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市场调查报告书
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1697413

建筑业中的扩增实境(XR):预测(2025-2030 年)

Extended Reality (XR) in Construction Market - Forecasts from 2025 to 2030

出版日期: | 出版商: Knowledge Sourcing Intelligence | 英文 147 Pages | 商品交期: 最快1-2个工作天内

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简介目录

建筑领域的扩增实境(XR) 市场预计将从 2025 年的 23,598,117,000 美元增长到 2030 年的 67,348,704,000 美元,预测期内的复合年增长率为 23.34%。

扩增实境(XR) 技术,包括虚拟实境 (VR)、扩增实境(AR) 和混合实境(MR),在建筑领域变得越来越重要,增强了身临其境型视觉化、通讯和计划管理等流程。 XR 因其能够降低成本、提高利润率和无缝整合培训模拟而迅速普及,满足了对提高安全性、减少浪费和减少错误的经济高效的解决方案的需求。

有几个因素支持XR在建筑领域的成长。 AR、VR 和 MR 技术的进步至关重要,可以实现更精确的施工流程。例如,AR 可以将计划资讯迭加到现实世界的位置,以提高施工准确性、减少错误并节省劳动力和成本。 XR 设备的日益普及和成本效益也为市场扩张做出了巨大贡献。智慧型手机中 AR 功能的广泛普及以及独立VR头戴装置的价格实惠将推动更广泛的应用并改善用户体验。

根据地区来看,建筑业的XR市场呈现多样化的成长模式。北美正受益于不断提高的工业安全标准和技术进步。由于智慧型手机使用率的提高和对 XR 技术的投资,欧洲预计将获得更大的市场占有率。由于庞大的消费群和政府对技术进步的支持,亚太地区的需求正在成长。由于感测器技术的进步,南美、中东和非洲预计将经历显着增长。

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它有什么用途?

产业和市场考量、商业机会评估、产品需求预测、打入市场策略、地理扩张、资本支出决策、法律规范与影响、新产品开发、竞争影响

研究范围

  • 2022年至2030年的实际资料和预测
  • 成长机会、挑战、供应链前景、法规结构、顾客行为、趋势分析
  • 竞争定位、策略与市场占有率分析
  • 各地区(包括细分市场和国家)的收益成长和预测分析
  • 公司概况(策略、产品、财务、主要发展等)

建筑市场区隔中的扩增实境(XR):

依技术

  • 虚拟实境
  • 扩增实境
  • 混合实境

按组件

  • 硬体
  • 软体

按应用

  • 设计视觉化
  • 安全训练
  • 计划管理

按地区

  • 北美洲
  • 美国
  • 加拿大
  • 墨西哥
  • 南美洲
  • 巴西
  • 阿根廷
  • 其他的
  • 欧洲
  • 英国
  • 德国
  • 法国
  • 西班牙
  • 其他的
  • 中东和非洲
  • 沙乌地阿拉伯
  • UAE
  • 其他的
  • 亚太地区
  • 中国
  • 日本
  • 印度
  • 韩国
  • 台湾
  • 其他的

目录

第一章执行摘要

第二章市场概述

  • 市场概览
  • 市场定义
  • 研究范围
  • 市场区隔

第三章 商业景气

  • 市场驱动因素
  • 市场限制
  • 市场机会
  • 波特五力分析
  • 产业价值链分析
  • 政策法规
  • 策略建议

第四章 技术展望

第五章建筑业扩增实境(XR) 市场(按技术)

  • 介绍
  • 虚拟实境
  • 扩增实境
  • 混合实境

6. 建筑业扩增实境(XR) 市场(按组件)

  • 介绍
  • 硬体
  • 软体

第七章建筑业的扩增实境(XR) 市场(按应用)

  • 介绍
  • 设计视觉化
  • 安全训练
  • 计划管理

8. 建筑市场中的扩增实境(XR)按地区

  • 介绍
  • 北美洲
    • 依技术
    • 按组件
    • 按应用
    • 按国家
  • 南美洲
    • 依技术
    • 按组件
    • 按应用
    • 按国家
  • 欧洲
    • 依技术
    • 按组件
    • 按应用
    • 按国家
  • 中东和非洲
    • 依技术
    • 按组件
    • 按应用
    • 按国家
  • 亚太地区
    • 依技术
    • 按组件
    • 按应用
    • 按国家

第九章竞争格局及分析

  • 主要企业和策略分析
  • 市场占有率分析
  • 合併、收购、协议和合作
  • 竞争仪錶板

第十章 公司简介

  • ManageXR
  • HoloPundits
  • Trimble Inc.
  • Autodesk, Inc.
  • Unity Technologies
  • Microsoft Corporation
  • Bentley Systems, Incorporated
  • Accenture

第十一章 附录

  • 货币
  • 先决条件
  • 基准年和预测年时间表
  • 相关人员的主要利益
  • 调查方法
  • 简称
简介目录
Product Code: KSI061617317

The Extended Reality (XR) in Construction Market is set to witness robust growth at a CAGR of 23.34% during the forecast period to be worth US$67,348.704 million in 2030 from US$23,598.117 million in 2025.

Extended Reality (XR) technologies, encompassing virtual reality (VR), augmented reality (AR), and mixed reality (MR), are increasingly integral to the construction sector, enhancing processes such as immersive visualization, communication, and project management. The ability of XR to reduce costs, increase returns, and seamlessly integrate training simulations is driving its rapid adoption, addressing the demand for cost-effective solutions that improve safety, minimize waste, and reduce errors.

Several factors underpin the growth of XR in construction. Technological advancements in AR, VR, and MR are pivotal, enabling more accurate construction processes. For instance, AR overlays project information onto real-world locations, enhancing installation accuracy and reducing errors, resulting in labor and cost savings. The increasing accessibility and cost-effectiveness of XR devices also contribute significantly to market expansion. The widespread AR capabilities of smartphones and the affordability of standalone VR headsets facilitate broader adoption and enhanced user experiences.

Geographically, the XR market in construction demonstrates diverse growth patterns. North America benefits from rising industrial safety standards and technological advancements. Europe is projected to gain a larger market share due to increased smartphone usage and investments in XR technology. The Asia-Pacific region is experiencing heightened demand driven by a large consumer base and government support for technology advancement. South America, the Middle East, and Africa are expected to see substantial growth, spurred by advancements in sensor technology

Reasons for buying this report:-

  • Insightful Analysis: Gain detailed market insights covering major as well as emerging geographical regions, focusing on customer segments, government policies and socio-economic factors, consumer preferences, industry verticals, other sub- segments.
  • Competitive Landscape: Understand the strategic maneuvers employed by key players globally to understand possible market penetration with the correct strategy.
  • Market Drivers & Future Trends: Explore the dynamic factors and pivotal market trends and how they will shape up future market developments.
  • Actionable Recommendations: Utilize the insights to exercise strategic decision to uncover new business streams and revenues in a dynamic environment.
  • Caters to a Wide Audience: Beneficial and cost-effective for startups, research institutions, consultants, SMEs, and large enterprises.

What do businesses use our reports for?

Industry and Market Insights, Opportunity Assessment, Product Demand Forecasting, Market Entry Strategy, Geographical Expansion, Capital Investment Decisions, Regulatory Framework & Implications, New Product Development, Competitive Intelligence

Report Coverage:

  • Historical data & forecasts from 2022 to 2030
  • Growth Opportunities, Challenges, Supply Chain Outlook, Regulatory Framework, Customer Behaviour, and Trend Analysis
  • Competitive Positioning, Strategies, and Market Share Analysis
  • Revenue Growth and Forecast Assessment of segments and regions including countries
  • Company Profiling (Strategies, Products, Financial Information, and Key Developments among others)

Extended Reality (XR) In Construction Market Segmentation:

By Technology

  • Virtual Reality
  • Augmented Reality
  • Mixed Reality

By Component

  • Hardware
  • Software

By Application

  • Design Visualization
  • Safety Training
  • Project Management

By Geography

  • North America
  • United States
  • Canada
  • Mexico
  • South America
  • Brazil
  • Argentina
  • Others
  • Europe
  • United Kingdom
  • Germany
  • France
  • Spain
  • Others
  • Middle East and Africa
  • Saudi Arabia
  • UAE
  • Others
  • Asia Pacific
  • China
  • Japan
  • India
  • South Korea
  • Taiwan
  • Others

TABLE OF CONTENTS

1. EXECUTIVE SUMMARY

2. MARKET SNAPSHOT

  • 2.1. Market Overview
  • 2.2. Market Definition
  • 2.3. Scope of the Study
  • 2.4. Market Segmentation

3. BUSINESS LANDSCAPE

  • 3.1. Market Drivers
  • 3.2. Market Restraints
  • 3.3. Market Opportunities
  • 3.4. Porter's Five Forces Analysis
  • 3.5. Industry Value Chain Analysis
  • 3.6. Policies and Regulations
  • 3.7. Strategic Recommendations

4. TECHNOLOGICAL OUTLOOK

5. EXTENDED REALITY (XR) IN CONSTRUCTION MARKET BY TECHNOLOGY

  • 5.1. Introduction
  • 5.2. Virtual Reality
  • 5.3. Augmented Reality
  • 5.4. Mixed Reality

6. EXTENDED REALITY (XR) IN CONSTRUCTION MARKET BY COMPONENT

  • 6.1. Introduction
  • 6.2. Hardware
  • 6.3. Software

7. EXTENDED REALITY (XR) IN CONSTRUCTION MARKET BY APPLICATION

  • 7.1. Introduction
  • 7.2. Design Visualization
  • 7.3. Safety Training
  • 7.4. Project Management

8. EXTENDED REALITY (XR) IN CONSTRUCTION MARKET BY GEOGRAPHY

  • 8.1. Introduction
  • 8.2. North America
    • 8.2.1. By Technology
    • 8.2.2. By Component
    • 8.2.3. By Application
    • 8.2.4. By Country
      • 8.2.4.1. USA
      • 8.2.4.2. Canada
      • 8.2.4.3. Mexico
  • 8.3. South America
    • 8.3.1. By Technology
    • 8.3.2. By Component
    • 8.3.3. By Application
    • 8.3.4. By Country
      • 8.3.4.1. Brazil
      • 8.3.4.2. Argentina
      • 8.3.4.3. Others
  • 8.4. Europe
    • 8.4.1. By Technology
    • 8.4.2. By Component
    • 8.4.3. By Application
    • 8.4.4. By Country
      • 8.4.4.1. United Kingdom
      • 8.4.4.2. Germany
      • 8.4.4.3. France
      • 8.4.4.4. Spain
      • 8.4.4.5. Others
  • 8.5. Middle East and Africa
    • 8.5.1. By Technology
    • 8.5.2. By Component
    • 8.5.3. By Application
    • 8.5.4. By Country
      • 8.5.4.1. Saudi Arabia
      • 8.5.4.2. UAE
      • 8.5.4.3. Others
  • 8.6. Asia Pacific
    • 8.6.1. By Technology
    • 8.6.2. By Component
    • 8.6.3. By Application
    • 8.6.4. By Country
      • 8.6.4.1. China
      • 8.6.4.2. Japan
      • 8.6.4.3. India
      • 8.6.4.4. South Korea
      • 8.6.4.5. Taiwan
      • 8.6.4.6. Others

9. COMPETITIVE ENVIRONMENT AND ANALYSIS

  • 9.1. Major Players and Strategy Analysis
  • 9.2. Market Share Analysis
  • 9.3. Mergers, Acquisitions, Agreements, and Collaborations
  • 9.4. Competitive Dashboard

10. COMPANY PROFILES

  • 10.1. ManageXR
  • 10.2. HoloPundits
  • 10.3. Trimble Inc.
  • 10.4. Autodesk, Inc.
  • 10.5. Unity Technologies
  • 10.6. Microsoft Corporation
  • 10.7. Bentley Systems, Incorporated
  • 10.8. Accenture

11. APPENDIX

  • 11.1. Currency
  • 11.2. Assumptions
  • 11.3. Base and Forecast Years Timeline
  • 11.4. Key benefits for the stakeholders
  • 11.5. Research Methodology
  • 11.6. Abbreviations