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市场调查报告书
商品编码
1873463

收藏卡:全球市场占有率和排名、总收入和需求预测(2025-2031年)

Collectible Trading Cards - Global Market Share and Ranking, Overall Sales and Demand Forecast 2025-2031

出版日期: | 出版商: QYResearch | 英文 81 Pages | 商品交期: 2-3个工作天内

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全球收藏交易卡市场预计在 2024 年达到 98.53 亿美元,预计到 2031 年将达到 194.73 亿美元,2025 年至 2031 年的复合年增长率为 10.0%。

集换式卡牌收藏是一项引人入胜的爱好,爱好者收集、交易各种精心设计的卡牌,并经常用它们进行游戏。这些卡牌通常描绘各种主题,从奇幻生物和运动明星到流行文化偶像和历史人物,应有尽有。每张卡牌通常都拥有独特的艺术设计、属性和能力,使其独具特色。其核心吸引力在于获得稀有卡牌、集齐卡组以及进行策略性游戏所带来的沉浸式体验。有些人纯粹是为了拥有卡牌的乐趣或艺术价值而收藏,而有些人则将其视为投资,用于相关游戏的竞技性或某些卡牌可能随着时间推移而大幅升值。

收藏卡市场目前正经历着一场蓬勃发展的变革和復兴。曾经被视为儿童玩具的集换式卡牌,如今已发展成为一种融合了智慧财产权、情感价值、社群认同和经济潜力的多维产品。尤其是在美国、日本和中国等主要市场,随着线上平台的兴起、专业鑑定体系的建立以及具有投资意识的年轻消费者(特别是千禧世代和Z世代)的崛起,集换式卡牌正被重新定义为「可交易的情感资本」和「触手可及的文化投资」。

IP驱动的价值是市场成长的核心。诸如宝可梦、NBA、漫威、游戏王和英雄联盟等知名IP透过精心打造的卡牌套装(包括限量版、全像设计、签名卡、稀有变体卡等)来推动市场需求。这种稀缺性模式,加上随机的补充包机制,激发了休閒和投机性购买行为,吸引了许多爱好者和投资者。

围绕着收藏交易卡,一个成熟的、垂直整合的生态系统正在形成,其中包括:鑑定卡片真伪和转售价值的评级服务机构,如 PSA 和 Beckett;实现流畅交易的全球电子商务和竞标平台(eBay、Whatnot、StockX、TCGPlayer 以及淘宝和京东);内容主导的营销和京网红文化,例如开影片、Twitch直播和开卡活动;以及提供卡片套、收纳盒、展示框和个人化服务的周边业务。

数位创新也在加速发展。基于NFT的数位交易卡和区块链认证的收藏品正作为并行格式涌现,它们能够实现安全所有权、跨境交易以及与元宇宙的整合。儘管这一领域仍处于早期阶段,但它为检验真伪、虚拟策展和拓展全球影响力开闢了新的可能性。

整体而言,集换式卡牌市场呈现出游戏化、金融化、社交化数位化的发展趋势。作为一种融合了怀旧情怀、IP粉丝文化和投资心理的极具吸引力的文化产品,随着来自娱乐、体育、动画和游戏等领域的各类IP不断涌入市场,全球集换式卡牌市场预计将在未来5到10年内保持稳定增长,并在更广泛的意义上成为流行文化和数字消费经济的支柱。

本报告旨在按地区/国家、类型和应用程式对全球收藏交易卡市场进行全面分析,重点关注总收入、市场份额和主要企业的排名。

收藏卡市场规模、估算和预测均以销售收入为指标,基准年为 2024 年,并包含 2020 年至 2031 年的历史数据和预测数据。我们运用定量和定性分析,帮助读者制定收藏卡业务和成长策略,评估竞争格局,分析自身在当前市场中的地位,并做出明智的商业决策。

市场区隔

公司

  • The Pokemon Company
  • Konami Holdings Corporation
  • Panini
  • Kayou
  • Tokaratomy
  • Wizards of the Coast
  • Topps Company
  • Bandai Namco
  • Upper Deck Company
  • Bushiroad

按类型分類的细分市场

  • 非体育类交易卡
  • 体育交易卡

应用领域

  • 对于年轻人来说
  • 成人

按地区

  • 北美洲
    • 美国
    • 加拿大
  • 亚太地区
    • 中国
    • 日本
    • 韩国
    • 东南亚
    • 印度
    • 澳洲
    • 亚太其他地区
  • 欧洲
    • 德国
    • 法国
    • 英国
    • 义大利
    • 荷兰
    • 北欧国家
    • 其他欧洲
  • 拉丁美洲
    • 墨西哥
    • 巴西
    • 其他拉丁美洲
  • 中东和非洲
    • 土耳其
    • 沙乌地阿拉伯
    • 阿拉伯聯合大公国
    • 其他中东和非洲地区

The global market for Collectible Trading Cards was estimated to be worth US$ 9853 million in 2024 and is forecast to a readjusted size of US$ 19473 million by 2031 with a CAGR of 10.0% during the forecast period 2025-2031.

Collectible trading cards are a fascinating hobby where enthusiasts collect, trade, and often play games with specially designed cards. These cards typically feature diverse themes ranging from fantasy creatures and sports stars to pop culture icons and historical figures. Each card usually boasts unique artwork, statistics, and abilities, making them distinct. The core appeal lies in the thrill of acquiring rare cards, completing sets, and engaging in strategic gameplay. While some collect purely for the joy of ownership and appreciation of the art, others are driven by the competitive aspect of the associated games or the potential for financial investment as certain cards can appreciate significantly in value over time.

The collectible trading card market is undergoing a dynamic transformation and renaissance. Once considered mainly a children's toy, trading cards have evolved into a multi-dimensional product blending intellectual property (IP), emotional value, community identity, and financial potential. Particularly in key markets like the United States, Japan, and China, the rise of online platforms, professional grading systems, and investment-minded younger consumers-especially Millennials and Gen Z-has redefined trading cards as "tradable emotional assets" and accessible cultural investments.

IP-driven value is at the core of the market's growth. Major franchises such as Pokemon, NBA, Marvel, Yu-Gi-Oh!, and League of Legends drive demand through carefully curated card sets, featuring limited-edition releases, holographic designs, autograph cards, and chase variants. This scarcity model, paired with randomized booster pack mechanics, reinforces both entertainment and speculative buying behaviors, appealing to hobbyists and investors alike.

A mature and vertically integrated ecosystem is taking shape around collectible trading cards, including: Grading services like PSA and Beckett that determine a card's authenticity and resale value; Global e-commerce and auction platforms (eBay, Whatnot, StockX, TCGPlayer, as well as Taobao and JD.com) that enable liquid trading; Content-driven marketing and influencer culture, such as pack-opening videos, Twitch streams, and card-breaking events; And peripheral businesses offering card sleeves, storage cases, display frames, and personalization services.

Digital innovation is also accelerating. NFT-based digital trading cards and blockchain-certified collectibles are emerging as a parallel format, offering secure ownership, cross-border trading, and metaverse integration. While this segment is still in its early stages, it opens new possibilities for authenticity verification, virtual curation, and expanding global reach.

Overall, the collectible trading card market is trending toward gamification, financialization, socialization, and digitization. It combines nostalgia, IP fandom, and investment psychology into a compelling cultural product. As more franchises from entertainment, sports, anime, and gaming enter the card space, the global market is expected to maintain strong momentum over the next 5 to 10 years, ultimately becoming a pillar of the broader pop culture and digital consumer economy.

This report aims to provide a comprehensive presentation of the global market for Collectible Trading Cards, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of Collectible Trading Cards by region & country, by Type, and by Application.

The Collectible Trading Cards market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Collectible Trading Cards.

Market Segmentation

By Company

  • The Pokemon Company
  • Konami Holdings Corporation
  • Panini
  • Kayou
  • Tokaratomy
  • Wizards of the Coast
  • Topps Company
  • Bandai Namco
  • Upper Deck Company
  • Bushiroad

Segment by Type

  • Non-Sports Trading Card
  • Sports Trading Card

Segment by Application

  • Juvenile
  • Adult

By Region

  • North America
    • United States
    • Canada
  • Asia-Pacific
    • China
    • Japan
    • South Korea
    • Southeast Asia
    • India
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • U.K.
    • Italy
    • Netherlands
    • Nordic Countries
    • Rest of Europe
  • Latin America
    • Mexico
    • Brazil
    • Rest of Latin America
  • Middle East & Africa
    • Turkey
    • Saudi Arabia
    • UAE
    • Rest of MEA

Chapter Outline

Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.

Chapter 2: Detailed analysis of Collectible Trading Cards company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.

Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 5: Revenue of Collectible Trading Cards in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.

Chapter 6: Revenue of Collectible Trading Cards in country level. It provides sigmate data by Type, and by Application for each country/region.

Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.

Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.

Chapter 9: Conclusion.

Table of Contents

1 Market Overview

  • 1.1 Collectible Trading Cards Product Introduction
  • 1.2 Global Collectible Trading Cards Market Size Forecast (2020-2031)
  • 1.3 Collectible Trading Cards Market Trends & Drivers
    • 1.3.1 Collectible Trading Cards Industry Trends
    • 1.3.2 Collectible Trading Cards Market Drivers & Opportunity
    • 1.3.3 Collectible Trading Cards Market Challenges
    • 1.3.4 Collectible Trading Cards Market Restraints
  • 1.4 Assumptions and Limitations
  • 1.5 Study Objectives
  • 1.6 Years Considered

2 Competitive Analysis by Company

  • 2.1 Global Collectible Trading Cards Players Revenue Ranking (2024)
  • 2.2 Global Collectible Trading Cards Revenue by Company (2020-2025)
  • 2.3 Key Companies Collectible Trading Cards Manufacturing Base Distribution and Headquarters
  • 2.4 Key Companies Collectible Trading Cards Product Offered
  • 2.5 Key Companies Time to Begin Mass Production of Collectible Trading Cards
  • 2.6 Collectible Trading Cards Market Competitive Analysis
    • 2.6.1 Collectible Trading Cards Market Concentration Rate (2020-2025)
    • 2.6.2 Global 5 and 10 Largest Companies by Collectible Trading Cards Revenue in 2024
    • 2.6.3 Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Collectible Trading Cards as of 2024)
  • 2.7 Mergers & Acquisitions, Expansion

3 Segmentation by Type

  • 3.1 Introduction by Type
    • 3.1.1 Non-Sports Trading Card
    • 3.1.2 Sports Trading Card
  • 3.2 Global Collectible Trading Cards Sales Value by Type
    • 3.2.1 Global Collectible Trading Cards Sales Value by Type (2020 VS 2024 VS 2031)
    • 3.2.2 Global Collectible Trading Cards Sales Value, by Type (2020-2031)
    • 3.2.3 Global Collectible Trading Cards Sales Value, by Type (%) (2020-2031)

4 Segmentation by Application

  • 4.1 Introduction by Application
    • 4.1.1 Juvenile
    • 4.1.2 Adult
  • 4.2 Global Collectible Trading Cards Sales Value by Application
    • 4.2.1 Global Collectible Trading Cards Sales Value by Application (2020 VS 2024 VS 2031)
    • 4.2.2 Global Collectible Trading Cards Sales Value, by Application (2020-2031)
    • 4.2.3 Global Collectible Trading Cards Sales Value, by Application (%) (2020-2031)

5 Segmentation by Region

  • 5.1 Global Collectible Trading Cards Sales Value by Region
    • 5.1.1 Global Collectible Trading Cards Sales Value by Region: 2020 VS 2024 VS 2031
    • 5.1.2 Global Collectible Trading Cards Sales Value by Region (2020-2025)
    • 5.1.3 Global Collectible Trading Cards Sales Value by Region (2026-2031)
    • 5.1.4 Global Collectible Trading Cards Sales Value by Region (%), (2020-2031)
  • 5.2 North America
    • 5.2.1 North America Collectible Trading Cards Sales Value, 2020-2031
    • 5.2.2 North America Collectible Trading Cards Sales Value by Country (%), 2024 VS 2031
  • 5.3 Europe
    • 5.3.1 Europe Collectible Trading Cards Sales Value, 2020-2031
    • 5.3.2 Europe Collectible Trading Cards Sales Value by Country (%), 2024 VS 2031
  • 5.4 Asia Pacific
    • 5.4.1 Asia Pacific Collectible Trading Cards Sales Value, 2020-2031
    • 5.4.2 Asia Pacific Collectible Trading Cards Sales Value by Region (%), 2024 VS 2031
  • 5.5 South America
    • 5.5.1 South America Collectible Trading Cards Sales Value, 2020-2031
    • 5.5.2 South America Collectible Trading Cards Sales Value by Country (%), 2024 VS 2031
  • 5.6 Middle East & Africa
    • 5.6.1 Middle East & Africa Collectible Trading Cards Sales Value, 2020-2031
    • 5.6.2 Middle East & Africa Collectible Trading Cards Sales Value by Country (%), 2024 VS 2031

6 Segmentation by Key Countries/Regions

  • 6.1 Key Countries/Regions Collectible Trading Cards Sales Value Growth Trends, 2020 VS 2024 VS 2031
  • 6.2 Key Countries/Regions Collectible Trading Cards Sales Value, 2020-2031
  • 6.3 United States
    • 6.3.1 United States Collectible Trading Cards Sales Value, 2020-2031
    • 6.3.2 United States Collectible Trading Cards Sales Value by Type (%), 2024 VS 2031
    • 6.3.3 United States Collectible Trading Cards Sales Value by Application, 2024 VS 2031
  • 6.4 Europe
    • 6.4.1 Europe Collectible Trading Cards Sales Value, 2020-2031
    • 6.4.2 Europe Collectible Trading Cards Sales Value by Type (%), 2024 VS 2031
    • 6.4.3 Europe Collectible Trading Cards Sales Value by Application, 2024 VS 2031
  • 6.5 China
    • 6.5.1 China Collectible Trading Cards Sales Value, 2020-2031
    • 6.5.2 China Collectible Trading Cards Sales Value by Type (%), 2024 VS 2031
    • 6.5.3 China Collectible Trading Cards Sales Value by Application, 2024 VS 2031
  • 6.6 Japan
    • 6.6.1 Japan Collectible Trading Cards Sales Value, 2020-2031
    • 6.6.2 Japan Collectible Trading Cards Sales Value by Type (%), 2024 VS 2031
    • 6.6.3 Japan Collectible Trading Cards Sales Value by Application, 2024 VS 2031
  • 6.7 South Korea
    • 6.7.1 South Korea Collectible Trading Cards Sales Value, 2020-2031
    • 6.7.2 South Korea Collectible Trading Cards Sales Value by Type (%), 2024 VS 2031
    • 6.7.3 South Korea Collectible Trading Cards Sales Value by Application, 2024 VS 2031
  • 6.8 Southeast Asia
    • 6.8.1 Southeast Asia Collectible Trading Cards Sales Value, 2020-2031
    • 6.8.2 Southeast Asia Collectible Trading Cards Sales Value by Type (%), 2024 VS 2031
    • 6.8.3 Southeast Asia Collectible Trading Cards Sales Value by Application, 2024 VS 2031
  • 6.9 India
    • 6.9.1 India Collectible Trading Cards Sales Value, 2020-2031
    • 6.9.2 India Collectible Trading Cards Sales Value by Type (%), 2024 VS 2031
    • 6.9.3 India Collectible Trading Cards Sales Value by Application, 2024 VS 2031

7 Company Profiles

  • 7.1 The Pokemon Company
    • 7.1.1 The Pokemon Company Profile
    • 7.1.2 The Pokemon Company Main Business
    • 7.1.3 The Pokemon Company Collectible Trading Cards Products, Services and Solutions
    • 7.1.4 The Pokemon Company Collectible Trading Cards Revenue (US$ Million) & (2020-2025)
    • 7.1.5 The Pokemon Company Recent Developments
  • 7.2 Konami Holdings Corporation
    • 7.2.1 Konami Holdings Corporation Profile
    • 7.2.2 Konami Holdings Corporation Main Business
    • 7.2.3 Konami Holdings Corporation Collectible Trading Cards Products, Services and Solutions
    • 7.2.4 Konami Holdings Corporation Collectible Trading Cards Revenue (US$ Million) & (2020-2025)
    • 7.2.5 Konami Holdings Corporation Recent Developments
  • 7.3 Panini
    • 7.3.1 Panini Profile
    • 7.3.2 Panini Main Business
    • 7.3.3 Panini Collectible Trading Cards Products, Services and Solutions
    • 7.3.4 Panini Collectible Trading Cards Revenue (US$ Million) & (2020-2025)
    • 7.3.5 Panini Recent Developments
  • 7.4 Kayou
    • 7.4.1 Kayou Profile
    • 7.4.2 Kayou Main Business
    • 7.4.3 Kayou Collectible Trading Cards Products, Services and Solutions
    • 7.4.4 Kayou Collectible Trading Cards Revenue (US$ Million) & (2020-2025)
    • 7.4.5 Kayou Recent Developments
  • 7.5 Tokaratomy
    • 7.5.1 Tokaratomy Profile
    • 7.5.2 Tokaratomy Main Business
    • 7.5.3 Tokaratomy Collectible Trading Cards Products, Services and Solutions
    • 7.5.4 Tokaratomy Collectible Trading Cards Revenue (US$ Million) & (2020-2025)
    • 7.5.5 Tokaratomy Recent Developments
  • 7.6 Wizards of the Coast
    • 7.6.1 Wizards of the Coast Profile
    • 7.6.2 Wizards of the Coast Main Business
    • 7.6.3 Wizards of the Coast Collectible Trading Cards Products, Services and Solutions
    • 7.6.4 Wizards of the Coast Collectible Trading Cards Revenue (US$ Million) & (2020-2025)
    • 7.6.5 Wizards of the Coast Recent Developments
  • 7.7 Topps Company
    • 7.7.1 Topps Company Profile
    • 7.7.2 Topps Company Main Business
    • 7.7.3 Topps Company Collectible Trading Cards Products, Services and Solutions
    • 7.7.4 Topps Company Collectible Trading Cards Revenue (US$ Million) & (2020-2025)
    • 7.7.5 Topps Company Recent Developments
  • 7.8 Bandai Namco
    • 7.8.1 Bandai Namco Profile
    • 7.8.2 Bandai Namco Main Business
    • 7.8.3 Bandai Namco Collectible Trading Cards Products, Services and Solutions
    • 7.8.4 Bandai Namco Collectible Trading Cards Revenue (US$ Million) & (2020-2025)
    • 7.8.5 Bandai Namco Recent Developments
  • 7.9 Upper Deck Company
    • 7.9.1 Upper Deck Company Profile
    • 7.9.2 Upper Deck Company Main Business
    • 7.9.3 Upper Deck Company Collectible Trading Cards Products, Services and Solutions
    • 7.9.4 Upper Deck Company Collectible Trading Cards Revenue (US$ Million) & (2020-2025)
    • 7.9.5 Upper Deck Company Recent Developments
  • 7.10 Bushiroad
    • 7.10.1 Bushiroad Profile
    • 7.10.2 Bushiroad Main Business
    • 7.10.3 Bushiroad Collectible Trading Cards Products, Services and Solutions
    • 7.10.4 Bushiroad Collectible Trading Cards Revenue (US$ Million) & (2020-2025)
    • 7.10.5 Bushiroad Recent Developments

8 Industry Chain Analysis

  • 8.1 Collectible Trading Cards Industrial Chain
  • 8.2 Collectible Trading Cards Upstream Analysis
    • 8.2.1 Key Raw Materials
    • 8.2.2 Raw Materials Key Suppliers
    • 8.2.3 Manufacturing Cost Structure
  • 8.3 Midstream Analysis
  • 8.4 Downstream Analysis (Customers Analysis)
  • 8.5 Sales Model and Sales Channels
    • 8.5.1 Collectible Trading Cards Sales Model
    • 8.5.2 Sales Channel
    • 8.5.3 Collectible Trading Cards Distributors

9 Research Findings and Conclusion

10 Appendix

  • 10.1 Research Methodology
    • 10.1.1 Methodology/Research Approach
      • 10.1.1.1 Research Programs/Design
      • 10.1.1.2 Market Size Estimation
      • 10.1.1.3 Market Breakdown and Data Triangulation
    • 10.1.2 Data Source
      • 10.1.2.1 Secondary Sources
      • 10.1.2.2 Primary Sources
  • 10.2 Author Details
  • 10.3 Disclaimer

List of Tables

  • Table 1. Collectible Trading Cards Market Trends
  • Table 2. Collectible Trading Cards Market Drivers & Opportunity
  • Table 3. Collectible Trading Cards Market Challenges
  • Table 4. Collectible Trading Cards Market Restraints
  • Table 5. Global Collectible Trading Cards Revenue by Company (2020-2025) & (US$ Million)
  • Table 6. Global Collectible Trading Cards Revenue Market Share by Company (2020-2025)
  • Table 7. Key Companies Collectible Trading Cards Manufacturing Base Distribution and Headquarters
  • Table 8. Key Companies Collectible Trading Cards Product Type
  • Table 9. Key Companies Time to Begin Mass Production of Collectible Trading Cards
  • Table 10. Global Collectible Trading Cards Companies Market Concentration Ratio (CR5 and HHI)
  • Table 11. Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Collectible Trading Cards as of 2024)
  • Table 12. Mergers & Acquisitions, Expansion Plans
  • Table 13. Global Collectible Trading Cards Sales Value by Type: 2020 VS 2024 VS 2031 (US$ Million)
  • Table 14. Global Collectible Trading Cards Sales Value by Type (2020-2025) & (US$ Million)
  • Table 15. Global Collectible Trading Cards Sales Value by Type (2026-2031) & (US$ Million)
  • Table 16. Global Collectible Trading Cards Sales Market Share in Value by Type (2020-2025)
  • Table 17. Global Collectible Trading Cards Sales Market Share in Value by Type (2026-2031)
  • Table 18. Global Collectible Trading Cards Sales Value by Application: 2020 VS 2024 VS 2031 (US$ Million)
  • Table 19. Global Collectible Trading Cards Sales Value by Application (2020-2025) & (US$ Million)
  • Table 20. Global Collectible Trading Cards Sales Value by Application (2026-2031) & (US$ Million)
  • Table 21. Global Collectible Trading Cards Sales Market Share in Value by Application (2020-2025)
  • Table 22. Global Collectible Trading Cards Sales Market Share in Value by Application (2026-2031)
  • Table 23. Global Collectible Trading Cards Sales Value by Region, (2020 VS 2024 VS 2031) & (US$ Million)
  • Table 24. Global Collectible Trading Cards Sales Value by Region (2020-2025) & (US$ Million)
  • Table 25. Global Collectible Trading Cards Sales Value by Region (2026-2031) & (US$ Million)
  • Table 26. Global Collectible Trading Cards Sales Value by Region (2020-2025) & (%)
  • Table 27. Global Collectible Trading Cards Sales Value by Region (2026-2031) & (%)
  • Table 28. Key Countries/Regions Collectible Trading Cards Sales Value Growth Trends, (US$ Million): 2020 VS 2024 VS 2031
  • Table 29. Key Countries/Regions Collectible Trading Cards Sales Value, (2020-2025) & (US$ Million)
  • Table 30. Key Countries/Regions Collectible Trading Cards Sales Value, (2026-2031) & (US$ Million)
  • Table 31. The Pokemon Company Basic Information List
  • Table 32. The Pokemon Company Description and Business Overview
  • Table 33. The Pokemon Company Collectible Trading Cards Products, Services and Solutions
  • Table 34. Revenue (US$ Million) in Collectible Trading Cards Business of The Pokemon Company (2020-2025)
  • Table 35. The Pokemon Company Recent Developments
  • Table 36. Konami Holdings Corporation Basic Information List
  • Table 37. Konami Holdings Corporation Description and Business Overview
  • Table 38. Konami Holdings Corporation Collectible Trading Cards Products, Services and Solutions
  • Table 39. Revenue (US$ Million) in Collectible Trading Cards Business of Konami Holdings Corporation (2020-2025)
  • Table 40. Konami Holdings Corporation Recent Developments
  • Table 41. Panini Basic Information List
  • Table 42. Panini Description and Business Overview
  • Table 43. Panini Collectible Trading Cards Products, Services and Solutions
  • Table 44. Revenue (US$ Million) in Collectible Trading Cards Business of Panini (2020-2025)
  • Table 45. Panini Recent Developments
  • Table 46. Kayou Basic Information List
  • Table 47. Kayou Description and Business Overview
  • Table 48. Kayou Collectible Trading Cards Products, Services and Solutions
  • Table 49. Revenue (US$ Million) in Collectible Trading Cards Business of Kayou (2020-2025)
  • Table 50. Kayou Recent Developments
  • Table 51. Tokaratomy Basic Information List
  • Table 52. Tokaratomy Description and Business Overview
  • Table 53. Tokaratomy Collectible Trading Cards Products, Services and Solutions
  • Table 54. Revenue (US$ Million) in Collectible Trading Cards Business of Tokaratomy (2020-2025)
  • Table 55. Tokaratomy Recent Developments
  • Table 56. Wizards of the Coast Basic Information List
  • Table 57. Wizards of the Coast Description and Business Overview
  • Table 58. Wizards of the Coast Collectible Trading Cards Products, Services and Solutions
  • Table 59. Revenue (US$ Million) in Collectible Trading Cards Business of Wizards of the Coast (2020-2025)
  • Table 60. Wizards of the Coast Recent Developments
  • Table 61. Topps Company Basic Information List
  • Table 62. Topps Company Description and Business Overview
  • Table 63. Topps Company Collectible Trading Cards Products, Services and Solutions
  • Table 64. Revenue (US$ Million) in Collectible Trading Cards Business of Topps Company (2020-2025)
  • Table 65. Topps Company Recent Developments
  • Table 66. Bandai Namco Basic Information List
  • Table 67. Bandai Namco Description and Business Overview
  • Table 68. Bandai Namco Collectible Trading Cards Products, Services and Solutions
  • Table 69. Revenue (US$ Million) in Collectible Trading Cards Business of Bandai Namco (2020-2025)
  • Table 70. Bandai Namco Recent Developments
  • Table 71. Upper Deck Company Basic Information List
  • Table 72. Upper Deck Company Description and Business Overview
  • Table 73. Upper Deck Company Collectible Trading Cards Products, Services and Solutions
  • Table 74. Revenue (US$ Million) in Collectible Trading Cards Business of Upper Deck Company (2020-2025)
  • Table 75. Upper Deck Company Recent Developments
  • Table 76. Bushiroad Basic Information List
  • Table 77. Bushiroad Description and Business Overview
  • Table 78. Bushiroad Collectible Trading Cards Products, Services and Solutions
  • Table 79. Revenue (US$ Million) in Collectible Trading Cards Business of Bushiroad (2020-2025)
  • Table 80. Bushiroad Recent Developments
  • Table 81. Key Raw Materials Lists
  • Table 82. Raw Materials Key Suppliers Lists
  • Table 83. Collectible Trading Cards Downstream Customers
  • Table 84. Collectible Trading Cards Distributors List
  • Table 85. Research Programs/Design for This Report
  • Table 86. Key Data Information from Secondary Sources
  • Table 87. Key Data Information from Primary Sources

List of Figures

  • Figure 1. Collectible Trading Cards Product Picture
  • Figure 2. Global Collectible Trading Cards Sales Value, 2020 VS 2024 VS 2031 (US$ Million)
  • Figure 3. Global Collectible Trading Cards Sales Value (2020-2031) & (US$ Million)
  • Figure 4. Collectible Trading Cards Report Years Considered
  • Figure 5. Global Collectible Trading Cards Players Revenue Ranking (2024) & (US$ Million)
  • Figure 6. The 5 and 10 Largest Companies in the World: Market Share by Collectible Trading Cards Revenue in 2024
  • Figure 7. Collectible Trading Cards Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2020 VS 2024
  • Figure 8. Non-Sports Trading Card Picture
  • Figure 9. Sports Trading Card Picture
  • Figure 10. Global Collectible Trading Cards Sales Value by Type (2020 VS 2024 VS 2031) & (US$ Million)
  • Figure 11. Global Collectible Trading Cards Sales Value Market Share by Type, 2024 & 2031
  • Figure 12. Product Picture of Juvenile
  • Figure 13. Product Picture of Adult
  • Figure 14. Global Collectible Trading Cards Sales Value by Application (2020 VS 2024 VS 2031) & (US$ Million)
  • Figure 15. Global Collectible Trading Cards Sales Value Market Share by Application, 2024 & 2031
  • Figure 16. North America Collectible Trading Cards Sales Value (2020-2031) & (US$ Million)
  • Figure 17. North America Collectible Trading Cards Sales Value by Country (%), 2024 VS 2031
  • Figure 18. Europe Collectible Trading Cards Sales Value, (2020-2031) & (US$ Million)
  • Figure 19. Europe Collectible Trading Cards Sales Value by Country (%), 2024 VS 2031
  • Figure 20. Asia Pacific Collectible Trading Cards Sales Value, (2020-2031) & (US$ Million)
  • Figure 21. Asia Pacific Collectible Trading Cards Sales Value by Region (%), 2024 VS 2031
  • Figure 22. South America Collectible Trading Cards Sales Value, (2020-2031) & (US$ Million)
  • Figure 23. South America Collectible Trading Cards Sales Value by Country (%), 2024 VS 2031
  • Figure 24. Middle East & Africa Collectible Trading Cards Sales Value, (2020-2031) & (US$ Million)
  • Figure 25. Middle East & Africa Collectible Trading Cards Sales Value by Country (%), 2024 VS 2031
  • Figure 26. Key Countries/Regions Collectible Trading Cards Sales Value (%), (2020-2031)
  • Figure 27. United States Collectible Trading Cards Sales Value, (2020-2031) & (US$ Million)
  • Figure 28. United States Collectible Trading Cards Sales Value by Type (%), 2024 VS 2031
  • Figure 29. United States Collectible Trading Cards Sales Value by Application (%), 2024 VS 2031
  • Figure 30. Europe Collectible Trading Cards Sales Value, (2020-2031) & (US$ Million)
  • Figure 31. Europe Collectible Trading Cards Sales Value by Type (%), 2024 VS 2031
  • Figure 32. Europe Collectible Trading Cards Sales Value by Application (%), 2024 VS 2031
  • Figure 33. China Collectible Trading Cards Sales Value, (2020-2031) & (US$ Million)
  • Figure 34. China Collectible Trading Cards Sales Value by Type (%), 2024 VS 2031
  • Figure 35. China Collectible Trading Cards Sales Value by Application (%), 2024 VS 2031
  • Figure 36. Japan Collectible Trading Cards Sales Value, (2020-2031) & (US$ Million)
  • Figure 37. Japan Collectible Trading Cards Sales Value by Type (%), 2024 VS 2031
  • Figure 38. Japan Collectible Trading Cards Sales Value by Application (%), 2024 VS 2031
  • Figure 39. South Korea Collectible Trading Cards Sales Value, (2020-2031) & (US$ Million)
  • Figure 40. South Korea Collectible Trading Cards Sales Value by Type (%), 2024 VS 2031
  • Figure 41. South Korea Collectible Trading Cards Sales Value by Application (%), 2024 VS 2031
  • Figure 42. Southeast Asia Collectible Trading Cards Sales Value, (2020-2031) & (US$ Million)
  • Figure 43. Southeast Asia Collectible Trading Cards Sales Value by Type (%), 2024 VS 2031
  • Figure 44. Southeast Asia Collectible Trading Cards Sales Value by Application (%), 2024 VS 2031
  • Figure 45. India Collectible Trading Cards Sales Value, (2020-2031) & (US$ Million)
  • Figure 46. India Collectible Trading Cards Sales Value by Type (%), 2024 VS 2031
  • Figure 47. India Collectible Trading Cards Sales Value by Application (%), 2024 VS 2031
  • Figure 48. Collectible Trading Cards Industrial Chain
  • Figure 49. Collectible Trading Cards Manufacturing Cost Structure
  • Figure 50. Channels of Distribution (Direct Sales, and Distribution)
  • Figure 51. Bottom-up and Top-down Approaches for This Report
  • Figure 52. Data Triangulation
  • Figure 53. Key Executives Interviewed