封面
市场调查报告书
商品编码
1186749

游戏引擎的全球市场:现状分析与预测(2022年~2028年)

Game Engine Market: Current Analysis and Forecast (2022-2028)

出版日期: | 出版商: UnivDatos Market Insights Pvt Ltd | 英文 150 Pages | 商品交期: 最快1-2个工作天内

价格
简介目录

全球游戏引擎的市场规模,在预测期间内预计以约16%大幅度的年复合成长率成长。游戏引擎的采用扩大,主要起因于全球的游戏趋势高涨。再加上游戏产业的流行,也预计促进在预测期间内的市场成长。

本报告提供全球游戏引擎市场相关调查分析,市场规模与预测分析,主要趋势和机会,企业简介等资讯。

目录

第1章 市场简介

第2章 调查手法、前提条件

第3章 市场摘要

第4章 摘要整理

第5章 COVID-19对游戏引擎市场的影响

第6章 游戏引擎市场收益(2020年~2028年)

第7章 市场考察:各类型

  • 3D
  • 2D

第8章 市场考察:各平台

  • 智慧型手机
  • 游戏主机
  • 电脑
  • 其他

第9章 市场考察:各地区

  • 北美
    • 美国
    • 加拿大
    • 其他的北美
  • 欧洲
    • 德国
    • 英国
    • 法国
    • 义大利
    • 西班牙
    • 其他的欧洲
  • 亚太地区
    • 中国
    • 日本
    • 印度
    • 其他的亚太地区
  • 其他地区

第10章 游戏引擎的市场动态

  • 推动市场要素
  • 市场课题
  • 影响的分析

第11章 游戏引擎市场机会

第12章 游戏引擎市场趋势

第13章 需求端和供应端的分析

  • 需求端分析
  • 供应端分析

第14章 价值链分析

第15章 竞争模式

  • 竞争情形
    • 波特的五力分析

第16章 企业简介

  • Unity Technologies
  • PixiJS
  • Epic Games, Inc
  • Cocos
  • Godot
  • YoYo Games Ltd (GameMaker Studio 2)
  • DEGICA Co Ltd
  • Buildbox (AppOnboard Inc.)
  • Marmalade Game Studio
  • Crytek GmbH

第17章 免责声明

简介目录
Product Code: UMME211568

Global Game Engine Market is expected to grow at a significant rate of around 16% during the forecast period. A game engine helps a game developer to develop games more easily and efficiently without the need of developing everything from the scratch. The game engine streamlines the development process and supports all build kinds. Several designs can be brought to life simultaneously by users, enabling them to assess and choose which draught will be used as the final product. The growing adoption of game engines is mainly attributed to the growing trend of gaming across the globe. Furthermore, game engines provides various features such as in-build animations, memory management, collision detection are expected to influence the market growth during the analysis time period. Moreover, the growing prevalence of gaming industry is expected to elevate the market growth during the forecast period. For instance, according to Influencer Marketing Hub, the global gaming industry in 2022 worth more than USD 300 billion.

Unity Technologies, PixiJS, Epic Games, Inc, Cocos, Godot, YoYo Games Ltd, DEGICA Co Ltd , AppOnboard Inc, Marmalade Game Studio and CRYTEK are some of the key players in the market. Several M&As along with partnerships have been undertaken by these players to facilitate customers with hi-tech and innovative products/technologies.

Insights Presented in the Report:

"Amongst type, 3D category to witness robust CAGR during the forecast period"

Based on type, the market is segmented into 3D and 2D. The 3D segment is expected to achieve a significant CAGR during the forecast period. The growth of the segment is mainly attributed to its high visual quality, asset store management, fascinating gameplay, and intuitive design. Furthermore, the growing trend of 3D mobile gaming is also expected to elevate the market during the forecast period. Moreover, growing consumer spending on mobile games is also expected to significantly influence market growth. For instance, according to app Annie in the year 2021, the total consumer spending on mobile gaming reached USD 166 Billion.

"Amongst platform, the smartphones segment to hold a significant share in the market in 2020"

Based on platform, the market is segmented into smartphones, consoles, computers, and others. The smartphone segment is expected to hold the largest market share during the forecast. The growth of the segment is mainly attributed to the growing adoption of smartphones/tablets coupled with their cost-effectiveness, smartphones are cheaper compared to other gaming device types, and they have other functionalities as well such as calling, multimedia, etc. Furthermore, With the rapid rise in mobile gaming in the past five years, smartphones are anticipated to gain market traction in the coming years.

"North America to hold a significant share in the market"

North America emerged as the dominant region of the market and is anticipated to showcase a similar trend even during the forecasting period. The region is home to many developed countries and a hub for rapidly enhancing efficient & advanced technologies. The rapid developments and advancements in technologies across the region are key reasons for the increased adoption of game engines. Also, early acceptance of cloud technology, rising demand for online gaming, and availability of efficient internet structure are the main reasons for the growth of the North America game engine market. For instance, according to trulist, over 227 million people in the US play video games one to a few hours per week

Reasons to buy this report:

The study includes market sizing and forecasting analysis validated by authenticated key industry experts.

The report presents a quick review of overall industry performance at one glance.

The report covers an in-depth analysis of prominent industry peers with a primary focus on key business financials, product portfolio, expansion strategies, and recent developments.

Detailed examination of drivers, restraints, key trends, and opportunities prevailing in the industry.

The study comprehensively covers the market across different segments.

Deep dive regional level analysis of the industry.

Customization Options:

The global game engine market can further be customized as per the requirement or any other market segment. Besides this, UMI understands that you may have your own business needs, hence feel free to connect with us to get a report that completely suits your requirements.

TABLE OF CONTENTS

1 MARKET INTRODUCTION

  • 1.1. Market Definitions
  • 1.2. Main Objective
  • 1.3. Stakeholders
  • 1.4. Limitation

2 RESEARCH METHODOLOGY OR ASSUMPTION

  • 2.1. Research Process of the Game Engine Market
  • 2.2. Research Methodology of the Game Engine Market
  • 2.3. Respondent Profile

3 MARKET SYNOPSIS

4 EXECUTIVE SUMMARY

5 IMPACT OF COVID-19 ON THE GAME ENGINE MARKET

6 GAME ENGINE MARKET REVENUE, 2020-2028F

7 MARKET INSIGHTS BY TYPE

  • 7.1. 3D
  • 7.2. 2D

8 MARKET INSIGHTS BY PLATFORM

  • 8.1. Smartphones
  • 8.2. Consoles
  • 8.3. Computers
  • 8.4. Others

9 MARKET INSIGHTS BY REGION

  • 9.1. North America
    • 9.1.1. U.S.
    • 9.1.2. Canada
    • 9.1.3. Rest of North America
  • 9.2. Europe
    • 9.2.1. Germany
    • 9.2.2. U.K.
    • 9.2.3. France
    • 9.2.4. Italy
    • 9.2.5. Spain
    • 9.2.6. Rest of Europe
  • 9.3. Asia-Pacific
    • 9.3.1. China
    • 9.3.2. Japan
    • 9.3.3. India
    • 9.3.4. Rest of Asia-Pacific
  • 9.4. Rest of World

10 GAME ENGINE MARKET DYNAMICS

  • 10.1. Market Drivers
  • 10.2. Market Challenges
  • 10.3. Impact Analysis

11 GAME ENGINE MARKET OPPORTUNITIES

12 GAME ENGINE MARKET TRENDS

13 DEMAND AND SUPPLY-SIDE ANALYSIS

  • 13.1. Demand Side Analysis
  • 13.2. Supply Side Analysis

14 VALUE CHAIN ANALYSIS

15 COMPETITIVE SCENARIO

  • 15.1. Competitive Landscape
    • 15.1.1. Porters Five Forces Analysis

16 COMPANY PROFILED

  • 16.1. Unity Technologies
  • 16.2. PixiJS
  • 16.3. Epic Games, Inc
  • 16.4. Cocos
  • 16.5. Godot
  • 16.6. YoYo Games Ltd (GameMaker Studio 2)
  • 16.7. DEGICA Co Ltd
  • 16.8. Buildbox (AppOnboard Inc.)
  • 16.9. Marmalade Game Studio
  • 16.10. Crytek GmbH

17 DISCLAIMER