封面
市场调查报告书
商品编码
1829433

行动扩增实境市场(按设备类型、组件、追踪技术、显示类型和应用)—2025-2032 年全球预测

Mobile Augmented Reality Market by Device Type, Component, Tracking Technology, Display Type, Application - Global Forecast 2025-2032

出版日期: | 出版商: 360iResearch | 英文 186 Pages | 商品交期: 最快1-2个工作天内

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预计到 2032 年,行动扩增实境市场将成长至 1,446 亿美元,复合年增长率为 27.67%。

主要市场统计数据
基准年2024年 204.7亿美元
预计2025年 262.1亿美元
预测年份:2032年 1446亿美元
复合年增长率(%) 27.67%

策略方向概述了设备创新、软体生态系统和服务的整合如何为行动扩增实境的采用塑造一条可行的道路

行动扩增实境已超越实验阶段,成为各行各业身临其境型互动、营运效率和消费者参与的核心推动力。本执行摘要综合了跨产业证据和可观察到的采用模式,旨在提供策略概述,以支援高阶主管决策。摘要强调了设备创新、软体生态系统、服务整合和监管动态之间的相互作用,这些因素共同塑造了扩增实境的采用路径。

引言部分提供了一个关键驱动因素框架——提升边缘运算密度、改进电脑视觉和 SLAM 演算法以及增强连接性——这些因素将在消费级智慧型手机、平板电脑以及新兴 AR 眼镜上实现持久的空间体验。引言也重点介绍了从教育和游戏到医疗保健、工业营运和零售等应用的垂直整合如何整合到共用平台功能和使用者体验期望中。摘要重点介绍了产品负责人、解决方案架构师和商业策略师需要全面了解技术趋势、用例可行性和整合挑战的实际意义。

强调从技术可行性到商业性可行性的转变,特别关注组件的模组化和服务在加速整合中的作用。引言最后强调了跨产品、工程和上市的跨职能协作的必要性,以便在不断发展的行动扩增实境(AR) 环境中实现扩充性的部署和有弹性的收益模式。

硬体、追踪技术和平台服务的同步进步如何融合,重新定义使用者对行动 AR 的期望和部署路径

行动 AR 领域正在经历一场变革,设备硬体、追踪方法和平台经济性的进步重新定义了用户期望和开发者机会。硬体发展轨迹呈现从单一用途演示到多感测器架构的稳定转变,其中电池、光学元件、处理器和感测器的设计旨在优化连续空间运算,同时平衡散热和人体工学约束。这种硬体的成熟减少了维持 AR 会话的阻力,从而实现了更高保真度的视觉迭加和更灵敏的互动。

同时,追踪技术正在从基于标记的系统发展为日益稳健的无标记解决方案。利用 SLAM 变体和基于视觉的技术的无标记方法,透过在不受约束的环境中实现自然互动,正在扩展使用案例。光学透视棱镜和波导管设计以及视讯透视相机位置方面的显示创新,正在使用户体验的权衡变得多样化,每种方法在亮度、视野和外形规格都具有独特的优势。

软体和服务正在融合,打造平台化生态系统,降低企业进入门槛。内容创建工具、运行时平台和整合服务正围绕标准化 API 和开发者工具链融合,加速部署并降低长期维护风险。同时,经济和监管压力也使人们更加关注资料管治、隐私设计以及互通性。这些共同的转变将使那些将产品工程与服务编配相结合,并投资于强大的开发者和合作伙伴计划,以将其解决方案扩展到各种营运环境的组织获得成功。

政策主导的供应链转变和成本压力将在2025年重塑筹资策略,并加速区域製造和供应商多元化

2025年,关税的征收和贸易政策的转变将对支持扩增实境(AR) 硬体和组件供应的全球供应链造成重大摩擦。关税主导的成本差异将影响电池、光学元件、处理器和感测器等关键硬体子组件的采购决策,奖励企业实现供应商多元化,并加速关键製造节点的本地化。因此,企业正在重新调整筹资策略,以降低单一原产地风险,同时确保获得高性能 AR 设备所需的先进半导体和光学组件。

这些政策动态也影响产品蓝图和资本配置时机。企业正在优先考虑减少对关税敏感组件依赖的设计方案,例如模组化方法,允许在不降低核心用户体验的情况下替换本地可用部件。在调整供应侧的同时,企业正在重新评估其总到岸成本框架和服务交付模式,以便为需要可预测营运费用的企业客户保持具有竞争力的价格。这将导致企业更加重视以软体主导的差异化和服务,以抵消硬体利润率的压力。

此外,关税相关的不确定性加速了原始设备製造商、委託製造和全球经销商之间的合作,以确保产能,并使库存策略与需求讯号保持一致。积极参与情境规划、供应商双重采购和近岸外包的公司可以降低中断风险并维持产品连续性。最终,政策引发的供应链复杂性提升了弹性采购、灵活的产品架构和紧密整合的供应商关係的策略价值。

综合細項分析揭示了设备类别、元件堆迭、追踪系统、显示架构和应用领域如何决定采用路径

细緻的细分视角揭示了最有可能在各种使用案例和购买者群体中带来永续价值的技术和商业性配置。 AR 眼镜分为消费级和企业级两类,智慧型手机的差异在于 5G 功能和折迭式外形规格,平板电脑的差异在于 5G 功能和多点触控功能。这些设备差异会影响人体工学、使用时长和互动模式,消费级眼镜优先考虑轻巧的可穿戴性,而企业级眼镜则优先考虑耐用性、电池寿命以及与工业工作流程的整合。

目录

第一章:前言

第二章调查方法

第三章执行摘要

第四章 市场概况

第五章 市场洞察

  • 整合生成式人工智慧与行动扩增实境,打造个人化体验
  • 透过高保真地图整合增强基于位置的扩增实境游戏体验
  • 5G 网路实现无缝高频宽扩增实境串流媒体和协作
  • 将扩增实境融入行动社交商务,促进身临其境型购物体验
  • 开发轻量级 AR 智慧眼镜,针对行动连线和延长电池寿命进行最佳化
  • 为扩增实境应用实施强而有力的隐私控制和资料保护措施
  • 利用 AR 驱动的远端援助工具进行现场服务优化和培训

第六章:2025年美国关税的累积影响

第七章:人工智慧的累积影响,2025年

8. 按设备类型分類的行动扩增实境市场

  • AR眼镜
    • 消费者
    • 公司
  • 智慧型手机
    • 相容 5G
    • 折迭式
  • 药片
    • 相容 5G
    • 多点触控

9. 行动扩增实境市场(按组件)

  • 硬体
    • 电池
    • 光学
    • 处理器
    • 感应器
  • 服务
    • 咨询
    • 一体化
    • 支援
  • 软体
    • 内容
    • 平台
    • 工具

第 10 章:行动扩增实境市场(按追踪技术)

  • 标记基座
    • 基准标记
    • QR码
  • 无标记
    • 基于SLAM
      • 惯性猛击
      • 视觉衝击
    • 基于视觉

第 11 章:按显示类型分類的行动扩增实境市场

  • 光学透视
    • 棱镜底座
    • 波导
  • 影片透视
    • 双镜头
      • 立体视觉
      • 广角
    • 单镜头相机

第 12 章:行动扩增实境市场(按应用)

  • 教育
    • AR教科书
    • 虚拟教室
  • 游戏
    • 基于位置的游戏
    • 手机游戏
  • 卫生保健
    • 医疗训练
    • 手术援助
  • 产业
    • 组装
    • 维护
  • 零售
    • 店内导航
    • 虚拟试穿

第 13 章:按地区分類的行动扩增实境市场

  • 美洲
    • 北美洲
    • 拉丁美洲
  • 欧洲、中东和非洲
    • 欧洲
    • 中东
    • 非洲
  • 亚太地区

第 14 章 行动扩增实境市场(按类别)

  • ASEAN
  • GCC
  • EU
  • BRICS
  • G7
  • NATO

第 15 章 各国行动扩增实境市场

  • 美国
  • 加拿大
  • 墨西哥
  • 巴西
  • 英国
  • 德国
  • 法国
  • 俄罗斯
  • 义大利
  • 西班牙
  • 中国
  • 印度
  • 日本
  • 澳洲
  • 韩国

第十六章竞争格局

  • 2024年市占率分析
  • 2024年FPNV定位矩阵
  • 竞争分析
    • Niantic, Inc
    • Snap Inc
    • ByteDance Ltd
    • Google LLC
    • Apple Inc
    • Meta Platforms, Inc
    • Qualcomm Incorporated
    • PTC Inc
    • Microsoft Corporation
    • Magic Leap, Inc
Product Code: MRR-430D3EB728B2

The Mobile Augmented Reality Market is projected to grow by USD 144.60 billion at a CAGR of 27.67% by 2032.

KEY MARKET STATISTICS
Base Year [2024] USD 20.47 billion
Estimated Year [2025] USD 26.21 billion
Forecast Year [2032] USD 144.60 billion
CAGR (%) 27.67%

A strategic orientation outlining how device innovation, software ecosystems, and services convergence are shaping viable pathways for mobile augmented reality adoption

Mobile augmented reality has moved beyond experimental pilots to become a central enabler of immersive interaction, operational efficiency, and consumer engagement across a broad spectrum of industries. This executive summary synthesizes cross-disciplinary evidence and observable adoption patterns to present a strategic overview that supports executive decision-making. It focuses on the interplay between device innovation, software ecosystems, services integration, and regulatory dynamics that collectively shape adoption pathways.

The introduction frames key drivers such as increased compute density at the edge, improvements in computer vision and SLAM algorithms, and enhanced connectivity that together enable persistent spatial experiences on consumer smartphones, tablets, and emerging AR glasses. It highlights how application verticals-from education and gaming to healthcare, industrial operations, and retail-are converging around shared platform capabilities and user experience expectations. Throughout this summary, emphasis falls on actionable implications for product leaders, solution architects, and commercial strategists who require a synthesis of technology trends, use-case viability, and integration challenges.

Transitions from technical feasibility to commercial viability are emphasized, with special attention to the modularity of components and the role of services in accelerating integration. The introduction closes by underscoring the necessity of cross-functional alignment-product, engineering, and go-to-market-to realize scalable deployments and resilient revenue models in the evolving mobile augmented reality landscape.

How simultaneous advancements in hardware, tracking technology, and platform services are converging to redefine user expectations and deployment pathways for mobile AR

The mobile augmented reality landscape is undergoing transformative shifts driven by advances in device hardware, tracking methods, and platform economics that are redefining user expectations and developer opportunity. Hardware trajectories show a steady migration from single-purpose demonstrators to multi-sensor architectures where batteries, optics, processors, and sensors are engineered to optimize continuous spatial computing while balancing thermal and ergonomic constraints. This hardware maturation reduces friction for sustained AR sessions and enables higher-fidelity visual overlays and more responsive interactions.

At the same time, tracking technologies are evolving from marker-based systems toward increasingly robust markerless solutions. Markerless approaches leveraging SLAM variants and vision-based techniques are expanding use cases by enabling natural interactions in unconstrained environments, while marker-based approaches remain relevant for workflows that demand high-precision anchoring. Display innovations in optical see-through prism and waveguide designs as well as video see-through camera arrangements are diversifying user experience trade-offs, with each approach offering distinct advantages in brightness, field of view, and form factor.

Software and services are converging to create platformed ecosystems that lower the barrier to entry for enterprises. Content creation tools, runtime platforms, and integration services cohere around standardized APIs and developer toolchains, which accelerates deployment and reduces long-term maintenance risk. Concurrently, economic and regulatory pressures are driving greater attention to data governance, privacy by design, and interoperability. These combined shifts imply that success will favor organizations that align product engineering with service orchestration and that invest in robust developer and partner programs to scale solutions across diverse operational contexts.

Policy-driven supply chain shifts and cost pressures in 2025 that are reshaping procurement strategies and accelerating regional manufacturing and supplier diversification

The imposition of tariffs and trade policy shifts in 2025 introduces material friction into global supply chains that support mobile augmented reality hardware and component supply. Tariff-driven cost differentials influence sourcing decisions for key hardware subcomponents such as batteries, optics, processors, and sensors, creating incentives to diversify supplier bases and to accelerate localization of critical manufacturing nodes. As a result, firms are recalibrating procurement strategies to reduce exposure to single-origin risk while preserving access to advanced semiconductors and optical components necessary for high-performance AR devices.

These policy dynamics also affect the cadence of product roadmaps and capital allocation. Companies are increasingly prioritizing design choices that reduce dependency on tariff-sensitive components, including modular approaches that allow substitution of regionally available parts without degrading core user experience. Parallel to supply-side adaptations, organizations are re-evaluating total landed cost frameworks and service delivery models to maintain competitive pricing for enterprise customers who demand predictable operational expenditures. In turn, this shifts emphasis toward software-driven differentiation and services that can offset hardware margin pressure.

Moreover, tariff-related uncertainty accelerates collaboration between OEMs, contract manufacturers, and global distributors to secure capacity and to align inventory strategies with demand signals. Firms that proactively engage in scenario planning, supplier dual-sourcing, and nearshoring initiatives will reduce disruption risk and preserve product continuity. Ultimately, policy-induced supply chain complexity heightens the strategic value of resilient procurement, flexible product architectures, and tightly integrated supplier relationships.

Integrated segmentation analysis revealing how device classes, component stacks, tracking systems, display architectures, and application domains determine adoption pathways

A nuanced segmentation view reveals which technology and commercial configurations are most likely to deliver sustainable value across different use cases and buyer cohorts. Based on device type, the landscape differentiates AR glasses, smartphones, and tablets; AR glasses bifurcate into consumer and enterprise models, smartphones differentiate along 5G-enabled and foldable form factors, and tablets segment into 5G-enabled and multi-touch variants. These device distinctions influence ergonomics, session length, and interaction paradigms, with consumer glasses emphasizing lightweight wearability while enterprise variants prioritize durability, battery life, and integration with industrial workflows.

Based on component, the ecosystem encompasses hardware, services, and software; hardware incorporates batteries, optics, processors, and sensors, services cover consulting, integration, and support, and software spans content, platforms, and tools. This component-level decomposition clarifies investment levers: hardware improvements raise baseline capability, software platforms scale developer ecosystems, and services bridge technical implementation to measurable business outcomes. Tracking technology presents another axis of differentiation, separating marker-based and markerless approaches; marker-based techniques include fiducial markers and QR codes while markerless strategies rely on SLAM and vision-based methods, with SLAM further dividing into inertial and visual variants. These tracking trade-offs determine deployment complexity and environmental robustness across indoor and outdoor contexts.

Display type further partitions offerings into optical see-through and video see-through devices; optical see-through displays leverage prism and waveguide systems while video see-through devices operate using dual-camera and single-camera arrangements, with dual-camera systems offering stereo vision and wide-angle configurations. Application segmentation identifies distinctive value propositions in education, gaming, healthcare, industrial, and retail: education manifests as AR textbooks and virtual classrooms, gaming appears in location-based and mobile titles, healthcare focuses on medical training and surgical assistance, industrial use cases concentrate on assembly and maintenance, and retail activation includes in-store navigation and virtual try-on. Collectively, these segmentation lenses illuminate where technical capability aligns with user needs and where investment in integration and content will most rapidly translate into adoption and operational impact.

Regional dynamics and strategic considerations spanning the Americas, Europe Middle East & Africa, and Asia-Pacific that determine adoption velocity and partnership models

Regional dynamics shape adoption strategies, talent allocation, and partnership models across the Americas, Europe Middle East & Africa, and Asia-Pacific. In the Americas, commercial experimentation with AR is strongly influenced by mature consumer markets and early carrier investment in high-bandwidth connectivity, which together encourage innovation in social, location-based, and retail experiences. North American enterprise adoption is further propelled by close proximity to silicon vendors and a dense ecosystem of developers and content creators, enabling rapid prototyping and pilot scaling.

In Europe, the Middle East & Africa, regulatory and standards considerations weigh more heavily on deployment rhythm; privacy regulations and cross-border data considerations influence platform architecture and integration choices. This region also demonstrates strength in industrial and healthcare deployments where established manufacturing bases and advanced medical research institutions drive demand for reliable, standards-compliant AR solutions. Conversely, the Middle East presents opportunities for large-scale, high-visibility consumer and retail activations that can accelerate awareness and mainstream acceptance.

Asia-Pacific represents a heterogeneous landscape with strong device manufacturing capabilities, aggressive carrier investments in connectivity, and large-scale consumer adoption ecosystems. Several economies in the region benefit from integrated supply chains for optics, semiconductors, and sensors, supporting quicker time-to-market for novel form factors. Collectively, these regional attributes imply differing prioritization: the Americas emphasize rapid commercialization and developer ecosystems, Europe, Middle East & Africa prioritize regulated enterprise deployments and standards alignment, and Asia-Pacific focuses on scale, manufacturing integration, and rapid consumer uptake.

How platform incumbents, chip and optics innovators, and service integrators are forging strategic partnerships and shaping competitive differentiation across AR value chains

Competitive dynamics in mobile augmented reality are shaped by a mix of platform incumbents, semiconductor innovators, specialist optics and sensor suppliers, and vertically oriented solution providers. Platform companies continue to invest in developer tools, AR runtimes, and privacy-preserving data services to capture engagement and to lower friction for cross-device experiences. Semiconductor and systems vendors emphasize power efficiency and integrated sensor fusion to enable longer sessions and richer spatial understanding, while optics and display specialists pursue waveguide and prism innovations that expand field-of-view without compromising wearability.

Specialist software firms and content studios are differentiating through domain-specific toolchains and high-quality, context-aware content pipelines that address training, remote assistance, and immersive retail. At the same time, systems integrators and consulting firms are establishing playbooks for end-to-end deployments that combine advisory, integration, and long-tail support-capabilities that enterprises value when deploying mission-critical applications. Partnerships across these groups are increasingly strategic, with collaboration agreements that span hardware certification, platform optimization, and co-developed vertical solutions.

Companies that demonstrate a balanced portfolio-showing strength in platform-level services, hardware optimization, and ecosystem partnerships-are positioned to capture the widest range of commercial opportunities. Conversely, firms that remain siloed risk commoditization or find adoption constrained to niche segments. The competitive inference is clear: success requires coordinated product roadmaps, open developer engagement, and the ability to deliver measurable outcomes in target verticals.

Actionable steps for product, engineering, and commercial teams to build resilient AR offerings that scale across devices, components, and enterprise use cases

Industry leaders must adopt a pragmatic, phased approach that balances near-term commercial wins with investments in platform robustness and ecosystem growth. First, prioritize product architectures that enable component modularity, allowing substitution of batteries, optics, processors, and sensors with minimal rework. This design freedom reduces supplier concentration risk and accelerates adaptation to regulatory or tariff-related pressures. Next, invest in developer experiences and toolchains that make it straightforward to deliver cross-device applications for AR glasses, smartphones, and tablets, recognizing that each device type drives different interaction and ergonomics requirements.

Simultaneously, pursue tightly integrated services offerings that translate platform capability into operational outcomes for enterprise customers. Consulting, integration, and ongoing support must be articulated as part of the value proposition to bridge the gap between prototype and production. Establish partnerships with specialist tracking technology providers and display vendors to ensure robust markerless and marker-based performance, and to align product roadmaps with evolving SLAM and vision-based breakthroughs. Finally, implement governance frameworks that address privacy, data residency, and interoperability to accelerate procurement processes and to reduce enterprise adoption friction.

By sequencing investments across hardware modularity, developer platforms, and service orchestration-and by embedding governance into product and sales processes-industry leaders can generate sustained momentum and convert experimental deployments into repeatable, scalable programs.

A methodology grounded in stakeholder interviews, technical literature review, patent and standards analysis, and scenario-based triangulation to validate conclusions

This research synthesized primary stakeholder interviews, vendor technical literature, patent filing trends, and publicly available regulatory guidance to construct a comprehensive view of the mobile augmented reality ecosystem. Primary inputs included qualitative discussions with device engineers, software architects, product leaders, and procurement specialists to validate technology trade-offs and deployment constraints. Secondary inputs included technical white papers, standards proposals, and academic publications that informed assessments of tracking accuracy, display technology maturity, and sensor fusion performance.

The methodology combined thematic analysis with cross-validation across multiple evidence streams to reduce bias and to ensure that insights reflect both technological capability and commercial feasibility. Scenario analysis was applied to evaluate supply chain resilience and policy impacts, while use-case mapping linked component capabilities to operational outcomes across education, gaming, healthcare, industrial, and retail domains. Where applicable, comparative benchmarking against device prototypes and developer SDKs provided grounding for assertions about ergonomics, session length, and developer usability.

Limitations of the research include variability in vendor roadmap disclosures and the proprietary nature of some integration metrics. To mitigate these constraints, the approach emphasized triangulation and sought corroboration across independent sources. The resulting methodology provides a robust foundation for strategic decision-making while remaining transparent about the assumptions and data sources that underpin the analysis.

A concise synthesis emphasizing the convergence of technology readiness, services integration, and strategic procurement as the gateway to scalable AR deployment

In summary, mobile augmented reality is transitioning from demonstrative novelty to a strategic capability that unlocks new forms of interaction, productivity, and engagement across multiple sectors. Progress in hardware, tracking, display systems, and software platforms is enabling more reliable and compelling spatial experiences, while services are proving essential to translate technical capability into measurable business outcomes. Regulatory and policy shifts, including tariff-induced supply chain adjustments, reinforce the need for flexible product architectures and diversified sourcing strategies.

The path to scaled adoption favors organizations that align device innovation with platform openness, invest in developer and partner ecosystems, and incorporate services that close the deployment gap. Regional dynamics will continue to influence where investments accelerate and which deployment patterns prevail, making localized strategy and supplier relationships indispensable. Executives who integrate these insights into product roadmaps and go-to-market plans will be better positioned to capture sustained value as AR moves into mainstream commercial use.

Taken together, the evidence suggests that careful orchestration across engineering, commercial, and operational domains-backed by disciplined scenario planning-will determine which organizations transform early technical promise into durable competitive advantage.

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Integration of generative AI with mobile augmented reality for personalized experiences
  • 5.2. Expansion of location based augmented reality gaming experiences with high fidelity map integration
  • 5.3. Adoption of 5G networks to enable seamless high bandwidth augmented reality streaming and collaboration
  • 5.4. Integration of augmented reality features in mobile social commerce to drive immersive shopping journeys
  • 5.5. Development of lightweight AR smart glasses optimized for mobile connectivity and extended battery life
  • 5.6. Implementation of robust privacy controls and data protection measures for mobile augmented reality applications
  • 5.7. Utilization of AR powered remote assistance tools for field service optimization and training

6. Cumulative Impact of United States Tariffs 2025

7. Cumulative Impact of Artificial Intelligence 2025

8. Mobile Augmented Reality Market, by Device Type

  • 8.1. Ar Glasses
    • 8.1.1. Consumer
    • 8.1.2. Enterprise
  • 8.2. Smartphones
    • 8.2.1. 5G Enabled
    • 8.2.2. Foldable
  • 8.3. Tablets
    • 8.3.1. 5G Enabled
    • 8.3.2. Multi Touch

9. Mobile Augmented Reality Market, by Component

  • 9.1. Hardware
    • 9.1.1. Batteries
    • 9.1.2. Optics
    • 9.1.3. Processors
    • 9.1.4. Sensors
  • 9.2. Services
    • 9.2.1. Consulting
    • 9.2.2. Integration
    • 9.2.3. Support
  • 9.3. Software
    • 9.3.1. Content
    • 9.3.2. Platforms
    • 9.3.3. Tools

10. Mobile Augmented Reality Market, by Tracking Technology

  • 10.1. Marker Based
    • 10.1.1. Fiducial Markers
    • 10.1.2. QR Code
  • 10.2. Markerless
    • 10.2.1. SLAM Based
      • 10.2.1.1. Inertial Slam
      • 10.2.1.2. Visual Slam
    • 10.2.2. Vision Based

11. Mobile Augmented Reality Market, by Display Type

  • 11.1. Optical See Through
    • 11.1.1. Prism Based
    • 11.1.2. Waveguide
  • 11.2. Video See Through
    • 11.2.1. Dual Camera
      • 11.2.1.1. Stereo Vision
      • 11.2.1.2. Wide Angle
    • 11.2.2. Single Camera

12. Mobile Augmented Reality Market, by Application

  • 12.1. Education
    • 12.1.1. AR Textbooks
    • 12.1.2. Virtual Classrooms
  • 12.2. Gaming
    • 12.2.1. Location Based Gaming
    • 12.2.2. Mobile Gaming
  • 12.3. Healthcare
    • 12.3.1. Medical Training
    • 12.3.2. Surgical Assistance
  • 12.4. Industrial
    • 12.4.1. Assembly
    • 12.4.2. Maintenance
  • 12.5. Retail
    • 12.5.1. In Store Navigation
    • 12.5.2. Virtual Try On

13. Mobile Augmented Reality Market, by Region

  • 13.1. Americas
    • 13.1.1. North America
    • 13.1.2. Latin America
  • 13.2. Europe, Middle East & Africa
    • 13.2.1. Europe
    • 13.2.2. Middle East
    • 13.2.3. Africa
  • 13.3. Asia-Pacific

14. Mobile Augmented Reality Market, by Group

  • 14.1. ASEAN
  • 14.2. GCC
  • 14.3. European Union
  • 14.4. BRICS
  • 14.5. G7
  • 14.6. NATO

15. Mobile Augmented Reality Market, by Country

  • 15.1. United States
  • 15.2. Canada
  • 15.3. Mexico
  • 15.4. Brazil
  • 15.5. United Kingdom
  • 15.6. Germany
  • 15.7. France
  • 15.8. Russia
  • 15.9. Italy
  • 15.10. Spain
  • 15.11. China
  • 15.12. India
  • 15.13. Japan
  • 15.14. Australia
  • 15.15. South Korea

16. Competitive Landscape

  • 16.1. Market Share Analysis, 2024
  • 16.2. FPNV Positioning Matrix, 2024
  • 16.3. Competitive Analysis
    • 16.3.1. Niantic, Inc
    • 16.3.2. Snap Inc
    • 16.3.3. ByteDance Ltd
    • 16.3.4. Google LLC
    • 16.3.5. Apple Inc
    • 16.3.6. Meta Platforms, Inc
    • 16.3.7. Qualcomm Incorporated
    • 16.3.8. PTC Inc
    • 16.3.9. Microsoft Corporation
    • 16.3.10. Magic Leap, Inc

LIST OF FIGURES

  • FIGURE 1. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, 2018-2032 (USD MILLION)
  • FIGURE 2. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2024 VS 2032 (%)
  • FIGURE 3. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 4. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2024 VS 2032 (%)
  • FIGURE 5. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 6. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY TRACKING TECHNOLOGY, 2024 VS 2032 (%)
  • FIGURE 7. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY TRACKING TECHNOLOGY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 8. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY DISPLAY TYPE, 2024 VS 2032 (%)
  • FIGURE 9. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY DISPLAY TYPE, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 10. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2024 VS 2032 (%)
  • FIGURE 11. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 12. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY REGION, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 13. AMERICAS MOBILE AUGMENTED REALITY MARKET SIZE, BY SUBREGION, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 14. NORTH AMERICA MOBILE AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 15. LATIN AMERICA MOBILE AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 16. EUROPE, MIDDLE EAST & AFRICA MOBILE AUGMENTED REALITY MARKET SIZE, BY SUBREGION, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 17. EUROPE MOBILE AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 18. MIDDLE EAST MOBILE AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 19. AFRICA MOBILE AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 20. ASIA-PACIFIC MOBILE AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 21. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY GROUP, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 22. ASEAN MOBILE AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 23. GCC MOBILE AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 24. EUROPEAN UNION MOBILE AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 25. BRICS MOBILE AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 26. G7 MOBILE AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 27. NATO MOBILE AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 28. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 29. MOBILE AUGMENTED REALITY MARKET SHARE, BY KEY PLAYER, 2024
  • FIGURE 30. MOBILE AUGMENTED REALITY MARKET, FPNV POSITIONING MATRIX, 2024

LIST OF TABLES

  • TABLE 1. MOBILE AUGMENTED REALITY MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
  • TABLE 3. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, 2018-2024 (USD MILLION)
  • TABLE 4. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, 2025-2032 (USD MILLION)
  • TABLE 5. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
  • TABLE 6. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY DEVICE TYPE, 2025-2032 (USD MILLION)
  • TABLE 7. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY AR GLASSES, 2018-2024 (USD MILLION)
  • TABLE 8. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY AR GLASSES, 2025-2032 (USD MILLION)
  • TABLE 9. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY AR GLASSES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 10. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY AR GLASSES, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 11. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY AR GLASSES, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 12. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY AR GLASSES, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 13. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY AR GLASSES, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 14. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY AR GLASSES, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 15. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY CONSUMER, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 16. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY CONSUMER, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 17. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY CONSUMER, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 18. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY CONSUMER, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 19. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY CONSUMER, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 20. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY CONSUMER, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 21. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY ENTERPRISE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 22. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY ENTERPRISE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 23. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY ENTERPRISE, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 24. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY ENTERPRISE, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 25. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY ENTERPRISE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 26. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY ENTERPRISE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 27. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SMARTPHONES, 2018-2024 (USD MILLION)
  • TABLE 28. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SMARTPHONES, 2025-2032 (USD MILLION)
  • TABLE 29. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SMARTPHONES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 30. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SMARTPHONES, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 31. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SMARTPHONES, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 32. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SMARTPHONES, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 33. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SMARTPHONES, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 34. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SMARTPHONES, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 35. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY 5G ENABLED, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 36. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY 5G ENABLED, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 37. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY 5G ENABLED, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 38. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY 5G ENABLED, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 39. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY 5G ENABLED, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 40. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY 5G ENABLED, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 41. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY FOLDABLE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 42. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY FOLDABLE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 43. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY FOLDABLE, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 44. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY FOLDABLE, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 45. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY FOLDABLE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 46. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY FOLDABLE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 47. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY TABLETS, 2018-2024 (USD MILLION)
  • TABLE 48. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY TABLETS, 2025-2032 (USD MILLION)
  • TABLE 49. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY TABLETS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 50. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY TABLETS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 51. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY TABLETS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 52. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY TABLETS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 53. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY TABLETS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 54. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY TABLETS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 55. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY 5G ENABLED, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 56. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY 5G ENABLED, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 57. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY 5G ENABLED, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 58. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY 5G ENABLED, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 59. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY 5G ENABLED, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 60. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY 5G ENABLED, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 61. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY MULTI TOUCH, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 62. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY MULTI TOUCH, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 63. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY MULTI TOUCH, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 64. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY MULTI TOUCH, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 65. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY MULTI TOUCH, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 66. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY MULTI TOUCH, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 67. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2018-2024 (USD MILLION)
  • TABLE 68. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY COMPONENT, 2025-2032 (USD MILLION)
  • TABLE 69. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2018-2024 (USD MILLION)
  • TABLE 70. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY HARDWARE, 2025-2032 (USD MILLION)
  • TABLE 71. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY HARDWARE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 72. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY HARDWARE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 73. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY HARDWARE, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 74. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY HARDWARE, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 75. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY HARDWARE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 76. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY HARDWARE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 77. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY BATTERIES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 78. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY BATTERIES, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 79. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY BATTERIES, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 80. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY BATTERIES, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 81. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY BATTERIES, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 82. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY BATTERIES, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 83. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY OPTICS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 84. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY OPTICS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 85. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY OPTICS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 86. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY OPTICS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 87. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY OPTICS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 88. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY OPTICS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 89. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY PROCESSORS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 90. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY PROCESSORS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 91. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY PROCESSORS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 92. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY PROCESSORS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 93. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY PROCESSORS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 94. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY PROCESSORS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 95. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSORS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 96. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSORS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 97. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSORS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 98. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSORS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 99. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSORS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 100. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SENSORS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 101. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SERVICES, 2018-2024 (USD MILLION)
  • TABLE 102. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SERVICES, 2025-2032 (USD MILLION)
  • TABLE 103. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SERVICES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 104. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SERVICES, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 105. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SERVICES, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 106. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SERVICES, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 107. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SERVICES, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 108. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SERVICES, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 109. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY CONSULTING, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 110. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY CONSULTING, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 111. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY CONSULTING, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 112. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY CONSULTING, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 113. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY CONSULTING, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 114. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY CONSULTING, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 115. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY INTEGRATION, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 116. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY INTEGRATION, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 117. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY INTEGRATION, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 118. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY INTEGRATION, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 119. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY INTEGRATION, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 120. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY INTEGRATION, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 121. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SUPPORT, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 122. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SUPPORT, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 123. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SUPPORT, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 124. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SUPPORT, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 125. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SUPPORT, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 126. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SUPPORT, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 127. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2018-2024 (USD MILLION)
  • TABLE 128. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, 2025-2032 (USD MILLION)
  • TABLE 129. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 130. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 131. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 132. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 133. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 134. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SOFTWARE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 135. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY CONTENT, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 136. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY CONTENT, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 137. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY CONTENT, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 138. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY CONTENT, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 139. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY CONTENT, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 140. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY CONTENT, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 141. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY PLATFORMS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 142. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY PLATFORMS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 143. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY PLATFORMS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 144. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY PLATFORMS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 145. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY PLATFORMS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 146. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY PLATFORMS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 147. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY TOOLS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 148. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY TOOLS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 149. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY TOOLS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 150. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY TOOLS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 151. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY TOOLS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 152. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY TOOLS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 153. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY TRACKING TECHNOLOGY, 2018-2024 (USD MILLION)
  • TABLE 154. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY TRACKING TECHNOLOGY, 2025-2032 (USD MILLION)
  • TABLE 155. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER BASED, 2018-2024 (USD MILLION)
  • TABLE 156. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER BASED, 2025-2032 (USD MILLION)
  • TABLE 157. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER BASED, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 158. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER BASED, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 159. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER BASED, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 160. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER BASED, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 161. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER BASED, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 162. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKER BASED, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 163. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY FIDUCIAL MARKERS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 164. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY FIDUCIAL MARKERS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 165. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY FIDUCIAL MARKERS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 166. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY FIDUCIAL MARKERS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 167. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY FIDUCIAL MARKERS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 168. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY FIDUCIAL MARKERS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 169. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY QR CODE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 170. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY QR CODE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 171. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY QR CODE, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 172. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY QR CODE, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 173. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY QR CODE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 174. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY QR CODE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 175. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKERLESS, 2018-2024 (USD MILLION)
  • TABLE 176. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKERLESS, 2025-2032 (USD MILLION)
  • TABLE 177. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKERLESS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 178. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKERLESS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 179. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKERLESS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 180. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKERLESS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 181. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKERLESS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 182. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY MARKERLESS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 183. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SLAM BASED, 2018-2024 (USD MILLION)
  • TABLE 184. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SLAM BASED, 2025-2032 (USD MILLION)
  • TABLE 185. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SLAM BASED, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 186. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SLAM BASED, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 187. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SLAM BASED, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 188. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SLAM BASED, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 189. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SLAM BASED, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 190. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SLAM BASED, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 191. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY INERTIAL SLAM, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 192. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY INERTIAL SLAM, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 193. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY INERTIAL SLAM, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 194. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY INERTIAL SLAM, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 195. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY INERTIAL SLAM, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 196. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY INERTIAL SLAM, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 197. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY VISUAL SLAM, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 198. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY VISUAL SLAM, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 199. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY VISUAL SLAM, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 200. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY VISUAL SLAM, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 201. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY VISUAL SLAM, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 202. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY VISUAL SLAM, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 203. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY VISION BASED, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 204. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY VISION BASED, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 205. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY VISION BASED, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 206. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY VISION BASED, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 207. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY VISION BASED, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 208. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY VISION BASED, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 209. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY DISPLAY TYPE, 2018-2024 (USD MILLION)
  • TABLE 210. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY DISPLAY TYPE, 2025-2032 (USD MILLION)
  • TABLE 211. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY OPTICAL SEE THROUGH, 2018-2024 (USD MILLION)
  • TABLE 212. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY OPTICAL SEE THROUGH, 2025-2032 (USD MILLION)
  • TABLE 213. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY OPTICAL SEE THROUGH, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 214. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY OPTICAL SEE THROUGH, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 215. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY OPTICAL SEE THROUGH, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 216. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY OPTICAL SEE THROUGH, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 217. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY OPTICAL SEE THROUGH, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 218. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY OPTICAL SEE THROUGH, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 219. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY PRISM BASED, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 220. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY PRISM BASED, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 221. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY PRISM BASED, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 222. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY PRISM BASED, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 223. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY PRISM BASED, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 224. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY PRISM BASED, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 225. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY WAVEGUIDE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 226. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY WAVEGUIDE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 227. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY WAVEGUIDE, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 228. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY WAVEGUIDE, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 229. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY WAVEGUIDE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 230. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY WAVEGUIDE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 231. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY VIDEO SEE THROUGH, 2018-2024 (USD MILLION)
  • TABLE 232. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY VIDEO SEE THROUGH, 2025-2032 (USD MILLION)
  • TABLE 233. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY VIDEO SEE THROUGH, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 234. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY VIDEO SEE THROUGH, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 235. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY VIDEO SEE THROUGH, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 236. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY VIDEO SEE THROUGH, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 237. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY VIDEO SEE THROUGH, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 238. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY VIDEO SEE THROUGH, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 239. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY DUAL CAMERA, 2018-2024 (USD MILLION)
  • TABLE 240. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY DUAL CAMERA, 2025-2032 (USD MILLION)
  • TABLE 241. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY DUAL CAMERA, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 242. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY DUAL CAMERA, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 243. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY DUAL CAMERA, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 244. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY DUAL CAMERA, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 245. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY DUAL CAMERA, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 246. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY DUAL CAMERA, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 247. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY STEREO VISION, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 248. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY STEREO VISION, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 249. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY STEREO VISION, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 250. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY STEREO VISION, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 251. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY STEREO VISION, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 252. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY STEREO VISION, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 253. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY WIDE ANGLE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 254. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY WIDE ANGLE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 255. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY WIDE ANGLE, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 256. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY WIDE ANGLE, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 257. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY WIDE ANGLE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 258. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY WIDE ANGLE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 259. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SINGLE CAMERA, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 260. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SINGLE CAMERA, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 261. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SINGLE CAMERA, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 262. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SINGLE CAMERA, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 263. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SINGLE CAMERA, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 264. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY SINGLE CAMERA, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 265. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2018-2024 (USD MILLION)
  • TABLE 266. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY APPLICATION, 2025-2032 (USD MILLION)
  • TABLE 267. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY EDUCATION, 2018-2024 (USD MILLION)
  • TABLE 268. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY EDUCATION, 2025-2032 (USD MILLION)
  • TABLE 269. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY EDUCATION, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 270. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY EDUCATION, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 271. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY EDUCATION, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 272. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY EDUCATION, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 273. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY EDUCATION, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 274. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY EDUCATION, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 275. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY AR TEXTBOOKS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 276. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY AR TEXTBOOKS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 277. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY AR TEXTBOOKS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 278. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY AR TEXTBOOKS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 279. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY AR TEXTBOOKS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 280. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY AR TEXTBOOKS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 281. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY VIRTUAL CLASSROOMS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 282. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY VIRTUAL CLASSROOMS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 283. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY VIRTUAL CLASSROOMS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 284. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY VIRTUAL CLASSROOMS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 285. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY VIRTUAL CLASSROOMS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 286. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY VIRTUAL CLASSROOMS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 287. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY GAMING, 2018-2024 (USD MILLION)
  • TABLE 288. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY GAMING, 2025-2032 (USD MILLION)
  • TABLE 289. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY GAMING, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 290. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY GAMING, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 291. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY GAMING, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 292. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY GAMING, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 293. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY GAMING, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 294. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY GAMING, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 295. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY LOCATION BASED GAMING, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 296. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY LOCATION BASED GAMING, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 297. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY LOCATION BASED GAMING, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 298. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY LOCATION BASED GAMING, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 299. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY LOCATION BASED GAMING, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 300. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY LOCATION BASED GAMING, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 301. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY MOBILE GAMING, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 302. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY MOBILE GAMING, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 303. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY MOBILE GAMING, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 304. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY MOBILE GAMING, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 305. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY MOBILE GAMING, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 306. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY MOBILE GAMING, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 307. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY HEALTHCARE, 2018-2024 (USD MILLION)
  • TABLE 308. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY HEALTHCARE, 2025-2032 (USD MILLION)
  • TABLE 309. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY HEALTHCARE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 310. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY HEALTHCARE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 311. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY HEALTHCARE, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 312. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY HEALTHCARE, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 313. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY HEALTHCARE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 314. GLOBAL MOBILE AUGMENTED REALITY MARKET SIZE, BY HEALTHCARE, BY COUNTRY, 2025-2032 (USD MILL