封面
市场调查报告书
商品编码
1606621

电脑图形市场:按组件、最终用户、行业划分 - 2025-2030 年全球预测

Computer Graphics Market by Component (Services, Software), End-User (Large Enterprise, Small & Medium Enterprises), Vertical - Global Forecast 2025-2030

出版日期: | 出版商: 360iResearch | 英文 190 Pages | 商品交期: 最快1-2个工作天内

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2023年电脑绘图市场的市场规模为443.5亿美元,预计2024年将达到477.1亿美元,复合年增长率为7.49%,到2030年将达到735.5亿美元。

电脑图形市场包括用于创建、操作和显示视觉内容的技术,并应用于娱乐、教育、医疗保健、建筑、游戏和汽车设​​计等行业。电脑图形学的需求是增强使用者体验、改进互动设计、支援资料视觉化。主要应用包括虚拟实境 (VR)、扩增实境(AR)、3D 动画和图形设计软体。最终用途产业包括从需要特效的电影工作室到需要视觉化工具来增强学习的教育部门。市场成长的主要驱动力是对高品质内容的需求不断增长、GPU 技术的进步以及 AR/VR 在消费电子和企业解决方案中的普及。此外,云端基础的服务的兴起提供了可扩展的图形渲染并扩展了企业的能力,而无需大量的硬体投资。新兴市场存在潜在机会,特别是在医疗保健和汽车等领域,游戏、虚拟模拟和即时 3D 渲染可以大大改善场景分析和培训。但也存在开发和製造成本高、技术复杂、需要加强安全措施保护智慧财产权等挑战。不同图形系统和不同软体标准之间的互通性也存在限制。为了在这个领域进行创新和发展,企业应该专注于为中小型企业开发具有成本效益的解决方案,提高即时云端渲染效率,并整合人工智慧来实现图形製作的方面,这似乎是可能的。研究可以探索量子计算等新兴技术中图形处理和图形应用的节能计算。市场是动态的,并随着技术创新而不断发展,要求相关人员不断适应技术变化和消费者期望,以保持竞争力。

主要市场统计
基准年[2023] 443.5亿美元
预计年份 [2024] 477.1亿美元
预测年份 [2030] 735.5亿美元
复合年增长率(%) 7.49%

市场动态:揭示快速发展的电脑图形市场的关键市场洞察

供需的动态相互作用正在改变电脑图形市场。了解这些不断变化的市场动态可以帮助企业做出明智的投资决策、策略决策并抓住新的商机。全面了解这些趋势可以帮助企业降低政治、地理、技术、社会和经济领域的风险,并了解消费行为及其对製造成本的影响,并更清楚地了解对采购趋势的影响。

  • 市场驱动因素
    • 物联网的普及、数位化的快速发展以及智慧移动的普及
    • 业务流程中对图形软体的需求增加
    • 加速电影娱乐产业发展
  • 市场限制因素
    • 软体和硬体组件高成本
  • 市场机会
    • 电脑图形学中4D等先进技术的集成
    • 可能转向订阅制的模式
  • 市场挑战
    • 缺乏技术精湛、经验丰富的专业人员

波特五力:驾驭电脑绘图市场的策略工具

波特的五力框架是了解电脑图形市场竞争格局的重要工具。波特的五力框架为评估公司的竞争地位和探索策略机会提供了清晰的方法。该框架可帮助公司评估市场动态并确定新业务的盈利。这些见解使公司能够利用自己的优势,解决弱点并避免潜在的挑战,从而确保更强大的市场地位。

PESTLE分析:了解电脑图形市场的外部影响

外部宏观环境因素在塑造电脑图形市场的表现动态方面发挥着至关重要的作用。对政治、经济、社会、技术、法律和环境因素的分析提供了应对这些影响所需的资讯。透过调查 PESTLE 因素,公司可以更了解潜在的风险和机会。这种分析可以帮助公司预测法规、消费者偏好和经济趋势的变化,并为他们做出积极主动的决策做好准备。

市场占有率分析 了解电脑绘图市场的竞争格局

对电脑图形市场的详细市场占有率分析可以对供应商绩效进行全面评估。公司可以透过比较收益、客户群和成长率等关键指标来揭示其竞争地位。该分析揭示了市场集中、分散和整合的趋势,为供应商提供了製定策略决策所需的洞察力,使他们能够在日益激烈的竞争中占有一席之地。

FPNV定位矩阵电脑图形市场厂商绩效评估

FPNV定位矩阵是评估电脑图形市场供应商的重要工具。此矩阵允许业务组织根据供应商的商务策略和产品满意度评估供应商,从而做出符合其目标的明智决策。这四个象限使您能够清晰、准确地划分供应商,并确定最能满足您的策略目标的合作伙伴和解决方案。

策略分析和建议描绘了电脑图形市场的成功之路

对于旨在加强其在全球市场的影响力的公司来说,电脑图形市场的策略分析至关重要。透过审查关键资源、能力和绩效指标,公司可以识别成长机会并努力改进。这种方法使您能够克服竞争环境中的挑战,利用新的商机,并取得长期成功。

本报告对市场进行了全面分析,涵盖关键重点领域:

1. 市场渗透率:对当前市场环境的详细审查、主要企业的广泛资料、对其在市场中的影响力和整体影响力的评估。

2. 市场开拓:辨识新兴市场的成长机会,评估现有领域的扩张潜力,并提供未来成长的策略蓝图。

3. 市场多元化:分析近期产品发布、开拓地区、关键产业进展、塑造市场的策略投资。

4. 竞争评估与情报:彻底分析竞争格局,检验市场占有率、业务策略、产品系列、认证、监理核准、专利趋势、主要企业的技术进步等。

5. 产品开发与创新:重点在于有望推动未来市场成长的最尖端科技、研发活动和产品创新。

我们也回答重要问题,以帮助相关人员做出明智的决策:

1.目前的市场规模和未来的成长预测是多少?

2. 哪些产品、区隔市场和地区提供最佳投资机会?

3.塑造市场的主要技术趋势和监管影响是什么?

4.主要厂商的市场占有率和竞争地位如何?

5. 推动供应商市场进入和退出策略的收益来源和策略机会是什么?

目录

第一章 前言

第二章调查方法

第三章执行摘要

第四章市场概况

第五章市场洞察

  • 市场动态
    • 促进因素
      • 物联网的普及、数位化的快速发展以及智慧移动的普及
      • 业务流程中对图形软体的需求增加
      • 加速电影娱乐产业发展
    • 抑制因素
      • 软体和硬体组件的相关成本较高
    • 机会
      • 电脑图形学中4D等先进技术的集成
      • 转向订阅模式的可能性
    • 任务
      • 缺乏技术精湛、经验丰富的专业人员
  • 市场区隔分析
  • 波特五力分析
  • PESTEL分析
    • 政治的
    • 经济
    • 社群
    • 技术的
    • 合法地
    • 环境

第六章电脑图形市场:按组成部分

  • 服务
    • 咨询
    • 一体化
    • 培训和支持
  • 软体
    • 电脑辅助设计/电脑辅助製造
    • 数位影片
    • 影像
    • 建模/动画
    • 可视化/模拟

第七章电脑图形市场:依最终使用者划分

  • 大公司
  • 小型企业

第八章电脑图形市场:依行业分类

  • 学术/教育
  • 航太和国防
  • 建筑/施工
  • 娱乐和广告
  • 卫生保健
  • 製造业

第九章美洲电脑绘图市场

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美国

第10章亚太地区电脑绘图市场

  • 澳洲
  • 中国
  • 印度
  • 印尼
  • 日本
  • 马来西亚
  • 菲律宾
  • 新加坡
  • 韩国
  • 台湾
  • 泰国
  • 越南

第十一章欧洲、中东和非洲的电脑绘图市场

  • 丹麦
  • 埃及
  • 芬兰
  • 法国
  • 德国
  • 以色列
  • 义大利
  • 荷兰
  • 奈及利亚
  • 挪威
  • 波兰
  • 卡达
  • 俄罗斯
  • 沙乌地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公国
  • 英国

第十二章竞争格局

  • 2023 年市场占有率分析
  • FPNV 定位矩阵,2023
  • 竞争情境分析
  • 战略分析和建议

公司名单

  • Adobe Systems Inc.
  • Advanced Micro Devices, Inc.
  • ARM Ltd.
  • Autodesk Inc.
  • Cerebras Systems Inc.
  • Dassault Systemes
  • Evans & Sutherland by Cosm Company
  • Imagination Technologies Ltd.
  • Intel Corp.
  • Matrox Graphics, Inc.
  • Microsoft Corporation
  • Nvidia Corporation
  • Oracle Corporation
  • Pentagram
  • Pixar
  • SAP SE
  • Sapphire Technology Inc.
  • Siemens AG
  • Smith Micro Software
Product Code: MRR-521BAA36EDAD

The Computer Graphics Market was valued at USD 44.35 billion in 2023, expected to reach USD 47.71 billion in 2024, and is projected to grow at a CAGR of 7.49%, to USD 73.55 billion by 2030.

The computer graphics market encompasses technologies used to create, manipulate, and display visual content, spanning applications in industries like entertainment, education, healthcare, architecture, gaming, and automotive design. The necessity of computer graphics lies in its ability to enhance user experience, improve interactive design, and support data visualization. Key applications include virtual reality (VR), augmented reality (AR), 3D animation, and graphic design software. End-use industries range from film studios requiring special effects to education sectors needing visualization tools for enhanced learning. Market growth is primarily driven by the increasing demand for high-quality content, advancements in GPU technology, and the proliferation of AR/VR in consumer electronics and enterprise solutions. Additionally, the rise of cloud-based services offers scalable graphics rendering, thereby expanding capabilities for businesses without significant hardware investments. Potential opportunities exist in emerging markets, especially in gaming and virtual simulations, as well as in sectors like healthcare and automotive where real-time 3D rendering can significantly improve scenario analysis and training. However, challenges include the high costs of development and production, technological complexities, and the need for enhanced security measures to protect intellectual property. Limitations also exist in terms of interoperability between different graphics systems and varying software standards. To innovate and grow within this domain, businesses might focus on developing cost-effective solutions for SMEs, enhancing real-time cloud rendering efficiency, and integrating AI to automate aspects of graphic production. Research can delve into energy-efficient computing for graphics processing and exploring graphics applications in emerging technologies like quantum computing. The market is dynamic, continually evolving with tech innovations, thus requiring stakeholders to stay adaptive to technological changes and consumer expectations to maintain a competitive edge.

KEY MARKET STATISTICS
Base Year [2023] USD 44.35 billion
Estimated Year [2024] USD 47.71 billion
Forecast Year [2030] USD 73.55 billion
CAGR (%) 7.49%

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Computer Graphics Market

The Computer Graphics Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Proliferating adoption of the Internet of Things, rapid digitization, and smart mobile penetration
    • Increase in demand for graphics software in business processes
    • Accelerating development of the film and entertainment industry
  • Market Restraints
    • Associated high cost of software and hardware components
  • Market Opportunities
    • Integration of advanced technologies, such as 4D in computer graphics
    • Potential shift toward the subscription-based models
  • Market Challenges
    • Lack of skilled and experienced professionals

Porter's Five Forces: A Strategic Tool for Navigating the Computer Graphics Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Computer Graphics Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Computer Graphics Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Computer Graphics Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Computer Graphics Market

A detailed market share analysis in the Computer Graphics Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Computer Graphics Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Computer Graphics Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Computer Graphics Market

A strategic analysis of the Computer Graphics Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Computer Graphics Market, highlighting leading vendors and their innovative profiles. These include Adobe Systems Inc., Advanced Micro Devices, Inc., ARM Ltd., Autodesk Inc., Cerebras Systems Inc., Dassault Systemes, Evans & Sutherland by Cosm Company, Imagination Technologies Ltd., Intel Corp., Matrox Graphics, Inc., Microsoft Corporation, Nvidia Corporation, Oracle Corporation, Pentagram, Pixar, SAP SE, Sapphire Technology Inc., Siemens AG, and Smith Micro Software.

Market Segmentation & Coverage

This research report categorizes the Computer Graphics Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Component, market is studied across Services and Software. The Services is further studied across Consulting, Integration, and Training & Support. The Software is further studied across Computer-Aided Design/Computer-Aided Manufacturing, Digital Video, Imaging, Modeling/Animation, and Visualization/Simulation.
  • Based on End-User, market is studied across Large Enterprise and Small & Medium Enterprises.
  • Based on Vertical, market is studied across Academia & Education, Aerospace & Defense, Automobile, Building & Construction, Entertainment & Advertising, Healthcare, and Manufacturing.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Proliferating adoption of the Internet of Things, rapid digitization, and smart mobile penetration
      • 5.1.1.2. Increase in demand for graphics software in business processes
      • 5.1.1.3. Accelerating development of the film and entertainment industry
    • 5.1.2. Restraints
      • 5.1.2.1. Associated high cost of software and hardware components
    • 5.1.3. Opportunities
      • 5.1.3.1. Integration of advanced technologies, such as 4D in computer graphics
      • 5.1.3.2. Potential shift toward the subscription-based models
    • 5.1.4. Challenges
      • 5.1.4.1. Lack of skilled and experienced professionals
  • 5.2. Market Segmentation Analysis
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Computer Graphics Market, by Component

  • 6.1. Introduction
  • 6.2. Services
    • 6.2.1. Consulting
    • 6.2.2. Integration
    • 6.2.3. Training & Support
  • 6.3. Software
    • 6.3.1. Computer-Aided Design/Computer-Aided Manufacturing
    • 6.3.2. Digital Video
    • 6.3.3. Imaging
    • 6.3.4. Modeling/Animation
    • 6.3.5. Visualization/Simulation

7. Computer Graphics Market, by End-User

  • 7.1. Introduction
  • 7.2. Large Enterprise
  • 7.3. Small & Medium Enterprises

8. Computer Graphics Market, by Vertical

  • 8.1. Introduction
  • 8.2. Academia & Education
  • 8.3. Aerospace & Defense
  • 8.4. Automobile
  • 8.5. Building & Construction
  • 8.6. Entertainment & Advertising
  • 8.7. Healthcare
  • 8.8. Manufacturing

9. Americas Computer Graphics Market

  • 9.1. Introduction
  • 9.2. Argentina
  • 9.3. Brazil
  • 9.4. Canada
  • 9.5. Mexico
  • 9.6. United States

10. Asia-Pacific Computer Graphics Market

  • 10.1. Introduction
  • 10.2. Australia
  • 10.3. China
  • 10.4. India
  • 10.5. Indonesia
  • 10.6. Japan
  • 10.7. Malaysia
  • 10.8. Philippines
  • 10.9. Singapore
  • 10.10. South Korea
  • 10.11. Taiwan
  • 10.12. Thailand
  • 10.13. Vietnam

11. Europe, Middle East & Africa Computer Graphics Market

  • 11.1. Introduction
  • 11.2. Denmark
  • 11.3. Egypt
  • 11.4. Finland
  • 11.5. France
  • 11.6. Germany
  • 11.7. Israel
  • 11.8. Italy
  • 11.9. Netherlands
  • 11.10. Nigeria
  • 11.11. Norway
  • 11.12. Poland
  • 11.13. Qatar
  • 11.14. Russia
  • 11.15. Saudi Arabia
  • 11.16. South Africa
  • 11.17. Spain
  • 11.18. Sweden
  • 11.19. Switzerland
  • 11.20. Turkey
  • 11.21. United Arab Emirates
  • 11.22. United Kingdom

12. Competitive Landscape

  • 12.1. Market Share Analysis, 2023
  • 12.2. FPNV Positioning Matrix, 2023
  • 12.3. Competitive Scenario Analysis
  • 12.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. Adobe Systems Inc.
  • 2. Advanced Micro Devices, Inc.
  • 3. ARM Ltd.
  • 4. Autodesk Inc.
  • 5. Cerebras Systems Inc.
  • 6. Dassault Systemes
  • 7. Evans & Sutherland by Cosm Company
  • 8. Imagination Technologies Ltd.
  • 9. Intel Corp.
  • 10. Matrox Graphics, Inc.
  • 11. Microsoft Corporation
  • 12. Nvidia Corporation
  • 13. Oracle Corporation
  • 14. Pentagram
  • 15. Pixar
  • 16. SAP SE
  • 17. Sapphire Technology Inc.
  • 18. Siemens AG
  • 19. Smith Micro Software

LIST OF FIGURES

  • FIGURE 1. COMPUTER GRAPHICS MARKET RESEARCH PROCESS
  • FIGURE 2. COMPUTER GRAPHICS MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL COMPUTER GRAPHICS MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL COMPUTER GRAPHICS MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL COMPUTER GRAPHICS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL COMPUTER GRAPHICS MARKET SIZE, BY COMPONENT, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL COMPUTER GRAPHICS MARKET SIZE, BY COMPONENT, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL COMPUTER GRAPHICS MARKET SIZE, BY END-USER, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL COMPUTER GRAPHICS MARKET SIZE, BY END-USER, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL COMPUTER GRAPHICS MARKET SIZE, BY VERTICAL, 2023 VS 2030 (%)
  • FIGURE 11. GLOBAL COMPUTER GRAPHICS MARKET SIZE, BY VERTICAL, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. AMERICAS COMPUTER GRAPHICS MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 13. AMERICAS COMPUTER GRAPHICS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. UNITED STATES COMPUTER GRAPHICS MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 15. UNITED STATES COMPUTER GRAPHICS MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. ASIA-PACIFIC COMPUTER GRAPHICS MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 17. ASIA-PACIFIC COMPUTER GRAPHICS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. EUROPE, MIDDLE EAST & AFRICA COMPUTER GRAPHICS MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 19. EUROPE, MIDDLE EAST & AFRICA COMPUTER GRAPHICS MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 20. COMPUTER GRAPHICS MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 21. COMPUTER GRAPHICS MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. COMPUTER GRAPHICS MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL COMPUTER GRAPHICS MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL COMPUTER GRAPHICS MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL COMPUTER GRAPHICS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. COMPUTER GRAPHICS MARKET DYNAMICS
  • TABLE 7. GLOBAL COMPUTER GRAPHICS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL COMPUTER GRAPHICS MARKET SIZE, BY SERVICES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL COMPUTER GRAPHICS MARKET SIZE, BY CONSULTING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL COMPUTER GRAPHICS MARKET SIZE, BY INTEGRATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL COMPUTER GRAPHICS MARKET SIZE, BY TRAINING & SUPPORT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL COMPUTER GRAPHICS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL COMPUTER GRAPHICS MARKET SIZE, BY SOFTWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL COMPUTER GRAPHICS MARKET SIZE, BY COMPUTER-AIDED DESIGN/COMPUTER-AIDED MANUFACTURING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL COMPUTER GRAPHICS MARKET SIZE, BY DIGITAL VIDEO, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL COMPUTER GRAPHICS MARKET SIZE, BY IMAGING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL COMPUTER GRAPHICS MARKET SIZE, BY MODELING/ANIMATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL COMPUTER GRAPHICS MARKET SIZE, BY VISUALIZATION/SIMULATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL COMPUTER GRAPHICS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL COMPUTER GRAPHICS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL COMPUTER GRAPHICS MARKET SIZE, BY LARGE ENTERPRISE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 22. GLOBAL COMPUTER GRAPHICS MARKET SIZE, BY SMALL & MEDIUM ENTERPRISES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 23. GLOBAL COMPUTER GRAPHICS MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 24. GLOBAL COMPUTER GRAPHICS MARKET SIZE, BY ACADEMIA & EDUCATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 25. GLOBAL COMPUTER GRAPHICS MARKET SIZE, BY AEROSPACE & DEFENSE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 26. GLOBAL COMPUTER GRAPHICS MARKET SIZE, BY AUTOMOBILE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 27. GLOBAL COMPUTER GRAPHICS MARKET SIZE, BY BUILDING & CONSTRUCTION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 28. GLOBAL COMPUTER GRAPHICS MARKET SIZE, BY ENTERTAINMENT & ADVERTISING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 29. GLOBAL COMPUTER GRAPHICS MARKET SIZE, BY HEALTHCARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 30. GLOBAL COMPUTER GRAPHICS MARKET SIZE, BY MANUFACTURING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 31. AMERICAS COMPUTER GRAPHICS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 32. AMERICAS COMPUTER GRAPHICS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 33. AMERICAS COMPUTER GRAPHICS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 34. AMERICAS COMPUTER GRAPHICS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 35. AMERICAS COMPUTER GRAPHICS MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 36. AMERICAS COMPUTER GRAPHICS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 37. ARGENTINA COMPUTER GRAPHICS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 38. ARGENTINA COMPUTER GRAPHICS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 39. ARGENTINA COMPUTER GRAPHICS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 40. ARGENTINA COMPUTER GRAPHICS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 41. ARGENTINA COMPUTER GRAPHICS MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 42. BRAZIL COMPUTER GRAPHICS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 43. BRAZIL COMPUTER GRAPHICS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 44. BRAZIL COMPUTER GRAPHICS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 45. BRAZIL COMPUTER GRAPHICS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 46. BRAZIL COMPUTER GRAPHICS MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 47. CANADA COMPUTER GRAPHICS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 48. CANADA COMPUTER GRAPHICS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 49. CANADA COMPUTER GRAPHICS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 50. CANADA COMPUTER GRAPHICS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 51. CANADA COMPUTER GRAPHICS MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 52. MEXICO COMPUTER GRAPHICS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 53. MEXICO COMPUTER GRAPHICS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 54. MEXICO COMPUTER GRAPHICS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 55. MEXICO COMPUTER GRAPHICS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 56. MEXICO COMPUTER GRAPHICS MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 57. UNITED STATES COMPUTER GRAPHICS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 58. UNITED STATES COMPUTER GRAPHICS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 59. UNITED STATES COMPUTER GRAPHICS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 60. UNITED STATES COMPUTER GRAPHICS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 61. UNITED STATES COMPUTER GRAPHICS MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 62. UNITED STATES COMPUTER GRAPHICS MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 63. ASIA-PACIFIC COMPUTER GRAPHICS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 64. ASIA-PACIFIC COMPUTER GRAPHICS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 65. ASIA-PACIFIC COMPUTER GRAPHICS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 66. ASIA-PACIFIC COMPUTER GRAPHICS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 67. ASIA-PACIFIC COMPUTER GRAPHICS MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 68. ASIA-PACIFIC COMPUTER GRAPHICS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 69. AUSTRALIA COMPUTER GRAPHICS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 70. AUSTRALIA COMPUTER GRAPHICS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 71. AUSTRALIA COMPUTER GRAPHICS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 72. AUSTRALIA COMPUTER GRAPHICS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 73. AUSTRALIA COMPUTER GRAPHICS MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 74. CHINA COMPUTER GRAPHICS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 75. CHINA COMPUTER GRAPHICS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 76. CHINA COMPUTER GRAPHICS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 77. CHINA COMPUTER GRAPHICS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 78. CHINA COMPUTER GRAPHICS MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 79. INDIA COMPUTER GRAPHICS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 80. INDIA COMPUTER GRAPHICS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 81. INDIA COMPUTER GRAPHICS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 82. INDIA COMPUTER GRAPHICS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 83. INDIA COMPUTER GRAPHICS MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 84. INDONESIA COMPUTER GRAPHICS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 85. INDONESIA COMPUTER GRAPHICS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 86. INDONESIA COMPUTER GRAPHICS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 87. INDONESIA COMPUTER GRAPHICS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 88. INDONESIA COMPUTER GRAPHICS MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 89. JAPAN COMPUTER GRAPHICS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 90. JAPAN COMPUTER GRAPHICS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 91. JAPAN COMPUTER GRAPHICS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 92. JAPAN COMPUTER GRAPHICS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 93. JAPAN COMPUTER GRAPHICS MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 94. MALAYSIA COMPUTER GRAPHICS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 95. MALAYSIA COMPUTER GRAPHICS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 96. MALAYSIA COMPUTER GRAPHICS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 97. MALAYSIA COMPUTER GRAPHICS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 98. MALAYSIA COMPUTER GRAPHICS MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 99. PHILIPPINES COMPUTER GRAPHICS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 100. PHILIPPINES COMPUTER GRAPHICS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 101. PHILIPPINES COMPUTER GRAPHICS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 102. PHILIPPINES COMPUTER GRAPHICS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 103. PHILIPPINES COMPUTER GRAPHICS MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 104. SINGAPORE COMPUTER GRAPHICS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 105. SINGAPORE COMPUTER GRAPHICS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 106. SINGAPORE COMPUTER GRAPHICS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 107. SINGAPORE COMPUTER GRAPHICS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 108. SINGAPORE COMPUTER GRAPHICS MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 109. SOUTH KOREA COMPUTER GRAPHICS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 110. SOUTH KOREA COMPUTER GRAPHICS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 111. SOUTH KOREA COMPUTER GRAPHICS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 112. SOUTH KOREA COMPUTER GRAPHICS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 113. SOUTH KOREA COMPUTER GRAPHICS MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 114. TAIWAN COMPUTER GRAPHICS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 115. TAIWAN COMPUTER GRAPHICS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 116. TAIWAN COMPUTER GRAPHICS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 117. TAIWAN COMPUTER GRAPHICS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 118. TAIWAN COMPUTER GRAPHICS MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 119. THAILAND COMPUTER GRAPHICS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 120. THAILAND COMPUTER GRAPHICS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 121. THAILAND COMPUTER GRAPHICS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 122. THAILAND COMPUTER GRAPHICS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 123. THAILAND COMPUTER GRAPHICS MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 124. VIETNAM COMPUTER GRAPHICS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 125. VIETNAM COMPUTER GRAPHICS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 126. VIETNAM COMPUTER GRAPHICS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 127. VIETNAM COMPUTER GRAPHICS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 128. VIETNAM COMPUTER GRAPHICS MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 129. EUROPE, MIDDLE EAST & AFRICA COMPUTER GRAPHICS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 130. EUROPE, MIDDLE EAST & AFRICA COMPUTER GRAPHICS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 131. EUROPE, MIDDLE EAST & AFRICA COMPUTER GRAPHICS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 132. EUROPE, MIDDLE EAST & AFRICA COMPUTER GRAPHICS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 133. EUROPE, MIDDLE EAST & AFRICA COMPUTER GRAPHICS MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 134. EUROPE, MIDDLE EAST & AFRICA COMPUTER GRAPHICS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 135. DENMARK COMPUTER GRAPHICS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 136. DENMARK COMPUTER GRAPHICS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 137. DENMARK COMPUTER GRAPHICS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 138. DENMARK COMPUTER GRAPHICS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 139. DENMARK COMPUTER GRAPHICS MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 140. EGYPT COMPUTER GRAPHICS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 141. EGYPT COMPUTER GRAPHICS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 142. EGYPT COMPUTER GRAPHICS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 143. EGYPT COMPUTER GRAPHICS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 144. EGYPT COMPUTER GRAPHICS MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 145. FINLAND COMPUTER GRAPHICS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 146. FINLAND COMPUTER GRAPHICS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 147. FINLAND COMPUTER GRAPHICS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 148. FINLAND COMPUTER GRAPHICS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 149. FINLAND COMPUTER GRAPHICS MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 150. FRANCE COMPUTER GRAPHICS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 151. FRANCE COMPUTER GRAPHICS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 152. FRANCE COMPUTER GRAPHICS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 153. FRANCE COMPUTER GRAPHICS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 154. FRANCE COMPUTER GRAPHICS MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 155. GERMANY COMPUTER GRAPHICS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 156. GERMANY COMPUTER GRAPHICS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 157. GERMANY COMPUTER GRAPHICS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 158. GERMANY COMPUTER GRAPHICS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 159. GERMANY COMPUTER GRAPHICS MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 160. ISRAEL COMPUTER GRAPHICS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 161. ISRAEL COMPUTER GRAPHICS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 162. ISRAEL COMPUTER GRAPHICS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 163. ISRAEL COMPUTER GRAPHICS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 164. ISRAEL COMPUTER GRAPHICS MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 165. ITALY COMPUTER GRAPHICS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 166. ITALY COMPUTER GRAPHICS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 167. ITALY COMPUTER GRAPHICS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 168. ITALY COMPUTER GRAPHICS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 169. ITALY COMPUTER GRAPHICS MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 170. NETHERLANDS COMPUTER GRAPHICS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 171. NETHERLANDS COMPUTER GRAPHICS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 172. NETHERLANDS COMPUTER GRAPHICS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 173. NETHERLANDS COMPUTER GRAPHICS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 174. NETHERLANDS COMPUTER GRAPHICS MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 175. NIGERIA COMPUTER GRAPHICS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 176. NIGERIA COMPUTER GRAPHICS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 177. NIGERIA COMPUTER GRAPHICS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 178. NIGERIA COMPUTER GRAPHICS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 179. NIGERIA COMPUTER GRAPHICS MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 180. NORWAY COMPUTER GRAPHICS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 181. NORWAY COMPUTER GRAPHICS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 182. NORWAY COMPUTER GRAPHICS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 183. NORWAY COMPUTER GRAPHICS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 184. NORWAY COMPUTER GRAPHICS MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 185. POLAND COMPUTER GRAPHICS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 186. POLAND COMPUTER GRAPHICS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 187. POLAND COMPUTER GRAPHICS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 188. POLAND COMPUTER GRAPHICS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 189. POLAND COMPUTER GRAPHICS MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 190. QATAR COMPUTER GRAPHICS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 191. QATAR COMPUTER GRAPHICS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 192. QATAR COMPUTER GRAPHICS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 193. QATAR COMPUTER GRAPHICS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 194. QATAR COMPUTER GRAPHICS MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 195. RUSSIA COMPUTER GRAPHICS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 196. RUSSIA COMPUTER GRAPHICS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 197. RUSSIA COMPUTER GRAPHICS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 198. RUSSIA COMPUTER GRAPHICS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 199. RUSSIA COMPUTER GRAPHICS MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 200. SAUDI ARABIA COMPUTER GRAPHICS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 201. SAUDI ARABIA COMPUTER GRAPHICS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 202. SAUDI ARABIA COMPUTER GRAPHICS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 203. SAUDI ARABIA COMPUTER GRAPHICS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 204. SAUDI ARABIA COMPUTER GRAPHICS MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 205. SOUTH AFRICA COMPUTER GRAPHICS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 206. SOUTH AFRICA COMPUTER GRAPHICS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 207. SOUTH AFRICA COMPUTER GRAPHICS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 208. SOUTH AFRICA COMPUTER GRAPHICS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 209. SOUTH AFRICA COMPUTER GRAPHICS MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 210. SPAIN COMPUTER GRAPHICS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 211. SPAIN COMPUTER GRAPHICS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 212. SPAIN COMPUTER GRAPHICS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 213. SPAIN COMPUTER GRAPHICS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 214. SPAIN COMPUTER GRAPHICS MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 215. SWEDEN COMPUTER GRAPHICS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 216. SWEDEN COMPUTER GRAPHICS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 217. SWEDEN COMPUTER GRAPHICS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 218. SWEDEN COMPUTER GRAPHICS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 219. SWEDEN COMPUTER GRAPHICS MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 220. SWITZERLAND COMPUTER GRAPHICS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 221. SWITZERLAND COMPUTER GRAPHICS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 222. SWITZERLAND COMPUTER GRAPHICS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 223. SWITZERLAND COMPUTER GRAPHICS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 224. SWITZERLAND COMPUTER GRAPHICS MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 225. TURKEY COMPUTER GRAPHICS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 226. TURKEY COMPUTER GRAPHICS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 227. TURKEY COMPUTER GRAPHICS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 228. TURKEY COMPUTER GRAPHICS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 229. TURKEY COMPUTER GRAPHICS MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 230. UNITED ARAB EMIRATES COMPUTER GRAPHICS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 231. UNITED ARAB EMIRATES COMPUTER GRAPHICS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 232. UNITED ARAB EMIRATES COMPUTER GRAPHICS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 233. UNITED ARAB EMIRATES COMPUTER GRAPHICS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 234. UNITED ARAB EMIRATES COMPUTER GRAPHICS MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 235. UNITED KINGDOM COMPUTER GRAPHICS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 236. UNITED KINGDOM COMPUTER GRAPHICS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 237. UNITED KINGDOM COMPUTER GRAPHICS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 238. UNITED KINGDOM COMPUTER GRAPHICS MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 239. UNITED KINGDOM COMPUTER GRAPHICS MARKET SIZE, BY VERTICAL, 2018-2030 (USD MILLION)
  • TABLE 240. COMPUTER GRAPHICS MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 241. COMPUTER GRAPHICS MARKET, FPNV POSITIONING MATRIX, 2023