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 311. TURKEY FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 312. TURKEY FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY SIZE, 2018-2030 (USD MILLION)
  • TABLE 313. TURKEY FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY FACILITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 314. TURKEY FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY OWNERSHIP TYPE, 2018-2030 (USD MILLION)
  • TABLE 315. TURKEY FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 316. TURKEY FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 317. UNITED ARAB EMIRATES FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY ACTIVITY TYPE, 2018-2030 (USD MILLION)
  • TABLE 318. UNITED ARAB EMIRATES FAMILY ENTERTAINMENT CENTER MARKET SIZE, BY REVENUE STREAM, 2018-2030 (USD MILLION)
  • TABLE 319. UNITED