封面
市场调查报告书
商品编码
1881794

便携式游戏机市场-全球产业规模、份额、趋势、机会和预测,按类型(行动游戏机、平板游戏机)、平台(iOS、安卓)、产品(PS4、Xbox)、地区和竞争格局划分,2020-2030年预测

Portable Gaming Console Market - Global Industry Size, Share, Trends, Opportunity, and Forecast, Segmented By Type (Mobile Gaming Consoles, Tablet Gaming Consoles), Platform (IoS, Andriods), By Product (PS4, Xbox), By Region, By Competition, 2020-2030F

出版日期: | 出版商: TechSci Research | 英文 181 Pages | 商品交期: 2-3个工作天内

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简介目录

2024年全球便携式游戏机市场规模为101亿美元,预计2030年将以12.88%的复合年增长率成长至208.9亿美元。便携式游戏机是一种将萤幕、控制器和处理器整合于一体的独立电子设备,方便玩家随时随地畅玩游戏。市场成长的主要驱动力是技术的不断进步,这些进步提升了处理能力、图形性能和电池续航力,从而带来更沉浸式的游戏体验。

市场概览
预测期 2026-2030
2024年市场规模 101亿美元
2030年市场规模 208.9亿美元
2025-2030年复合年增长率 12.88%
成长最快的细分市场 行动游戏主机
最大的市场 亚太地区

主要市场驱动因素

主要市场挑战

主要市场趋势

目录

第一章:产品概述

第二章:研究方法

第三章:执行概要

第四章:顾客之声

第五章:全球便携式游戏机市场展望

  • 市场规模及预测
    • 按价值
  • 市占率及预测
    • 按类型(行动游戏机、平板游戏机)
    • 按平台(iOS、Android)
    • 按产品(PS4、Xbox)
    • 按地区
    • 按公司(2024 年)
  • 市场地图

第六章:北美便携式游戏机市场展望

  • 市场规模及预测
  • 市占率及预测
  • 北美洲:国家分析
    • 美国
    • 加拿大
    • 墨西哥

第七章:欧洲便携式游戏机市场展望

  • 市场规模及预测
  • 市占率及预测
  • 欧洲:国家分析
    • 德国
    • 法国
    • 英国
    • 义大利
    • 西班牙

第八章:亚太地区便携式游戏机市场展望

  • 市场规模及预测
  • 市占率及预测
  • 亚太地区:国家分析
    • 中国
    • 印度
    • 日本
    • 韩国
    • 澳洲

第九章:中东和非洲便携式游戏机市场展望

  • 市场规模及预测
  • 市占率及预测
  • 中东和非洲:国家分析
    • 沙乌地阿拉伯
    • 阿联酋
    • 南非

第十章:南美洲便携式游戏机市场展望

  • 市场规模及预测
  • 市占率及预测
  • 南美洲:国家分析
    • 巴西
    • 哥伦比亚
    • 阿根廷

第十一章:市场动态

  • 司机
  • 挑战

第十二章:市场趋势与发展

  • 併购(如有)
  • 产品发布(如有)
  • 最新进展

第十三章:全球随身游戏机市场:SWOT分析

第十四章:波特五力分析

  • 产业竞争
  • 新进入者的潜力
  • 供应商议价能力
  • 顾客的力量
  • 替代产品的威胁

第十五章:竞争格局

  • Sony Corporation
  • Nintendo Co., Ltd.
  • Microsoft Corporation
  • Valve Corporation
  • Nvidia Corporation
  • Samsung Electronics Co., Ltd.
  • Advanced Micro Devices Inc.
  • Razer Inc.
  • Anyun Intelligent Technology Co., Ltd
  • Logitech Inc.

第十六章:策略建议

第17章调查会社について・免责事项

简介目录
Product Code: 21943

The Global Portable Gaming Console Market, valued at USD 10.10 Billion in 2024, is projected to experience a CAGR of 12.88% to reach USD 20.89 Billion by 2030. A portable gaming console is a self-contained electronic device integrating a screen, controls, and processing power within a single unit, facilitating gaming on the move. Market growth is primarily driven by continuous technological advancements that enhance processing capabilities, graphics, and battery performance, delivering increasingly immersive experiences.

Market Overview
Forecast Period2026-2030
Market Size 2024USD 10.10 Billion
Market Size 2030USD 20.89 Billion
CAGR 2025-203012.88%
Fastest Growing SegmentMobile Gaming Consoles
Largest MarketAsia Pacific

Key Market Drivers

Advanced Hardware and Display Technologies significantly influences the portable gaming console market by elevating the user experience through superior visuals and performance. Continuous advancements in these areas offer richer graphics, faster processing, and improved battery efficiency, making portable gaming platforms increasingly appealing to consumers. For example, the widespread adoption of OLED screen technology provides vibrant colors and deeper blacks, significantly enhancing visual immersion for players.

Key Market Challenges

The global portable gaming console market faces significant competitive pressure from the ubiquitous mobile gaming sector. Mobile platforms, inherent in smartphones and tablets, provide readily accessible and frequently free-to-play gaming experiences, directly diverting consumer interest and expenditure away from dedicated portable consoles. This widespread availability and zero-cost entry point for many mobile titles reduce the incentive for consumers to invest in specialized gaming hardware.

Key Market Trends

The Global Portable Gaming Console Market is significantly shaped by the increasing dominance of hybrid consoles. These devices offer unparalleled versatility, allowing users to seamlessly transition between a dedicated handheld experience and a home console setup connected to a television. This adaptability caters to a broad spectrum of consumer preferences, supporting both on-the-go gaming and more immersive at-home play, thereby expanding the market's reach and enhancing user engagement. The commercial success of this form factor is evident, as Nintendo's financial figures reported on February 4, 2025, that the Nintendo Switch, a leading hybrid console, had shipped over 150.86 million units worldwide as of December 2024.

Key Market Players

  • Sony Corporation
  • Nintendo Co., Ltd.
  • Microsoft Corporation
  • Valve Corporation
  • Nvidia Corporation
  • Samsung Electronics Co., Ltd.
  • Advanced Micro Devices Inc.
  • Razer Inc.
  • Anyun Intelligent Technology Co., Ltd
  • Logitech Inc.

Report Scope:

In this report, the Global Portable Gaming Console Market has been segmented into the following categories, in addition to the industry trends which have also been detailed below:

Portable Gaming Console Market, By Type:

  • Mobile Gaming Consoles
  • Tablet Gaming Consoles

Portable Gaming Console Market, By Platform:

  • IoS
  • Andriods

Portable Gaming Console Market, By Product:

  • PS4
  • Xbox

Portable Gaming Console Market, By Region:

  • North America
    • United States
    • Canada
    • Mexico
  • Europe
    • France
    • United Kingdom
    • Italy
    • Germany
    • Spain
  • Asia Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
  • South America
    • Brazil
    • Argentina
    • Colombia
  • Middle East & Africa
    • South Africa
    • Saudi Arabia
    • UAE

Competitive Landscape

Company Profiles: Detailed analysis of the major companies presents in the Global Portable Gaming Console Market.

Available Customizations:

Global Portable Gaming Console Market report with the given market data, TechSci Research offers customizations according to a company's specific needs. The following customization options are available for the report:

Company Information

  • Detailed analysis and profiling of additional market players (up to five).

Table of Contents

1. Product Overview

  • 1.1. Market Definition
  • 1.2. Scope of the Market
    • 1.2.1. Markets Covered
    • 1.2.2. Years Considered for Study
    • 1.2.3. Key Market Segmentations

2. Research Methodology

  • 2.1. Objective of the Study
  • 2.2. Baseline Methodology
  • 2.3. Key Industry Partners
  • 2.4. Major Association and Secondary Sources
  • 2.5. Forecasting Methodology
  • 2.6. Data Triangulation & Validation
  • 2.7. Assumptions and Limitations

3. Executive Summary

  • 3.1. Overview of the Market
  • 3.2. Overview of Key Market Segmentations
  • 3.3. Overview of Key Market Players
  • 3.4. Overview of Key Regions/Countries
  • 3.5. Overview of Market Drivers, Challenges, Trends

4. Voice of Customer

5. Global Portable Gaming Console Market Outlook

  • 5.1. Market Size & Forecast
    • 5.1.1. By Value
  • 5.2. Market Share & Forecast
    • 5.2.1. By Type (Mobile Gaming Consoles, Tablet Gaming Consoles)
    • 5.2.2. By Platform (IoS, Andriods)
    • 5.2.3. By Product (PS4, Xbox)
    • 5.2.4. By Region
    • 5.2.5. By Company (2024)
  • 5.3. Market Map

6. North America Portable Gaming Console Market Outlook

  • 6.1. Market Size & Forecast
    • 6.1.1. By Value
  • 6.2. Market Share & Forecast
    • 6.2.1. By Type
    • 6.2.2. By Platform
    • 6.2.3. By Product
    • 6.2.4. By Country
  • 6.3. North America: Country Analysis
    • 6.3.1. United States Portable Gaming Console Market Outlook
      • 6.3.1.1. Market Size & Forecast
        • 6.3.1.1.1. By Value
      • 6.3.1.2. Market Share & Forecast
        • 6.3.1.2.1. By Type
        • 6.3.1.2.2. By Platform
        • 6.3.1.2.3. By Product
    • 6.3.2. Canada Portable Gaming Console Market Outlook
      • 6.3.2.1. Market Size & Forecast
        • 6.3.2.1.1. By Value
      • 6.3.2.2. Market Share & Forecast
        • 6.3.2.2.1. By Type
        • 6.3.2.2.2. By Platform
        • 6.3.2.2.3. By Product
    • 6.3.3. Mexico Portable Gaming Console Market Outlook
      • 6.3.3.1. Market Size & Forecast
        • 6.3.3.1.1. By Value
      • 6.3.3.2. Market Share & Forecast
        • 6.3.3.2.1. By Type
        • 6.3.3.2.2. By Platform
        • 6.3.3.2.3. By Product

7. Europe Portable Gaming Console Market Outlook

  • 7.1. Market Size & Forecast
    • 7.1.1. By Value
  • 7.2. Market Share & Forecast
    • 7.2.1. By Type
    • 7.2.2. By Platform
    • 7.2.3. By Product
    • 7.2.4. By Country
  • 7.3. Europe: Country Analysis
    • 7.3.1. Germany Portable Gaming Console Market Outlook
      • 7.3.1.1. Market Size & Forecast
        • 7.3.1.1.1. By Value
      • 7.3.1.2. Market Share & Forecast
        • 7.3.1.2.1. By Type
        • 7.3.1.2.2. By Platform
        • 7.3.1.2.3. By Product
    • 7.3.2. France Portable Gaming Console Market Outlook
      • 7.3.2.1. Market Size & Forecast
        • 7.3.2.1.1. By Value
      • 7.3.2.2. Market Share & Forecast
        • 7.3.2.2.1. By Type
        • 7.3.2.2.2. By Platform
        • 7.3.2.2.3. By Product
    • 7.3.3. United Kingdom Portable Gaming Console Market Outlook
      • 7.3.3.1. Market Size & Forecast
        • 7.3.3.1.1. By Value
      • 7.3.3.2. Market Share & Forecast
        • 7.3.3.2.1. By Type
        • 7.3.3.2.2. By Platform
        • 7.3.3.2.3. By Product
    • 7.3.4. Italy Portable Gaming Console Market Outlook
      • 7.3.4.1. Market Size & Forecast
        • 7.3.4.1.1. By Value
      • 7.3.4.2. Market Share & Forecast
        • 7.3.4.2.1. By Type
        • 7.3.4.2.2. By Platform
        • 7.3.4.2.3. By Product
    • 7.3.5. Spain Portable Gaming Console Market Outlook
      • 7.3.5.1. Market Size & Forecast
        • 7.3.5.1.1. By Value
      • 7.3.5.2. Market Share & Forecast
        • 7.3.5.2.1. By Type
        • 7.3.5.2.2. By Platform
        • 7.3.5.2.3. By Product

8. Asia Pacific Portable Gaming Console Market Outlook

  • 8.1. Market Size & Forecast
    • 8.1.1. By Value
  • 8.2. Market Share & Forecast
    • 8.2.1. By Type
    • 8.2.2. By Platform
    • 8.2.3. By Product
    • 8.2.4. By Country
  • 8.3. Asia Pacific: Country Analysis
    • 8.3.1. China Portable Gaming Console Market Outlook
      • 8.3.1.1. Market Size & Forecast
        • 8.3.1.1.1. By Value
      • 8.3.1.2. Market Share & Forecast
        • 8.3.1.2.1. By Type
        • 8.3.1.2.2. By Platform
        • 8.3.1.2.3. By Product
    • 8.3.2. India Portable Gaming Console Market Outlook
      • 8.3.2.1. Market Size & Forecast
        • 8.3.2.1.1. By Value
      • 8.3.2.2. Market Share & Forecast
        • 8.3.2.2.1. By Type
        • 8.3.2.2.2. By Platform
        • 8.3.2.2.3. By Product
    • 8.3.3. Japan Portable Gaming Console Market Outlook
      • 8.3.3.1. Market Size & Forecast
        • 8.3.3.1.1. By Value
      • 8.3.3.2. Market Share & Forecast
        • 8.3.3.2.1. By Type
        • 8.3.3.2.2. By Platform
        • 8.3.3.2.3. By Product
    • 8.3.4. South Korea Portable Gaming Console Market Outlook
      • 8.3.4.1. Market Size & Forecast
        • 8.3.4.1.1. By Value
      • 8.3.4.2. Market Share & Forecast
        • 8.3.4.2.1. By Type
        • 8.3.4.2.2. By Platform
        • 8.3.4.2.3. By Product
    • 8.3.5. Australia Portable Gaming Console Market Outlook
      • 8.3.5.1. Market Size & Forecast
        • 8.3.5.1.1. By Value
      • 8.3.5.2. Market Share & Forecast
        • 8.3.5.2.1. By Type
        • 8.3.5.2.2. By Platform
        • 8.3.5.2.3. By Product

9. Middle East & Africa Portable Gaming Console Market Outlook

  • 9.1. Market Size & Forecast
    • 9.1.1. By Value
  • 9.2. Market Share & Forecast
    • 9.2.1. By Type
    • 9.2.2. By Platform
    • 9.2.3. By Product
    • 9.2.4. By Country
  • 9.3. Middle East & Africa: Country Analysis
    • 9.3.1. Saudi Arabia Portable Gaming Console Market Outlook
      • 9.3.1.1. Market Size & Forecast
        • 9.3.1.1.1. By Value
      • 9.3.1.2. Market Share & Forecast
        • 9.3.1.2.1. By Type
        • 9.3.1.2.2. By Platform
        • 9.3.1.2.3. By Product
    • 9.3.2. UAE Portable Gaming Console Market Outlook
      • 9.3.2.1. Market Size & Forecast
        • 9.3.2.1.1. By Value
      • 9.3.2.2. Market Share & Forecast
        • 9.3.2.2.1. By Type
        • 9.3.2.2.2. By Platform
        • 9.3.2.2.3. By Product
    • 9.3.3. South Africa Portable Gaming Console Market Outlook
      • 9.3.3.1. Market Size & Forecast
        • 9.3.3.1.1. By Value
      • 9.3.3.2. Market Share & Forecast
        • 9.3.3.2.1. By Type
        • 9.3.3.2.2. By Platform
        • 9.3.3.2.3. By Product

10. South America Portable Gaming Console Market Outlook

  • 10.1. Market Size & Forecast
    • 10.1.1. By Value
  • 10.2. Market Share & Forecast
    • 10.2.1. By Type
    • 10.2.2. By Platform
    • 10.2.3. By Product
    • 10.2.4. By Country
  • 10.3. South America: Country Analysis
    • 10.3.1. Brazil Portable Gaming Console Market Outlook
      • 10.3.1.1. Market Size & Forecast
        • 10.3.1.1.1. By Value
      • 10.3.1.2. Market Share & Forecast
        • 10.3.1.2.1. By Type
        • 10.3.1.2.2. By Platform
        • 10.3.1.2.3. By Product
    • 10.3.2. Colombia Portable Gaming Console Market Outlook
      • 10.3.2.1. Market Size & Forecast
        • 10.3.2.1.1. By Value
      • 10.3.2.2. Market Share & Forecast
        • 10.3.2.2.1. By Type
        • 10.3.2.2.2. By Platform
        • 10.3.2.2.3. By Product
    • 10.3.3. Argentina Portable Gaming Console Market Outlook
      • 10.3.3.1. Market Size & Forecast
        • 10.3.3.1.1. By Value
      • 10.3.3.2. Market Share & Forecast
        • 10.3.3.2.1. By Type
        • 10.3.3.2.2. By Platform
        • 10.3.3.2.3. By Product

11. Market Dynamics

  • 11.1. Drivers
  • 11.2. Challenges

12. Market Trends & Developments

  • 12.1. Merger & Acquisition (If Any)
  • 12.2. Product Launches (If Any)
  • 12.3. Recent Developments

13. Global Portable Gaming Console Market: SWOT Analysis

14. Porter's Five Forces Analysis

  • 14.1. Competition in the Industry
  • 14.2. Potential of New Entrants
  • 14.3. Power of Suppliers
  • 14.4. Power of Customers
  • 14.5. Threat of Substitute Products

15. Competitive Landscape

  • 15.1. Sony Corporation
    • 15.1.1. Business Overview
    • 15.1.2. Products & Services
    • 15.1.3. Recent Developments
    • 15.1.4. Key Personnel
    • 15.1.5. SWOT Analysis
  • 15.2. Nintendo Co., Ltd.
  • 15.3. Microsoft Corporation
  • 15.4. Valve Corporation
  • 15.5. Nvidia Corporation
  • 15.6. Samsung Electronics Co., Ltd.
  • 15.7. Advanced Micro Devices Inc.
  • 15.8. Razer Inc.
  • 15.9. Anyun Intelligent Technology Co., Ltd
  • 15.10. Logitech Inc.

16. Strategic Recommendations

17. About Us & Disclaimer