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市场调查报告书
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1627878

游戏机市场:预测(2025-2030)

Gaming Console Market - Forecasts from 2025 to 2030

出版日期: | 出版商: Knowledge Sourcing Intelligence | 英文 144 Pages | 商品交期: 最快1-2个工作天内

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简介目录

预计全球游戏机市场在预测期内将以 10.12% 的复合年增长率成长,从 2025 年的 560.18 亿美元增至 2030 年的 906.83 亿美元。

游戏机是一种专为玩视讯游戏而设计的设备,可提供比在电脑或行动装置上玩游戏更身临其境的游戏体验。市场动态使其成为一个充满活力且竞争激烈的行业,近年来经历了显着的成长。

全球家电需求的成长也将提高游戏机的市场占有率。游戏机使用户能够在多种装置(例如电视和电脑)上玩游戏。此外,随着配备陀螺仪感测器的游戏机等新技术的推出,游戏机的市占率预计将大幅增加。

日本电子情报技术产业协会(JEITA)在年度报告中表示,日本家用电器的销售量大幅成长。 2022年4月家电产品总产值为285.15亿日圆,2023年4月增至350.24亿日圆。

游戏机市场驱动因素

  • 游戏领域需求增加

推动全球游戏机市场的主要因素是全球对游戏产业的需求不断增长。 3D和4D游戏以及身临其境型游戏技术等新游戏技术的引入正在显着推动全球游戏市场的发展。

最大的游戏解决方案开发商之一微软公司在年度报告中表示,过去几年游戏部门的收益大幅成长。该公司表示,2021年其游戏部门的总合收益为153.7亿美元,数字增至162.3亿美元,并于2023年收缩至154.66亿美元。同样,任天堂的游戏收入近年来也大幅成长。该公司表示,2022 年该公司任天堂 Switch 平台的销售总收益为 15,092.02 亿日元,2023 年将增至 15,324.38 亿日元。

游戏机市场的地理前景

  • 预计美国将在预测期内占据最大份额。

由于多种因素,美国游戏机市场正在不断扩大。某些独家游戏的吸引力,尤其是那些与流行系列相关的专利权,在游戏机偏好中发挥重要作用。此外,由于电子竞技和线上多人游戏的流行,竞技游戏和社交游戏的出现也呈现成长趋势。数位发行的兴起透过按需提供大量游戏和可下载内容来增加美国的需求,从而增加用户的便利性和互动。

此外,数位化内容和高速网路使消费者更容易透过网路存取甚至玩视讯游戏。该国的游戏市场正在扩大,几大游戏公司已将业务扩展到美国。

此外,美国也是许多着名的职业电竞联盟和团队的所在地,并定期举办重要的游戏节,例如 E3 和 PAX。美国游戏机产业正是在这样的背景下蓬勃发展。

此外,美国游戏机市场也受到游戏 YouTuber 和串流成长的显着影响。游戏 YouTuber 被认为是当今游戏圈中最受欢迎的积极分子,他们的推荐和意见对消费者的购买影响很大。为了帮助观众决定是否购买特定的电玩游戏或游戏机,一些 YouTuber 创建了面向游戏玩法、影片演练和游戏评论的内容。

因此,美国游戏机市场正受益于美国游戏 YouTuber 的日益普及,如 YouTube 订阅者数量所示。此外,29%的玩家年龄超过50岁。 53%的玩家是男性,46%是女性。

为什么要购买这份报告?

  • 富有洞察力的分析:获得涵盖关键和新兴地区的深入市场洞察,重点关注客户细分、政府政策和社会经济因素、消费者偏好、行业和其他子区隔。
  • 竞争格局:了解世界主要参与者所采取的策略策略,并了解采用正确策略渗透市场的潜力。
  • 市场趋势和驱动因素:探索动态因素和关键市场趋势以及它们将如何影响未来的市场发展。
  • 可行的建议:利用洞察力做出策略决策,在动态环境中释放新的业务流和收益。
  • 受众广泛:对于新兴企业、研究机构、顾问、中小企业和大型企业有用且具有成本效益。

它有什么用?

产业和市场考量、机会评估、产品需求预测、打入市场策略、地理扩张、资本投资决策、法律规范与影响、新产品开发、竞争影响

调查范围

  • 2022年至2030年历史资料与预测
  • 成长机会、挑战、供应链前景、法规结构、客户行为和趋势分析
  • 竞争定位、策略和市场占有率分析
  • 细分市场和区域分析,包括收益成长和预测国家
  • 公司概况(尤其是主要趋势等)

游戏机市场分为以下几个部分:

按类型

  • 家用游戏机
  • 掌上型游戏机
  • 混合游戏机

按地区

  • 北美洲
  • 美国
  • 加拿大
  • 墨西哥
  • 南美洲
  • 巴西
  • 阿根廷
  • 其他的
  • 欧洲
  • 德国
  • 法国
  • 英国
  • 义大利
  • 西班牙
  • 其他的
  • 中东/非洲
  • 以色列
  • 沙乌地阿拉伯
  • 其他的
  • 亚太地区
  • 中国
  • 日本
  • 韩国
  • 印度
  • 泰国
  • 台湾
  • 印尼
  • 其他的

目录

第一章简介

  • 市场概况
  • 市场定义
  • 调查范围
  • 市场区隔
  • 货币
  • 先决条件
  • 基准年和预测年时间表
  • 相关人员的主要利益

第二章调查方法

  • 研究设计
  • 调查过程
  • 资料检验

第三章执行摘要

  • 主要发现
  • 分析师观点

第四章市场动态

  • 市场驱动因素
  • 市场限制因素
  • 波特五力分析
  • 产业价值链分析

第五章 游戏机市场:销售、规格、功能比较

第六章 全球游戏机市场:依类型

  • 介绍
  • 家用游戏机
  • 掌上型游戏机
  • 混合游戏机

第七章 全球游戏机市场:依地区划分

  • 介绍
  • 北美洲
    • 按类型
    • 按国家/地区
  • 南美洲
    • 按类型
    • 按国家/地区
  • 欧洲
    • 按类型
    • 按国家/地区
  • 中东/非洲
    • 按类型
    • 按国家/地区
  • 亚太地区
    • 按类型
    • 按国家/地区

第八章竞争环境及分析

  • 主要企业及策略分析
  • 新兴企业和市场盈利
  • 合併、收购、协议和合作
  • 竞争对手仪表板

第九章 公司简介

  • Sony Group Corp.
  • Nintendo Co., Ltd.
  • Microsoft Corporation
  • NVIDIA Corporation
  • ASUSTeK Computer Inc.
  • Lenovo
  • SAMSUNG
  • Advanced Micro Devices, Inc.
  • Atari SA
简介目录
Product Code: KSI061610194

The global gaming console market is projected to grow at a CAGR of 10.12% over the forecast period, increasing from US$56.018 billion in 2025 to US$90.683 billion by 2030.

Gaming consoles are devices designed to play video games and offer a more immersive gaming experience than playing games on a computer or mobile device. The gaming console market is a dynamic and highly competitive industry that has seen significant growth in recent years.

The growing global consumer electronics demand will also boost the gaming console's market share. The gaming console offers the users the ability to play games on multiple devices, like televisions and computers. Moreover, with the introduction of new technologies, like gyroscopic gaming consoles, the share of gaming consoles will also grow significantly.

In its annual report, the Japan Electronics and Information Technology Industries Association (JEITA) stated that the sales of consumer electronics products witnessed massive growth in the nation. The agency stated that in April 2022, the total production of consumer electronics products in the nation was recorded at Yen 28,515 million, which increased to YEN 35,024 million in April 2023.

Gaming console market growth drivers

  • Rising demand for the gaming sector.

A major factor propelling the global gaming console market is the increasing global demand for the gaming sector. The introduction of new gaming technologies, like 3D and 4D gaming, and immersive gaming technologies boost the global gaming market significantly.

Microsoft Corporation, one of the biggest developers of gaming solutions, in its annual report, stated that its gaming segment's revenue increased significantly over the past few years. The company stated that in 2021, it earned a total of US$15,370 million in revenue from the gaming segment, which increased to US$16,230 million, and contracted back to US$15,466 million in 2023. Similarly, the revenue of Nintendo has also increased significantly in its gaming segment over the past few years. The company stated that in 2022, the company's total revenue from the sale of Nintendo Switch Platform was recorded at YEN 1,509,202 million, which increased to YEN 1,532,438 million in 2023.

Gaming console market geographical outlook

  • The United States is expected to hold substantial share in the projected period.

The market for gaming consoles in the US is expanding due to several factors. The attractiveness of particular exclusive games, especially those tied to popular franchises, plays a major role in console preferences. Moreover, there has been a rising trend due to the popularity of e-sports and online multiplayer games, which has brought about competitive and social gaming. The rise of digital distribution has increased user convenience and interaction by allowing them access to a huge catalogue of games and downloadable content on demand, increasing its demand in the United States.

Furthermore, due to digitized content and fast internet, it has become easier for consumers to access and even play video games through the Internet. The country has an expansive gaming market, and several large video gaming companies are based in the United States.

In addition, there are many notable professional eSports leagues and teams within the country, and significant gaming festivals like E3 and PAX are regularly conducted here. The US game console industry has received a boost from this.

Moreover, the US gaming console market has been significantly impacted by the growth of gaming YouTubers or streamers. Gaming YouTubers are recognized today as the most sought-after activists within the gaming circle, with their recommendations and opinions carrying significant weight toward the purchases of consumers. To assist the audience in deciding whether to purchase a certain video game or a gaming console, several YouTubers create content oriented towards gameplay, video walkthroughs, and game reviews.

As a result, the US gaming console market has benefited from the growing popularity of US-based gaming YouTubers, as indicated by their YouTube subscriber counts. Additionally, 29% of players are 50 years of age or older. 53% of the players identify as male, while 46% identify as female.

Reasons for buying this report:-

  • Insightful Analysis: Gain detailed market insights covering major as well as emerging geographical regions, focusing on customer segments, government policies and socio-economic factors, consumer preferences, industry verticals, other sub- segments.
  • Competitive Landscape: Understand the strategic maneuvers employed by key players globally to understand possible market penetration with the correct strategy.
  • Market Drivers & Future Trends: Explore the dynamic factors and pivotal market trends and how they will shape up future market developments.
  • Actionable Recommendations: Utilize the insights to exercise strategic decision to uncover new business streams and revenues in a dynamic environment.
  • Caters to a Wide Audience: Beneficial and cost-effective for startups, research institutions, consultants, SMEs, and large enterprises.

What do businesses use our reports for?

Industry and Market Insights, Opportunity Assessment, Product Demand Forecasting, Market Entry Strategy, Geographical Expansion, Capital Investment Decisions, Regulatory Framework & Implications, New Product Development, Competitive Intelligence

Report Coverage:

  • Historical data & forecasts from 2022 to 2030
  • Growth Opportunities, Challenges, Supply Chain Outlook, Regulatory Framework, Customer Behaviour, and Trend Analysis
  • Competitive Positioning, Strategies, and Market Share Analysis
  • Revenue Growth and Forecast Assessment of segments and regions including countries
  • Company Profiling (Strategies, Products, Financial Information, and Key Developments among others)

The gaming console market is analyzed into the following segments:

By Console

  • Home Console
  • Handheld Consoles
  • Hybrid Console

By Geography

  • North America
  • USA
  • Canada
  • Mexico
  • South America
  • Brazil
  • Argentina
  • Others
  • Europe
  • Germany
  • France
  • United Kingdom
  • Italy
  • Spain
  • Others
  • Middle East and Africa
  • Israel
  • Saudi Arabia
  • Others
  • Asia Pacific
  • China
  • Japan
  • South Korea
  • India
  • Thailand
  • Taiwan
  • Indonesia
  • Others

TABLE OF CONTENTS

1. INTRODUCTION

  • 1.1. Market Overview
  • 1.2. Market Definition
  • 1.3. Scope of the Study
  • 1.4. Market Segmentation
  • 1.5. Currency
  • 1.6. Assumptions
  • 1.7. Base and Forecast Years Timeline
  • 1.8. Key Benefits for the Stakeholders

2. RESEARCH METHODOLOGY

  • 2.1. Research Design
  • 2.2. Research Process
  • 2.3. Data Validation

3. EXECUTIVE SUMMARY

  • 3.1. Key Findings
  • 3.2. Analyst View

4. MARKET DYNAMICS

  • 4.1. Market Drivers
  • 4.2. Market Restraints
  • 4.3. Porter's Five Forces Analysis
    • 4.3.1. Bargaining Power of Supplier
    • 4.3.2. Bargaining Power of Buyers
    • 4.3.3. Threat of New Entrants
    • 4.3.4. Threat of Substitutes
    • 4.3.5. Competitive Rivalry in the Industry
  • 4.4. Industry Value Chain Analysis

5. GAMING CONSOLE SALES, SPECIFICATIONS, AND FEATURE COMPARISON

6. GLOBAL GAMING CONSOLE MARKET BY TYPE

  • 6.1. Introduction
  • 6.2. Home Console
  • 6.3. Handheld Consoles
  • 6.4. Hybrid Consoles

7. GLOBAL GAMING CONSOLE MARKET BY GEOGRAPHY

  • 7.1. Introduction
  • 7.2. North America
    • 7.2.1. By Type
    • 7.2.2. By Country
      • 7.2.2.1. United States
      • 7.2.2.2. Canada
      • 7.2.2.3. Mexico
  • 7.3. South America
    • 7.3.1. By Type
    • 7.3.2. By Country
      • 7.3.2.1. Brazil
      • 7.3.2.2. Argentina
      • 7.3.2.3. Others
  • 7.4. Europe
    • 7.4.1. By Type
    • 7.4.2. By Country
      • 7.4.2.1. Germany
      • 7.4.2.2. France
      • 7.4.2.3. United Kingdom
      • 7.4.2.4. Italy
      • 7.4.2.5. Spain
      • 7.4.2.6. Others
  • 7.5. Middle East and Africa
    • 7.5.1. By Type
    • 7.5.2. By Country
      • 7.5.2.1. Israel
      • 7.5.2.2. Saudi Arabia
      • 7.5.2.3. Others
  • 7.6. Asia Pacific
    • 7.6.1. By Type
    • 7.6.2. By Country
      • 7.6.2.1. China
      • 7.6.2.2. Japan
      • 7.6.2.3. India
      • 7.6.2.4. South Korea
      • 7.6.2.5. Thailand
      • 7.6.2.6. Indonesia
      • 7.6.2.7. Taiwan
      • 7.6.2.8. Others

8. COMPETITIVE ENVIRONMENT AND ANALYSIS

  • 8.1. Major Players and Strategy Analysis
  • 8.2. Emerging Players and Market Lucrativeness
  • 8.3. Mergers, Acquisitions, Agreements, and Collaborations
  • 8.4. Competitive Dashboard

9. COMPANY PROFILES

  • 9.1. Sony Group Corp.
  • 9.2. Nintendo Co., Ltd.
  • 9.3. Microsoft Corporation
  • 9.4. NVIDIA Corporation
  • 9.5. ASUSTeK Computer Inc.
  • 9.6. Lenovo
  • 9.7. SAMSUNG
  • 9.8. Advanced Micro Devices, Inc.
  • 9.9. Atari SA