封面
市场调查报告书
商品编码
1753020

全球掌上游戏机市场

Portable Gaming Consoles

出版日期: | 出版商: Global Industry Analysts, Inc. | 英文 480 Pages | 商品交期: 最快1-2个工作天内

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简介目录

预计到 2030 年全球掌上游戏机市场规模将达 206 亿美元

全球掌上游戏机市场规模预计在2024年达到160亿美元,预计2030年将达到206亿美元,2024年至2030年的复合年增长率为4.4%。单功能主机是本报告分析的细分市场之一,预计其复合年增长率为5.3%,到分析期结束时规模将达到131亿美元。多功能游戏机主机市场在分析期间的复合年增长率预计为2.9%。

美国市场预计将达到 43 亿美元,中国市场复合年增长率将达到 8.2%

美国掌上游戏机市场规模预计2024年达到43亿美元。作为世界第二大经济体,中国预计到2030年市场规模将达到43亿美元,在2024-2030年的分析期间内,复合年增长率为8.2%。其他值得关注的区域市场包括日本和加拿大,预计在分析期间内,这两个市场的复合年增长率分别为1.7%和3.4%。在欧洲,德国的复合年增长率预计为2.6%。

全球掌上游戏机市场-主要趋势与驱动因素摘要

为什么掌上游戏机将重新定义行动娱乐的未来

全球掌上游戏机市场正在经历一场充满活力的復苏,这得益于消费者对游戏灵活性、行动娱乐和混合硬体体验不断变化的期望。随着数位游戏越来越深入地融入日常生活,掌上游戏机正从小众设备转型为主流娱乐平台,模糊了掌上游戏、主机级性能和行动运算之间的界限。任天堂 Switch、Valve Steam Deck 等混合系统以及新兴的 Android/Windows 装置的成功,重新点燃了高效能行动游戏的市场热潮。

现代掌上游戏机如今配备了先进的 GPU 和 CPU 整合技术、高解析度触控萤幕以及丰富的连接选项,使用户能够在手持、桌面和电视连接模式之间无缝切换。这种外形规格对于那些追求灵活性又不牺牲游戏品质的消费者来说尤其有吸引力。云端游戏和游戏串流功能进一步突破了掌上游戏机的限制,让玩家可以畅玩 AAA 级游戏,使主机成为通往海量数位图书馆的门户。随着掌上游戏机不断发展,以满足休閒玩家和重度核心玩家的需求,它们正成为涵盖客厅、咖啡馆和机场航站大楼等更广泛游戏生态系统的重要组成部分。

硬体进步和生态系统整合如何改善使用者体验?

最新一代掌上游戏机搭载基于 AMD、NVIDIA 或 ARM 的客製化晶片组,在紧凑的体积内提供桌面级的处理和图形处理能力。这些架构支援射线追踪、快速更新率和 SSD 级储存速度,可在 720p 至 1080p 的解析度下实现流畅的游戏体验。整合式散热系统、触觉回馈、自适应扳机键和可程式设计按键可提供沉浸式触觉回馈和精准操控,这对于竞技游戏体验至关重要。

生态系整合也正在重新定义产品价值。 Xbox 云端游戏、GeForce NOW 和 PlayStation Remote Play 等云端平台正在扩展掌上游戏机的功能,使其超越传统的卡带和数位下载。跨平台同步、保存状态连续性以及与旧版库的向后相容性,使玩家能够在家庭和行动环境中享受游戏的连续性。线上多人游戏、游戏内聊天和社交共用功能带来了更具协作性和社交性的游戏体验。此外,设备製造商正在推出模组化配件,例如可拆卸控制器、键盘支架和外部 GPU 扩充坞,从而延长掌机游戏设备的实用性和生命週期,以适应不同的使用者偏好。

各个消费者群体和地理市场的需求在哪些方面成长?

从年轻的休閒游戏玩家到在旅程或閒暇时寻求娱乐的科技达人,各种消费群体对掌上游戏机的需求都在不断增长。青少年玩家和学生被价格实惠的入门级掌上游戏机所吸引,这些游戏机可以让他们畅玩家庭友好型游戏和独立游戏;而成年消费者则越来越青睐拥有主机级性能的高端设备,以便在旅途中不间断地畅玩开放世界游戏和第一人称射击游戏。行动工作者和数位游民文化的兴起进一步增强了游戏机作为媒体设备和生产力中心的吸引力。

从区域层面来看,北美、日本和韩国继续引领市场渗透,这得益于其强大的游戏文化、高宽频存取和成熟的内容生态系统。然而,东南亚、印度和拉丁美洲的成长速度更快,这得益于行动优先的数位互动、不断改善的网路基础设施以及中阶可支配收入的提高。电商平台和专属数位商店正在提升游戏的可及性,而原始设备OEM)则提供游戏套装捆绑、延长保固和订阅服务。在地化内容、语言支援和区域锦标赛也有助于在新兴市场吸引以社群主导的用户群。

推动全球掌上游戏机市场成长的因素有哪些?

全球掌上游戏机市场的成长受到多种因素的推动,包括行动运算能力的融合、云端游戏的普及以及消费者生活方式的演变,这些生活方式优先考虑按需的便利性和娱乐性。随着玩家追求不间断的高品质游戏体验,不再局限于固定的设备,可携式主机将效能、内容多样性和人体工学设计完美结合。这些设备拥有直觉的介面和强劲的电池性能,能够离线和线上畅玩主流游戏,在当今互联互通、行动优先的世界中,它们的重要性日益凸显。

硬体创新,加上强大的开发者支援、独家专利权的发行以及跨平台游戏相容性,正在深化用户参与度,并拓展掌上游戏机的价值提案。极具竞争力的定价、设备资金筹措模式以及 Game Pass 和 PlayStation Plus 等高级订阅服务的捆绑,也让高阶游戏更加触手可及。就像游戏既是社交消遣,也是个人消遣一样,掌上型游戏机已成为一种理想的娱乐媒介,它具有沉浸感、灵活性和扩充性,满足了全球不同世代和不同人群的需求。

部分

产品类型(单功能游戏机、多功能游戏机)、产品(PlayStation、Xbox、Razer Switchblade、PlayStation Vita、Nintendo Switch Lite)、平台(iOS、Android、Windows、其他平台)、用途(儿童、成人)

受访企业范例(共48家)

  • Anbernic
  • AsusTek Computer Inc.
  • AYANEO
  • Blaze Entertainment Ltd.(Evercade)
  • GPD(GamePad Digital)
  • HTC Corporation
  • Lenovo Group Limited
  • Logitech International SA
  • Meta Platforms, Inc.
  • Microsoft Corporation
  • MSI(Micro-Star International)
  • Nintendo Co., Ltd.
  • Nvidia Corporation
  • Panic Inc.(Playdate)
  • Powkiddy
  • Sega Corporation
  • Sony Interactive Entertainment
  • Valve Corporation
  • VTech Holdings Ltd.
  • Xiaomi Corporation

人工智慧集成

我们利用可操作的专家内容和人工智慧工具转变市场和竞争情报。

Global Industry Analysts 没有查询通用的 LLM 或特定产业的SLM,而是建立了一个从世界各地的专家收集的内容库,其中包括视频录像、博客、搜寻引擎研究以及大量的公司、产品/服务和市场数据。

关税影响係数

全球产业分析师根据公司总部所在国家、製造地、进出口状况(成品和原始OEM)预测其竞争态势的变化。这种复杂且多面向的市场动态预计将以多种方式影响竞争对手,包括销货成本成本 (COGS) 上升、盈利下降、供应链重组以及其他微观和宏观市场动态。

目录

第一章调查方法

第二章执行摘要

  • 市场概览
  • 主要企业
  • 市场趋势和驱动因素
  • 全球市场展望

第三章市场分析

  • 美国
  • 加拿大
  • 日本
  • 中国
  • 欧洲
  • 法国
  • 德国
  • 义大利
  • 英国
  • 西班牙
  • 俄罗斯
  • 其他欧洲国家
  • 亚太地区
  • 澳洲
  • 印度
  • 韩国
  • 其他亚太地区
  • 拉丁美洲
  • 阿根廷
  • 巴西
  • 墨西哥
  • 其他拉丁美洲
  • 中东
  • 伊朗
  • 以色列
  • 沙乌地阿拉伯
  • 阿拉伯聯合大公国
  • 其他中东地区
  • 非洲

第四章 比赛

简介目录
Product Code: MCP35577

Global Portable Gaming Consoles Market to Reach US$20.6 Billion by 2030

The global market for Portable Gaming Consoles estimated at US$16.0 Billion in the year 2024, is expected to reach US$20.6 Billion by 2030, growing at a CAGR of 4.4% over the analysis period 2024-2030. Single Function Gaming Console, one of the segments analyzed in the report, is expected to record a 5.3% CAGR and reach US$13.1 Billion by the end of the analysis period. Growth in the Multifunction Gaming Console segment is estimated at 2.9% CAGR over the analysis period.

The U.S. Market is Estimated at US$4.3 Billion While China is Forecast to Grow at 8.2% CAGR

The Portable Gaming Consoles market in the U.S. is estimated at US$4.3 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$4.3 Billion by the year 2030 trailing a CAGR of 8.2% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 1.7% and 3.4% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 2.6% CAGR.

Global Portable Gaming Consoles Market - Key Trends & Drivers Summarized

Why Are Portable Gaming Consoles Redefining the Future of Mobile Entertainment?

The global market for portable gaming consoles is undergoing a dynamic resurgence, fueled by evolving consumer expectations for gaming flexibility, on-the-go entertainment, and hybrid hardware experiences. As digital gaming becomes more deeply embedded in everyday lifestyles, portable consoles have transitioned from niche devices into mainstream entertainment platforms that blur the boundaries between handheld gaming, console-grade performance, and mobile computing. The success of hybrid systems like the Nintendo Switch, Valve Steam Deck, and emerging Android/Windows-based devices has reignited market momentum for high-performance gaming on the move.

Modern portable consoles now offer advanced GPU and CPU integration, high-resolution touchscreens, and versatile connectivity options that allow users to seamlessly switch between handheld, tabletop, and docked TV modes. These form factors are particularly appealing to consumers seeking flexibility without compromising game quality. Cloud gaming and game streaming capabilities further enable access to AAA titles beyond hardware limitations, allowing consoles to act as gateways to vast digital libraries. As portable systems evolve to accommodate both casual and hardcore gamers, they are becoming integral components of the broader gaming ecosystem that spans living rooms, coffee shops, and airport terminals.

How Are Hardware Advancements and Ecosystem Integration Elevating User Experience?

The latest generation of portable gaming consoles is powered by custom AMD, NVIDIA, or ARM-based chipsets that offer desktop-class processing and graphics within a compact footprint. These architectures enable fluid gameplay at 720p to 1080p resolutions with support for ray tracing, fast refresh rates, and SSD-level storage speeds. Integrated cooling systems, haptic feedback, adaptive triggers, and programmable buttons provide immersive tactile feedback and precision control, essential for competitive gaming experiences.

Ecosystem integration is also redefining product value. Cloud platforms like Xbox Cloud Gaming, GeForce NOW, and PlayStation Remote Play have expanded the functionality of portable consoles beyond traditional cartridge or digital downloads. Cross-platform syncing, save state continuity, and backward compatibility with legacy libraries ensure that gamers enjoy continuity across home and mobile environments. Online multiplayer, in-game chat, and social sharing features are enabling more collaborative and social gameplay experiences. Furthermore, device manufacturers are introducing modular accessories-such as detachable controllers, keyboard mounts, and external GPU docks-extending the utility and lifecycle of portable gaming devices across varied user preferences.

Where Is Demand Growing Across Consumer Segments and Regional Markets?

Demand for portable gaming consoles is rising across multiple consumer demographics, from young casual gamers to tech-savvy professionals seeking recreational outlets during travel or downtime. Teenage gamers and students are drawn to affordable, entry-level handhelds for their access to family-friendly and indie titles, while adult consumers are increasingly embracing premium devices with console-grade performance for uninterrupted access to open-world and FPS games on the go. The growing mobile workforce and digital nomad culture are further reinforcing the appeal of gaming consoles that double as media devices and productivity hubs.

Regionally, North America, Japan, and South Korea continue to lead in market penetration due to strong gaming cultures, high broadband access, and mature content ecosystems. However, Southeast Asia, India, and Latin America are witnessing accelerated growth driven by mobile-first digital engagement, improved internet infrastructure, and rising middle-class discretionary income. E-commerce platforms and exclusive digital storefronts have increased accessibility, with OEMs offering bundled game packages, extended warranties, and subscription services. Localized content, language support, and regional tournaments are also helping brands capture community-driven user bases in these emerging markets.

What’s Fueling the Global Growth of the Portable Gaming Consoles Market?

The growth in the global portable gaming consoles market is driven by several factors, including the convergence of mobile computing power, cloud gaming access, and evolving consumer lifestyles that prioritize convenience and entertainment on demand. As players seek uninterrupted, high-quality gaming experiences without being tethered to a fixed setup, portable consoles offer the right mix of performance, content variety, and ergonomic design. The ability to play major titles both offline and online, supported by intuitive interfaces and robust battery performance, makes these devices increasingly indispensable in today’s connected, mobile-first world.

Hardware innovation, combined with strong developer support, exclusive franchise releases, and cross-platform play compatibility, is deepening user engagement and expanding the value proposition of portable gaming consoles. Competitive pricing, device financing models, and the bundling of premium subscription services such as Game Pass and PlayStation Plus are also making high-end gaming more accessible. As gaming becomes both a social and solitary pastime across geographies, portable consoles are emerging as the ideal conduit for immersive, flexible, and scalable entertainment-ensuring sustained global demand across generations and user segments.

SCOPE OF STUDY:

The report analyzes the Portable Gaming Consoles market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Type (Single Function Gaming Console, Multifunction Gaming Console); Product (PlayStation, Xbox, Razer Switchblade, PlayStation Vita, Nintendo Switch Lite); Platform (iOS, Android, Windows, Other Platforms); Application (Children, Adults)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; Spain; Russia; and Rest of Europe); Asia-Pacific (Australia; India; South Korea; and Rest of Asia-Pacific); Latin America (Argentina; Brazil; Mexico; and Rest of Latin America); Middle East (Iran; Israel; Saudi Arabia; United Arab Emirates; and Rest of Middle East); and Africa.

Select Competitors (Total 48 Featured) -

  • Anbernic
  • AsusTek Computer Inc.
  • AYANEO
  • Blaze Entertainment Ltd. (Evercade)
  • GPD (GamePad Digital)
  • HTC Corporation
  • Lenovo Group Limited
  • Logitech International S.A.
  • Meta Platforms, Inc.
  • Microsoft Corporation
  • MSI (Micro-Star International)
  • Nintendo Co., Ltd.
  • Nvidia Corporation
  • Panic Inc. (Playdate)
  • Powkiddy
  • Sega Corporation
  • Sony Interactive Entertainment
  • Valve Corporation
  • VTech Holdings Ltd.
  • Xiaomi Corporation

AI INTEGRATIONS

We're transforming market and competitive intelligence with validated expert content and AI tools.

Instead of following the general norm of querying LLMs and Industry-specific SLMs, we built repositories of content curated from domain experts worldwide including video transcripts, blogs, search engines research, and massive amounts of enterprise, product/service, and market data.

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by increasing the Cost of Goods Sold (COGS), reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Tariff Impact on Global Supply Chain Patterns
    • Portable Gaming Consoles - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Rising Popularity of Mobile Gaming Ecosystems Propels Demand for Portable Gaming Consoles
    • Expansion of Cloud Gaming and Cross-Platform Titles Throws the Spotlight on Device Versatility
    • Innovation in SoC, GPU, and Display Technologies Enhances Immersive Gameplay on the Go
    • Growth in Indie Game Development and Digital-Only Distribution Models Drives Console Adoption
    • Focus on Lightweight Form Factors With High Refresh Rates Improves User Experience
    • Surging Interest in Competitive and On-the-Go Multiplayer Gaming Fuels Console Connectivity Features
    • Integration of 5G, Wi-Fi 6, and Bluetooth Low Energy Enables Seamless Online Gaming
    • Expansion of AAA Franchise Ports to Portable Formats Strengthens Market Appeal to Hardcore Gamers
    • Development of Modular Controllers and Accessory Ecosystems Boosts Customization Options
    • Increasing Integration With Streaming Platforms and Social Media Enhances Console Functionality
    • Participation in Game Subscription Services Supports Recurring Revenue Models
    • Rising Trend of Hybrid Consoles Bridging Home and Portable Gaming Experiences Spurs Innovation
    • Advances in Heat Management, Battery Optimization, and Silent Operation Enhance Device Performance
    • Growth in AR, Haptics, and Adaptive Feedback Features Spurs Demand for Next-Gen Portable Consoles
    • Collaboration With Game Studios Strengthens Exclusive Title Ecosystems
    • Increasing Inclusion of Educational and Edutainment Content Expands Target Demographics
    • Differentiation Through Compact eSports-Friendly Designs Drives Niche User Base Growth
    • Global Expansion of Gaming Communities in Asia, LATAM, and MENA Sustains Market Penetration
    • Entry Into Sustainable Console Manufacturing Enhances ESG Positioning
    • Evolving Gamer Lifestyle Trends and Screen Time Habits Propel Continuous Portable Console Upgrades
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Portable Gaming Consoles Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Portable Gaming Consoles by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World Historic Review for Portable Gaming Consoles by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 4: World 15-Year Perspective for Portable Gaming Consoles by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2015, 2025 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Single Function Gaming Console by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 6: World Historic Review for Single Function Gaming Console by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 7: World 15-Year Perspective for Single Function Gaming Console by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Multifunction Gaming Console by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World Historic Review for Multifunction Gaming Console by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 10: World 15-Year Perspective for Multifunction Gaming Console by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 11: World Recent Past, Current & Future Analysis for Windows by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 12: World Historic Review for Windows by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 13: World 15-Year Perspective for Windows by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Other Platforms by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 15: World Historic Review for Other Platforms by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 16: World 15-Year Perspective for Other Platforms by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 17: World Recent Past, Current & Future Analysis for iOS by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 18: World Historic Review for iOS by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 19: World 15-Year Perspective for iOS by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 20: World Recent Past, Current & Future Analysis for Android by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 21: World Historic Review for Android by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 22: World 15-Year Perspective for Android by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 23: World Recent Past, Current & Future Analysis for Children by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 24: World Historic Review for Children by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 25: World 15-Year Perspective for Children by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 26: World Recent Past, Current & Future Analysis for Adults by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 27: World Historic Review for Adults by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 28: World 15-Year Perspective for Adults by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 29: World Recent Past, Current & Future Analysis for PlayStation by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 30: World Historic Review for PlayStation by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 31: World 15-Year Perspective for PlayStation by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 32: World Recent Past, Current & Future Analysis for Xbox by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 33: World Historic Review for Xbox by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 34: World 15-Year Perspective for Xbox by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 35: World Recent Past, Current & Future Analysis for Razer Switchblade by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 36: World Historic Review for Razer Switchblade by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 37: World 15-Year Perspective for Razer Switchblade by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 38: World Recent Past, Current & Future Analysis for PlayStation Vita by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 39: World Historic Review for PlayStation Vita by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 40: World 15-Year Perspective for PlayStation Vita by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 41: World Recent Past, Current & Future Analysis for Nintendo Switch Lite by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 42: World Historic Review for Nintendo Switch Lite by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 43: World 15-Year Perspective for Nintendo Switch Lite by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Portable Gaming Consoles Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 44: USA Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 45: USA Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 46: USA 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
    • TABLE 47: USA Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 48: USA Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 49: USA 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
    • TABLE 50: USA Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: USA Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 52: USA 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
    • TABLE 53: USA Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 54: USA Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 55: USA 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
  • CANADA
    • TABLE 56: Canada Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 57: Canada Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 58: Canada 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
    • TABLE 59: Canada Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 60: Canada Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 61: Canada 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
    • TABLE 62: Canada Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: Canada Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 64: Canada 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
    • TABLE 65: Canada Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 66: Canada Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 67: Canada 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
  • JAPAN
    • Portable Gaming Consoles Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 68: Japan Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 69: Japan Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 70: Japan 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
    • TABLE 71: Japan Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 72: Japan Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 73: Japan 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
    • TABLE 74: Japan Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 75: Japan Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 76: Japan 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
    • TABLE 77: Japan Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 78: Japan Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 79: Japan 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
  • CHINA
    • Portable Gaming Consoles Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 80: China Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 81: China Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 82: China 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
    • TABLE 83: China Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 84: China Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 85: China 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
    • TABLE 86: China Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 87: China Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 88: China 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
    • TABLE 89: China Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 90: China Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 91: China 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
  • EUROPE
    • Portable Gaming Consoles Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 92: Europe Recent Past, Current & Future Analysis for Portable Gaming Consoles by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 93: Europe Historic Review for Portable Gaming Consoles by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 94: Europe 15-Year Perspective for Portable Gaming Consoles by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2015, 2025 & 2030
    • TABLE 95: Europe Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 96: Europe Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 97: Europe 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
    • TABLE 98: Europe Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 99: Europe Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 100: Europe 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
    • TABLE 101: Europe Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 102: Europe Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 103: Europe 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
    • TABLE 104: Europe Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 105: Europe Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 106: Europe 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
  • FRANCE
    • Portable Gaming Consoles Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 107: France Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 108: France Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 109: France 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
    • TABLE 110: France Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 111: France Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 112: France 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
    • TABLE 113: France Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 114: France Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 115: France 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
    • TABLE 116: France Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 117: France Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 118: France 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
  • GERMANY
    • Portable Gaming Consoles Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 119: Germany Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 120: Germany Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 121: Germany 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
    • TABLE 122: Germany Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 123: Germany Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 124: Germany 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
    • TABLE 125: Germany Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 126: Germany Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 127: Germany 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
    • TABLE 128: Germany Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 129: Germany Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 130: Germany 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
  • ITALY
    • TABLE 131: Italy Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 132: Italy Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 133: Italy 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
    • TABLE 134: Italy Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 135: Italy Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 136: Italy 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
    • TABLE 137: Italy Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 138: Italy Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 139: Italy 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
    • TABLE 140: Italy Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 141: Italy Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 142: Italy 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
  • UNITED KINGDOM
    • Portable Gaming Consoles Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 143: UK Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 144: UK Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 145: UK 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
    • TABLE 146: UK Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 147: UK Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 148: UK 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
    • TABLE 149: UK Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 150: UK Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 151: UK 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
    • TABLE 152: UK Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 153: UK Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 154: UK 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
  • SPAIN
    • TABLE 155: Spain Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 156: Spain Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 157: Spain 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
    • TABLE 158: Spain Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 159: Spain Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 160: Spain 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
    • TABLE 161: Spain Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 162: Spain Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 163: Spain 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
    • TABLE 164: Spain Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 165: Spain Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 166: Spain 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
  • RUSSIA
    • TABLE 167: Russia Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 168: Russia Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 169: Russia 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
    • TABLE 170: Russia Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 171: Russia Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 172: Russia 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
    • TABLE 173: Russia Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 174: Russia Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 175: Russia 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
    • TABLE 176: Russia Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 177: Russia Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 178: Russia 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
  • REST OF EUROPE
    • TABLE 179: Rest of Europe Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 180: Rest of Europe Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 181: Rest of Europe 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
    • TABLE 182: Rest of Europe Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 183: Rest of Europe Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 184: Rest of Europe 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
    • TABLE 185: Rest of Europe Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 186: Rest of Europe Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 187: Rest of Europe 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
    • TABLE 188: Rest of Europe Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 189: Rest of Europe Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 190: Rest of Europe 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
  • ASIA-PACIFIC
    • Portable Gaming Consoles Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 191: Asia-Pacific Recent Past, Current & Future Analysis for Portable Gaming Consoles by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 192: Asia-Pacific Historic Review for Portable Gaming Consoles by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 193: Asia-Pacific 15-Year Perspective for Portable Gaming Consoles by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2015, 2025 & 2030
    • TABLE 194: Asia-Pacific Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 195: Asia-Pacific Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 196: Asia-Pacific 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
    • TABLE 197: Asia-Pacific Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 198: Asia-Pacific Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 199: Asia-Pacific 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
    • TABLE 200: Asia-Pacific Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 201: Asia-Pacific Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 202: Asia-Pacific 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
    • TABLE 203: Asia-Pacific Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 204: Asia-Pacific Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 205: Asia-Pacific 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
  • AUSTRALIA
    • Portable Gaming Consoles Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2025 (E)
    • TABLE 206: Australia Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 207: Australia Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 208: Australia 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
    • TABLE 209: Australia Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 210: Australia Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 211: Australia 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
    • TABLE 212: Australia Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 213: Australia Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 214: Australia 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
    • TABLE 215: Australia Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 216: Australia Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 217: Australia 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
  • INDIA
    • Portable Gaming Consoles Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2025 (E)
    • TABLE 218: India Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 219: India Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 220: India 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
    • TABLE 221: India Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 222: India Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 223: India 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
    • TABLE 224: India Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 225: India Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 226: India 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
    • TABLE 227: India Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 228: India Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 229: India 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
  • SOUTH KOREA
    • TABLE 230: South Korea Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 231: South Korea Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 232: South Korea 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
    • TABLE 233: South Korea Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 234: South Korea Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 235: South Korea 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
    • TABLE 236: South Korea Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 237: South Korea Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 238: South Korea 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
    • TABLE 239: South Korea Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 240: South Korea Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 241: South Korea 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
  • REST OF ASIA-PACIFIC
    • TABLE 242: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 243: Rest of Asia-Pacific Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 244: Rest of Asia-Pacific 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
    • TABLE 245: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 246: Rest of Asia-Pacific Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 247: Rest of Asia-Pacific 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
    • TABLE 248: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 249: Rest of Asia-Pacific Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 250: Rest of Asia-Pacific 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
    • TABLE 251: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 252: Rest of Asia-Pacific Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 253: Rest of Asia-Pacific 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
  • LATIN AMERICA
    • Portable Gaming Consoles Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2025 (E)
    • TABLE 254: Latin America Recent Past, Current & Future Analysis for Portable Gaming Consoles by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 255: Latin America Historic Review for Portable Gaming Consoles by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 256: Latin America 15-Year Perspective for Portable Gaming Consoles by Geographic Region - Percentage Breakdown of Value Sales for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2015, 2025 & 2030
    • TABLE 257: Latin America Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 258: Latin America Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 259: Latin America 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
    • TABLE 260: Latin America Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 261: Latin America Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 262: Latin America 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
    • TABLE 263: Latin America Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 264: Latin America Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 265: Latin America 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
    • TABLE 266: Latin America Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 267: Latin America Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 268: Latin America 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
  • ARGENTINA
    • TABLE 269: Argentina Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 270: Argentina Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 271: Argentina 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
    • TABLE 272: Argentina Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 273: Argentina Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 274: Argentina 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
    • TABLE 275: Argentina Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 276: Argentina Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 277: Argentina 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
    • TABLE 278: Argentina Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 279: Argentina Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 280: Argentina 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
  • BRAZIL
    • TABLE 281: Brazil Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 282: Brazil Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 283: Brazil 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
    • TABLE 284: Brazil Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 285: Brazil Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 286: Brazil 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
    • TABLE 287: Brazil Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 288: Brazil Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 289: Brazil 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
    • TABLE 290: Brazil Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 291: Brazil Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 292: Brazil 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
  • MEXICO
    • TABLE 293: Mexico Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 294: Mexico Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 295: Mexico 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
    • TABLE 296: Mexico Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 297: Mexico Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 298: Mexico 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
    • TABLE 299: Mexico Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 300: Mexico Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 301: Mexico 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
    • TABLE 302: Mexico Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 303: Mexico Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 304: Mexico 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
  • REST OF LATIN AMERICA
    • TABLE 305: Rest of Latin America Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 306: Rest of Latin America Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 307: Rest of Latin America 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
    • TABLE 308: Rest of Latin America Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 309: Rest of Latin America Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 310: Rest of Latin America 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
    • TABLE 311: Rest of Latin America Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 312: Rest of Latin America Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 313: Rest of Latin America 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
    • TABLE 314: Rest of Latin America Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 315: Rest of Latin America Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 316: Rest of Latin America 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
  • MIDDLE EAST
    • Portable Gaming Consoles Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2025 (E)
    • TABLE 317: Middle East Recent Past, Current & Future Analysis for Portable Gaming Consoles by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 318: Middle East Historic Review for Portable Gaming Consoles by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 319: Middle East 15-Year Perspective for Portable Gaming Consoles by Geographic Region - Percentage Breakdown of Value Sales for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2015, 2025 & 2030
    • TABLE 320: Middle East Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 321: Middle East Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 322: Middle East 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
    • TABLE 323: Middle East Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 324: Middle East Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 325: Middle East 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
    • TABLE 326: Middle East Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 327: Middle East Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 328: Middle East 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
    • TABLE 329: Middle East Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 330: Middle East Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 331: Middle East 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
  • IRAN
    • TABLE 332: Iran Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 333: Iran Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 334: Iran 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
    • TABLE 335: Iran Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 336: Iran Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 337: Iran 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
    • TABLE 338: Iran Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 339: Iran Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 340: Iran 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
    • TABLE 341: Iran Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 342: Iran Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 343: Iran 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
  • ISRAEL
    • TABLE 344: Israel Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 345: Israel Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 346: Israel 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
    • TABLE 347: Israel Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 348: Israel Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 349: Israel 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
    • TABLE 350: Israel Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 351: Israel Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 352: Israel 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
    • TABLE 353: Israel Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 354: Israel Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 355: Israel 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
  • SAUDI ARABIA
    • TABLE 356: Saudi Arabia Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 357: Saudi Arabia Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 358: Saudi Arabia 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
    • TABLE 359: Saudi Arabia Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 360: Saudi Arabia Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 361: Saudi Arabia 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
    • TABLE 362: Saudi Arabia Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 363: Saudi Arabia Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 364: Saudi Arabia 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
    • TABLE 365: Saudi Arabia Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 366: Saudi Arabia Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 367: Saudi Arabia 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
  • UNITED ARAB EMIRATES
    • TABLE 368: UAE Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 369: UAE Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 370: UAE 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
    • TABLE 371: UAE Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 372: UAE Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 373: UAE 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
    • TABLE 374: UAE Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 375: UAE Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 376: UAE 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
    • TABLE 377: UAE Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 378: UAE Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 379: UAE 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
  • REST OF MIDDLE EAST
    • TABLE 380: Rest of Middle East Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 381: Rest of Middle East Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 382: Rest of Middle East 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
    • TABLE 383: Rest of Middle East Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 384: Rest of Middle East Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 385: Rest of Middle East 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
    • TABLE 386: Rest of Middle East Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 387: Rest of Middle East Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 388: Rest of Middle East 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
    • TABLE 389: Rest of Middle East Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 390: Rest of Middle East Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 391: Rest of Middle East 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030
  • AFRICA
    • Portable Gaming Consoles Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2025 (E)
    • TABLE 392: Africa Recent Past, Current & Future Analysis for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 393: Africa Historic Review for Portable Gaming Consoles by Type - Single Function Gaming Console and Multifunction Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 394: Africa 15-Year Perspective for Portable Gaming Consoles by Type - Percentage Breakdown of Value Sales for Single Function Gaming Console and Multifunction Gaming Console for the Years 2015, 2025 & 2030
    • TABLE 395: Africa Recent Past, Current & Future Analysis for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 396: Africa Historic Review for Portable Gaming Consoles by Platform - Windows, Other Platforms, iOS and Android Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 397: Africa 15-Year Perspective for Portable Gaming Consoles by Platform - Percentage Breakdown of Value Sales for Windows, Other Platforms, iOS and Android for the Years 2015, 2025 & 2030
    • TABLE 398: Africa Recent Past, Current & Future Analysis for Portable Gaming Consoles by Application - Children and Adults - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 399: Africa Historic Review for Portable Gaming Consoles by Application - Children and Adults Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 400: Africa 15-Year Perspective for Portable Gaming Consoles by Application - Percentage Breakdown of Value Sales for Children and Adults for the Years 2015, 2025 & 2030
    • TABLE 401: Africa Recent Past, Current & Future Analysis for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 402: Africa Historic Review for Portable Gaming Consoles by Product - PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 403: Africa 15-Year Perspective for Portable Gaming Consoles by Product - Percentage Breakdown of Value Sales for PlayStation, Xbox, Razer Switchblade, PlayStation Vita and Nintendo Switch Lite for the Years 2015, 2025 & 2030

IV. COMPETITION