封面
市场调查报告书
商品编码
1300762

2023-2030年全球游戏机市场规模研究与预测,按类型(家用游戏机,手持游戏机),按终端用途(住宅,商业),按应用(游戏,非游戏)和区域分析

Global Gaming Console Market Size study & Forecast, by Type (Home Console, Handheld Console) by End-use (Residential, Commercial), by Application (Gaming, Non-Gaming) and Regional Analysis, 2023-2030

出版日期: | 出版商: Bizwit Research & Consulting LLP | 英文 | 商品交期: 2-3个工作天内

价格

游戏机是电子计算设备或小工具,将视频传输到显示系统,以便一个或多个人可以用它来玩上面的游戏。尽管现在的计算机已经不仅仅是简单的游戏机,而是娱乐机,但这个术语经常被用来定义其主要功能。这些设备为玩家提供了明显更好的游戏体验,而且远远小于传统的同类设备,如街机游戏。流行游戏机的例子包括PlayStation、Xbox和任天堂Switch。推动市场增长的关键因素是对具有4K分辨率功能的无线和3D游戏机的需求上升,以及增加投资以帮助市场增长。此外,电子竞技的不断普及预计将支持市场的增长。

此外,电子竞技的不断普及,通过创造更多的观众和推动对高性能游戏硬件的需求,支持游戏机市场的增长。随着电子竞技获得主流认可并吸引更多的追随者,更多的人开始对竞技游戏感兴趣,并投资于游戏机以提高他们的游戏体验。这种对游戏机需求的增加,提供了先进的图形、处理能力和多人游戏能力,促进了市场增长。根据Statista的数据,2020年,全球电子竞技观众为4.357亿;2022年,这一数字达到5.32亿,预计到2025年将达到6.408亿。因此,在预测期内,电竞的不断普及预计将支持市场的增长。此外,在线用户数量的增加预计将在预测期间为市场创造有利可图的机会。然而,在2023-2030年的预测期内,缺乏熟练的专业人员和不断增加的盗版率扼杀了市场增长。

全球游戏机市场研究的主要地区包括亚太、北美、欧洲、拉丁美洲、中东和非洲。由于对基于AR/VR平台、蓝牙、云服务、3D技术等先进技术的游戏机的需求不断上升,以及游戏用户数量不断增加,北美在2022年主导了市场。由于主要市场参与者的存在,游戏机的技术进步和发展,以及在线游戏流预计将支持该地区的市场增长等因素,亚太地区预计在预测期内将大幅增长。

该研究的目的是确定近年来不同领域和国家的市场规模,并预测未来几年的价值。该报告旨在将研究中涉及的国家的行业的定性和定量方面纳入其中。

该报告还提供了关于关键方面的详细信息,如驱动因素和挑战,这将确定市场的未来增长。此外,它还纳入了微观市场的潜在机会,供利益相关者投资,以及对主要参与者的竞争格局和产品的详细分析。

目录

第一章:执行摘要

  • 市场简介
  • 2020-2030年全球和细分市场的估计和预测
    • 2020-2030年,游戏机市场,按地区划分
    • 游戏机市场,按类型划分,2020-2030年
    • 游戏机市场,按终端使用,2020-2030年
    • 游戏机市场,按应用,2020-2030年
  • 主要趋势
  • 估算方法
  • 研究假设

第二章:全球游戏机市场的定义和范围

  • 本研究的目的
  • 市场定义和范围
    • 行业演变
    • 研究的范围
  • 研究考虑的年份
  • 货币兑换率

第三章:全球游戏机市场动态

  • 游戏机市场影响分析(2020-2030)
    • 市场驱动力
      • 对具有4K分辨率的无线和3D游戏机的需求不断上升
      • 增加投资以帮助市场的增长
      • 电子竞技的日益普及
    • 市场挑战
      • 游戏机的高成本
    • 市场机会
      • 缺乏熟练的专业人员和日益增长的盗版率

第四章:全球游戏机市场:行业分析

  • 波特的5力模型
    • 供应商的讨价还价能力
    • 买方的讨价还价能力
    • 新进入者的威胁
    • 替代品的威胁
    • 竞争性的竞争
  • 波特五力影响分析
  • PEST分析
    • 政治
    • 经济
    • 社会
    • 技术
    • 环境
    • 法律问题
  • 最佳投资机会
  • 最佳策略
  • COVID-19影响分析
  • 颠覆性趋势
  • 行业专家的观点
  • 分析师建议与结论

第五章:全球游戏机市场,按类型划分

  • 市场简介
  • 全球游戏机市场,按类型,性能-潜力分析
  • 2020-2030年全球游戏机市场按类型的估计和预测
  • 游戏机市场,細項分析
    • 家用控制台
    • 手持式控制台

第6章:全球游戏机市场,按终端用途划分

  • 市场简介
  • 全球游戏机市场,按终端用途,性能-潜力分析
  • 2020-2030年全球游戏机市场按终端用途的估计和预测
  • 游戏机市场,細項分析
    • 住宅
    • 商业

第7章 :全球游戏机市场,按应用分类

  • 市场简介
  • 全球游戏机市场的应用,性能 - 潜力分析
  • 2020-2030年全球游戏机市场按应用的估计和预测
  • 游戏机市场,細項分析
    • 博彩业
    • 非游戏

第八章:全球游戏机市场,区域分析

  • 最领先的国家
  • 新兴国家
  • 游戏机市场,区域市场简介
  • 北美洲
    • 美国
      • 2020-2030年类型细分的估计和预测
      • 2020-2030年,终端用途的细分估计和预测
      • 应用分类估计和预测,2020-2030年
    • 加拿大
  • 欧洲游戏机市场简介
    • 英国
    • 德国
    • 法国
    • 西班牙
    • 意大利
    • 欧洲其他地区
  • 亚太地区游戏机市场简介
    • 中国
    • 印度
    • 日本
    • 澳大利亚
    • 韩国
    • 亚太其他地区
  • 拉丁美洲游戏机市场简述
    • 巴西
    • 墨西哥
  • 中东和非洲
    • 沙特阿拉伯
    • 南非
    • 中东和非洲其他地区

第九章:竞争情报

  • 主要公司SWOT分析
    • 公司1
    • 公司二
    • 公司3
  • 顶级市场战略
  • 公司简介
    • Tencent Games
      • 关键信息
      • 概况
      • 财务(取决于数据的可用性)
      • 产品摘要
      • 近期发展情况
    • Sony Interactive Entertainment
    • Microsoft Studios
    • Activision Blizzard
    • Nintendo Co., Ltd.
    • Rockstar Games, Inc.
    • Ubisoft Entertainment SA
    • Valve Corporation
    • Gameloft SE
    • Capcom Co., Ltd.

第十章 :研究过程

  • 研究过程
    • 资料探勘
    • 数据分析
    • 市场评估
    • 验证
    • 出版
  • 研究属性
  • 研究假设

Global Gaming Console Market is valued approximately at USD XXX billion in 2022 and is anticipated to grow with a healthy growth rate of more than XX% over the forecast period 2023-2030. Gaming consoles are electrical computing devices or gadgets that transmit video to a display system so that one or more people may use it to play the games that are available on it. Although computers are now much more than simply gaming consoles and are instead entertainment consoles, the term is frequently used to define their primary function. These devices offer a significantly better playing experience for the players and are far smaller than their conventional equivalents, such as arcade games. Examples of popular gaming consoles include the PlayStation, Xbox, and Nintendo Switch. The key factor driving the market growth is rising demand for wireless and 3D gaming console with 4k resolutions capabilities and increasing investment to aid market growth. Also, the rising popularity of e-sports is anticipated to support the market growth.

Moreover, the rising popularity of e-sports is supporting the growth of the gaming console market by creating a larger audience and driving demand for high-performance gaming hardware. As e-sports gain mainstream recognition and attract a larger following, more individuals are becoming interested in competitive gaming and investing in gaming consoles to enhance their gaming experience. This increased demand for gaming consoles, which offer advanced graphics, processing power, and multiplayer capabilities, is contributing to market growth. According to Statista, in 2020, the global eSports audience was 435.7 million; in 2022 the number reached 532 million and it is anticipated to reach 640.8 million by 2025. As a result, the rising popularity of esports is anticipated to support the market growth during forecast period. Additionally, rising number of online users is anticipated to create the lucrative opportunity for the market during forecast period. However, the lack of skilled professionals and increasing piracy rate stifles market growth throughout the forecast period of 2023-2030.

The key regions considered for the Global Gaming Console Market study includes Asia Pacific, North America, Europe, Latin America, and Middle East & Africa. North America dominated the market in 2022 owing to the rising demand for gaming consoles based on advanced technologies such as AR/VR platform, Bluetooth, cloud services, 3D technology and others and growing number of gaming users. Asia Pacific is expected to grow significantly during the forecast period, owing to factors such as presence of key market players, technological advancement and development in gaming console, and online gaming streaming is anticipated to support the market growth in the region.

Major market players included in this report are:

  • Tencent Games
  • Sony Interactive Entertainment
  • Microsoft Studios
  • Activision Blizzard
  • Nintendo Co., Ltd.
  • Rockstar Games, Inc.
  • Ubisoft Entertainment SA
  • Valve Corporation
  • Gameloft SE
  • Capcom Co., Ltd.

Recent Developments in the Market:

  • In Aug. 2022, Leading French game developer and publisher Quantic Dream is acquired by NetEase so that it may function freely, focusing on creating and distributing its video games across all platforms while utilizing NetEase's huge game production skills.

Global Gaming Console Market Report Scope:

  • Historical Data: 2020 - 2021
  • Base Year for Estimation: 2022
  • Forecast period: 2023-2030
  • Report Coverage: Revenue forecast, Company Ranking, Competitive Landscape, Growth factors, and Trends
  • Segments Covered: Type, End-use, Application, Region
  • Regional Scope: North America; Europe; Asia Pacific; Latin America; Middle East & Africa
  • Customization Scope: Free report customization (equivalent up to 8 analyst's working hours) with purchase. Addition or alteration to country, regional & segment scope*

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within countries involved in the study.

The report also caters detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, it also incorporates potential opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:

By Type:

  • Home Console
  • Handheld Consol

By End-use:

  • Residential
  • Commercial

By Application:

  • Gaming
  • Non-Gaming

By Region:

  • North America
  • U.S.
  • Canada
  • Europe
  • UK
  • Germany
  • France
  • Spain
  • Italy
  • ROE
  • Asia Pacific
  • China
  • India
  • Japan
  • Australia
  • South Korea
  • RoAPAC
  • Latin America
  • Brazil
  • Mexico
  • Middle East & Africa
  • Saudi Arabia
  • South Africa
  • Rest of Middle East & Africa

Table of Contents

Chapter 1. Executive Summary

  • 1.1. Market Snapshot
  • 1.2. Global & Segmental Market Estimates & Forecasts, 2020-2030 (USD Billion)
    • 1.2.1. Gaming Console Market, by region, 2020-2030 (USD Billion)
    • 1.2.2. Gaming Console Market, by Type, 2020-2030 (USD Billion)
    • 1.2.3. Gaming Console Market, by End-use, 2020-2030 (USD Billion)
    • 1.2.4. Gaming Console Market, by Application, 2020-2030 (USD Billion)
  • 1.3. Key Trends
  • 1.4. Estimation Methodology
  • 1.5. Research Assumption

Chapter 2. Global Gaming Console Market Definition and Scope

  • 2.1. Objective of the Study
  • 2.2. Market Definition & Scope
    • 2.2.1. Industry Evolution
    • 2.2.2. Scope of the Study
  • 2.3. Years Considered for the Study
  • 2.4. Currency Conversion Rates

Chapter 3. Global Gaming Console Market Dynamics

  • 3.1. Gaming Console Market Impact Analysis (2020-2030)
    • 3.1.1. Market Drivers
      • 3.1.1.1. Rising demand for wireless and 3d gaming console with 4k resolutions capabilities
      • 3.1.1.2. Increasing investment to aid growth of the market
      • 3.1.1.3. Rising popularity of e-sports
    • 3.1.2. Market Challenges
      • 3.1.2.1. High Cost of Gaming Console
    • 3.1.3. Market Opportunities
      • 3.1.3.1. Lack of skilled professionals and increasing piracy rate

Chapter 4. Global Gaming Console Market: Industry Analysis

  • 4.1. Porter's 5 Force Model
    • 4.1.1. Bargaining Power of Suppliers
    • 4.1.2. Bargaining Power of Buyers
    • 4.1.3. Threat of New Entrants
    • 4.1.4. Threat of Substitutes
    • 4.1.5. Competitive Rivalry
  • 4.2. Porter's 5 Force Impact Analysis
  • 4.3. PEST Analysis
    • 4.3.1. Political
    • 4.3.2. Economic
    • 4.3.3. Social
    • 4.3.4. Technological
    • 4.3.5. Environmental
    • 4.3.6. Legal
  • 4.4. Top investment opportunity
  • 4.5. Top winning strategies
  • 4.6. COVID-19 Impact Analysis
  • 4.7. Disruptive Trends
  • 4.8. Industry Expert Perspective
  • 4.9. Analyst Recommendation & Conclusion

Chapter 5. Global Gaming Console Market, by Type

  • 5.1. Market Snapshot
  • 5.2. Global Gaming Console Market by Type, Performance - Potential Analysis
  • 5.3. Global Gaming Console Market Estimates & Forecasts by Type 2020-2030 (USD Billion)
  • 5.4. Gaming Console Market, Sub Segment Analysis
    • 5.4.1. Home Console
    • 5.4.2. Handheld Console

Chapter 6. Global Gaming Console Market, by End-use

  • 6.1. Market Snapshot
  • 6.2. Global Gaming Console Market by End-use, Performance - Potential Analysis
  • 6.3. Global Gaming Console Market Estimates & Forecasts by End-use 2020-2030 (USD Billion)
  • 6.4. Gaming Console Market, Sub Segment Analysis
    • 6.4.1. Residential
    • 6.4.2. Commercial

Chapter 7. Global Gaming Console Market, by Application

  • 7.1. Market Snapshot
  • 7.2. Global Gaming Console Market by Application, Performance - Potential Analysis
  • 7.3. Global Gaming Console Market Estimates & Forecasts by Application 2020-2030 (USD Billion)
  • 7.4. Gaming Console Market, Sub Segment Analysis
    • 7.4.1. Gaming
    • 7.4.2. Non-Gaming

Chapter 8. Global Gaming Console Market, Regional Analysis

  • 8.1. Top Leading Countries
  • 8.2. Top Emerging Countries
  • 8.3. Gaming Console Market, Regional Market Snapshot
  • 8.4. North America Gaming Console Market
    • 8.4.1. U.S. Gaming Console Market
      • 8.4.1.1. Type breakdown estimates & forecasts, 2020-2030
      • 8.4.1.2. End-use breakdown estimates & forecasts, 2020-2030
      • 8.4.1.3. Application breakdown estimates & forecasts, 2020-2030
    • 8.4.2. Canada Gaming Console Market
  • 8.5. Europe Gaming Console Market Snapshot
    • 8.5.1. U.K. Gaming Console Market
    • 8.5.2. Germany Gaming Console Market
    • 8.5.3. France Gaming Console Market
    • 8.5.4. Spain Gaming Console Market
    • 8.5.5. Italy Gaming Console Market
    • 8.5.6. Rest of Europe Gaming Console Market
  • 8.6. Asia-Pacific Gaming Console Market Snapshot
    • 8.6.1. China Gaming Console Market
    • 8.6.2. India Gaming Console Market
    • 8.6.3. Japan Gaming Console Market
    • 8.6.4. Australia Gaming Console Market
    • 8.6.5. South Korea Gaming Console Market
    • 8.6.6. Rest of Asia Pacific Gaming Console Market
  • 8.7. Latin America Gaming Console Market Snapshot
    • 8.7.1. Brazil Gaming Console Market
    • 8.7.2. Mexico Gaming Console Market
  • 8.8. Middle East & Africa Gaming Console Market
    • 8.8.1. Saudi Arabia Gaming Console Market
    • 8.8.2. South Africa Gaming Console Market
    • 8.8.3. Rest of Middle East & Africa Gaming Console Market

Chapter 9. Competitive Intelligence

  • 9.1. Key Company SWOT Analysis
    • 9.1.1. Company 1
    • 9.1.2. Company 2
    • 9.1.3. Company 3
  • 9.2. Top Market Strategies
  • 9.3. Company Profiles
    • 9.3.1. Tencent Games
      • 9.3.1.1. Key Information
      • 9.3.1.2. Overview
      • 9.3.1.3. Financial (Subject to Data Availability)
      • 9.3.1.4. Product Summary
      • 9.3.1.5. Recent Developments
    • 9.3.2. Sony Interactive Entertainment
    • 9.3.3. Microsoft Studios
    • 9.3.4. Activision Blizzard
    • 9.3.5. Nintendo Co., Ltd.
    • 9.3.6. Rockstar Games, Inc.
    • 9.3.7. Ubisoft Entertainment SA
    • 9.3.8. Valve Corporation
    • 9.3.9. Gameloft SE
    • 9.3.10. Capcom Co., Ltd.

Chapter 10. Research Process

  • 10.1. Research Process
    • 10.1.1. Data Mining
    • 10.1.2. Analysis
    • 10.1.3. Market Estimation
    • 10.1.4. Validation
    • 10.1.5. Publishing
  • 10.2. Research Attributes
  • 10.3. Research Assumption

LIST OF TABLES

  • TABLE 1. Global Gaming Console Market, report scope
  • TABLE 2. Global Gaming Console Market estimates & forecasts by Region 2020-2030 (USD Billion)
  • TABLE 3. Global Gaming Console Market estimates & forecasts by Type 2020-2030 (USD Billion)
  • TABLE 4. Global Gaming Console Market estimates & forecasts by End-use 2020-2030 (USD Billion)
  • TABLE 5. Global Gaming Console Market estimates & forecasts by Application 2020-2030 (USD Billion)
  • TABLE 6. Global Gaming Console Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 7. Global Gaming Console Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 8. Global Gaming Console Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 9. Global Gaming Console Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 10. Global Gaming Console Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 11. Global Gaming Console Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 12. Global Gaming Console Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 13. Global Gaming Console Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 14. Global Gaming Console Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 15. Global Gaming Console Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 16. U.S. Gaming Console Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 17. U.S. Gaming Console Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 18. U.S. Gaming Console Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 19. Canada Gaming Console Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 20. Canada Gaming Console Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 21. Canada Gaming Console Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 22. UK Gaming Console Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 23. UK Gaming Console Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 24. UK Gaming Console Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 25. Germany Gaming Console Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 26. Germany Gaming Console Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 27. Germany Gaming Console Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 28. France Gaming Console Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 29. France Gaming Console Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 30. France Gaming Console Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 31. Italy Gaming Console Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 32. Italy Gaming Console Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 33. Italy Gaming Console Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 34. Spain Gaming Console Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 35. Spain Gaming Console Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 36. Spain Gaming Console Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 37. RoE Gaming Console Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 38. RoE Gaming Console Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 39. RoE Gaming Console Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 40. China Gaming Console Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 41. China Gaming Console Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 42. China Gaming Console Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 43. India Gaming Console Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 44. India Gaming Console Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 45. India Gaming Console Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 46. Japan Gaming Console Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 47. Japan Gaming Console Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 48. Japan Gaming Console Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 49. South Korea Gaming Console Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 50. South Korea Gaming Console Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 51. South Korea Gaming Console Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 52. Australia Gaming Console Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 53. Australia Gaming Console Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 54. Australia Gaming Console Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 55. RoAPAC Gaming Console Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 56. RoAPAC Gaming Console Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 57. RoAPAC Gaming Console Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 58. Brazil Gaming Console Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 59. Brazil Gaming Console Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 60. Brazil Gaming Console Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 61. Mexico Gaming Console Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 62. Mexico Gaming Console Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 63. Mexico Gaming Console Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 64. RoLA Gaming Console Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 65. RoLA Gaming Console Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 66. RoLA Gaming Console Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 67. Saudi Arabia Gaming Console Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 68. South Africa Gaming Console Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 69. RoMEA Gaming Console Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 70. List of secondary sources, used in the study of global Gaming Console Market
  • TABLE 71. List of primary sources, used in the study of global Gaming Console Market
  • TABLE 72. Years considered for the study
  • TABLE 73. Exchange rates considered

List of tables and figures and dummy in nature, final lists may vary in the final deliverable

LIST OF FIGURES

  • FIG 1. Global Gaming Console Market, research methodology
  • FIG 2. Global Gaming Console Market, Market estimation techniques
  • FIG 3. Global Market size estimates & forecast methods
  • FIG 4. Global Gaming Console Market, key trends 2022
  • FIG 5. Global Gaming Console Market, growth prospects 2023-2030
  • FIG 6. Global Gaming Console Market, porters 5 force model
  • FIG 7. Global Gaming Console Market, pest analysis
  • FIG 8. Global Gaming Console Market, value chain analysis
  • FIG 9. Global Gaming Console Market by segment, 2020 & 2030 (USD Billion)
  • FIG 10. Global Gaming Console Market by segment, 2020 & 2030 (USD Billion)
  • FIG 11. Global Gaming Console Market by segment, 2020 & 2030 (USD Billion)
  • FIG 12. Global Gaming Console Market by segment, 2020 & 2030 (USD Billion)
  • FIG 13. Global Gaming Console Market by segment, 2020 & 2030 (USD Billion)
  • FIG 14. Global Gaming Console Market, regional snapshot 2020 & 2030
  • FIG 15. North America Gaming Console Market 2020 & 2030 (USD Billion)
  • FIG 16. Europe Gaming Console Market 2020 & 2030 (USD Billion)
  • FIG 17. Asia pacific Gaming Console Market 2020 & 2030 (USD Billion)
  • FIG 18. Latin America Gaming Console Market 2020 & 2030 (USD Billion)
  • FIG 19. Middle East & Africa Gaming Console Market 2020 & 2030 (USD Billion)

List of tables and figures and dummy in nature, final lists may vary in the final deliverable