市场调查报告书
商品编码
1300762
2023-2030年全球游戏机市场规模研究与预测,按类型(家用游戏机,手持游戏机),按终端用途(住宅,商业),按应用(游戏,非游戏)和区域分析Global Gaming Console Market Size study & Forecast, by Type (Home Console, Handheld Console) by End-use (Residential, Commercial), by Application (Gaming, Non-Gaming) and Regional Analysis, 2023-2030 |
游戏机是电子计算设备或小工具,将视频传输到显示系统,以便一个或多个人可以用它来玩上面的游戏。尽管现在的计算机已经不仅仅是简单的游戏机,而是娱乐机,但这个术语经常被用来定义其主要功能。这些设备为玩家提供了明显更好的游戏体验,而且远远小于传统的同类设备,如街机游戏。流行游戏机的例子包括PlayStation、Xbox和任天堂Switch。推动市场增长的关键因素是对具有4K分辨率功能的无线和3D游戏机的需求上升,以及增加投资以帮助市场增长。此外,电子竞技的不断普及预计将支持市场的增长。
此外,电子竞技的不断普及,通过创造更多的观众和推动对高性能游戏硬件的需求,支持游戏机市场的增长。随着电子竞技获得主流认可并吸引更多的追随者,更多的人开始对竞技游戏感兴趣,并投资于游戏机以提高他们的游戏体验。这种对游戏机需求的增加,提供了先进的图形、处理能力和多人游戏能力,促进了市场增长。根据Statista的数据,2020年,全球电子竞技观众为4.357亿;2022年,这一数字达到5.32亿,预计到2025年将达到6.408亿。因此,在预测期内,电竞的不断普及预计将支持市场的增长。此外,在线用户数量的增加预计将在预测期间为市场创造有利可图的机会。然而,在2023-2030年的预测期内,缺乏熟练的专业人员和不断增加的盗版率扼杀了市场增长。
全球游戏机市场研究的主要地区包括亚太、北美、欧洲、拉丁美洲、中东和非洲。由于对基于AR/VR平台、蓝牙、云服务、3D技术等先进技术的游戏机的需求不断上升,以及游戏用户数量不断增加,北美在2022年主导了市场。由于主要市场参与者的存在,游戏机的技术进步和发展,以及在线游戏流预计将支持该地区的市场增长等因素,亚太地区预计在预测期内将大幅增长。
该研究的目的是确定近年来不同领域和国家的市场规模,并预测未来几年的价值。该报告旨在将研究中涉及的国家的行业的定性和定量方面纳入其中。
该报告还提供了关于关键方面的详细信息,如驱动因素和挑战,这将确定市场的未来增长。此外,它还纳入了微观市场的潜在机会,供利益相关者投资,以及对主要参与者的竞争格局和产品的详细分析。
Global Gaming Console Market is valued approximately at USD XXX billion in 2022 and is anticipated to grow with a healthy growth rate of more than XX% over the forecast period 2023-2030. Gaming consoles are electrical computing devices or gadgets that transmit video to a display system so that one or more people may use it to play the games that are available on it. Although computers are now much more than simply gaming consoles and are instead entertainment consoles, the term is frequently used to define their primary function. These devices offer a significantly better playing experience for the players and are far smaller than their conventional equivalents, such as arcade games. Examples of popular gaming consoles include the PlayStation, Xbox, and Nintendo Switch. The key factor driving the market growth is rising demand for wireless and 3D gaming console with 4k resolutions capabilities and increasing investment to aid market growth. Also, the rising popularity of e-sports is anticipated to support the market growth.
Moreover, the rising popularity of e-sports is supporting the growth of the gaming console market by creating a larger audience and driving demand for high-performance gaming hardware. As e-sports gain mainstream recognition and attract a larger following, more individuals are becoming interested in competitive gaming and investing in gaming consoles to enhance their gaming experience. This increased demand for gaming consoles, which offer advanced graphics, processing power, and multiplayer capabilities, is contributing to market growth. According to Statista, in 2020, the global eSports audience was 435.7 million; in 2022 the number reached 532 million and it is anticipated to reach 640.8 million by 2025. As a result, the rising popularity of esports is anticipated to support the market growth during forecast period. Additionally, rising number of online users is anticipated to create the lucrative opportunity for the market during forecast period. However, the lack of skilled professionals and increasing piracy rate stifles market growth throughout the forecast period of 2023-2030.
The key regions considered for the Global Gaming Console Market study includes Asia Pacific, North America, Europe, Latin America, and Middle East & Africa. North America dominated the market in 2022 owing to the rising demand for gaming consoles based on advanced technologies such as AR/VR platform, Bluetooth, cloud services, 3D technology and others and growing number of gaming users. Asia Pacific is expected to grow significantly during the forecast period, owing to factors such as presence of key market players, technological advancement and development in gaming console, and online gaming streaming is anticipated to support the market growth in the region.
The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within countries involved in the study.
The report also caters detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, it also incorporates potential opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:
List of tables and figures and dummy in nature, final lists may vary in the final deliverable
List of tables and figures and dummy in nature, final lists may vary in the final deliverable