市场调查报告书
商品编码
1172694
游戏引擎全球市场规模、份额、行业趋势分析报告:按类型、组件、平台、地区划分的展望和预测,2022-2028 年Global Game Engines Market Size, Share & Industry Trends Analysis Report By Type, By Component, By Platform, By Regional Outlook and Forecast, 2022 - 2028 |
到 2028 年,全球游戏引擎市场规模预计将达到 59 亿美元,预测期内復合年增长率为 14.6%。
在游戏开发过程中,游戏引擎开发人员通常会重用/改编同一游戏引擎的大部分内容来创建其他游戏,以降低成本并帮助将游戏移植到多个平台。 游戏引擎提供可视化开发工具以及可重用的软件组件。
这些解决方案作为集成开发环境提供,用于快速轻鬆地创建数据驱动的游戏。 游戏引擎开发人员通常通过创建由游戏开发人员创建游戏所需的各种组件组成的强大软件套件来寻求确定其实施者的需求。
COVID-19 影响分析
COVID-19 大流行导致媒体消费增加,为视频游戏和电子竞技行业带来了可观的收入。 此外,为了摆脱停摆带来的挫败感和孤立感,数以百万计的人开始玩休閒和社交游戏,为游戏产业的发展做出了贡献。 儘管其他经济部门受到 COVID-19 的重创,但博彩业却倖免于难。 许多游戏开发商、发行商和运营商已经能够远程维护他们的运营,而不影响游戏开发和发布。
市场增长因素
越来越喜欢游戏
在智能手机、游戏机、个人电脑等各种平台上玩游戏称为“游戏”。 近年来,互联网速度不断提高,特别是在发展中国家,网络游戏越来越流行和实用。 近年来,视频游戏作为一个行业和一种爱好都得到了发展。 游戏产业的规模是可以评估的,因为音乐产业和电影产业加起来的收入无法超过游戏产业。
电竞选手的发展与崛起
近年来,电子竞技行业在收入和上座率方面都取得了显着增长。 市场收入直接取决于观众数量。 随着电子游戏观众人数的增加,许多大公司都在电子游戏上投入巨资来推广他们的品牌,为行业的利润做出了重大贡献。 在关闭期间也有一些活动重新安排,但这些天一切都在进行中。
市场萎缩因素
开发过程艰辛
视频游戏是通过称为“游戏开发”的过程製作的。 负责游戏製作的人称为开发者,有各种各样的人,从个人到跨越不同国家的国际团队。 发行商通常利用传统的商业主机游戏和 PC 游戏开发。 虽然一款游戏可能需要数年才能完成,但独立游戏通常需要更少的时间和金钱才能完成,并且可以由小型开发商或个人开发。
按类型划分的前景
游戏引擎市场按类型分为 3D 游戏引擎、2D 游戏引擎等。 3D 部分在 2021 年获得了游戏引擎市场最大的收入份额。 因为它用于显示来自引擎的 3D 几何数据,所以它也主要用于计算和渲染 2D 图像。 与 2D 机器相比,3D 机器更复杂,因为它需要渲染 3D 模型并添加 2D 纹理。
组件概述
游戏引擎市场按组件细分为解决方案和服务。 服务部门在 2021 年的游戏引擎市场中占据了很大的收入份额。 流行游戏引擎的架构结合了强大的功能和工具,订阅费用低,有时甚至免费,使它们成为许多开发人员的首选。 另一方面,游戏引擎开发商将他们的引擎作为一种服务提供,以在版税或订阅的基础上吸引更多用户。 此外,随着游戏流媒体和云游戏的普及,游戏引擎服务的数量也在增加。
平台展望
游戏引擎市场按平台划分为计算机、移动设备、游戏机和其他。 到 2021 年,移动领域将在游戏引擎市场中占据最高的收入份额。 由于移动终端的普及和农村地区用户数量的增加,该平台的用户数量正在增加。 由于下载方便且互联网价格低廉,免费游戏在移动平台上也越来越受欢迎。 这种趋势正在推动对游戏引擎的需求,因为开发人员可以通过添加广告支持来赚取更多收入。
区域展望
分析了北美、欧洲、亚太地区和 Ram 地区的游戏引擎市场。 亚太地区在 2021 年提高了游戏引擎市场的最大收入份额。 亚太地区已成为基于云的移动游戏的强劲市场。 这也归因于印度、中国和日本手机游戏的增长。 游戏引擎服务提供商可以看到消费者对具有成本效益的选择和创新的需求不断增长。
The Global Game Engines Market size is expected to reach $5.9 billion by 2028, rising at a market growth of 14.6% CAGR during the forecast period.
A game engine is a type of software platform used for creating video games and generally comes with support programs and essential libraries. The term "engine" is comparable to the word "software system," which is widely used in the software industry. The development software can also be referred to as the game engine, which uses this platform, and provides several features and tools for developing games.
Developers create games for gaming consoles and various other types of computers by using game engines. Physics engine or impact response (or collision detection), rendering engine, also known as the renderer for 3D or 2D graphics, animation, scripting, artificial intelligence, streaming & streaming, memory management, localization support, video support for cinematics, threading, and scene graph.
During the game development process, game engine developers usually save costs by recycling/adapting significant portions of the same game engine to create other games or to help them in game porting to numerous platforms. Game engines give reusable software components in addition to visual development tools.
These solutions are provided in an integrated development setting for the rapid and simplified creation of the games in a data-driven way. Game engine developers usually attempt to identify the needs of the implementer by creating strong software suites, which are made up of various components that a game developer may require to create a game.
COVID - 19 Impact Analysis
The increased media consumption due to the COVID-19 pandemic has provided significant revenues for the video gaming and e-sports industry. Furthermore, to escape the frustration and isolation due to the lockdowns, millions of people adopted casual and social gaming trends, which has helped expand the gaming industry. As other economic sectors were heavily affected due to COVID-19, the gaming industry remained immune to it. The game development and releases were unaffected as numerous video gaming developers, publishers, and operators could sustain their operations remotely.
Market Growth Factors
Increasing admiration of games
Playing video games on various platforms like smartphones, consoles, and computers are termed gaming. Online gaming has become more famous and practical to players due to the increasing internet speed in recent years, especially in developing nations. Recently, video games have increased both as an industry and a hobby. The size of the video game industry can be assessed from the fact that the music and movie industries combined can't surpass the gaming industry in terms of revenue.
Development and rise in e-sports players
The growth in the e-sports industry has been significant in recent years, both in terms of profits and spectators. The revenue of the market is directly dependent on the viewership. With the increasing audience for e-games, many major companies are starting to invest in significant numbers in the e-games to publicize their brands which have significantly contributed to the revenue for the industry. Although some events saw rescheduling during the lockdowns, everything is getting back on track in recent times.
Market Restraining Factors
The developing process can be quite hard
A video game is created through a process known as video game development. The developer responsible for creating the game is called the developer, who can range from a single individual to an entire international team across various nations. The publisher generally capitalizes on traditional commercial console and PC game development. The outcome of a single game can take years to complete, whereas indie games usually take less time and funding to complete and can be developed by small developers and individuals.
Type Outlook
On the basis of Type, the Game Engines Market is divided into 3D Game Engines, 2D Game Engines, and Others. The 3D segment procured the largest revenue share in the game engines market in 2021. Due to their use in the display of three-dimensional geometrical data from the engine, which is also majorly used for the calculations and rendering of 2D images. 3D machines are more complex when compared to their 2D counterparts because they have to render 3D models and add 2D textures.
Component Outlook
Based on the Components, the Game Engines Market is segmented into Solution and Services. The services segment witnessed a significant revenue share in the game engines market in 2021. Because a famous game engine's structure comes with built-in robust features and tools with low or sometimes no subscription fees, many developers prefer them. On the other side, developers of game engines offer their engines as services to attract more users on a royalty or subscription basis. Moreover, game engine services are increasing due to the rising popularity of game streaming and cloud gaming services.
Platform Outlook
By the Platform, the Game Engines Market is classified into Computer, Mobile, Console and Others. The mobile segment garnered the highest revenue share in the game engines market in 2021. Due to the availability of mobile devices and the increasing number of users in rural areas, there is a rise in the number of users on the platform. In addition, on the mobile platform, the trend for free-to-play games is increasing due to the ease of downloading and availability of affordable internet. This trend is driving the demand for game engines as they can be used to add advertisement support by developers to generate revenue.
Regional Outlook
Region-wise, the Game Engine Market is analyzed across North America, Europe, Asia Pacific, and LAMEA. The Asia Pacific region procured the largest revenue share in the game engines market in 2021. Due to the emergence of Asia Pacific as a robust market for cloud-based and mobile gaming. It is also due to the rising mobile gaming witnessed across India, China, and Japan. Providers for Game engine services can see a growth in the consumer demand for cost effective options and innovations.
The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Epic Games, Inc., Unity Software, Inc., Cocos, Marmalade Game Studio Limited, CRYTEK GmbH, The Game Creators Ltd., Buildbox (AppOnboard, Inc.), Clickteam LLC, Stencyl, LLC and GameSalad, Inc.
Strategies deployed in Game Engines Market
Aug-2022: Unity Software, Inc. came into partnership with Microsoft Azure, a cloud computing platform operated by Microsoft Corporation. Through this partnership, Unity unlocked capabilities and tools for a much bigger user base through the Azure cloud network for more reliable, better, and advanced computing use.
Aug-2022: Unreal Engine, a game engine of Epic Games, Inc. collaborated with CD Projekt SA for the development of the popular The Witcher series. With this collaboration, Epic Games aims to improve and further develop the engine while adapting to the open-world game's requirements.
Jul-2022: Cocos made enhancements to their game engine by launching Cocos Creator. This game engine added the ability to develop games for Nintendo Switch. This expansion enhanced developers' capabilities to create more Nintendo-related products and share them worldwide.
Apr-2022: Epic Games, Inc. unveiled their Unreal Engine 5, bringing workflows and technological capabilities to creators. This product delivers a realistic as well as an interactive experience for generating open-world games through Lumen and Nanite technology.
Jul-2021: Epic Games, Inc. took over Sketchfab, a New York-based 3D modeling platform based on WebGL and WebXR technologies. With this acquisition, Epic Games would develop a creator ecosystem and more accessible 3D, AR, and VR content available for open interconnected Metaverse.
Jun-2021: Unity Software, Inc. entered into a partnership with Google LLC. Under this partnership, Chrome OS would integrate into the android developer environment along with keyboard and mouse inputs to be added to the chrome extension for a better gaming experience on laptops and desktops.
Mar-2020: Epic Games, Inc. entered into a partnership with gen DESIGN (The Last Guardian), Playdead (Inside, Limbo), and Remedy Entertainment (Control). Under this partnership, Epic Games aims to strengthen services and project funding with the talented and innovative gen DESIGN, Remedy, and Playdead studios.
Jul-2019: AppOnboard, Inc. announced a partnership with Rogue Games, a game company providing games for mobile, console, and PC. With this partnership, AppOnboard aimed to offer Rogue Games with interactive demos and advertisements.
Jan-2019: Epic Games, Inc. signed an agreement to acquire 3Lateral, a content creation, and digital humans' technology developing company. Through this acquisition, Epic Games aims to strengthen Unreal Engine's state-of-the-art virtual creatures and humans.
Market Segments covered in the Report:
By Type
By Component
By Platform
By Geography
Companies Profiled
Unique Offerings from KBV Research
List of Figures