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市场调查报告书
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1386183

掌上游戏机市场报告:到 2030 年的趋势、预测和竞争分析

Portable Gaming Console Market Report: Trends, Forecast and Competitive Analysis to 2030

出版日期: | 出版商: Lucintel | 英文 150 Pages | 商品交期: 3个工作天内

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简介目录

掌上游戏机的趋势和预测

到2030年,全球掌上游戏机市场预计将达到228亿美元,2024年至2030年的复合年增长率为5.6%。该市场的主要驱动因素是对安全游戏下载和游戏玩法的需求不断增长、对行动游戏机的偏好以及电子竞技的日益普及。全球掌上游戏机市场未来性,婴幼儿市场和成人市场都有商机。

掌上游戏机市场洞察

Lucintel 预测,多功能游戏机将在预测期内达到最高成长。

在这个市场中,预计成人在预测期内将出现最高的成长。

预计北美地区在预测期内将出现最高的成长。

市场规模/估计:以金额的掌上游戏机的估计市场规模(10 亿美元)。

趋势和预测分析:按细分市场和地区分類的市场趋势(2018-2023)和预测(2024-2030)。

细分市场分析:按类型、产品、平台、应用程式和地区等各个细分市场估算掌上游戏机的市场规模(十亿美元)。

区域分析:按北美、欧洲、亚太地区以及世界其他地区、中东和非洲分類的掌上游戏机市场细分。

成长机会:按掌上游戏机市场的类型、产品、平台、应用程式和区域进行成长机会分析。

策略分析:掌上游戏机市场併购、新品开发、竞争形势等。

基于波特五力模型的产业竞争实力分析。

本报告回答了 11 个关键问题:

  • Q.1. 细分市场中最有前途和高成长的机会是什么?
  • Q.2.哪个细分市场将以更快的速度成长?为什么?
  • Q.3.您认为哪些地区未来会出现更快的成长?为什么?
  • Q.4. 影响市场动态的主要因素有哪些?市场的主要挑战和商业风险是什么?
  • Q.5. 这个市场的商业风险和竞争威胁是什么?
  • Q.6.这个市场有哪些新趋势?为什么?
  • Q.7.市场客户需求有何改变?
  • Q.8. 该市场有哪些新发展以及哪些公司处于领先地位?
  • Q.9.这个市场的主要企业有哪些?主要企业采取哪些策略配合措施来发展业务?
  • Q.10. 该市场上的竞争产品有哪些?由于材料或产品替代而导致市场占有率下降的威胁有多大?
  • Q.11.过去五年发生了哪些併购事件,对产业产生了哪些影响?

目录

第一章执行摘要

第二章 全球掌上游戏机市场:市场动态

  • 简介、背景、分类
  • 供应链
  • 产业驱动因素与挑战

第三章 2018-2030年市场趋势及预测分析

  • 宏观经济趋势(2018-2023)与预测(2024-2030)
  • 全球掌上游戏机市场趋势(2018-2023)与预测(2024-2030)
  • 全球掌上游戏机市场(按类型)
    • 单功能游戏机
    • 多功能游戏机
  • 全球掌上游戏机市场(按产品)
    • 游戏机
    • Xbox
    • 雷蛇开关闸刀
    • 游戏机维塔
    • 任天堂交换器精简版
  • 按平台分類的全球掌上游戏机市场
    • iOS
    • Android
    • Windows
    • 其他的
  • 按应用分類的全球掌上游戏机市场
    • 婴儿
    • 成人

第四章 2018-2030年区域市场趋势及预测分析

  • 全球掌上游戏机市场按地区划分
  • 北美掌上游戏机市场
  • 欧洲掌上游戏机市场
  • 亚太掌上游戏机市场
  • 其他地区掌上游戏机市场

第五章竞争分析

  • 产品系列分析
  • 营运整合
  • 波特五力分析

第六章 成长机会与策略分析

  • 成长机会分析
    • 按类型分類的全球掌上游戏机市场成长机会
    • 按产品分類的全球掌上游戏机市场成长机会
    • 按平台分類的全球掌上游戏机市场成长机会
    • 全球掌上游戏机市场的成长机会(按应用)
    • 按地区分類的全球掌上游戏机市场成长机会
  • 全球掌上游戏机市场新趋势
  • 战略分析
    • 新产品开发
    • 扩大全球掌上游戏机市场容量
    • 全球掌上游戏机市场的合併、收购与合资
    • 认证和许可

第七章主要企业概况

  • Nvidia
  • Valve
  • Microsoft Corporation
  • Sony Corporation
  • Playjam
  • Vtech
  • Bit Corporation
  • OUYA
  • Mattel
  • Mad Catz Interactive
简介目录

Portable Gaming Console Trends and Forecast

The future of the global portable gaming console market looks promising with opportunities in the children and adults markets. The global portable gaming console market is expected to reach an estimated $22.8 billion by 2030 with a CAGR of 5.6% from 2024 to 2030. The major drivers for this market are growing demand for secure game downloads and gameplay, rising preference for mobile gaming consoles, and increasing popularity for esports.

A more than 150-page report is developed to help in your business decisions.

Portable Gaming Console by Segment

The study includes a forecast for the global portable gaming console by type, product, platform, application, and region.

Portable Gaming Console Market by Type [Shipment Analysis by Value from 2018 to 2030]:

  • Single Function Gaming Console
  • Multifunction Gaming Console

Portable Gaming Console Market by Product [Shipment Analysis by Value from 2018 to 2030]:

  • Playstation
  • Xbox
  • Razer Switchblade
  • Playstation Vita
  • Nintendo Switch Lite

Portable Gaming Console Market by Platform [Shipment Analysis by Value from 2018 to 2030]:

  • IOS
  • Android
  • Windows
  • Others

Portable Gaming Console Market by Application [Shipment Analysis by Value from 2018 to 2030]:

  • Children
  • Adults

Portable Gaming Console Market by Region [Shipment Analysis by Value from 2018 to 2030]:

  • North America
  • Europe
  • Asia Pacific
  • The Rest of the World

List of Portable Gaming Console Companies

Companies in the market compete on the basis of product quality offered. Major players in this market focus on expanding their manufacturing facilities, R&D investments, infrastructural development, and leverage integration opportunities across the value chain. With these strategies portable gaming console companies cater increasing demand, ensure competitive effectiveness, develop innovative products & technologies, reduce production costs, and expand their customer base. Some of the portable gaming console companies profiled in this report include-

  • Nvidia
  • Valve
  • Microsoft Corporation
  • Sony Corporation
  • Playjam
  • Vtech
  • Bit Corporation
  • Ouya
  • Mattel
  • Mad Catz Interactive

Portable Gaming Console Market Insights

Lucintel forecasts that multifunction gaming console is expected to witness highest growth over the forecast period.

Within this market, adults is expected to witness highest growth over the forecast period.

North America is expected to witness highest growth over the forecast period.

Features of the Global Portable Gaming Console Market

Market Size Estimates: Portable gaming console market size estimation in terms of value ($B).

Trend and Forecast Analysis: Market trends (2018 to 2023) and forecast (2024 to 2030) by various segments and regions.

Segmentation Analysis: Portable gaming console market size by various segments, such as by type, product, platform, application, and region in terms of ($B).

Regional Analysis: Portable gaming console market breakdown by North America, Europe, Asia Pacific, and Rest of the World.

Growth Opportunities: Analysis of growth opportunities in different types, products, platforms, applications, and regions for the portable gaming console market.

Strategic Analysis: This includes M&A, new product development, and competitive landscape of the portable gaming console market.

Analysis of competitive intensity of the industry based on Porter's Five Forces model.

FAQ

Q.1 What is the portable gaming console market size?

Answer: The global portable gaming console market is expected to reach an estimated $22.8 billion by 2030.

Q.2 What is the growth forecast for portable gaming console market?

Answer: The global portable gaming console market is expected to grow with a CAGR of 5.6% from 2024 to 2030.

Q.3 What are the major drivers influencing the growth of the portable gaming console market?

Answer: The major drivers for this market are growing demand for secure game downloads and gameplay, rising preference for mobile gaming consoles, and increasing popularity for esports.

Q4. What are the major segments for portable gaming console market?

Answer: The future of the portable gaming console market looks promising with opportunities in the children and adults markets.

Q5. Who are the key portable gaming console market companies?

Answer: Some of the key portable gaming console companies are as follows:

  • Nvidia
  • Valve
  • Microsoft Corporation
  • Sony Corporation
  • Playjam
  • Vtech
  • Bit Corporation
  • Ouya
  • Mattel
  • Mad Catz Interactive

Q6. Which portable gaming console market segment will be the largest in future?

Answer: Lucintel forecasts that multifunction gaming console is expected to witness highest growth over the forecast period.

Q7. In portable gaming console market, which region is expected to be the largest in next 5 years?

Answer: North America is expected to witness highest growth over the forecast period.

Q.8 Do we receive customization in this report?

Answer: Yes, Lucintel provides 10% customization without any additional cost.

This report answers following 11 key questions:

  • Q.1. What are some of the most promising, high-growth opportunities for the portable gaming console market by type (single function gaming console and multifunction gaming console), product (playstation, xbox, razer switchblade, playstation vita, and nintendo switch lite), platform (IOS, android, windows, and others), application (children and adults), and region (North America, Europe, Asia Pacific, and the Rest of the World)?
  • Q.2. Which segments will grow at a faster pace and why?
  • Q.3. Which region will grow at a faster pace and why?
  • Q.4. What are the key factors affecting market dynamics? What are the key challenges and business risks in this market?
  • Q.5. What are the business risks and competitive threats in this market?
  • Q.6. What are the emerging trends in this market and the reasons behind them?
  • Q.7. What are some of the changing demands of customers in the market?
  • Q.8. What are the new developments in the market? Which companies are leading these developments?
  • Q.9. Who are the major players in this market? What strategic initiatives are key players pursuing for business growth?
  • Q.10. What are some of the competing products in this market and how big of a threat do they pose for loss of market share by material or product substitution?
  • Q.11. What M&A activity has occurred in the last 5 years and what has its impact been on the industry?

Table of Contents

1. Executive Summary

2. Global Portable Gaming Console Market : Market Dynamics

  • 2.1: Introduction, Background, and Classifications
  • 2.2: Supply Chain
  • 2.3: Industry Drivers and Challenges

3. Market Trends and Forecast Analysis from 2018 to 2030

  • 3.1. Macroeconomic Trends (2018-2023) and Forecast (2024-2030)
  • 3.2. Global Portable Gaming Console Market Trends (2018-2023) and Forecast (2024-2030)
  • 3.3: Global Portable Gaming Console Market by Type
    • 3.3.1: Single Function Gaming Console
    • 3.3.2: Multifunction Gaming Console
  • 3.4: Global Portable Gaming Console Market by Product
    • 3.4.1: PlayStation
    • 3.4.2: Xbox
    • 3.4.3: Razer Switchblade
    • 3.4.4: PlayStation Vita
    • 3.4.5: Nintendo Switch Lite
  • 3.5: Global Portable Gaming Console Market by Platform
    • 3.5.1: IOS
    • 3.5.2: Android
    • 3.5.3: Windows
    • 3.5.4: Others
  • 3.6: Global Portable Gaming Console Market by Application
    • 3.6.1: Children
    • 3.6.2: Adults

4. Market Trends and Forecast Analysis by Region from 2018 to 2030

  • 4.1: Global Portable Gaming Console Market by Region
  • 4.2: North American Portable Gaming Console Market
    • 4.2.2: North American Portable Gaming Console Market by Application: Children and Adults
  • 4.3: European Portable Gaming Console Market
    • 4.3.1: European Portable Gaming Console Market by Type: Single Function Gaming Console and Multifunction Gaming Console
    • 4.3.2: European Portable Gaming Console Market by Application: Children and Adults
  • 4.4: APAC Portable Gaming Console Market
    • 4.4.1: APAC Portable Gaming Console Market by Type: Single Function Gaming Console and Multifunction Gaming Console
    • 4.4.2: APAC Portable Gaming Console Market by Application: Children and Adults
  • 4.5: ROW Portable Gaming Console Market
    • 4.5.1: ROW Portable Gaming Console Market by Type: Single Function Gaming Console and Multifunction Gaming Console
    • 4.5.2: ROW Portable Gaming Console Market by Application: Children and Adults

5. Competitor Analysis

  • 5.1: Product Portfolio Analysis
  • 5.2: Operational Integration
  • 5.3: Porter's Five Forces Analysis

6. Growth Opportunities and Strategic Analysis

  • 6.1: Growth Opportunity Analysis
    • 6.1.1: Growth Opportunities for the Global Portable Gaming Console Market by Type
    • 6.1.2: Growth Opportunities for the Global Portable Gaming Console Market by Product
    • 6.1.3: Growth Opportunities for the Global Portable Gaming Console Market by Platform
    • 6.1.4: Growth Opportunities for the Global Portable Gaming Console Market by Application
    • 6.1.5: Growth Opportunities for the Global Portable Gaming Console Market by Region
  • 6.2: Emerging Trends in the Global Portable Gaming Console Market
  • 6.3: Strategic Analysis
    • 6.3.1: New Product Development
    • 6.3.2: Capacity Expansion of the Global Portable Gaming Console Market
    • 6.3.3: Mergers, Acquisitions, and Joint Ventures in the Global Portable Gaming Console Market
    • 6.3.4: Certification and Licensing

7. Company Profiles of Leading Players

  • 7.1: Nvidia
  • 7.2: Valve
  • 7.3: Microsoft Corporation
  • 7.4: Sony Corporation
  • 7.5: Playjam
  • 7.6: Vtech
  • 7.7: Bit Corporation
  • 7.8: OUYA
  • 7.9: Mattel
  • 7.10: Mad Catz Interactive