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市场调查报告书
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1289721

赛车视频游戏市场:趋势、机遇、竞争分析 [2023-2028]

Racing Video Game Market: Trends, Opportunities and Competitive Analysis [2023-2028]

出版日期: | 出版商: Lucintel | 英文 150 Pages | 商品交期: 3个工作天内

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简介目录

赛车视频游戏市场趋势和预测

到 2028 年,全球赛车视频游戏市场预计将达到 96 亿美元,2023 年至 2028 年的复合年增长率为 5.1%。 该市场的主要驱动因素是下一代游戏平台的趋势以及越来越多的智能手机尖端游戏的推出,导致玩家对赛车游戏的兴趣不断增加。 赛车视频游戏市场的未来充满希望,赛车模拟器、PC、手机和游戏机市场都充满商机。

赛车视频游戏的玩家列表

市场上的公司通过其提供的产品质量进行竞争。 该市场的主要参与者专注于扩大製造设施、投资研发、开发基础设施以及利用整个价值链的整合机会。 这些策略使赛车视频游戏公司能够满足不断增长的需求、保持竞争力、开发创新产品和技术、降低生产成本并扩大客户群。

赛车视频游戏市场洞察

Lucintel 预测,个性化赛车游戏需求的增加以及现有地图的持续增强以保持用户参与度将推动赛车游戏的需求。在预测期内,客户端类型将继续成为更大的细分市场。

由于智能手机的普及以及用户可以从流行平台轻鬆访问各种游戏应用程序,移动设备将继续成为最大的细分市场。

由于专业和休閒游戏玩家数量众多,以及北京和中国等国家/地区的视频游戏许可数量不断增加,亚太地区仍然是最大的地区。

本报告回答了 11 个关键问题:

  • Q.1.您的细分市场中最有前途和高增长的机会是什么?
  • Q.2.哪些细分市场未来将加速增长?为什么?
  • Q.3.哪些地区增长更快,原因是什么?
  • Q.4.影响市场动态的关键因素有哪些? 主要的市场挑战和业务风险是什么?
  • Q.5.这个市场的业务风险和竞争威胁是什么?
  • Q.6.这个市场有哪些新趋势?为什么?
  • Q.7.市场上客户需求有何变化?
  • 问题 8.新兴市场的发展有哪些? 引领这些发展的公司在哪里?
  • Q.9.谁是市场上的主要参与者? 领先公司正在采取哪些战略举措来发展业务?
  • Q.10.这个市场上的竞争产品有哪些?因材料或产品替代而失去市场份额的威胁是什么?
  • Q.11.过去五年发生了哪些类型的併购?对行业产生了哪些影响?

内容

第 1 章执行摘要

第 2 章全球赛车视频游戏市场:市场动态

  • 简介、背景、分类
  • 供应链
  • 行业驱动因素和挑战

第三章2017-2028年市场趋势及预测分析

  • 宏观经济趋势(2017-2022 年)和预测(2023-2028 年)
  • 全球赛车视频游戏市场趋势(2017-2022)和预测(2023-2028)
  • 按产品类型划分的全球赛车视频游戏市场
    • 客户类型
    • 网页游戏的类型
  • 按应用划分的全球赛车视频游戏市场
    • 赛车模拟器
    • 电脑
    • 手机
    • 控制台

第四章2017-2028年分地区市场趋势及预测分析

  • 按地区划分的全球赛车视频游戏市场
  • 北美赛车视频游戏市场
  • 欧洲赛车视频游戏市场
  • 亚太赛车视频游戏市场
  • 赛车视频游戏市场的其余部分

第 5 章:竞争分析

  • 产品组合分析
  • 运营整合
  • 波特五力分析

第 6 章增长机会和战略分析

  • 增长机会分析
    • 按产品类型划分的全球赛车视频游戏市场增长机会
    • 按应用划分的全球赛车视频游戏市场增长机会
    • 全球赛车视频游戏市场增长机会(按地区)
  • 全球赛车视频游戏市场新趋势
  • 战略分析
    • 新产品开发
    • 扩大全球赛车视频游戏市场容量
    • 全球赛车视频游戏市场的合併、收购和合资企业
    • 身份验证和许可

第 7 章主要公司简介

  • Microsoft
  • Electronic Arts
  • Gameloft
  • THQ Nordic
  • Aquiris Game Studio
简介目录

Racing Video Game Market Trends and Forecast

The future of the racing video game market looks promising with opportunities in the racing simulators, PC, mobile, and console markets. The global racing video game market is expected to reach an estimated $9.6 billion by 2028 with a CAGR of 5.1% from 2023 to 2028. The major drivers for this market are increasing trend of next-generation gaming platform and introduction of cutting-edge games for smartphones, which is increasing player interest in racing games.

Racing Video Game Market

A more than 150-page report is developed to help in your business decisions.

Racing Video Game Market by Segments

The study includes a forecast for the global racing video game market by product type, application, and region, as follows:

Racing Video Game Market by Product Type [Value ($B) Shipment Analysis from 2017 to 2028]:

  • Client Type
  • Web Game Type

Racing Video Game Market by Application [Value ($B) Shipment Analysis from 2017 to 2028]:

  • Racing Simulators
  • PC
  • Mobile
  • Consoles

Racing Video Game Market by Region [Value ($B) Shipment Analysis from 2017 to 2028]:

  • North America
  • Europe
  • Asia Pacific
  • The Rest of the World

List of Racing Video Game Companies

Companies in the market compete on the basis of product quality offered. Major players in this market focus on expanding their manufacturing facilities, R&D investments, infrastructural development, and leverage integration opportunities across the value chain. With these strategies racing video game companies cater to increasing demand, ensure competitive effectiveness, develop innovative products & technologies, reduce production costs, and expand their customer base. Some of the racing video game companies profiled in this report include.

  • Microsoft
  • Electronic Arts
  • Gameloft
  • THQ Nordic
  • Aquiris Game Studio

Racing Video Game Market Insights

Lucintel forecasts that client type will remain the larger segment over the forecast period due to the increasing demand for personalised racing games and continuously enhancing existing maps to maintain user interest is driving the demand for racing games.

Mobile is expected to remain the largest segment due to widespread availability of smartphones and users can access easily to a wide range of gaming applications from well-known platforms.

APAC will remain the largest region due to the presence of large number of professional and casual gamers and increasing number of video game license clearance in countries like Beijing and China.

Features of the Racing Video Game Market

  • Market Size Estimates: Racing video game market size estimation in terms of value ($B)
  • Trend And Forecast Analysis: Market trends (2017-2022) and forecast (2023-2028) by various segments and regions.
  • Segmentation Analysis: Racing video game market size by various segments, such as by product type, application, and region
  • Regional Analysis: Racing video game market breakdown by North America, Europe, Asia Pacific, and the Rest of the World.
  • Growth Opportunities: Analysis on growth opportunities in different by product type, application, and regions for the racing video game market.
  • Strategic Analysis: This includes M&A, new product development, and competitive landscape for the racing video game market.
  • Analysis of competitive intensity of the industry based on Porter's Five Forces model.

FAQ

  • Q1. What is the racing video game market size?
  • Answer: The global racing video game market is expected to reach an estimated $9.6 billion by 2028.
  • Q2. What is the growth forecast for racing video game market?
  • Answer: The global racing video game market is expected to grow with a CAGR of 5.1% from 2023 to 2028.
  • Q3. What are the major drivers influencing the growth of the racing video game market?
  • Answer: The major drivers for this market are increasing trend of next-generation gaming platform and introduction of cutting-edge games for smartphones, which is increasing player interest in racing games.
  • Q4. What are the major segments for racing video game market?
  • Answer: The future of the racing video game market looks promising with opportunities in the racing simulators, PC, mobile, and console markets.
  • Q5. Who are the key racing video game companies?
  • Answer: Some of the key racing video game companies are as follows:
  • Microsoft
  • Electronic Arts
  • Gameloft
  • THQ Nordic
  • Aquiris Game Studio
  • Q6. Which racing video game segment will be the largest in future?
  • Answer: Lucintel forecasts that client type will remain the larger segment over the forecast period due to the increasing demand for personalised racing games and continuously enhancing existing maps to maintain user interest is driving the demand for racing games.
  • Q7. In racing video game market, which region is expected to be the largest in next 5 years?
  • Answer: APAC will remain the largest region due to the presence of large number of professional and casual gamers and increasing number of video game license clearance in countries like Beijing and China.
  • Q8. Do we receive customization in this report?
  • Answer: Yes, Lucintel provides 10% Customization Without any Additional Cost.

This report answers following 11 key questions:

  • Q.1. What are some of the most promising, high-growth opportunities for the racing video game market by product type (client type and web game type), application (racing simulators, PC, mobile, and consoles), and region (North America, Europe, Asia Pacific, and the Rest of the World)?
  • Q.2. Which segments will grow at a faster pace and why?
  • Q.3. Which region will grow at a faster pace and why?
  • Q.4. What are the key factors affecting market dynamics? What are the key challenges and business risks in this market?
  • Q.5. What are the business risks and competitive threats in this market?
  • Q.6. What are the emerging trends in this market and the reasons behind them?
  • Q.7. What are some of the changing demands of customers in the market?
  • Q.8. What are the new developments in the market? Which companies are leading these developments?
  • Q.9. Who are the major players in this market? What strategic initiatives are key players pursuing for business growth?
  • Q.10. What are some of the competing products in this market and how big of a threat do they pose for loss of market share by material or product substitution?
  • Q.11. What M&A activity has occurred in the last five years and what has its impact been on the industry?

Table of Contents

1. Executive Summary

2. Global Racing Video Game Market: Market Dynamics

  • 2.1: Introduction, Background, and Classifications
  • 2.2: Supply Chain
  • 2.3: Industry Drivers and Challenges

3. Market Trends and Forecast Analysis from 2017 to 2028

  • 3.1: Macroeconomic Trends (2017-2022) and Forecast (2023-2028)
  • 3.2: Global Racing Video Game Market Trends (2017-2022) and Forecast (2023-2028)
  • 3.3: Global Racing Video Game Market by Product Type
    • 3.3.1 Client Type
    • 3.3.2 Web Game Type
  • 3.4 Global Racing Video Game Market by Application
    • 3.4.1 Racing Simulators
    • 3.4.2 PC
    • 3.4.3 Mobile
    • 3.4.4 Consoles

4. Market Trends and Forecast Analysis by Region from 2017 to 2028

  • 4.1: Global Racing Video Game Market by Region
  • 4.2: North American Racing Video Game Market
    • 4.2.1: North American Racing Video Game Market by Product Type: Client Type and Web Game Type
    • 4.2.2: North American Racing Video Game Market by Application: Racing Simulators, PC, Mobile, and Consoles
  • 4.3: European Racing Video Game Market
    • 4.3.1: European Racing Video Game Market by Product Type: Client Type and Web Game Type
    • 4.3.2: European Racing Video Game Market by Application: Racing Simulators, PC, Mobile, and Consoles
  • 4.4: APAC Racing Video Game Market
    • 4.4.1: APAC Racing Video Game Market by Product Type: Client Type and Web Game Type
    • 4.4.2: APAC Racing Video Game Market by Application: Racing Simulators, PC, Mobile, and Consoles
  • 4.5: ROW Racing Video Game Market
    • 4.5.1: ROW Racing Video Game Market by Product Type: Client Type and Web Game Type
    • 4.5.2: ROW Racing Video Game Market by Application: Racing Simulators, PC, Mobile, and Consoles

5. Competitor Analysis

  • 5.1: Product Portfolio Analysis
  • 5.2: Operational Integration
  • 5.3: Porter's Five Forces Analysis

6. Growth Opportunities and Strategic Analysis

  • 6.1: Growth Opportunity Analysis
    • 6.1.1: Growth Opportunities for the Global Racing Video Game Market by Product Type
    • 6.1.2: Growth Opportunities for the Global Racing Video Game Market by Application
    • 6.1.3: Growth Opportunities for the Global Racing Video Game Market Region
  • 6.2: Emerging Trends in the Global Racing Video Game Market
  • 6.3: Strategic Analysis
    • 6.3.1: New Product Development
    • 6.3.2: Capacity Expansion of the Global Racing Video Game Market
    • 6.3.3: Mergers, Acquisitions, and Joint Ventures in the Global Racing Video Game Market
    • 6.3.4: Certification and Licensing

7. Company Profiles of Leading Players

  • 7.1 Microsoft
  • 7.2 Electronic Arts
  • 7.3 Gameloft
  • 7.4 THQ Nordic
  • 7.5 Aquiris Game Studio