封面
市场调查报告书
商品编码
1716901

虚拟製作市场按组件、内容时长、整合复杂性、应用、最终用户和部署类型划分 - 2025-2030 年全球预测

Virtual Production Market by Component, Content Duration, Integration Complexity, Applications, End-User, Deployment Type - Global Forecast 2025-2030

出版日期: | 出版商: 360iResearch | 英文 194 Pages | 商品交期: 最快1-2个工作天内

价格

本网页内容可能与最新版本有所差异。详细情况请与我们联繫。

预计2024年虚拟製作市场价值将达36.8亿美元,到2025年将达到41.3亿美元,复合年增长率为12.78%,到2030年将达到75.7亿美元。

主要市场统计数据
基准年2024年 36.8亿美元
预计2025年 41.3亿美元
预测年份 2030 75.7亿美元
复合年增长率(%) 12.78%

在当今数位转型的时代,虚拟製作正在成为重塑媒体和娱乐构思、表演和交付方式的关键力量。该行业正在见证尖端硬体和创新软体的动态融合,推动创造性叙事和业务效率达到新的高度。传统的生产方法正在被能够实现即时互动、逼真模拟和增强的创新控制的技术所重塑,使创作者能够比以往更加清晰地想像和执行计划。

这项革命性的转变不仅简化了生产流程,也为跨产业应用开闢了可能性。从复杂的摄影系统到整合的 LED 解决方案和先进的模拟软体,一切都有助于实现更灵活的生产流程。该领域的发展得益于资金充足的研发、行业专家之间的合作以及不断突破界限的动力。虚拟製作的变革性质体现在它如何挑战和扩展电影和电视中的传统叙事,吸引更广泛的创造性声音并进行创新。

相关人员越来越多地利用这些进步来增加观众参与度、降低整体成本并缩短生产週期。将技术策略性地融入生产环境对于适应当今内容主导市场的快节奏需求至关重要。随着数位革命的加剧,专业人士必须利用这些工具才能在不断发展的媒体环境中保持竞争力。

变革虚拟製作技术

数位革命随着技术的快速进步和消费者需求的不断变化,改变了生产格局。摄影设备和 LED 解决方案的创新处于这项变革的前沿。高效能电影摄影机和专用追踪摄影机的普及使得动态视觉叙事成为可能,而LED幕墙(从整合系统到针对户外环境优化的模组化解决方案)提供了身临其境的逼真背景,模糊了虚拟场景和物理场景之间的界限。

同时,软体领域也正在取得突破性进展。全面的合成工具、强大的编辑套件以及尖端的预览工具正在改变导演构思计划的方式。渲染和高级模拟软体的兴起为製作团队提供了更多的创新自由,可以实现超逼真的视觉化和即时图形的无缝整合。这些技术发展正在创造模式转移,将重新定义内容製作的效率并重塑观众对品质和沈浸感的期望。

此外,硬体和软体的融合培育了一个以灵活性和扩充性为首要任务的生态系统,使创新领导者能够大规模地、高品质地进行实验和製作内容。产业相关人员现在面临的挑战是将这些新系统与传统生产方法结合,以促进生产流程的整体重塑。这些进步所创造的动力代表着强大的变革,它将影响内容创作和分发的各个方面。

详细的市场分析以及市场区隔的关键见解

对虚拟製作市场的详细分析揭示了细緻的细分见解,从而全面了解市场动态。我们从多个角度对市场进行了详细分析。首先,以零件为依据,将产业分解为硬体和软体。硬体分析涵盖摄影设备、 LED幕墙和运动捕捉设备等重要元素。具体来说,摄影设备分为电影摄影机和追踪摄影机,而LED幕墙的分析则分为整合系统、模组化系统和户外使用设计的系统。在软体方面,我们对合成工具、编辑套件、预视觉化工具、渲染软体、模拟软体和其他重新定义生产可能性的软体进行了深入的评论。

市场还根据内容製作的时间长度进行细分,透过分析长电影长片和季节性系列等较长形式的内容,而不是商业广告和迷你剧等较短形式的计划,可以发现明显的趋势。根据整合复杂性来细分市场会进一步增加复杂性。对于更复杂的过程,进阶整合涉及复杂的硬体设定和多个软体的互连。

细分框架还涵盖了频谱应用,其中广告、电影业和电视製作各自都有自己独特的技术要求。在广告业,它既关注商业计划,也关注数位宣传活动;在电影业,它透过区分电影长片和独立电影的视角来看待问题。电视製作透过区分纪录片和影集的製作格式提供了独特的目标。透过将使用者分为企业、教育和娱乐垂直领域,最终用户细分进一步加深了市场理解。企业在产品发布和培训计画中的使用尤其突出,教育应用在数位学习平台和虚拟教室中蓬勃发展,娱乐则依赖製作公司和工作室。最后,基于部署类型的细分突显了混合、云端和内部部署设定的策略分布。重点介绍了促进本地云端整合的互动式虚拟场景和混合系统,以及支援远端存取和虚拟协作的云端解决方案,以及展示内部设置和工作室设施的内部基础设施。如此复杂的细分确保产业分析能够捕捉到现代虚拟生产背后的所有操作细节和技术可能性。

目录

第一章 引言

第二章调查方法

第三章执行摘要

第四章 市场概述

第五章 市场洞察

  • 市场动态
    • 驱动程式
      • 影视中身临其境型叙事的需求日益增长
      • 虚拟活动和直播在世界各地越来越受欢迎
      • 虚拟实境 (VR) 和扩增实境(AR) 在电影和娱乐产业的应用日益广泛
    • 限制因素
      • 高成本阻碍虚拟製作的扩充性
    • 机会
      • 利用虚拟製作减少永续电影製作的实体场景要求
      • 利用虚拟製作功能增强实况活动直播体验
    • 任务
      • 解决网路安全问题,保护虚拟生产资产和专有信息
  • 市场区隔分析
    • 元件:产生逼真影像的渲染软体越来越受欢迎
    • 最终用户:虚拟製作在娱乐产业的应用范围扩大
  • 波特五力分析
  • PESTEL分析
    • 政治的
    • 经济
    • 社会
    • 技术的
    • 合法的
    • 环境

第六章虚拟製作市场(按组件)

  • 硬体
    • 摄影器材
      • 电影摄影机
      • 追踪摄影机
    • LED幕墙
      • 整合系统
      • 模组化系统
      • 户外相容
    • 动作捕捉设备
  • 软体
    • 综合工具
    • 编辑套件
    • 预览工具
    • 渲染软体
    • 模拟软体

第七章 虚拟製作市场(依内容长度)

  • 长篇内容
    • 电影长片
    • 季节性系列
  • 简短内容
    • 商业计划
    • 迷你剧

第 8 章:虚拟生产市场(依整合复杂性)

  • 高阶集成
    • 复杂的硬体设置
    • 互连多个软体
  • 基本集成
    • 基本硬体
    • 单一软体使用

第九章虚拟製作市场的应用

  • 广告
    • 商业的
    • 宣传活动
  • 电影业
    • 电影长片
    • 独立电影
  • 电视节目製作
    • 记录
    • 大规模生产

第 10 章 虚拟製作市场(依最终使用者)

  • 企业类别
    • 产品发布
    • 培训计划
  • 教育
    • 电子学习平台
    • 虚拟教室
  • 娱乐
    • 製作公司
    • 工作室

第 11 章 虚拟製作市场(依部署类型)

  • 杂交种
    • 互动式虚拟场景
    • 本地加云端集成
  • 在云端
    • 远端存取解决方案
    • 虚拟协作工具
  • 本地
    • 内部设定
    • 摄影棚设备

第 12 章:美洲虚拟製作市场

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美国

13. 亚太虚拟製作市场

  • 澳洲
  • 中国
  • 印度
  • 印尼
  • 日本
  • 马来西亚
  • 菲律宾
  • 新加坡
  • 韩国
  • 台湾
  • 泰国
  • 越南

第十四章欧洲、中东和非洲虚拟製作市场

  • 丹麦
  • 埃及
  • 芬兰
  • 法国
  • 德国
  • 以色列
  • 义大利
  • 荷兰
  • 挪威
  • 波兰
  • 卡达
  • 俄罗斯
  • 沙乌地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公国
  • 英国

第十五章竞争格局

  • 2024年市场占有率分析
  • 2024年FPNV定位矩阵
  • 竞争情境分析
  • 战略分析与建议

公司名单

  • 360Rize
  • 80six Ltd.
  • Adobe Inc.
  • Amazon.com, Inc.
  • Autodesk, Inc.
  • AV Stumpfl GmbH
  • Avid Technology, Inc.
  • Aximmetry Technologies Ltd.
  • Barco NV
  • Blackmagic Design Pty Ltd
  • Boris FX, Inc.
  • Brompton Technology Ltd.
  • Dimension
  • Disguise Technologies Limited
  • DNEG PLC
  • Epic Games, Inc.
  • FuseFX
  • Glassbox Technologies
  • HTC Corporation
  • HumanEyes Technologies Ltd.
  • LG Corporation
  • Mo-Sys Engineering Ltd.
  • NEOM Company
  • NVIDIA Corporation
  • Panocam3d.com
  • Perforce Software, Inc.
  • Pixar Animation Studios by The Walt Disney Company
  • Pixotope Technologies
  • Planar Systems, Inc.
  • Production Resource Group, LLC
  • Samsung Electronics Co., Ltd.
  • SHOWRUNNER
  • Side Effects Software Inc.
  • Sony Group Corporation
  • Technicolor Creative Studios SA
  • Unilumin Group Co., Ltd.
  • Unity Technologies Inc.
  • Ventuz Technology AG
  • Vicon Motion Systems Ltd.
  • Virsabi ApS
  • Vu Technologies Corp by Diamond View Studios
  • Weta FX Ltd.
Product Code: MRR-0D217D5AD997

The Virtual Production Market was valued at USD 3.68 billion in 2024 and is projected to grow to USD 4.13 billion in 2025, with a CAGR of 12.78%, reaching USD 7.57 billion by 2030.

KEY MARKET STATISTICS
Base Year [2024] USD 3.68 billion
Estimated Year [2025] USD 4.13 billion
Forecast Year [2030] USD 7.57 billion
CAGR (%) 12.78%

In the current era of digital transformation, virtual production has emerged as a pivotal force reshaping how media and entertainment are conceived, executed, and delivered. The industry is witnessing a dynamic fusion of cutting-edge hardware and innovative software, driving creative storytelling and operational efficiency to new heights. Traditional production methods are being reinvented through technology that enables real-time interaction, realistic simulations, and amplified creative control, thereby empowering creators to visualize and execute their projects with unprecedented clarity.

This revolutionary shift has not only streamlined the production process but also unlocked a spectrum of opportunities for cross-industry applications. From sophisticated camera systems to integrated LED solutions and advanced simulation software, every element is contributing to a more agile production pipeline. The evolution in this domain is propelled by well-funded R&D, cross-collaboration among industry experts, and a constant drive to push boundaries. The transformative nature of virtual production is evident in how it challenges and expands the traditional narratives of film and television, inviting a broader range of creative voices to participate and innovate.

Stakeholders are increasingly leveraging these advancements to enhance audience engagement, reduce overall costs, and shorten production cycles. The strategic integration of technology into production is proving indispensable for adapting to the fast-paced demands of today's content-driven marketplace. As the digital revolution intensifies, professionals are compelled to harness these tools to stay competitive in an ever-evolving media landscape.

Transformative Shifts in Virtual Production Technologies

The digital revolution has created transformative shifts in the production landscape, driven by rapid advancements in technology and evolving consumer demands. Innovation in camera equipment and LED solutions is at the forefront of this change. The proliferation of high-performance cinematography cameras and specialized tracking cameras brings dynamic visual storytelling to life, while LED walls-ranging from integrated systems to modular solutions optimized for outdoor environments-provide immersive realistic backdrops that blur the line between virtual and physical sets.

Simultaneously, the software domain is experiencing groundbreaking progress. Comprehensive compositing tools, robust editing suites, and state-of-the-art previsualization tools are changing how directors conceptualize projects. The rise of rendering software and advanced simulation software further amplifies the creative freedom available to production teams, enabling hyper-realistic visualizations and seamless integration of real-time graphics. These technological developments are initiating a paradigm shift that redefines efficiency in content creation and reshapes audience expectations for quality and immersion.

Moreover, the convergence of hardware and software is fostering an ecosystem where flexibility and scalability are paramount, empowering creative leaders to experiment and produce content at both high volumes and premium quality. Industry stakeholders are now challenged to integrate these new systems with traditional production methodologies, thereby catalyzing a holistic reformation of the production pipeline. The momentum created by these advancements signifies a robust transformation that will influence every facet of content creation and distribution.

Key Segmentation Insights for a Nuanced Market Analysis

A closer dissection of the virtual production market reveals nuanced segmentation insights that provide a comprehensive understanding of market dynamics. The market is meticulously analyzed on multiple axes. Firstly, based on component, the industry is deconstructed into hardware and software. Hardware analysis extends further into critical elements such as camera equipment, LED wall, and motion capture devices. Specifically, camera equipment is subdivided into cinematography and tracking cameras, while LED wall analysis distinguishes between integrated systems, modular systems, and those designed for outdoor compatibility. On the software front, detailed evaluations cover compositing tools, editing suites, previsualization tools, rendering software, and simulation software-all of which collectively redefine production potential.

The market is also segmented based on content duration, where distinct trends emerge from analyzing long-form content, inclusive of feature-length films and seasonal series, as opposed to short-form projects like commercials and mini-series. Further complexity is added when the market is segmented by integration complexity. For more intricate processes, advanced integration involves complex hardware setups alongside multiple software interconnections, whereas basic integration caters to simpler arrangements where elementary hardware is interfaced with single software usage.

The segmentation framework also extends to the application spectrum, where advertising, film industry, and television production each have their unique technological demands. Within advertising, attention is drawn to both commercial projects and digital campaigns, while the film industry is seen through a lens that differentiates between feature films and independent films. Television production, finally, offers its own targets by distinguishing between documentaries and series production formats. The end-user segmentation further refines the market understanding by categorizing users in the corporate sector, education, and entertainment, with corporate usage evident in product launches and training programs, educational applications thriving in e-learning platforms and virtual classrooms, and entertainment relying on production houses and studios. Lastly, the segmentation based on deployment type highlights the strategic distribution across hybrid, on-cloud, and on-premise setups. Hybrid systems, which facilitate interactive virtual sets and local plus cloud integration, are emphasized alongside on-cloud solutions that support remote access and virtual collaboration, and on-premise infrastructures that denote in-house setups and studio facilities. This intricate segmentation ensures that industry analysis captures every operational nuance and technological potential underlying modern virtual production.

Based on Component, market is studied across Hardware and Software. The Hardware is further studied across Camera Equipment, LED Wall, and Motion Capture Devices. The Camera Equipment is further studied across Cinematography Cameras and Tracking Cameras. The LED Wall is further studied across Integrated Systems, Modular Systems, and Outdoor Compatible. The Software is further studied across Compositing Tools, Editing Suites, Previsualization Tools, Rendering Software, and Simulation Software.

Based on Content Duration, market is studied across Long-Form Content and Short-Form Content. The Long-Form Content is further studied across Feature-Length Films and Seasonal Series. The Short-Form Content is further studied across Commercial Projects and Mini-Series.

Based on Integration Complexity, market is studied across Advanced Integration and Basic Integration. The Advanced Integration is further studied across Complex Hardware Setups and Multiple Software Interconnection. The Basic Integration is further studied across Elementary Hardware and Single Software Usage.

Based on Applications, market is studied across Advertising, Film Industry, and Television Production. The Advertising is further studied across Commercials and Digital Campaigns. The Film Industry is further studied across Feature Films and Independent Films. The Television Production is further studied across Documentaries and Series Production.

Based on End-User, market is studied across Corporate Sector, Education, and Entertainment. The Corporate Sector is further studied across Product Launches and Training Programs. The Education is further studied across E-Learning Platforms and Virtual Classrooms. The Entertainment is further studied across Production Houses and Studios.

Based on Deployment Type, market is studied across Hybrid, On-Cloud, and On-Premise. The Hybrid is further studied across Interactive Virtual Sets and Local Plus Cloud Integration. The On-Cloud is further studied across Remote Access Solutions and Virtual Collaboration Tools. The On-Premise is further studied across In-House Setups and Studio Facilities.

Regional Dynamics and Market Penetration Overview

Regional insights underscore that the virtual production market is not monolithic but rather characterized by diverse geographical trends. In the Americas, technological adoption is accelerating rapidly as firms in mature markets expand their digital production infrastructure to cope with increasing viewership demands. In contrast, the Europe, Middle East, and Africa region benefits from an amalgamation of innovative policies and robust creative economies that encourage investments in advanced production technologies. Meanwhile, the Asia-Pacific region stands at the intersection of expanding consumer bases and economic growth, driving significant investments in both hardware and software capacities.

These regional dynamics suggest that while each region presents unique challenges, they equally offer abundant opportunities for strategic market penetration and investment. It is clear that cultural diversity and economic variability play critical roles in shaping market demands and opportunities in virtual production across different geographies.

Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

Leading Companies Steering the Virtual Production Frontier

An analysis of key companies in the virtual production landscape reveals a rich variance in innovation and market strategy, with a number of industry trailblazers steering this dynamic field. Organizations such as 360Rize and 80six Ltd. are significantly shaping hardware and software integration through innovative practices in camera systems and LED technologies. Renowned technology giants, including Adobe Inc. and Amazon.com, Inc., bring their advanced digital tools to enhance the production pipeline. Additionally, Autodesk, Inc. has been instrumental in leveraging design and simulation software to redefine virtual spaces.

Other market leaders such as AV Stumpfl GmbH, Avid Technology, Inc., and Aximmetry Technologies Ltd. are expanding the reach and complexity of virtual production with solutions that integrate real-time streaming and precise motion capture. In parallel, companies like Barco NV, Blackmagic Design Pty Ltd, and Boris FX, Inc. are contributing targeted innovations that address the high expectations of creative professionals. The influence of global entities such as Epic Games, Inc., NVIDIA Corporation, and Pixar Animation Studios by The Walt Disney Company further legitimizes the virtual production landscape, fostering an environment where creative storytelling meets technological excellence. Companies including Pixotope Technologies, Production Resource Group, Samsung Electronics Co., Ltd. and Sony Group Corporation continue to push the envelope, ensuring a robust and competitive market environment. This intricate network of companies not only drives innovation but also provides a composite view of how integrated solutions are becoming increasingly pivotal within the production ecosystem.

The report delves into recent significant developments in the Virtual Production Market, highlighting leading vendors and their innovative profiles. These include 360Rize, 80six Ltd., Adobe Inc., Amazon.com, Inc., Autodesk, Inc., AV Stumpfl GmbH, Avid Technology, Inc., Aximmetry Technologies Ltd., Barco NV, Blackmagic Design Pty Ltd, Boris FX, Inc., Brompton Technology Ltd., Dimension, Disguise Technologies Limited, DNEG PLC, Epic Games, Inc., FuseFX, Glassbox Technologies, HTC Corporation, HumanEyes Technologies Ltd., LG Corporation, Mo-Sys Engineering Ltd., NEOM Company, NVIDIA Corporation, Panocam3d.com, Perforce Software, Inc., Pixar Animation Studios by The Walt Disney Company, Pixotope Technologies, Planar Systems, Inc., Production Resource Group, L.L.C, Samsung Electronics Co., Ltd., SHOWRUNNER, Side Effects Software Inc., Sony Group Corporation, Technicolor Creative Studios SA, Unilumin Group Co., Ltd., Unity Technologies Inc., Ventuz Technology AG, Vicon Motion Systems Ltd., Virsabi ApS, Vu Technologies Corp by Diamond View Studios, and Weta FX Ltd.. Actionable Recommendations to Guide Strategic Initiatives

Industry leaders are advised to embrace a proactive approach by investing in scalable technologies that align with the multifaceted needs of modern virtual production. They should prioritize digital transformation strategies that encompass both advanced integration and seamless deployment while fostering strategic partnerships across hardware and software domains. Moreover, embracing hybrid models that combine on-cloud and on-premise solutions can cater to a more flexible and adaptive production environment. Strategic investments in R&D, coupled with ongoing market analysis and continuous skills development, must be regarded as imperative steps towards maintaining a competitive edge in the evolving production scenario.

Summary of Insights and Future Prospects

The evolution in virtual production is indicative of a rapidly changing industry where traditional methods are giving way to innovative approaches that redefine production dynamics. This comprehensive analysis has shed light on the integral components driving this transformation, ranging from technological advancements in hardware and software to detailed segmentation metrics and regional dynamics that outline specific market trends. The active participation of pioneering companies has further reinforced the notion that continuous innovation coupled with strategic investments is critical to sustaining growth in a highly competitive market.

In summary, the analysis confirms that a future-focused perspective-supported by advanced digital integration and resilient business strategies-is essential. The robust interplay of technology, market segmentation, regional diversity, and corporate leadership is shaping an industry poised to deliver extraordinary results. Industry stakeholders are encouraged to remain agile, continuously monitor emerging trends, and harness integrated technologies to drive both operational excellence and creative superiority in content production.

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Increasing demand for immersive storytelling in film and television
      • 5.1.1.2. Rising popularity of virtual events and live streaming globally
      • 5.1.1.3. Growing adoption of virtual reality (VR) and augmented reality (AR) in film and entertainment industries
    • 5.1.2. Restraints
      • 5.1.2.1. High cost implications hindering the scalability of virtual production
    • 5.1.3. Opportunities
      • 5.1.3.1. Utilizing virtual production for sustainable filmmaking with reduced physical set requirements
      • 5.1.3.2. Leveraging virtual production capacities to enhance live event broadcasting experiences
    • 5.1.4. Challenges
      • 5.1.4.1. Addressing cybersecurity concerns to protect virtual production assets and proprietary information
  • 5.2. Market Segmentation Analysis
    • 5.2.1. Component: Increasing preference for rendering software for realistic imaging
    • 5.2.2. End-User: Expanding utilization of virtual production in the entertainment sector
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Virtual Production Market, by Component

  • 6.1. Introduction
  • 6.2. Hardware
    • 6.2.1. Camera Equipment
      • 6.2.1.1. Cinematography Cameras
      • 6.2.1.2. Tracking Cameras
    • 6.2.2. LED Wall
      • 6.2.2.1. Integrated Systems
      • 6.2.2.2. Modular Systems
      • 6.2.2.3. Outdoor Compatible
    • 6.2.3. Motion Capture Devices
  • 6.3. Software
    • 6.3.1. Compositing Tools
    • 6.3.2. Editing Suites
    • 6.3.3. Previsualization Tools
    • 6.3.4. Rendering Software
    • 6.3.5. Simulation Software

7. Virtual Production Market, by Content Duration

  • 7.1. Introduction
  • 7.2. Long-Form Content
    • 7.2.1. Feature-Length Films
    • 7.2.2. Seasonal Series
  • 7.3. Short-Form Content
    • 7.3.1. Commercial Projects
    • 7.3.2. Mini-Series

8. Virtual Production Market, by Integration Complexity

  • 8.1. Introduction
  • 8.2. Advanced Integration
    • 8.2.1. Complex Hardware Setups
    • 8.2.2. Multiple Software Interconnection
  • 8.3. Basic Integration
    • 8.3.1. Elementary Hardware
    • 8.3.2. Single Software Usage

9. Virtual Production Market, by Applications

  • 9.1. Introduction
  • 9.2. Advertising
    • 9.2.1. Commercials
    • 9.2.2. Digital Campaigns
  • 9.3. Film Industry
    • 9.3.1. Feature Films
    • 9.3.2. Independent Films
  • 9.4. Television Production
    • 9.4.1. Documentaries
    • 9.4.2. Series Production

10. Virtual Production Market, by End-User

  • 10.1. Introduction
  • 10.2. Corporate Sector
    • 10.2.1. Product Launches
    • 10.2.2. Training Programs
  • 10.3. Education
    • 10.3.1. E-Learning Platforms
    • 10.3.2. Virtual Classrooms
  • 10.4. Entertainment
    • 10.4.1. Production Houses
    • 10.4.2. Studios

11. Virtual Production Market, by Deployment Type

  • 11.1. Introduction
  • 11.2. Hybrid
    • 11.2.1. Interactive Virtual Sets
    • 11.2.2. Local Plus Cloud Integration
  • 11.3. On-Cloud
    • 11.3.1. Remote Access Solutions
    • 11.3.2. Virtual Collaboration Tools
  • 11.4. On-Premise
    • 11.4.1. In-House Setups
    • 11.4.2. Studio Facilities

12. Americas Virtual Production Market

  • 12.1. Introduction
  • 12.2. Argentina
  • 12.3. Brazil
  • 12.4. Canada
  • 12.5. Mexico
  • 12.6. United States

13. Asia-Pacific Virtual Production Market

  • 13.1. Introduction
  • 13.2. Australia
  • 13.3. China
  • 13.4. India
  • 13.5. Indonesia
  • 13.6. Japan
  • 13.7. Malaysia
  • 13.8. Philippines
  • 13.9. Singapore
  • 13.10. South Korea
  • 13.11. Taiwan
  • 13.12. Thailand
  • 13.13. Vietnam

14. Europe, Middle East & Africa Virtual Production Market

  • 14.1. Introduction
  • 14.2. Denmark
  • 14.3. Egypt
  • 14.4. Finland
  • 14.5. France
  • 14.6. Germany
  • 14.7. Israel
  • 14.8. Italy
  • 14.9. Netherlands
  • 14.10. Norway
  • 14.11. Poland
  • 14.12. Qatar
  • 14.13. Russia
  • 14.14. Saudi Arabia
  • 14.15. South Africa
  • 14.16. Spain
  • 14.17. Sweden
  • 14.18. Switzerland
  • 14.19. Turkey
  • 14.20. United Arab Emirates
  • 14.21. United Kingdom

15. Competitive Landscape

  • 15.1. Market Share Analysis, 2024
  • 15.2. FPNV Positioning Matrix, 2024
  • 15.3. Competitive Scenario Analysis
    • 15.3.1. LG Electronics solidifies virtual production capabilities through strategic partnership with Mo-Sys Engineering for advanced B2B solutions
    • 15.3.2. Nottingham Trent University's strategic investment in advanced virtual production technology
    • 15.3.3. WWE unveils 30,000 Sq.-Ft. Studio featuring advanced virtual production technologies with the deployment of Sony Verona LED Wall
    • 15.3.4. Megapixel's Strategic Acquisition of GhostFrame IP to Fortify Its Presence in Virtual Production Technologies
    • 15.3.5. LG Introduces Studio Series DVLED for Enhanced Virtual Production Capabilities
    • 15.3.6. Hong Kong Design Institute Launches Virtual Production Studio at Shaw Studios
    • 15.3.7. Dark Slope's Strategic Alliance with SideFX to Launch Advanced Smart Stage in Toronto
    • 15.3.8. Sony Pictures Enhances Visual Effects and Virtual Production with New Torchlight Visualization Facility
    • 15.3.9. Accenture's Strategic Investment in Vu Technologies to Enhance Immersive Experience Creation
    • 15.3.10. Unlocking the Future of Education with Pixotope Pocket: Simplifying Virtual Production for Academic Excellence
    • 15.3.11. LG's Groundbreaking Virtual Production Solutions Unveiled at NAB Show 2020, Pioneering 360-Degree Streaming and Cloud-Based Technology for the Future of Broadcasting
    • 15.3.12. Revolutionizing Virtual Production: Planar and OptiTrack Unveil Cutting-Edge Broadcast Technology Suite at NAB 2023
    • 15.3.13. Sony Pictures Imageworks Unveils Cutting-Edge Virtual Production Technology in Shanghai
    • 15.3.14. Sony Launches Comprehensive Virtual Production Tool Set
    • 15.3.15. Exploring Next-Gen Techniques and Implications for Future Content Creation
    • 15.3.16. Media.Monks and Epic Games Unleash Unreal Engine 5's Capabilities for Next-Gen Film and TV Realism
    • 15.3.17. Anna Valley and Garden Studios Forge Strategic Partnership to Elevate Large-Scale Productions with Advanced Technology and Design
    • 15.3.18. Arctic7 Expands Virtual Production Horizons with Strategic Acquisitions of Narwhal Studios and Star Fort Games
    • 15.3.19. Weber Shandwick Collective Acquires XR Firm to Revolutionize Virtual Production in Marketing
    • 15.3.20. Vu's Partnership with Cube Expands Studio Network and Breaks New Ground in Visual Effects Creation
    • 15.3.21. NantStudios Expands Global Reach with Cutting-Edge Virtual Production Stages in Melbourne
    • 15.3.22. Yorkshire's LBi and Mainstage Launch Cutting-Edge Virtual Production Venture
    • 15.3.23. LAMDA's Venture into Sustainable and Efficient Virtual Production Innovation
    • 15.3.24. HTC's Enhanced Vive XR Elite and Business Solutions Introduced
    • 15.3.25. Tag Americas Amplifies Virtual Marketing Horizon, Elevating Brand Engagement through Cutting-Edge Virtual Production Studio Expansion
    • 15.3.26. Revolutionizing Virtual Production with Seamless Integration and Unmatched Visual Fidelity
    • 15.3.27. Hungary Advances in Film Industry Leadership with Euro 11 Million Investment in Cutting-Edge Budapest Virtual Studio
    • 15.3.28. Singapore Pioneers Virtual Production Evolution, Unveiling a New Era with Media Development Authority's Innovation Fund
    • 15.3.29. The Dawn of AWS-Powered Virtual Production at Amazon Studios
    • 15.3.30. Exploring the Capabilities and Versatility of the Black Pearl BP2V2 LED Display System
  • 15.4. Strategy Analysis & Recommendation
    • 15.4.1. Sony Group Corporation
    • 15.4.2. Samsung Electronics Co., Ltd.
    • 15.4.3. LG Corporation
    • 15.4.4. NVIDIA Corporation
    • 15.4.5. DNEG PLC
    • 15.4.6. Adobe Inc.
    • 15.4.7. Epic Games, Inc.
    • 15.4.8. Planar Systems, Inc.
    • 15.4.9. Unity Technologies Inc.
    • 15.4.10. Avid Technology, Inc.

Companies Mentioned

  • 1. 360Rize
  • 2. 80six Ltd.
  • 3. Adobe Inc.
  • 4. Amazon.com, Inc.
  • 5. Autodesk, Inc.
  • 6. AV Stumpfl GmbH
  • 7. Avid Technology, Inc.
  • 8. Aximmetry Technologies Ltd.
  • 9. Barco NV
  • 10. Blackmagic Design Pty Ltd
  • 11. Boris FX, Inc.
  • 12. Brompton Technology Ltd.
  • 13. Dimension
  • 14. Disguise Technologies Limited
  • 15. DNEG PLC
  • 16. Epic Games, Inc.
  • 17. FuseFX
  • 18. Glassbox Technologies
  • 19. HTC Corporation
  • 20. HumanEyes Technologies Ltd.
  • 21. LG Corporation
  • 22. Mo-Sys Engineering Ltd.
  • 23. NEOM Company
  • 24. NVIDIA Corporation
  • 25. Panocam3d.com
  • 26. Perforce Software, Inc.
  • 27. Pixar Animation Studios by The Walt Disney Company
  • 28. Pixotope Technologies
  • 29. Planar Systems, Inc.
  • 30. Production Resource Group, L.L.C
  • 31. Samsung Electronics Co., Ltd.
  • 32. SHOWRUNNER
  • 33. Side Effects Software Inc.
  • 34. Sony Group Corporation
  • 35. Technicolor Creative Studios SA
  • 36. Unilumin Group Co., Ltd.
  • 37. Unity Technologies Inc.
  • 38. Ventuz Technology AG
  • 39. Vicon Motion Systems Ltd.
  • 40. Virsabi ApS
  • 41. Vu Technologies Corp by Diamond View Studios
  • 42. Weta FX Ltd.

LIST OF FIGURES

  • FIGURE 1. VIRTUAL PRODUCTION MARKET MULTI-CURRENCY
  • FIGURE 2. VIRTUAL PRODUCTION MARKET MULTI-LANGUAGE
  • FIGURE 3. VIRTUAL PRODUCTION MARKET RESEARCH PROCESS
  • FIGURE 4. VIRTUAL PRODUCTION MARKET SIZE, 2024 VS 2030
  • FIGURE 5. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 6. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY REGION, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 7. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2024 VS 2030 (%)
  • FIGURE 9. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY CONTENT DURATION, 2024 VS 2030 (%)
  • FIGURE 11. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY CONTENT DURATION, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 12. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY INTEGRATION COMPLEXITY, 2024 VS 2030 (%)
  • FIGURE 13. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY INTEGRATION COMPLEXITY, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 14. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY APPLICATIONS, 2024 VS 2030 (%)
  • FIGURE 15. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY APPLICATIONS, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 16. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2024 VS 2030 (%)
  • FIGURE 17. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 18. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY DEPLOYMENT TYPE, 2024 VS 2030 (%)
  • FIGURE 19. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY DEPLOYMENT TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 20. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
  • FIGURE 21. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 22. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY STATE, 2024 VS 2030 (%)
  • FIGURE 23. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY STATE, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 24. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
  • FIGURE 25. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 26. EUROPE, MIDDLE EAST & AFRICA VIRTUAL PRODUCTION MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
  • FIGURE 27. EUROPE, MIDDLE EAST & AFRICA VIRTUAL PRODUCTION MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 28. VIRTUAL PRODUCTION MARKET SHARE, BY KEY PLAYER, 2024
  • FIGURE 29. VIRTUAL PRODUCTION MARKET, FPNV POSITIONING MATRIX, 2024

LIST OF TABLES

  • TABLE 1. VIRTUAL PRODUCTION MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
  • TABLE 3. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. VIRTUAL PRODUCTION MARKET DYNAMICS
  • TABLE 7. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY CAMERA EQUIPMENT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY CINEMATOGRAPHY CAMERAS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY TRACKING CAMERAS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY CAMERA EQUIPMENT, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY LED WALL, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY INTEGRATED SYSTEMS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY MODULAR SYSTEMS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY OUTDOOR COMPATIBLE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY LED WALL, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY MOTION CAPTURE DEVICES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY SOFTWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY COMPOSITING TOOLS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 22. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY EDITING SUITES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 23. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY PREVISUALIZATION TOOLS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 24. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY RENDERING SOFTWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 25. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY SIMULATION SOFTWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 26. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 27. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY CONTENT DURATION, 2018-2030 (USD MILLION)
  • TABLE 28. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY LONG-FORM CONTENT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 29. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY FEATURE-LENGTH FILMS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 30. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY SEASONAL SERIES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 31. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY LONG-FORM CONTENT, 2018-2030 (USD MILLION)
  • TABLE 32. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY SHORT-FORM CONTENT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 33. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY COMMERCIAL PROJECTS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 34. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY MINI-SERIES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 35. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY SHORT-FORM CONTENT, 2018-2030 (USD MILLION)
  • TABLE 36. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY INTEGRATION COMPLEXITY, 2018-2030 (USD MILLION)
  • TABLE 37. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY ADVANCED INTEGRATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 38. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY COMPLEX HARDWARE SETUPS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 39. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY MULTIPLE SOFTWARE INTERCONNECTION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 40. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY ADVANCED INTEGRATION, 2018-2030 (USD MILLION)
  • TABLE 41. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY BASIC INTEGRATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 42. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY ELEMENTARY HARDWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 43. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY SINGLE SOFTWARE USAGE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 44. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY BASIC INTEGRATION, 2018-2030 (USD MILLION)
  • TABLE 45. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 46. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY ADVERTISING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 47. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY COMMERCIALS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 48. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY DIGITAL CAMPAIGNS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 49. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 50. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY FILM INDUSTRY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 51. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY FEATURE FILMS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 52. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY INDEPENDENT FILMS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 53. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY FILM INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 54. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY TELEVISION PRODUCTION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 55. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY DOCUMENTARIES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 56. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY SERIES PRODUCTION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 57. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY TELEVISION PRODUCTION, 2018-2030 (USD MILLION)
  • TABLE 58. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 59. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY CORPORATE SECTOR, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 60. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCT LAUNCHES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 61. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY TRAINING PROGRAMS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 62. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY CORPORATE SECTOR, 2018-2030 (USD MILLION)
  • TABLE 63. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY EDUCATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 64. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY E-LEARNING PLATFORMS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 65. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY VIRTUAL CLASSROOMS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 66. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY EDUCATION, 2018-2030 (USD MILLION)
  • TABLE 67. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY ENTERTAINMENT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 68. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION HOUSES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 69. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY STUDIOS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 70. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 71. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY DEPLOYMENT TYPE, 2018-2030 (USD MILLION)
  • TABLE 72. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY HYBRID, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 73. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY INTERACTIVE VIRTUAL SETS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 74. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY LOCAL PLUS CLOUD INTEGRATION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 75. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY HYBRID, 2018-2030 (USD MILLION)
  • TABLE 76. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY ON-CLOUD, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 77. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY REMOTE ACCESS SOLUTIONS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 78. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY VIRTUAL COLLABORATION TOOLS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 79. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY ON-CLOUD, 2018-2030 (USD MILLION)
  • TABLE 80. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY ON-PREMISE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 81. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY IN-HOUSE SETUPS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 82. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY STUDIO FACILITIES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 83. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY ON-PREMISE, 2018-2030 (USD MILLION)
  • TABLE 84. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 85. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 86. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY CAMERA EQUIPMENT, 2018-2030 (USD MILLION)
  • TABLE 87. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY LED WALL, 2018-2030 (USD MILLION)
  • TABLE 88. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 89. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY CONTENT DURATION, 2018-2030 (USD MILLION)
  • TABLE 90. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY LONG-FORM CONTENT, 2018-2030 (USD MILLION)
  • TABLE 91. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY SHORT-FORM CONTENT, 2018-2030 (USD MILLION)
  • TABLE 92. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY INTEGRATION COMPLEXITY, 2018-2030 (USD MILLION)
  • TABLE 93. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY ADVANCED INTEGRATION, 2018-2030 (USD MILLION)
  • TABLE 94. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY BASIC INTEGRATION, 2018-2030 (USD MILLION)
  • TABLE 95. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 96. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 97. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY FILM INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 98. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY TELEVISION PRODUCTION, 2018-2030 (USD MILLION)
  • TABLE 99. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 100. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY CORPORATE SECTOR, 2018-2030 (USD MILLION)
  • TABLE 101. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY EDUCATION, 2018-2030 (USD MILLION)
  • TABLE 102. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 103. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY DEPLOYMENT TYPE, 2018-2030 (USD MILLION)
  • TABLE 104. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY HYBRID, 2018-2030 (USD MILLION)
  • TABLE 105. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY ON-CLOUD, 2018-2030 (USD MILLION)
  • TABLE 106. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY ON-PREMISE, 2018-2030 (USD MILLION)
  • TABLE 107. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 108. ARGENTINA VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 109. ARGENTINA VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 110. ARGENTINA VIRTUAL PRODUCTION MARKET SIZE, BY CAMERA EQUIPMENT, 2018-2030 (USD MILLION)
  • TABLE 111. ARGENTINA VIRTUAL PRODUCTION MARKET SIZE, BY LED WALL, 2018-2030 (USD MILLION)
  • TABLE 112. ARGENTINA VIRTUAL PRODUCTION MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 113. ARGENTINA VIRTUAL PRODUCTION MARKET SIZE, BY CONTENT DURATION, 2018-2030 (USD MILLION)
  • TABLE 114. ARGENTINA VIRTUAL PRODUCTION MARKET SIZE, BY LONG-FORM CONTENT, 2018-2030 (USD MILLION)
  • TABLE 115. ARGENTINA VIRTUAL PRODUCTION MARKET SIZE, BY SHORT-FORM CONTENT, 2018-2030 (USD MILLION)
  • TABLE 116. ARGENTINA VIRTUAL PRODUCTION MARKET SIZE, BY INTEGRATION COMPLEXITY, 2018-2030 (USD MILLION)
  • TABLE 117. ARGENTINA VIRTUAL PRODUCTION MARKET SIZE, BY ADVANCED INTEGRATION, 2018-2030 (USD MILLION)
  • TABLE 118. ARGENTINA VIRTUAL PRODUCTION MARKET SIZE, BY BASIC INTEGRATION, 2018-2030 (USD MILLION)
  • TABLE 119. ARGENTINA VIRTUAL PRODUCTION MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 120. ARGENTINA VIRTUAL PRODUCTION MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 121. ARGENTINA VIRTUAL PRODUCTION MARKET SIZE, BY FILM INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 122. ARGENTINA VIRTUAL PRODUCTION MARKET SIZE, BY TELEVISION PRODUCTION, 2018-2030 (USD MILLION)
  • TABLE 123. ARGENTINA VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 124. ARGENTINA VIRTUAL PRODUCTION MARKET SIZE, BY CORPORATE SECTOR, 2018-2030 (USD MILLION)
  • TABLE 125. ARGENTINA VIRTUAL PRODUCTION MARKET SIZE, BY EDUCATION, 2018-2030 (USD MILLION)
  • TABLE 126. ARGENTINA VIRTUAL PRODUCTION MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 127. ARGENTINA VIRTUAL PRODUCTION MARKET SIZE, BY DEPLOYMENT TYPE, 2018-2030 (USD MILLION)
  • TABLE 128. ARGENTINA VIRTUAL PRODUCTION MARKET SIZE, BY HYBRID, 2018-2030 (USD MILLION)
  • TABLE 129. ARGENTINA VIRTUAL PRODUCTION MARKET SIZE, BY ON-CLOUD, 2018-2030 (USD MILLION)
  • TABLE 130. ARGENTINA VIRTUAL PRODUCTION MARKET SIZE, BY ON-PREMISE, 2018-2030 (USD MILLION)
  • TABLE 131. BRAZIL VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 132. BRAZIL VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 133. BRAZIL VIRTUAL PRODUCTION MARKET SIZE, BY CAMERA EQUIPMENT, 2018-2030 (USD MILLION)
  • TABLE 134. BRAZIL VIRTUAL PRODUCTION MARKET SIZE, BY LED WALL, 2018-2030 (USD MILLION)
  • TABLE 135. BRAZIL VIRTUAL PRODUCTION MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 136. BRAZIL VIRTUAL PRODUCTION MARKET SIZE, BY CONTENT DURATION, 2018-2030 (USD MILLION)
  • TABLE 137. BRAZIL VIRTUAL PRODUCTION MARKET SIZE, BY LONG-FORM CONTENT, 2018-2030 (USD MILLION)
  • TABLE 138. BRAZIL VIRTUAL PRODUCTION MARKET SIZE, BY SHORT-FORM CONTENT, 2018-2030 (USD MILLION)
  • TABLE 139. BRAZIL VIRTUAL PRODUCTION MARKET SIZE, BY INTEGRATION COMPLEXITY, 2018-2030 (USD MILLION)
  • TABLE 140. BRAZIL VIRTUAL PRODUCTION MARKET SIZE, BY ADVANCED INTEGRATION, 2018-2030 (USD MILLION)
  • TABLE 141. BRAZIL VIRTUAL PRODUCTION MARKET SIZE, BY BASIC INTEGRATION, 2018-2030 (USD MILLION)
  • TABLE 142. BRAZIL VIRTUAL PRODUCTION MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 143. BRAZIL VIRTUAL PRODUCTION MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 144. BRAZIL VIRTUAL PRODUCTION MARKET SIZE, BY FILM INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 145. BRAZIL VIRTUAL PRODUCTION MARKET SIZE, BY TELEVISION PRODUCTION, 2018-2030 (USD MILLION)
  • TABLE 146. BRAZIL VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 147. BRAZIL VIRTUAL PRODUCTION MARKET SIZE, BY CORPORATE SECTOR, 2018-2030 (USD MILLION)
  • TABLE 148. BRAZIL VIRTUAL PRODUCTION MARKET SIZE, BY EDUCATION, 2018-2030 (USD MILLION)
  • TABLE 149. BRAZIL VIRTUAL PRODUCTION MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 150. BRAZIL VIRTUAL PRODUCTION MARKET SIZE, BY DEPLOYMENT TYPE, 2018-2030 (USD MILLION)
  • TABLE 151. BRAZIL VIRTUAL PRODUCTION MARKET SIZE, BY HYBRID, 2018-2030 (USD MILLION)
  • TABLE 152. BRAZIL VIRTUAL PRODUCTION MARKET SIZE, BY ON-CLOUD, 2018-2030 (USD MILLION)
  • TABLE 153. BRAZIL VIRTUAL PRODUCTION MARKET SIZE, BY ON-PREMISE, 2018-2030 (USD MILLION)
  • TABLE 154. CANADA VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 155. CANADA VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 156. CANADA VIRTUAL PRODUCTION MARKET SIZE, BY CAMERA EQUIPMENT, 2018-2030 (USD MILLION)
  • TABLE 157. CANADA VIRTUAL PRODUCTION MARKET SIZE, BY LED WALL, 2018-2030 (USD MILLION)
  • TABLE 158. CANADA VIRTUAL PRODUCTION MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 159. CANADA VIRTUAL PRODUCTION MARKET SIZE, BY CONTENT DURATION, 2018-2030 (USD MILLION)
  • TABLE 160. CANADA VIRTUAL PRODUCTION MARKET SIZE, BY LONG-FORM CONTENT, 2018-2030 (USD MILLION)
  • TABLE 161. CANADA VIRTUAL PRODUCTION MARKET SIZE, BY SHORT-FORM CONTENT, 2018-2030 (USD MILLION)
  • TABLE 162. CANADA VIRTUAL PRODUCTION MARKET SIZE, BY INTEGRATION COMPLEXITY, 2018-2030 (USD MILLION)
  • TABLE 163. CANADA VIRTUAL PRODUCTION MARKET SIZE, BY ADVANCED INTEGRATION, 2018-2030 (USD MILLION)
  • TABLE 164. CANADA VIRTUAL PRODUCTION MARKET SIZE, BY BASIC INTEGRATION, 2018-2030 (USD MILLION)
  • TABLE 165. CANADA VIRTUAL PRODUCTION MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 166. CANADA VIRTUAL PRODUCTION MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 167. CANADA VIRTUAL PRODUCTION MARKET SIZE, BY FILM INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 168. CANADA VIRTUAL PRODUCTION MARKET SIZE, BY TELEVISION PRODUCTION, 2018-2030 (USD MILLION)
  • TABLE 169. CANADA VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 170. CANADA VIRTUAL PRODUCTION MARKET SIZE, BY CORPORATE SECTOR, 2018-2030 (USD MILLION)
  • TABLE 171. CANADA VIRTUAL PRODUCTION MARKET SIZE, BY EDUCATION, 2018-2030 (USD MILLION)
  • TABLE 172. CANADA VIRTUAL PRODUCTION MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 173. CANADA VIRTUAL PRODUCTION MARKET SIZE, BY DEPLOYMENT TYPE, 2018-2030 (USD MILLION)
  • TABLE 174. CANADA VIRTUAL PRODUCTION MARKET SIZE, BY HYBRID, 2018-2030 (USD MILLION)
  • TABLE 175. CANADA VIRTUAL PRODUCTION MARKET SIZE, BY ON-CLOUD, 2018-2030 (USD MILLION)
  • TABLE 176. CANADA VIRTUAL PRODUCTION MARKET SIZE, BY ON-PREMISE, 2018-2030 (USD MILLION)
  • TABLE 177. MEXICO VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 178. MEXICO VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 179. MEXICO VIRTUAL PRODUCTION MARKET SIZE, BY CAMERA EQUIPMENT, 2018-2030 (USD MILLION)
  • TABLE 180. MEXICO VIRTUAL PRODUCTION MARKET SIZE, BY LED WALL, 2018-2030 (USD MILLION)
  • TABLE 181. MEXICO VIRTUAL PRODUCTION MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 182. MEXICO VIRTUAL PRODUCTION MARKET SIZE, BY CONTENT DURATION, 2018-2030 (USD MILLION)
  • TABLE 183. MEXICO VIRTUAL PRODUCTION MARKET SIZE, BY LONG-FORM CONTENT, 2018-2030 (USD MILLION)
  • TABLE 184. MEXICO VIRTUAL PRODUCTION MARKET SIZE, BY SHORT-FORM CONTENT, 2018-2030 (USD MILLION)
  • TABLE 185. MEXICO VIRTUAL PRODUCTION MARKET SIZE, BY INTEGRATION COMPLEXITY, 2018-2030 (USD MILLION)
  • TABLE 186. MEXICO VIRTUAL PRODUCTION MARKET SIZE, BY ADVANCED INTEGRATION, 2018-2030 (USD MILLION)
  • TABLE 187. MEXICO VIRTUAL PRODUCTION MARKET SIZE, BY BASIC INTEGRATION, 2018-2030 (USD MILLION)
  • TABLE 188. MEXICO VIRTUAL PRODUCTION MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 189. MEXICO VIRTUAL PRODUCTION MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 190. MEXICO VIRTUAL PRODUCTION MARKET SIZE, BY FILM INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 191. MEXICO VIRTUAL PRODUCTION MARKET SIZE, BY TELEVISION PRODUCTION, 2018-2030 (USD MILLION)
  • TABLE 192. MEXICO VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 193. MEXICO VIRTUAL PRODUCTION MARKET SIZE, BY CORPORATE SECTOR, 2018-2030 (USD MILLION)
  • TABLE 194. MEXICO VIRTUAL PRODUCTION MARKET SIZE, BY EDUCATION, 2018-2030 (USD MILLION)
  • TABLE 195. MEXICO VIRTUAL PRODUCTION MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 196. MEXICO VIRTUAL PRODUCTION MARKET SIZE, BY DEPLOYMENT TYPE, 2018-2030 (USD MILLION)
  • TABLE 197. MEXICO VIRTUAL PRODUCTION MARKET SIZE, BY HYBRID, 2018-2030 (USD MILLION)
  • TABLE 198. MEXICO VIRTUAL PRODUCTION MARKET SIZE, BY ON-CLOUD, 2018-2030 (USD MILLION)
  • TABLE 199. MEXICO VIRTUAL PRODUCTION MARKET SIZE, BY ON-PREMISE, 2018-2030 (USD MILLION)
  • TABLE 200. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 201. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 202. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY CAMERA EQUIPMENT, 2018-2030 (USD MILLION)
  • TABLE 203. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY LED WALL, 2018-2030 (USD MILLION)
  • TABLE 204. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 205. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY CONTENT DURATION, 2018-2030 (USD MILLION)
  • TABLE 206. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY LONG-FORM CONTENT, 2018-2030 (USD MILLION)
  • TABLE 207. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY SHORT-FORM CONTENT, 2018-2030 (USD MILLION)
  • TABLE 208. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY INTEGRATION COMPLEXITY, 2018-2030 (USD MILLION)
  • TABLE 209. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY ADVANCED INTEGRATION, 2018-2030 (USD MILLION)
  • TABLE 210. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY BASIC INTEGRATION, 2018-2030 (USD MILLION)
  • TABLE 211. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 212. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 213. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY FILM INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 214. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY TELEVISION PRODUCTION, 2018-2030 (USD MILLION)
  • TABLE 215. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 216. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY CORPORATE SECTOR, 2018-2030 (USD MILLION)
  • TABLE 217. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY EDUCATION, 2018-2030 (USD MILLION)
  • TABLE 218. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 219. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY DEPLOYMENT TYPE, 2018-2030 (USD MILLION)
  • TABLE 220. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY HYBRID, 2018-2030 (USD MILLION)
  • TABLE 221. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY ON-CLOUD, 2018-2030 (USD MILLION)
  • TABLE 222. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY ON-PREMISE, 2018-2030 (USD MILLION)
  • TABLE 223. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 224. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 225. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 226. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY CAMERA EQUIPMENT, 2018-2030 (USD MILLION)
  • TABLE 227. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY LED WALL, 2018-2030 (USD MILLION)
  • TABLE 228. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 229. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY CONTENT DURATION, 2018-2030 (USD MILLION)
  • TABLE 230. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY LONG-FORM CONTENT, 2018-2030 (USD MILLION)
  • TABLE 231. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY SHORT-FORM CONTENT, 2018-2030 (USD MILLION)
  • TABLE 232. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY INTEGRATION COMPLEXITY, 2018-2030 (USD MILLION)
  • TABLE 233. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY ADVANCED INTEGRATION, 2018-2030 (USD MILLION)
  • TABLE 234. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY BASIC INTEGRATION, 2018-2030 (USD MILLION)
  • TABLE 235. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 236. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 237. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY FILM INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 238. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY TELEVISION PRODUCTION, 2018-2030 (USD MILLION)
  • TABLE 239. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 240. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY CORPORATE SECTOR, 2018-2030 (USD MILLION)
  • TABLE 241. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY EDUCATION, 2018-2030 (USD MILLION)
  • TABLE 242. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 243. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY DEPLOYMENT TYPE, 2018-2030 (USD MILLION)
  • TABLE 244. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY HYBRID, 2018-2030 (USD MILLION)
  • TABLE 245. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY ON-CLOUD, 2018-2030 (USD MILLION)
  • TABLE 246. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY ON-PREMISE, 2018-2030 (USD MILLION)
  • TABLE 247. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 248. AUSTRALIA VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 249. AUSTRALIA VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 250. AUSTRALIA VIRTUAL PRODUCTION MARKET SIZE, BY CAMERA EQUIPMENT, 2018-2030 (USD MILLION)
  • TABLE 251. AUSTRALIA VIRTUAL PRODUCTION MARKET SIZE, BY LED WALL, 2018-2030 (USD MILLION)
  • TABLE 252. AUSTRALIA VIRTUAL PRODUCTION MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 253. AUSTRALIA VIRTUAL PRODUCTION MARKET SIZE, BY CONTENT DURATION, 2018-2030 (USD MILLION)
  • TABLE 254. AUSTRALIA VIRTUAL PRODUCTION MARKET SIZE, BY LONG-FORM CONTENT, 2018-2030 (USD MILLION)
  • TABLE 255. AUSTRALIA VIRTUAL PRODUCTION MARKET SIZE, BY SHORT-FORM CONTENT, 2018-2030 (USD MILLION)
  • TABLE 256. AUSTRALIA VIRTUAL PRODUCTION MARKET SIZE, BY INTEGRATION COMPLEXITY, 2018-2030 (USD MILLION)
  • TABLE 257. AUSTRALIA VIRTUAL PRODUCTION MARKET SIZE, BY ADVANCED INTEGRATION, 2018-2030 (USD MILLION)
  • TABLE 258. AUSTRALIA VIRTUAL PRODUCTION MARKET SIZE, BY BASIC INTEGRATION, 2018-2030 (USD MILLION)
  • TABLE 259. AUSTRALIA VIRTUAL PRODUCTION MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 260. AUSTRALIA VIRTUAL PRODUCTION MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 261. AUSTRALIA VIRTUAL PRODUCTION MARKET SIZE, BY FILM INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 262. AUSTRALIA VIRTUAL PRODUCTION MARKET SIZE, BY TELEVISION PRODUCTION, 2018-2030 (USD MILLION)
  • TABLE 263. AUSTRALIA VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 264. AUSTRALIA VIRTUAL PRODUCTION MARKET SIZE, BY CORPORATE SECTOR, 2018-2030 (USD MILLION)
  • TABLE 265. AUSTRALIA VIRTUAL PRODUCTION MARKET SIZE, BY EDUCATION, 2018-2030 (USD MILLION)
  • TABLE 266. AUSTRALIA VIRTUAL PRODUCTION MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 267. AUSTRALIA VIRTUAL PRODUCTION MARKET SIZE, BY DEPLOYMENT TYPE, 2018-2030 (USD MILLION)
  • TABLE 268. AUSTRALIA VIRTUAL PRODUCTION MARKET SIZE, BY HYBRID, 2018-2030 (USD MILLION)
  • TABLE 269. AUSTRALIA VIRTUAL PRODUCTION MARKET SIZE, BY ON-CLOUD, 2018-2030 (USD MILLION)
  • TABLE 270. AUSTRALIA VIRTUAL PRODUCTION MARKET SIZE, BY ON-PREMISE, 2018-2030 (USD MILLION)
  • TABLE 271. CHINA VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 272. CHINA VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 273. CHINA VIRTUAL PRODUCTION MARKET SIZE, BY CAMERA EQUIPMENT, 2018-2030 (USD MILLION)
  • TABLE 274. CHINA VIRTUAL PRODUCTION MARKET SIZE, BY LED WALL, 2018-2030 (USD MILLION)
  • TABLE 275. CHINA VIRTUAL PRODUCTION MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 276. CHINA VIRTUAL PRODUCTION MARKET SIZE, BY CONTENT DURATION, 2018-2030 (USD MILLION)
  • TABLE 277. CHINA VIRTUAL PRODUCTION MARKET SIZE, BY LONG-FORM CONTENT, 2018-2030 (USD MILLION)
  • TABLE 278. CHINA VIRTUAL PRODUCTION MARKET SIZE, BY SHORT-FORM CONTENT, 2018-2030 (USD MILLION)
  • TABLE 279. CHINA VIRTUAL PRODUCTION MARKET SIZE, BY INTEGRATION COMPLEXITY, 2018-2030 (USD MILLION)
  • TABLE 280. CHINA VIRTUAL PRODUCTION MARKET SIZE, BY ADVANCED INTEGRATION, 2018-2030 (USD MILLION)
  • TABLE 281. CHINA VIRTUAL PRODUCTION MARKET SIZE, BY BASIC INTEGRATION, 2018-2030 (USD MILLION)
  • TABLE 282. CHINA VIRTUAL PRODUCTION MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 283. CHINA VIRTUAL PRODUCTION MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 284. CHINA VIRTUAL PRODUCTION MARKET SIZE, BY FILM INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 285. CHINA VIRTUAL PRODUCTION MARKET SIZE, BY TELEVISION PRODUCTION, 2018-2030 (USD MILLION)
  • TABLE 286. CHINA VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 287. CHINA VIRTUAL PRODUCTION MARKET SIZE, BY CORPORATE SECTOR, 2018-2030 (USD MILLION)
  • TABLE 288. CHINA VIRTUAL PRODUCTION MARKET SIZE, BY EDUCATION, 2018-2030 (USD MILLION)
  • TABLE 289. CHINA VIRTUAL PRODUCTION MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 290. CHINA VIRTUAL PRODUCTION MARKET SIZE, BY DEPLOYMENT TYPE, 2018-2030 (USD MILLION)
  • TABLE 291. CHINA VIRTUAL PRODUCTION MARKET SIZE, BY HYBRID, 2018-2030 (USD MILLION)
  • TABLE 292. CHINA VIRTUAL PRODUCTION MARKET SIZE, BY ON-CLOUD, 2018-2030 (USD MILLION)
  • TABLE 293. CHINA VIRTUAL PRODUCTION MARKET SIZE, BY ON-PREMISE, 2018-2030 (USD MILLION)
  • TABLE 294. INDIA VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 295. INDIA VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 296. INDIA VIRTUAL PRODUCTION MARKET SIZE, BY CAMERA EQUIPMENT, 2018-2030 (USD MILLION)
  • TABLE 297. INDIA VIRTUAL PRODUCTION MARKET SIZE, BY LED WALL, 2018-2030 (USD MILLION)
  • TABLE 298. INDIA VIRTUAL PRODUCTION MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 299. INDIA VIRTUAL PRODUCTION MARKET SIZE, BY CONTENT DURATION, 2018-2030 (USD MILLION)
  • TABLE 300. INDIA VIRTUAL PRODUCTION MARKET SIZE, BY LONG-FORM CONTENT, 2018-2030 (USD MILLION)
  • TABLE 301. INDIA VIRTUAL PRODUCTION MARKET SIZE, BY SHORT-FORM CONTENT, 2018-2030 (USD MILLION)
  • TABLE 302. INDIA VIRTUAL PRODUCTION MARKET SIZE, BY INTEGRATION COMPLEXITY, 2018-2030 (USD MILLION)
  • TABLE 303. INDIA VIRTUAL PRODUCTION MARKET SIZE, BY ADVANCED INTEGRATION, 2018-2030 (USD MILLION)
  • TABLE 304. INDIA VIRTUAL PRODUCTION MARKET SIZE, BY BASIC INTEGRATION, 2018-2030 (USD MILLION)
  • TABLE 305. INDIA VIRTUAL PRODUCTION MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 306. INDIA VIRTUAL PRODUCTION MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 307. INDIA VIRTUAL PRODUCTION MARKET SIZE, BY FILM INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 308. INDIA VIRTUAL PRODUCTION MARKET SIZE, BY TELEVISION PRODUCTION, 2018-2030 (USD MILLION)
  • TABLE 309. INDIA VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 310. INDIA VIRTUAL PRODUCTION MARKET SIZE, BY CORPORATE SECTOR, 2018-2030 (USD MILLION)
  • TABLE 311. INDIA VIRTUAL PRODUCTION MARKET SIZE, BY EDUCATION, 2018-2030 (USD MILLION)
  • TABLE 312. INDIA VIRTUAL PRODUCTION MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 313. INDIA VIRTUAL PRODUCTION MARKET SIZE, BY DEPLOYMENT TYPE, 2018-2030 (USD MILLION)
  • TABLE 314. INDIA VIRTUAL PRODUCTION MARKET SIZE, BY HYBRID, 2018-2030 (USD MILLION)
  • TABLE 315. INDIA VIRTUAL PRODUCTION MARKET SIZE, BY ON-CLOUD, 2018-2030 (USD MILLION)
  • TABLE 316. INDIA VIRTUAL PRODUCTION MARKET SIZE, BY ON-PREMISE, 2018-2030 (USD MILLION)
  • TABLE 317. INDONESIA VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 318. INDONESIA VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 319. INDONESIA VIRTUAL PRODUCTION MARKET SIZE, BY CAMERA EQUIPMENT, 2018-2030 (USD MILLION)
  • TABLE 320. INDONESIA VIRTUAL PRODUCTION MARKET SIZE, BY LED WALL, 2018-2030 (USD MILLION)
  • TABLE 321. INDONESIA VIRTUAL PRODUCTION MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 322. INDONESIA VIRTUAL PRODUCTION MARKET SIZE, BY CONTENT DURATION, 2018-2030 (USD MILLION)
  • TABLE 323. INDONESIA VIRTUAL PRODUCTION MARKET SIZE, BY LONG-FORM CONTENT, 2018-2030 (USD MILLION)
  • TABLE 324. INDONESIA VIRTUAL PRODUCTION MARKET SIZE, BY SHORT-FORM CONTENT, 2018-2030 (USD MILLION)
  • TABLE 325. INDONESIA VIRTUAL PRODUCTION MARKET SIZE, BY INTEGRATION COMPLEXITY, 2018-2030 (USD MILLION)
  • TABLE 326. INDONESIA VIRTUAL PRODUCTION MARKET SIZE, BY ADVANCED INTEGRATION, 2018-2030 (USD MILLION)
  • TABLE 327. INDONESIA VIRTUAL PRODUCTION MARKET SIZE, BY BASIC INTEGRATION, 2018-2030 (USD MILLION)
  • TABLE 328. INDONESIA VIRTUAL PRODUCTION MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
  • TABLE 329. INDONESIA VIRTUAL PRODUCTION MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
  • TABLE 330. INDONESIA VIRTUAL PRODUCTION MARKET SIZE, BY FILM INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 331. INDONESIA VIRTUAL PRODUCTION MARKET SIZE, BY TELEVISION PRODUCTION, 2018-2030 (USD MILLION)
  • TABLE 332. INDONESIA VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD MILLION)
  • TABLE 333. INDONESIA VIRTUAL PRODUCTION MARKET SIZE, BY CORPORATE SECTOR, 2018-2030 (USD MILLION)
  • TABLE 334. INDONESIA VIRTUAL PRODUCTION MARKET SIZE, BY EDUCATION, 2018-2030 (USD MILLION)
  • TABLE 335. INDONESIA VIRTUAL PRODUCTION MARKET SIZE, BY ENTERTAINMENT, 2018-2030 (USD MILLION)
  • TABLE 336. INDONESIA VIRTUAL PRODUCTION MARKET SIZE, BY DEPLOYMENT TYPE, 2018-2030 (USD MILLION)
  • TABLE 337. INDONESIA VIRTUAL PRODUCTION MARKET SIZE, BY HYBRID, 2018-2030 (USD MILLION)
  • TABLE 338. INDONESIA VIRTUAL PRODUCTION MARKET SIZE, BY ON-CLOUD, 2018-2030 (USD MILLION)
  • TABLE 339. INDONESIA VIRTUAL PRODUCTION MARKET SIZE, BY ON-PREMISE, 2018-2030 (USD MILLION)
  • TABLE 340. JAPAN VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD MILLION)
  • TABLE 341. JAPAN VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
  • TABLE 342. JAPAN VIRTUAL PRODUCTION MARKET SIZE, BY CAMERA EQUIPMENT, 2018-2030 (USD MILLION)
  • TABLE 343. JAPAN VIRTUAL PRODUCTION MARKET SIZE, BY LED WALL, 2018-2030 (USD MILLION)
  • TABLE 344. JAPAN VIRTUAL PRODUCTION MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
  • TABLE 345. JAPAN VIRTUAL PRODUCTION MARKET SIZE, BY CONTENT DURATION, 2018