封面
市场调查报告书
商品编码
1508662

3D动画市场:全球产业分析,规模,占有率,成长,趋势,预测,2024年~2033年

3D Animation Market: Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2024-2033

出版日期: | 出版商: Persistence Market Research | 英文 316 Pages | 商品交期: 2-5个工作天内

价格
简介目录

Persistence Market Research公司最近发布了一份关于全球 3D 动画市场的综合报告。该报告对关键市场动态进行了详细评估,并提供了对塑造产业的驱动因素、趋势、机会和课题的见解。

关键见解

  • 3D动画市场规模(2024年):236.392亿美元
  • 预测市场金额(2033 年):65,067,300,000 美元
  • 全球市场成长率(2024-2033 年复合年增长率):11.9%

3D动画市场:研究范围

3D动画在娱乐、广告、游戏、建筑、教育和医疗保健等各个领域发挥着重要作用。 3D 动画使用电脑图形学来创建三维移动图像。该市场提供动画服务、软体工具和内容开发解决方案来服务不同的最终用户。

推动市场成长的因素:

媒体和娱乐产业对视觉吸引力和互动内容不断增长的需求推动了全球 3D 动画市场。扩增实境(AR)和虚拟实境(VR)等技术进步进一步推动了市场成长。此外,3D 动画在互动式学习模组的教育和医学模拟的医疗保健等领域的采用不断增加,推动了市场的扩张。

市场限制因素:

儘管3D动画市场具有成长潜力,但仍面临製作成本高、动画製作技术复杂以及智慧财产权问题等课题。此外,它需要熟练的动画师和专门的软体工具,这给行业参与者带来了营运课题。

市场机会:

由于数位平台的扩张、VR和AR技术投资的增加以及串流媒体服务的兴起,3D动画市场提供了巨大的商机。 3D 动画与即时渲染和人工智慧驱动的互动体验技术的集成,为创新和市场成长开闢了新的途径。

策略洞察

全球 3D 动画市场的主要参与者,例如 Autodesk Inc.、Adobe Inc. 和 NVIDIA Corporation,都专注于创新、产品差异化和策略合作伙伴关係,以保持竞争优势。这些公司投资研发,开发先进的动画工具和解决方案,以满足不同的产业需求和技术进步。

本报告解决的关键问题

  • 推动全球 3D 动画市场成长的因素有哪些?
  • 哪些产业和应用程式正在引领 3D 动画技术的采用?
  • 科技进步如何改变 3D 动画市场的竞争格局?
  • 谁是 3D 动画市场的主要参与者?
  • 全球3D动画市场的新趋势和未来前景是什么?

目录

第1章 摘要整理

第2章 市场概要

  • 市场范围/分类
  • 市场定义/范围/限制

第3章 主要市场趋势

  • 影响市场的主要趋势
  • 产品革新/开发趋势

第4章 技术分析

  • 3D动画的地区技术分析
    • 硬体设备技术分析
    • 软体技术分析
  • 平均技术分析基准

第5章 全球3D动画市场需求(金额,一百万美元)分析

  • 过去的市场金额(一百万美元)分析,2019年~2023年
  • 现在及未来市场金额(一百万美元)预测,2024年~2033年
    • 与前一年同期比较成长趋势分析
    • 绝对额的机会分析

第6章 市场背景

  • 宏观经济要素
  • 预测要素 - 相关性及影响
  • 价值链
  • COVID-19危机 - 影响评估
  • 市场动态

第7章 全球3D动画市场分析:各零件

  • 简介/主要调查结果
  • 过去的市场规模(一百万美元)的分析:各零件,2019年~2023年
  • 现在及未来市场规模(一百万美元)的分析与预测:各零件,2024年~2033年
    • 硬体设备
    • 软体
    • 服务
  • 市场魅力分析:各零件

第8章 全球3D动画市场分析:各技术

  • 简介/主要调查结果
  • 过去的市场规模(一百万美元)的分析:各技术,2019年~2023年
  • 现在及未来市场规模(一百万美元)分析与预测:各技术,2024年~2033年
    • 3D建模
    • 动态图像
    • 3D渲染
    • 视觉效果
  • 市场魅力分析:各技术

第9章 全球3D动画市场分析:各终端用户

  • 简介/主要调查结果
  • 过去的市场规模(一百万美元)的过去分析:各终端用户,2019年~2023年
  • 现在及未来市场规模(一百万美元)的分析与预测:各终端用户,2024年~2033年
    • 媒体·娱乐
    • 教育
    • 医疗保健
    • 架构
  • 市场魅力分析:各终端用户

第10章 全球3D动画市场分析:各地区

  • 简介/主要调查结果
  • 过去的市场规模(一百万美元)的分析:各地区,2019年~2023年
  • 现在及未来市场规模(一百万美元)的分析与预测:各地区,2024年~2033年
    • 北美
    • 南美
    • 欧洲
    • 东亚
    • 南亚·太平洋
    • 中东·非洲
  • 市场魅力分析:各地区

第11章 北美的3D动画市场分析

第12章 南美的3D动画市场分析

第13章 欧洲的3D动画市场分析

第14章 南亚·太平洋的3D动画市场分析

第15章 东亚的3D动画市场分析

第16章 中东·非洲的3D动画市场分析

第17章 主要国家的3D动画市场分析

  • 美国
  • 加拿大
  • 墨西哥
  • 巴西
  • 德国
  • 义大利
  • 法国
  • 英国
  • 西班牙
  • 荷比卢三国
  • 俄罗斯
  • 其他欧洲
  • 中国
  • 日本
  • 韩国
  • 印度
  • 马来西亚
  • 印尼
  • 新加坡
  • 澳洲·纽西兰
  • GCC各国
  • 土耳其
  • 南非
  • 其他中东·非洲

第18章 市场结构分析

  • 市场分析:各级企业
  • 主要企业的市场占有率分析
  • 市场影响分析

第19章 竞争分析

  • 竞争仪表板
  • 竞争基准
  • 竞争的详细资讯
    • Corel Corporation
    • The DVI Group
    • Indigo Productions
    • Studio B Films
    • Grumo Media
    • Yans Media
    • Spin Creative

第20章 所使用的前提条件与缩写

第21章 调查手法

简介目录
Product Code: PMRREP14824

Persistence Market Research has recently released a comprehensive report on the global 3D Animation Market. The report provides a detailed assessment of key market dynamics, offering insights into drivers, trends, opportunities, and challenges shaping the industry.

Key Insights:

  • 3D Animation Market Size (2024E): USD 23,639.20 million
  • Projected Market Value (2033F): USD 65,067.30 million
  • Global Market Growth Rate (CAGR 2024 to 2033): 11.9%

3D Animation Market - Report Scope:

3D animation plays a crucial role across various sectors, including entertainment, advertising, gaming, architecture, education, and healthcare. It involves the creation of three-dimensional moving images using computer-generated graphics. The market serves a diverse range of end-users, offering animation services, software tools, and content development solutions.

Market Growth Drivers:

The global 3D animation market is driven by increasing demand for visually appealing and interactive content across media and entertainment industries. Advancements in technology, such as augmented reality (AR) and virtual reality (VR), are further propelling market growth. Additionally, growing adoption of 3D animation in sectors like education for interactive learning modules and in healthcare for medical simulations enhances market expansion.

Market Restraints:

Despite growth prospects, the 3D animation market faces challenges related to high production costs, technical complexities in animation creation, and intellectual property rights issues. Moreover, the need for skilled animators and specialized software tools poses operational challenges for industry players.

Market Opportunities:

The 3D animation market presents significant opportunities driven by the expansion of digital platforms, increasing investments in VR and AR technologies, and the rise of streaming services. The integration of 3D animation with AI-driven technologies for real-time rendering and interactive experiences opens new avenues for innovation and market growth.

Strategic Insights:

Key players in the global 3D animation market, including Autodesk Inc., Adobe Inc., and NVIDIA Corporation, focus on innovation, product differentiation, and strategic partnerships to maintain competitive advantage. These companies invest in R&D to develop advanced animation tools and solutions, catering to diverse industry needs and technological advancements.

Key Questions Answered in the Report:

  • What factors are driving the growth of the global 3D animation market?
  • Which sectors and applications are leading the adoption of 3D animation technology?
  • How are technological advancements reshaping the competitive landscape of the 3D animation market?
  • Who are the key players contributing to the 3D animation market, and what strategies are they employing to sustain market leadership?
  • What are the emerging trends and future prospects in the global 3D animation market?

Competitive Intelligence and Business Strategy:

Leading companies in the global 3D animation market leverage partnerships, acquisitions, and product innovations to expand their market presence. Strategic collaborations with content creators, technology developers, and educational institutions drive market penetration and promote industry growth.

Key Companies Profiled:

  • Autodesk Inc.
  • Corel Corporation
  • The DVI Group
  • Indigo Productions
  • Studio B Films
  • Grumo Media
  • Yans Media
  • Spin Creative

Key Segments of 3D Animation Market Industry Research

By Component:

  • Hardware
  • Software
  • Services

By Technology:

  • 3D Modelling
  • Motion Graphics
  • 3D Rendering
  • Visual Effects

By End User:

  • Media and Entertainment
  • Education
  • Healthcare
  • Architecture

By Region:

  • North America
  • Latin America
  • Europe
  • East Asia
  • South Asia Pacific
  • Middle East and Africa

Table of Contents

1. Executive Summary

  • 1.1. Global Market Outlook
  • 1.2. Demand Side Trends
  • 1.3. Supply Side Trends
  • 1.4. Analysis and Recommendations

2. Market Overview

  • 2.1. Market Coverage / Taxonomy
  • 2.2. Market Definition / Scope / Limitations

3. Key Market Trends

  • 3.1. Key Trends Impacting the Market
  • 3.2. Product Innovation / Development Trends

4. Technology Analysis

  • 4.1. Regional Technology Analysis, By 3D Animation
    • 4.1.1. Hardware Technology Analysis
    • 4.1.2. Software Technology Analysis
  • 4.2. Average Technology Analysis Benchmark

5. Global 3D Animation Market Demand (Value in US$ Mn) Analysis 2019-2023 and Forecast, 2024-2033

  • 5.1. Historical Market Value (US$ Mn) Analysis, 2019-2023
  • 5.2. Current and Future Market Value (US$ Mn) Projections, 2024-2033
    • 5.2.1. Y-o-Y Growth Trend Analysis
    • 5.2.2. Absolute $ Opportunity Analysis

6. Market Background

  • 6.1. Macro-Economic Factors
  • 6.2. Forecast Factors - Relevance & Impact
  • 6.3. Value Chain
  • 6.4. COVID-19 Crisis - Impact Assessment
    • 6.4.1. Current Statistics
    • 6.4.2. Short-Mid-Long Term Outlook
    • 6.4.3. Likely Rebound
  • 6.5. Market Dynamics
    • 6.5.1. Drivers
    • 6.5.2. Restraints
    • 6.5.3. Opportunities

7. Global 3D Animation Market Analysis 2019-2023 and Forecast 2024-2033, by Component

  • 7.1. Introduction / Key Findings
  • 7.2. Historical Market Size (US$ Mn) Analysis By Component, 2019-2023
  • 7.3. Current and Future Market Size (US$ Mn) Analysis and Forecast By Component, 2024-2033
    • 7.3.1. Hardware
    • 7.3.2. Software
    • 7.3.3. Services
  • 7.4. Market Attractiveness Analysis By Component

8. Global 3D Animation Market Analysis 2019-2023 and Forecast 2024-2033, by Technology

  • 8.1. Introduction / Key Findings
  • 8.2. Historical Market Size (US$ Mn) Analysis By Technology, 2019-2023
  • 8.3. Current and Future Market Size (US$ Mn) Analysis and Forecast By Technology, 2024-2033
    • 8.3.1. 3D Modelling
    • 8.3.2. Motion Graphics
    • 8.3.3. 3D Rendering
    • 8.3.4. Visual Effects
  • 8.4. Market Attractiveness Analysis By Technology

9. Global 3D Animation Market Analysis 2019-2023 and Forecast 2024-2033, by End User

  • 9.1. Introduction / Key Findings
  • 9.2. Historical Market Size (US$ Mn) Analysis By End User, 2019-2023
  • 9.3. Current and Future Market Size (US$ Mn) Analysis and Forecast By End User, 2024-2033
    • 9.3.1. Media and Entertainment
    • 9.3.2. Education
    • 9.3.3. Healthcare
    • 9.3.4. Architecture
  • 9.4. Market Attractiveness Analysis By End User

10. Global 3D Animation Market Analysis 2019-2023 and Forecast 2024-2033, by Region

  • 10.1. Introduction / Key Findings
  • 10.2. Historical Market Size (US$ Mn) Analysis By Region, 2019-2023
  • 10.3. Current and Future Market Size (US$ Mn) Analysis and Forecast By Region, 2024-2033
    • 10.3.1. North America
    • 10.3.2. Latin America
    • 10.3.3. Europe
    • 10.3.4. East Asia
    • 10.3.5. South Asia Pacific
    • 10.3.6. Middle East and Africa
  • 10.4. Market Attractiveness Analysis By Region

11. North America 3D Animation Market Analysis 2019-2023 and Forecast 2024-2033

  • 11.1. Introduction
  • 11.2. Historical Market Size (US$ Mn) Trend Analysis By Market Taxonomy, 2019-2023
  • 11.3. Current and Future Market Size (US$ Mn) Forecast By Market Taxonomy, 2024-2033
    • 11.3.1. By Component
    • 11.3.2. By Technology
    • 11.3.3. By End User
    • 11.3.4. By Country
      • 11.3.4.1. U.S.
      • 11.3.4.2. Canada
  • 11.4. Market Attractiveness Analysis
    • 11.4.1. By Component
    • 11.4.2. By Technology
    • 11.4.3. By End User
    • 11.4.4. By Country
  • 11.5. Market Trends
  • 11.6. Key Market Participants - Intensity Mapping

12. Latin America 3D Animation Market Analysis 2019-2023 and Forecast 2024-2033

  • 12.1. Introduction
  • 12.2. Historical Market Size (US$ Mn) Trend Analysis By Market Taxonomy, 2019-2023
  • 12.3. Current and Future Market Size (US$ Mn) Forecast By Market Taxonomy, 2024-2033
    • 12.3.1. By Component
    • 12.3.2. By Technology
    • 12.3.3. By End User
    • 12.3.4. By Country
      • 12.3.4.1. Brazil
      • 12.3.4.2. Mexico
      • 12.3.4.3. Rest of Latin America
  • 12.4. Market Attractiveness Analysis
    • 12.4.1. By Component
    • 12.4.2. By Technology
    • 12.4.3. By End User
    • 12.4.4. By Country

13. Europe 3D Animation Market Analysis 2019-2023 and Forecast 2024-2033

  • 13.1. Introduction
  • 13.2. Historical Market Size (US$ Mn) Trend Analysis By Market Taxonomy, 2019-2023
  • 13.3. Current and Future Market Size (US$ Mn) Forecast By Market Taxonomy, 2024-2033
    • 13.3.1. By Component
    • 13.3.2. By Technology
    • 13.3.3. By End User
    • 13.3.4. By Country
      • 13.3.4.1. Germany
      • 13.3.4.2. Italy
      • 13.3.4.3. France
      • 13.3.4.4. U.K.
      • 13.3.4.5. Spain
      • 13.3.4.6. BENELUX
      • 13.3.4.7. Russia
      • 13.3.4.8. Rest of Europe
  • 13.4. Market Attractiveness Analysis
    • 13.4.1. By Component
    • 13.4.2. By Technology
    • 13.4.3. By End User
    • 13.4.4. By Country

14. South Asia & Pacific 3D Animation Market Analysis 2019-2023 and Forecast 2024-2033

  • 14.1. Introduction
  • 14.2. Historical Market Size (US$ Mn) Trend Analysis By Market Taxonomy, 2019-2023
  • 14.3. Current and Future Market Size (US$ Mn) Forecast By Market Taxonomy, 2024-2033
    • 14.3.1. By Component
    • 14.3.2. By Technology
    • 14.3.3. By End User
    • 14.3.4. By Country
      • 14.3.4.1. India
      • 14.3.4.2. Indonesia
      • 14.3.4.3. Malaysia
      • 14.3.4.4. Singapore
      • 14.3.4.5. Australia & New Zealand
      • 14.3.4.6. Rest of South Asia and Pacific
  • 14.4. Market Attractiveness Analysis
    • 14.4.1. By Component
    • 14.4.2. By Technology
    • 14.4.3. By End User
    • 14.4.4. By Country

15. East Asia 3D Animation Market Analysis 2019-2023 and Forecast 2024-2033

  • 15.1. Introduction
  • 15.2. Historical Market Size (US$ Mn) Trend Analysis By Market Taxonomy, 2019-2023
  • 15.3. Current and Future Market Size (US$ Mn) Forecast By Market Taxonomy, 2024-2033
    • 15.3.1. By Component
    • 15.3.2. By Technology
    • 15.3.3. By End User
    • 15.3.4. By Country
      • 15.3.4.1. China
      • 15.3.4.2. Japan
      • 15.3.4.3. South Korea
  • 15.4. Market Attractiveness Analysis
    • 15.4.1. By Component
    • 15.4.2. By Technology
    • 15.4.3. By End User
    • 15.4.4. By Country

16. Middle East and Africa 3D Animation Market Analysis 2019-2023 and Forecast 2024-2033

  • 16.1. Introduction
  • 16.2. Historical Market Size (US$ Mn) Trend Analysis By Market Taxonomy, 2019-2023
  • 16.3. Current and Future Market Size (US$ Mn) Forecast By Market Taxonomy, 2024-2033
    • 16.3.1. By Component
    • 16.3.2. By Technology
    • 16.3.3. By End User
    • 16.3.4. By Country
      • 16.3.4.1. GCC Countries
      • 16.3.4.2. Turkey
      • 16.3.4.3. South Africa
      • 16.3.4.4. Rest of Middle East and Africa
  • 16.4. Market Attractiveness Analysis
    • 16.4.1. By Component
    • 16.4.2. By Technology
    • 16.4.3. By End User
    • 16.4.4. By Country

17. Key Countries Analysis- 3D Animation Market

  • 17.1. U.S. 3D Animation Market Analysis
    • 17.1.1. By Component
    • 17.1.2. By Technology
    • 17.1.3. By End User
  • 17.2. Canada 3D Animation Market Analysis
    • 17.2.1. By Component
    • 17.2.2. By Technology
    • 17.2.3. By End User
  • 17.3. Mexico 3D Animation Market Analysis
    • 17.3.1. By Component
    • 17.3.2. By Technology
    • 17.3.3. By End User
  • 17.4. Brazil 3D Animation Market Analysis
    • 17.4.1. By Component
    • 17.4.2. By Technology
    • 17.4.3. By End User
  • 17.5. Germany 3D Animation Market Analysis
    • 17.5.1. By Component
    • 17.5.2. By Technology
    • 17.5.3. By End User
  • 17.6. Italy 3D Animation Market Analysis
    • 17.6.1. By Component
    • 17.6.2. By Technology
    • 17.6.3. By End User
  • 17.7. France 3D Animation Market Analysis
    • 17.7.1. By Component
    • 17.7.2. By Technology
    • 17.7.3. By End User
  • 17.8. U.K. 3D Animation Market Analysis
    • 17.8.1. By Component
    • 17.8.2. By Technology
    • 17.8.3. By End User
  • 17.9. Spain 3D Animation Market Analysis
    • 17.9.1. By Component
    • 17.9.2. By Technology
    • 17.9.3. By End User
  • 17.10. BENELUX 3D Animation Market Analysis
    • 17.10.1. By Component
    • 17.10.2. By Technology
    • 17.10.3. By End User
  • 17.11. Russia 3D Animation Market Analysis
    • 17.11.1. By Component
    • 17.11.2. By Technology
    • 17.11.3. By End User
  • 17.12. Rest of Europe 3D Animation Market Analysis
    • 17.12.1. By Component
    • 17.12.2. By Technology
    • 17.12.3. By End User
  • 17.13. China 3D Animation Market Analysis
    • 17.13.1. By Component
    • 17.13.2. By Technology
    • 17.13.3. By End User
  • 17.14. Japan 3D Animation Market Analysis
    • 17.14.1. By Component
    • 17.14.2. By Technology
    • 17.14.3. By End User
  • 17.15. South Korea 3D Animation Market Analysis
    • 17.15.1. By Component
    • 17.15.2. By Technology
    • 17.15.3. By End User
  • 17.16. India 3D Animation Market Analysis
    • 17.16.1. By Component
    • 17.16.2. By Technology
    • 17.16.3. By End User
  • 17.17. Malaysia 3D Animation Market Analysis
    • 17.17.1. By Component
    • 17.17.2. By Technology
    • 17.17.3. By End User
  • 17.18. Indonesia 3D Animation Market Analysis
    • 17.18.1. By Component
    • 17.18.2. By Technology
    • 17.18.3. By End User
  • 17.19. Singapore 3D Animation Market Analysis
    • 17.19.1. By Component
    • 17.19.2. By Technology
    • 17.19.3. By End User
  • 17.20. Australia and New Zealand 3D Animation Market Analysis
    • 17.20.1. By Component
    • 17.20.2. By Technology
    • 17.20.3. By End User
  • 17.21. GCC Countries 3D Animation Market Analysis
    • 17.21.1. By Component
    • 17.21.2. By Technology
    • 17.21.3. By End User
  • 17.22. Turkey 3D Animation Market Analysis
    • 17.22.1. By Component
    • 17.22.2. By Technology
    • 17.22.3. By End User
  • 17.23. South Africa 3D Animation Market Analysis
    • 17.23.1. By Component
    • 17.23.2. By Technology
    • 17.23.3. By End User
  • 17.24. Rest of Middle East and Africa 3D Animation Market Analysis
    • 17.24.1. By Component
    • 17.24.2. By Technology
    • 17.24.3. By End User

18. Market Structure Analysis

  • 18.1. Market Analysis by Tier of Companies
  • 18.2. Market Share Analysis of Top Players
  • 18.3. Market Presence Analysis

19. Competition Analysis

  • 19.1. Competition Dashboard
  • 19.2. Competition Benchmarking
  • 19.3. Competition Deep Dive
      • 19.3.1.1. Autodesk Inc.
      • 19.3.1.2. Business Overview
      • 19.3.1.3. Solution Portfolio
      • 19.3.1.4. Profitability by Market Segments (Business Segments/Region)
      • 19.3.1.5. Key Strategy & Developments
    • 19.3.2. Corel Corporation
      • 19.3.2.1. Autodesk Inc.
      • 19.3.2.2. Business Overview
      • 19.3.2.3. Solution Portfolio
      • 19.3.2.4. Profitability by Market Segments (Business Segments/Region)
      • 19.3.2.5. Key Strategy & Developments
    • 19.3.3. The DVI Group
      • 19.3.3.1. Autodesk Inc.
      • 19.3.3.2. Business Overview
      • 19.3.3.3. Solution Portfolio
      • 19.3.3.4. Profitability by Market Segments (Business Segments/Region)
      • 19.3.3.5. Key Strategy & Developments
    • 19.3.4. Indigo Productions
      • 19.3.4.1. Autodesk Inc.
      • 19.3.4.2. Business Overview
      • 19.3.4.3. Solution Portfolio
      • 19.3.4.4. Profitability by Market Segments (Business Segments/Region)
      • 19.3.4.5. Key Strategy & Developments
    • 19.3.5. Studio B Films
      • 19.3.5.1. Autodesk Inc.
      • 19.3.5.2. Business Overview
      • 19.3.5.3. Solution Portfolio
      • 19.3.5.4. Profitability by Market Segments (Business Segments/Region)
      • 19.3.5.5. Key Strategy & Developments
    • 19.3.6. Grumo Media
      • 19.3.6.1. Autodesk Inc.
      • 19.3.6.2. Business Overview
      • 19.3.6.3. Solution Portfolio
      • 19.3.6.4. Profitability by Market Segments (Business Segments/Region)
      • 19.3.6.5. Key Strategy & Developments
    • 19.3.7. Yans Media
      • 19.3.7.1. Autodesk Inc.
      • 19.3.7.2. Business Overview
      • 19.3.7.3. Solution Portfolio
      • 19.3.7.4. Profitability by Market Segments (Business Segments/Region)
      • 19.3.7.5. Key Strategy & Developments
    • 19.3.8. Spin Creative
      • 19.3.8.1. Autodesk Inc.
      • 19.3.8.2. Business Overview
      • 19.3.8.3. Solution Portfolio
      • 19.3.8.4. Profitability by Market Segments (Business Segments/Region)
      • 19.3.8.5. Key Strategy & Developments

20. Assumptions and Acronyms Used

21. Research Methodology