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市场调查报告书
商品编码
1677276

行动集换式卡牌游戏市场按游戏机制、年龄层、模组、平台类型、受众人口统计和收益模式划分 - 2025 年至 2030 年全球预测

Mobile Trading Card Game Market by Game Mechanics, Age Group, Module, Platform Type, Audience, Revenue Model - Global Forecast 2025-2030

出版日期: | 出版商: 360iResearch | 英文 183 Pages | 商品交期: 最快1-2个工作天内

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预计到 2024 年行动集换式卡牌游戏市场规模将达到 318 亿美元,到 2025 年将达到 355.8 亿美元,到 2030 年将达到 633.3 亿美元,复合年增长率为 12.16%。

主要市场统计数据
基准年 2024 年 318亿美元
预计 2025 年 355.8亿美元
预测年份 2030 633.3亿美元
复合年增长率(%) 12.16%

行动集换式卡牌游戏市场正处于动态演变之中,这一演变由创新的游戏机制和新的获利机会共同推动。随着行动平台继续主导数位领域,集换式卡牌游戏已从一种小众消遣转变为一个吸引多样化和热情的消费者群体的主要竞争格局。游戏产业的这一领域不仅利用技术进步,而且还透过提供融合策略、故事和社交互动的身临其境型体验来满足消费者不断变化的期望。

近年来,手机集换式卡牌游戏充分利用了传统卡牌游戏策略与现代数位元素的融合。市场发展的特点是技术创新迅速,开发人员不断融入复杂的功能,以实现互动式多人游戏体验和深度叙事宣传活动。技术创新与传统游戏吸引力的融合,使该行业成为一股突出的力量,引起了投资者、开发商和行业相关人员的关注。透过对主要趋势、新兴人口统计、平台差异化、收益策略等的详细研究,进一步的分析揭示了这个市场的多面性。

正在重新定义行动游戏格局的变革

随着技术创新达到前所未有的水平以及对游戏体验的根本性重新思考,行动集换式卡牌游戏格局正在改变。数位转型带来了即时分析、玩家回馈循环和游戏内社交网路的整合,从而推动了生态系统的参与。这些变革因素不仅重新定义了游戏玩法,而且重新调整了游戏设计师和行销人员的优先事项。

云端游戏技术、扩增实境(AR) 功能和即时多人游戏功能的引入彻底改变了消费者的期望。该行业的参与者不断发展,将沉浸式叙事和策略性游戏机制等元素融合在一起,既能吸引老玩家的想像力,又能激发新手的好奇心。此外,消费者行为的改变正在促使他们从纯粹的被动参与转向高度互动的体验,在这种体验中,社群和竞争推动着长期参与。这样的演变证明了市场对消费者需求的反应以及开发人员始终力求保持领先地位的创新精神。

在这个数位转型的时代,游戏开发的传统典范正在受到质疑。连结性的增强和行动装置的普及为敏捷、反应迅速和迭代的游戏设计铺平了道路,在消费者和创作者之间形成了互惠互利的循环。结果是形成了一个强劲的市场,它不断适应和重塑自我,以在竞争激烈、快节奏的环境中保持相关性。

游戏玩法、人口统计和获利模式的关键细分洞察

在分析行动集换式卡牌游戏市场时,细分对于了解不同使用者的偏好和消费模式起着至关重要的作用。透过分析游戏机制,可以清楚地发现市场围绕着卡牌战斗、卡牌收集和牌组构建等类别构建,并进一步将卡牌战斗分为即时和回合製。这项全面评估突显了每种游戏类型如何解决不同玩家的动机和挑战,从而形成多样化但相互关联的生态系统。

年龄细分进一步将市场区分为成年人、年轻人和青少年年龄层。一般来说,25-40 岁之间的成年人更有可能寻求复杂的战略游戏玩法和散发怀旧和奢华气息的游戏设计,而 18-24 岁之间的年轻人则被社区主导的功能和竞争动态所吸引。另一方面,13-17 岁的人群更喜欢视觉上吸引人的介面和快速的游戏方式,这使得整个市场具有包容性和多面性。

细分的另一个重要见解来自于游戏内建的不同模组。这些模组包括活动和锦标赛、多人模式、单人宣传活动、训练和练习模式等。每个模组在吸引处于游戏掌握不同阶段的玩家方面发挥关键作用,既提供了挑战,又提供了技能发展。分析甚至延伸到平台类型细分,不断比较智慧型手机和平板电脑上游戏的效能,以优化使用者体验和覆盖范围。

此外,对观众性别进行细分可以揭示女性和男性玩家社群之间微妙而有意义的差异,这对游戏设计和行销策略都有影响。将收益模式细分为广告支援、应用程式内收费和基于订阅的框架,突显了开发人员为保留和扩大用户群而采用的不同货币化策略。这些见解结合起来,为理解市场趋势和指导策略决策奠定了宝贵的基础,使您能够提供符合每个玩家群体细微偏好的客製化产品。

目录

第 1 章 简介

第二章调查方法

第三章执行摘要

第四章 市场概况

第五章 市场洞察

  • 市场动态
    • 驱动程式
      • 行动游戏平台在全球越来越受欢迎
      • 高速网路和 5G 连线的可用性
      • 扩增实境(AR) 技术整合增强了用户参与度和游戏体验
    • 限制因素
      • 对应用程式内购买和商业化战略的担忧
    • 机会
      • 它采用人工智慧为每个玩家提供动态和个人化的游戏体验。
      • 区块链技术整合用于数位交易
    • 任务
      • 网路威胁的增加引发了人们对资料安全和用户隐私的担忧
  • 市场区隔分析
    • 游戏机制:随着卡牌收集机制越来越受到玩家的欢迎,它们也越来越受到游戏玩家的关注。
    • 平台类型:提供无缝游戏体验的智慧型手机行动集换式卡牌游戏的受欢迎程度正在上升
  • 波特五力分析
  • PESTEL 分析
    • 政治的
    • 经济
    • 社会的
    • 技术的
    • 合法的
    • 环境

第六章:行动集换式卡牌游戏市场游戏机制

  • 卡牌战斗
    • 即时的
    • 回合製
  • 收集卡片
  • 甲板搭建

第七章 行动集换式卡牌游戏市场依年龄层划分

  • 成人(25-40岁)
  • 年轻人(18-24岁)
  • 青少年(13-17岁)

第 8 章:行动集换式卡牌游戏市场(按模组)

  • 赛事和锦标赛
  • 多人游戏模式
  • 单人宣传活动
  • 训练/练习模式

第九章 行动集换式卡牌游戏市场(依平台类型)

  • 智慧型手机
  • 锭剂

第 10 章:行动集换式卡牌游戏市场(依受众划分)

  • 女士
  • 男人

第 11 章 行动集换式卡牌游戏市场(依收益模式)

  • 广告支持
  • 应用程式内购买
  • 基于订阅

第 12 章:美洲行动集换式卡牌游戏市场

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美国

第十三章:亚太地区行动集换式卡牌游戏市场

  • 澳洲
  • 中国
  • 印度
  • 印尼
  • 日本
  • 马来西亚
  • 菲律宾
  • 新加坡
  • 韩国
  • 台湾
  • 泰国
  • 越南

第 14 章欧洲、中东和非洲行动集换式卡牌游戏市场

  • 丹麦
  • 埃及
  • 芬兰
  • 法国
  • 德国
  • 以色列
  • 义大利
  • 荷兰
  • 奈及利亚
  • 挪威
  • 波兰
  • 卡达
  • 俄罗斯
  • 沙乌地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公国
  • 英国

第十五章 竞争格局

  • 2024 年市场占有率分析
  • FPNV 定位矩阵,2024 年
  • 竞争情境分析
  • 战略分析与建议

公司列表

  • Aniplex Inc.
  • Balatro
  • Bandai Namco Holdings Inc.
  • Blizzard Entertainment, Inc.
  • Bushiroad Inc.
  • CD PROJEKT RED
  • Com2uS Corporation
  • DeNA Co., Ltd.
  • Electronic Arts Inc.
  • Gameloft SE
  • GungHo Online Entertainment, Inc.
  • Kabam Games, Inc
  • Konami Digital Entertainment, BV
  • Machine Zone, Inc. by AppLovin
  • Mega Crit
  • NetEase, Inc.
  • Nexon Co., Ltd.
  • Niantic, Inc.
  • Pokemon Company International, Inc
  • Savvy Games Group
  • Square Enix Holdings Co., Ltd.
  • Tencent Holdings Limited
  • TOMY Company, Ltd.
  • Wizards of the Coast LLC
  • Zynga Inc.
Product Code: MRR-5319A8C1B393

The Mobile Trading Card Game Market was valued at USD 31.80 billion in 2024 and is projected to grow to USD 35.58 billion in 2025, with a CAGR of 12.16%, reaching USD 63.33 billion by 2030.

KEY MARKET STATISTICS
Base Year [2024] USD 31.80 billion
Estimated Year [2025] USD 35.58 billion
Forecast Year [2030] USD 63.33 billion
CAGR (%) 12.16%

The mobile trading card game market is in the midst of a dynamic evolution, driven by the convergence of innovative gameplay mechanics and new monetization opportunities. As mobile platforms continue to dominate the digital landscape, these games have transformed from niche pastimes to major competitive arenas attracting a diverse and passionate consumer base. This segment of the gaming industry not only leverages advancements in technology, but also caters to shifting consumer expectations by offering immersive experiences that blend strategy, storytelling, and social interactivity.

In recent years, mobile trading card games have capitalized on the fusion of traditional card game strategies with modern digital elements. The market is characterized by rapid innovation, with developers continuously incorporating sophisticated features that allow for interactive multiplayer experiences and deep narrative campaigns. This blend of innovation and traditional gaming appeal has led the segment to emerge as a prominent force, drawing attention from investors, developers, and industry stakeholders alike. As we delve further into the analysis, the multifaceted nature of this market becomes apparent through detailed examinations of key trends, emerging demographics, platform differentiation, and revenue strategies.

Transformative Shifts Redefining the Mobile Gaming Landscape

Shifts in the mobile trading card game landscape are marked by an unprecedented level of technological innovation and a radical rethinking of gameplay experience. Digital transformation has led to the integration of real-time analytics, player feedback loops, and in-game social networks that fuel ecosystem engagement. These transformative elements have not only redefined how games are played but have also realigned the priorities of game designers and marketers.

The incorporation of cloud gaming technologies, augmented reality features, and real-time multiplayer capabilities has radically shifted consumer expectations. Industry players are continuously evolving, integrating elements such as immersive storytelling alongside strategic gameplay mechanics that capture both the imagination of veteran players and the curiosity of newcomers. Furthermore, changing consumer behaviors have spurred a shift from mere passive participation to highly interactive experiences where community and competition drive long-term engagement. This evolution is a testament to the market's responsiveness to consumer demands and the innovative spirit of developers eager to stay ahead of the curve.

In this era of digital transformation, traditional paradigms of game development are being challenged. Enhanced connectivity and the proliferation of mobile devices have paved the way for iterative game design that is both agile and responsive, creating a mutually beneficial cycle between consumers and creators. The result is a robust market that continuously adapts and reinvents itself, ensuring relevance in a competitive and fast-paced landscape.

Key Segmentation Insights Across Gameplay, Demographics, and Monetization Models

In dissecting the mobile trading card game market, segmentation plays a pivotal role in understanding diverse user preferences and consumption patterns. An analysis of game mechanics reveals that the market is structured around categories such as card battling, card collecting, and deck building, with a further exploration of card battling divided into real-time and turn-based approaches. This comprehensive evaluation highlights that each gameplay type caters to distinct player motivations and challenges, contributing to a varied yet interlinked ecosystem.

Age segmentation further distinguishes the market by categorizing players into adults, young adults, and youth groups. Adults, typically ranging from 25 to 40, often seek complex strategic gameplay coupled with a sense of nostalgia and premium game design, while young adults between 18 and 24 are drawn by community-driven features and competitive dynamics. Meanwhile, the youth segment, spanning ages 13 to 17, gravitates towards visually engaging interfaces and rapid gameplay, which makes the overall market inclusive and multifaceted.

Another important segmentation insight comes from the various modules integrated into these games. These modules encompass events and tournaments, multiplayer modes, single-player campaigns, and training or practice modes. Each module plays a critical role in engaging players at different stages of game mastery, offering both challenge and skill development. The analysis further extends to platform type segmentation, where the performance of games on smartphones and tablets is continuously compared to optimize user experience and reach.

Additionally, segmentation based on audience gender reveals subtle yet meaningful differences between female and male player communities, influencing both game design and marketing strategies. Revenue model segmentation, segmented into advertisement-supported, in-app purchases, and subscription-based frameworks, underscores the various monetization strategies that developers employ to sustain and grow their user bases. Together, these insights form an invaluable basis for understanding market trends and guiding strategic decision-making, ensuring that product offerings are finely tuned to the nuanced preferences of each segment of the player base.

Based on Game Mechanics, market is studied across Card Battling, Card Collecting, and Deck Building. The Card Battling is further studied across Real-Time and Turn-Based.

Based on Age Group, market is studied across Adults (25-40), Young Adults (18-24), and Youth (13-17).

Based on Module, market is studied across Events & Tournaments, Multiplayer Modes, Single-player Campaigns, and Training/Practice Modes.

Based on Platform Type, market is studied across Smartphone and Tablet.

Based on Audience, market is studied across Female and Male.

Based on Revenue Model, market is studied across Advertisement Supported, In-App Purchases, and Subscription-Based.

Key Regional Trends Influencing Market Dynamics

The global nature of the mobile trading card game market is underscored by its presence across several distinct regions, each contributing unique trends and growth potentials. In the Americas, innovative game development coupled with a robust digital infrastructure has laid the groundwork for high adoption rates and steady revenue growth. This region's competitive landscape is driven by a mature market that values both endurance in gameplay and engagement in digital communities.

In regions encompassing Europe, the Middle East, and Africa, cultural diversity and varying technological capacities create a rich mosaic of consumer preferences. Markets in this bloc benefit from a blend of traditional gaming sensibilities and a growing appetite for digital innovation, which, when combined, produce compelling regional narratives and strategic opportunities for game developers looking to penetrate new territories. Meanwhile, the Asia-Pacific region continues to lead in terms of both user base size and technological advancement. Rapid urbanization, mobile-first adoption, and a digitally-savvy population have resulted in a market that is not only expansive but also highly competitive. These regional insights highlight how localized trends intersect with global strategies, ensuring that stakeholders can tap into regional success stories while maintaining a unified global approach.

Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

Notable Industry Leaders Shaping the Mobile Game Ecosystem

The mobile trading card game market has been significantly influenced by a cadre of industry leaders whose contributions have redefined the digital gaming landscape. Companies such as Aniplex Inc. and Balatro have played crucial roles in pushing innovative narratives and captivating gameplay. Meanwhile, major players including Bandai Namco Holdings Inc. and Blizzard Entertainment, Inc. have established themselves as titans by integrating deep storytelling with refined gameplay mechanics.

Moreover, Bushiroad Inc. and CD PROJEKT RED are celebrated for their unique blend of traditional gaming elements with contemporary digital enhancements. The contributions from companies like Com2uS Corporation and DeNA Co., Ltd. have also been instrumental in expanding the global reach of mobile trading card games. Industry giants such as Electronic Arts Inc. and Gameloft SE continue to leverage expansive networks to boost engagement and market penetration.

Additional standout players include GungHo Online Entertainment, Inc., Kabam Games, Inc., Konami Digital Entertainment, B.V., and Machine Zone, Inc. by AppLovin, whose innovative approaches have spurred significant advancements in multiplayer and competitive gaming arenas. The market is further enriched by the strategic initiatives of Mega Crit, NetEase, Inc., and Nexon Co., Ltd.; these companies push the boundaries of conventional game development. Pioneering efforts from Niantic, Inc. and Pokemon Company International, Inc. have set new benchmarks for interactive gameplay, while influential groups like Savvy Games Group, Square Enix Holdings Co., Ltd., Tencent Holdings Limited, TOMY Company, Ltd., Wizards of the Coast LLC, and Zynga Inc. continue to drive forward-thinking strategies and sustainable innovations within this dynamically expanding market.

The report delves into recent significant developments in the Mobile Trading Card Game Market, highlighting leading vendors and their innovative profiles. These include Aniplex Inc., Balatro, Bandai Namco Holdings Inc., Blizzard Entertainment, Inc., Bushiroad Inc., CD PROJEKT RED, Com2uS Corporation, DeNA Co., Ltd., Electronic Arts Inc., Gameloft SE, GungHo Online Entertainment, Inc., Kabam Games, Inc, Konami Digital Entertainment, B.V., Machine Zone, Inc. by AppLovin, Mega Crit, NetEase, Inc., Nexon Co., Ltd., Niantic, Inc., Pokemon Company International, Inc, Savvy Games Group, Square Enix Holdings Co., Ltd., Tencent Holdings Limited, TOMY Company, Ltd., Wizards of the Coast LLC, and Zynga Inc.. Actionable Strategic Recommendations for Market Leaders

To maintain a competitive edge in this rapidly evolving market, industry leaders must embrace a multifaceted strategy that capitalizes on emerging trends and evolving consumer preferences. A robust approach begins with in-depth market segmentation analysis to better understand the diverse needs of different player groups. Prioritizing research and innovation in gameplay mechanics-particularly in areas of real-time interaction and engaging strategic play-is crucial. Ensuring that product development initiatives are closely aligned with the consumption patterns of adults, young adults, and youth will enable a more targeted and effective market outreach.

Leaders should also focus on enhancing platform capabilities, particularly for smartphones and tablets, to deliver seamless user experiences that are both intuitive and visually engaging. It is essential to fine-tune monetization strategies; for instance, balancing the integration of advertisement-supported models with in-app purchase frameworks and subscription-based services can drive growth while catering to varying consumer budgets and preferences. Furthermore, a deep dive into gameplay modules such as events and tournaments, multiplayer modes, single-player campaigns, and practice modes can reveal untapped opportunities for sustained engagement and skill development.

With the strategic importance of geographical diversity in mind, companies are encouraged to tailor their approaches for different regions. Emphasizing localized content, community engagement, and regional trends-whether in the Americas, Europe, the Middle East, Africa, or Asia-Pacific-will ensure that regional nuances are fully captured. Lastly, continued investment in research and innovation, along with adaptive marketing strategies, will serve as the bedrock for long-term success in an increasingly competitive landscape.

Conclusion: Navigating a Transformative Market

The mobile trading card game market stands at an exciting crossroads, where technological advancements, innovative game design, and evolving consumer expectations converge to create significant opportunities. Through strategic segmentation of gameplay mechanics, age demographics, and monetization models, stakeholders are able to deeply understand and respond to the dynamic drivers of market growth. Regional nuances and the influence of key industry players further enhance the understanding of this multifaceted landscape.

In summary, success in this market hinges on the ability to innovate continuously, tailor strategies to diverse demographic and regional requirements, and remain agile in response to an ever-changing digital environment. The insights presented here serve as a roadmap for industry leaders looking to position themselves at the forefront of mobile trading card game innovation, ensuring that their efforts resonate with a broad and engaged audience.

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Rising popularity of mobile gaming platforms globally
      • 5.1.1.2. Availability of high-speed internet and 5G connectivity
      • 5.1.1.3. Integration of augmented reality (AR) technology enhances user engagement and gaming experience
    • 5.1.2. Restraints
      • 5.1.2.1. Concerns over in-app purchases and monetization strategies
    • 5.1.3. Opportunities
      • 5.1.3.1. Adoption of artificial intelligence to create dynamic and personalized game experiences for individual players
      • 5.1.3.2. Integration of blockchain technology for digital trading
    • 5.1.4. Challenges
      • 5.1.4.1. Concerns associated with data security and user privacy in the face of increasing cyber threats
  • 5.2. Market Segmentation Analysis
    • 5.2.1. Game Mechanics: Growing popularity of Card collecting mechanics for driving player's engagement in game
    • 5.2.2. Platform Type: Rising preference for smartphone mobile trading card game for seamless gaming experience
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Mobile Trading Card Game Market, by Game Mechanics

  • 6.1. Introduction
  • 6.2. Card Battling
    • 6.2.1. Real-Time
    • 6.2.2. Turn-Based
  • 6.3. Card Collecting
  • 6.4. Deck Building

7. Mobile Trading Card Game Market, by Age Group

  • 7.1. Introduction
  • 7.2. Adults (25-40)
  • 7.3. Young Adults (18-24)
  • 7.4. Youth (13-17)

8. Mobile Trading Card Game Market, by Module

  • 8.1. Introduction
  • 8.2. Events & Tournaments
  • 8.3. Multiplayer Modes
  • 8.4. Single-player Campaigns
  • 8.5. Training/Practice Modes

9. Mobile Trading Card Game Market, by Platform Type

  • 9.1. Introduction
  • 9.2. Smartphone
  • 9.3. Tablet

10. Mobile Trading Card Game Market, by Audience

  • 10.1. Introduction
  • 10.2. Female
  • 10.3. Male

11. Mobile Trading Card Game Market, by Revenue Model

  • 11.1. Introduction
  • 11.2. Advertisement Supported
  • 11.3. In-App Purchases
  • 11.4. Subscription-Based

12. Americas Mobile Trading Card Game Market

  • 12.1. Introduction
  • 12.2. Argentina
  • 12.3. Brazil
  • 12.4. Canada
  • 12.5. Mexico
  • 12.6. United States

13. Asia-Pacific Mobile Trading Card Game Market

  • 13.1. Introduction
  • 13.2. Australia
  • 13.3. China
  • 13.4. India
  • 13.5. Indonesia
  • 13.6. Japan
  • 13.7. Malaysia
  • 13.8. Philippines
  • 13.9. Singapore
  • 13.10. South Korea
  • 13.11. Taiwan
  • 13.12. Thailand
  • 13.13. Vietnam

14. Europe, Middle East & Africa Mobile Trading Card Game Market

  • 14.1. Introduction
  • 14.2. Denmark
  • 14.3. Egypt
  • 14.4. Finland
  • 14.5. France
  • 14.6. Germany
  • 14.7. Israel
  • 14.8. Italy
  • 14.9. Netherlands
  • 14.10. Nigeria
  • 14.11. Norway
  • 14.12. Poland
  • 14.13. Qatar
  • 14.14. Russia
  • 14.15. Saudi Arabia
  • 14.16. South Africa
  • 14.17. Spain
  • 14.18. Sweden
  • 14.19. Switzerland
  • 14.20. Turkey
  • 14.21. United Arab Emirates
  • 14.22. United Kingdom

15. Competitive Landscape

  • 15.1. Market Share Analysis, 2024
  • 15.2. FPNV Positioning Matrix, 2024
  • 15.3. Competitive Scenario Analysis
    • 15.3.1. Global launch of pokemon trading card game pocket captivates fans
    • 15.3.2. Pokemon trading card game pocket launches, digital card-collecting experience
    • 15.3.3. Falcon's Beyond debuts Katmandu EtherMerge, a pioneering mobile game experience
  • 15.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. Aniplex Inc.
  • 2. Balatro
  • 3. Bandai Namco Holdings Inc.
  • 4. Blizzard Entertainment, Inc.
  • 5. Bushiroad Inc.
  • 6. CD PROJEKT RED
  • 7. Com2uS Corporation
  • 8. DeNA Co., Ltd.
  • 9. Electronic Arts Inc.
  • 10. Gameloft SE
  • 11. GungHo Online Entertainment, Inc.
  • 12. Kabam Games, Inc
  • 13. Konami Digital Entertainment, B.V.
  • 14. Machine Zone, Inc. by AppLovin
  • 15. Mega Crit
  • 16. NetEase, Inc.
  • 17. Nexon Co., Ltd.
  • 18. Niantic, Inc.
  • 19. Pokemon Company International, Inc
  • 20. Savvy Games Group
  • 21. Square Enix Holdings Co., Ltd.
  • 22. Tencent Holdings Limited
  • 23. TOMY Company, Ltd.
  • 24. Wizards of the Coast LLC
  • 25. Zynga Inc.

LIST OF FIGURES

  • FIGURE 1. MOBILE TRADING CARD GAME MARKET MULTI-CURRENCY
  • FIGURE 2. MOBILE TRADING CARD GAME MARKET MULTI-LANGUAGE
  • FIGURE 3. MOBILE TRADING CARD GAME MARKET RESEARCH PROCESS
  • FIGURE 4. MOBILE TRADING CARD GAME MARKET SIZE, 2024 VS 2030
  • FIGURE 5. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 6. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY REGION, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 7. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2024 VS 2030 (%)
  • FIGURE 9. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2024 VS 2030 (%)
  • FIGURE 11. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 12. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2024 VS 2030 (%)
  • FIGURE 13. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 14. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2024 VS 2030 (%)
  • FIGURE 15. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 16. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2024 VS 2030 (%)
  • FIGURE 17. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 18. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2024 VS 2030 (%)
  • FIGURE 19. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 20. AMERICAS MOBILE TRADING CARD GAME MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
  • FIGURE 21. AMERICAS MOBILE TRADING CARD GAME MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 22. UNITED STATES MOBILE TRADING CARD GAME MARKET SIZE, BY STATE, 2024 VS 2030 (%)
  • FIGURE 23. UNITED STATES MOBILE TRADING CARD GAME MARKET SIZE, BY STATE, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 24. ASIA-PACIFIC MOBILE TRADING CARD GAME MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
  • FIGURE 25. ASIA-PACIFIC MOBILE TRADING CARD GAME MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 26. EUROPE, MIDDLE EAST & AFRICA MOBILE TRADING CARD GAME MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
  • FIGURE 27. EUROPE, MIDDLE EAST & AFRICA MOBILE TRADING CARD GAME MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 28. MOBILE TRADING CARD GAME MARKET SHARE, BY KEY PLAYER, 2024
  • FIGURE 29. MOBILE TRADING CARD GAME MARKET, FPNV POSITIONING MATRIX, 2024

LIST OF TABLES

  • TABLE 1. MOBILE TRADING CARD GAME MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
  • TABLE 3. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. MOBILE TRADING CARD GAME MARKET DYNAMICS
  • TABLE 7. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY REAL-TIME, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY TURN-BASED, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY CARD COLLECTING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY DECK BUILDING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY ADULTS (25-40), BY REGION, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY YOUNG ADULTS (18-24), BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY YOUTH (13-17), BY REGION, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY EVENTS & TOURNAMENTS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY MULTIPLAYER MODES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY SINGLE-PLAYER CAMPAIGNS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 22. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY TRAINING/PRACTICE MODES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 23. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 24. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY SMARTPHONE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 25. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY TABLET, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 26. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 27. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY FEMALE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 28. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY MALE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 29. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 30. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY ADVERTISEMENT SUPPORTED, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 31. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY IN-APP PURCHASES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 32. GLOBAL MOBILE TRADING CARD GAME MARKET SIZE, BY SUBSCRIPTION-BASED, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 33. AMERICAS MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 34. AMERICAS MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 35. AMERICAS MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 36. AMERICAS MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 37. AMERICAS MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 38. AMERICAS MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 39. AMERICAS MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 40. AMERICAS MOBILE TRADING CARD GAME MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 41. ARGENTINA MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 42. ARGENTINA MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 43. ARGENTINA MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 44. ARGENTINA MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 45. ARGENTINA MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 46. ARGENTINA MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 47. ARGENTINA MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 48. BRAZIL MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 49. BRAZIL MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 50. BRAZIL MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 51. BRAZIL MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 52. BRAZIL MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 53. BRAZIL MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 54. BRAZIL MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 55. CANADA MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 56. CANADA MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 57. CANADA MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 58. CANADA MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 59. CANADA MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 60. CANADA MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 61. CANADA MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 62. MEXICO MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 63. MEXICO MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 64. MEXICO MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 65. MEXICO MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 66. MEXICO MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 67. MEXICO MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 68. MEXICO MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 69. UNITED STATES MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 70. UNITED STATES MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 71. UNITED STATES MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 72. UNITED STATES MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 73. UNITED STATES MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 74. UNITED STATES MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 75. UNITED STATES MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 76. UNITED STATES MOBILE TRADING CARD GAME MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 77. ASIA-PACIFIC MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 78. ASIA-PACIFIC MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 79. ASIA-PACIFIC MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 80. ASIA-PACIFIC MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 81. ASIA-PACIFIC MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 82. ASIA-PACIFIC MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 83. ASIA-PACIFIC MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 84. ASIA-PACIFIC MOBILE TRADING CARD GAME MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 85. AUSTRALIA MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 86. AUSTRALIA MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 87. AUSTRALIA MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 88. AUSTRALIA MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 89. AUSTRALIA MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 90. AUSTRALIA MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 91. AUSTRALIA MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 92. CHINA MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 93. CHINA MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 94. CHINA MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 95. CHINA MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 96. CHINA MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 97. CHINA MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 98. CHINA MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 99. INDIA MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 100. INDIA MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 101. INDIA MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 102. INDIA MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 103. INDIA MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 104. INDIA MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 105. INDIA MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 106. INDONESIA MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 107. INDONESIA MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 108. INDONESIA MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 109. INDONESIA MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 110. INDONESIA MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 111. INDONESIA MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 112. INDONESIA MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 113. JAPAN MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 114. JAPAN MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 115. JAPAN MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 116. JAPAN MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 117. JAPAN MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 118. JAPAN MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 119. JAPAN MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 120. MALAYSIA MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 121. MALAYSIA MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 122. MALAYSIA MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 123. MALAYSIA MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 124. MALAYSIA MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 125. MALAYSIA MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 126. MALAYSIA MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 127. PHILIPPINES MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 128. PHILIPPINES MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 129. PHILIPPINES MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 130. PHILIPPINES MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 131. PHILIPPINES MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 132. PHILIPPINES MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 133. PHILIPPINES MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 134. SINGAPORE MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 135. SINGAPORE MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 136. SINGAPORE MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 137. SINGAPORE MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 138. SINGAPORE MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 139. SINGAPORE MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 140. SINGAPORE MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 141. SOUTH KOREA MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 142. SOUTH KOREA MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 143. SOUTH KOREA MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 144. SOUTH KOREA MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 145. SOUTH KOREA MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 146. SOUTH KOREA MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 147. SOUTH KOREA MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 148. TAIWAN MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 149. TAIWAN MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 150. TAIWAN MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 151. TAIWAN MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 152. TAIWAN MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 153. TAIWAN MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 154. TAIWAN MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 155. THAILAND MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 156. THAILAND MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 157. THAILAND MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 158. THAILAND MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 159. THAILAND MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 160. THAILAND MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 161. THAILAND MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 162. VIETNAM MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 163. VIETNAM MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 164. VIETNAM MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 165. VIETNAM MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 166. VIETNAM MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 167. VIETNAM MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 168. VIETNAM MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 169. EUROPE, MIDDLE EAST & AFRICA MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 170. EUROPE, MIDDLE EAST & AFRICA MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 171. EUROPE, MIDDLE EAST & AFRICA MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 172. EUROPE, MIDDLE EAST & AFRICA MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 173. EUROPE, MIDDLE EAST & AFRICA MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 174. EUROPE, MIDDLE EAST & AFRICA MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 175. EUROPE, MIDDLE EAST & AFRICA MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 176. EUROPE, MIDDLE EAST & AFRICA MOBILE TRADING CARD GAME MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 177. DENMARK MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 178. DENMARK MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 179. DENMARK MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 180. DENMARK MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 181. DENMARK MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 182. DENMARK MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 183. DENMARK MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 184. EGYPT MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 185. EGYPT MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 186. EGYPT MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 187. EGYPT MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 188. EGYPT MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 189. EGYPT MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 190. EGYPT MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 191. FINLAND MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 192. FINLAND MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 193. FINLAND MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 194. FINLAND MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 195. FINLAND MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 196. FINLAND MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 197. FINLAND MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 198. FRANCE MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 199. FRANCE MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 200. FRANCE MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 201. FRANCE MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 202. FRANCE MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 203. FRANCE MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 204. FRANCE MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 205. GERMANY MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 206. GERMANY MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 207. GERMANY MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 208. GERMANY MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 209. GERMANY MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 210. GERMANY MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 211. GERMANY MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 212. ISRAEL MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 213. ISRAEL MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 214. ISRAEL MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 215. ISRAEL MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 216. ISRAEL MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 217. ISRAEL MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 218. ISRAEL MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 219. ITALY MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 220. ITALY MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 221. ITALY MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 222. ITALY MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 223. ITALY MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 224. ITALY MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 225. ITALY MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 226. NETHERLANDS MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 227. NETHERLANDS MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 228. NETHERLANDS MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 229. NETHERLANDS MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 230. NETHERLANDS MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 231. NETHERLANDS MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 232. NETHERLANDS MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 233. NIGERIA MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 234. NIGERIA MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 235. NIGERIA MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 236. NIGERIA MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 237. NIGERIA MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 238. NIGERIA MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 239. NIGERIA MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 240. NORWAY MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 241. NORWAY MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 242. NORWAY MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 243. NORWAY MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 244. NORWAY MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 245. NORWAY MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 246. NORWAY MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 247. POLAND MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 248. POLAND MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 249. POLAND MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 250. POLAND MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 251. POLAND MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 252. POLAND MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 253. POLAND MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 254. QATAR MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 255. QATAR MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 256. QATAR MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 257. QATAR MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 258. QATAR MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 259. QATAR MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 260. QATAR MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 261. RUSSIA MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 262. RUSSIA MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 263. RUSSIA MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 264. RUSSIA MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 265. RUSSIA MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 266. RUSSIA MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 267. RUSSIA MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 268. SAUDI ARABIA MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 269. SAUDI ARABIA MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 270. SAUDI ARABIA MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 271. SAUDI ARABIA MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 272. SAUDI ARABIA MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 273. SAUDI ARABIA MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 274. SAUDI ARABIA MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 275. SOUTH AFRICA MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 276. SOUTH AFRICA MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 277. SOUTH AFRICA MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 278. SOUTH AFRICA MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 279. SOUTH AFRICA MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 280. SOUTH AFRICA MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 281. SOUTH AFRICA MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 282. SPAIN MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 283. SPAIN MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 284. SPAIN MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 285. SPAIN MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 286. SPAIN MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 287. SPAIN MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 288. SPAIN MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 289. SWEDEN MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 290. SWEDEN MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 291. SWEDEN MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 292. SWEDEN MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 293. SWEDEN MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 294. SWEDEN MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 295. SWEDEN MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 296. SWITZERLAND MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 297. SWITZERLAND MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 298. SWITZERLAND MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 299. SWITZERLAND MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 300. SWITZERLAND MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 301. SWITZERLAND MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 302. SWITZERLAND MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 303. TURKEY MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 304. TURKEY MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 305. TURKEY MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 306. TURKEY MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 307. TURKEY MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 308. TURKEY MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 309. TURKEY MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 310. UNITED ARAB EMIRATES MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 311. UNITED ARAB EMIRATES MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 312. UNITED ARAB EMIRATES MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 313. UNITED ARAB EMIRATES MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 314. UNITED ARAB EMIRATES MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 315. UNITED ARAB EMIRATES MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 316. UNITED ARAB EMIRATES MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 317. UNITED KINGDOM MOBILE TRADING CARD GAME MARKET SIZE, BY GAME MECHANICS, 2018-2030 (USD MILLION)
  • TABLE 318. UNITED KINGDOM MOBILE TRADING CARD GAME MARKET SIZE, BY CARD BATTLING, 2018-2030 (USD MILLION)
  • TABLE 319. UNITED KINGDOM MOBILE TRADING CARD GAME MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
  • TABLE 320. UNITED KINGDOM MOBILE TRADING CARD GAME MARKET SIZE, BY MODULE, 2018-2030 (USD MILLION)
  • TABLE 321. UNITED KINGDOM MOBILE TRADING CARD GAME MARKET SIZE, BY PLATFORM TYPE, 2018-2030 (USD MILLION)
  • TABLE 322. UNITED KINGDOM MOBILE TRADING CARD GAME MARKET SIZE, BY AUDIENCE, 2018-2030 (USD MILLION)
  • TABLE 323. UNITED KINGDOM MOBILE TRADING CARD GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
  • TABLE 324. MOBILE TRADING CARD GAME MARKET SHARE, BY KEY PLAYER, 2024
  • TABLE 325. MOBILE TRADING CARD GAME MARKET, FPNV POSITIONING MATRIX, 2024