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市场调查报告书
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1282828

3D动画市场-2023年~2028年前的预测

3D Animation Market - Forecasts from 2023 to 2028

出版日期: | 出版商: Knowledge Sourcing Intelligence | 英文 140 Pages | 商品交期: 最快1-2个工作天内

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简介目录

3D动画市场在2021年估算为164亿4,800万美金,在预测期间内预计将以年复合成长率12.02%扩大,到2028年达到364亿700万美元。

本调查基于各部门市场调查3D动画A市场,先简述市场细节、关键驱动因素、挑战等,再以波特五力模型对3D动画A产业进行全面分析。再进行对各领域有桌越贡献的企业之行业价值链分析。

此外更提供影响3D动画A市场的开发、趋势、产业政策与法规之详细资讯。该研究还分析了燃油喷射器行业的整体监管框架,并使利益相关者更好地瞭解影响整体市场格局的关键因素。

"3D动画A市场 - 2023年~2028年预测是一份最新的综合性报告。提供对经营者及感兴趣的利益相关者重要的市场资讯,可掌握重要的市场资讯。同时更分析主要市场参与者的竞争格局和详细策略,并将其绘製在我们的供应商矩阵中的四个象限中:领导者、追随者、挑战者和利基市场。

目录

第1章 简介

  • 市场概要
  • 市场定义
  • 调查范围
  • 市场区隔
  • 货币
  • 前提条件
  • 基准年与预测年的时间轴

第2章 调查手法

  • 调查资料
  • 前提条件

第3章 摘要整理

  • 调查亮点

第4章 市场动态

  • 推动市场要素
  • 阻碍市场要素
  • 波特的五力分析
  • 产业价值链分析

第5章 3D动画市场:各解决方案

  • 简介
  • 硬体设备
    • 工作站
    • 动作捕捉(MOCAP)系统
    • 显卡和GPU
    • 其他
  • 软体

第6章 3D动画市场:各业界

  • 简介
  • 工程
  • 媒体和娱乐
  • 教育
  • 医疗保健
  • 军事和防卫
  • 製造业
  • 其他

第7章 3D动画市场:各地区

  • 简介
  • 北美
    • 美国
    • 加拿大
    • 墨西哥
  • 南美
    • 巴西
    • 阿根廷
    • 其他
  • 欧洲
    • 英国
    • 德国
    • 法国
    • 西班牙
    • 其他
  • 中东·非洲
    • 沙乌地阿拉伯
    • 阿拉伯联合大公国
    • 以色列
    • 其他
  • 亚太地区
    • 日本
    • 中国
    • 印度
    • 韩国
    • 印尼
    • 泰国
    • 其他

第8章 竞争环境与分析

  • 主要企业策略分析
  • 新兴企业与市场盈利
  • 合併,收购,协定及合作
  • 供应商竞争力矩阵

第9章 企业简介

  • Adobe Systems
  • Autodesk
  • Intel Corporation
  • Maxon
  • Newtek
  • Side Effects Software
  • NVIDIA Corporation
  • Lenovo Group
  • Corel Corporation
  • Advanced Micro Devices
简介目录
Product Code: KSI061610423

The 3D animation market was valued at US$16.448 billion in 2021 and is projected to expand at a CAGR of 12.02% over the forecast period to reach US$36.407 billion by 2028.

This research study examines the 3D animation market based on various segments: solutions, industry vertical and geography. First, a brief overview of the market details key driving factors and challenges. Next, Porter's five forces model analyzes the 3D animation industry comprehensively. This is followed by industry value chain analysis which determines the companies which are part of the different processes and contributing to various sectors.

The study also presents in-depth information concerning the development, trends, and industry policies and regulations affecting the 3D animation market. Moreover, the research study analyzes the overall regulatory framework of the 3D animation sector, offering stakeholders a better understanding of the key factors influencing the overall market environment.

3D animation market - Forecasts from 2023 to 2028 is a comprehensive and latest report. It provides vital market information to executives and interested stakeholders to enable them to get vital market information. The report also analyzes the competitive landscape and details strategies of key market players and also plots them on our vendor matrix in four quadrants: leader, follower, challenger, and niche.

The scope and coverage of the 3D animation market report is as below:

  • 3D animation market data tables and charts
  • Market outlook with sections on drivers, restraints, Porter's and industry value chain analysis
  • Market assessment by solutions unto hardware and software.
  • Detailed market trends, analysis and graphical representation by industry vertical into construction, media and entertainment, education, healthcare, military and defense, manufacturing, and others.
  • A 360° view of the demand for 3D animation market solutions/services across different geographies (North America, South America, Europe, Middle East and Africa, and Asia Pacific) with further breakdown for key countries within those regions.

Different segments covered under the 3D animation market report are as below:

By Solutions

  • Hardware
  • Workstations
  • Motion Capturing (MOCAP) Systems
  • Video Cards and GPU
  • Others
  • Software

By Industry Vertical

  • Construction
  • Media and Entertainment
  • Education
  • Healthcare
  • Military and Defense
  • Manufacturing
  • Others

By Geography

  • North America
  • United States
  • Canada
  • Mexico
  • South America
  • Brazil
  • Argentina
  • Others
  • Europe
  • United Kingdom
  • Germany
  • France
  • Spain
  • Others
  • Middle East and Africa
  • Saudi Arabia
  • UAE
  • Israel
  • Others
  • Asia Pacific
  • Japan
  • China
  • India
  • South Korea
  • Indonesia
  • Thailand
  • Others

TABLE OF CONTENTS

1. INTRODUCTION

  • 1.1. Market Overview
  • 1.2. Market Definition
  • 1.3. Scope of the Study
  • 1.4. Market Segmentation
  • 1.5. Currency
  • 1.6. Assumptions
  • 1.7. Base, and Forecast Years Timeline

2. RESEARCH METHODOLOGY

  • 2.1. Research Data
  • 2.2. Assumptions

3. EXECUTIVE SUMMARY

  • 3.1. Research Highlights

4. MARKET DYNAMICS

  • 4.1. Market Drivers
  • 4.2. Market Restraints
  • 4.3. Porter's Five Force Analysis
    • 4.3.1. Bargaining Power of Suppliers
    • 4.3.2. Bargaining Power of Buyers
    • 4.3.3. Threat of New Entrants
    • 4.3.4. Threat of Substitutes
    • 4.3.5. Competitive Rivalry in the Industry
  • 4.4. Industry Value Chain Analysis

5. 3D ANIMATION MARKET, BY SOLUTIONS

  • 5.1. Introduction
  • 5.2. Hardware
    • 5.2.1. Workstations
    • 5.2.2. Motion Capturing (MOCAP) Systems
    • 5.2.3. Video Cards and GPU
    • 5.2.4. Others
  • 5.3. Software

6. 3D ANIMATION MARKET, BY INDUSTRY VERTICAL

  • 6.1. Introduction
  • 6.2. Construction
  • 6.3. Media and Entertainment
  • 6.4. Education
  • 6.5. Healthcare
  • 6.6. Military and Defense
  • 6.7. Manufacturing
  • 6.8. Others

7. 3D ANIMATION MARKET, BY GEOGRAPHY

  • 7.1. Introduction
  • 7.2. North America
    • 7.2.1. United States
    • 7.2.2. Canada
    • 7.2.3. Mexico
  • 7.3. South America
    • 7.3.1. Brazil
    • 7.3.2. Argentina
    • 7.3.3. Others
  • 7.4. Europe
    • 7.4.1. United Kingdom
    • 7.4.2. Germany
    • 7.4.3. France
    • 7.4.4. Spain
    • 7.4.5. Others
  • 7.5. The Middle East and Africa
    • 7.5.1. Saudi Arabia
    • 7.5.2. UAE
    • 7.5.3. Israel
    • 7.5.4. Others
  • 7.6. Asia Pacific
    • 7.6.1. Japan
    • 7.6.2. China
    • 7.6.3. India
    • 7.6.4. South Korea
    • 7.6.5. Indonesia
    • 7.6.6. Thailand
    • 7.6.7. Others

8. COMPETITIVE ENVIRONMENT AND ANALYSIS

  • 8.1. Major Players and Strategy Analysis
  • 8.2. Emerging Players and Market Lucrativeness
  • 8.3. Mergers, Acquisitions, Agreements, and Collaborations
  • 8.4. Vendor Competitiveness Matrix

9. COMPANY PROFILES

  • 9.1. Adobe Systems
  • 9.2. Autodesk
  • 9.3. Intel Corporation
  • 9.4. Maxon
  • 9.5. Newtek
  • 9.6. Side Effects Software
  • 9.7. NVIDIA Corporation
  • 9.8. Lenovo Group
  • 9.9. Corel Corporation
  • 9.10. Advanced Micro Devices