封面
市场调查报告书
商品编码
1615383

游戏与益智市场:按游戏类型、按许可、按年龄组、按分销、按游戏主题 - 2025-2030 年全球预测

Games & Puzzles Market by Games Type (Board Games, Card Games, Puzzles), Licensing (Licensed, Non-Licensed), Age Group, Distribution, Game Theme - Global Forecast 2025-2030

出版日期: | 出版商: 360iResearch | 英文 181 Pages | 商品交期: 最快1-2个工作天内

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2023年游戏和拼图市场价​​值为284.8亿美元,预计到2024年将达到315.7亿美元,复合年增长率为11.93%,到2030年将达到627.3亿美元。

游戏和拼图市场的范围和定义包括图板游戏、纸牌游戏、拼图游戏数位化,吸引了不同年龄层的人进行娱乐、学习和社交互动。随着人们对数位化和工作与生活平衡的日益担忧,对提供精神放鬆、提高认知技能和加强人际关係的活动的需求不断增长,推动了这一市场需求。应用范围广泛,包括教育机构、家庭和咖啡馆,丰富的文化和企业参与意味着使用领域已从提高认知技能扩展到培养团队活力。最终的使用范围扩展到个人消费者、教育机构和休閒中心,人们对将这些工具纳入心理健康治疗和企业团队建立练习的兴趣激增。

主要市场统计
基准年[2023] 284.8亿美元
预计年份 [2024] 315.7亿美元
预测年份 [2030] 627.3亿美元
复合年增长率(%) 11.93%

根据市场洞察,成长的推动因素是消费者对传统游戏的偏好超过数位游戏的饱和状态,以及多人图板游戏和客製化谜题的復苏。特别是,COVID-19大流行加速了家庭娱乐的趋势并推动了该市场的扩张。然而,挑战包括数位游戏平台的竞争加剧、製造成本上升以及原材料价格(特别是纸张和纸板)的波动。市场上的最新机会包括开发环保且具有丰富教育意义的游戏,以及扩增实境(AR) 功能来连接实体和数位领域,以创建精通技术的游戏,这包括迎合怀旧的受众。

创新应着重于永续材料、游戏个人化选项以及吸引全球市场的多元化文化主题。传统游戏中人工智慧介面的市场研究和开发有可能彻底改变用户互动并扩大消费者基础。因此,企业应采取多元化策略,重点关注绿色设计、在地化内容和数位化增强,以掌握新趋势并为不断变化的消费者期望做好准备。透过积极听取消费者回馈并与教育机构和企业部门建立策略伙伴关係关係,我们可以进一步提高我们在这一动态环境中的市场渗透率和适应性。

市场动态:揭示快速发展的游戏和拼图市场的关键市场洞察

供需的动态交互作用正在改变游戏和谜题市场。了解这些不断变化的市场动态可以帮助企业做出明智的投资决策、策略决策并抓住新的商机。全面了解这些趋势可以帮助企业降低政治、地理、技术、社会和经济领域的风险,同时消费行为及其对製造成本的影响以及对采购趋势的影响。

  • 市场驱动因素
    • 产品阵容多元化,包括数位整合、教育拼图、主题图板游戏
    • 越来越重视认知和教育效果
    • 电子商务平台的发展使世界各地的人们更容易接触到游戏和谜题。
  • 市场限制因素
    • 对原料的高度依赖和产品标准化的挑战
  • 市场机会
    • 在电子游戏设计中采用人工智慧 AI、AR 和 VR 透过沉浸式体验提高用户参与度
    • 游戏区和有趣活动的数量快速增加,并开发可自订和个人化的游戏体验
  • 市场挑战
    • 假冒产品和贸易壁垒的存在

波特的五力:驾驭游戏与拼图市场的策略工具

波特的五力是了解游戏和谜题市场竞争格局的重要工具。波特的五力框架为评估公司的竞争地位和探索策略机会提供了清晰的方法。该框架可帮助公司评估市场动态并确定新业务的盈利。这些见解使公司能够利用自己的优势,解决弱点并避免潜在的挑战,从而确保更强大的市场地位。

PESTLE分析:了解游戏和拼图市场的外部影响

外部宏观环境因素在塑造游戏和拼图市场的表现动态方面发挥着至关重要的作用。对政治、经济、社会、技术、法律和环境因素的分析提供了应对这些影响所需的资讯。透过调查 PESTLE 因素,公司可以更了解潜在的风险和机会。这种分析可以帮助公司预测法规、消费者偏好和经济趋势的变化,并帮助他们做出积极主动的决策。

市场占有率分析 了解游戏和益智市场的竞争状况

游戏和拼图市场的详细市场占有率分析可以对供应商绩效进行全面评估。公司可以透过比较收益、客户群和成长率等关键指标来揭示其竞争地位。该分析揭示了市场集中、分散和整合的趋势,为供应商提供了製定策略决策所需的洞察力,使他们能够在日益激烈的竞争中占有一席之地。

FPNV 定位矩阵游戏与拼图市场供应商的绩效评估

FPNV 定位矩阵是评估游戏和拼图市场供应商的重要工具。此矩阵允许业务组织根据商务策略和产品满意度评估供应商,从而做出与其目标相符的明智决策。这四个象限使您能够清晰、准确地划分供应商,以确定最能满足您的策略目标的合作伙伴和解决方案。

战略分析和建议绘製游戏和拼图市场的成功之路

游戏和拼图市场的策略分析对于旨在加强其在全球市场的影响力的公司至关重要。透过考虑关键资源、能力和绩效指标,公司可以识别成长机会并努力改进。这种方法使您能够克服竞争环境中的挑战,利用新的商机,并取得长期成功。

本报告对市场进行了全面分析,涵盖关键重点领域:

1. 市场渗透率:详细检视当前市场环境、主要企业的广泛资料、评估其在市场中的影响力和整体影响力。

2. 市场开拓:辨识新兴市场的成长机会,评估现有领域的扩张潜力,并提供未来成长的策略蓝图。

3. 市场多元化:分析近期产品发布、开拓地区、关键产业进展、塑造市场的策略投资。

4. 竞争评估与情报:彻底分析竞争格局,检验市场占有率、业务策略、产品系列、认证、监理核准、专利趋势、主要企业的技术进步等。

5. 产品开发与创新:重点在于有望推动未来市场成长的最尖端科技、研发活动和产品创新。

我们也回答重要问题,以帮助相关人员做出明智的决策:

1.目前的市场规模和未来的成长预测是多少?

2. 哪些产品、区隔市场和地区提供最佳投资机会?

3.塑造市场的主要技术趋势和监管影响是什么?

4.主要厂商的市场占有率和竞争地位如何?

5. 推动供应商市场进入和退出策略的收益来源和策略机会是什么?

目录

第一章 前言

第二章调查方法

第三章执行摘要

第四章市场概况

第五章市场洞察

  • 市场动态
    • 促进因素
      • 透过数位整合、教育拼图和主题图板游戏,产品线日益多元化
      • 更重视认知与教育效益
      • 电子商务平台的发展使世界各地的观众更容易接触到游戏和谜题
    • 抑制因素
      • 高度依赖原料供应和产品标准化挑战
    • 机会
      • 在电子游戏设计中采用人工智慧 (AI)、AR 和 VR 透过身临其境型体验增强用户参与度
      • 游戏区和有趣活动的激增,开发可自订和个人化的游戏体验
    • 任务
      • 仿冒品和贸易壁垒比比皆是
  • 市场区隔分析
    • 游戏类型:拓展拼图应用范围,提升孩子解决问题的能力
    • 游戏主题:更多地采用教育游戏来提高资讯保留率并使复杂的主题更容易理解
  • 波特五力分析
  • PESTEL分析
    • 政治的
    • 经济
    • 社群
    • 技术的
    • 合法地
    • 环境

第六章依游戏类型分類的游戏和益智市场

  • 图板游戏
  • 纸牌游戏

第七章 游戏与益智游戏市场(依许可证划分)

  • 执照
  • 没有许可证

第八章游戏与益智市场:依年龄段

  • 12-25岁
  • 2-5岁
  • 25岁以上
  • 5-12岁

第九章 游戏与益智市场经销商

  • 离线
  • 在线的

第10章游戏与解谜市场(依游戏主题)

  • 教育
  • 乐趣和娱乐
  • 战略与战争

第十一章美洲游戏与益智市场

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美国

第十二章亚太游戏与拼图市场

  • 澳洲
  • 中国
  • 印度
  • 印尼
  • 日本
  • 马来西亚
  • 菲律宾
  • 新加坡
  • 韩国
  • 台湾
  • 泰国
  • 越南

第十三章欧洲、中东和非洲的游戏益智市场

  • 丹麦
  • 埃及
  • 芬兰
  • 法国
  • 德国
  • 以色列
  • 义大利
  • 荷兰
  • 奈及利亚
  • 挪威
  • 波兰
  • 卡达
  • 俄罗斯
  • 沙乌地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公国
  • 英国

第14章竞争格局

  • 2023 年市场占有率分析
  • FPNV 定位矩阵,2023
  • 竞争情境分析
    • LinkedIn 透过新的益智游戏实现用户互动多元化
    • 将人工智慧融入经典图板游戏:仔细观察美泰的Pictionary Vs。
    • 孩之宝与 Xplored 之间的策略伙伴关係
  • 战略分析和建议

公司名单

  • Asmodee North America, Inc. by Embracer Group
  • Athesia Kalenderverlag GmbH
  • Bandai Namco Toys & Collectibles Incorporated
  • Buffalo Games, LLC
  • Cartamundi Services NV
  • CubicFun Toys Industrial Co., Ltd
  • Don't Panic Games SAS
  • Educa Borras
  • Gibsons Games Ltd.
  • Hasbro, Inc.
  • Koninklijke Jumbo BV
  • Legends MainGate, LLC
  • LEGO A/S
  • MasterPieces Puzzle Company INC
  • Nintendo of America Inc
  • Ravensburger AG
  • Schmidt Spiele GmbH
  • Springbok Puzzles BY Hallmark Cards, Inc.
  • TOMY International, Inc.
  • Trefl SA
  • VTech Holdings Limited
  • Wiener Spielkartenfabrik Ferd. Piatnik & Sohne
Product Code: MRR-521BAA36EAD5

The Games & Puzzles Market was valued at USD 28.48 billion in 2023, expected to reach USD 31.57 billion in 2024, and is projected to grow at a CAGR of 11.93%, to USD 62.73 billion by 2030.

The scope and definition of the Games & Puzzles market encapsulate board games, card games, jigsaw puzzles, and digital adaptations attracting diverse age groups for entertainment, learning, and social interaction. This market's necessity stems from the growing demand for mental relaxation, cognitive skill development, and interpersonal bonding activities amid increasing digitalization and work-life balance concerns. Applications span across educational institutions, households, and cafes, enriched by cultural and corporate engagement, thereby broadening the realm of usage - from cognitive skill enhancements to fostering team dynamics. The end-use scope extends to individual consumers, educational bodies, and recreational centers, with a burgeoning interest in integrating these tools within mental health therapies and corporate team-building exercises.

KEY MARKET STATISTICS
Base Year [2023] USD 28.48 billion
Estimated Year [2024] USD 31.57 billion
Forecast Year [2030] USD 62.73 billion
CAGR (%) 11.93%

Market insights reveal growth driven by rising consumer preferences for traditional games over digital saturation, along with the re-emergence of multiplayer board games and customized puzzles. Notably, the COVID-19 pandemic accelerated home entertainment trends, bolstering this market's expansion. However, challenges such as increased competition from digital gaming platforms, high production costs, and fluctuating raw material prices, particularly paper and cardboard, pose constraints. The market's latest opportunities include the development of eco-friendly and educationally enriching games and integrating augmented reality features to bridge physical and digital realms, catering to tech-savvy yet nostalgic audiences.

Innovation should focus on sustainable materials, personalization options for games, and diverse cultural themes to attract global markets. Market research and development of artificial intelligence interfaces in traditional gameplay could revolutionize user interaction and expand the consumer base. Hence, companies should adopt a diversified strategy, emphasizing eco-conscious designs, localized content, and digital augmentations to capture emerging trends and prepare for evolving consumer expectations. Proactive engagement with consumer feedback and strategic partnerships with educational institutions and corporate sectors can further enhance market penetration and adaptability in this dynamic landscape.

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Games & Puzzles Market

The Games & Puzzles Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Increasingly diversified product lines through digital integration, educational puzzles, themed board games
    • Increased emphasis on cognitive and educational benefits
    • Growth of e-commerce platforms offering games and puzzles more accessible to a global audience
  • Market Restraints
    • High dependence on raw material availability and challenges in product standardization
  • Market Opportunities
    • Adoption of artificial intelligence AI, AR, and VR in electronic game design enhances user engagement through immersive experiences
    • Surge in number of game zones and fun activities and development of customizable and personalized gaming experiences
  • Market Challenges
    • Strong presence of counterfeit products and trade barriers

Porter's Five Forces: A Strategic Tool for Navigating the Games & Puzzles Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Games & Puzzles Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Games & Puzzles Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Games & Puzzles Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Games & Puzzles Market

A detailed market share analysis in the Games & Puzzles Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Games & Puzzles Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Games & Puzzles Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Games & Puzzles Market

A strategic analysis of the Games & Puzzles Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Games & Puzzles Market, highlighting leading vendors and their innovative profiles. These include Asmodee North America, Inc. by Embracer Group, Athesia Kalenderverlag GmbH, Bandai Namco Toys & Collectibles Incorporated, Buffalo Games, LLC, Cartamundi Services NV, CubicFun Toys Industrial Co., Ltd, Don't Panic Games SAS, Educa Borras, Gibsons Games Ltd., Hasbro, Inc., Koninklijke Jumbo B.V., Legends MainGate, LLC, LEGO A/S, MasterPieces Puzzle Company INC, Nintendo of America Inc, Ravensburger AG, Schmidt Spiele GmbH, Springbok Puzzles BY Hallmark Cards, Inc., TOMY International, Inc., Trefl S.A., VTech Holdings Limited, and Wiener Spielkartenfabrik Ferd. Piatnik & Sohne.

Market Segmentation & Coverage

This research report categorizes the Games & Puzzles Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Games Type, market is studied across Board Games, Card Games, and Puzzles.
  • Based on Licensing, market is studied across Licensed and Non-Licensed.
  • Based on Age Group, market is studied across 12-25 Years, 2-5 Years, Above 25 Years, and Between 5 & 12 Years.
  • Based on Distribution, market is studied across Offline and Online.
  • Based on Game Theme, market is studied across Educational, Fun & Entertainment, and Strategy & War.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Increasingly diversified product lines through digital integration, educational puzzles, themed board games
      • 5.1.1.2. Increased emphasis on cognitive and educational benefits
      • 5.1.1.3. Growth of e-commerce platforms offering games and puzzles more accessible to a global audience
    • 5.1.2. Restraints
      • 5.1.2.1. High dependence on raw material availability and challenges in product standardization
    • 5.1.3. Opportunities
      • 5.1.3.1. Adoption of artificial intelligence AI, AR, and VR in electronic game design enhances user engagement through immersive experiences
      • 5.1.3.2. Surge in number of game zones and fun activities and development of customizable and personalized gaming experiences
    • 5.1.4. Challenges
      • 5.1.4.1. Strong presence of counterfeit products and trade barriers
  • 5.2. Market Segmentation Analysis
    • 5.2.1. Games Type: Expanding applications of puzzles to improve problem-solving skills among children
    • 5.2.2. Game Theme: Growing adoption of educational games to increase the retention of information and make complex topics more understandable
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Games & Puzzles Market, by Games Type

  • 6.1. Introduction
  • 6.2. Board Games
  • 6.3. Card Games
  • 6.4. Puzzles

7. Games & Puzzles Market, by Licensing

  • 7.1. Introduction
  • 7.2. Licensed
  • 7.3. Non-Licensed

8. Games & Puzzles Market, by Age Group

  • 8.1. Introduction
  • 8.2. 12-25 Years
  • 8.3. 2-5 Years
  • 8.4. Above 25 Years
  • 8.5. Between 5 & 12 Years

9. Games & Puzzles Market, by Distribution

  • 9.1. Introduction
  • 9.2. Offline
  • 9.3. Online

10. Games & Puzzles Market, by Game Theme

  • 10.1. Introduction
  • 10.2. Educational
  • 10.3. Fun & Entertainment
  • 10.4. Strategy & War

11. Americas Games & Puzzles Market

  • 11.1. Introduction
  • 11.2. Argentina
  • 11.3. Brazil
  • 11.4. Canada
  • 11.5. Mexico
  • 11.6. United States

12. Asia-Pacific Games & Puzzles Market

  • 12.1. Introduction
  • 12.2. Australia
  • 12.3. China
  • 12.4. India
  • 12.5. Indonesia
  • 12.6. Japan
  • 12.7. Malaysia
  • 12.8. Philippines
  • 12.9. Singapore
  • 12.10. South Korea
  • 12.11. Taiwan
  • 12.12. Thailand
  • 12.13. Vietnam

13. Europe, Middle East & Africa Games & Puzzles Market

  • 13.1. Introduction
  • 13.2. Denmark
  • 13.3. Egypt
  • 13.4. Finland
  • 13.5. France
  • 13.6. Germany
  • 13.7. Israel
  • 13.8. Italy
  • 13.9. Netherlands
  • 13.10. Nigeria
  • 13.11. Norway
  • 13.12. Poland
  • 13.13. Qatar
  • 13.14. Russia
  • 13.15. Saudi Arabia
  • 13.16. South Africa
  • 13.17. Spain
  • 13.18. Sweden
  • 13.19. Switzerland
  • 13.20. Turkey
  • 13.21. United Arab Emirates
  • 13.22. United Kingdom

14. Competitive Landscape

  • 14.1. Market Share Analysis, 2023
  • 14.2. FPNV Positioning Matrix, 2023
  • 14.3. Competitive Scenario Analysis
    • 14.3.1. LinkedIn Diversifies User Engagement With New Puzzle Games
    • 14.3.2. Integration of AI in Classic Board Games: A Closer Look at Mattel's Pictionary Vs. AI
    • 14.3.3. A Strategic Partnership Between Hasbro and Xplored
  • 14.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. Asmodee North America, Inc. by Embracer Group
  • 2. Athesia Kalenderverlag GmbH
  • 3. Bandai Namco Toys & Collectibles Incorporated
  • 4. Buffalo Games, LLC
  • 5. Cartamundi Services NV
  • 6. CubicFun Toys Industrial Co., Ltd
  • 7. Don't Panic Games SAS
  • 8. Educa Borras
  • 9. Gibsons Games Ltd.
  • 10. Hasbro, Inc.
  • 11. Koninklijke Jumbo B.V.
  • 12. Legends MainGate, LLC
  • 13. LEGO A/S
  • 14. MasterPieces Puzzle Company INC
  • 15. Nintendo of America Inc
  • 16. Ravensburger AG
  • 17. Schmidt Spiele GmbH
  • 18. Springbok Puzzles BY Hallmark Cards, Inc.
  • 19. TOMY International, Inc.
  • 20. Trefl S.A.
  • 21. VTech Holdings Limited
  • 22. Wiener Spielkartenfabrik Ferd. Piatnik & Sohne

LIST OF FIGURES

  • FIGURE 1. GAMES & PUZZLES MARKET RESEARCH PROCESS
  • FIGURE 2. GAMES & PUZZLES MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL GAMES & PUZZLES MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL GAMES & PUZZLES MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL GAMES & PUZZLES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2023 VS 2030 (%)
  • FIGURE 11. GLOBAL GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. GLOBAL GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2023 VS 2030 (%)
  • FIGURE 13. GLOBAL GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. GLOBAL GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2023 VS 2030 (%)
  • FIGURE 15. GLOBAL GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. AMERICAS GAMES & PUZZLES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 17. AMERICAS GAMES & PUZZLES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. UNITED STATES GAMES & PUZZLES MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 19. UNITED STATES GAMES & PUZZLES MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 20. ASIA-PACIFIC GAMES & PUZZLES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 21. ASIA-PACIFIC GAMES & PUZZLES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 22. EUROPE, MIDDLE EAST & AFRICA GAMES & PUZZLES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 23. EUROPE, MIDDLE EAST & AFRICA GAMES & PUZZLES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 24. GAMES & PUZZLES MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 25. GAMES & PUZZLES MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. GAMES & PUZZLES MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL GAMES & PUZZLES MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL GAMES & PUZZLES MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL GAMES & PUZZLES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. GAMES & PUZZLES MARKET DYNAMICS
  • TABLE 7. GLOBAL GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL GAMES & PUZZLES MARKET SIZE, BY BOARD GAMES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL GAMES & PUZZLES MARKET SIZE, BY CARD GAMES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL GAMES & PUZZLES MARKET SIZE, BY PUZZLES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL GAMES & PUZZLES MARKET SIZE, BY LICENSED, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL GAMES & PUZZLES MARKET SIZE, BY NON-LICENSED, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL GAMES & PUZZLES MARKET SIZE, BY 12-25 YEARS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL GAMES & PUZZLES MARKET SIZE, BY 2-5 YEARS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL GAMES & PUZZLES MARKET SIZE, BY ABOVE 25 YEARS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL GAMES & PUZZLES MARKET SIZE, BY BETWEEN 5 & 12 YEARS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL GAMES & PUZZLES MARKET SIZE, BY OFFLINE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL GAMES & PUZZLES MARKET SIZE, BY ONLINE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 22. GLOBAL GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 23. GLOBAL GAMES & PUZZLES MARKET SIZE, BY EDUCATIONAL, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 24. GLOBAL GAMES & PUZZLES MARKET SIZE, BY FUN & ENTERTAINMENT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 25. GLOBAL GAMES & PUZZLES MARKET SIZE, BY STRATEGY & WAR, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 26. AMERICAS GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 27. AMERICAS GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 28. AMERICAS GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 29. AMERICAS GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 30. AMERICAS GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 31. AMERICAS GAMES & PUZZLES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 32. ARGENTINA GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 33. ARGENTINA GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 34. ARGENTINA GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 35. ARGENTINA GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 36. ARGENTINA GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 37. BRAZIL GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 38. BRAZIL GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 39. BRAZIL GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 40. BRAZIL GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 41. BRAZIL GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 42. CANADA GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 43. CANADA GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 44. CANADA GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 45. CANADA GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 46. CANADA GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 47. MEXICO GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 48. MEXICO GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 49. MEXICO GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 50. MEXICO GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 51. MEXICO GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 52. UNITED STATES GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 53. UNITED STATES GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 54. UNITED STATES GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 55. UNITED STATES GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 56. UNITED STATES GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 57. UNITED STATES GAMES & PUZZLES MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 58. ASIA-PACIFIC GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 59. ASIA-PACIFIC GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 60. ASIA-PACIFIC GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 61. ASIA-PACIFIC GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 62. ASIA-PACIFIC GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 63. ASIA-PACIFIC GAMES & PUZZLES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 64. AUSTRALIA GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 65. AUSTRALIA GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 66. AUSTRALIA GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 67. AUSTRALIA GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 68. AUSTRALIA GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 69. CHINA GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 70. CHINA GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 71. CHINA GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 72. CHINA GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 73. CHINA GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 74. INDIA GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 75. INDIA GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 76. INDIA GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 77. INDIA GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 78. INDIA GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 79. INDONESIA GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 80. INDONESIA GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 81. INDONESIA GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 82. INDONESIA GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 83. INDONESIA GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 84. JAPAN GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 85. JAPAN GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 86. JAPAN GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 87. JAPAN GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 88. JAPAN GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 89. MALAYSIA GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 90. MALAYSIA GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 91. MALAYSIA GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 92. MALAYSIA GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 93. MALAYSIA GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 94. PHILIPPINES GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 95. PHILIPPINES GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 96. PHILIPPINES GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 97. PHILIPPINES GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 98. PHILIPPINES GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 99. SINGAPORE GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 100. SINGAPORE GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 101. SINGAPORE GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 102. SINGAPORE GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 103. SINGAPORE GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 104. SOUTH KOREA GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 105. SOUTH KOREA GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 106. SOUTH KOREA GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 107. SOUTH KOREA GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 108. SOUTH KOREA GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 109. TAIWAN GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 110. TAIWAN GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 111. TAIWAN GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 112. TAIWAN GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 113. TAIWAN GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 114. THAILAND GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 115. THAILAND GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 116. THAILAND GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 117. THAILAND GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 118. THAILAND GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 119. VIETNAM GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 120. VIETNAM GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 121. VIETNAM GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 122. VIETNAM GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 123. VIETNAM GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 124. EUROPE, MIDDLE EAST & AFRICA GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 125. EUROPE, MIDDLE EAST & AFRICA GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 126. EUROPE, MIDDLE EAST & AFRICA GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 127. EUROPE, MIDDLE EAST & AFRICA GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 128. EUROPE, MIDDLE EAST & AFRICA GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 129. EUROPE, MIDDLE EAST & AFRICA GAMES & PUZZLES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 130. DENMARK GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 131. DENMARK GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 132. DENMARK GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 133. DENMARK GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 134. DENMARK GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 135. EGYPT GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 136. EGYPT GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 137. EGYPT GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 138. EGYPT GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 139. EGYPT GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 140. FINLAND GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 141. FINLAND GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 142. FINLAND GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 143. FINLAND GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 144. FINLAND GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 145. FRANCE GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 146. FRANCE GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 147. FRANCE GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 148. FRANCE GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 149. FRANCE GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 150. GERMANY GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 151. GERMANY GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 152. GERMANY GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 153. GERMANY GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 154. GERMANY GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 155. ISRAEL GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 156. ISRAEL GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 157. ISRAEL GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 158. ISRAEL GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 159. ISRAEL GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 160. ITALY GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 161. ITALY GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 162. ITALY GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 163. ITALY GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 164. ITALY GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 165. NETHERLANDS GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 166. NETHERLANDS GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 167. NETHERLANDS GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 168. NETHERLANDS GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 169. NETHERLANDS GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 170. NIGERIA GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 171. NIGERIA GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 172. NIGERIA GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 173. NIGERIA GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 174. NIGERIA GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 175. NORWAY GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 176. NORWAY GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 177. NORWAY GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 178. NORWAY GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 179. NORWAY GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 180. POLAND GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 181. POLAND GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 182. POLAND GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 183. POLAND GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 184. POLAND GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 185. QATAR GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 186. QATAR GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 187. QATAR GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 188. QATAR GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 189. QATAR GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 190. RUSSIA GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 191. RUSSIA GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 192. RUSSIA GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 193. RUSSIA GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 194. RUSSIA GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 195. SAUDI ARABIA GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 196. SAUDI ARABIA GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 197. SAUDI ARABIA GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 198. SAUDI ARABIA GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 199. SAUDI ARABIA GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 200. SOUTH AFRICA GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 201. SOUTH AFRICA GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 202. SOUTH AFRICA GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 203. SOUTH AFRICA GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 204. SOUTH AFRICA GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 205. SPAIN GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 206. SPAIN GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 207. SPAIN GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 208. SPAIN GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 209. SPAIN GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 210. SWEDEN GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 211. SWEDEN GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 212. SWEDEN GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 213. SWEDEN GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 214. SWEDEN GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 215. SWITZERLAND GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 216. SWITZERLAND GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 217. SWITZERLAND GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 218. SWITZERLAND GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 219. SWITZERLAND GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 220. TURKEY GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 221. TURKEY GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 222. TURKEY GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 223. TURKEY GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 224. TURKEY GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 225. UNITED ARAB EMIRATES GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 226. UNITED ARAB EMIRATES GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 227. UNITED ARAB EMIRATES GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 228. UNITED ARAB EMIRATES GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 229. UNITED ARAB EMIRATES GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 230. UNITED KINGDOM GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2018-2030 (USD MILLION)
  • TABLE 231. UNITED KINGDOM GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2018-2030 (USD MILLION)
  • TABLE 232. UNITED KINGDOM GAMES & PUZZLES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 233. UNITED KINGDOM GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2018-2030 (USD MILLION)
  • TABLE 234. UNITED KINGDOM GAMES & PUZZLES MARKET SIZE, BY GAME THEME, 2018-2030 (USD MILLION)
  • TABLE 235. GAMES & PUZZLES MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 236. GAMES & PUZZLES MARKET, FPNV POSITIONING MATRIX, 2023