封面
市场调查报告书
商品编码
1321895

全球 3D 动画市场 - 市场规模、份额和增长分析:按方法、按组件、按部署、按最终用户 - 行业预测 (2023-2030)

Global 3D Animation Market Size, Share, Growth Analysis, By Technique, By Component, By Deployment, By End-user - Industry Forecast 2023-2030

出版日期: | 出版商: SkyQuest | 英文 157 Pages | 商品交期: 3-5个工作天内

价格
简介目录

2021年全球3D动画市场规模将达到172.1亿美元,2022年将达到193.2亿美元。预测该市场在预测期内(2023-2030年)将以11.7%的年复合成长率扩张,并于2030年增长至468.9亿美元。

由于娱乐、游戏和广告等各行业需求的增加,全球3D动画市场正在稳步增长。市场是由技术进步驱动的,特别是在计算机图形和视觉效果方面。消费者对逼真和沈浸式体验的日益偏好正在推动 3D 动画的采用。此外,虚拟现实(VR)和增强现实(AR)的日益普及也推动了市场的扩张。由于技术创新和动画製作投资的增加,预计未来几年该市场将显着增长。

在娱乐行业,充分利用动画和计算机图形的视觉效果(VFX)的使用正在迅速发展。动画师、游戏开发商和电影製作人通常采用视觉特效来描绘现实场景中无法实现的元素,需要使用虚拟环境和动画软件。 3D动画需要使用特定的软件和工具才能产生期望的结果。 “VFX”一词涵盖使用摄像机映射技术来产生所需的视觉效果,包括使用适当的软件和设备捕获和编辑照片。此外,VFX 技术的应用正在迅速扩展。正在为以下人员创造新的就业机会:动画师和视觉效果艺术家。市场的增长主要是由娱乐领域越来越多地采用3D 动画技术推动的。

对盗版和与 3D 动画相关的高製作成本的担忧预计将阻碍市场增长。

3D 动画软件的广泛使用使得创建三维动画和视觉效果成为可能。该软件已广泛应用于电影、视频游戏和各种娱乐形式。

该报告考察了全球 3D 动画市场,并按方法、组件、部署、最终用户、地区和进入市场的公司概况提供了市场概述以及趋势。

目录

执行摘要

调查方法

母公司市场分析

  • 市场概况
  • 市场规模
  • 市场动态

关键市场洞察

  • 技术分析
  • 价格分析
  • 供应链分析
  • 价值链分析
  • 市场生态系统
  • 知识产权分析
  • 贸易分析
  • 启动分析
  • 原材料分析
  • 创新矩阵
  • 管道产品分析
  • 宏观经济指标
  • 顶级投资分析
  • 关键成功因素
  • 竞争程度

市场动态及预测

  • 市场动态
  • 监管状况
  • 波特的分析
  • Skyquest 对未来混乱的特殊洞察

全球 3D 动画市场(按类型)

  • 市场概况
  • 动态图形
  • 视觉效果
  • 3D建模
  • 和3D渲染

全球 3D 动画市场(按组成部分)

  • 市场概况
  • 服务
  • 硬件
  • 软件

全球 3D 动画市场(按部署)

  • 市场概况
  • 本地和按需

全球 3D 动画市场(按最终用户)

  • 市场概况
  • 製造业
  • 医疗保健/生命科学
  • 政府/国​​防
  • 学术教育
  • 媒体娱乐
  • 建筑/施工
  • 其他的

全球3D动画市场规模(按地区)

  • 市场概况
  • 北美
  • 欧洲
  • 亚太地区
  • 拉美
  • 中东/非洲

竞争格局

主要公司简介

  • Autodesk Inc.
  • Adobe Systems
  • SideFX
  • MAXON
  • Blender Foundation
  • Pixar Animation Studios
  • DreamWorks Animation
  • Blue Sky Studios
  • Industrial Light &Magic
  • Weta Digital
  • Framestore
  • The Third Floor
  • Animal Logic
  • Digital Domain
  • Illumination Entertainment
  • Reel FX
  • Laika
  • Aardman Animations
  • Studio Ghibli
  • Toei Animation
简介目录
Product Code: SQMIG45A2058

Global 3D Animation Market size was valued at USD 17.21 billion in 2021 and is poised to grow from USD 19.32 billion in 2022 to USD 46.89 billion by 2030, growing at a CAGR of 11.7% in the forecast period (2023-2030).

The global 3D animation market is experiencing steady growth due to increasing demand from various industries such as entertainment, gaming, and advertising. The market is driven by advancements in technology, particularly in computer graphics and visual effects. Rising consumer preferences for realistic and immersive experiences are boosting the adoption of 3D animation. Additionally, the growing popularity of virtual reality (VR) and augmented reality (AR) applications further fuel the market's expansion. The market is expected to witness significant growth in the coming years, driven by technological innovations and increasing investment in animation production.

Top-down and bottom-up approaches were used to estimate and validate the size of 3D Animation and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined by using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Segments covered in this report:

Global 3D Animation Market is segmented on the basis of technique, component, deployment size, end use, and region. By technique, the market is segmented into motion graphics, visual effects, 3D modeling, and 3D rendering. By component, market is segmented into services, hardware, and software. By deployment type, market is segmented into on-premise and on-demand. By end use, market is segmented into manufacturing, healthcare & life sciences, government & defense, education & academics, media & entertainment, architecture & construction, and others. By region, the market is segmented into North America, Europe, Asia Pacific, Middle East and Africa, and Latin America.

Driver

The entertainment industry has rapidly embraced the utilization of visual effects (VFX), which involve animation and computer graphics, to enhance visuals. VFX is commonly employed by animators, game developers, and filmmakers to portray elements that cannot be achieved in real-life scenarios, requiring the use of virtual environments or animation software. The production of desired outcomes in 3D animation necessitates the use of specific software or tools. The term "VFX" encompasses the utilization of camera mapping techniques to generate the desired visual effects, involving the capture and editing of photos through appropriate software and equipment. Furthermore, the application of VFX techniques is expanding rapidly, creating new employment prospects for animators and visual effects artists. The growth of the market is primarily driven by the increasing adoption of 3D animation techniques in the entertainment sector.

Restrain

Concerns regarding piracy and the high production costs associated with 3D animations are expected to hinder market growth.

Trend

The utilization of 3D animation software has become more prevalent, enabling the creation of three-dimensional animations and visuals. This software is extensively employed in movies, video games, and various forms of entertainment.

Table of Contents

Executive Summary

  • Market Overview
  • Wheel of Fortune

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Sources
  • Market Size Estimation
  • Market Assumptions & Limitations

Parent Market Analysis

  • Market Overview
  • Market Size
  • Market Dynamics
    • Drivers
    • Opportunities
    • Restraints
    • Challenges

Key Market Insights

  • Technology Analysis
  • Pricing Analysis
  • Supply Chain Analysis
  • Value Chain Analysis
  • Ecosystem of the Market
  • IP Analysis
  • Trade Analysis
  • Startup Analysis
  • Raw Material Analysis
  • Innovation Matrix
  • Pipeline Product Analysis
  • Macroeconomic Indicators
  • Top Investment Analysis
  • Key Success Factor
  • Degree of Competition

Market Dynamics & Outlook

  • Market Dynamics
    • Drivers
    • Opportunities
    • Restraints
    • Challenges
  • Regulatory Landscape
  • Porters Analysis
    • Competitive rivalry
    • Threat of Substitute Products
    • Bargaining Power of Buyers
    • Threat of New Entrants
    • Bargaining Power of Suppliers
  • Skyquest Special Insights on Future Disruptions
    • Political Impact
    • Economic Impact
    • Social Impact
    • Technical Impact
    • Environmental Impact
    • Legal Impact

Global 3D Animation Market by Technique

  • Market Overview
  • Motion graphics
  • visual effects
  • 3D modeling
  • and 3D rendering

Global 3D Animation Market by Component

  • Market Overview
  • Services
  • hardware
  • and software

Global 3D Animation Market by Deployment

  • Market Overview
  • On-premise and on-demand

Global 3D Animation Market by End-user

  • Market Overview
  • Manufacturing
  • healthcare & life sciences
  • government & defense
  • education & academics
  • media & entertainment
  • architecture & construction
  • and others

Global 3D Animation Market Size by Region

  • Market Overview
  • North America
    • USA
    • Canada
  • Europe
    • Germany
    • Spain
    • France
    • UK
    • Rest of Europe
  • Asia Pacific
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (MEA)
    • GCC Countries
    • South Africa
    • Rest of MEA

Competitive Landscape

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2021
  • Strategies Adopted by Key Market Players
  • Top Winning Strategies
    • By Development
    • By Company
    • By Year
  • Recent Activities in the Market
  • Key Companies Market Share (%), 2021

Key Company Profiles

  • Autodesk Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Adobe Systems
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • SideFX
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • MAXON
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Blender Foundation
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Pixar Animation Studios
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • DreamWorks Animation
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Blue Sky Studios
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Industrial Light & Magic
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Weta Digital
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Framestore
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • The Third Floor
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Animal Logic
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Digital Domain
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Illumination Entertainment
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Reel FX
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Laika
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Aardman Animations
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Studio Ghibli
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Toei Animation
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments