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市场调查报告书
商品编码
1729531

日本游戏机市场报告,按类型(家用游戏机、手持游戏机、混合游戏机、专用游戏机等)、应用程式(游戏、非游戏)、最终用途(住宅、商业)和地区划分,2025 年至 2033 年

Japan Gaming Console Market Report by Type (Home Consoles, Handheld Consoles, Hybrid Consoles, Dedicated Consoles, and Others), Application (Gaming, Non-Gaming), End Use (Residential, Commercial), and Region 2025-2033

出版日期: | 出版商: IMARC | 英文 119 Pages | 商品交期: 5-7个工作天内

价格
简介目录

2024 年,日本游戏机市场规模达 30 亿美元。展望未来, IMARC Group预计到 2033 年市场规模将达到 70 亿美元,2025-2033 年期间的成长率 (CAGR) 为 9.1%。该市场正在经历成长,这受到多种重要因素的推动,包括电子竞技日益增长的广泛吸引力、主要利益相关者经常支持的着名电子竞技比赛的推出,以及社交媒体平台和游戏社区内有影响力的人物的出现。

游戏机是一种主要用于玩视频游戏的专用计算设备。与具有多种用途的个人电脑相比,游戏机的设计旨在出色地渲染图形、执行游戏机制并提供无缝的互动式游戏体验。通常,该设备包括连接到显示器(例如电视)的中央单元,以及一个或多个用于使用者输入的控制器。随着时间的推移,游戏机已经发生了变化,涵盖了互联网连接、数位内容下载和社交媒体整合等各种功能,从而转变为多功能娱乐中心。此外,他们还建立了由独家游戏、线上服务和配件组成的独特生态系统。用户友好的介面、即插即用的便利性以及精选的游戏使游戏机成为休閒游戏玩家和专业游戏玩家的首选。

日本游戏机市场趋势:

日本游戏机市场受到电子竞技日益高涨的流行度的显着影响,电子竞技涉及广大受众之间的竞争性视频游戏。游戏机在推动这一趋势方面发挥关键作用,它提供了一个标准化的平台,确保了玩家之间的公平竞争。举办备受瞩目的电竞锦标赛进一步激发了市场活力,这些锦标赛通常得到主要行业参与者或第三方组织的支持,从而带来大量媒体曝光和丰厚的奖金池。在专业层面上竞争的愿望推动了消费者对高效能游戏机的需求,其特点是顶级的处理速度、最小的延迟和出色的图形功能。此外,限量版游戏机和独家游戏的快速销售表明消费者愿意投资于优质的游戏体验。消费者支出的增加为产业提供了额外的研发、生产和行销资源,进一步推动了市场扩张。此外,市场还受益于社交媒体平台和积极推广视频游戏的游戏影响者的日益增多。此外,游戏机与其他智慧型装置之间的日益融合预计将在未来几年为市场带来积极的前景。

日本游戏机市场区隔:

类型洞察:

  • 家用游戏机
  • 手持式游戏机
  • 混合控制台
  • 专用控制台
  • 其他的

应用程式洞察:

  • 赌博
  • 非博彩类

最终用途洞察:

  • 住宅
  • 商业的

竞争格局:

市场研究报告也对市场竞争格局进行了全面的分析。报告涵盖了市场结构、关键参与者定位、最佳制胜策略、竞争仪表板和公司评估象限等竞争分析。此外,也提供了所有主要公司的详细资料。

本报告回答的关键问题:

  • 日本游戏机市场迄今表现如何?未来几年将如何表现?
  • COVID-19 对日本游戏机市场有何影响?
  • 日本游戏机市场依类型分为哪些类型?
  • 日本游戏机市场根据应用的分布是怎样的?
  • 根据最终用途,日本游戏机市场是如何分類的?
  • 日本游戏机市场的价值链分为哪些阶段?
  • 日本游戏机的主要驱动因素和挑战是什么?
  • 日本游戏机市场的结构是怎么样的?主要参与者是谁?
  • 日本游戏机市场的竞争程度如何?

本报告回答的关键问题:

  • 日本游戏机市场迄今表现如何?未来几年将如何表现?
  • COVID-19 对日本游戏机市场有何影响?
  • 日本游戏机市场依类型分为哪些类型?
  • 日本游戏机市场按应用程式分類的分布是怎么样的?
  • 根据最终用途,日本游戏机市场是如何分類的?
  • 日本游戏机市场的价值链分为哪些阶段?
  • 日本游戏机的主要驱动因素和挑战是什么?
  • 日本游戏机市场的结构是怎么样的?主要参与者是谁?
  • 日本游戏机市场的竞争程度如何?

目录

第一章:前言

第二章:范围与方法

  • 研究目标
  • 利害关係人
  • 资料来源
    • 主要来源
    • 次要来源
  • 市场评估
    • 自下而上的方法
    • 自上而下的方法
  • 预测方法

第三章:执行摘要

第四章:日本游戏机市场 - 简介

  • 概述
  • 市场动态
  • 产业趋势
  • 竞争情报

第五章:日本游戏机市场格局

  • 历史与当前市场趋势(2019-2024)
  • 市场预测(2025-2033)

第六章:日本游戏机市场-分类:依类型

  • 家用游戏机
    • 概述
  • 手持式游戏机
    • 概述
  • 混合控制台
    • 概述
  • 专用控制台
    • 概述
  • 其他的

第七章:日本游戏机市场-细分:依应用

  • 赌博
    • 概述
  • 非游戏
    • 概述

第 8 章:日本游戏机市场 - 分裂:最终用途别

  • 住宅
    • 概述
  • 商业的
    • 概述

第九章:日本游戏机市场-竞争格局

  • 概述
  • 市场结构
  • 市场参与者定位
  • 最佳获胜策略
  • 竞争仪錶板
  • 公司评估象限

第十章:关键参与者简介

  • Company A
    • Business Overview
    • Product Portfolio
    • Business Strategies
    • SWOT Analysis
    • Major News and Events
  • Company B
    • Business Overview
    • Product Portfolio
    • Business Strategies
    • SWOT Analysis
    • Major News and Events
  • Company C
    • Business Overview
    • Product Portfolio
    • Business Strategies
    • SWOT Analysis
    • Major News and Events
  • Company D
    • Business Overview
    • Product Portfolio
    • Business Strategies
    • SWOT Analysis
    • Major News and Events
  • Company E
    • Business Overview
    • Product Portfolio
    • Business Strategies
    • SWOT Analysis
    • Major News and Events

第 11 章:日本游戏机市场 - 产业分析

  • 驱动因素、限制因素和机会
    • 概述
    • 驱动程式
    • 限制
    • 机会
  • 波特五力分析
    • 概述
    • 买家的议价能力
    • 供应商的议价能力
    • 竞争程度
    • 新进入者的威胁
    • 替代品的威胁
  • 价值链分析

第 12 章:附录

简介目录
Product Code: SR112025A21703

Japan gaming console market size reached USD 3.0 Billion in 2024. Looking forward, IMARC Group expects the market to reach USD 7.0 Billion by 2033, exhibiting a growth rate (CAGR) of 9.1% during 2025-2033. The market is witnessing growth driven by several significant factors, including the increasing widespread appeal of esports, the introduction of prominent esports competitions often supported by major stakeholders, and the emergence of social media platforms and influential figures within the gaming community.

A gaming console is a specialized computing device primarily intended for engaging in video games. In contrast to a personal computer, which serves a multitude of purposes, a gaming console is purpose-built to excel in rendering graphics, executing game mechanics, and delivering a seamless interactive gaming experience. Typically, this device comprises a central unit that connects to a display screen, such as a television, and one or more controllers for user input. Over time, gaming consoles have undergone evolution to encompass various features like internet connectivity, digital content downloads, and integration with social media, thus transforming into versatile entertainment centers. Moreover, they establish their unique ecosystem comprising exclusive games, online services, and accompanying accessories. The user-friendly interface, plug-and-play convenience, and curated selection of games render gaming consoles a favored choice for both casual and dedicated gamers alike.

Japan Gaming Console Market Trends:

The Japan gaming console market is significantly influenced by the surging popularity of Esports, which involves competitive video gaming among a broad audience. Gaming consoles play a pivotal role in facilitating this trend, providing a standardized platform that ensures fair competition among players. The market is further energized by the hosting of high-profile esports tournaments, often backed by major industry players or third-party organizations, resulting in substantial media exposure and substantial prize pools. The desire to compete at a professional level has driven consumer demand for high-performance gaming consoles, characterized by top-tier processing speeds, minimal latency, and exceptional graphical capabilities. Additionally, the swift sell-out of limited edition consoles and exclusive game releases indicates consumers' willingness to invest in premium gaming experiences. This increased consumer spending has provided the industry with additional resources for research and development, production, and marketing, further propelling market expansion. Moreover, the market benefits from the growing presence of social media platforms and gaming influencers who actively promote video games. Additionally, the increasing integration between gaming consoles and other smart devices is expected to create a positive outlook for the market in the coming years.

Japan Gaming Console Market Segmentation:

Type Insights:

  • Home Consoles
  • Handheld Consoles
  • Hybrid Consoles
  • Dedicated Consoles
  • Others

Application Insights:

  • Gaming
  • Non-Gaming

End Use Insights:

  • Residential
  • Commercial

Competitive Landscape:

The market research report has also provided a comprehensive analysis of the competitive landscape in the market. Competitive analysis such as market structure, key player positioning, top winning strategies, competitive dashboard, and company evaluation quadrant has been covered in the report. Also, detailed profiles of all major companies have been provided.

Key Questions Answered in This Report:

  • How has the Japan gaming console market performed so far and how will it perform in the coming years?
  • What has been the impact of COVID-19 on the Japan gaming console market?
  • What is the breakup of the Japan gaming console market on the basis of type?
  • What is the breakup of the Japan gaming console market on the basis of application?
  • What is the breakup of the Japan gaming console market on the basis of end use?
  • What are the various stages in the value chain of the Japan gaming console market?
  • What are the key driving factors and challenges in the Japan gaming console?
  • What is the structure of the Japan gaming console market and who are the key players?
  • What is the degree of competition in the Japan gaming console market?

Table of Contents

1 Preface

2 Scope and Methodology

  • 2.1 Objectives of the Study
  • 2.2 Stakeholders
  • 2.3 Data Sources
    • 2.3.1 Primary Sources
    • 2.3.2 Secondary Sources
  • 2.4 Market Estimation
    • 2.4.1 Bottom-Up Approach
    • 2.4.2 Top-Down Approach
  • 2.5 Forecasting Methodology

3 Executive Summary

4 Japan Gaming Console Market - Introduction

  • 4.1 Overview
  • 4.2 Market Dynamics
  • 4.3 Industry Trends
  • 4.4 Competitive Intelligence

5 Japan Gaming Console Market Landscape

  • 5.1 Historical and Current Market Trends (2019-2024)
  • 5.2 Market Forecast (2025-2033)

6 Japan Gaming Console Market - Breakup by Type

  • 6.1 Home Consoles
    • 6.1.1 Overview
    • 6.1.2 Historical and Current Market Trends (2019-2024)
    • 6.1.3 Market Forecast (2025-2033)
  • 6.2 Handheld Consoles
    • 6.2.1 Overview
    • 6.2.2 Historical and Current Market Trends (2019-2024)
    • 6.2.3 Market Forecast (2025-2033)
  • 6.3 Hybrid Consoles
    • 6.3.1 Overview
    • 6.3.2 Historical and Current Market Trends (2019-2024)
    • 6.3.3 Market Forecast (2025-2033)
  • 6.4 Dedicated Consoles
    • 6.4.1 Overview
    • 6.4.2 Historical and Current Market Trends (2019-2024)
    • 6.4.3 Market Forecast (2025-2033)
  • 6.5 Others
    • 6.5.1 Historical and Current Market Trends (2019-2024)
    • 6.5.2 Market Forecast (2025-2033)

7 Japan Gaming Console Market - Breakup by Application

  • 7.1 Gaming
    • 7.1.1 Overview
    • 7.1.2 Historical and Current Market Trends (2019-2024)
    • 7.1.3 Market Forecast (2025-2033)
  • 7.2 non-gaming
    • 7.2.1 Overview
    • 7.2.2 Historical and Current Market Trends (2019-2024)
    • 7.2.3 Market Forecast (2025-2033)

8 Japan Gaming Console Market - Breakup by End Use

  • 8.1 Residential
    • 8.1.1 Overview
    • 8.1.2 Historical and Current Market Trends (2019-2024)
    • 8.1.3 Market Forecast (2025-2033)
  • 8.2 Commercial
    • 8.2.1 Overview
    • 8.2.2 Historical and Current Market Trends (2019-2024)
    • 8.2.3 Market Forecast (2025-2033)

9 Japan Gaming Console Market - Competitive Landscape

  • 9.1 Overview
  • 9.2 Market Structure
  • 9.3 Market Player Positioning
  • 9.4 Top Winning Strategies
  • 9.5 Competitive Dashboard
  • 9.6 Company Evaluation Quadrant

10 Profiles of Key Players

  • 10.1 Company A
    • 10.1.1 Business Overview
    • 10.1.2 Product Portfolio
    • 10.1.3 Business Strategies
    • 10.1.4 SWOT Analysis
    • 10.1.5 Major News and Events
  • 10.2 Company B
    • 10.2.1 Business Overview
    • 10.2.2 Product Portfolio
    • 10.2.3 Business Strategies
    • 10.2.4 SWOT Analysis
    • 10.2.5 Major News and Events
  • 10.3 Company C
    • 10.3.1 Business Overview
    • 10.3.2 Product Portfolio
    • 10.3.3 Business Strategies
    • 10.3.4 SWOT Analysis
    • 10.3.5 Major News and Events
  • 10.4 Company D
    • 10.4.1 Business Overview
    • 10.4.2 Product Portfolio
    • 10.4.3 Business Strategies
    • 10.4.4 SWOT Analysis
    • 10.4.5 Major News and Events
  • 10.5 Company E
    • 10.5.1 Business Overview
    • 10.5.2 Product Portfolio
    • 10.5.3 Business Strategies
    • 10.5.4 SWOT Analysis
    • 10.5.5 Major News and Events

11 Japan Gaming Console Market - Industry Analysis

  • 11.1 Drivers, Restraints and Opportunities
    • 11.1.1 Overview
    • 11.1.2 Drivers
    • 11.1.3 Restraints
    • 11.1.4 Opportunities
  • 11.2 Porters Five Forces Analysis
    • 11.2.1 Overview
    • 11.2.2 Bargaining Power of Buyers
    • 11.2.3 Bargaining Power of Suppliers
    • 11.2.4 Degree of Competition
    • 11.2.5 Threat of New Entrants
    • 11.2.6 Threat of Substitutes
  • 11.3 Value Chain Analysis

12 Appendix