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市场调查报告书
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扩增实境(AR)游戏市场:2025-2032年全球预测(按装置、游戏类型、收入模式和最终用户划分)

Augmented Reality Gaming Market by Device Type, Game Type, Revenue Model, End User - Global Forecast 2025-2032

出版日期: | 出版商: 360iResearch | 英文 188 Pages | 商品交期: 最快1-2个工作天内

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预计到 2032 年,扩增实境(AR) 游戏市场将成长至 630.1 亿美元,复合年增长率为 22.12%。

主要市场统计数据
基准年 2024 127.3亿美元
预计年份:2025年 155.2亿美元
预测年份:2032年 630.1亿美元
复合年增长率 (%) 22.12%

本文从策略角度概述了技术进步、不断演变的跨装置环境以及消费行为的变化如何重塑扩增实境游戏领域的机会。

扩增实境游戏已进入技术快速发展和商业性实验的阶段,空间运算、感测器融合和云端原生服务融合,拓展了游戏模式和分发管道。过去几年,显示光学、电池效率和边缘运算延迟的提升降低了身临其境型体验的门槛,而智慧型手机的普及也为休閒/混合型参与企业提供了大规模的潜在市场。因此,开发者和发行商正在建立一个多设备环境,涵盖专用头戴设备、行动装置、平板电脑和下一代穿戴式设备,每种设备都有不同的互动模式、内容限制和获利模式。

说明技术与业务转型的融合,包括硬体模组化、降低网路延迟以及人工智慧驱动的内容工作流程,这些都将重塑游戏体验。

扩增实境(AR)游戏领域正经历变革,这主要得益于硬体模组化、网路功能和人工智慧增强内容创作的进步。独立式AR头显摆脱了以往线缆的束缚,实现了更丰富的三维互动。同时,有线配置依然能够提供高清体验,而强大的运算能力仍然至关重要。随着头戴装置技术的演进,智慧型手机和平板电脑透过改进感测器、深度相机和平台级AR运作时,提供日益精细的AR体验,从而保持了其在大众市场的普及性。智慧眼镜和智慧型手錶等穿戴式装置正逐渐成为补充性的接点,将游戏机制延伸到日常生活中,实现微互动和环境通知,从而在游戏时间之外也能持续吸引参与企业的注意。

分析2025年美国关税如何影响AR游戏产业的供应链韧性、筹资策略和产品蓝图优先顺序。

美国在2025年实施的新关税政策,为扩增实境的相关人员供应链和成本结构带来了直接挑战。依赖跨境采购光学元件、感测器、印刷基板组件和专用半导体等组件的硬体製造商,面临着组件采购成本上涨的压力,迫使他们进行短期设计调整併重新选择供应商。为此,一些设备製造商加快了製造地多元化的步伐,以降低对受关税影响的采购路线的依赖;而另一些製造商则考虑本地组装和战略性库存缓衝,以确保产品按时发布。

提供全面的细分洞察,将设备类型、游戏架构、获利模式和人口统计群体与策略要务联繫起来。

我们采用细分方法,从设备、游戏、收入和观点等不同角度揭示了差异化的机会和关键的执行挑战。按装置类型划分,决策者必须在AR头戴装置、智慧型手机、平板电脑和穿戴式装置之间权衡取舍。 AR头显分为两类:一类是优先考虑自主型计算和电池续航时间的独立式产品,另一类是牺牲移动性以换取高图形保真度和丰富模拟效果的有线设备。这些选择决定了对内容复杂性、配件生态系统和服务层级的预期。智慧型手机在功能上分为Android和iOS平台,每个平台都有不同的执行时间限制、分发管道和开发工具。平板电脑也遵循类似的Android/iOS划分,但通常支援更大的互动介面和更长的使用。穿戴式装置包括智慧型手錶(可实现始终在线体验)和智慧手錶(方便短期互动、快速浏览和第二萤幕整合)。

概述全球和区域策略差异,这些差异体现在基础设施、监管和消费行为如何影响产品适用性和打入市场策略。

区域趋势正在影响不同经济和法规环境下的投资重点和参与模式。在美洲,基础设施的成熟度和消费者的接受模式有利于以行动端为先的扩增实境(AR)游戏,这些游戏能够提供身临其境型、基于位置的体验,并利用密集的城市环境实现持久的游戏体验。北美的内容生态系统强调品牌共同推广、广告整合和体验式零售合作,而拉丁美洲则对社群游戏功能和社群主导的发现模式有着强劲的需求。放眼东方,欧洲、中东和非洲呈现出法规结构和文化偏好各异的局面,促使开发者采用以隐私为先的设计和多语言内容策略。公共部门合作与文化遗产保护计画是推动AR应用普及的关键管道,而获利模式则倾向采用订阅和微交易结合的混合模式,以满足不同消费者的购买力需求。

强调硬体创新者、平台所有者、中间件供应商和内容创作者之间竞争与伙伴关係对于塑造扩增实境游戏市场的重要性。

扩增实境(AR)游戏领域的主要竞争格局体现在硬体创新者、平台供应商、中介软体供应商、内容工作室和分销合作伙伴之间的互动。硬体创新者正致力于投资光学技术、感测器融合和人体工学设计,以提升舒适度和延长游戏时长。同时,平台提供者则专注于开发者工具链、运行时效能和跨装置识别,以降低整合成本并加速内容交付。提供地图、物件辨识和实体引擎的中间件供应商,正帮助小规模工作室打造高品质体验,同时减轻其工程负担。此外,从独立团队到大型娱乐公司,各种内容工作室都在尝试拓展系列作品和跨媒体叙事,以加深用户参与。

针对优化产品模组化、供应链韧性、跨平台开发、区域伙伴关係和获利模式执行等方面的实用策略建议

产业领导者应制定切实可行的蓝图,在短期商业性前景和长期平台投资之间取得平衡。首先,优先考虑模组化产品架构,允许对光学元件和感测器进行逐步升级,而不是要求更换整个设备,从而维护消费者信任并延长产品生命週期。其次,将关税和供应链情境规划纳入采购和定价策略,以避免产品发布中断并维持利润空间的弹性。第三,投资于跨平台开发框架和强大的遥测系统,以支援在独立头戴式装置、有线系统、智慧型手机、平板电脑和穿戴式装置等不同平台上进行快速实验,同时确保参与企业身分验证和进展一致性。

解释一种结合专家访谈、技术分析和情境测试的实证混合方法研究途径,以检验策略结论。

本分析的调查方法结合了结构化的初步研究、有针对性的二手资讯综合分析以及严谨的三角验证,以确保获得切实可行的洞见。初步研究包括对硬体工程师、工作室创新总监、分销合作伙伴和网路营运商进行专家访谈,以揭示技术限制、市场推广优势和伙伴关係结构。此外,还辅以产品拆解分析和公开文檔,以阐明组件采购模式和设备设计权衡。二手资讯分析则包括仔细审查行业技术出版物、开发者文件、平台SDK更新以及区域监管指南,以确定功能范围和合规性边界。

本文概述了决定企业能否在扩增实境游戏领域实现主流化的策略要务和执行重点。

摘要,扩增实境游戏正从实验阶段迈向策略性商业化,其特点是多设备环境的复杂性、自适应获利模式以及供应链管理的改进。硬体改进、分散式运算和机器学习的融合,带来了更丰富、更持久的体验,同时也提高了跨装置类型和地理市场客製化产品的门槛。那些积极应对关税等采购风险、投资模组化和跨平台架构、并建立加速本地化和网路化游戏体验的伙伴关係关係的公司,将更有可能获得持续的竞争优势。

目录

第一章:序言

第二章调查方法

第三章执行摘要

第四章 市场概览

第五章 市场洞察

  • 云端基础的渲染技术的发展,使得无缝的AR游戏串流体验成为可能。
  • 穿戴式扩增实境装置的兴起,增强了多种类型游戏的免手持身临其境型体验。
  • 将人工智慧驱动的角色互动融入AR游戏环境,实现动态叙事
  • 在AR游戏中开发社交电商功能,以提升应用程式内购买参与度
  • 5G网路降低即时多人扩增实境体验的延迟
  • 利用持久化世界地图实现AR游戏跨会话的连续性,并提高使用者留存率
  • 企业合作关係的兴起,以及品牌内容在消费者扩增实境游戏应用中的应用。
  • 扩增实境游戏越来越重视无障碍功能,以方便身心参与企业参与。

第六章美国关税的累积影响,2025年

第七章:人工智慧的累积影响,2025年

第八章 按设备类型扩增实境(AR)游戏市场

  • AR头显
    • 独立型
    • 繫绳类型
  • 智慧型手机
    • Android
    • iOS
  • 平板电脑
    • Android
    • iOS
  • 穿戴式装置
    • 智慧眼镜
    • 智慧型手錶

第九章扩增实境(AR)游戏市场(按游戏类型划分)

  • 基于位置
    • 基于GPS的
    • 基于Wi-Fi
  • 标记底座
    • 影像识别
    • QR码
  • 轮廓底座
  • 投影基座
  • 迭加方法

第十章扩增实境(AR)游戏市场依收入模式划分

  • 广告
  • 应用程式内收费
  • 付费下载
  • 订阅
    • 每月
    • 年度的

第十一章扩增实境(AR)游戏市场(按最终用户划分)

  • 成人
    • 18至34岁
    • 35至50岁
    • 50岁或以上
  • 婴儿
    • 13至17岁
    • 5至12岁
  • 老年人
  • 青年

第十二章 各地区扩增实境(AR)游戏市场

  • 美洲
    • 北美洲
    • 拉丁美洲
  • 欧洲、中东和非洲
    • 欧洲
    • 中东
    • 非洲
  • 亚太地区

第十三章扩增实境(AR)游戏市场:按类别划分

  • ASEAN
  • GCC
  • EU
  • BRICS
  • G7
  • NATO

第十四章 各国扩增实境(AR)游戏市场

  • 美国
  • 加拿大
  • 墨西哥
  • 巴西
  • 英国
  • 德国
  • 法国
  • 俄罗斯
  • 义大利
  • 西班牙
  • 中国
  • 印度
  • 日本
  • 澳洲
  • 韩国

第十五章 竞争格局

  • 2024年市占率分析
  • FPNV定位矩阵,2024
  • 竞争分析
    • Niantic, Inc.
    • Jam City, Inc.
    • Scopely, Inc.
    • Next Games Oyj
    • Rovio Entertainment Oyj
    • Magic Leap, Inc.
Product Code: MRR-1A1A064C0550

The Augmented Reality Gaming Market is projected to grow by USD 63.01 billion at a CAGR of 22.12% by 2032.

KEY MARKET STATISTICS
Base Year [2024] USD 12.73 billion
Estimated Year [2025] USD 15.52 billion
Forecast Year [2032] USD 63.01 billion
CAGR (%) 22.12%

Introducing a strategic overview of how technological refinement, cross-device dynamics, and evolving consumer behaviors are reshaping augmented reality gaming opportunities

Augmented reality gaming has entered a phase of accelerated technical refinement and commercial experimentation where spatial computing, sensor fusion, and cloud-native services converge to expand play modalities and distribution channels. Over the past several years, improvements in display optics, battery efficiency, and edge computing latency have reduced friction for immersive experiences, while smartphone ubiquity has preserved a large addressable base for casual and hybrid players. As a result, developers and publishers are navigating a multi-device ecosystem that spans dedicated headsets, mobile handsets, tablets, and a new generation of wearables, each presenting distinct interaction models, content constraints, and monetization levers.

Consequently, stakeholders across hardware, software, telco, and location-based entertainment are recalibrating product roadmaps to leverage persistent AR layers, cross-platform user identity, and real-world mapping. Investment is shifting toward infrastructural capabilities such as real-time environmental understanding, robust anti-cheat and privacy controls, and composable content pipelines that accelerate iterative releases. At the same time, creative teams are experimenting with hybrid game mechanics that blur the line between social utility and play, embedding branded experiences in public spaces and integrating contextualized rewards that drive repeat engagement. Taken together, these dynamics underpin a strategic moment: organizations that align hardware design, content differentiation, and adaptable monetization will be best positioned to capture sustained consumer interest as AR hardware and software mature in parallel.

Explaining the converging technological and business shifts including hardware modularity, network latency reduction, and AI-driven content workflows reshaping gameplay

The landscape of augmented reality gaming is experiencing transformative shifts driven by advances in hardware modularity, network capability, and AI-enhanced content creation. Standalone AR headsets are enabling richer three-dimensional interactions without the tethering constraints of earlier generations, while tethered configurations continue to serve high-fidelity experiences where compute density remains paramount. Parallel to headset evolution, smartphones and tablets are preserving mass-market accessibility by delivering increasingly sophisticated AR through improved sensors, depth cameras, and platform-level AR runtimes. Wearables such as smart glasses and smart watches are emerging as complementary touchpoints that extend game mechanics into everyday contexts, facilitating micro-interactions and ambient notifications that maintain player attention beyond dedicated play sessions.

At the systems level, low-latency 5G and edge compute nodes are transforming multiplayer and location-based gameplay by reducing perceived lag and enabling synchronized shared experiences across distributed players. Meanwhile, advances in machine learning are streamlining content generation, automating tasks like environment segmentation and object recognition to shorten development cycles. Business models are also shifting: hybrid monetization strategies that combine advertising, in-app purchases, and subscription tiers are becoming common, supported by sophisticated telemetry and personalization engines. As these shifts mature, regulatory and privacy considerations will demand that companies demonstrate transparent data practices and interoperable standards to sustain user trust and ensure long-term engagement.

Analyzing how the 2025 United States tariff measures have reshaped supply chain resilience, sourcing strategies, and product roadmap prioritization for AR gaming

The implementation of new tariff measures introduced by the United States in 2025 has introduced immediate supply-chain and cost structure considerations for participants in the augmented reality gaming ecosystem. Hardware producers that rely on cross-border sourcing of optics, sensors, printed circuit assemblies, and specialty semiconductors experienced upward pressure on component procurement, prompting short-term redesigns and supplier requalification efforts. In turn, some device manufacturers accelerated diversification of their manufacturing footprint to reduce exposure to tariff-exposed routes, while others evaluated localized assembly and strategic inventory buffering to preserve launch timelines.

These adjustments have had ripple effects across product roadmaps and commercial planning. Some publishers and platform holders moderated pricing aspirations and synchronized software rollouts with hardware availability to avoid fragmented user experiences. Distribution partners and retail channels reassessed promotional programs and bundling strategies to maintain consumer uptake in a higher-cost environment. At the same time, the tariff environment catalyzed renewed interest in alternative sourcing strategies, including greater collaboration with component suppliers in Asia-Pacific and nearshoring initiatives in the Americas. Importantly, the cumulative impact extended beyond unit economics to influence partner negotiations, minimum order quantities, and the prioritization of modular designs that enable field-replaceable components and longer device lifecycles. Moving forward, companies that integrate tariff scenario planning into product development, supplier contracting, and pricing models will reduce execution risk and preserve strategic flexibility.

Delivering comprehensive segmentation insights that connect device classes, gameplay architectures, monetization approaches, and demographic cohorts to strategic imperatives

A granular approach to segmentation reveals differentiated opportunities and execution imperatives across device, game, revenue, and end-user lenses. By device type, decision-makers must reconcile the trade-offs between AR headsets, smartphones, tablets, and wearables. The AR headset category bifurcates into standalone products that prioritize self-contained compute and battery life, and tethered units that trade mobility for higher graphical fidelity and richer simulation; these choices dictate content complexity, accessory ecosystems, and service-layer expectations. Smartphones are functionally split across Android and iOS platforms, each with distinct runtime constraints, distribution channels, and developer tooling, while tablets follow a similar Android and iOS divide but typically support larger interaction surfaces and extended session lengths. Wearables encompass smart glasses that enable persistent heads-up experiences, and smart watches that facilitate short-form, glanceable mechanics and second-screen interactions.

When evaluating game type, practitioners should consider location-based formats that differentiate between GPS-driven outdoor experiences and Wi-Fi anchored indoor activations, as well as marker-based approaches that rely on image recognition or QR codes to seed interactions. Other gameplay architectures include outline-based mechanics that use environmental contours, projection-based installations that transform physical surfaces, and superimposition strategies that layer digital assets onto camera views. Each game type implies distinct technical dependencies, content production workflows, and site-deployment considerations. From a revenue model perspective, developers and publishers must weigh advertising, in-app purchase systems, paid downloads, and subscription offerings, with subscription models further segmented into monthly and yearly options that influence churn dynamics and lifetime engagement strategies. Finally, end-user segmentation highlights diverse behavioral cohorts: adults segmented by age bands spanning 18-34, 35-50, and 50+ reveal varying receptivity to complex mechanics and monetization willingness, while kids split into 13-17 and 5-12 brackets require tailored safety, parental controls, and content moderation. Teens and seniors constitute additional profiles with unique accessibility and social engagement requirements. Each segmentation axis carries implications for user acquisition cost, retention engineering, content rating frameworks, and compliance obligations, so cross-sectional strategies that map device capabilities to gameplay archetypes and revenue levers will generate the strongest alignment between product design and commercial returns.

Outlining regional strategic differentials where infrastructure, regulation, and consumer behaviors influence product fit and go-to-market choices across global geographies

Regional dynamics are shaping investment focus and engagement models across distinct economic and regulatory ecosystems. In the Americas, infrastructure maturity and consumer adoption patterns favor immersive location-based experiences and mobile-first AR titles that leverage dense urban geographies for persistent play. North American content ecosystems emphasize brand partnerships, advertising integrations, and experiential retail tie-ins, while Latin American audiences show strong appetite for social gameplay features and community-driven discovery. Moving eastward, Europe, Middle East & Africa presents a mosaic of regulatory frameworks and cultural preferences that encourage privacy-centric designs and multilingual content strategies; public-sector partnerships and cultural heritage activations are popular pathways for adoption, and monetization often leans on hybrid subscription and microtransaction models adapted to diverse purchasing power.

Asia-Pacific remains a strategic imperative due to its robust hardware manufacturing capacity, rapid platform adoption, and large, engaged player bases that are receptive to innovative monetization constructs. The region's ecosystem supports intense competition among platform integrators and content studios, with telco partnerships and payment integrations playing pivotal roles in distribution. Throughout these geographies, localized content, adaptive pricing, and compliance with data protection regimes influence rollout sequencing and partner choices. Consequently, companies expanding internationally should prioritize region-specific product-market fit exercises, strategic alliances with local distribution and telco partners, and flexible monetization blueprints that accommodate regulatory nuances and consumer payment preferences.

Highlighting competitive dynamics and partnership imperatives among hardware innovators, platform owners, middleware providers, and content creators shaping AR gaming

Key competitive dynamics in augmented reality gaming are defined by the interplay between hardware innovators, platform providers, middleware vendors, content studios, and distribution partners. Hardware innovators are investing in optics, sensor fusion, and ergonomic design to differentiate on comfort and session duration, while platform providers focus on developer toolchains, runtime performance, and cross-device identity to lower integration costs and accelerate content availability. Middleware suppliers that offer mapping, object recognition, and physics rigs are enabling smaller studios to produce higher-quality experiences with reduced engineering overhead, and content studios ranging from indie teams to larger entertainment groups are experimenting with franchise extensions and transmedia storytelling to deepen user engagement.

Distribution and monetization partners, including ad networks and payment platforms, are refining targeting and conversion metrics tailored to spatial experiences, and telcos are positioning private networks and edge compute services as differentiators for multiplayer and location-based offerings. Strategic partnerships are increasingly common, with companies forming alliances that combine hardware access, localization capabilities, and branded content to reduce time to market. For organizations seeking to win, the strategic axis is clear: prioritize interoperability, secure high-quality content pipelines, and create business models that align incentives across hardware makers, platform operators, and content creators. Firms that can simultaneously excel at optimizing for technical performance and delivering culturally resonant narratives will be best placed to capture attention in this fragmented but rapidly evolving sector.

Actionable strategic recommendations for leaders to optimize product modularity, supply resilience, cross-platform development, regional partnerships, and monetization execution

Industry leaders should adopt a pragmatic roadmap that balances near-term commercial clarity with long-term platform investments. First, prioritize modular product architectures that enable iterative upgrades to optics and sensors without requiring wholesale device replacements, thereby preserving consumer goodwill and extending product lifecycles. Second, integrate tariff and supply-chain scenario planning into procurement and pricing strategies to avoid disruptive launches and to preserve margin flexibility. Third, invest in cross-platform development frameworks and robust telemetry systems to support rapid experimentation across standalone headsets, tethered systems, smartphones, tablets, and wearables while maintaining consistent identity and progression for players.

Further, cultivate strategic alliances with local partners across key regions to accelerate localization and compliance, and pursue telco collaborations where low-latency edge compute and network-slicing can materially enhance multiplayer and location-based offerings. From a monetization perspective, test hybrid models that combine free access with optional paid enhancements, and design subscription tiers with clear experiential differentiation to ensure sustainable retention. Finally, prioritize privacy-by-design and transparent data practices as competitive assets that build trust and support regulatory alignment. By sequencing these actions-modularization, supply resilience, cross-platform tooling, regional partnerships, hybrid monetization, and data governance-executives can reduce execution risk while positioning their organizations to capitalize on the next wave of mainstream AR gaming adoption.

Describing an evidence-based mixed-methods research approach combining expert interviews, technical analysis, and scenario testing to validate strategic conclusions

The research methodology underpinning this analysis combines structured primary engagements, targeted secondary synthesis, and rigorous triangulation to ensure robust and actionable insights. Primary inputs included expert interviews with hardware engineers, studio creative leads, distribution partners, and network operators to surface technical constraints, go-to-market levers, and partnership architectures. These conversations were supplemented by product teardown analyses and public filings that elucidated component sourcing patterns and device design tradeoffs. Secondary synthesis involved reviewing industry technical papers, developer documentation, platform SDK updates, and regional regulatory guidance to map capabilities and compliance boundaries.

Analytical techniques included thematic coding of qualitative interviews, supply-chain mapping to identify single points of failure and tariff exposure, and scenario analysis to assess the implications of alternative policy and technology trajectories. Segmentation logic was validated by cross-referencing developer tooling constraints with typical session lengths and monetization preferences observed across consumer cohorts. Throughout, findings were stress-tested against counterfactuals to ensure recommendations remain actionable under varied demand and policy conditions. Limitations of the approach included potential rapid shifts in component availability and emergent platform policy changes, which were managed by emphasizing adaptable strategies and contingency planning rather than fixed forecasts.

Concluding synthesis on the strategic imperatives and execution priorities that will determine which organizations capture mainstream adoption in AR gaming

In synthesis, augmented reality gaming is transitioning from experimental phases to strategically managed commercialization, characterized by multi-device complexity, adaptive monetization, and heightened supply-chain considerations. The confluence of improved hardware, distributed compute, and machine learning is enabling richer, more persistent experiences, yet it also raises the bar for product coordination across device types and geographic markets. Companies that proactively address tariff-driven sourcing risks, invest in modular and cross-platform architectures, and build partnerships that accelerate localization and network-enabled play will enjoy durable advantages.

Looking ahead, success will favor organizations that combine technical excellence with disciplined go-to-market execution: those that can reliably deliver polished experiences on the right devices, monetize in ways that respect user preferences and regulatory constraints, and iterate rapidly based on high-quality telemetry will shape the next phase of mainstream AR gaming adoption. The strategic choices made now-about supply resilience, platform openness, and content differentiation-will determine who captures user attention and spending as the ecosystem matures.

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Growth of cloud-based rendering technology enabling seamless AR game streaming experiences
  • 5.2. Expansion of wearable AR devices enhancing hands-free immersive gameplay across multiple genres
  • 5.3. Integration of AI-driven character interactions for dynamic storytelling in AR gaming environments
  • 5.4. Development of social commerce features within AR games driving in-app purchase engagement
  • 5.5. Adoption of 5G networks reducing latency for real-time multiplayer augmented reality experiences
  • 5.6. Use of persistent world mapping for cross-session AR game continuity and user retention
  • 5.7. Emergence of enterprise partnerships leveraging branded content in consumer AR gaming applications
  • 5.8. Rising focus on accessibility features in AR games to accommodate players with disabilities

6. Cumulative Impact of United States Tariffs 2025

7. Cumulative Impact of Artificial Intelligence 2025

8. Augmented Reality Gaming Market, by Device Type

  • 8.1. Ar Headsets
    • 8.1.1. Standalone
    • 8.1.2. Tethered
  • 8.2. Smartphones
    • 8.2.1. Android
    • 8.2.2. Ios
  • 8.3. Tablets
    • 8.3.1. Android
    • 8.3.2. Ios
  • 8.4. Wearables
    • 8.4.1. Smart Glasses
    • 8.4.2. Smart Watches

9. Augmented Reality Gaming Market, by Game Type

  • 9.1. Location Based
    • 9.1.1. Gps Based
    • 9.1.2. Wifi Based
  • 9.2. Marker Based
    • 9.2.1. Image Recognition
    • 9.2.2. Qr Code
  • 9.3. Outline Based
  • 9.4. Projection Based
  • 9.5. Superimposition Based

10. Augmented Reality Gaming Market, by Revenue Model

  • 10.1. Advertising
  • 10.2. In App Purchase
  • 10.3. Paid Download
  • 10.4. Subscription
    • 10.4.1. Monthly
    • 10.4.2. Yearly

11. Augmented Reality Gaming Market, by End User

  • 11.1. Adults
    • 11.1.1. Age 18-34
    • 11.1.2. Age 35-50
    • 11.1.3. Age 50+
  • 11.2. Kids
    • 11.2.1. Age 13-17
    • 11.2.2. Age 5-12
  • 11.3. Seniors
  • 11.4. Teens

12. Augmented Reality Gaming Market, by Region

  • 12.1. Americas
    • 12.1.1. North America
    • 12.1.2. Latin America
  • 12.2. Europe, Middle East & Africa
    • 12.2.1. Europe
    • 12.2.2. Middle East
    • 12.2.3. Africa
  • 12.3. Asia-Pacific

13. Augmented Reality Gaming Market, by Group

  • 13.1. ASEAN
  • 13.2. GCC
  • 13.3. European Union
  • 13.4. BRICS
  • 13.5. G7
  • 13.6. NATO

14. Augmented Reality Gaming Market, by Country

  • 14.1. United States
  • 14.2. Canada
  • 14.3. Mexico
  • 14.4. Brazil
  • 14.5. United Kingdom
  • 14.6. Germany
  • 14.7. France
  • 14.8. Russia
  • 14.9. Italy
  • 14.10. Spain
  • 14.11. China
  • 14.12. India
  • 14.13. Japan
  • 14.14. Australia
  • 14.15. South Korea

15. Competitive Landscape

  • 15.1. Market Share Analysis, 2024
  • 15.2. FPNV Positioning Matrix, 2024
  • 15.3. Competitive Analysis
    • 15.3.1. Niantic, Inc.
    • 15.3.2. Jam City, Inc.
    • 15.3.3. Scopely, Inc.
    • 15.3.4. Next Games Oyj
    • 15.3.5. Rovio Entertainment Oyj
    • 15.3.6. Magic Leap, Inc.

LIST OF FIGURES

  • FIGURE 1. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, 2018-2032 (USD MILLION)
  • FIGURE 2. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY DEVICE TYPE, 2024 VS 2032 (%)
  • FIGURE 3. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY DEVICE TYPE, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 4. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2024 VS 2032 (%)
  • FIGURE 5. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 6. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY REVENUE MODEL, 2024 VS 2032 (%)
  • FIGURE 7. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY REVENUE MODEL, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 8. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY END USER, 2024 VS 2032 (%)
  • FIGURE 9. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY END USER, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 10. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY REGION, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 11. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY SUBREGION, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 12. NORTH AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 13. LATIN AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 14. EUROPE, MIDDLE EAST & AFRICA AUGMENTED REALITY GAMING MARKET SIZE, BY SUBREGION, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 15. EUROPE AUGMENTED REALITY GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 16. MIDDLE EAST AUGMENTED REALITY GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 17. AFRICA AUGMENTED REALITY GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 18. ASIA-PACIFIC AUGMENTED REALITY GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 19. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY GROUP, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 20. ASEAN AUGMENTED REALITY GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 21. GCC AUGMENTED REALITY GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 22. EUROPEAN UNION AUGMENTED REALITY GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 23. BRICS AUGMENTED REALITY GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 24. G7 AUGMENTED REALITY GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 25. NATO AUGMENTED REALITY GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 26. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2032 (USD MILLION)
  • FIGURE 27. AUGMENTED REALITY GAMING MARKET SHARE, BY KEY PLAYER, 2024
  • FIGURE 28. AUGMENTED REALITY GAMING MARKET, FPNV POSITIONING MATRIX, 2024

LIST OF TABLES

  • TABLE 1. AUGMENTED REALITY GAMING MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
  • TABLE 3. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, 2018-2024 (USD MILLION)
  • TABLE 4. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, 2025-2032 (USD MILLION)
  • TABLE 5. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
  • TABLE 6. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY DEVICE TYPE, 2025-2032 (USD MILLION)
  • TABLE 7. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AR HEADSETS, 2018-2024 (USD MILLION)
  • TABLE 8. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AR HEADSETS, 2025-2032 (USD MILLION)
  • TABLE 9. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AR HEADSETS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 10. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AR HEADSETS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 11. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AR HEADSETS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 12. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AR HEADSETS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 13. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AR HEADSETS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 14. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AR HEADSETS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 15. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY STANDALONE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 16. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY STANDALONE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 17. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY STANDALONE, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 18. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY STANDALONE, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 19. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY STANDALONE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 20. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY STANDALONE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 21. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY TETHERED, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 22. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY TETHERED, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 23. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY TETHERED, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 24. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY TETHERED, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 25. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY TETHERED, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 26. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY TETHERED, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 27. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, 2018-2024 (USD MILLION)
  • TABLE 28. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, 2025-2032 (USD MILLION)
  • TABLE 29. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 30. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 31. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 32. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 33. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 34. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 35. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ANDROID, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 36. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ANDROID, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 37. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ANDROID, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 38. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ANDROID, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 39. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ANDROID, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 40. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ANDROID, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 41. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY IOS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 42. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY IOS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 43. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY IOS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 44. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY IOS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 45. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY IOS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 46. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY IOS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 47. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY TABLETS, 2018-2024 (USD MILLION)
  • TABLE 48. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY TABLETS, 2025-2032 (USD MILLION)
  • TABLE 49. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY TABLETS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 50. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY TABLETS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 51. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY TABLETS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 52. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY TABLETS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 53. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY TABLETS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 54. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY TABLETS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 55. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ANDROID, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 56. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ANDROID, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 57. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ANDROID, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 58. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ANDROID, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 59. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ANDROID, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 60. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ANDROID, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 61. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY IOS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 62. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY IOS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 63. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY IOS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 64. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY IOS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 65. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY IOS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 66. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY IOS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 67. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY WEARABLES, 2018-2024 (USD MILLION)
  • TABLE 68. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY WEARABLES, 2025-2032 (USD MILLION)
  • TABLE 69. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY WEARABLES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 70. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY WEARABLES, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 71. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY WEARABLES, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 72. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY WEARABLES, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 73. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY WEARABLES, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 74. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY WEARABLES, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 75. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SMART GLASSES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 76. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SMART GLASSES, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 77. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SMART GLASSES, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 78. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SMART GLASSES, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 79. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SMART GLASSES, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 80. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SMART GLASSES, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 81. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SMART WATCHES, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 82. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SMART WATCHES, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 83. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SMART WATCHES, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 84. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SMART WATCHES, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 85. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SMART WATCHES, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 86. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SMART WATCHES, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 87. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2018-2024 (USD MILLION)
  • TABLE 88. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2025-2032 (USD MILLION)
  • TABLE 89. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY LOCATION BASED, 2018-2024 (USD MILLION)
  • TABLE 90. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY LOCATION BASED, 2025-2032 (USD MILLION)
  • TABLE 91. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY LOCATION BASED, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 92. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY LOCATION BASED, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 93. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY LOCATION BASED, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 94. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY LOCATION BASED, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 95. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY LOCATION BASED, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 96. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY LOCATION BASED, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 97. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY GPS BASED, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 98. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY GPS BASED, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 99. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY GPS BASED, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 100. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY GPS BASED, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 101. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY GPS BASED, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 102. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY GPS BASED, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 103. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY WIFI BASED, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 104. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY WIFI BASED, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 105. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY WIFI BASED, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 106. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY WIFI BASED, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 107. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY WIFI BASED, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 108. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY WIFI BASED, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 109. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY MARKER BASED, 2018-2024 (USD MILLION)
  • TABLE 110. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY MARKER BASED, 2025-2032 (USD MILLION)
  • TABLE 111. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY MARKER BASED, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 112. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY MARKER BASED, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 113. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY MARKER BASED, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 114. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY MARKER BASED, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 115. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY MARKER BASED, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 116. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY MARKER BASED, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 117. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY IMAGE RECOGNITION, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 118. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY IMAGE RECOGNITION, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 119. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY IMAGE RECOGNITION, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 120. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY IMAGE RECOGNITION, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 121. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY IMAGE RECOGNITION, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 122. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY IMAGE RECOGNITION, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 123. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY QR CODE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 124. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY QR CODE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 125. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY QR CODE, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 126. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY QR CODE, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 127. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY QR CODE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 128. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY QR CODE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 129. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY OUTLINE BASED, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 130. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY OUTLINE BASED, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 131. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY OUTLINE BASED, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 132. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY OUTLINE BASED, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 133. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY OUTLINE BASED, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 134. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY OUTLINE BASED, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 135. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY PROJECTION BASED, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 136. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY PROJECTION BASED, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 137. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY PROJECTION BASED, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 138. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY PROJECTION BASED, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 139. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY PROJECTION BASED, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 140. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY PROJECTION BASED, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 141. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SUPERIMPOSITION BASED, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 142. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SUPERIMPOSITION BASED, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 143. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SUPERIMPOSITION BASED, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 144. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SUPERIMPOSITION BASED, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 145. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SUPERIMPOSITION BASED, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 146. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SUPERIMPOSITION BASED, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 147. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2024 (USD MILLION)
  • TABLE 148. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY REVENUE MODEL, 2025-2032 (USD MILLION)
  • TABLE 149. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ADVERTISING, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 150. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ADVERTISING, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 151. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ADVERTISING, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 152. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ADVERTISING, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 153. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ADVERTISING, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 154. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ADVERTISING, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 155. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY IN APP PURCHASE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 156. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY IN APP PURCHASE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 157. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY IN APP PURCHASE, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 158. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY IN APP PURCHASE, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 159. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY IN APP PURCHASE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 160. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY IN APP PURCHASE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 161. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY PAID DOWNLOAD, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 162. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY PAID DOWNLOAD, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 163. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY PAID DOWNLOAD, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 164. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY PAID DOWNLOAD, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 165. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY PAID DOWNLOAD, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 166. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY PAID DOWNLOAD, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 167. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2024 (USD MILLION)
  • TABLE 168. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SUBSCRIPTION, 2025-2032 (USD MILLION)
  • TABLE 169. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SUBSCRIPTION, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 170. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SUBSCRIPTION, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 171. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SUBSCRIPTION, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 172. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SUBSCRIPTION, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 173. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SUBSCRIPTION, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 174. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SUBSCRIPTION, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 175. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY MONTHLY, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 176. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY MONTHLY, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 177. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY MONTHLY, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 178. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY MONTHLY, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 179. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY MONTHLY, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 180. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY MONTHLY, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 181. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY YEARLY, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 182. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY YEARLY, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 183. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY YEARLY, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 184. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY YEARLY, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 185. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY YEARLY, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 186. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY YEARLY, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 187. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
  • TABLE 188. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY END USER, 2025-2032 (USD MILLION)
  • TABLE 189. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ADULTS, 2018-2024 (USD MILLION)
  • TABLE 190. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ADULTS, 2025-2032 (USD MILLION)
  • TABLE 191. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ADULTS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 192. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ADULTS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 193. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ADULTS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 194. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ADULTS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 195. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ADULTS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 196. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY ADULTS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 197. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 18-34, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 198. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 18-34, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 199. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 18-34, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 200. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 18-34, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 201. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 18-34, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 202. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 18-34, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 203. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 35-50, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 204. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 35-50, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 205. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 35-50, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 206. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 35-50, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 207. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 35-50, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 208. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 35-50, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 209. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 50+, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 210. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 50+, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 211. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 50+, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 212. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 50+, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 213. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 50+, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 214. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 50+, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 215. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY KIDS, 2018-2024 (USD MILLION)
  • TABLE 216. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY KIDS, 2025-2032 (USD MILLION)
  • TABLE 217. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY KIDS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 218. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY KIDS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 219. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY KIDS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 220. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY KIDS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 221. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY KIDS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 222. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY KIDS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 223. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 13-17, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 224. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 13-17, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 225. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 13-17, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 226. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 13-17, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 227. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 13-17, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 228. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 13-17, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 229. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 5-12, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 230. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 5-12, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 231. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 5-12, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 232. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 5-12, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 233. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 5-12, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 234. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY AGE 5-12, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 235. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SENIORS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 236. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SENIORS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 237. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SENIORS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 238. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SENIORS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 239. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SENIORS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 240. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY SENIORS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 241. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY TEENS, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 242. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY TEENS, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 243. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY TEENS, BY GROUP, 2018-2024 (USD MILLION)
  • TABLE 244. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY TEENS, BY GROUP, 2025-2032 (USD MILLION)
  • TABLE 245. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY TEENS, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 246. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY TEENS, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 247. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY REGION, 2018-2024 (USD MILLION)
  • TABLE 248. GLOBAL AUGMENTED REALITY GAMING MARKET SIZE, BY REGION, 2025-2032 (USD MILLION)
  • TABLE 249. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY SUBREGION, 2018-2024 (USD MILLION)
  • TABLE 250. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY SUBREGION, 2025-2032 (USD MILLION)
  • TABLE 251. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
  • TABLE 252. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY DEVICE TYPE, 2025-2032 (USD MILLION)
  • TABLE 253. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY AR HEADSETS, 2018-2024 (USD MILLION)
  • TABLE 254. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY AR HEADSETS, 2025-2032 (USD MILLION)
  • TABLE 255. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, 2018-2024 (USD MILLION)
  • TABLE 256. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, 2025-2032 (USD MILLION)
  • TABLE 257. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY TABLETS, 2018-2024 (USD MILLION)
  • TABLE 258. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY TABLETS, 2025-2032 (USD MILLION)
  • TABLE 259. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY WEARABLES, 2018-2024 (USD MILLION)
  • TABLE 260. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY WEARABLES, 2025-2032 (USD MILLION)
  • TABLE 261. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2018-2024 (USD MILLION)
  • TABLE 262. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2025-2032 (USD MILLION)
  • TABLE 263. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY LOCATION BASED, 2018-2024 (USD MILLION)
  • TABLE 264. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY LOCATION BASED, 2025-2032 (USD MILLION)
  • TABLE 265. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY MARKER BASED, 2018-2024 (USD MILLION)
  • TABLE 266. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY MARKER BASED, 2025-2032 (USD MILLION)
  • TABLE 267. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2024 (USD MILLION)
  • TABLE 268. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY REVENUE MODEL, 2025-2032 (USD MILLION)
  • TABLE 269. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2024 (USD MILLION)
  • TABLE 270. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY SUBSCRIPTION, 2025-2032 (USD MILLION)
  • TABLE 271. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
  • TABLE 272. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY END USER, 2025-2032 (USD MILLION)
  • TABLE 273. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY ADULTS, 2018-2024 (USD MILLION)
  • TABLE 274. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY ADULTS, 2025-2032 (USD MILLION)
  • TABLE 275. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY KIDS, 2018-2024 (USD MILLION)
  • TABLE 276. AMERICAS AUGMENTED REALITY GAMING MARKET SIZE, BY KIDS, 2025-2032 (USD MILLION)
  • TABLE 277. NORTH AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 278. NORTH AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 279. NORTH AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
  • TABLE 280. NORTH AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY DEVICE TYPE, 2025-2032 (USD MILLION)
  • TABLE 281. NORTH AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY AR HEADSETS, 2018-2024 (USD MILLION)
  • TABLE 282. NORTH AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY AR HEADSETS, 2025-2032 (USD MILLION)
  • TABLE 283. NORTH AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, 2018-2024 (USD MILLION)
  • TABLE 284. NORTH AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, 2025-2032 (USD MILLION)
  • TABLE 285. NORTH AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY TABLETS, 2018-2024 (USD MILLION)
  • TABLE 286. NORTH AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY TABLETS, 2025-2032 (USD MILLION)
  • TABLE 287. NORTH AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY WEARABLES, 2018-2024 (USD MILLION)
  • TABLE 288. NORTH AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY WEARABLES, 2025-2032 (USD MILLION)
  • TABLE 289. NORTH AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2018-2024 (USD MILLION)
  • TABLE 290. NORTH AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2025-2032 (USD MILLION)
  • TABLE 291. NORTH AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY LOCATION BASED, 2018-2024 (USD MILLION)
  • TABLE 292. NORTH AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY LOCATION BASED, 2025-2032 (USD MILLION)
  • TABLE 293. NORTH AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY MARKER BASED, 2018-2024 (USD MILLION)
  • TABLE 294. NORTH AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY MARKER BASED, 2025-2032 (USD MILLION)
  • TABLE 295. NORTH AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY REVENUE MODEL, 2018-2024 (USD MILLION)
  • TABLE 296. NORTH AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY REVENUE MODEL, 2025-2032 (USD MILLION)
  • TABLE 297. NORTH AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2024 (USD MILLION)
  • TABLE 298. NORTH AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY SUBSCRIPTION, 2025-2032 (USD MILLION)
  • TABLE 299. NORTH AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
  • TABLE 300. NORTH AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY END USER, 2025-2032 (USD MILLION)
  • TABLE 301. NORTH AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY ADULTS, 2018-2024 (USD MILLION)
  • TABLE 302. NORTH AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY ADULTS, 2025-2032 (USD MILLION)
  • TABLE 303. NORTH AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY KIDS, 2018-2024 (USD MILLION)
  • TABLE 304. NORTH AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY KIDS, 2025-2032 (USD MILLION)
  • TABLE 305. LATIN AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
  • TABLE 306. LATIN AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY COUNTRY, 2025-2032 (USD MILLION)
  • TABLE 307. LATIN AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
  • TABLE 308. LATIN AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY DEVICE TYPE, 2025-2032 (USD MILLION)
  • TABLE 309. LATIN AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY AR HEADSETS, 2018-2024 (USD MILLION)
  • TABLE 310. LATIN AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY AR HEADSETS, 2025-2032 (USD MILLION)
  • TABLE 311. LATIN AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, 2018-2024 (USD MILLION)
  • TABLE 312. LATIN AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY SMARTPHONES, 2025-2032 (USD MILLION)
  • TABLE 313. LATIN AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY TABLETS, 2018-2024 (USD MILLION)
  • TABLE 314. LATIN AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY TABLETS, 2025-2032 (USD MILLION)
  • TABLE 315. LATIN AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY WEARABLES, 2018-2024 (USD MILLION)
  • TABLE 316. LATIN AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY WEARABLES, 2025-2032 (USD MILLION)
  • TABLE 317. LATIN AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2018-2024 (USD MILLION)
  • TABLE 318. LATIN AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY GAME TYPE, 2025-2032 (USD MILLION)
  • TABLE 319. LATIN AMERICA AUGMENTED REALITY GAMING MARKET SIZE, BY LOCATION BASED, 2018-2024 (USD MILLION)
  • TABLE 320. LATIN AMERICA AUGMENTED RE