封面
市场调查报告书
商品编码
1607638

行动 AR(扩增实境)市场规模、份额、成长分析,按类型、按组件、按设备类型、按应用、按地区 - 行业预测,2024-2031 年

Mobile Augmented Reality Market Size, Share, Growth Analysis, By Type (Marker-based, Marker less), By Component (Software, Services), By Device Type, By Application, By Region - Industry Forecast 2024-2031

出版日期: | 出版商: SkyQuest | 英文 197 Pages | 商品交期: 3-5个工作天内

价格
简介目录

2022年全球行动AR(扩增实境)市场规模将为165.1亿美元,预测期间(2024-2031年)复合年增长率为31%,从2023年的216.3亿美元增加至2031年的18.75亿美元。增长至8000万美元。

行动AR(扩增实境)市场旨在透过将虚拟内容与真实环境融合来改善使用者体验,实现资讯的互动式即时获取,实现实体与数位的无缝融合。 5G 技术的进步可实现更快的连接并促进更复杂的 AR 体验。此外,人工智慧和机器学习的结合可以改善识别和跟踪,从而实现沉浸式和客製化互动。在智慧型手机普及和对参与体验的强烈需求的推动下,这个市场为创新提供了充足的机会。儘管存在追踪准确性和设备相容性等挑战,但持续的技术发展、网路基础设施改进和人工智慧整合预计将推动市场成长并扩展不同行业的应用。

目录

介绍

  • 研究目的
  • 调查范围
  • 定义

调查方法

  • 资讯采购
  • 二手资料和主要资料方法
  • 市场规模预测
  • 市场假设与限制

执行摘要

  • 全球市场展望
  • 供需趋势分析
  • 按细分市场的机会分析

市场动态及展望

  • 市场概况
  • 市场规模
  • 市场动态
    • 驱动因素和机会
    • 抑制因素和挑战
  • 波特分析与影响
    • 竞争公司之间的敌对关係
    • 替代品的威胁
    • 买方议价能力
    • 新进入者的威胁
    • 供应商的议价能力

主要市场考察

  • 关键成功因素
  • 竞争程度
  • 主要投资机会
  • 市场生态系统
  • 市场吸引力指数(2023)
  • PESTEL分析
  • 总体经济指标
  • 价值链分析
  • 价格分析
  • 技术进步
  • 监管环境
  • 案例研究
  • 客户和购买标准分析

行动 AR(扩增实境)市场规模:按类型和复合年增长率(2024-2031)

  • 市场概况
  • 标记基地
    • 被动标记
    • 活性标记
  • 无标记的
    • 模型库
    • 影像处理基础
  • 锚固底座

行动 AR(扩增实境)市场规模:按组件和复合年增长率(2024-2031)

  • 市场概况
  • 三月软体
    • AR应用平台
    • AR SDK
  • 三月服务
    • AR设计与开发
    • 实施和支援服务

行动 AR(扩增实境)市场规模:按设备类型和复合年增长率(2024-2031)

  • 市场概况
  • 智慧型手机
  • 药片
  • 个人数位助理 (PDA)/手持游戏机
  • 其他设备(智慧眼镜穿戴装置)

行动 AR(扩增实境)市场规模:按应用和复合年增长率(2024-2031)

  • 市场概况
  • 消费者
  • 游戏 体育
  • 娱乐
  • 航太和国防
  • 卫生保健
  • 商业的
  • 观光观光
  • 电子学习
  • 电子商务与行销
  • 企业(製造业)
  • 其他的
    • 建筑与建筑设计
    • 地理空间挖掘

行动 AR(扩增实境)市场规模:按地区和复合年增长率(2024-2031)

  • 北美洲
    • 美国
    • 加拿大
  • 欧洲
    • 英国
    • 德国
    • 西班牙
    • 法国
    • 义大利
    • 其他欧洲国家地区
  • 亚太地区
    • 中国
    • 印度
    • 日本
    • 韩国
    • 其他亚太地区
  • 拉丁美洲
    • 巴西
    • 其他拉丁美洲地区
  • 中东/非洲
    • 海湾合作委员会国家
    • 南非
    • 其他中东/非洲

竞争资讯

  • 前5名企业对比
  • 主要企业市场定位(2023年)
  • 主要市场参与者所采取的策略
  • 近期市场趋势
  • 公司市场占有率分析(2023)
  • 主要企业简介
    • 公司简介
    • 产品系列分析
    • 按细分市场分類的份额分析
    • 收益与前一年同期比较(2021-2023)

主要企业简介

  • Magic Leap
  • Snap Inc.
  • Niantic
  • Blippar
  • 8thWall
  • Zappar
  • Vuzix
  • Qualcomm Technologies
  • PTC(Vuforia)
  • Unity Technologies
  • Marxent
  • Groove Jones
  • iTechArt Group
  • ImagineAR
  • Travancore Analytics
  • Samsung Electronics
  • ScienceSoft.
  • Taqtile
  • Inglobe Technologies
  • Scope AR

结论和建议

简介目录
Product Code: SQMIG45I2111

Global Mobile Augmented Reality Market size was valued at USD 16.51 billion in 2022 and is poised to grow from USD 21.63 billion in 2023 to USD 187.58 billion by 2031, at a CAGR of 31% during the forecast period (2024-2031).

The mobile augmented reality market aims to enhance user experiences by merging virtual content with real-world environments, enabling interactive, real-time access to information, and creating a seamless physical-digital integration. With the advancements in 5G technology, faster connectivity is set to facilitate more complex AR experiences. Moreover, incorporating artificial intelligence and machine learning will improve recognition and tracking, leading to immersive and tailored interactions. Driven by the growing smartphone adoption and a strong demand for engaging experiences, this market presents ample opportunities for innovation. Despite challenges like tracking accuracy and device compatibility, ongoing technological development, improved network infrastructure, and AI integration will propel market growth and broaden applications across diverse industries.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global Mobile Augmented Reality market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global Mobile Augmented Reality Market Segmental Analysis

Global Mobile Augmented Reality Market is segmented by Type, Component, Device Type, Application and region. Based on Type, the market is segmented into Marker-based (Passive Marker, Active Marker), Marker less (Model-based, Image Processing-based), Anchor-based. Based on Component, the market is segmented into MAR Software (AR application platforms, AR SDKs), MAR Services (AR Design & Development, Deployment & Support Services). Based on Device Type, the market is segmented into Smartphones, Tablets, Personal Digital Assistants (PDAs)/Handheld Gaming Consoles, Other Devices (smart glasses, Wearables). Based on Application, the market is segmented into Consumer (Gaming, Sports & Entertainment), Aerospace & Defense, Healthcare, Commercial, Tourism & Sight-seeing, E-learning, E-commerce & Marketing, Enterprise (Manufacturing), Others (Architecture & Building Design, Geospatial Mining). Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & and Africa.

Driver of the Global Mobile Augmented Reality Market

The Global Mobile Augmented Reality market is significantly driven by the rapid advancements in augmented reality hardware. In 2022, major players such as Apple, Samsung, and Microsoft launched innovative devices featuring enhanced processing capabilities, superior display resolutions, and upgraded camera functionalities. These technological improvements facilitate a more immersive and realistic mobile augmented reality experience, attracting consumers and developers alike. As the hardware continues to evolve, it paves the way for a broader adoption of augmented reality applications across various sectors, further accelerating market growth and driving interest in developing next-generation AR experiences on mobile platforms.

Restraints in the Global Mobile Augmented Reality Market

The global mobile augmented reality market faces significant restraints primarily linked to privacy and security concerns. As the adoption of augmented reality continues to rise, so do worries about the handling of personal information collected during AR experiences. Users are increasingly aware of the potential risks associated with data privacy, prompting a demand for stringent data protection regulations and measures. This emphasis on safeguarding personal data is vital, as it directly impacts consumer trust and the broader acceptance of mobile augmented reality technologies. Addressing these issues effectively will be crucial for the sustained growth and success of the market.

Market Trends of the Global Mobile Augmented Reality Market

The Global Mobile Augmented Reality (AR) market is witnessing a significant surge, driven by advancements in AR Cloud technology, which enables the persistent integration of virtual objects within real-world environments. This trend facilitates shared AR experiences, enhances object recognition capabilities, and supports the continuous availability of digital content, creating immersive interactions for users. As companies increasingly leverage these innovations, the demand for mobile AR applications is projected to rise, fostering collaboration across various sectors, including gaming, retail, and education. This evolving landscape underscores the growing consumer appetite for persistent AR experiences, positioning it as a key driver of market expansion moving forward.

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Driver & Opportunities
    • Restraints & Challenges
  • Porters Analysis & Impact
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Market Attractiveness Index, 2023
  • PESTEL Analysis
  • Macro-Economic Indicators
  • Value Chain Analysis
  • Pricing Analysis
  • Technological Advancement
  • Regulatory Landscape
  • Case Studies
  • Customer & Buying Criteria Analysis

Global Mobile Augmented Reality Market Size by Type & CAGR (2024-2031)

  • Market Overview
  • Marker-based
    • Passive Marker
    • Active Marker
  • Markerless
    • Model-based
    • Image Processing-based
  • Anchor-based

Global Mobile Augmented Reality Market Size by Component & CAGR (2024-2031)

  • Market Overview
  • MAR Software
    • AR application platforms
    • AR SDKs
  • MAR Services
    • AR Design & Development
    • Deployment & Support Services

Global Mobile Augmented Reality Market Size by Device Type & CAGR (2024-2031)

  • Market Overview
  • Smartphones
  • Tablets
  • Personal Digital Assistants (PDAs)/Handheld Gaming Consoles
  • Other Devices (Smart glasses, Wearables)

Global Mobile Augmented Reality Market Size by Application & CAGR (2024-2031)

  • Market Overview
  • Consumer
  • Gaming, Sports
  • Entertainment
  • Aerospace & Defense
  • Healthcare
  • Commercial
  • Tourism & Sight-seeing
  • E-learning
  • E-commerce & Marketing
  • Enterprise (Manufacturing)
  • Others
    • Architecture & Building Design
    • Geospatial Mining

Global Mobile Augmented Reality Market Size & CAGR (2024-2031)

  • North America, (Type, Component, Device Type, Application)
    • US
    • Canada
  • Europe, (Type, Component, Device Type, Application)
    • UK
    • Germany
    • Spain
    • France
    • Italy
    • Rest of Europe
  • Asia-Pacific, (Type, Component, Device Type, Application)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia Pacific
  • Latin America, (Type, Component, Device Type, Application)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa, (Type, Component, Device Type, Application)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2023
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2023
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2021-2023)

Key Company Profiles

  • Magic Leap
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Snap Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Niantic
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Blippar
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • 8thWall
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Zappar
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Vuzix
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Qualcomm Technologies
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • PTC (Vuforia)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Unity Technologies
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Marxent
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Groove Jones
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • iTechArt Group
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • ImagineAR
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Travancore Analytics
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Samsung Electronics
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • ScienceSoft.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Taqtile
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Inglobe Technologies
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Scope AR
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendation