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市场调查报告书
商品编码
1621996
扩增实境游戏的全球市场规模:各产品,各用途,各地区,范围及预测Global Augmented Reality Gaming Market Size By Product (Head Mounted Display, Handheld Display, Spatial Display), By Application (Commercial Use, Home Use), By Geographic Scope And Forecast |
2024 年扩增实境游戏市场规模为 88.4 亿美元,预计 2024 年至 2031 年复合年增长率为 21.98%,到 2031 年将达到 433.4 亿美元。扩增实境游戏的可负担性和可用性的提高是预计推动全球扩增实境游戏市场的关键因素。世界的扩增实境
扩增实境游戏
这份研究报告提供了对市场的整体评估。它对关键细分市场、趋势、市场推动因素、竞争格局以及在市场中发挥关键作用的因素进行了全面分析。
全球扩增实境游戏市场的定义
扩增实境游戏是指将游戏的音讯和视讯内容与使用者的环境即时同步。扩增实境游戏旨在将虚拟世界与现实世界连接起来,利用现有环境创建一个与该环境相符的游戏环境。扩增实境游戏适用于智慧型手机、平板电脑、笔记型电脑和手持游戏机等装置。在扩增实境游戏中,预先创建的环境迭加到现实生活环境中。
在扩增实境游戏中,游戏体验有四个面向的特征:社交、情绪、心理和身体。娱乐产业利用扩增实境的趋势日益增长。与传统游戏相比,娱乐产业的AR提供了更具互动性的游戏方式。 Earthquake是一款着名的AR游戏,用户会戴上头戴式显示器来玩游戏。由于扩增实境游戏在教育领域提供增强学习技巧的好处,预计全球扩增实境游戏市场将在预测期内以持续的速度成长。
扩增实境游戏的世界市场概况
扩增实境游戏的可承受性和可用性的提高是预计推动全球扩增实境游戏市场的主要因素。领先的开发人员正在投资将扩增实境游戏技术融入智慧型手机和平板电脑等行动装置中,改善和增强游戏体验,并促使扩增实境游戏技术开发人员的扩张。提供创新游戏解决方案的设备製造商和技术供应商之间不断加强的合作预计将进一步增加对扩增实境游戏设备的需求,从而在预测期内推动全球扩增实境游戏市场。
在预测期内,隐私问题可能会阻碍全球扩增实境游戏市场的扩张。扩增实境游戏的用户经常洩露个人讯息,这对隐私构成了威胁。然而,一些用户以匿名游戏玩家的身份进行游戏,这防止了扩增实境游戏用户的任何个人资讯的暴露。推动这一市场发展的是手机和其他穿戴式装置中 AR 和 VR 技术的日益采用和整合。
AR 和 VR 被认为可以在当今生活中无缝地提供地球上最令人兴奋的新技术。预计到 2025 年,使用 AR 和 VR 技术的产业估值将超过 1 兆美元。无论哪种方式,AR 在蓬勃发展的行动游戏世界中都占有特殊的地位。由于内建相机的手机成为扩增实境 (AR) 游戏的主要来源,全球游戏市场约 50% 的应用程式并未显示出成长势头。行动游戏以及更大的游戏世界对 AR 的需求不断增长,可能会推动市场成长。
Augmented Reality Gaming Market size was valued at USD 8.84 Billion in 2024 and is projected to reach USD 43.34 Billion by 2031 , growing at a CAGR of 21.98% from 2024 to 2031. Rising affordability of Augmented Reality games coupled with increasing availability is key factors that are anticipated to drive the global Augmented Reality Gaming Market. The Global Augmented Reality Gaming Market report provides a holistic evaluation of the market. The report offers a comprehensive analysis of key segments, trends, drivers, restraints, competitive landscape, and factors that are playing a substantial role in the market.
Global Augmented Reality Gaming Market Definition
Augmented reality gaming, or Augmented Reality Gaming, refers to the synchronization of the audio and visual content of a game with the user's environment in real-time. Augmented reality gaming aims at connecting the virtual world with the real world and utilizes the existing environment to create a playing field with it. Augmented Reality Gaming operates in devices such as smartphones, tablets, laptops, and portable gaming systems. A pre-created environment is superimposed on a real-life environment in Augmented Reality Gaming.
In Augmented Reality Gaming, the experience of gaming is characterized into four aspects, viz., social, emotional, mental, and physical. There is a rising trend of using augmented reality in the entertainment industry. AR in the entertainment industry provides a much more interactive style of gameplay compared to traditional gameplay. earthquake is a well-known AR game in which the user has to wear a head-mounted display to play the game. The global Augmented Reality Gaming Market is estimated to expand at a consistent growth rate during the forecast period due to the benefits of Augmented Reality Gaming in education, which provides enhanced learning techniques.
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Global Augmented Reality Gaming Market Overview
The rising affordability of AR games coupled with increasing availability is key factors that are anticipated to drive the global Augmented Reality Gaming Market. Leading organizations have been investing in incorporating Augmented Reality Gaming techniques in mobile devices, such as smartphones and tablets, which provide improved and enhanced gaming experience, and lead to expansion of the developers of Augmented Reality Gaming techniques. The rising collaboration of technology providers with manufacturers of devices who offer innovative gaming solutions is further projected to increase the demand for Augmented Reality Gaming devices, and thereby drive the global Augmented Reality Gaming Market during the forecast period.
Concerns regarding privacy are likely to hamper the expansion of the global Augmented Reality Gaming Market during the forecast period. Augmented Reality Gaming users often reveal their personal information, which creates a threat to their privacy. However, some users play as anonymous gamers that prevent the revelation of any kind of personal information of the Augmented Reality Gaming user. The market is driven by the increasing popularity and integration of AR and VR technologies in mobile phones and other wearable devices.
AR and VR are considered to seamlessly offer the most exciting emerging technologies on the planet for today's life. The industries using AR and VR technologies are forecasted to achieve the targeted valuation of over a Trillion dollars by 2025. Howsoever, AR has occupied a special place in the burgeoning mobile gaming world. About 50% of global game market apps displays no sign to lift up as the handset that comes incorporated with the built-in camera serves as a great source of Augmented Reality gaming. The increasing demand for AR in mobile gaming, as well as the larger world of gaming, will drive market growth.
The Global Augmented Reality Gaming Market is Segmented on the basis of Product, Application, and Geography.
Based on Product, the market is segmented into Head Mounted Display, Handheld Display, and Spatial Display. The completely immersive AR experience is delivered with the help of HMDs, whereas partial experience delivery is subject to AR support device usage. The market is anticipated to witness a critical transformation as the technology initiates integration with multiple media devices and adjacent arcades.
Based on Application, the market is bifurcated into Commercial Use, Home Use. The global Augmented Reality Gaming Market can be segmented into consumer electronics, education, entertainment, healthcare, and others. The entertainment application segment is estimated to hold a significant share of the global Augmented Reality Gaming Market, followed by the education sector, during the forecast period.
Based on Geography, the Global Augmented Reality Gaming Market is classified into North America, Europe, Asia Pacific, and the Rest of the world. North America is anticipated to emerge as a leading global augmented reality gaming market in the overall gaming business. This growth has been spurred by growth in consumers' disposable income and constant technological innovation. However, South Korea and China in Asia Pacific region are poised to remain as lucrative growth regions throughout the forecast period. From the global standpoint, factors such as technological breakthroughs are foreseen to drive market growth, whereas the upgrade cost of augmented reality devices and high maintenance is expected to curtail growth to some extent.