市场调查报告书
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1207263
欧洲区块链游戏市场规模/份额/行业趋势分析报告:按平台(ETH、BNB Chain、Polygon、其他)、游戏类型(角色扮演、开放世界、集体)、国家、增长预测2022-2028Europe Blockchain Gaming Market Size, Share & Industry Trends Analysis Report By Platform (ETH, BNB Chain, Polygon and Others), By Game Type (Role Playing, Open World and Collectible), By Country and Growth Forecast, 2022 - 2028 |
欧洲区块链游戏市场在预测期内(2022-2028 年)的复合年增长率将达到 67.4%。
NFT 和在平台内包含用于支付的加密货币是使区块链游戏脱颖而出的两个特征。 NFT 是一项突破性技术,因为用户拥有独特的属性,可以与同一游戏中的其他玩家进行交易或跨平台转移。 区块链游戏可以像在实体经济中一样从交易中赚钱。
2022 年 1 月,欧洲议会和欧洲视频游戏协会启动了一个名为“了解欧洲视频游戏社区的价值观”的试点项目,该项目由 ECORYS Europe 运营。 作为这项研究的结果,欧盟委员会将更好地了解视频游戏业务及其对各国政府政策的影响。 因此,欧盟可以製定目标和程序来支持博彩业。 此外,还将培养参与者和专家网络,促进未来的交流并促进欧洲游戏业务的扩展。
德国市场在 2021 年按国家/地区主导了欧洲区块链游戏市场,从而到 2028 年实现了 64.5 亿美元的市场价值。 预计英国市场在 2022 年至 2028 年间将以 66.1% 的复合年增长率增长。 此外,法国市场预计将以 68.7% 的复合年增长率增长 (2022-2028)。
基于平台,市场分为 ETH、BNB Chain、Polygon 等。 根据游戏类型,市场分为角色扮演、开放世界和收藏品。 按国家/地区划分,市场分为德国、英国、法国、俄罗斯、西班牙、意大利和欧洲其他地区。
The Europe Blockchain Gaming Market would witness market growth of 67.4% CAGR during the forecast period (2022-2028).
NFTs may serve as a bridge between the real and virtual worlds. A desirable NFT card or jersey might result in the owner of the actual physical representation of the product when there are natural events to promote. We must wait and watch whether large gaming businesses will bite the bullet on NFTs since the gaming community is split over the best action for NFTs and NFTs. We must be patient and wait to see whether large gaming businesses decide to use NFTs since the gaming sector is divided about how to go with NFTs and NFTs.
However, NFT game creation services are essential for our gaming in the future. This is because they allow for the virtual ownership of game assets like collector cards, magical artifacts from the fantasy world, and specific characters' attire and gear. Furthermore, by enabling gamers to swiftly and securely lend or sell game assets on a Blockchain, NFTs will change how players engage with one another.
NFTs and the inclusion of cryptocurrencies, which are used for in-platform payments, are two features that set blockchain games apart. Since NFTs enable users to hold distinctive traits that can be traded with other players in the same game or transferred across platforms, they represent a breakthrough. You may make money via trades precisely as in real economies in blockchain games.
In January 2022, the European Parliament and the European Video Game Society initiated a pilot project titled "Understanding the Value of a European Video Game Society," which will be run by ECORYS Europe. The European Commission will better understand the video gaming business and how it affects different government policies as a result of this research. Thus, the EU may create goals and procedures to help the gaming industry. Furthermore, a network of participants and specialists has been fostered to facilitate future interactions and encourage expansion in the gaming business in Europe.
The Germany market dominated the Europe Blockchain Gaming Market by Country in 2021; thereby, achieving a market value of $6.45 Billion by 2028. The UK market is poised to grow at a CAGR of 66.1% during (2022 - 2028). Additionally, The France market would witness a CAGR of 68.7% during (2022 - 2028).
Based on Platform, the market is segmented into ETH, BNB Chain, Polygon and Others. Based on Game Type, the market is segmented into Role Playing, Open World and Collectible. Based on countries, the market is segmented into Germany, UK, France, Russia, Spain, Italy, and Rest of Europe.
The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Sky Mavis Pte. Ltd., Splinterlands, Animoca Brands Corporation Ltd., Wemade Co., Ltd, Dacoco GmbH, Dapper Labs, Inc., Immutable Pty. Ltd., Alwaysgeeky games, Mythical, Inc.
Market Segments covered in the Report:
By Platform
By Game Type
By Country
Companies Profiled
Unique Offerings from KBV Research
List of Figures