封面
市场调查报告书
商品编码
1715542

视觉效果市场(按组件、技术、应用、最终用户和部署)—2025 年至 2030 年全球预测

Visual Effects Market by Component, Technology, Application, End User, Deployment - Global Forecast 2025-2030

出版日期: | 出版商: 360iResearch | 英文 184 Pages | 商品交期: 最快1-2个工作天内

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预计视觉效果市场规模在 2024 年将达到 96.5 亿美元,在 2025 年将达到 108.3 亿美元,复合年增长率为 12.39%,到 2030 年将达到 194.6 亿美元。

主要市场统计数据
基准年2024年 96.5亿美元
预计2025年 108.3亿美元
预测年份 2030 194.6亿美元
复合年增长率(%) 12.39%

视觉效果产业正处于关键的十字路口,将创造性艺术与突破性技术相结合,重新定义跨媒体平台的故事叙述。在当今快节奏的数位生态系统中,软体、硬体和服务的进步为创造力无限的变革时代奠定了基础。本报告对影响视觉效果未来的新兴趋势、市场动态和策略见解进行了深入分析。透过探索技术创新如何为创新过程注入新的活力,它旨在为专业人士和决策者提供在日益激烈的市场竞争中生存所需的知识。

随着电影、电视、游戏、广告和其他领域的需求不断发展,当前的情况表明传统后製技术与新一波电脑驱动的数位效果之间存在动态相互作用。该报告对市场力量进行了全面的评估,检验了尖端系统背后的技术细节以及推动行业向前发展的商业需求。我们的分析提供了可行的见解,并以定量数据、市场区隔和全面的区域和公司研究为后盾,为视觉效果领域的策略规划创建了坚实的框架。

随着实体环境和数位环境之间的界线日益模糊,有效整合这些元素的能力在竞争格局中发挥关键作用。由人工智慧、即时渲染和许多其他技术创新推动的超现实体验正在推动关于创造力和技术之间平衡的不断发展的对话。报告呼吁行业领导者重新思考传统范式,并采取前瞻性的方法来利用这种转变带来的机会。

改变视觉效果市场

视觉效果的进步正在重新定义现代故事的建构和体验方式。从改良的合成技术到更先进的类比软体,创新的浪潮代表着视觉中介新时代的来临。公司现在正在采用尖端技术,这不仅可以扩大创新可能性,还可以简化生产计划。这种转变在娱乐、广告、游戏和许多其他创新领域都显而易见。

供应链整合和计划管理的重大变化正在推动效率的提高和成本的降低。尖端硬件,尤其是专用图形处理硬件,可以实现更高的解析度、更高的纹理保真度和更强的动画流畅度。同时,强大的咨询服务、技术支援和专业培训生态系统确保专业人士不仅能够使用最好的工具,还能获得有效使用这些工具所需的指导。

在这种动态环境中,即时渲染引擎和先进的动画工具正在从实验原型转变为行业标准,彻底改变了场景和故事的可视化方式。这些发展不仅是技术升级,也代表了产业内文化和创造性士气的深刻转变,鼓励跨学科合作和更整合的生产工作流程。传统电影製作技术与新数位工艺的结合不断刺激对技术力和创新人才的投资,使这个时代成为视觉效果史上最具影响力的时代之一。

随着决策者开始投资下一代技术,关注点已从单纯的美学转向提供无缝的沉浸式体验。从超逼真的数位角色到广阔的类比环境,视觉效果市场正在快速发展。在这种背景下,理解这些变革性转变对于将创新愿景与商业性潜力结合至关重要。透过清楚地了解发挥作用的力量,相关人员可以更好地制定策略并做出超越传统媒体製作的明智决策。

关键细分洞察

视觉效果市场细分复杂,需要对多面向的生态系进行细緻的分析。详细的基于组件的细分使您能够检验硬体、服务和软体。随着先进指标融入显示卡和动作捕捉设备,硬体组件正在不断发展,揭示了专用设备在创造逼真的视觉效果和复杂的动作细节方面发挥着至关重要的作用。同时,我们的服务部门包括咨询、技术支援和培训服务,在提供专家指导和帮助创新团队有效利用技术方面发挥着至关重要的作用。软体元件分为动画工具和渲染引擎,展示了产生生动图像和加速渲染过程的专用应用程式的变革性影响。

基于技术的部门提供了进一步深入的检验,涵盖了频谱创新技术,包括动画、子弹时间、色度键、合成、CGI、数位合成、雾面绘画、建模、运动控制摄影、类比 FX 和虚拟电影摄影。每一种技术都为丰富的视觉效果做出了贡献,提供了一系列的风格和增强功能,以满足各种製作需求。基于应用程式的细分透过查看广告、建筑、电影、游戏、医疗和电视等不同的使用场景来反映这种复杂性。这些应用不仅定义了市场需求,还涵盖了各行业不断变化的受众期望。

根据最终用户进一步细分,可以区分出主要消费群组,例如建筑和设计、整体娱乐产业、医疗保健以及行销和广告。透过强调每个最终用户所需的专业化和独特应用,这进一步融合了视觉效果市场多个部分的需求。透过云端基础和内部部署的解决方案的部署评估,进一步丰富了从此细分中获得的见解,反映了向可扩展和灵活的技术基础设施的日益转变,以及对内容传送和资料安全的细微需求。

本质上,这种多方面的细分提供了一个全面的框架,帮助企业和决策者调整他们的策略。透过整合对组件、技术、应用程式、最终用户和部署的洞察,该报告提供了对于策略规划、投资优先排序和技术采用规划至关重要的整体情况。这种洞察力提供了对现有市场标准和新兴趋势的深入了解,使公司在激烈的市场竞争中保持敏捷和适应性。

目录

第一章 引言

第二章调查方法

第三章执行摘要

第四章 市场概述

第五章 市场洞察

  • 市场动态
    • 驱动程式
      • 媒体和娱乐产业对高品质、引人注目的视觉内容的视觉效果的需求日益增加。
      • 大片和电视节目的预算不断增加,推动了视觉效果投资的增加
      • 扩增实境(AR)和虚拟实境(VR)应用的扩展正在推动对视觉效果的需求。
    • 限制因素
      • 小型工作室中高级视觉效果技术的软体限制和整合问题
    • 机会
      • 将视觉效果扩展到时尚产业,打造数位时装秀和增强时装秀
      • 将视觉效果融入虚拟旅游,并真实模拟世界各地的旅游体验。
    • 任务
      • 视觉效果中藉用或复製数位资产的智慧财产权和版权问题
  • 市场区隔分析
    • 组件:显示卡的使用快速成长,以提高运算能力和速度
    • 最终用户:扩大娱乐产业视觉效果的使用
  • 波特五力分析
  • PESTEL分析
    • 政治的
    • 经济
    • 社会
    • 技术的
    • 合法的
    • 环境

第六章 视觉效果市场(按组件)

  • 硬体
    • 显示卡
    • 动作捕捉设备
  • 服务
    • 咨询服务
    • 技术支援
    • 培训服务
  • 软体
    • 动画工具
    • 渲染引擎

第七章 视觉效果市场(依技术)

  • 卡通
  • 子弹时间
  • 色度键
  • 合成
  • 电脑生成的图像
  • 数位合成
  • 雾面漆
  • 造型
  • 运动控制摄影
  • 模拟特效
  • 虚拟电影摄影

第 8 章 视觉效果市场(按应用)

  • 广告
  • 建筑学
  • 电影
  • 游戏
  • 药品
  • 电视机

第九章 视觉效果市场(依最终使用者)

  • 建筑与设计
  • 娱乐业
  • 卫生保健
  • 行销和广告

第 10 章 视觉效果市场(按部署)

  • 云端基础
  • 本地

第 11 章美洲视觉特效市场

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美国

12. 亚太视觉效果市场

  • 澳洲
  • 中国
  • 印度
  • 印尼
  • 日本
  • 马来西亚
  • 菲律宾
  • 新加坡
  • 韩国
  • 台湾
  • 泰国
  • 越南

第十三章 欧洲、中东和非洲视觉特效市场

  • 丹麦
  • 埃及
  • 芬兰
  • 法国
  • 德国
  • 以色列
  • 义大利
  • 荷兰
  • 奈及利亚
  • 挪威
  • 波兰
  • 卡达
  • 俄罗斯
  • 沙乌地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公国
  • 英国

第十四章竞争格局

  • 2024年市场占有率分析
  • 2024年FPNV定位矩阵
  • 竞争情境分析
  • 战略分析与建议

公司名单

  • 3DAR LTDA
  • Adobe Inc.
  • Animal Logic by Netflix
  • Blackmagic Fusion
  • Boris FX
  • Covalent
  • DBA OptiTrack
  • Digital Domain Holdings Ltd.
  • Eastman Kodak Company
  • Framestore Ltd.
  • FuseFX
  • Makuta VFX
  • Maxon Computer Gmbh
  • Nvidia Corporation
  • Prime Focus Limited
  • RE:Vision Effects, Inc.
  • Red Chillies Entertainments Private Limited
  • Reliance Mediaworks
  • Scanline VFX
  • Symvolt
  • Tata Elxi
  • The Foundry Visionmongers
  • The Moving Picture Company
  • Weta FX
  • Zoic Studios
Product Code: MRR-034B500303AB

The Visual Effects Market was valued at USD 9.65 billion in 2024 and is projected to grow to USD 10.83 billion in 2025, with a CAGR of 12.39%, reaching USD 19.46 billion by 2030.

KEY MARKET STATISTICS
Base Year [2024] USD 9.65 billion
Estimated Year [2025] USD 10.83 billion
Forecast Year [2030] USD 19.46 billion
CAGR (%) 12.39%

The visual effects industry is at a pivotal crossroads, merging creative artistry with groundbreaking technology to redefine story-telling across multiple media platforms. In today's fast-paced digital ecosystem, advancements in software, hardware, and services have set the stage for a transformative era where creativity knows no bounds. This report delves into a detailed analysis of emerging trends, market dynamics, and strategic insights that are shaping the future of visual effects. By exploring how technological innovations breathe new life into creative processes, the discussion aims to equip experts and decision-makers with the knowledge necessary to navigate an increasingly competitive marketplace.

The current landscape illustrates a dynamic interplay between traditional post-production methodologies and the new wave of computer-driven digital effects, all while the demands of film, television, gaming, advertising, and other sectors continue to evolve. In this report, we engage in an in-depth evaluation of market forces, examining both the technological subtleties behind state-of-the-art systems and the business imperatives that are propelling the industry forward. Our analysis presents actionable insights supported by quantitative data, market segmentation, and comprehensive regional and company studies, creating a robust framework for strategic planning in the visual effects space.

As the boundaries between physical and digital environments blur, the capability to integrate these elements efficiently contributes significantly to the competitive landscape. The drive for hyper-realistic experiences powered by artificial intelligence, real-time rendering, and a host of other innovations underpins the evolving debate on the balance between creativity and technology. This report serves as a call for industry leaders to rethink their traditional paradigms and adopt a forward-thinking approach to harness the opportunities presented by such transformations.

Transformative Shifts in the Visual Effects Landscape

Advancements in visual effects are redefining how modern narratives are constructed and experienced. A surge in innovations, ranging from improved compositing techniques to more advanced simulation software, represents the dawn of a new era in visual mediation. Companies are now leveraging state-of-the-art technologies that not only amplify creative potential but also streamline production timelines. This transformative shift is unmistakably evident across entertainment, advertising, gaming, and various other creative sectors.

Profound changes in supply chain integrations and project management are driving efficiency improvements and cost reductions. Cutting-edge hardware, particularly those dedicated to graphics processing, is enhancing resolution, texture fidelity, and animation fluidity. Simultaneously, a robust ecosystem comprising consultation services, technical support, and specialized training ensures that professionals not only have access to the best tools but also obtain the necessary guidance to utilize them effectively.

In this dynamic environment, real-time rendering engines and advanced animation tools have transitioned from experimental prototypes to industry standards, revolutionizing how scenes and narratives are visualized. More than just technological upgrades, these developments signify a deeper shift in cultural and creative mores within the industry, encouraging cross-disciplinary collaborations and more integrated production workflows. The convergence of traditional filmmaking techniques with new digital processes continues to stimulate investment in both technological capabilities and creative talents, making this era one of the most influential periods in the history of visual effects.

As decision-makers seek to invest in next-generation technologies, the focus is shifting from mere aesthetics to delivering seamless, immersive experiences. From hyper-realistic digital characters to sprawling environments generated through simulation, the visual effects market is rapidly evolving. It is within this context that understanding these transformative shifts becomes essential for aligning creative vision with commercial potential. With a clear understanding of the forces at play, stakeholders can better strategize and make informed decisions that echo beyond the confines of conventional media production.

Key Segmentation Insights

The market for visual effects is intricately segmented, enabling a nuanced analysis of its multifaceted ecosystem. A detailed segmentation based on component provides an examination of hardware, services, and software. Hardware components have evolved with the inclusion of advanced metrics for graphics cards and motion capture devices, revealing how specialized equipment plays an essential role in creating lifelike visuals and intricate motion details. In parallel, the services segment, which encompasses consultation, technical support, and training services, is pivotal in providing expert guidance and ensuring that creative teams leverage technology effectively. The software components, split into animation tools and rendering engines, demonstrate the transformative impact of dedicated applications that generate vivid imagery and accelerate the rendering process.

The technology-based segmentation further deepens the examination, covering a spectrum of innovative techniques such as animation, bullet time, chroma key, compositing, computer-generated imagery, digital compositing, matte painting, modelling, motion control photography, simulation FX, and virtual cinematography. Each of these techniques contributes to the rich tapestry of visual effects, lending an array of stylistic and functional enhancements tailored to diverse production needs. The application-based segmentation mirrors this complexity by drawing attention to different usage contexts such as advertising, architecture, film, games, medical, and television. These applications not only define market demand but also encapsulate evolving viewer expectations across various industries.

Additionally, segmentation by end user distinguishes key consumer groups like architecture and design, the entertainment industry at large, healthcare, and marketing and advertising. This further collectivizes the requirements of multiple branches of the visual effects market by highlighting the specialized and distinct applications each end user demands. The insight derived from this segmentation is further enriched by evaluating based on deployment that spans cloud-based and on-premises solutions, reflecting the increasing shift towards scalable and flexible technology infrastructures and the nuanced needs of content distribution and data security.

In essence, this multi-dimensional segmentation provides a comprehensive framework that aids companies and decision-makers in tailoring their strategies. By synthesizing insights across components, technology, application, end user, and deployment, the report provides a panoramic view of the market that is indispensable for strategic planning, investment prioritization, and technology adoption plans. This insight facilitates a granular understanding of both existing market standards and emerging trends, ensuring that organizations are well-positioned to respond with agility and precision in a fiercely competitive industry.

Based on Component, market is studied across Hardware, Services, and Software. The Hardware is further studied across Graphics Cards and Motion Capture Devices. The Services is further studied across Consultation Services, Technical Support, and Training Services. The Software is further studied across Animation Tools and Rendering Engines.

Based on Technology, market is studied across Animation, Bullet Time, Chroma Key, Compositing, Computer-Generated Imagery, Digital Compositing, Matte painting, Modelling, Motion Control Photography, Simulation FX, and Virtual Cinematography.

Based on Application, market is studied across Advertising, Architecture, Film, Games, Medical, and Television.

Based on End User, market is studied across Architecture & Design, Entertainment Industry, Healthcare, and Marketing & Advertising.

Based on Deployment, market is studied across Cloud-Based and On-Premises.

Key Regional Insights

Geographic distribution plays a critical role in unraveling market trends and identifying growth opportunities within the realm of visual effects. Analysis of regions such as the Americas, Europe, Middle East & Africa, and Asia-Pacific provides an in-depth understanding of regional dynamics that influence the overall market. The Americas, with its rich history in film and digital media, stands as a hub for innovation and high-budget projects, leading the adoption of cutting-edge visual effects technologies. Major productions in this region consistently set benchmarks that ripple across global markets.

Europe, Middle East & Africa have seen a growing demand in local production hubs, reflecting investments that leverage both advanced technical devices and innovative artistic styles. This region is distinct in its blend of established cinematic traditions with modern digital practices, often resulting in culturally resonant and aesthetically novel productions. On the other hand, the Asia-Pacific region continues to experience a robust demand for visual effects, driven by rapidly expanding entertainment sectors, dynamic technological investments, and increasing digital consumption. Local industry players in these regions are embracing new digital paradigms, and this shift is amplified by governmental policies that foster technology-driven growth in creative industries.

These regional insights not only highlight diverse market behaviors but also underscore the necessity for region-specific strategic planning. The geographic segmentation reinforces the understanding that technological advancement, consumer preferences, and creative outputs vary significantly from one region to another. Hence, regional analysis is vital for tailoring market entry strategies, leveraging local talents, and implementing production techniques that best resonate with targeted audiences.

Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

Key Companies Insights

An in-depth analysis of key industry players reveals a competitive landscape teeming with innovation, collaboration, and relentless pursuit of excellence. Market leaders such as 3DAR LTDA and Adobe Inc. are instrumental in propelling industry standards forward through continuous innovation and a commitment to quality. Companies like Animal Logic by Netflix and Blackmagic Fusion have carved out niche expertise in blending creative storytelling with state-of-the-art visual effects technology, driving new benchmarks in visual fidelity and narrative depth.

Other notable players include Boris FX, Covalent, DBA OptiTrack, Digital Domain Holdings Ltd., and Eastman Kodak Company. Each of these companies has contributed uniquely to the evolution of visual effects, whether by pioneering new hardware or developing sophisticated post-production software solutions. The influence of Framestore Ltd. and FuseFX is evident in high-profile film and television productions that demand both technical mastery and creative vision. Similarly, Makuta VFX and Maxon Computer GmbH have enhanced the market with their specialized software solutions that optimize rendering and animation workflows.

The competitive landscape is further enriched by industry giants such as Nvidia Corporation, Prime Focus Limited, RE:Vision Effects, Inc., and Red Chillies Entertainments Private Limited. These organizations have not only raised the bar in terms of technological investment but have also fostered ecosystems that support innovative research and development. Reliance Mediaworks, Scanline VFX, and Symvolt have been pivotal in integrating content creation with next-generation technology, while Tata Elxi, The Foundry Visionmongers, The Moving Picture Company, Weta FX, and Zoic Studios have each played influential roles in defining market trends and establishing technological benchmarks.

Collectively, these players form a robust network of expertise that is at the heart of the visual effects revolution. Their continuous drive towards pushing boundaries has made the industry more competitive, thereby setting the stage for a future marked by enhanced visual storytelling and unprecedented technological breakthroughs. Such insights empower stakeholders to understand competitive dynamics, anticipate market trends, and formulate strategies that position their organizations as leaders in a rapidly evolving market.

The report delves into recent significant developments in the Visual Effects Market, highlighting leading vendors and their innovative profiles. These include 3DAR LTDA, Adobe Inc., Animal Logic by Netflix, Blackmagic Fusion, Boris FX, Covalent, DBA OptiTrack, Digital Domain Holdings Ltd., Eastman Kodak Company, Framestore Ltd., FuseFX, Makuta VFX, Maxon Computer Gmbh, Nvidia Corporation, Prime Focus Limited, RE:Vision Effects, Inc., Red Chillies Entertainments Private Limited, Reliance Mediaworks, Scanline VFX, Symvolt, Tata Elxi, The Foundry Visionmongers, The Moving Picture Company, Weta FX, and Zoic Studios. Actionable Recommendations for Industry Leaders

Based on the in-depth analysis of market drivers, segmentation dynamics, and regional variations, industry leaders are encouraged to adopt a comprehensive and proactive approach in navigating the evolving visual effects landscape. First, it is critical to invest in cutting-edge hardware and software solutions that continuously push the boundaries of creativity and precision. Leaders should consider forging strategic partnerships with technology innovators to ensure access to the latest tools that enhance production quality while reducing turnaround times.

Next, a decisive move towards a hybrid deployment strategy that leverages both cloud-based and on-premises solutions can offer the agility and scalability necessary to meet booming market demands. The rising trend towards remote collaborations and digital workspaces makes this diversification indispensable for maintaining operational resiliency. Additionally, investing in specialized training and technical support is paramount to harness the full potential of emerging technologies. Equipping creative teams with up-to-date skills and knowledge stands as the cornerstone for achieving excellence in output quality.

Furthermore, decision-makers should place significant emphasis on understanding consumer preferences and regional market nuances. By closely monitoring shifts in viewer behaviour and production trends across geographies such as the Americas, Europe, Middle East & Africa, and Asia-Pacific, organizations can tailor their creative strategies more effectively. Strategic geographic diversification not only mitigates risk but also opens up new avenues for expansion and revenue growth.

It is also imperative to adopt a forward-thinking approach that places innovation at the forefront. Engaging in continuous research and development, keeping abreast with the latest advancements in techniques such as real-time rendering, simulation FX, and digital compositing, allows industry players to remain competitive. In a constantly evolving market, early adoption of new technologies can serve as a significant competitive advantage.

Finally, fostering an environment that encourages experimentation and cross-disciplinary integration can yield transformative creative breakthroughs. As the line between art and technology continues to blur, embracing such synergies will be key to unlocking unprecedented levels of creativity and operational efficiency. These actionable recommendations serve as a blueprint for those seeking to not only adapt to but also lead the evolution of the visual effects market.

Conclusion and Future Outlook

In conclusion, the visual effects industry is undergoing a period of transformative evolution that is driven by a rich interplay of technological innovation, creative ambition, and evolving consumer expectations. The comprehensive insights derived from market segmentation, regional analysis, and competitive landscape studies underscore the critical need for companies to adopt forward-thinking strategies. As the boundaries between the digital and real worlds blur, the potential for hyper-realistic and engaging visual narratives becomes not merely a possibility but an industry imperative.

Navigating this dynamic landscape requires a deep understanding of existing market trends as well as the foresight to anticipate future disruptions. With the global proliferation of data-driven techniques alongside traditional creative methodologies, stakeholders must be prepared to embrace change proactively. The evolution of hardware, services, and software in this dynamic arena corroborates the growing importance of integrated production workflows and collaboration across disciplines.

As the evolution continues into the realms of real-time rendering, advanced simulation, and next-generation visual effects technology, this report reinforces the necessity for strategic agility and robust investments in research and development. The insights presented provide a solid foundation for future-oriented decision-making in a market that is as competitive as it is fast-paced, ensuring that organizations not only adapt to but also drive the transformation of visual storytelling.

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Growing demand for visual effects in the media and entertainment industry for high-quality and engaging visual content
      • 5.1.1.2. Higher budgets for blockbuster films and TV productions allowing greater investment in visual effects
      • 5.1.1.3. Expansion of augmented reality (AR) and virtual reality (VR) applications increasing need for visual effects
    • 5.1.2. Restraints
      • 5.1.2.1. Software limitations and integration problems of advanced visual effects technology in small-scale studios
    • 5.1.3. Opportunities
      • 5.1.3.1. Expanding use of visual effects into the fashion industry for creating digital runways and augmented fashion shows
      • 5.1.3.2. Integration of visual effects in virtual tourism creating lifelike simulations for global travel experiences
    • 5.1.4. Challenges
      • 5.1.4.1. Intellectual property concerns and copyright issues in borrowing or replicating digital assets in visual effects
  • 5.2. Market Segmentation Analysis
    • 5.2.1. Component: Proliferating use of graphics cards for enhancing computational power and speed
    • 5.2.2. End User: Expanding utilization of visual effects in the entertainment industry
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Visual Effects Market, by Component

  • 6.1. Introduction
  • 6.2. Hardware
    • 6.2.1. Graphics Cards
    • 6.2.2. Motion Capture Devices
  • 6.3. Services
    • 6.3.1. Consultation Services
    • 6.3.2. Technical Support
    • 6.3.3. Training Services
  • 6.4. Software
    • 6.4.1. Animation Tools
    • 6.4.2. Rendering Engines

7. Visual Effects Market, by Technology

  • 7.1. Introduction
  • 7.2. Animation
  • 7.3. Bullet Time
  • 7.4. Chroma Key
  • 7.5. Compositing
  • 7.6. Computer-Generated Imagery
  • 7.7. Digital Compositing
  • 7.8. Matte painting
  • 7.9. Modelling
  • 7.10. Motion Control Photography
  • 7.11. Simulation FX
  • 7.12. Virtual Cinematography

8. Visual Effects Market, by Application

  • 8.1. Introduction
  • 8.2. Advertising
  • 8.3. Architecture
  • 8.4. Film
  • 8.5. Games
  • 8.6. Medical
  • 8.7. Television

9. Visual Effects Market, by End User

  • 9.1. Introduction
  • 9.2. Architecture & Design
  • 9.3. Entertainment Industry
  • 9.4. Healthcare
  • 9.5. Marketing & Advertising

10. Visual Effects Market, by Deployment

  • 10.1. Introduction
  • 10.2. Cloud-Based
  • 10.3. On-Premises

11. Americas Visual Effects Market

  • 11.1. Introduction
  • 11.2. Argentina
  • 11.3. Brazil
  • 11.4. Canada
  • 11.5. Mexico
  • 11.6. United States

12. Asia-Pacific Visual Effects Market

  • 12.1. Introduction
  • 12.2. Australia
  • 12.3. China
  • 12.4. India
  • 12.5. Indonesia
  • 12.6. Japan
  • 12.7. Malaysia
  • 12.8. Philippines
  • 12.9. Singapore
  • 12.10. South Korea
  • 12.11. Taiwan
  • 12.12. Thailand
  • 12.13. Vietnam

13. Europe, Middle East & Africa Visual Effects Market

  • 13.1. Introduction
  • 13.2. Denmark
  • 13.3. Egypt
  • 13.4. Finland
  • 13.5. France
  • 13.6. Germany
  • 13.7. Israel
  • 13.8. Italy
  • 13.9. Netherlands
  • 13.10. Nigeria
  • 13.11. Norway
  • 13.12. Poland
  • 13.13. Qatar
  • 13.14. Russia
  • 13.15. Saudi Arabia
  • 13.16. South Africa
  • 13.17. Spain
  • 13.18. Sweden
  • 13.19. Switzerland
  • 13.20. Turkey
  • 13.21. United Arab Emirates
  • 13.22. United Kingdom

14. Competitive Landscape

  • 14.1. Market Share Analysis, 2024
  • 14.2. FPNV Positioning Matrix, 2024
  • 14.3. Competitive Scenario Analysis
    • 14.3.1. Spectre Post emerges as a transformative force in Bengaluru, spearheading innovation and growth in the VFX industry
    • 14.3.2. Boma redefines digital content creation with an agile, fully remote visual effects studio tailored for the modern production landscape
    • 14.3.3. DNEG unveils new DNEG 360 division with Dimension Studio to revolutionize real-time virtual production
  • 14.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. 3DAR LTDA
  • 2. Adobe Inc.
  • 3. Animal Logic by Netflix
  • 4. Blackmagic Fusion
  • 5. Boris FX
  • 6. Covalent
  • 7. DBA OptiTrack
  • 8. Digital Domain Holdings Ltd.
  • 9. Eastman Kodak Company
  • 10. Framestore Ltd.
  • 11. FuseFX
  • 12. Makuta VFX
  • 13. Maxon Computer Gmbh
  • 14. Nvidia Corporation
  • 15. Prime Focus Limited
  • 16. RE:Vision Effects, Inc.
  • 17. Red Chillies Entertainments Private Limited
  • 18. Reliance Mediaworks
  • 19. Scanline VFX
  • 20. Symvolt
  • 21. Tata Elxi
  • 22. The Foundry Visionmongers
  • 23. The Moving Picture Company
  • 24. Weta FX
  • 25. Zoic Studios

LIST OF FIGURES

  • FIGURE 1. VISUAL EFFECTS MARKET MULTI-CURRENCY
  • FIGURE 2. VISUAL EFFECTS MARKET MULTI-LANGUAGE
  • FIGURE 3. VISUAL EFFECTS MARKET RESEARCH PROCESS
  • FIGURE 4. VISUAL EFFECTS MARKET SIZE, 2024 VS 2030
  • FIGURE 5. GLOBAL VISUAL EFFECTS MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 6. GLOBAL VISUAL EFFECTS MARKET SIZE, BY REGION, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 7. GLOBAL VISUAL EFFECTS MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2024 VS 2030 (%)
  • FIGURE 9. GLOBAL VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2024 VS 2030 (%)
  • FIGURE 11. GLOBAL VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 12. GLOBAL VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2024 VS 2030 (%)
  • FIGURE 13. GLOBAL VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 14. GLOBAL VISUAL EFFECTS MARKET SIZE, BY END USER, 2024 VS 2030 (%)
  • FIGURE 15. GLOBAL VISUAL EFFECTS MARKET SIZE, BY END USER, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 16. GLOBAL VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2024 VS 2030 (%)
  • FIGURE 17. GLOBAL VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 18. AMERICAS VISUAL EFFECTS MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
  • FIGURE 19. AMERICAS VISUAL EFFECTS MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 20. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY STATE, 2024 VS 2030 (%)
  • FIGURE 21. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY STATE, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 22. ASIA-PACIFIC VISUAL EFFECTS MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
  • FIGURE 23. ASIA-PACIFIC VISUAL EFFECTS MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 24. EUROPE, MIDDLE EAST & AFRICA VISUAL EFFECTS MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
  • FIGURE 25. EUROPE, MIDDLE EAST & AFRICA VISUAL EFFECTS MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 26. VISUAL EFFECTS MARKET SHARE, BY KEY PLAYER, 2024
  • FIGURE 27. VISUAL EFFECTS MARKET, FPNV POSITIONING MATRIX, 2024

LIST OF TABLES

  • TABLE 1. VISUAL EFFECTS MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
  • TABLE 3. GLOBAL VISUAL EFFECTS MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL VISUAL EFFECTS MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL VISUAL EFFECTS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. VISUAL EFFECTS MARKET DYNAMICS
  • TABLE 7. GLOBAL VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL VISUAL EFFECTS MARKET SIZE, BY HARDWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL VISUAL EFFECTS MARKET SIZE, BY GRAPHICS CARDS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL VISUAL EFFECTS MARKET SIZE, BY MOTION CAPTURE DEVICES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL VISUAL EFFECTS MARKET SIZE, BY SERVICES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL VISUAL EFFECTS MARKET SIZE, BY CONSULTATION SERVICES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL VISUAL EFFECTS MARKET SIZE, BY TECHNICAL SUPPORT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL VISUAL EFFECTS MARKET SIZE, BY TRAINING SERVICES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL VISUAL EFFECTS MARKET SIZE, BY ANIMATION TOOLS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL VISUAL EFFECTS MARKET SIZE, BY RENDERING ENGINES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 22. GLOBAL VISUAL EFFECTS MARKET SIZE, BY ANIMATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 23. GLOBAL VISUAL EFFECTS MARKET SIZE, BY BULLET TIME, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 24. GLOBAL VISUAL EFFECTS MARKET SIZE, BY CHROMA KEY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 25. GLOBAL VISUAL EFFECTS MARKET SIZE, BY COMPOSITING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 26. GLOBAL VISUAL EFFECTS MARKET SIZE, BY COMPUTER-GENERATED IMAGERY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 27. GLOBAL VISUAL EFFECTS MARKET SIZE, BY DIGITAL COMPOSITING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 28. GLOBAL VISUAL EFFECTS MARKET SIZE, BY MATTE PAINTING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 29. GLOBAL VISUAL EFFECTS MARKET SIZE, BY MODELLING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 30. GLOBAL VISUAL EFFECTS MARKET SIZE, BY MOTION CONTROL PHOTOGRAPHY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 31. GLOBAL VISUAL EFFECTS MARKET SIZE, BY SIMULATION FX, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 32. GLOBAL VISUAL EFFECTS MARKET SIZE, BY VIRTUAL CINEMATOGRAPHY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 33. GLOBAL VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 34. GLOBAL VISUAL EFFECTS MARKET SIZE, BY ADVERTISING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 35. GLOBAL VISUAL EFFECTS MARKET SIZE, BY ARCHITECTURE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 36. GLOBAL VISUAL EFFECTS MARKET SIZE, BY FILM, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 37. GLOBAL VISUAL EFFECTS MARKET SIZE, BY GAMES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 38. GLOBAL VISUAL EFFECTS MARKET SIZE, BY MEDICAL, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 39. GLOBAL VISUAL EFFECTS MARKET SIZE, BY TELEVISION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 40. GLOBAL VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 41. GLOBAL VISUAL EFFECTS MARKET SIZE, BY ARCHITECTURE & DESIGN, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 42. GLOBAL VISUAL EFFECTS MARKET SIZE, BY ENTERTAINMENT INDUSTRY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 43. GLOBAL VISUAL EFFECTS MARKET SIZE, BY HEALTHCARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 44. GLOBAL VISUAL EFFECTS MARKET SIZE, BY MARKETING & ADVERTISING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 45. GLOBAL VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 46. GLOBAL VISUAL EFFECTS MARKET SIZE, BY CLOUD-BASED, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 47. GLOBAL VISUAL EFFECTS MARKET SIZE, BY ON-PREMISES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 48. AMERICAS VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 49. AMERICAS VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 50. AMERICAS VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 51. AMERICAS VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 52. AMERICAS VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 53. AMERICAS VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 54. AMERICAS VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 55. AMERICAS VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 56. AMERICAS VISUAL EFFECTS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 57. ARGENTINA VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 58. ARGENTINA VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 59. ARGENTINA VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 60. ARGENTINA VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 61. ARGENTINA VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 62. ARGENTINA VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 63. ARGENTINA VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 64. ARGENTINA VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 65. BRAZIL VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 66. BRAZIL VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 67. BRAZIL VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 68. BRAZIL VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 69. BRAZIL VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 70. BRAZIL VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 71. BRAZIL VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 72. BRAZIL VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 73. CANADA VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 74. CANADA VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 75. CANADA VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 76. CANADA VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 77. CANADA VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 78. CANADA VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 79. CANADA VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 80. CANADA VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 81. MEXICO VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 82. MEXICO VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 83. MEXICO VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 84. MEXICO VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 85. MEXICO VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 86. MEXICO VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 87. MEXICO VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 88. MEXICO VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 89. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 90. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 91. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 92. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 93. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 94. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 95. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 96. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 97. UNITED STATES VISUAL EFFECTS MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 98. ASIA-PACIFIC VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 99. ASIA-PACIFIC VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 100. ASIA-PACIFIC VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 101. ASIA-PACIFIC VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 102. ASIA-PACIFIC VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 103. ASIA-PACIFIC VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 104. ASIA-PACIFIC VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 105. ASIA-PACIFIC VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 106. ASIA-PACIFIC VISUAL EFFECTS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 107. AUSTRALIA VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 108. AUSTRALIA VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 109. AUSTRALIA VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 110. AUSTRALIA VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 111. AUSTRALIA VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 112. AUSTRALIA VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 113. AUSTRALIA VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 114. AUSTRALIA VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 115. CHINA VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 116. CHINA VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 117. CHINA VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 118. CHINA VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 119. CHINA VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 120. CHINA VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 121. CHINA VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 122. CHINA VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 123. INDIA VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 124. INDIA VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 125. INDIA VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 126. INDIA VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 127. INDIA VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 128. INDIA VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 129. INDIA VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 130. INDIA VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 131. INDONESIA VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 132. INDONESIA VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 133. INDONESIA VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 134. INDONESIA VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 135. INDONESIA VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 136. INDONESIA VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 137. INDONESIA VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 138. INDONESIA VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 139. JAPAN VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 140. JAPAN VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 141. JAPAN VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 142. JAPAN VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 143. JAPAN VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 144. JAPAN VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 145. JAPAN VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 146. JAPAN VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 147. MALAYSIA VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 148. MALAYSIA VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 149. MALAYSIA VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 150. MALAYSIA VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 151. MALAYSIA VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 152. MALAYSIA VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 153. MALAYSIA VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 154. MALAYSIA VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 155. PHILIPPINES VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 156. PHILIPPINES VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 157. PHILIPPINES VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 158. PHILIPPINES VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 159. PHILIPPINES VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 160. PHILIPPINES VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 161. PHILIPPINES VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 162. PHILIPPINES VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 163. SINGAPORE VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 164. SINGAPORE VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 165. SINGAPORE VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 166. SINGAPORE VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 167. SINGAPORE VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 168. SINGAPORE VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 169. SINGAPORE VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 170. SINGAPORE VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 171. SOUTH KOREA VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 172. SOUTH KOREA VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 173. SOUTH KOREA VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 174. SOUTH KOREA VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 175. SOUTH KOREA VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 176. SOUTH KOREA VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 177. SOUTH KOREA VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 178. SOUTH KOREA VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 179. TAIWAN VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 180. TAIWAN VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 181. TAIWAN VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 182. TAIWAN VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 183. TAIWAN VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 184. TAIWAN VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 185. TAIWAN VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 186. TAIWAN VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 187. THAILAND VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 188. THAILAND VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 189. THAILAND VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 190. THAILAND VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 191. THAILAND VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 192. THAILAND VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 193. THAILAND VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 194. THAILAND VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 195. VIETNAM VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 196. VIETNAM VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 197. VIETNAM VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 198. VIETNAM VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 199. VIETNAM VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 200. VIETNAM VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 201. VIETNAM VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 202. VIETNAM VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 203. EUROPE, MIDDLE EAST & AFRICA VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 204. EUROPE, MIDDLE EAST & AFRICA VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 205. EUROPE, MIDDLE EAST & AFRICA VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 206. EUROPE, MIDDLE EAST & AFRICA VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 207. EUROPE, MIDDLE EAST & AFRICA VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 208. EUROPE, MIDDLE EAST & AFRICA VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 209. EUROPE, MIDDLE EAST & AFRICA VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 210. EUROPE, MIDDLE EAST & AFRICA VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 211. EUROPE, MIDDLE EAST & AFRICA VISUAL EFFECTS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 212. DENMARK VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 213. DENMARK VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 214. DENMARK VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 215. DENMARK VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 216. DENMARK VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 217. DENMARK VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 218. DENMARK VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 219. DENMARK VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 220. EGYPT VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 221. EGYPT VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 222. EGYPT VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 223. EGYPT VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 224. EGYPT VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 225. EGYPT VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 226. EGYPT VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 227. EGYPT VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 228. FINLAND VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 229. FINLAND VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 230. FINLAND VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 231. FINLAND VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 232. FINLAND VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 233. FINLAND VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 234. FINLAND VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 235. FINLAND VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 236. FRANCE VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 237. FRANCE VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 238. FRANCE VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 239. FRANCE VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 240. FRANCE VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 241. FRANCE VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 242. FRANCE VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 243. FRANCE VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 244. GERMANY VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 245. GERMANY VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 246. GERMANY VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 247. GERMANY VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 248. GERMANY VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 249. GERMANY VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 250. GERMANY VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 251. GERMANY VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 252. ISRAEL VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 253. ISRAEL VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 254. ISRAEL VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 255. ISRAEL VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 256. ISRAEL VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 257. ISRAEL VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 258. ISRAEL VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 259. ISRAEL VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 260. ITALY VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 261. ITALY VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 262. ITALY VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 263. ITALY VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 264. ITALY VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 265. ITALY VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 266. ITALY VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 267. ITALY VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 268. NETHERLANDS VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 269. NETHERLANDS VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 270. NETHERLANDS VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 271. NETHERLANDS VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 272. NETHERLANDS VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 273. NETHERLANDS VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 274. NETHERLANDS VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 275. NETHERLANDS VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 276. NIGERIA VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 277. NIGERIA VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 278. NIGERIA VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 279. NIGERIA VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 280. NIGERIA VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 281. NIGERIA VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 282. NIGERIA VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 283. NIGERIA VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 284. NORWAY VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 285. NORWAY VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 286. NORWAY VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 287. NORWAY VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 288. NORWAY VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 289. NORWAY VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 290. NORWAY VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 291. NORWAY VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 292. POLAND VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 293. POLAND VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 294. POLAND VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 295. POLAND VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 296. POLAND VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 297. POLAND VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 298. POLAND VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 299. POLAND VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 300. QATAR VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 301. QATAR VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 302. QATAR VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 303. QATAR VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 304. QATAR VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 305. QATAR VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 306. QATAR VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 307. QATAR VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 308. RUSSIA VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 309. RUSSIA VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 310. RUSSIA VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 311. RUSSIA VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 312. RUSSIA VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 313. RUSSIA VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 314. RUSSIA VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 315. RUSSIA VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 316. SAUDI ARABIA VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 317. SAUDI ARABIA VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 318. SAUDI ARABIA VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 319. SAUDI ARABIA VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 320. SAUDI ARABIA VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 321. SAUDI ARABIA VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 322. SAUDI ARABIA VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 323. SAUDI ARABIA VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 324. SOUTH AFRICA VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 325. SOUTH AFRICA VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 326. SOUTH AFRICA VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 327. SOUTH AFRICA VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 328. SOUTH AFRICA VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 329. SOUTH AFRICA VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 330. SOUTH AFRICA VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 331. SOUTH AFRICA VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 332. SPAIN VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 333. SPAIN VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 334. SPAIN VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 335. SPAIN VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 336. SPAIN VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 337. SPAIN VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 338. SPAIN VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 339. SPAIN VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 340. SWEDEN VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 341. SWEDEN VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 342. SWEDEN VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 343. SWEDEN VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 344. SWEDEN VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 345. SWEDEN VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 346. SWEDEN VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 347. SWEDEN VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 348. SWITZERLAND VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 349. SWITZERLAND VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 350. SWITZERLAND VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 351. SWITZERLAND VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 352. SWITZERLAND VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 353. SWITZERLAND VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 354. SWITZERLAND VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 355. SWITZERLAND VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 356. TURKEY VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 357. TURKEY VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 358. TURKEY VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 359. TURKEY VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 360. TURKEY VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 361. TURKEY VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 362. TURKEY VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 363. TURKEY VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 364. UNITED ARAB EMIRATES VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 365. UNITED ARAB EMIRATES VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 366. UNITED ARAB EMIRATES VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 367. UNITED ARAB EMIRATES VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 368. UNITED ARAB EMIRATES VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 369. UNITED ARAB EMIRATES VISUAL EFFECTS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 370. UNITED ARAB EMIRATES VISUAL EFFECTS MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
  • TABLE 371. UNITED ARAB EMIRATES VISUAL EFFECTS MARKET SIZE, BY DEPLOYMENT, 2018-2030 (USD MILLION)
  • TABLE 372. UNITED KINGDOM VISUAL EFFECTS MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 373. UNITED KINGDOM VISUAL EFFECTS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 374. UNITED KINGDOM VISUAL EFFECTS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
  • TABLE 375. UNITED KINGDOM VISUAL EFFECTS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 376. UNITED KINGDOM VISUAL EFFECTS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 377. UNITED KINGDOM VISUAL